fteqw/engine
Spoike 80df004c4d A new builtin, for drawing lines.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1690 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-09 19:08:08 +00:00
..
client hud_tracking_show cvar and v_powerupshell 2 option 2005-12-08 18:42:08 +00:00
common A new builtin, for drawing lines. 2005-12-09 19:08:08 +00:00
dotnet
dotnet2003
ftequake Added cl_ignore.c 2005-12-01 01:24:37 +00:00
gas2masm
gl Let's try not to fuck it up for little endian next time :P 2005-12-06 21:52:38 +00:00
http Makes the ftp server work a bit better, hopefully. 2005-12-06 02:22:44 +00:00
irc
libs
partcfgs changed spikeset's emp effect 2005-11-22 20:40:35 +00:00
qclib fix a bug. 2005-12-07 00:01:44 +00:00
server Fix for ktpro teams not changing if you connect with a blank team 2005-12-06 23:33:59 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
sw logging now shuts off after a bad write 2005-12-05 16:47:29 +00:00
.cvsignore Nice to have(TM) 2005-11-29 11:20:25 +00:00
BSDmakefile
LICENSE
makeconfig.sh makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
Makefile I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
Makefile.Linux
Makefile.mingw
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.