mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
fa9252cefa
demo menu can now leave quake dir. scissor+line rendering abstracted from csqc. added a rain particle effect to the 'high' particle set. added support for parsing ezquake's koi stuff. Still only generates utf-8. implemented some string-buffer builtins from dp that have been stubs for quite some time. http code now supports/uses gzipped downloads properly. added support for non-blocking tcp connects. #pragma optimize makes more sense with the gui version now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
3570 lines
87 KiB
C
3570 lines
87 KiB
C
/*
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teamplay.c
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Teamplay enhancements
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Copyright (C) 2000-2001 Anton Gavrilov
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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//Hacked by spike.
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//things to fix:
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//TP_SearchForMsgTriggers: should only allow safe commands. work out what the meaning of safe commands is.
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#include "quakedef.h"
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#if 1 //def ZQUAKETEAMPLAY
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//#include "version.h"
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#include "sound.h"
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//#include "pmove.h"
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#include <time.h>
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#include <ctype.h>
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typedef qboolean qbool;
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#define SP 0
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#define Com_Printf Con_Printf
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#define strlcpy Q_strncpyz
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#define strlcat Q_strncatz
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#define Q_stricmp stricmp
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#define Q_strnicmp strnicmp
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extern int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
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extern cvar_t v_viewheight;
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trace_t PM_TraceLine (vec3_t start, vec3_t end);
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#define ISDEAD(i) ( (i) >= 41 && (i) <= 102 )
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qboolean suppress;
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//note: csqc obsoletes and even breaks much of this stuff.
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//cl.simorg is no longer valid, cl.viewangles isn't terribly valid either.
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/*#define isalpha(x) (((x) >= 'a' && (x) <= 'z') || ((x) >= 'A' && (x) <= 'Z'))
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#define isdigit(x) ((x) >= '0' && (x) <= '9')
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#define isxdigit(x) (isdigit(x) || ((x) >= 'a' && (x) <= 'f'))
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*/
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#define Q_rint(f) ((int)((f)+0.5))
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// callbacks used for TP cvars
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void TP_SkinCvar_Callback(struct cvar_s *var, char *oldvalue);
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//a list of all the cvars
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//this is down to the fact that I keep defining them but forgetting to register. :/
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#define TP_CVARS \
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TP_CVAR(cl_fakename, ""); \
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TP_CVAR(cl_parseSay, "1"); \
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TP_CVAR(cl_parseFunChars, "1"); \
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TP_CVAR(cl_triggers, "1"); \
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TP_CVAR(tp_autostatus, ""); /* things which will not always change, but are useful */ \
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TP_CVAR(tp_forceTriggers, "0"); \
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TP_CVAR(tp_loadlocs, "1"); \
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TP_CVARC(cl_teamskin, "", TP_SkinCvar_Callback); \
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TP_CVARC(cl_enemyskin, "", TP_SkinCvar_Callback); \
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TP_CVAR(tp_soundtrigger, "~"); \
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\
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TP_CVAR(tp_name_none, ""); \
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TP_CVAR(tp_name_axe, "axe"); \
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TP_CVAR(tp_name_sg, "sg"); \
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TP_CVAR(tp_name_ssg, "ssg"); \
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TP_CVAR(tp_name_ng, "ng"); \
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TP_CVAR(tp_name_sng, "sng"); \
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TP_CVAR(tp_name_gl, "gl"); \
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TP_CVAR(tp_name_rl, "rl"); \
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TP_CVAR(tp_name_lg, "lg"); \
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TP_CVAR(tp_name_ra, "ra"); \
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TP_CVAR(tp_name_ya, "ya"); \
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TP_CVAR(tp_name_ga, "ga"); \
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TP_CVAR(tp_name_quad, "quad"); \
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TP_CVAR(tp_name_pent, "pent"); \
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TP_CVAR(tp_name_ring, "ring"); \
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TP_CVAR(tp_name_suit, "suit"); \
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TP_CVAR(tp_name_shells, "shells"); \
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TP_CVAR(tp_name_nails, "nails"); \
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TP_CVAR(tp_name_rockets, "rockets"); \
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TP_CVAR(tp_name_cells, "cells"); \
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TP_CVAR(tp_name_mh, "mega"); \
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TP_CVAR(tp_name_health, "health"); \
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TP_CVAR(tp_name_backpack, "pack"); \
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TP_CVAR(tp_name_flag, "flag"); \
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TP_CVAR(tp_name_nothing, "nothing"); \
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TP_CVAR(tp_name_someplace, "someplace"); \
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TP_CVAR(tp_name_at, "at"); \
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TP_CVAR(tp_need_ra, "50"); \
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TP_CVAR(tp_need_ya, "50"); \
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TP_CVAR(tp_need_ga, "50"); \
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TP_CVAR(tp_need_health, "50"); \
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TP_CVAR(tp_need_weapon, "35687"); \
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TP_CVAR(tp_need_rl, "1"); \
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TP_CVAR(tp_need_rockets, "5"); \
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TP_CVAR(tp_need_cells, "20"); \
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TP_CVAR(tp_need_nails, "40"); \
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TP_CVAR(tp_need_shells, "10"); \
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TP_CVAR(tp_name_disp, "dispenser"); \
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TP_CVAR(tp_name_sentry, "sentry gun"); \
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TP_CVAR(tp_name_rune_1, "resistance rune"); \
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TP_CVAR(tp_name_rune_2, "strength rune"); \
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TP_CVAR(tp_name_rune_3, "haste rune"); \
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TP_CVAR(tp_name_rune_4, "regeneration rune"); \
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\
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TP_CVAR(tp_name_status_red, "$R"); \
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TP_CVAR(tp_name_status_green, "$G"); \
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TP_CVAR(tp_name_status_yellow, "$Y"); \
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TP_CVAR(tp_name_status_blue, "$B"); \
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\
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TP_CVAR(tp_name_armortype_ga, "g"); \
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TP_CVAR(tp_name_armortype_ya, "y"); \
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TP_CVAR(tp_name_armortype_ra, "r"); \
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TP_CVAR(tp_name_armor, "armor"); \
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TP_CVAR(tp_name_weapon, "weapon"); \
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TP_CVAR(tp_weapon_order, "78654321"); \
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\
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TP_CVAR(tp_name_quaded, "quaded"); \
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TP_CVAR(tp_name_pented, "pented"); \
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TP_CVAR(tp_name_separator, "/"); \
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\
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TP_CVAR(tp_name_enemy, "enemy"); \
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TP_CVAR(tp_name_teammate, ""); \
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TP_CVAR(tp_name_eyes, "eyes"); \
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\
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TP_CVAR(loc_name_separator, "-"); \
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TP_CVAR(loc_name_ssg, "ssg"); \
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TP_CVAR(loc_name_ng, "ng"); \
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TP_CVAR(loc_name_sng, "sng"); \
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TP_CVAR(loc_name_gl, "gl"); \
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TP_CVAR(loc_name_rl, "rl"); \
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TP_CVAR(loc_name_lg, "lg"); \
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TP_CVAR(loc_name_ga, "ga"); \
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TP_CVAR(loc_name_ya, "ya"); \
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TP_CVAR(loc_name_ra, "ra"); \
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TP_CVAR(loc_name_quad, "quad"); \
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TP_CVAR(loc_name_pent, "pent"); \
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TP_CVAR(loc_name_ring, "ring"); \
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TP_CVAR(loc_name_suit, "suit")
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//create the globals for all the TP cvars.
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#define TP_CVAR(name,def) cvar_t name = CVAR(#name, def)
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#define TP_CVARC(name,def,call) cvar_t name = CVARC(#name, def, call)
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TP_CVARS;
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#undef TP_CVAR
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#undef TP_CVARC
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extern cvar_t host_mapname;
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void TP_UpdateAutoStatus(void);
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static void TP_FindModelNumbers (void);
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static void TP_FindPoint (void);
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char *TP_LocationName (vec3_t location);
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#define MAX_LOC_NAME 48
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// this structure is cleared after entering a new map
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typedef struct tvars_s {
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char autoteamstatus[256];
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float autoteamstatus_time;
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int health;
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int items;
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int olditems;
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int stat_framecounts[MAX_CL_STATS];
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int activeweapon;
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float respawntrigger_time;
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float deathtrigger_time;
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float f_version_reply_time;
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char lastdeathloc[MAX_LOC_NAME];
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char tookname[32];
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char tookloc[MAX_LOC_NAME];
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float tooktime;
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int pointframe; // cls.framecount for which point* vars are valid
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char pointname[32];
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vec3_t pointorg;
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char pointloc[MAX_LOC_NAME];
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int droppedweapon;
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char lastdroploc[MAX_LOC_NAME];
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int last_numenemies;
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int numenemies;
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int last_numfriendlies;
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int numfriendlies;
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int enemy_powerups;
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float enemy_powerups_time;
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float lastdrop_time;
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enum {
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POINT_TYPE_ENEMY,
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POINT_TYPE_TEAMMATE,
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POINT_TYPE_POWERUP,
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POINT_TYPE_ITEM
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} pointtype;
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float pointtime;
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} tvars_t;
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tvars_t vars;
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typedef struct item_vis_s {
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vec3_t vieworg;
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vec3_t forward;
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vec3_t right;
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vec3_t up;
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vec3_t entorg;
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float radius;
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vec3_t dir;
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float dist;
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} item_vis_t;
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#define TP_TOOK_EXPIRE_TIME 15
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#define TP_POINT_EXPIRE_TIME TP_TOOK_EXPIRE_TIME
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//===========================================================================
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// TRIGGERS
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//===========================================================================
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void TP_ExecTrigger (char *s)
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{
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char *astr;
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if (!cl_triggers.value || cls.demoplayback)
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return;
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astr = Cmd_AliasExist(s, RESTRICT_LOCAL);
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if (astr)
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{
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char *p;
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qbool quote = false;
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for (p=astr ; *p ; p++)
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{
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if (*p == '"')
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quote = !quote;
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if (!quote && *p == ';')
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{
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// more than one command, add it to the command buffer
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Cbuf_AddText (astr, RESTRICT_LOCAL);
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Cbuf_AddText ("\n", RESTRICT_LOCAL);
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return;
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}
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}
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// a single line, so execute it right away
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Cmd_ExecuteString (astr, RESTRICT_LOCAL);
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return;
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}
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}
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/*
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==========================================================================
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MACRO FUNCTIONS
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==========================================================================
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*/
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#define MAX_MACRO_VALUE 256
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static char macro_buf[MAX_MACRO_VALUE] = "";
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// buffer-size-safe helper functions
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//static void MacroBuf_strcat (char *str) {
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// strlcat (macro_buf, str, sizeof(macro_buf));
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//}
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static void MacroBuf_strcat_with_separator (char *str) {
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if (macro_buf[0])
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strlcat (macro_buf, tp_name_separator.string, sizeof(macro_buf));
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strlcat (macro_buf, str, sizeof(macro_buf));
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}
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static char *Macro_Latency (void)
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{
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sprintf(macro_buf, "%i", Q_rint(cls.latency*1000));
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return macro_buf;
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}
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static char *Macro_Gamedir (void)
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{
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extern char gamedirfile[];
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Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", gamedirfile);
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return macro_buf;
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}
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static char *Macro_Health (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_HEALTH]);
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return macro_buf;
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}
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static char *Macro_Armor (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ARMOR]);
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return macro_buf;
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}
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static char *Macro_Shells (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_SHELLS]);
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return macro_buf;
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}
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static char *Macro_Nails (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_NAILS]);
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return macro_buf;
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}
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static char *Macro_Rockets (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ROCKETS]);
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return macro_buf;
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}
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static char *Macro_Cells (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_CELLS]);
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return macro_buf;
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}
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static char *Macro_Ammo (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_AMMO]);
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return macro_buf;
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}
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static char *Weapon_NumToString (int wnum)
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{
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switch (wnum)
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{
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case IT_AXE: return tp_name_axe.string;
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case IT_SHOTGUN: return tp_name_sg.string;
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case IT_SUPER_SHOTGUN: return tp_name_ssg.string;
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case IT_NAILGUN: return tp_name_ng.string;
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case IT_SUPER_NAILGUN: return tp_name_sng.string;
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case IT_GRENADE_LAUNCHER: return tp_name_gl.string;
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case IT_ROCKET_LAUNCHER: return tp_name_rl.string;
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case IT_LIGHTNING: return tp_name_lg.string;
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default: return tp_name_none.string;
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}
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}
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static char *Macro_Weapon (void)
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{
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return Weapon_NumToString(cl.playerview[SP].stats[STAT_ACTIVEWEAPON]);
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}
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static char *Macro_DroppedWeapon (void)
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{
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return Weapon_NumToString(vars.droppedweapon);
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}
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static char *Macro_Weapons (void) {
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macro_buf[0] = 0;
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING)
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strcpy(macro_buf, tp_name_lg.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)
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MacroBuf_strcat_with_separator (tp_name_rl.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER)
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MacroBuf_strcat_with_separator (tp_name_gl.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN)
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MacroBuf_strcat_with_separator (tp_name_sng.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN)
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MacroBuf_strcat_with_separator (tp_name_ng.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN)
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MacroBuf_strcat_with_separator (tp_name_ssg.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN)
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MacroBuf_strcat_with_separator (tp_name_sg.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_AXE)
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MacroBuf_strcat_with_separator (tp_name_axe.string);
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// if (!macro_buf[0])
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// strlcpy(macro_buf, tp_name_none.string, sizeof(macro_buf));
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return macro_buf;
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}
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||
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static char *Macro_WeaponAndAmmo (void)
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{
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char buf[sizeof(macro_buf)];
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Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_Weapon(), Macro_Ammo());
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strcpy (macro_buf, buf);
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return macro_buf;
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}
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static char *Macro_WeaponNum (void)
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{
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switch (cl.playerview[SP].stats[STAT_ACTIVEWEAPON])
|
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{
|
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case IT_AXE: return "1";
|
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case IT_SHOTGUN: return "2";
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case IT_SUPER_SHOTGUN: return "3";
|
||
case IT_NAILGUN: return "4";
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||
case IT_SUPER_NAILGUN: return "5";
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||
case IT_GRENADE_LAUNCHER: return "6";
|
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case IT_ROCKET_LAUNCHER: return "7";
|
||
case IT_LIGHTNING: return "8";
|
||
default:
|
||
return "0";
|
||
}
|
||
}
|
||
|
||
static int _Macro_BestWeapon (void)
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||
{
|
||
int i;
|
||
char *t[] = {tp_weapon_order.string, "78654321", NULL}, **s;
|
||
|
||
for (s = t; *s; s++)
|
||
{
|
||
for (i = 0 ; i < strlen(*s) ; i++)
|
||
{
|
||
switch ((*s)[i]) {
|
||
case '1': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_AXE) return IT_AXE; break;
|
||
case '2': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN) return IT_SHOTGUN; break;
|
||
case '3': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN) return IT_SUPER_SHOTGUN; break;
|
||
case '4': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN) return IT_NAILGUN; break;
|
||
case '5': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN) return IT_SUPER_NAILGUN; break;
|
||
case '6': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER) return IT_GRENADE_LAUNCHER; break;
|
||
case '7': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER) return IT_ROCKET_LAUNCHER; break;
|
||
case '8': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING) return IT_LIGHTNING; break;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static char *Macro_BestWeapon (void)
|
||
{
|
||
return Weapon_NumToString(_Macro_BestWeapon());
|
||
}
|
||
|
||
static char *Macro_BestAmmo (void)
|
||
{
|
||
switch (_Macro_BestWeapon())
|
||
{
|
||
case IT_SHOTGUN: case IT_SUPER_SHOTGUN:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_SHELLS]);
|
||
return macro_buf;
|
||
|
||
case IT_NAILGUN: case IT_SUPER_NAILGUN:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_NAILS]);
|
||
return macro_buf;
|
||
|
||
case IT_GRENADE_LAUNCHER: case IT_ROCKET_LAUNCHER:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ROCKETS]);
|
||
return macro_buf;
|
||
|
||
case IT_LIGHTNING:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_CELLS]);
|
||
return macro_buf;
|
||
|
||
default:
|
||
return "0";
|
||
}
|
||
}
|
||
|
||
// needed for %b parsing
|
||
static char *Macro_BestWeaponAndAmmo (void)
|
||
{
|
||
char buf[MAX_MACRO_VALUE];
|
||
Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_BestWeapon(), Macro_BestAmmo());
|
||
strcpy (macro_buf, buf);
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_ArmorType (void)
|
||
{
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1)
|
||
return tp_name_armortype_ga.string;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2)
|
||
return tp_name_armortype_ya.string;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3)
|
||
return tp_name_armortype_ra.string;
|
||
else
|
||
return tp_name_none.string; // no armor at all
|
||
}
|
||
|
||
static char *Macro_Powerups (void)
|
||
{
|
||
int effects;
|
||
|
||
macro_buf[0] = 0;
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_QUAD)
|
||
MacroBuf_strcat_with_separator (tp_name_quad.string);
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVULNERABILITY)
|
||
MacroBuf_strcat_with_separator (tp_name_pent.string);
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVISIBILITY)
|
||
MacroBuf_strcat_with_separator (tp_name_ring.string);
|
||
|
||
effects = cl.inframes[cl.parsecount&UPDATE_MASK].playerstate[cl.playerview[SP].playernum].effects;
|
||
if ( (effects & (QWEF_FLAG1|QWEF_FLAG2)) || // CTF
|
||
(cl.teamfortress && cl.playerview[SP].stats[STAT_ITEMS] & (IT_KEY1|IT_KEY2)) ) // TF
|
||
MacroBuf_strcat_with_separator (tp_name_flag.string);
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_Location (void)
|
||
{
|
||
return TP_LocationName (cl.playerview[SP].simorg);
|
||
}
|
||
|
||
static char *Macro_LastDeath (void)
|
||
{
|
||
if (vars.deathtrigger_time)
|
||
return vars.lastdeathloc;
|
||
else
|
||
return tp_name_someplace.string;
|
||
}
|
||
|
||
static char *Macro_Last_Location (void)
|
||
{
|
||
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
|
||
return vars.lastdeathloc;
|
||
return Macro_Location();
|
||
}
|
||
|
||
// returns the last item picked up
|
||
static char *Macro_Took (void)
|
||
{
|
||
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
||
strlcpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf));
|
||
else
|
||
strcpy (macro_buf, vars.tookname);
|
||
return macro_buf;
|
||
}
|
||
|
||
// returns location of the last item picked up
|
||
static char *Macro_TookLoc (void)
|
||
{
|
||
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
||
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
|
||
else
|
||
strcpy (macro_buf, vars.tookloc);
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
// %i macro - last item picked up in "name at location" style
|
||
static char *Macro_TookAtLoc (void)
|
||
{
|
||
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
||
strncpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf)-1);
|
||
else
|
||
{
|
||
strlcpy (macro_buf, va("%s %s %s", vars.tookname,
|
||
tp_name_at.string, vars.tookloc), sizeof(macro_buf));
|
||
}
|
||
return macro_buf;
|
||
}
|
||
|
||
// pointing calculations are CPU expensive, so the results are cached
|
||
// in vars.pointname & vars.pointloc
|
||
static char *Macro_PointName (void)
|
||
{
|
||
if (cls.framecount != vars.pointframe)
|
||
TP_FindPoint ();
|
||
return vars.pointname;
|
||
}
|
||
|
||
static char *Macro_PointLocation (void)
|
||
{
|
||
if (cls.framecount != vars.pointframe)
|
||
TP_FindPoint ();
|
||
if (vars.pointloc[0])
|
||
return vars.pointloc;
|
||
else {
|
||
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
|
||
return macro_buf;
|
||
}
|
||
}
|
||
|
||
static char *Macro_PointNameAtLocation (void)
|
||
{
|
||
if (cls.framecount != vars.pointframe)
|
||
TP_FindPoint ();
|
||
if (vars.pointloc[0])
|
||
return va ("%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc);
|
||
else
|
||
return vars.pointname;
|
||
}
|
||
|
||
static char *Macro_Need (void)
|
||
{
|
||
int i, weapon;
|
||
char *needammo = NULL;
|
||
|
||
macro_buf[0] = 0;
|
||
|
||
// check armor
|
||
if ( ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ga.value)
|
||
|| ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ya.value)
|
||
|| ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ra.value)
|
||
|| (!(cl.playerview[SP].stats[STAT_ITEMS] & (IT_ARMOR1|IT_ARMOR2|IT_ARMOR3))
|
||
&& (tp_need_ga.value || tp_need_ya.value || tp_need_ra.value)))
|
||
strcpy (macro_buf, tp_name_armor.string);
|
||
|
||
// check health
|
||
if (tp_need_health.value && cl.playerview[SP].stats[STAT_HEALTH] < tp_need_health.value) {
|
||
MacroBuf_strcat_with_separator (tp_name_health.string);
|
||
}
|
||
|
||
if (cl.teamfortress)
|
||
{
|
||
// in TF, we have all weapons from the start,
|
||
// and ammo is checked differently
|
||
if (cl.playerview[SP].stats[STAT_ROCKETS] < tp_need_rockets.value)
|
||
MacroBuf_strcat_with_separator (tp_name_rockets.string);
|
||
if (cl.playerview[SP].stats[STAT_SHELLS] < tp_need_shells.value)
|
||
MacroBuf_strcat_with_separator (tp_name_shells.string);
|
||
if (cl.playerview[SP].stats[STAT_NAILS] < tp_need_nails.value)
|
||
MacroBuf_strcat_with_separator (tp_name_nails.string);
|
||
if (cl.playerview[SP].stats[STAT_CELLS] < tp_need_cells.value)
|
||
MacroBuf_strcat_with_separator (tp_name_cells.string);
|
||
goto done;
|
||
}
|
||
|
||
// check weapon
|
||
weapon = 0;
|
||
for (i=strlen(tp_need_weapon.string)-1 ; i>=0 ; i--) {
|
||
switch (tp_need_weapon.string[i]) {
|
||
case '2': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN) weapon = 2; break;
|
||
case '3': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN) weapon = 3; break;
|
||
case '4': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN) weapon = 4; break;
|
||
case '5': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN) weapon = 5; break;
|
||
case '6': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER) weapon = 6; break;
|
||
case '7': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER) weapon = 7; break;
|
||
case '8': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING) weapon = 8; break;
|
||
}
|
||
if (weapon)
|
||
break;
|
||
}
|
||
|
||
if (!weapon) {
|
||
MacroBuf_strcat_with_separator (tp_name_weapon.string);
|
||
} else {
|
||
if (tp_need_rl.value && !(cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)) {
|
||
MacroBuf_strcat_with_separator (tp_name_rl.string);
|
||
}
|
||
|
||
switch (weapon) {
|
||
case 2: case 3: if (cl.playerview[SP].stats[STAT_SHELLS] < tp_need_shells.value) needammo = tp_name_shells.string; break;
|
||
case 4: case 5: if (cl.playerview[SP].stats[STAT_NAILS] < tp_need_nails.value) needammo = tp_name_nails.string; break;
|
||
case 6: case 7: if (cl.playerview[SP].stats[STAT_ROCKETS] < tp_need_rockets.value) needammo = tp_name_rockets.string; break;
|
||
case 8: if (cl.playerview[SP].stats[STAT_CELLS] < tp_need_cells.value) needammo = tp_name_cells.string; break;
|
||
}
|
||
if (needammo) {
|
||
MacroBuf_strcat_with_separator (needammo);
|
||
}
|
||
}
|
||
|
||
done:
|
||
if (!macro_buf[0])
|
||
strcpy (macro_buf, "nothing");
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Skin_To_TFSkin (char *myskin)
|
||
{
|
||
if (!cl.teamfortress || cl.spectator || Q_strncasecmp(myskin, "tf_", 3))
|
||
{
|
||
Q_strncpyz(macro_buf, myskin, sizeof(macro_buf));
|
||
}
|
||
else
|
||
{
|
||
if (!Q_strcasecmp(myskin, "tf_demo"))
|
||
Q_strncpyz(macro_buf, "demoman", sizeof(macro_buf));
|
||
else if (!Q_strcasecmp(myskin, "tf_eng"))
|
||
Q_strncpyz(macro_buf, "engineer", sizeof(macro_buf));
|
||
else if (!Q_strcasecmp(myskin, "tf_snipe"))
|
||
Q_strncpyz(macro_buf, "sniper", sizeof(macro_buf));
|
||
else if (!Q_strcasecmp(myskin, "tf_sold"))
|
||
Q_strncpyz(macro_buf, "soldier", sizeof(macro_buf));
|
||
else
|
||
Q_strncpyz(macro_buf, myskin + 3, sizeof(macro_buf));
|
||
}
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_TF_Skin (void)
|
||
{
|
||
return Skin_To_TFSkin(Info_ValueForKey(cl.players[cl.playerview[SP].playernum].userinfo, "skin"));
|
||
}
|
||
|
||
//Spike: added these:
|
||
static char *Macro_ConnectionType (void)
|
||
{
|
||
if (!cls.state)
|
||
return "disconnected";
|
||
if (cl.spectator)
|
||
return "spectator";
|
||
return "connected";
|
||
}
|
||
|
||
static char *Macro_demoplayback (void)
|
||
{
|
||
switch (cls.demoplayback)
|
||
{
|
||
case DPB_EZTV: // warning: enumeration value <20>DPB_EZTV<54> not handled in switch
|
||
break;
|
||
case DPB_NONE:
|
||
return "0";
|
||
case DPB_QUAKEWORLD:
|
||
return "qwdplayback";
|
||
case DPB_MVD:
|
||
return "mvdplayback";
|
||
#ifdef NQPROT
|
||
case DPB_NETQUAKE:
|
||
return "demplayback";
|
||
#endif
|
||
#ifdef Q2CLIENT
|
||
case DPB_QUAKE2:
|
||
return "dm2playback";
|
||
#endif
|
||
//gcc will warn if we add annother playback and forget here, otherwise I'd use a default.
|
||
}
|
||
return "1"; //unknown.
|
||
}
|
||
|
||
static char *Macro_Match_Name (void)
|
||
{
|
||
int i;
|
||
i = TP_CountPlayers();
|
||
if (cl.teamplay && i >= 3)
|
||
{ // Teamplay
|
||
return va ("%s %s vs %s - %s",
|
||
TP_PlayerName(),
|
||
TP_PlayerTeam(),
|
||
TP_EnemyTeam(),
|
||
TP_MapName());
|
||
}
|
||
else
|
||
{
|
||
if (i == 2)
|
||
{ // Duel
|
||
return va ("%s vs %s - %s",
|
||
TP_PlayerName(),
|
||
TP_EnemyName(),
|
||
TP_MapName());
|
||
}
|
||
else if (i > 2)
|
||
{ // FFA
|
||
return va ("%s ffa - %s",
|
||
TP_PlayerName(),
|
||
TP_MapName());
|
||
}
|
||
else
|
||
{ // one player
|
||
return va ("%s - %s",
|
||
TP_PlayerName(),
|
||
TP_MapName());
|
||
}
|
||
}
|
||
}
|
||
|
||
//$matchtype
|
||
//duel,2on2,4on4,ffa,etc...
|
||
static char *Macro_Match_Type (void)
|
||
{
|
||
int i;
|
||
i = TP_CountPlayers();
|
||
if (cl.teamplay && i >= 3)
|
||
{
|
||
if (i >= 6)
|
||
return "4on4";
|
||
return "2on2";
|
||
}
|
||
if (i == 2)
|
||
return "duel";
|
||
if (i == 1)
|
||
return "single";
|
||
if (i == 0)
|
||
return "empty";
|
||
return "ffa";
|
||
}
|
||
|
||
static char *Macro_Point_LED(void)
|
||
{
|
||
TP_FindPoint();
|
||
|
||
if (vars.pointtype == POINT_TYPE_ENEMY)
|
||
return tp_name_status_red.string;
|
||
else if (vars.pointtype == POINT_TYPE_TEAMMATE)
|
||
return tp_name_status_green.string;
|
||
else if (vars.pointtype == POINT_TYPE_POWERUP)
|
||
return tp_name_status_yellow.string;
|
||
else // POINT_TYPE_ITEM
|
||
return tp_name_status_blue.string;
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_MyStatus_LED(void)
|
||
{
|
||
int count;
|
||
float save_need_rl;
|
||
char *s, *save_separator;
|
||
static char separator[] = {'/', '\0'};
|
||
|
||
save_need_rl = tp_need_rl.value;
|
||
save_separator = tp_name_separator.string;
|
||
tp_need_rl.value = 0;
|
||
tp_name_separator.string = separator;
|
||
s = Macro_Need();
|
||
tp_need_rl.value = save_need_rl;
|
||
tp_name_separator.string = save_separator;
|
||
|
||
if (!strcmp(s, tp_name_nothing.string)) {
|
||
count = 0;
|
||
} else {
|
||
for (count = 1; *s; s++)
|
||
if (*s == separator[0])
|
||
count++;
|
||
}
|
||
|
||
if (count == 0)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_green.string);
|
||
else if (count <= 1)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_yellow.string);
|
||
else
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_red.string);
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static void CountNearbyPlayers(qboolean dead)
|
||
{
|
||
int i;
|
||
player_state_t *state;
|
||
player_info_t *info;
|
||
static int lastframecount = -1;
|
||
|
||
if (cls.framecount == lastframecount)
|
||
return;
|
||
lastframecount = cls.framecount;
|
||
|
||
vars.numenemies = vars.numfriendlies = 0;
|
||
|
||
if (!cl.spectator && !dead)
|
||
vars.numfriendlies++;
|
||
|
||
if (!cl.oldparsecount || !cl.parsecount || cls.state < ca_active)
|
||
return;
|
||
|
||
state = cl.inframes[cl.oldparsecount & UPDATE_MASK].playerstate;
|
||
info = cl.players;
|
||
for (i = 0; i < MAX_CLIENTS; i++, info++, state++) {
|
||
if (i != cl.playerview[SP].playernum && state->messagenum == cl.oldparsecount && !info->spectator && !ISDEAD(state->frame)) {
|
||
if (cl.teamplay && !strcmp(info->team, TP_PlayerTeam()))
|
||
vars.numfriendlies++;
|
||
else
|
||
vars.numenemies++;
|
||
}
|
||
}
|
||
}
|
||
|
||
static char *Macro_CountNearbyEnemyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numenemies);
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
static char *Macro_Count_Last_NearbyEnemyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
|
||
{
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.last_numenemies);
|
||
}
|
||
else
|
||
{
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numenemies);
|
||
}
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
static char *Macro_CountNearbyFriendlyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numfriendlies);
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
static char *Macro_Count_Last_NearbyFriendlyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
|
||
{
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.last_numfriendlies);
|
||
}
|
||
else
|
||
{
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numfriendlies);
|
||
}
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_EnemyStatus_LED(void)
|
||
{
|
||
CountNearbyPlayers(false);
|
||
if (vars.numenemies == 0)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_green.string);
|
||
else if (vars.numenemies <= vars.numfriendlies)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_yellow.string);
|
||
else
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_red.string);
|
||
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_LastPointAtLoc (void)
|
||
{
|
||
if (!vars.pointtime || realtime - vars.pointtime > TP_POINT_EXPIRE_TIME)
|
||
Q_strncpyz (macro_buf, tp_name_nothing.string, sizeof(macro_buf));
|
||
else
|
||
Q_snprintfz (macro_buf, sizeof(macro_buf), "%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc[0] ? vars.pointloc : Macro_Location());
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_LastTookOrPointed (void)
|
||
{
|
||
if (vars.tooktime && vars.tooktime > vars.pointtime && realtime - vars.tooktime < 5)
|
||
return Macro_TookAtLoc();
|
||
else if (vars.pointtime && vars.tooktime <= vars.pointtime && realtime - vars.pointtime < 5)
|
||
return Macro_LastPointAtLoc();
|
||
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s %s %s", tp_name_nothing.string, tp_name_at.string, tp_name_someplace.string);
|
||
return macro_buf;
|
||
}
|
||
|
||
#define TP_PENT 1
|
||
#define TP_QUAD 2
|
||
#define TP_RING 4
|
||
|
||
static char *Macro_LastSeenPowerup(void)
|
||
{
|
||
/* if (!vars.enemy_powerups_time || realtime - vars.enemy_powerups_time > 5)
|
||
{
|
||
Q_strncpyz(macro_buf, tp_name_quad.string, sizeof(macro_buf));
|
||
}
|
||
else*/
|
||
{
|
||
macro_buf[0] = 0;
|
||
if (vars.enemy_powerups & TP_QUAD)
|
||
Q_strncatz2(macro_buf, tp_name_quad.string);
|
||
if (vars.enemy_powerups & TP_PENT)
|
||
{
|
||
if (macro_buf[0])
|
||
Q_strncatz2(macro_buf, tp_name_separator.string);
|
||
Q_strncatz2(macro_buf, tp_name_pent.string);
|
||
}
|
||
if (vars.enemy_powerups & TP_RING)
|
||
{
|
||
if (macro_buf[0])
|
||
Q_strncatz2(macro_buf, tp_name_separator.string);
|
||
Q_strncatz2(macro_buf, tp_name_ring.string);
|
||
}
|
||
}
|
||
return macro_buf;
|
||
}
|
||
|
||
char *Macro_LastDrop (void)
|
||
{
|
||
if (vars.lastdrop_time)
|
||
return vars.lastdroploc;
|
||
else
|
||
return tp_name_someplace.string;
|
||
}
|
||
|
||
char *Macro_LastDropTime (void)
|
||
{
|
||
if (vars.lastdrop_time)
|
||
Q_snprintfz (macro_buf, 32, "%d", (int) (realtime - vars.lastdrop_time));
|
||
else
|
||
Q_snprintfz (macro_buf, 32, "%d", -1);
|
||
return macro_buf;
|
||
}
|
||
|
||
char *Macro_CombinedHealth(void)
|
||
{
|
||
float h;
|
||
float t, a, m;
|
||
//total health = health+armour*armourfrac
|
||
//however,you're dead if health drops below 0 rather than the entire equation.
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1)
|
||
t = 0.3;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2)
|
||
t = 0.6;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3)
|
||
t = 0.8;
|
||
else
|
||
t = 0;
|
||
a = cl.playerview[SP].stats[STAT_ARMOR];
|
||
h = cl.playerview[SP].stats[STAT_HEALTH];
|
||
|
||
//work out the max useful armour
|
||
//this will under-exagurate, due to usage of ceil based on damage
|
||
m = h/(1-t);
|
||
if (a > m && m > 0)
|
||
a = m;
|
||
|
||
h = h + a;
|
||
Q_snprintfz (macro_buf, 32, "%d", (int)h);
|
||
return macro_buf;
|
||
}
|
||
|
||
/*
|
||
$matchname
|
||
you can use to get the name of the match
|
||
manually (echo $matchname).
|
||
Example: a matchname might be
|
||
"[clan]quaker - [4on4_myclan_vs_someclan] - [dm3]" or whatever.
|
||
|
||
$matchstatus
|
||
("disconnected", "standby" or "normal"). This can be
|
||
used for detecting prewar/prematch on ktpro/oztf servers.
|
||
|
||
$mp3info
|
||
Evaluates to "author - title".
|
||
Examples:
|
||
if you bind space "say listening to $mp3info"
|
||
then hitting space will say something like
|
||
"listening to disturbed - rise".
|
||
bind x "if disturbed isin $mp3info then say dde music is cool"
|
||
|
||
$triggermatch
|
||
$triggermatch is the last chat message that exec'd a msg_trigger.
|
||
|
||
*/
|
||
//Spike: added end.
|
||
|
||
static void TP_InitMacros(void)
|
||
{
|
||
Cmd_AddMacro("latency", Macro_Latency, false);
|
||
Cmd_AddMacro("health", Macro_Health, true);
|
||
Cmd_AddMacro("armortype", Macro_ArmorType, true);
|
||
Cmd_AddMacro("armor", Macro_Armor, true);
|
||
Cmd_AddMacro("shells", Macro_Shells, true);
|
||
Cmd_AddMacro("nails", Macro_Nails, true);
|
||
Cmd_AddMacro("rockets", Macro_Rockets, true);
|
||
Cmd_AddMacro("cells", Macro_Cells, true);
|
||
Cmd_AddMacro("weaponnum", Macro_WeaponNum, true);
|
||
Cmd_AddMacro("weapons", Macro_Weapons, true);
|
||
Cmd_AddMacro("weapon", Macro_Weapon, true);
|
||
Cmd_AddMacro("ammo", Macro_Ammo, true);
|
||
Cmd_AddMacro("bestweapon", Macro_BestWeapon, true);
|
||
Cmd_AddMacro("bestammo", Macro_BestAmmo, true);
|
||
Cmd_AddMacro("powerups", Macro_Powerups, true);
|
||
Cmd_AddMacro("location", Macro_Location, false);
|
||
Cmd_AddMacro("deathloc", Macro_LastDeath, true);
|
||
Cmd_AddMacro("tookatloc", Macro_TookAtLoc, true);
|
||
Cmd_AddMacro("tookloc", Macro_TookLoc, true);
|
||
Cmd_AddMacro("took", Macro_Took, true);
|
||
Cmd_AddMacro("tf_skin", Macro_TF_Skin, true);
|
||
|
||
Cmd_AddMacro("droppedweapon", Macro_DroppedWeapon, true);
|
||
|
||
//ones added by Spike, for fuhquake compatability
|
||
Cmd_AddMacro("connectiontype", Macro_ConnectionType, false);
|
||
Cmd_AddMacro("demoplayback", Macro_demoplayback, false);
|
||
Cmd_AddMacro("need", Macro_Need, true);
|
||
Cmd_AddMacro("point", Macro_PointName, true);
|
||
Cmd_AddMacro("pointatloc", Macro_PointNameAtLocation, true);
|
||
Cmd_AddMacro("pointloc", Macro_PointLocation, true);
|
||
Cmd_AddMacro("matchname", Macro_Match_Name, false);
|
||
Cmd_AddMacro("matchtype", Macro_Match_Type, false);
|
||
|
||
Cmd_AddMacro("ledpoint", Macro_Point_LED, true);
|
||
Cmd_AddMacro("ledstatus", Macro_MyStatus_LED, true);
|
||
|
||
Cmd_AddMacro("droploc", Macro_LastDrop, true);
|
||
Cmd_AddMacro("droptime", Macro_LastDropTime, true);
|
||
// Cmd_AddMacro("matchstatus", Macro_Match_Status, false);
|
||
// Cmd_AddMacro("mp3info", , false);
|
||
// Cmd_AddMacro("triggermatch", Macro_LastTrigger_Match, false);
|
||
|
||
//new, fte only (at least when first implemented)
|
||
Cmd_AddMacro("chealth", Macro_CombinedHealth, true);
|
||
|
||
//added for ezquake compatability
|
||
// Cmd_AddMacro("lastip", Macro_LastIP, false);
|
||
Cmd_AddMacro("ping", Macro_Latency, false);
|
||
// Cmd_AddMacro("colored_armor", Macro_Coloured_Armour, true); //*shudder*
|
||
// Cmd_AddMacro("colored_powerups", Macro_Coloured_Powerups, true);
|
||
// Cmd_AddMacro("colored_short_powerups", Macro_Coloured_Short_Powerups, true);
|
||
Cmd_AddMacro("gamedir", Macro_Gamedir, false);
|
||
Cmd_AddMacro("lastloc", Macro_Last_Location, true);
|
||
Cmd_AddMacro("lastpowerup", Macro_LastSeenPowerup, true);
|
||
}
|
||
|
||
#define MAX_MACRO_STRING 1024
|
||
|
||
/*
|
||
=============
|
||
TP_ParseMacroString
|
||
|
||
Parses %a-like expressions
|
||
=============
|
||
*/
|
||
static char *TP_ParseMacroString (char *s)
|
||
{
|
||
static char buf[MAX_MACRO_STRING];
|
||
int i = 0;
|
||
char *macro_string;
|
||
|
||
if (!cl_parseSay.ival)
|
||
return s;
|
||
|
||
while (*s && i < MAX_MACRO_STRING-1)
|
||
{
|
||
// check %[P], etc
|
||
if (*s == '%' && s[1]=='[' && s[2] && s[3]==']')
|
||
{
|
||
static char mbuf[MAX_MACRO_VALUE];
|
||
switch (s[2]) {
|
||
case 'a':
|
||
macro_string = Macro_ArmorType();
|
||
if (!macro_string[0])
|
||
macro_string = "a";
|
||
if (cl.playerview[SP].stats[STAT_ARMOR] < 30)
|
||
Q_snprintfz (mbuf, sizeof(mbuf), "\x10%s:%i\x11", macro_string, cl.playerview[SP].stats[STAT_ARMOR]);
|
||
else
|
||
Q_snprintfz (mbuf, sizeof(mbuf), "%s:%i", macro_string, cl.playerview[SP].stats[STAT_ARMOR]);
|
||
macro_string = mbuf;
|
||
break;
|
||
|
||
case 'h':
|
||
if (cl.playerview[SP].stats[STAT_HEALTH] >= 50)
|
||
Q_snprintfz (macro_buf, sizeof(macro_buf), "%i", cl.playerview[SP].stats[STAT_HEALTH]);
|
||
else
|
||
Q_snprintfz (macro_buf, sizeof(macro_buf), "\x10%i\x11", cl.playerview[SP].stats[STAT_HEALTH]);
|
||
macro_string = macro_buf;
|
||
break;
|
||
|
||
case 'p':
|
||
case 'P':
|
||
macro_string = Macro_Powerups();
|
||
if (macro_string[0])
|
||
Q_snprintfz (mbuf, sizeof(mbuf), "\x10%s\x11", macro_string);
|
||
else
|
||
mbuf[0] = 0;
|
||
macro_string = mbuf;
|
||
break;
|
||
|
||
// todo: %[w], %[b]
|
||
|
||
default:
|
||
buf[i++] = *s++;
|
||
continue;
|
||
}
|
||
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
|
||
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
|
||
strcpy (&buf[i], macro_string);
|
||
i += strlen(macro_string);
|
||
s += 4; // skip %[<char>]
|
||
continue;
|
||
}
|
||
|
||
// check %a, etc
|
||
if (*s == '%')
|
||
{
|
||
switch (s[1])
|
||
{
|
||
case 'a': macro_string = Macro_Armor(); break;
|
||
case 'A': macro_string = Macro_ArmorType(); break;
|
||
case 'b': macro_string = Macro_BestWeaponAndAmmo(); break;
|
||
case 'c': macro_string = Macro_Cells(); break;
|
||
case 'd': macro_string = Macro_LastDeath(); break;
|
||
case 'h': macro_string = Macro_Health(); break;
|
||
case 'i': macro_string = Macro_TookAtLoc(); break;
|
||
case 'j': macro_string = Macro_LastPointAtLoc(); break;
|
||
case 'k': macro_string = Macro_LastTookOrPointed(); break;
|
||
case 'l': macro_string = Macro_Location(); break;
|
||
case 'L': macro_string = Macro_Last_Location(); break;
|
||
case 'm': macro_string = Macro_LastTookOrPointed(); break;
|
||
|
||
case 'o': macro_string = Macro_CountNearbyFriendlyPlayers(); break;
|
||
case 'e': macro_string = Macro_CountNearbyEnemyPlayers(); break;
|
||
case 'O': macro_string = Macro_Count_Last_NearbyFriendlyPlayers(); break;
|
||
case 'E': macro_string = Macro_Count_Last_NearbyEnemyPlayers(); break;
|
||
|
||
case 'P':
|
||
case 'p': macro_string = Macro_Powerups(); break;
|
||
case 'q': macro_string = Macro_LastSeenPowerup(); break;
|
||
// case 'r': macro_string = Macro_LastReportedLoc(); break;
|
||
case 's': macro_string = Macro_EnemyStatus_LED(); break;
|
||
case 'S': macro_string = Macro_TF_Skin(); break;
|
||
case 't': macro_string = Macro_PointNameAtLocation(); break;
|
||
case 'u': macro_string = Macro_Need(); break;
|
||
case 'w': macro_string = Macro_WeaponAndAmmo(); break;
|
||
case 'x': macro_string = Macro_PointName(); break;
|
||
case 'X': macro_string = Macro_Took(); break;
|
||
case 'y': macro_string = Macro_PointLocation(); break;
|
||
case 'Y': macro_string = Macro_TookLoc(); break;
|
||
|
||
case 'n': //vicinity
|
||
case 'N': //hides from you
|
||
case 'g': //bonus timers.
|
||
case 'C': //colour
|
||
case 'z': //nearest waypoint (looking)
|
||
case 'Z': //nearest waypoint (moving)
|
||
default:
|
||
buf[i++] = *s++;
|
||
continue;
|
||
}
|
||
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
|
||
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
|
||
strcpy (&buf[i], macro_string);
|
||
i += strlen(macro_string);
|
||
s += 2; // skip % and letter
|
||
continue;
|
||
}
|
||
|
||
buf[i++] = *s++;
|
||
}
|
||
buf[i] = 0;
|
||
|
||
return buf;
|
||
}
|
||
|
||
|
||
/*
|
||
==============
|
||
TP_ParseFunChars
|
||
|
||
Doesn't check for overflows, so strlen(s) should be < MAX_MACRO_STRING
|
||
==============
|
||
*/
|
||
static char *TP_ParseFunChars (char *s)
|
||
{
|
||
static char buf[MAX_MACRO_STRING];
|
||
char *out = buf;
|
||
int c;
|
||
|
||
if (!cl_parseFunChars.ival)
|
||
return s;
|
||
|
||
while (*s) {
|
||
if (*s == '$' && s[1] == 'x') {
|
||
int i;
|
||
// check for $x10, $x8a, etc
|
||
c = tolower((int)(unsigned char)s[2]);
|
||
if ( isdigit(c) )
|
||
i = (c - (int)'0') << 4;
|
||
else if ( isxdigit(c) )
|
||
i = (c - (int)'a' + 10) << 4;
|
||
else goto skip;
|
||
c = tolower((int)(unsigned char)s[3]);
|
||
if ( isdigit(c) )
|
||
i += (c - (int)'0');
|
||
else if ( isxdigit(c) )
|
||
i += (c - (int)'a' + 10);
|
||
else goto skip;
|
||
if (!i)
|
||
i = (int)' ';
|
||
*out++ = (char)i;
|
||
s += 4;
|
||
continue;
|
||
}
|
||
if (*s == '$' && s[1]) {
|
||
c = 0;
|
||
switch (s[1]) {
|
||
case '\\': c = 0x0D; break;
|
||
case ':': c = 0x0A; break;
|
||
case '[': c = 0x10; break;
|
||
case ']': c = 0x11; break;
|
||
case 'G': c = 0x86; break;
|
||
case 'R': c = 0x87; break;
|
||
case 'Y': c = 0x88; break;
|
||
case 'B': c = 0x89; break;
|
||
case '(': c = 0x80; break;
|
||
case '=': c = 0x81; break;
|
||
case ')': c = 0x82; break;
|
||
case 'a': c = 0x83; break;
|
||
case '<': c = 0x1d; break;
|
||
case '-': c = 0x1e; break;
|
||
case '>': c = 0x1f; break;
|
||
case ',': c = 0x1c; break;
|
||
case '.': c = 0x9c; break;
|
||
case 'b': c = 0x8b; break;
|
||
case 'c':
|
||
case 'd': c = 0x8d; break;
|
||
case '$': c = '$'; break;
|
||
case '^': c = '^'; break;
|
||
}
|
||
if ( isdigit((int)(unsigned char)s[1]) )
|
||
c = s[1] - (int)'0' + 0x12;
|
||
if (c) {
|
||
*out++ = (char)c;
|
||
s += 2;
|
||
continue;
|
||
}
|
||
}
|
||
skip:
|
||
*out++ = *s++;
|
||
}
|
||
*out = 0;
|
||
|
||
return buf;
|
||
}
|
||
|
||
/*
|
||
=============================================================================
|
||
|
||
PROXY .LOC FILES
|
||
|
||
=============================================================================
|
||
*/
|
||
|
||
typedef struct locdata_s {
|
||
vec3_t min;
|
||
vec3_t max;
|
||
char name[MAX_LOC_NAME];
|
||
} locdata_t;
|
||
|
||
#define MAX_LOC_ENTRIES 4096
|
||
|
||
locdata_t locdata[MAX_LOC_ENTRIES]; // FIXME: allocate dynamically?
|
||
int loc_numentries;
|
||
|
||
|
||
static void TP_LoadLocFile (char *filename, qbool quiet)
|
||
{
|
||
char fullpath[MAX_QPATH];
|
||
char *buf, *p;
|
||
char line[1024];
|
||
int i, argc;
|
||
int errorcount = 0;
|
||
locdata_t *loc;
|
||
char *comma, *space;
|
||
|
||
if (!*filename)
|
||
return;
|
||
|
||
Q_snprintfz (fullpath, sizeof(fullpath) - 4, "locs/%s", filename);
|
||
COM_DefaultExtension (fullpath, ".loc", sizeof(fullpath));
|
||
|
||
buf = (char *) COM_LoadTempFile (fullpath);
|
||
if (!buf)
|
||
{
|
||
if (!quiet)
|
||
Com_Printf ("Could not load %s\n", fullpath);
|
||
return;
|
||
}
|
||
|
||
loc_numentries = 0;
|
||
|
||
// parse the file
|
||
// we rely on the fact that FS_Load*File always appends a 0 at the end
|
||
p = buf;
|
||
while (1)
|
||
{
|
||
if (!*p)
|
||
break; // end of file
|
||
|
||
// get a line out
|
||
for (i = 0; i < sizeof(line)-1; )
|
||
{
|
||
char c = *p++;
|
||
if (!c || c == 10)
|
||
break;
|
||
if (c != 13)
|
||
line[i++] = c;
|
||
}
|
||
line[i] = 0;
|
||
|
||
comma = strchr(line, ',');
|
||
space = strchr(line, ' ');
|
||
|
||
if (comma && (comma < space || !space))
|
||
{
|
||
vec3_t min, max;
|
||
|
||
min[0] = strtod(line, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
min[1] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
min[2] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
max[0] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
max[1] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
max[2] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
if (loc_numentries >= MAX_LOC_ENTRIES)
|
||
continue;
|
||
loc = &locdata[loc_numentries];
|
||
loc_numentries++;
|
||
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
if (*comma == '\"')
|
||
COM_ParseOut(comma, loc->name, sizeof(loc->name));
|
||
else
|
||
Q_strncpyz(loc->name, comma, sizeof(loc->name));
|
||
|
||
for (i = 0; i < 3; i++)
|
||
{
|
||
if (min[i] > max[i])
|
||
{
|
||
loc->min[i] = max[i];
|
||
loc->max[i] = min[i];
|
||
}
|
||
else
|
||
{
|
||
loc->min[i] = min[i];
|
||
loc->max[i] = max[i];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
errorcount++;
|
||
}
|
||
else
|
||
{
|
||
Cmd_TokenizeString (line, true, false);
|
||
|
||
argc = Cmd_Argc();
|
||
if (!argc)
|
||
continue;
|
||
|
||
if (argc < 4)
|
||
{
|
||
errorcount++;
|
||
continue;
|
||
}
|
||
|
||
if (atoi(Cmd_Argv(0)) == 0 && Cmd_Argv(0)[0] != '0')
|
||
{
|
||
// first token is not a number
|
||
errorcount++;
|
||
continue;
|
||
}
|
||
|
||
if (loc_numentries >= MAX_LOC_ENTRIES)
|
||
continue;
|
||
|
||
loc = &locdata[loc_numentries];
|
||
loc_numentries++;
|
||
|
||
for (i = 0; i < 3; i++)
|
||
loc->min[i] = loc->max[i] = atoi(Cmd_Argv(i)) / 8.0;
|
||
|
||
loc->name[0] = 0;
|
||
loc->name[sizeof(loc->name)-1] = 0; // can't rely on strncat
|
||
for (i = 3; i < argc; i++)
|
||
{
|
||
if (i != 3)
|
||
strncat (loc->name, " ", sizeof(loc->name)-1);
|
||
strncat (loc->name, Cmd_Argv(i), sizeof(loc->name)-1);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!quiet)
|
||
Com_Printf ("Loaded %s (%i points)\n", fullpath, loc_numentries);
|
||
}
|
||
|
||
static void TP_LoadLocFile_f (void)
|
||
{
|
||
if (Cmd_Argc() != 2)
|
||
{
|
||
Com_Printf ("loadloc <filename> : load a loc file\n");
|
||
return;
|
||
}
|
||
|
||
TP_LoadLocFile (Cmd_Argv(1), false);
|
||
}
|
||
|
||
char *TP_LocationName (vec3_t location)
|
||
{
|
||
int i, j, minnum;
|
||
float dist, mindist;
|
||
vec3_t vec;
|
||
static qbool recursive;
|
||
static char buf[MAX_LOC_NAME];
|
||
|
||
if (!loc_numentries || (cls.state != ca_active))
|
||
return tp_name_someplace.string;
|
||
|
||
if (recursive)
|
||
return "";
|
||
|
||
minnum = 0;
|
||
mindist = 9999999;
|
||
|
||
for (i = 0; i < loc_numentries; i++)
|
||
{
|
||
//clip the point to the box, to find the nearest point within it.
|
||
for (j = 0; j < 3; j++)
|
||
vec[j] = bound(locdata[i].min[j], location[j], locdata[i].max[j]);
|
||
VectorSubtract (location, vec, vec);
|
||
dist = VectorLength (vec);
|
||
if (dist < mindist)
|
||
{
|
||
minnum = i;
|
||
mindist = dist;
|
||
|
||
//break out if we're actually inside it, to always favour the first.
|
||
if (dist < 0.01)
|
||
break;
|
||
}
|
||
}
|
||
|
||
recursive = true;
|
||
Cmd_ExpandString (locdata[minnum].name, buf, sizeof(buf), Cmd_ExecLevel, true, false);
|
||
recursive = false;
|
||
|
||
return buf;
|
||
}
|
||
|
||
/*
|
||
=============================================================================
|
||
|
||
MESSAGE TRIGGERS
|
||
|
||
=============================================================================
|
||
*/
|
||
|
||
// FIXME, we don't provide a way to remove triggers
|
||
// allocated heap memory is not freed when the engine shuts down
|
||
|
||
typedef struct msg_trigger_s {
|
||
char name[32];
|
||
char string[64];
|
||
int level;
|
||
struct msg_trigger_s *next;
|
||
} msg_trigger_t;
|
||
|
||
static msg_trigger_t *msg_triggers;
|
||
|
||
static msg_trigger_t *TP_FindTrigger (char *name)
|
||
{
|
||
msg_trigger_t *t;
|
||
|
||
for (t=msg_triggers; t; t=t->next)
|
||
if (!strcmp(t->name, name))
|
||
return t;
|
||
|
||
return NULL;
|
||
}
|
||
|
||
|
||
static void TP_MsgTrigger_f (void)
|
||
{
|
||
int c;
|
||
char *name;
|
||
msg_trigger_t *trig;
|
||
|
||
c = Cmd_Argc();
|
||
|
||
if (c > 5) {
|
||
Com_Printf ("msg_trigger <trigger name> \"string\" [-l <level>]\n");
|
||
return;
|
||
}
|
||
|
||
if (c == 1) {
|
||
if (!msg_triggers)
|
||
Com_Printf ("no triggers defined\n");
|
||
else
|
||
for (trig=msg_triggers; trig; trig=trig->next)
|
||
Com_Printf ("%s : \"%s\"\n", trig->name, trig->string);
|
||
return;
|
||
}
|
||
|
||
name = Cmd_Argv(1);
|
||
if (strlen(name) > 31) {
|
||
Com_Printf ("trigger name too long\n");
|
||
return;
|
||
}
|
||
|
||
if (c == 2) {
|
||
trig = TP_FindTrigger (name);
|
||
if (trig)
|
||
Com_Printf ("%s: \"%s\"\n", trig->name, trig->string);
|
||
else
|
||
Com_Printf ("trigger \"%s\" not found\n", name);
|
||
return;
|
||
}
|
||
|
||
if (c >= 3) {
|
||
if (strlen(Cmd_Argv(2)) > 63) {
|
||
Com_Printf ("trigger string too long\n");
|
||
return;
|
||
}
|
||
|
||
trig = TP_FindTrigger (name);
|
||
|
||
if (!trig) {
|
||
// allocate new trigger
|
||
trig = Z_Malloc (sizeof(msg_trigger_t));
|
||
trig->next = msg_triggers;
|
||
msg_triggers = trig;
|
||
strcpy (trig->name, name); // safe (length checked earlier)
|
||
trig->level = PRINT_HIGH;
|
||
}
|
||
|
||
strcpy (trig->string, Cmd_Argv(2)); // safe (length checked earlier)
|
||
if (c == 5 && !Q_stricmp (Cmd_Argv(3), "-l")) {
|
||
if (!strcmp(Cmd_Argv(4), "t"))
|
||
trig->level = 4;
|
||
else {
|
||
trig->level = Q_atoi (Cmd_Argv(4));
|
||
if ((unsigned)trig->level > PRINT_CHAT)
|
||
trig->level = PRINT_HIGH;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void TP_SearchForMsgTriggers (char *s, int level)
|
||
{
|
||
msg_trigger_t *t;
|
||
char *string;
|
||
|
||
if (cls.demoplayback)
|
||
return;
|
||
|
||
for (t=msg_triggers; t; t=t->next)
|
||
if ((t->level == level || (t->level == 3 && level == 4))
|
||
&& t->string[0] && strstr(s, t->string))
|
||
{
|
||
if (level == PRINT_CHAT && (
|
||
strstr (s, "f_version") || strstr (s, "f_system") ||
|
||
strstr (s, "f_speed") || strstr (s, "f_modified")))
|
||
continue; // don't let llamas fake proxy replies
|
||
|
||
string = Cmd_AliasExist (t->name, RESTRICT_LOCAL);
|
||
if (string)
|
||
{
|
||
Cbuf_AddText (string, RESTRICT_LOCAL);
|
||
Cbuf_AddText ("\n", RESTRICT_LOCAL);
|
||
// Cbuf_ExecuteLevel (RESTRICT_LOCAL);
|
||
}
|
||
else
|
||
Com_Printf ("trigger \"%s\" has no matching alias\n", t->name);
|
||
}
|
||
}
|
||
|
||
/*
|
||
void TP_CheckVersionRequest (char *s)
|
||
{
|
||
char buf[11];
|
||
int i;
|
||
|
||
if (cl.spectator)
|
||
return;
|
||
|
||
if (vars.f_version_reply_time
|
||
&& realtime - vars.f_version_reply_time < 20)
|
||
return; // don't reply again if 20 seconds haven't passed
|
||
|
||
while (1)
|
||
{
|
||
switch (*s++)
|
||
{
|
||
case 0:
|
||
case '\n':
|
||
return;
|
||
case ':':
|
||
case (char)(':'|128): // hmm.... why is this here?
|
||
goto ok;
|
||
}
|
||
}
|
||
return;
|
||
|
||
ok:
|
||
for (i = 0; i < 11 && s[i]; i++)
|
||
buf[i] = s[i] &~ 128; // strip high bit
|
||
|
||
if (!strncmp(buf, " f_version\n", 11) || !strncmp(buf, " z_version\n", 11))
|
||
{
|
||
Cbuf_AddText (va("say ZQuake version %s "
|
||
QW_PLATFORM ":" QW_RENDERER "\n", VersionString()));
|
||
vars.f_version_reply_time = realtime;
|
||
}
|
||
}*/
|
||
|
||
|
||
int TP_CountPlayers (void)
|
||
{
|
||
int i, count;
|
||
|
||
count = 0;
|
||
for (i = 0; i < MAX_CLIENTS ; i++) {
|
||
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
||
count++;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
char *TP_PlayerTeam (void)
|
||
{
|
||
return cl.players[cl.playerview[SP].playernum].team;
|
||
}
|
||
|
||
char *TP_EnemyTeam (void)
|
||
{
|
||
int i;
|
||
static char enemyteam[MAX_INFO_KEY];
|
||
char *myteam = TP_PlayerTeam();
|
||
|
||
for (i = 0; i < MAX_CLIENTS ; i++) {
|
||
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
||
{
|
||
strcpy (enemyteam, cl.players[i].team);
|
||
if (strcmp(myteam, cl.players[i].team) != 0)
|
||
return enemyteam;
|
||
}
|
||
}
|
||
return "";
|
||
}
|
||
|
||
char *TP_PlayerName (void)
|
||
{
|
||
return cl.players[cl.playerview[SP].playernum].name;
|
||
}
|
||
|
||
|
||
char *TP_EnemyName (void)
|
||
{
|
||
int i;
|
||
char *myname;
|
||
static char enemyname[MAX_SCOREBOARDNAME];
|
||
|
||
myname = TP_PlayerName ();
|
||
|
||
for (i = 0; i < MAX_CLIENTS ; i++) {
|
||
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
||
{
|
||
strcpy (enemyname, cl.players[i].name);
|
||
if (!strcmp(enemyname, myname))
|
||
return enemyname;
|
||
}
|
||
}
|
||
return "";
|
||
}
|
||
|
||
char *TP_MapName (void)
|
||
{
|
||
return host_mapname.string;
|
||
}
|
||
|
||
/*
|
||
=============================================================================
|
||
TEAMCOLOR & ENEMYCOLOR
|
||
=============================================================================
|
||
*/
|
||
|
||
unsigned int cl_teamtopcolor = ~0;
|
||
unsigned int cl_teambottomcolor = ~0;
|
||
unsigned int cl_enemytopcolor = ~0;
|
||
unsigned int cl_enemybottomcolor = ~0;
|
||
|
||
static unsigned int TP_ForceColour(char *col)
|
||
{
|
||
float rgb[3];
|
||
unsigned int bitval;
|
||
if (!strcmp(col, "off"))
|
||
return ~0;
|
||
if (!strncmp(col, "0x", 2))
|
||
{
|
||
if (strlen(col+2) == 3)
|
||
{
|
||
bitval = strtoul(col+2, NULL, 16);
|
||
bitval = ((bitval & 0xf00)<<12) | ((bitval & 0x0f0)<<8) | ((bitval & 0x00f)<<4);
|
||
bitval |= 0x01000000;
|
||
}
|
||
else
|
||
bitval = 0x01000000 | strtoul(col+2, NULL, 16);
|
||
if (bitval == ~0)
|
||
bitval = 0x01ffffff;
|
||
return bitval;
|
||
}
|
||
if (!strncmp(col, "x", 1))
|
||
{
|
||
if (strlen(col+1) == 3)
|
||
{
|
||
bitval = strtoul(col+1, NULL, 16);
|
||
bitval = ((bitval & 0xf00)<<12) | ((bitval & 0x0f0)<<8) | ((bitval & 0x00f)<<4)
|
||
| ((bitval & 0xf00)<< 8) | ((bitval & 0x0f0)<<4) | ((bitval & 0x00f)<<0);
|
||
bitval |= 0x01000000;
|
||
}
|
||
else
|
||
bitval = 0x01000000 | strtoul(col+1, NULL, 16);
|
||
if (bitval == ~0)
|
||
bitval = 0x01ffffff;
|
||
return bitval;
|
||
}
|
||
if (strchr(col, ' '))
|
||
{
|
||
SCR_StringToRGB(col, rgb, 1);
|
||
bitval = ((unsigned char)rgb[0]<<0) | ((unsigned char)rgb[1]<<8) | ((unsigned char)rgb[2]<<16) | (0xff<<24);
|
||
if (bitval == ~0)
|
||
bitval = 0x01ffffff;
|
||
return bitval;
|
||
}
|
||
return atoi(col);
|
||
}
|
||
|
||
colourised_t *TP_FindColours(char *name)
|
||
{
|
||
colourised_t *col;
|
||
for (col = cls.colourised; col; col = col->next)
|
||
{
|
||
if (!strncmp(col->name, name, sizeof(col->name)-1))
|
||
{
|
||
return col;
|
||
}
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static void TP_Colourise_f (void)
|
||
{
|
||
int i;
|
||
unsigned char *topstr, *botstr;
|
||
colourised_t *col, *last;
|
||
if (Cmd_Argc() == 1)
|
||
{
|
||
return;
|
||
}
|
||
|
||
col = TP_FindColours(Cmd_Argv(1));
|
||
|
||
if (Cmd_Argc() == 2)
|
||
{
|
||
if (col)
|
||
{
|
||
if (col == cls.colourised)
|
||
cls.colourised = col->next;
|
||
else
|
||
{
|
||
for (last = cls.colourised; last; last = last->next)
|
||
{
|
||
if (last->next == col)
|
||
{
|
||
last->next = col->next;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
Z_Free(col);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!col)
|
||
{
|
||
col = Z_Malloc(sizeof(*col));
|
||
col->next = cls.colourised;
|
||
cls.colourised = col;
|
||
Q_strncpyz(col->name, Cmd_Argv(1), sizeof(col->skin));
|
||
}
|
||
|
||
topstr = Cmd_Argv(2);
|
||
botstr = strchr(topstr, '.');
|
||
if (botstr)
|
||
*botstr++ = '\0';
|
||
else
|
||
botstr = topstr;
|
||
|
||
col->topcolour = TP_ForceColour(topstr);
|
||
col->bottomcolour = TP_ForceColour(botstr);
|
||
Q_strncpyz(col->skin, Cmd_Argv(3), sizeof(col->skin));
|
||
}
|
||
|
||
Skin_FlushPlayers();
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
{
|
||
cl.players[i].colourised = TP_FindColours(cl.players[i].name);
|
||
CL_NewTranslation(i);
|
||
}
|
||
}
|
||
|
||
static void TP_TeamColor_f (void)
|
||
{
|
||
unsigned int top, bottom;
|
||
int i;
|
||
|
||
if (Cmd_Argc() == 1)
|
||
{
|
||
|
||
Com_Printf ("\"teamcolor\" is \"");
|
||
if (cl_teamtopcolor == ~0)
|
||
Com_Printf ("off");
|
||
else
|
||
Com_Printf (cl_teamtopcolor>=16?"0x%06x":"%i", cl_teamtopcolor&0x00ffffff);
|
||
if (cl_teamtopcolor != cl_teambottomcolor)
|
||
{
|
||
if (cl_teambottomcolor == ~0)
|
||
Com_Printf (" off");
|
||
else
|
||
Com_Printf (cl_teambottomcolor>=16?" 0x%06x":" %i", cl_teambottomcolor&0x00ffffff);
|
||
}
|
||
Com_Printf ("\"\n");
|
||
return;
|
||
}
|
||
|
||
top = TP_ForceColour(Cmd_Argv(1));
|
||
if (Cmd_Argc() == 2)
|
||
bottom = top;
|
||
else {
|
||
bottom = TP_ForceColour(Cmd_Argv(2));
|
||
}
|
||
|
||
// if (top != cl_teamtopcolor || bottom != cl_teambottomcolor)
|
||
{
|
||
cl_teamtopcolor = top;
|
||
cl_teambottomcolor = bottom;
|
||
|
||
if (qrenderer != QR_NONE) //make sure we have the renderer initialised...
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
CL_NewTranslation(i);
|
||
}
|
||
}
|
||
|
||
static void TP_EnemyColor_f (void)
|
||
{
|
||
unsigned int top, bottom;
|
||
int i;
|
||
|
||
if (Cmd_Argc() == 1)
|
||
{
|
||
Com_Printf ("\"enemycolor\" is \"");
|
||
if (cl_enemytopcolor == ~0)
|
||
Com_Printf ("off");
|
||
else
|
||
Com_Printf (cl_enemytopcolor>=16?"0x%06x":"%i", cl_enemytopcolor&0x00ffffff);
|
||
if (cl_enemytopcolor != cl_enemybottomcolor)
|
||
{
|
||
if (cl_enemybottomcolor == ~0)
|
||
Com_Printf (" off");
|
||
else
|
||
Com_Printf (cl_enemybottomcolor>=16?" 0x%06x":" %i", cl_enemybottomcolor&0x00ffffff);
|
||
}
|
||
Com_Printf ("\"\n");
|
||
return;
|
||
}
|
||
|
||
top = TP_ForceColour(Cmd_Argv(1));
|
||
if (Cmd_Argc() == 2)
|
||
bottom = top;
|
||
else {
|
||
bottom = TP_ForceColour(Cmd_Argv(2));
|
||
}
|
||
|
||
// if (top != cl_enemytopcolor || bottom != cl_enemybottomcolor)
|
||
{
|
||
cl_enemytopcolor = top;
|
||
cl_enemybottomcolor = bottom;
|
||
|
||
if (qrenderer != QR_NONE) //make sure we have the renderer initialised...
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
CL_NewTranslation(i);
|
||
}
|
||
}
|
||
|
||
//===================================================================
|
||
|
||
void TP_NewMap (void)
|
||
{
|
||
static char last_map[MAX_QPATH];
|
||
char locname[MAX_OSPATH];
|
||
|
||
memset (&vars, 0, sizeof(vars));
|
||
TP_FindModelNumbers ();
|
||
|
||
// FIXME, just try to load the loc file no matter what?
|
||
if (strcmp(host_mapname.string, last_map))
|
||
{ // map name has changed
|
||
loc_numentries = 0; // clear loc file
|
||
if (tp_loadlocs.value && cl.allocated_client_slots > 1 && !cls.demoplayback)
|
||
{
|
||
Q_snprintfz (locname, sizeof(locname), "%s.loc", host_mapname.string);
|
||
TP_LoadLocFile (locname, true);
|
||
|
||
strlcpy (last_map, host_mapname.string, sizeof(last_map));
|
||
}
|
||
else
|
||
strlcpy (last_map, "", sizeof(last_map));
|
||
}
|
||
|
||
TP_UpdateAutoStatus();
|
||
TP_ExecTrigger ("f_newmap");
|
||
}
|
||
|
||
/*
|
||
======================
|
||
TP_CategorizeMessage
|
||
|
||
returns a combination of these values:
|
||
0 -- unknown
|
||
1 -- normal
|
||
2 -- team message
|
||
4 -- spectator
|
||
16 -- faked or serverside
|
||
Note that sometimes we can't be sure who really sent the message,
|
||
e.g. when there's a player "unnamed" in your team and "(unnamed)"
|
||
in the enemy team. The result will be 3 (1+2)
|
||
|
||
Never returns 2 if we are a spectator.
|
||
|
||
Now additionally returns player info (NULL if no player detected)
|
||
======================
|
||
*/
|
||
int TP_CategorizeMessage (char *s, int *offset, player_info_t **plr)
|
||
{
|
||
int i, msglen, len;
|
||
int flags;
|
||
player_info_t *player;
|
||
char *name;
|
||
|
||
flags = TPM_UNKNOWN;
|
||
msglen = strlen(s);
|
||
if (!msglen)
|
||
return TPM_UNKNOWN;
|
||
|
||
*offset = 0;
|
||
*plr = NULL;
|
||
|
||
for (i=0, player=cl.players ; i < MAX_CLIENTS ; i++, player++)
|
||
{
|
||
name = player->name;
|
||
if (!(*name))
|
||
continue;
|
||
len = strlen(name);
|
||
// check messagemode1
|
||
if (len+2 <= msglen && s[len] == ':' && s[len+1] == ' ' &&
|
||
!strncmp(name, s, len))
|
||
{
|
||
if (player->spectator)
|
||
flags |= TPM_SPECTATOR;
|
||
else
|
||
flags |= TPM_NORMAL;
|
||
*offset = len + 2;
|
||
*plr = player;
|
||
}
|
||
// check messagemode2
|
||
else if (s[0] == '(' && len+4 <= msglen &&
|
||
!strncmp(s+len+1, "): ", 3) &&
|
||
!strncmp(name, s+1, len))
|
||
{
|
||
// no team messages in teamplay 0, except for our own
|
||
if (cl.spectator)
|
||
{
|
||
unsigned int track = Cam_TrackNum(&cl.playerview[SP]);
|
||
if (i == track || ( cl.teamplay &&
|
||
!strcmp(cl.players[track].team, player->team)) )
|
||
{
|
||
flags |= TPM_OBSERVEDTEAM;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (i == cl.playerview[SP].playernum || ( cl.teamplay &&
|
||
!strcmp(cl.players[cl.playerview[SP].playernum].team, player->team)) )
|
||
{
|
||
flags |= TPM_TEAM;
|
||
}
|
||
}
|
||
|
||
*offset = len + 4;
|
||
*plr = player;
|
||
}
|
||
}
|
||
|
||
if (!flags) // search for fake player
|
||
{
|
||
if ((name = strstr(s, ": "))) // use name as temp
|
||
{
|
||
*offset = (name - s) + 2;
|
||
flags = TPM_FAKED;
|
||
|
||
if (msglen > 4 && *s == '(' && s[-1] == ')')
|
||
flags |= TPM_TEAM;
|
||
}
|
||
}
|
||
|
||
return flags;
|
||
}
|
||
|
||
//===================================================================
|
||
// Pickup triggers
|
||
//
|
||
|
||
// symbolic names used in tp_took, tp_pickup, tp_point commands
|
||
char *pknames[] = {"quad", "pent", "ring", "suit", "ra", "ya", "ga",
|
||
"mh", "health", "lg", "rl", "gl", "sng", "ng", "ssg", "pack",
|
||
"cells", "rockets", "nails", "shells", "flag",
|
||
"teammate", "enemy", "eyes", "sentry", "disp", "runes"};
|
||
|
||
#define it_quad (1 << 0)
|
||
#define it_pent (1 << 1)
|
||
#define it_ring (1 << 2)
|
||
#define it_suit (1 << 3)
|
||
#define it_ra (1 << 4)
|
||
#define it_ya (1 << 5)
|
||
#define it_ga (1 << 6)
|
||
#define it_mh (1 << 7)
|
||
#define it_health (1 << 8)
|
||
#define it_lg (1 << 9)
|
||
#define it_rl (1 << 10)
|
||
#define it_gl (1 << 11)
|
||
#define it_sng (1 << 12)
|
||
#define it_ng (1 << 13)
|
||
#define it_ssg (1 << 14)
|
||
#define it_pack (1 << 15)
|
||
#define it_cells (1 << 16)
|
||
#define it_rockets (1 << 17)
|
||
#define it_nails (1 << 18)
|
||
#define it_shells (1 << 19)
|
||
#define it_flag (1 << 20)
|
||
#define it_teammate (1 << 21)
|
||
#define it_enemy (1 << 22)
|
||
#define it_eyes (1 << 23)
|
||
#define it_sentry (1 << 24)
|
||
#define it_disp (1 << 25)
|
||
#define it_runes (1 << 26)
|
||
#define NUM_ITEMFLAGS 27
|
||
|
||
#define it_powerups (it_quad|it_pent|it_ring)
|
||
#define it_weapons (it_lg|it_rl|it_gl|it_sng|it_ng|it_ssg)
|
||
#define it_armor (it_ra|it_ya|it_ga)
|
||
#define it_ammo (it_cells|it_rockets|it_nails|it_shells)
|
||
#define it_players (it_teammate|it_enemy|it_eyes)
|
||
|
||
#define default_pkflags (it_powerups|it_suit|it_armor|it_weapons|it_mh| \
|
||
it_rockets|it_pack|it_flag)
|
||
|
||
#define default_tookflags (it_powerups|it_ra|it_ya|it_lg|it_rl|it_mh|it_flag)
|
||
|
||
#define default_pointflags (it_powerups|it_suit|it_armor|it_mh| \
|
||
it_lg|it_rl|it_gl|it_sng|it_rockets|it_pack|it_flag|it_players)
|
||
|
||
int pkflags = default_pkflags;
|
||
int tookflags = default_tookflags;
|
||
int pointflags = default_pointflags;
|
||
|
||
static void FlagCommand (int *flags, int defaultflags) {
|
||
int i, j, c, flag;
|
||
char *p, str[255] = {0};
|
||
qboolean removeflag = false;
|
||
|
||
c = Cmd_Argc ();
|
||
if (c == 1) {
|
||
if (!*flags)
|
||
strcpy (str, "none");
|
||
for (i = 0 ; i < NUM_ITEMFLAGS ; i++)
|
||
if (*flags & (1 << i)) {
|
||
if (*str)
|
||
strncat (str, " ", sizeof(str) - strlen(str) - 1);
|
||
strncat (str, pknames[i], sizeof(str) - strlen(str) - 1);
|
||
}
|
||
Com_Printf ("%s\n", str);
|
||
return;
|
||
}
|
||
|
||
if (c == 2 && !Q_strcasecmp(Cmd_Argv(1), "none")) {
|
||
*flags = 0;
|
||
return;
|
||
}
|
||
|
||
if (*Cmd_Argv(1) != '+' && *Cmd_Argv(1) != '-')
|
||
*flags = 0;
|
||
|
||
for (i = 1; i < c; i++) {
|
||
p = Cmd_Argv (i);
|
||
if (*p == '+') {
|
||
removeflag = false;
|
||
p++;
|
||
} else if (*p == '-') {
|
||
removeflag = true;
|
||
p++;
|
||
}
|
||
|
||
flag = 0;
|
||
for (j=0 ; j<NUM_ITEMFLAGS ; j++) {
|
||
if (!Q_strncasecmp (p, pknames[j], 3)) {
|
||
flag = 1<<j;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!flag) {
|
||
if (!Q_strcasecmp (p, "armor"))
|
||
flag = it_armor;
|
||
else if (!Q_strcasecmp (p, "weapons"))
|
||
flag = it_weapons;
|
||
else if (!Q_strcasecmp (p, "powerups"))
|
||
flag = it_powerups;
|
||
else if (!Q_strcasecmp (p, "ammo"))
|
||
flag = it_ammo;
|
||
else if (!Q_strcasecmp (p, "players"))
|
||
flag = it_players;
|
||
else if (!Q_strcasecmp (p, "default"))
|
||
flag = defaultflags;
|
||
else if (!Q_strcasecmp (p, "all"))
|
||
flag = (1<<NUM_ITEMFLAGS)-1;
|
||
}
|
||
|
||
|
||
if (flags != &pointflags)
|
||
flag &= ~(it_sentry|it_disp|it_players);
|
||
|
||
if (removeflag)
|
||
*flags &= ~flag;
|
||
else
|
||
*flags |= flag;
|
||
}
|
||
}
|
||
|
||
static void TP_Took_f (void)
|
||
{
|
||
FlagCommand (&tookflags, default_tookflags);
|
||
}
|
||
|
||
void TP_Pickup_f (void)
|
||
{
|
||
FlagCommand (&pkflags, default_pkflags);
|
||
}
|
||
|
||
static void TP_Point_f (void)
|
||
{
|
||
FlagCommand (&pointflags, default_pointflags);
|
||
}
|
||
|
||
|
||
/*
|
||
// FIXME: maybe use sound indexes so we don't have to make strcmp's
|
||
// every time?
|
||
|
||
#define S_LOCK4 1 // weapons/lock4.wav
|
||
#define S_PKUP 2 // weapons/pkup.wav
|
||
#define S_HEALTH25 3 // items/health1.wav
|
||
#define S_HEALTH15 4 // items/r_item1.wav
|
||
#define S_MHEALTH 5 // items/r_item2.wav
|
||
#define S_DAMAGE 6 // items/damage.wav
|
||
#define S_EYES 7 // items/inv1.wav
|
||
#define S_PENT 8 // items/protect.wav
|
||
#define S_ARMOR 9 // items/armor1.wav
|
||
|
||
static char *tp_soundnames[] =
|
||
{
|
||
"weapons/lock4.wav",
|
||
"weapons/pkup.wav",
|
||
"items/health1.wav",
|
||
"items/r_item1.wav",
|
||
"items/r_item2.wav",
|
||
"items/damage.wav",
|
||
"items/inv1.wav",
|
||
"items/protect.wav"
|
||
"items/armor1.wav"
|
||
};
|
||
|
||
#define TP_NUMSOUNDS (sizeof(tp_soundnames)/sizeof(tp_soundnames[0]))
|
||
|
||
int sound_numbers[MAX_SOUNDS];
|
||
|
||
void TP_FindSoundNumbers (void)
|
||
{
|
||
int i, j;
|
||
char *s;
|
||
for (i=0 ; i<MAX_SOUNDS ; i++)
|
||
{
|
||
s = &cl.sound_name[i];
|
||
for (j=0 ; j<TP_NUMSOUNDS ; j++)
|
||
...
|
||
}
|
||
}
|
||
*/
|
||
|
||
typedef struct {
|
||
int itemflag;
|
||
cvar_t *cvar;
|
||
char *modelname;
|
||
vec3_t offset; // offset of model graphics center
|
||
float radius; // model graphics radius
|
||
int flags; // TODO: "NOPICKUP" (disp), "TEAMENEMY" (flag, disp)
|
||
} item_t;
|
||
|
||
static item_t tp_items[] = {
|
||
{ it_quad, &tp_name_quad, "progs/quaddama.mdl",
|
||
{0, 0, 24}, 25,
|
||
},
|
||
{ it_pent, &tp_name_pent, "progs/invulner.mdl",
|
||
{0, 0, 22}, 25,
|
||
},
|
||
{ it_ring, &tp_name_ring, "progs/invisibl.mdl",
|
||
{0, 0, 16}, 12,
|
||
},
|
||
{ it_suit, &tp_name_suit, "progs/suit.mdl",
|
||
{0, 0, 24}, 20,
|
||
},
|
||
{ it_lg, &tp_name_lg, "progs/g_light.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_rl, &tp_name_rl, "progs/g_rock2.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_gl, &tp_name_gl, "progs/g_rock.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_sng, &tp_name_sng, "progs/g_nail2.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_ng, &tp_name_ng, "progs/g_nail.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_ssg, &tp_name_ssg, "progs/g_shot.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_cells, &tp_name_cells, "maps/b_batt0.bsp",
|
||
{16, 16, 24}, 18,
|
||
},
|
||
{ it_cells, &tp_name_cells, "maps/b_batt1.bsp",
|
||
{16, 16, 24}, 18,
|
||
},
|
||
{ it_rockets, &tp_name_rockets,"maps/b_rock0.bsp",
|
||
{8, 8, 20}, 18,
|
||
},
|
||
{ it_rockets, &tp_name_rockets,"maps/b_rock1.bsp",
|
||
{16, 8, 20}, 18,
|
||
},
|
||
{ it_nails, &tp_name_nails, "maps/b_nail0.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_nails, &tp_name_nails, "maps/b_nail1.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_shells, &tp_name_shells,"maps/b_shell0.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_shells, &tp_name_shells,"maps/b_shell1.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_health, &tp_name_health,"maps/b_bh10.bsp",
|
||
{16, 16, 8}, 18,
|
||
},
|
||
{ it_health, &tp_name_health,"maps/b_bh25.bsp",
|
||
{16, 16, 8}, 18,
|
||
},
|
||
{ it_mh, &tp_name_mh, "maps/b_bh100.bsp",
|
||
{16, 16, 14}, 20,
|
||
},
|
||
{ it_pack, &tp_name_backpack, "progs/backpack.mdl",
|
||
{0, 0, 18}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/tf_flag.mdl",
|
||
{0, 0, 14}, 25,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/tf_stan.mdl",
|
||
{0, 0, 45}, 40,
|
||
},
|
||
{ it_ra|it_ya|it_ga, NULL, "progs/armor.mdl",
|
||
{0, 0, 24}, 22,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/w_g_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/w_s_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/m_g_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/m_s_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/b_s_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/b_g_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/flag.mdl",
|
||
{0, 0, 14}, 25,
|
||
},
|
||
{ it_runes, &tp_name_rune_1, "progs/end1.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_runes, &tp_name_rune_2, "progs/end2.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_runes, &tp_name_rune_3, "progs/end3.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_runes, &tp_name_rune_4, "progs/end4.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_sentry, &tp_name_sentry, "progs/turrgun.mdl",
|
||
{0, 0, 23}, 25,
|
||
},
|
||
{ it_disp, &tp_name_disp, "progs/disp.mdl",
|
||
{0, 0, 24}, 25,
|
||
}
|
||
};
|
||
|
||
#define NUMITEMS (sizeof(tp_items) / sizeof(tp_items[0]))
|
||
|
||
static item_t *model2item[MAX_MODELS];
|
||
|
||
static void TP_FindModelNumbers (void)
|
||
{
|
||
int i, j;
|
||
char *s;
|
||
item_t *item;
|
||
|
||
for (i=0 ; i<MAX_MODELS ; i++) {
|
||
model2item[i] = NULL;
|
||
s = cl.model_name[i];
|
||
if (!s)
|
||
continue;
|
||
for (j=0, item=tp_items ; j<NUMITEMS ; j++, item++)
|
||
if (!strcmp(s, item->modelname))
|
||
model2item[i] = item;
|
||
}
|
||
}
|
||
|
||
|
||
// on success, result is non-zero
|
||
// on failure, result is zero
|
||
// for armors, returns skinnum+1 on success
|
||
static int FindNearestItem (int flags, item_t **pitem)
|
||
{
|
||
inframe_t *frame;
|
||
packet_entities_t *pak;
|
||
entity_state_t *ent;
|
||
int i = 0, bestidx = 0, bestskin = 0;
|
||
float bestdist = 0.0, dist = 0.0;
|
||
vec3_t org, v;
|
||
item_t *item;
|
||
|
||
VectorCopy (cl.inframes[cl.validsequence&UPDATE_MASK]
|
||
.playerstate[cl.playerview[SP].playernum].origin, org);
|
||
|
||
// look in previous frame
|
||
frame = &cl.inframes[cl.oldvalidsequence&UPDATE_MASK];
|
||
pak = &frame->packet_entities;
|
||
bestdist = 100.0f;
|
||
bestidx = 0;
|
||
*pitem = NULL;
|
||
for (i=0,ent=pak->entities ; i<pak->num_entities ; i++,ent++)
|
||
{
|
||
item = model2item[ent->modelindex];
|
||
if (!item)
|
||
continue;
|
||
if ( ! (item->itemflag & flags) )
|
||
continue;
|
||
|
||
VectorCopy(ent->origin, v);
|
||
VectorSubtract (v, org, v);
|
||
VectorAdd (v, item->offset, v);
|
||
dist = VectorLength (v);
|
||
// Com_Printf ("%s %f\n", item->modelname, dist);
|
||
|
||
if (dist <= bestdist) {
|
||
bestdist = dist;
|
||
bestidx = ent->modelindex;
|
||
bestskin = ent->skinnum;
|
||
*pitem = item;
|
||
}
|
||
}
|
||
|
||
if (bestidx && (*pitem)->itemflag == it_armor)
|
||
return bestskin + 1; // 1=green, 2=yellow, 3=red
|
||
|
||
return bestidx;
|
||
}
|
||
|
||
|
||
static int CountTeammates (void)
|
||
{
|
||
int i, count;
|
||
player_info_t *player;
|
||
char *myteam;
|
||
|
||
if (tp_forceTriggers.ival)
|
||
return 1;
|
||
|
||
if (!cl.teamplay)
|
||
return 0;
|
||
|
||
count = 0;
|
||
myteam = cl.players[cl.playerview[SP].playernum].team;
|
||
for (i=0, player=cl.players; i < MAX_CLIENTS ; i++, player++) {
|
||
if (player->name[0] && !player->spectator && (i != cl.playerview[SP].playernum)
|
||
&& !strcmp(player->team, myteam))
|
||
count++;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
static qboolean CheckTrigger (void)
|
||
{
|
||
int i, count;
|
||
player_info_t *player;
|
||
char *myteam;
|
||
|
||
if (cl.spectator)
|
||
return false;
|
||
|
||
if (tp_forceTriggers.ival)
|
||
return true;
|
||
|
||
if (!cl.teamplay)
|
||
return false;
|
||
|
||
count = 0;
|
||
myteam = cl.players[cl.playerview[SP].playernum].team;
|
||
for (i = 0, player= cl.players; i < MAX_CLIENTS; i++, player++) {
|
||
if (player->name[0] && !player->spectator && i != cl.playerview[SP].playernum && !strcmp(player->team, myteam))
|
||
count++;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
static void ExecTookTrigger (char *s, int flag, vec3_t org)
|
||
{
|
||
int pkflags_dmm, tookflags_dmm;
|
||
|
||
pkflags_dmm = pkflags;
|
||
tookflags_dmm = tookflags;
|
||
|
||
if (!cl.teamfortress && cl.deathmatch >= 1 && cl.deathmatch <= 4) {
|
||
if (cl.deathmatch == 4) {
|
||
pkflags_dmm &= ~(it_ammo|it_weapons);
|
||
tookflags_dmm &= ~(it_ammo|it_weapons);
|
||
}
|
||
}
|
||
if (!((pkflags_dmm|tookflags_dmm) & flag))
|
||
return;
|
||
|
||
vars.tooktime = realtime;
|
||
strncpy (vars.tookname, s, sizeof(vars.tookname)-1);
|
||
strncpy (vars.tookloc, TP_LocationName (org), sizeof(vars.tookloc)-1);
|
||
|
||
if ((tookflags_dmm & flag) && CheckTrigger())
|
||
TP_ExecTrigger ("f_took");
|
||
}
|
||
|
||
void TP_ParsePlayerInfo(player_state_t *oldstate, player_state_t *state, player_info_t *info)
|
||
{
|
||
// if (TP_NeedRefreshSkins())
|
||
// {
|
||
// if ((state->effects & (EF_BLUE|EF_RED) ) != (oldstate->effects & (EF_BLUE|EF_RED)))
|
||
// TP_RefreshSkin(info - cl.players);
|
||
// }
|
||
|
||
if (!cl.spectator && cl.teamplay && strcmp(info->team, TP_PlayerTeam()))
|
||
{
|
||
qboolean eyes;
|
||
|
||
eyes = state->modelindex && cl.model_precache[state->modelindex] && !strcmp(cl.model_precache[state->modelindex]->name, "progs/eyes.mdl");
|
||
|
||
if (state->effects & (EF_BLUE | EF_RED) || eyes)
|
||
{
|
||
vars.enemy_powerups = 0;
|
||
vars.enemy_powerups_time = realtime;
|
||
|
||
if (state->effects & EF_BLUE)
|
||
vars.enemy_powerups |= TP_QUAD;
|
||
if (state->effects & EF_RED)
|
||
vars.enemy_powerups |= TP_PENT;
|
||
if (eyes)
|
||
vars.enemy_powerups |= TP_RING;
|
||
}
|
||
}
|
||
if (!cl.spectator && !cl.teamfortress && info - cl.players == cl.playerview[SP].playernum)
|
||
{
|
||
if ((state->effects & (QWEF_FLAG1|QWEF_FLAG2)) && !(oldstate->effects & (QWEF_FLAG1|QWEF_FLAG2)))
|
||
{
|
||
ExecTookTrigger (tp_name_flag.string, it_flag, cl.inframes[cl.validsequence & UPDATE_MASK].playerstate[cl.playerview[SP].playernum].origin);
|
||
}
|
||
else if (!(state->effects & (QWEF_FLAG1|QWEF_FLAG2)) && (oldstate->effects & (QWEF_FLAG1|QWEF_FLAG2)))
|
||
{
|
||
vars.lastdrop_time = realtime;
|
||
strcpy (vars.lastdroploc, Macro_Location());
|
||
}
|
||
}
|
||
}
|
||
|
||
void TP_CheckPickupSound (char *s, vec3_t org)
|
||
{
|
||
if (cl.spectator)
|
||
return;
|
||
|
||
if (!strcmp(s, "items/damage.wav"))
|
||
ExecTookTrigger (tp_name_quad.string, it_quad, org);
|
||
else if (!strcmp(s, "items/protect.wav"))
|
||
ExecTookTrigger (tp_name_pent.string, it_pent, org);
|
||
else if (!strcmp(s, "items/inv1.wav"))
|
||
ExecTookTrigger (tp_name_ring.string, it_ring, org);
|
||
else if (!strcmp(s, "items/suit.wav"))
|
||
ExecTookTrigger (tp_name_suit.string, it_suit, org);
|
||
else if (!strcmp(s, "items/health1.wav") ||
|
||
!strcmp(s, "items/r_item1.wav"))
|
||
ExecTookTrigger (tp_name_health.string, it_health, org);
|
||
else if (!strcmp(s, "items/r_item2.wav"))
|
||
ExecTookTrigger (tp_name_mh.string, it_mh, org);
|
||
else
|
||
goto more;
|
||
return;
|
||
|
||
more:
|
||
if (!cl.validsequence || !cl.oldvalidsequence)
|
||
return;
|
||
|
||
// weapons
|
||
if (!strcmp(s, "weapons/pkup.wav"))
|
||
{
|
||
item_t *item;
|
||
if (FindNearestItem (it_weapons, &item)) {
|
||
ExecTookTrigger (item->cvar->string, item->itemflag, org);
|
||
}
|
||
else
|
||
{
|
||
// we don't know what entity caused the sound, try to guess...
|
||
if (vars.stat_framecounts[STAT_ITEMS] == cls.framecount)
|
||
{
|
||
if (vars.items & ~vars.olditems & IT_LIGHTNING)
|
||
ExecTookTrigger (tp_name_lg.string, it_lg, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_ROCKET_LAUNCHER)
|
||
ExecTookTrigger (tp_name_rl.string, it_rl, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_GRENADE_LAUNCHER)
|
||
ExecTookTrigger (tp_name_gl.string, it_gl, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_SUPER_NAILGUN)
|
||
ExecTookTrigger (tp_name_sng.string, it_sng, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_NAILGUN)
|
||
ExecTookTrigger (tp_name_ng.string, it_ng, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_SUPER_SHOTGUN)
|
||
ExecTookTrigger (tp_name_ssg.string, it_ssg, cl.playerview[SP].simorg);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
// armor
|
||
if (!strcmp(s, "items/armor1.wav"))
|
||
{
|
||
item_t *item;
|
||
qbool armor_updated;
|
||
int armortype;
|
||
|
||
armor_updated = (vars.stat_framecounts[STAT_ARMOR] == cls.framecount);
|
||
armortype = FindNearestItem (it_armor, &item);
|
||
if (armortype == 1 || (!armortype && armor_updated && cl.playerview[SP].stats[STAT_ARMOR] == 100))
|
||
ExecTookTrigger (tp_name_ga.string, it_ga, org);
|
||
else if (armortype == 2 || (!armortype && armor_updated && cl.playerview[SP].stats[STAT_ARMOR] == 150))
|
||
ExecTookTrigger (tp_name_ya.string, it_ya, org);
|
||
else if (armortype == 3 || (!armortype && armor_updated && cl.playerview[SP].stats[STAT_ARMOR] == 200))
|
||
ExecTookTrigger (tp_name_ra.string, it_ra, org);
|
||
return;
|
||
}
|
||
|
||
// backpack or ammo
|
||
if (!strcmp (s, "weapons/lock4.wav"))
|
||
{
|
||
item_t *item;
|
||
if (!FindNearestItem (it_ammo|it_pack|it_runes, &item))
|
||
return;
|
||
ExecTookTrigger (item->cvar->string, item->itemflag, org);
|
||
}
|
||
}
|
||
|
||
qboolean R_CullSphere (vec3_t org, float radius);
|
||
static qboolean TP_IsItemVisible(item_vis_t *visitem)
|
||
{
|
||
vec3_t end, v;
|
||
trace_t trace;
|
||
|
||
if (visitem->dist <= visitem->radius)
|
||
return true;
|
||
|
||
if (R_CullSphere(visitem->entorg, visitem->radius))
|
||
return false;
|
||
|
||
VectorNegate (visitem->dir, v);
|
||
VectorNormalize (v);
|
||
VectorMA (visitem->entorg, visitem->radius, v, end);
|
||
trace = PM_TraceLine (visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
VectorMA (visitem->entorg, visitem->radius, visitem->right, end);
|
||
VectorSubtract (visitem->vieworg, end, v);
|
||
VectorNormalize (v);
|
||
VectorMA (end, visitem->radius, v, end);
|
||
trace = PM_TraceLine (visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
VectorMA(visitem->entorg, -visitem->radius, visitem->right, end);
|
||
VectorSubtract(visitem->vieworg, end, v);
|
||
VectorNormalize(v);
|
||
VectorMA(end, visitem->radius, v, end);
|
||
trace = PM_TraceLine(visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
VectorMA(visitem->entorg, visitem->radius, visitem->up, end);
|
||
VectorSubtract(visitem->vieworg, end, v);
|
||
VectorNormalize(v);
|
||
VectorMA (end, visitem->radius, v, end);
|
||
trace = PM_TraceLine(visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
// use half the radius, otherwise it's possible to see through floor in some places
|
||
VectorMA(visitem->entorg, -visitem->radius / 2, visitem->up, end);
|
||
VectorSubtract(visitem->vieworg, end, v);
|
||
VectorNormalize(v);
|
||
VectorMA(end, visitem->radius, v, end);
|
||
trace = PM_TraceLine(visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
//checks to see if a point at org the size of a player is visible or not
|
||
qboolean TP_IsPlayerVisible(vec3_t origin)
|
||
{
|
||
item_vis_t visitem;
|
||
|
||
VectorCopy(vpn, visitem.forward);
|
||
VectorCopy(vright, visitem.right);
|
||
VectorCopy(vup, visitem.up);
|
||
VectorCopy(r_origin, visitem.vieworg);
|
||
|
||
VectorCopy (origin, visitem.entorg);
|
||
visitem.entorg[2] += 27;
|
||
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
|
||
visitem.dist = DotProduct (visitem.dir, visitem.forward);
|
||
visitem.radius = 25;
|
||
|
||
return TP_IsItemVisible(&visitem);
|
||
}
|
||
|
||
static float TP_RankPoint(item_vis_t *visitem)
|
||
{
|
||
vec3_t v2, v3;
|
||
float miss;
|
||
|
||
if (visitem->dist < 10)
|
||
return -1;
|
||
|
||
VectorScale (visitem->forward, visitem->dist, v2);
|
||
VectorSubtract (v2, visitem->dir, v3);
|
||
miss = VectorLength (v3);
|
||
if (miss > 300)
|
||
return -1;
|
||
if (miss > visitem->dist * 1.7)
|
||
return -1; // over 60 degrees off
|
||
|
||
return (visitem->dist < 3000.0 / 8.0) ? miss * (visitem->dist * 8.0 * 0.0002f + 0.3f) : miss;
|
||
}
|
||
|
||
static char *Utils_TF_ColorToTeam_Failsafe(int color)
|
||
{
|
||
int i, j, teamcounts[8], numteamsseen = 0, best = -1;
|
||
char *teams[MAX_CLIENTS];
|
||
|
||
memset(teams, 0, sizeof(teams));
|
||
memset(teamcounts, 0, sizeof(teamcounts));
|
||
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
{
|
||
if (!cl.players[i].name[0] || cl.players[i].spectator)
|
||
continue;
|
||
if (cl.players[i].rbottomcolor != color)
|
||
continue;
|
||
for (j = 0; j < numteamsseen; j++)
|
||
{
|
||
if (!strcmp(cl.players[i].team, teams[j]))
|
||
break;
|
||
}
|
||
if (j == numteamsseen)
|
||
{
|
||
teams[numteamsseen] = cl.players[i].team;
|
||
teamcounts[numteamsseen] = 1;
|
||
numteamsseen++;
|
||
}
|
||
else
|
||
{
|
||
teamcounts[j]++;
|
||
}
|
||
}
|
||
for (i = 0; i < numteamsseen; i++)
|
||
{
|
||
if (best == -1 || teamcounts[i] > teamcounts[best])
|
||
best = i;
|
||
}
|
||
return (best == -1) ? "" : teams[best];
|
||
}
|
||
|
||
char *Utils_TF_ColorToTeam(int color)
|
||
{
|
||
char *s;
|
||
|
||
switch (color)
|
||
{
|
||
case 13:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team1")) || *(s = Info_ValueForKey(cl.serverinfo, "t1")))
|
||
return s;
|
||
break;
|
||
case 4:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team2")) || *(s = Info_ValueForKey(cl.serverinfo, "t2")))
|
||
return s;
|
||
break;
|
||
case 12:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team3")) || *(s = Info_ValueForKey(cl.serverinfo, "t3")))
|
||
return s;
|
||
break;
|
||
case 11:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team4")) || *(s = Info_ValueForKey(cl.serverinfo, "t4")))
|
||
return s;
|
||
break;
|
||
default:
|
||
return "";
|
||
}
|
||
return Utils_TF_ColorToTeam_Failsafe(color);
|
||
}
|
||
|
||
|
||
static void TP_FindPoint (void)
|
||
{
|
||
packet_entities_t *pak;
|
||
entity_state_t *ent;
|
||
int i, j, pointflags_dmm;
|
||
float best = -1, rank;
|
||
entity_state_t *bestent=NULL;
|
||
vec3_t ang;
|
||
item_t *item, *bestitem = NULL;
|
||
player_state_t *state, *beststate = NULL;
|
||
player_info_t *info, *bestinfo = NULL;
|
||
item_vis_t visitem;
|
||
extern cvar_t v_viewheight;
|
||
|
||
if (vars.pointtime == realtime)
|
||
return;
|
||
|
||
if (!cl.validsequence)
|
||
goto nothing;
|
||
|
||
ang[0] = cl.playerview[SP].viewangles[0]; ang[1] = cl.playerview[SP].viewangles[1]; ang[2] = 0;
|
||
AngleVectors (ang, visitem.forward, visitem.right, visitem.up);
|
||
VectorCopy (cl.playerview[SP].simorg, visitem.vieworg);
|
||
visitem.vieworg[2] += 22 + (v_viewheight.value ? bound (-7, v_viewheight.value, 4) : 0);
|
||
|
||
pointflags_dmm = pointflags;
|
||
if (!cl.teamfortress && cl.deathmatch >= 1 && cl.deathmatch <= 4)
|
||
{
|
||
if (cl.deathmatch == 4)
|
||
pointflags_dmm &= ~it_ammo;
|
||
if (cl.deathmatch != 1)
|
||
pointflags_dmm &= ~it_weapons;
|
||
}
|
||
|
||
pak = &cl.inframes[cl.validsequence & UPDATE_MASK].packet_entities;
|
||
for (i = 0,ent = pak->entities; i < pak->num_entities; i++, ent++)
|
||
{
|
||
item = model2item[ent->modelindex];
|
||
if (!item || !(item->itemflag & pointflags_dmm))
|
||
continue;
|
||
// special check for armors
|
||
if (item->itemflag == (it_ra|it_ya|it_ga))
|
||
{
|
||
switch (ent->skinnum)
|
||
{
|
||
case 0: if (!(pointflags_dmm & it_ga)) continue;
|
||
case 1: if (!(pointflags_dmm & it_ya)) continue;
|
||
default: if (!(pointflags_dmm & it_ra)) continue;
|
||
}
|
||
}
|
||
|
||
VectorAdd (ent->origin, item->offset, visitem.entorg);
|
||
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
|
||
visitem.dist = DotProduct (visitem.dir, visitem.forward);
|
||
visitem.radius = ent->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT) ? 200 : item->radius;
|
||
|
||
if ((rank = TP_RankPoint(&visitem)) < 0)
|
||
continue;
|
||
|
||
// check if we can actually see the object
|
||
if ((rank < best || best < 0) && TP_IsItemVisible(&visitem))
|
||
{
|
||
best = rank;
|
||
bestent = ent;
|
||
bestitem = item;
|
||
}
|
||
}
|
||
|
||
state = cl.inframes[cl.parsecount & UPDATE_MASK].playerstate;
|
||
info = cl.players;
|
||
for (j = 0; j < MAX_CLIENTS; j++, info++, state++)
|
||
{
|
||
if (state->messagenum != cl.parsecount || j == cl.playerview[SP].playernum || info->spectator)
|
||
continue;
|
||
|
||
if (
|
||
(state->modelindex == cl_playerindex && ISDEAD(state->frame)) ||
|
||
state->modelindex == cl_h_playerindex
|
||
)
|
||
continue;
|
||
|
||
VectorCopy (state->origin, visitem.entorg);
|
||
visitem.entorg[2] += 30;
|
||
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
|
||
visitem.dist = DotProduct (visitem.dir, visitem.forward);
|
||
visitem.radius = (state->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT) ) ? 200 : 27;
|
||
|
||
if ((rank = TP_RankPoint(&visitem)) < 0)
|
||
continue;
|
||
|
||
// check if we can actually see the object
|
||
if ((rank < best || best < 0) && TP_IsItemVisible(&visitem))
|
||
{
|
||
qboolean teammate, eyes = false;
|
||
|
||
eyes = state->modelindex && cl.model_precache[state->modelindex] && !strcmp(cl.model_precache[state->modelindex]->name, "progs/eyes.mdl");
|
||
teammate = !!(cl.teamplay && !strcmp(info->team, TP_PlayerTeam()));
|
||
|
||
if (eyes && !(pointflags_dmm & it_eyes))
|
||
continue;
|
||
else if (teammate && !(pointflags_dmm & it_teammate))
|
||
continue;
|
||
else if (!(pointflags_dmm & it_enemy))
|
||
continue;
|
||
|
||
best = rank;
|
||
bestinfo = info;
|
||
beststate = state;
|
||
}
|
||
}
|
||
|
||
if (best >= 0 && bestinfo)
|
||
{
|
||
qboolean teammate, eyes;
|
||
char *name, buf[256] = {0};
|
||
|
||
eyes = beststate->modelindex && cl.model_precache[beststate->modelindex] && !strcmp(cl.model_precache[beststate->modelindex]->name, "progs/eyes.mdl");
|
||
if (cl.teamfortress)
|
||
{
|
||
teammate = !strcmp(Utils_TF_ColorToTeam(bestinfo->rbottomcolor), TP_PlayerTeam());
|
||
|
||
if (eyes)
|
||
name = tp_name_eyes.string; //duck on 2night2
|
||
else if (cl.spectator)
|
||
name = bestinfo->name;
|
||
else if (teammate)
|
||
name = tp_name_teammate.string[0] ? tp_name_teammate.string : "teammate";
|
||
else
|
||
name = tp_name_enemy.string;
|
||
|
||
if (!eyes)
|
||
name = va("%s%s%s", name, name[0] ? " " : "", Skin_To_TFSkin(Info_ValueForKey(bestinfo->userinfo, "skin")));
|
||
}
|
||
else
|
||
{
|
||
teammate = !!(cl.teamplay && !strcmp(bestinfo->team, TP_PlayerTeam()));
|
||
|
||
if (eyes)
|
||
name = tp_name_eyes.string;
|
||
else if (cl.spectator || (teammate && !tp_name_teammate.string[0]))
|
||
name = bestinfo->name;
|
||
else
|
||
name = teammate ? tp_name_teammate.string : tp_name_enemy.string;
|
||
}
|
||
if (beststate->effects & EF_BLUE)
|
||
Q_strncatz2(buf, tp_name_quaded.string);
|
||
if (beststate->effects & EF_RED)
|
||
Q_strncatz2(buf, va("%s%s", buf[0] ? " " : "", tp_name_pented.string));
|
||
Q_strncatz2(buf, va("%s%s", buf[0] ? " " : "", name));
|
||
Q_strncpyz (vars.pointname, buf, sizeof(vars.pointname));
|
||
Q_strncpyz (vars.pointloc, TP_LocationName (beststate->origin), sizeof(vars.pointloc));
|
||
|
||
vars.pointtype = (teammate && !eyes) ? POINT_TYPE_TEAMMATE : POINT_TYPE_ENEMY;
|
||
}
|
||
else if (best >= 0)
|
||
{
|
||
char *p;
|
||
|
||
if (!bestitem->cvar)
|
||
{
|
||
// armors are special
|
||
switch (bestent->skinnum)
|
||
{
|
||
case 0: p = tp_name_ga.string; break;
|
||
case 1: p = tp_name_ya.string; break;
|
||
default: p = tp_name_ra.string;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
p = bestitem->cvar->string;
|
||
}
|
||
|
||
vars.pointtype = (bestitem->itemflag & (it_powerups|it_flag)) ? POINT_TYPE_POWERUP : POINT_TYPE_ITEM;
|
||
Q_strncpyz (vars.pointname, p, sizeof(vars.pointname));
|
||
Q_strncpyz (vars.pointloc, TP_LocationName (bestent->origin), sizeof(vars.pointloc));
|
||
}
|
||
else
|
||
{
|
||
nothing:
|
||
Q_strncpyz (vars.pointname, tp_name_nothing.string, sizeof(vars.pointname));
|
||
vars.pointloc[0] = 0;
|
||
vars.pointtype = POINT_TYPE_ITEM;
|
||
}
|
||
vars.pointtime = realtime;
|
||
}
|
||
|
||
|
||
void TP_UpdateAutoStatus(void)
|
||
{
|
||
char newstatusbuf[sizeof(vars.autoteamstatus)];
|
||
char *newstatus;
|
||
|
||
if (vars.autoteamstatus_time > realtime || !*tp_autostatus.string)
|
||
return;
|
||
vars.autoteamstatus_time = realtime + 3;
|
||
|
||
newstatus = Cmd_ExpandString(tp_autostatus.string, newstatusbuf, sizeof(newstatusbuf), tp_autostatus.restriction, true, true);
|
||
newstatus = TP_ParseMacroString(newstatus);
|
||
|
||
if (!strcmp(newstatus, vars.autoteamstatus))
|
||
return;
|
||
if (!*vars.autoteamstatus && !vars.health)
|
||
{
|
||
if (cls.state != ca_active)
|
||
strcpy(vars.autoteamstatus, newstatus);
|
||
return; //don't start it with a death (stops spamming of locations when we originally connect, before spawning)
|
||
}
|
||
strcpy(vars.autoteamstatus, newstatus);
|
||
|
||
if (strchr(tp_autostatus.string, ';'))
|
||
return; //don't take risks
|
||
|
||
if (tp_autostatus.latched_string)
|
||
return;
|
||
|
||
if (cl.spectator) //don't spam as spectators, that's just silly
|
||
return;
|
||
if (!cl.teamplay) //don't spam in deathmatch, that's just pointless
|
||
return;
|
||
|
||
//the tp code will reexpand it as part of the say team
|
||
Cbuf_AddText(va("say_team $\\%s\n", tp_autostatus.string), RESTRICT_LOCAL);
|
||
}
|
||
|
||
void TP_StatChanged (int stat, int value)
|
||
{
|
||
int i;
|
||
|
||
if (stat == STAT_HEALTH)
|
||
{
|
||
if (value > 0)
|
||
{
|
||
if (vars.health <= 0)
|
||
{
|
||
// we just respawned
|
||
vars.respawntrigger_time = realtime;
|
||
|
||
if (!cl.spectator && CountTeammates())
|
||
TP_ExecTrigger ("f_respawn");
|
||
}
|
||
}
|
||
else if (vars.health > 0)
|
||
{ // We have just died
|
||
|
||
vars.droppedweapon = cl.playerview[SP].stats[STAT_ACTIVEWEAPON];
|
||
|
||
vars.deathtrigger_time = realtime;
|
||
strcpy (vars.lastdeathloc, Macro_Location());
|
||
|
||
CountNearbyPlayers(true);
|
||
vars.last_numenemies = vars.numenemies;
|
||
vars.last_numfriendlies = vars.numfriendlies;
|
||
|
||
if (!cl.spectator && CountTeammates())
|
||
{
|
||
if (cl.teamfortress && (cl.playerview[SP].stats[STAT_ITEMS] & (IT_KEY1|IT_KEY2))
|
||
&& Cmd_AliasExist("f_flagdeath", RESTRICT_LOCAL))
|
||
TP_ExecTrigger ("f_flagdeath");
|
||
else
|
||
TP_ExecTrigger ("f_death");
|
||
}
|
||
}
|
||
vars.health = value;
|
||
}
|
||
else if (stat == STAT_ITEMS)
|
||
{
|
||
i = value &~ vars.items;
|
||
|
||
if (i & (IT_KEY1|IT_KEY2)) {
|
||
if (cl.teamfortress && !cl.spectator)
|
||
{
|
||
ExecTookTrigger (tp_name_flag.string, it_flag,
|
||
cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[cl.playerview[SP].playernum].origin);
|
||
}
|
||
}
|
||
|
||
if (!cl.spectator && cl.teamfortress && ~value & vars.items & (IT_KEY1|IT_KEY2))
|
||
{
|
||
vars.lastdrop_time = realtime;
|
||
strcpy (vars.lastdroploc, Macro_Location());
|
||
}
|
||
|
||
vars.olditems = vars.items;
|
||
vars.items = value;
|
||
}
|
||
else if (stat == STAT_ACTIVEWEAPON)
|
||
{
|
||
if (cl.playerview[SP].stats[STAT_ACTIVEWEAPON] != vars.activeweapon)
|
||
TP_ExecTrigger ("f_weaponchange");
|
||
vars.activeweapon = cl.playerview[SP].stats[STAT_ACTIVEWEAPON];
|
||
}
|
||
|
||
vars.stat_framecounts[stat] = cls.framecount;
|
||
|
||
TP_UpdateAutoStatus();
|
||
}
|
||
|
||
|
||
/*
|
||
======================
|
||
TP_CheckSoundTrigger
|
||
|
||
Find and execute sound triggers.
|
||
A sound trigger must be terminated by either a CR or LF.
|
||
Returns true if a sound was found and played
|
||
======================
|
||
*/
|
||
qbool TP_CheckSoundTrigger (char *str)
|
||
{
|
||
int i, j;
|
||
int start, length;
|
||
char soundname[MAX_OSPATH];
|
||
|
||
if (!*str)
|
||
return false;
|
||
|
||
if (!tp_soundtrigger.string[0])
|
||
return false;
|
||
|
||
for (i=strlen(str)-1 ; i ; i--)
|
||
{
|
||
if (str[i] != 0x0A && str[i] != 0x0D)
|
||
continue;
|
||
|
||
for (j = i-1 ; j >= 0 ; j--)
|
||
{
|
||
// quick check for chars that cannot be used
|
||
// as sound triggers but might be part of a file name
|
||
if ( isalpha((int)(unsigned char)str[j]) ||
|
||
isdigit((int)(unsigned char)str[j]) )
|
||
continue; // file name or chat
|
||
|
||
if (strchr(tp_soundtrigger.string, str[j]))
|
||
{
|
||
// this might be a sound trigger
|
||
|
||
start = j + 1;
|
||
length = i - start;
|
||
|
||
if (!length)
|
||
break;
|
||
if (length >= MAX_QPATH)
|
||
break;
|
||
|
||
strlcpy (soundname, str + start, length + 1);
|
||
if (strstr(soundname, ".."))
|
||
break; // no thank you
|
||
|
||
// clean up the message
|
||
strcpy (str + j, str + i);
|
||
|
||
if (!S_HaveOutput())
|
||
return false;
|
||
|
||
COM_DefaultExtension (soundname, ".wav", sizeof(soundname));
|
||
|
||
// make sure we have it on disk (FIXME)
|
||
if (!FS_FLocateFile (va("sound/%s", soundname), FSLFRT_IFFOUND, NULL))
|
||
return false;
|
||
|
||
// now play the sound
|
||
S_LocalSound (soundname);
|
||
return true;
|
||
}
|
||
|
||
if (str[j] <= ' ' || strchr("\"&'*,:;<>?\\|\x7f", str[j]))
|
||
break; // we don't allow these in a file name
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
#define MAX_FILTER_LENGTH 4
|
||
static char filter_strings[8][MAX_FILTER_LENGTH+1];
|
||
static int num_filters = 0;
|
||
|
||
/*
|
||
======================
|
||
TP_FilterMessage
|
||
|
||
returns false if the message shouldn't be printed
|
||
matching filters are stripped from the message
|
||
======================
|
||
*/
|
||
qbool TP_FilterMessage (char *s)
|
||
{
|
||
int i, j, len, maxlen;
|
||
|
||
if (!num_filters)
|
||
return true;
|
||
|
||
len = strlen (s);
|
||
if (len < 2 || s[len-1] != '\n' || s[len-2] == '#')
|
||
return true;
|
||
|
||
maxlen = MAX_FILTER_LENGTH + 1;
|
||
for (i=len-2 ; i >= 0 && maxlen > 0 ; i--, maxlen--) {
|
||
if (s[i] == ' ')
|
||
return true;
|
||
if (s[i] == '#')
|
||
break;
|
||
}
|
||
if (i < 0 || !maxlen)
|
||
return true; // no filter at all
|
||
|
||
s[len-1] = 0; // so that strcmp works properly
|
||
|
||
for (j=0 ; j<num_filters ; j++)
|
||
if (!strcmp(s + i + 1, filter_strings[j]))
|
||
{
|
||
// strip the filter from message
|
||
if (i && s[i-1] == ' ')
|
||
{ // there's a space just before the filter, remove it
|
||
// so that soundtriggers like ^blah #att work
|
||
s[i-1] = '\n';
|
||
s[i] = 0;
|
||
} else {
|
||
s[i] = '\n';
|
||
s[i+1] = 0;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
s[len-1] = '\n';
|
||
return false; // this message is not for us, don't print it
|
||
}
|
||
|
||
static void TP_MsgFilter_f (void)
|
||
{
|
||
int c, i;
|
||
char *s;
|
||
|
||
c = Cmd_Argc ();
|
||
if (c == 1) {
|
||
if (!num_filters) {
|
||
Com_Printf ("No filters defined\n");
|
||
return;
|
||
}
|
||
for (i=0 ; i<num_filters ; i++)
|
||
Com_Printf ("%s#%s", i ? " " : "", filter_strings[i]);
|
||
Com_Printf ("\n");
|
||
return;
|
||
}
|
||
|
||
if (c == 2 && (Cmd_Argv(1)[0] == 0 || !strcmp(Cmd_Argv(1), "clear"))) {
|
||
num_filters = 0;
|
||
return;
|
||
}
|
||
|
||
num_filters = 0;
|
||
for (i=1 ; i < c ; i++) {
|
||
s = Cmd_Argv(i);
|
||
if (*s != '#') {
|
||
Com_Printf ("A filter must start with \"#\"\n");
|
||
return;
|
||
}
|
||
if (strchr(s+1, ' ')) {
|
||
Com_Printf ("A filter may not contain spaces\n");
|
||
return;
|
||
}
|
||
strlcpy (filter_strings[num_filters], s+1, sizeof(filter_strings[0]));
|
||
num_filters++;
|
||
if (num_filters >= 8)
|
||
break;
|
||
}
|
||
}
|
||
|
||
void TP_SkinCvar_Callback(struct cvar_s *var, char *oldvalue)
|
||
{
|
||
Skin_FlushPlayers();
|
||
}
|
||
|
||
void TP_Init (void)
|
||
{
|
||
#define TEAMPLAYVARS "Teamplay Variables"
|
||
|
||
//register all the TeamPlay cvars.
|
||
#define TP_CVAR(name,def) Cvar_Register (&name, TEAMPLAYVARS);
|
||
#define TP_CVARC(name,def,callback) Cvar_Register (&name, TEAMPLAYVARS);
|
||
TP_CVARS;
|
||
#undef TP_CVAR
|
||
#undef TP_CVARC
|
||
|
||
Cmd_AddCommand ("loadloc", TP_LoadLocFile_f);
|
||
Cmd_AddCommand ("filter", TP_MsgFilter_f);
|
||
Cmd_AddCommand ("msg_trigger", TP_MsgTrigger_f);
|
||
Cmd_AddCommand ("teamcolor", TP_TeamColor_f);
|
||
Cmd_AddCommand ("enemycolor", TP_EnemyColor_f);
|
||
Cmd_AddCommand ("tp_took", TP_Took_f);
|
||
Cmd_AddCommand ("tp_pickup", TP_Pickup_f);
|
||
Cmd_AddCommand ("tp_point", TP_Point_f);
|
||
|
||
Cmd_AddCommand ("colourise", TP_Colourise_f); //uk
|
||
Cmd_AddCommand ("colorize", TP_Colourise_f); //us
|
||
//Cmd_AddCommand ("colorise", TP_Colourise_f); //piss off both.
|
||
|
||
TP_InitMacros();
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
qboolean TP_SuppressMessage(char *buf) {
|
||
char *s;
|
||
|
||
for (s = buf; *s && *s != 0x7f; s++)
|
||
;
|
||
|
||
if (*s == 0x7f && *(s + 1) == '!') {
|
||
*s++ = '\n';
|
||
*s++ = 0;
|
||
|
||
return (!cls.demoplayback && !cl.spectator && *s - 'A' == cl.playerview[SP].playernum);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void CL_PrintChat(player_info_t *plr, char *rawmsg, char *msg, int plrflags);
|
||
|
||
void CL_Say (qboolean team, char *extra)
|
||
{
|
||
extern cvar_t cl_fakename;
|
||
char text[2048], sendtext[2048], *s;
|
||
|
||
if (Cmd_Argc() < 2)
|
||
{
|
||
if (team)
|
||
Con_Printf ("%s <text>: send a team message\n", Cmd_Argv(0));
|
||
return;
|
||
}
|
||
|
||
if (cls.state == ca_disconnected)
|
||
{
|
||
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
|
||
return;
|
||
}
|
||
|
||
suppress = false;
|
||
|
||
s = TP_ParseMacroString (Cmd_Args());
|
||
Q_strncpyz (text, TP_ParseFunChars (s), sizeof(text));
|
||
|
||
sendtext[0] = 0;
|
||
if (team && !cl.spectator && cl_fakename.string[0] &&
|
||
!strchr(s, '\x0d') /* explicit $\ in message overrides cl_fakename */)
|
||
{
|
||
char buf[1024];
|
||
Cmd_ExpandString (cl_fakename.string, buf, sizeof(buf), Cmd_ExecLevel, true, true);
|
||
strcpy (buf, TP_ParseMacroString (buf));
|
||
Q_snprintfz (sendtext, sizeof(sendtext), "\x0d%s: ", TP_ParseFunChars(buf));
|
||
}
|
||
|
||
strlcat (sendtext, text, sizeof(sendtext));
|
||
if (suppress)
|
||
{
|
||
//print it locally:
|
||
char *d;
|
||
for (s = sendtext, d = text; *s; s++, d++)
|
||
{
|
||
if (*s == '\xff') //text that is hidden to us
|
||
{ //
|
||
s++;
|
||
*d++ = '^';
|
||
*d++ = 's';
|
||
*d++ = '^';
|
||
*d++ = '&';
|
||
*d++ = '4';
|
||
*d++ = '0';
|
||
if (*s == 'z')
|
||
*d++ = 'x';
|
||
else
|
||
*d++ = 139;
|
||
|
||
*d++ = '^';
|
||
*d++ = 'r';
|
||
d--;
|
||
|
||
while(*s != '\xff')
|
||
{
|
||
if (!*s)
|
||
break;
|
||
s++;
|
||
}
|
||
if (!*s)
|
||
break;
|
||
}
|
||
else
|
||
*d = *s;
|
||
}
|
||
*d++ = '\n';
|
||
*d = '\0';
|
||
|
||
{
|
||
int plrflags = 0;
|
||
if (team)
|
||
plrflags |= 2;
|
||
|
||
CL_PrintChat(&cl.players[cl.playerview[SP].playernum], NULL, text, plrflags);
|
||
}
|
||
|
||
//strip out the extra markup
|
||
for (s = sendtext, d = sendtext; *s; s++, d++)
|
||
{
|
||
if (*s == '\xff') //text that is hidden to us
|
||
{ //
|
||
s++;
|
||
if (*s == 'z')
|
||
s++;
|
||
while(*s != '\xff')
|
||
{
|
||
if (!*s)
|
||
break;
|
||
*d++ = *s++;
|
||
}
|
||
if (!*s)
|
||
break;
|
||
d--;
|
||
}
|
||
|
||
else
|
||
*d = *s;
|
||
}
|
||
*d = '\0';
|
||
|
||
//mark the message so that we ignore it when we get the echo.
|
||
strlcat (sendtext, va("\x7f!%c", 'A'+cl.playerview[SP].playernum), sizeof(sendtext));
|
||
}
|
||
|
||
#ifdef Q3CLIENT
|
||
if (cls.protocol == CP_QUAKE3)
|
||
CLQ3_SendClientCommand("%s %s%s", team ? "say_team" : "say", extra?extra:"", sendtext);
|
||
else
|
||
#endif
|
||
CL_SendClientCommand(true, "%s \"%s%s\"", team ? "say_team" : "say", extra?extra:"", sendtext);
|
||
}
|
||
|
||
|
||
void CL_Say_f (void)
|
||
{
|
||
#ifndef CLIENTONLY
|
||
if (isDedicated)
|
||
SV_ConSay_f();
|
||
else
|
||
#endif
|
||
CL_Say (false, NULL);
|
||
}
|
||
|
||
void CL_SayMe_f (void)
|
||
{
|
||
CL_Say (false, "/me ");
|
||
}
|
||
|
||
void CL_SayTeam_f (void)
|
||
{
|
||
vars.autoteamstatus_time = realtime + 3;
|
||
CL_Say (true, NULL);
|
||
}
|
||
#endif
|
||
|
||
|