fteqw/engine/client
2019-03-01 22:53:51 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
api_menu.h Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
cl_cg.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
cl_demo.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
cl_ents.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
cl_ignore.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
cl_main.c Somehow failed to commit some changes. 2019-03-01 22:53:51 +00:00
cl_master.h Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
cl_parse.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
cl_plugin.inc reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
cl_pred.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
cl_screen.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
cl_tent.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
cl_ui.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
clhl_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
client.h Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
clq2_cin.c Missed that bit. 2017-08-12 10:15:43 +00:00
clq2_ents.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
clq3_parse.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
clq3defs.h Some q3 tweaks. 2019-02-24 08:32:45 +00:00
console.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
fragstats.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
in_generic.c Fix issue where keypresses were getting sent to QC/etc while the engine is still busy changing video modes. 2018-12-20 00:57:15 +00:00
in_morphos.c added cmake file. 2018-03-04 14:41:16 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c added cmake file. 2018-03-04 14:41:16 +00:00
in_win.c Those prints were annoying me 2018-12-04 08:59:22 +00:00
input.h added cmake file. 2018-03-04 14:41:16 +00:00
keys.c Flattened downloads menu. 2019-01-13 16:51:50 +00:00
keys.h Flattened downloads menu. 2019-01-13 16:51:50 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
m_items.c Fix eukara's error-on-restart issue. 2019-01-15 14:12:49 +00:00
m_master.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
m_mp3.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
m_multi.c Fix eukara's error-on-restart issue. 2019-01-15 14:12:49 +00:00
m_native.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
m_options.c Add fov mode to the menu 2019-02-24 08:28:39 +00:00
m_script.c Flattened downloads menu. 2019-01-13 16:51:50 +00:00
m_single.c Fix eukara's error-on-restart issue. 2019-01-15 14:12:49 +00:00
menu.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
menu.h Fix eukara's error-on-restart issue. 2019-01-15 14:12:49 +00:00
merged.h Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c scr_fov_mode 4 is now the default, to better match other quake engines (reverting to vertical fov when in portrait mode. 2019-02-20 17:21:10 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
pr_clcmd.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
pr_csqc.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
pr_menu.c Some fixes for the emscripten port 2019-02-23 09:29:20 +00:00
pr_skelobj.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
r_2d.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
r_d3.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
r_part.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
r_partset.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
render.h And hack in support for worldspawn's _skyfog key for compat with QS. 2019-02-23 14:36:17 +00:00
renderer.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sbar.c Flattened downloads menu. 2019-01-13 16:51:50 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
skin.c added env_cubemap support. doesn't currently render its own cubemaps yet. 2018-07-24 13:59:42 +00:00
snd_al.c Fix a couple of splitscreen bugs. 2019-02-01 08:29:14 +00:00
snd_alsa.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
snd_mix.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
snd_pulse.c lame attempt at simple pulseaudio driver 2019-01-13 17:01:59 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Some q3 tweaks. 2019-02-24 08:32:45 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
sys_linux.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
sys_morphos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_win.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
sys_xdk.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c Misc compile fixes (mostly warnings) 2019-01-29 20:38:12 +00:00
valid.c Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed. 2018-07-05 16:21:44 +00:00
vid.h Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
vid_headless.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
view.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
view.h Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
wad.c And hack in support for worldspawn's _skyfog key for compat with QS. 2019-02-23 14:36:17 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic. 2018-09-23 19:35:24 +00:00