..
gl_alias.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
gl_backend.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_bloom.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_draw.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_draw.h
autotrack is now over-complicated.
2015-07-30 16:26:15 +00:00
gl_font.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_heightmap.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_hlmdl.c
Just shoving that bit in here
2017-07-02 18:59:27 +00:00
gl_model.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
gl_model.h
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
gl_ngraph.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
gl_rlight.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_rmain.c
Added .dz playback support.
2017-07-12 08:15:27 +00:00
gl_rmisc.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
gl_rsurf.c
Added .dz playback support.
2017-07-12 08:15:27 +00:00
gl_screen.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
gl_shader.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_shadow.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_terrain.h
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_viddroid.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_videgl.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_videgl.h
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_vidmacos.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_warp.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
glsupp.h
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
ltface.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
model_hl.h
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
r_bishaders.h
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
shader.h
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00