mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
f33873ddb7
some minor changes. Mostly bug fixes and internal reorganisation. Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well. fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo. server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
151 lines
4.3 KiB
C
151 lines
4.3 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define QCLIB //as opposed to standard qc stuff. One or other. All references+changes were by DMW unless specified otherwise. Starting 1/10/02
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struct client_s;
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struct edict_s;
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#define MAX_PROGS 64
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#define MAXADDONS 16
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void SVQ1_CvarChanged(cvar_t *var);
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#define NewGetEdictFieldValue GetEdictFieldValue
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void Q_SetProgsParms(qboolean forcompiler);
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void PR_Deinit(void);
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void PR_LoadGlabalStruct(void);
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void Q_InitProgs(void);
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void PR_RegisterFields(void);
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void PR_Init(void);
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void ED_Spawned (struct edict_s *ent, int loading);
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qboolean SV_RunFullQCMovement(struct client_s *client, usercmd_t *ucmd);
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qboolean PR_KrimzonParseCommand(char *s);
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qboolean PR_UserCmd(char *cmd);
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qboolean PR_ConsoleCmd(void);
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void PRSV_RunThreads(void);
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#define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
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//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
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extern int compileactive;
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typedef enum {PROG_NONE, PROG_QW, PROG_NQ, PROG_H2, PROG_PREREL, PROG_UNKNOWN} progstype_t; //unknown obtains NQ behaviour
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extern progstype_t progstype;
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//extern globalvars_t *glob0;
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//extern progparms_t progparms;
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//extern progsnum_t mainprogs;
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typedef struct edict_s
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{
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//these 5 shared with qclib
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qboolean isfree;
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float freetime; // sv.time when the object was freed
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int entnum;
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qboolean readonly; //world
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#ifdef VM_Q1
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stdentvars_t *v;
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extentvars_t *xv;
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#else
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union {
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stdentvars_t *v;
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stdentvars_t *xv;
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};
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#endif
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/*qc lib doesn't care about the rest*/
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/*these are shared with csqc*/
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link_t area;
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int num_leafs;
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short leafnums[MAX_ENT_LEAFS];
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#ifdef Q2BSPS
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int areanum;
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int areanum2;
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int headnode;
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#endif
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#ifdef USEODE
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entityode_t ode;
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#endif
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qbyte solidtype;
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/*csqc doesn't reference the rest*/
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entity_state_t baseline;
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// other fields from progs come immediately after
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} edict_t;
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#include "progslib.h"
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#undef pr_global_struct
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#define pr_global_struct *pr_global_ptrs
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extern globalptrs_t *pr_global_ptrs;
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extern progfuncs_t *svprogfuncs; //instance
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extern progparms_t svprogparms;
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extern progsnum_t svmainprogs;
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extern progsnum_t clmainprogs;
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#define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
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#define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
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#define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
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extern func_t SpectatorConnect;
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extern func_t SpectatorThink;
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extern func_t SpectatorDisconnect;
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extern func_t SV_PlayerPhysicsQC;
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extern func_t EndFrameQC;
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qboolean PR_QCChat(char *text, int say_type);
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void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue);
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void PR_LocalInfoChanged(char *name, char *oldivalue, char *newvalue);
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void PF_InitTempStrings(progfuncs_t *prinst);
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#ifdef VM_Q1
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struct client_s;
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void Q1QVM_Shutdown(void);
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qboolean PR_LoadQ1QVM(void);
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void Q1QVM_ClientConnect(struct client_s *cl);
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qboolean Q1QVM_GameConsoleCommand(void);
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qboolean Q1QVM_ClientSay(edict_t *player, qboolean team);
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qboolean Q1QVM_UserInfoChanged(edict_t *player);
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void Q1QVM_PlayerPreThink(void);
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void Q1QVM_RunPlayerThink(void);
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void Q1QVM_PostThink(void);
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void Q1QVM_StartFrame(void);
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void Q1QVM_Blocked(void);
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void Q1QVM_SetNewParms(void);
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void Q1QVM_SetChangeParms(void);
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void Q1QVM_ClientCommand(void);
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void Q1QVM_GameCodePausedTic(float pausedduration);
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void Q1QVM_DropClient(struct client_s *cl);
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void Q1QVM_ChainMoved(void);
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void Q1QVM_EndFrame(void);
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void Q1QVMED_ClearEdict (edict_t *e, qboolean wipe);
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#endif
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