fteqw/engine/d3d
Spoike 4a1416a5d2 removed hunk memory (as well as -mem argument).
removed cache memory.
added fallback normalmap texture.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4421 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-14 12:22:51 +00:00
..
d3d11_backend.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
d3d11_image.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
d3d11_shader.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
d3d_backend.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
d3d_image.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
d3d_shader.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
vid_d3d.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
vid_d3d11.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00