..
.cvsignore
Updated by TortoiseCVS
2004-08-27 00:52:38 +00:00
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cd_linux.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
cd_null.c
For the bsd port.
2005-04-17 03:15:38 +00:00
cd_sdl.c
SDL works a bit better now
2005-01-12 08:38:31 +00:00
cd_win.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
cl_demo.c
allways -> always.
2005-07-28 15:33:27 +00:00
cl_ents.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
cl_input.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
cl_main.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
cl_master.h
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
cl_parse.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
cl_pred.c
Small cleanup.
2005-06-18 23:56:06 +00:00
cl_screen.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
cl_tent.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
cl_ui.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
client.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
clq2_cin.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
clq2_ents.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
console.c
allways -> always.
2005-07-28 15:33:27 +00:00
crosshairs.dat
Standardised line endings
2005-06-15 04:40:33 +00:00
fragstats.c
mvd playback works properly now.
2004-12-08 04:14:52 +00:00
image.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
in_raw.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
in_sdl.c
- Q3 UI IS NOW BROKEN -
2005-06-18 22:30:57 +00:00
in_win.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
input.h
Initial Checkin
2004-08-23 00:15:46 +00:00
keys.c
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
2005-07-16 00:53:08 +00:00
keys.h
Make ktpro work a bit better, a few new csqc builtins
2005-07-05 23:46:10 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
m_items.c
Bugfix: [ 1223487 ] Scripted menus: menubox client crash
2005-06-19 09:08:47 +00:00
m_master.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
m_mp3.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
m_multi.c
q2 fixes mostly
2005-03-15 22:51:01 +00:00
m_options.c
spawnparams/spawnorg/spawnvel
2005-04-02 20:44:12 +00:00
m_script.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
m_single.c
*** empty log message ***
2005-04-18 17:12:18 +00:00
menu.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
menu.h
*** empty log message ***
2005-03-20 02:57:11 +00:00
merged.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
modelgen.h
prerel, sw fix
2005-05-08 03:41:24 +00:00
mymad.c
So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
2005-03-28 00:22:11 +00:00
net_master.c
hopefully, everything will work that little bit better.
2005-06-04 04:20:20 +00:00
pr_csqc.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
pr_menu.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
q2.ico
Initial Checkin
2004-08-23 00:15:46 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Needed for q2 monster muzzle flashes.
2005-03-18 06:12:35 +00:00
quakedef.h
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
r_bulleten.c
Small speedup (hopefully)
2004-12-15 17:46:53 +00:00
r_bulleten.h
Initial Checkin
2004-08-23 00:15:46 +00:00
r_efrag.c
Make ktpro work a bit better, a few new csqc builtins
2005-07-05 23:46:10 +00:00
r_part.c
software transtable rewrite, sw additive support for sprites/blob particles/line particles (no models yet), AddBlend/Trans functions need optimization
2005-07-29 01:12:09 +00:00
r_partset.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
r_partset.h
new line added at EOF for gcc warnings
2004-09-04 17:43:53 +00:00
render.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
renderer.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
renderque.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
renderque.h
Initial Checkin
2004-08-23 00:15:46 +00:00
resource.h
server can be configured out, rtlights are a bit more responcible.
2004-11-29 01:21:00 +00:00
roq.h
Initrial Checkin.
2004-08-23 04:42:35 +00:00
roq_read.c
Endian fix for ROQ sound output.
2005-08-03 18:07:58 +00:00
sbar.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
sbar.h
Initial Checkin
2004-08-23 00:15:46 +00:00
screen.h
Fixed some warnings and stuph.
2005-01-24 23:47:32 +00:00
skin.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
snd_alsa.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
snd_directx.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
snd_dma.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
snd_linux.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
snd_mem.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
snd_mix.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
snd_mixa.s
Initial Checkin
2004-08-23 00:15:46 +00:00
snd_mp3.c
Stuff
2005-04-16 16:21:27 +00:00
snd_ov.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
snd_sdl.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
snd_win.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
sound.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_dosa.s
Files needed for linux to compile properly.
2004-09-07 18:18:02 +00:00
sys_linux.c
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
sys_sdl.c
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
sys_win.c
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
sys_wina.s
Initial Checkin
2004-08-23 00:15:46 +00:00
teamplay.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
textedit.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
valid.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
vid.h
Initial Checkin
2004-08-23 00:15:46 +00:00
view.c
allways -> always.
2005-07-28 15:33:27 +00:00
view.h
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
wad.c
origional -> original.
2005-07-28 15:52:31 +00:00
wad.h
Some changes. QC execution has been tweeked a little. It needs further work still.
2005-03-28 00:11:59 +00:00
winamp.h
Some GCC compiler warnings fixed.
2004-09-13 04:16:52 +00:00
winquake.h
Windows XP raw input support (should fix rid#1217412?)
2005-06-29 21:20:34 +00:00
winquake.rc
menu.dat works! yay!
2005-03-28 07:05:38 +00:00
zqtp.c
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
2005-07-16 00:53:08 +00:00