mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
484e8bbfc2
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2500 lines
64 KiB
C
2500 lines
64 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.c -- world query functions
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#include "quakedef.h"
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#include "pr_common.h"
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#if defined(CSQC_DAT) || !defined(CLIENTONLY)
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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extern cvar_t sv_compatiblehulls;
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typedef struct
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{
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vec3_t boxmins, boxmaxs;// enclose the test object along entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against mosnters
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float *start, *end;
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trace_t trace;
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int type;
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int hitcontentsmask;
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wedict_t *passedict;
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#ifdef Q2SERVER
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q2edict_t *q2passedict;
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#endif
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int hullnum;
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qboolean capsule;
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} moveclip_t;
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/*
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===============================================================================
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HULL BOXES
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===============================================================================
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*/
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static hull_t box_hull;
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static mclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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/*
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===================
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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===================
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*/
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static void World_InitBoxHull (void)
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{
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int i;
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int side;
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box_hull.clipnodes = box_clipnodes;
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box_hull.planes = box_planes;
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box_hull.firstclipnode = 0;
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box_hull.lastclipnode = 5;
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for (i=0 ; i<6 ; i++)
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{
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box_clipnodes[i].planenum = i;
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side = i&1;
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box_clipnodes[i].children[side] = Q1CONTENTS_EMPTY;
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if (i != 5)
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box_clipnodes[i].children[side^1] = i + 1;
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else
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box_clipnodes[i].children[side^1] = Q1CONTENTS_SOLID;
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box_planes[i].type = i>>1;
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box_planes[i].normal[i>>1] = 1;
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}
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}
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/*
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===================
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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===================
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*/
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hull_t *World_HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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model_t mod_capsule;
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qboolean World_BoxTrace(struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, unsigned int against, struct trace_s *trace)
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{
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hull_t *hull = &box_hull;
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//bbox vs bbox
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//capsule vs bbox (NYI)
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memset (trace, 0, sizeof(trace_t));
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trace->fraction = 1;
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trace->allsolid = true;
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VectorCopy (p2, trace->endpos);
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return Q1BSP_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, p1, p2, trace);
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}
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qboolean World_CapsuleTrace(struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int against, struct trace_s *trace)
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{
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//bbox vs capsule (NYI)
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//capsule vs capsule (NYI)
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memset (trace, 0, sizeof(trace_t));
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trace->fraction = 1;
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trace->allsolid = false;
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VectorCopy(p2, trace->endpos);
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if (capsule)
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{ //capsule vs capsule.
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//no orientation support on either (ignore axis)
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float sr = ((model->maxs[0]-model->mins[0]) + (model->maxs[1]-model->mins[1]))/4.0;
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float sh = (model->maxs[2]-model->mins[2]) - sr*2;
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float mr = ((maxs[0]-mins[0]) + (maxs[1]-mins[1]))/4.0;
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float mh = (maxs[2]-mins[2]) - mr*2;
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vec3_t sup = {0, 0, 1};
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vec3_t dir, sright;
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vec4_t nearestplane;
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float d1, d2;
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vec3_t nearestpoint;
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float neardist;
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//expand the static capsule's height+radius by the mover's height+radius, so that its point+capsule instead
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sr += mr;
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sh += mh;
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VectorSubtract(p1, p2, dir);
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d2=VectorNormalize(dir);
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CrossProduct(sup, dir, sright);
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VectorNormalize(sright);
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CrossProduct(sup, sright, nearestplane);
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VectorNormalize(nearestplane);
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nearestplane[3] = DotProduct(vec3_origin, nearestplane); //capsule is at 0 0 0
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d1 = DotProduct(nearestplane, p1) - nearestplane[3];
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d2 = DotProduct(nearestplane, p2) - nearestplane[3];
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d2 = -d1 /(d1+d2);
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VectorInterpolate(p1, d2, p2, nearestpoint);
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neardist = VectorLength(nearestpoint);
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if (neardist < sr)
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{
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float x, y, oz, nz;
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//sqrt(h*h-(x*x+y*y))=z
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//change the hypotenuse from the messed up value to the actual radius
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//and update z to match the changed h
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x = DotProduct(sup, nearestpoint) - 0;
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y = DotProduct(sright, nearestpoint) - 0;
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oz = DotProduct(nearestplane, nearestpoint) - nearestplane[3];
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nz = sqrt(sr*sr - (x*x+y*y));
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VectorMA(nearestpoint, nz-oz, dir, trace->endpos);
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trace->fraction = 0;
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}
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}
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return false;
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}
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model_t *World_CapsuleForBox(vec3_t mins, vec3_t maxs)
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{
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VectorCopy(mins, mod_capsule.mins);
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VectorCopy(maxs, mod_capsule.maxs);
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mod_capsule.funcs.NativeTrace = World_CapsuleTrace;
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return &mod_capsule;
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}
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/*
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===============================================================================
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ENTITY AREA CHECKING
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===============================================================================
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*/
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/*
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===============
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SV_CreateAreaNode
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===============
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*/
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static areanode_t *World_CreateAreaNode (world_t *w, int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &w->areanodes[w->numareanodes];
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w->numareanodes++;
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ClearLink (&anode->edicts);
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VectorSubtract (maxs, mins, size);
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if (depth == w->areanodedepth || (size[0] < 512 && size[1] < 512))
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{
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = World_CreateAreaNode (w, depth+1, mins2, maxs2);
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anode->children[1] = World_CreateAreaNode (w, depth+1, mins1, maxs1);
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return anode;
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}
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/*
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===============
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SV_ClearWorld
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===============
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*/
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void World_ClearWorld (world_t *w, qboolean relink)
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{
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int i;
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wedict_t *ent;
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int maxdepth;
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vec3_t mins, maxs;
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if (w->worldmodel)
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{
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VectorCopy(w->worldmodel->mins, mins);
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VectorCopy(w->worldmodel->maxs, maxs);
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}
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else
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{
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VectorSet(mins, -4096, -4096, -4096);
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VectorSet(maxs, 4096, 4096, 4096);
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}
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World_InitBoxHull ();
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memset (&w->portallist, 0, sizeof(w->portallist));
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ClearLink (&w->portallist.edicts);
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w->portallist.axis = -1;
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maxdepth = 8;
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if (!w->areanodes || w->areanodedepth != maxdepth)
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{
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Z_Free(w->areanodes);
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w->areanodedepth = maxdepth;
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w->areanodes = Z_Malloc(sizeof(*w->areanodes) * (pow(2, w->areanodedepth+1)-1));
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}
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else
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memset (w->areanodes, 0, sizeof(*w->areanodes)*w->numareanodes);
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w->numareanodes = 0;
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World_CreateAreaNode (w, 0, mins, maxs);
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if (relink)
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{
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for (i=0 ; i<w->num_edicts ; i++)
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{
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ent = WEDICT_NUM(w->progs, i);
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if (!ent)
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continue;
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ent->area.prev = ent->area.next = NULL;
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if (ED_ISFREE(ent))
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continue;
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World_LinkEdict (w, ent, false); // relink ents so touch functions continue to work.
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}
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}
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}
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/*
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===============
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SV_UnlinkEdict
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===============
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*/
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void World_UnlinkEdict (wedict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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/*
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====================
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SV_TouchLinks
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====================
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*/
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#define MAX_NODELINKS 256 //all this means is that any more than this will not touch.
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static wedict_t *nodelinks[MAX_NODELINKS];
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void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node)
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{
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link_t *l, *next;
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wedict_t *touch;
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int linkcount = 0, ln;
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//work out who they are first.
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for (l = node->edicts.next ; l != &node->edicts ; l = next)
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{
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if (linkcount == MAX_NODELINKS)
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break;
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next = l->next;
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touch = EDICT_FROM_AREA(l);
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if (touch == ent)
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continue;
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if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
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continue;
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if (ent->v->absmin[0] > touch->v->absmax[0]
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|| ent->v->absmin[1] > touch->v->absmax[1]
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|| ent->v->absmin[2] > touch->v->absmax[2]
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|| ent->v->absmax[0] < touch->v->absmin[0]
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|| ent->v->absmax[1] < touch->v->absmin[1]
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|| ent->v->absmax[2] < touch->v->absmin[2] )
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continue;
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if (!((int)ent->xv->dimension_solid & (int)touch->xv->dimension_hit))
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continue;
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nodelinks[linkcount++] = touch;
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}
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for (ln = 0; ln < linkcount; ln++)
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{
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touch = nodelinks[ln];
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//make sure nothing moved it away
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if (ED_ISFREE(touch))
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continue;
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if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
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continue;
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if (ent->v->absmin[0] > touch->v->absmax[0]
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|| ent->v->absmin[1] > touch->v->absmax[1]
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|| ent->v->absmin[2] > touch->v->absmax[2]
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|| ent->v->absmax[0] < touch->v->absmin[0]
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|| ent->v->absmax[1] < touch->v->absmin[1]
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|| ent->v->absmax[2] < touch->v->absmin[2] )
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continue;
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if (!((int)ent->xv->dimension_solid & (int)touch->xv->dimension_hit)) //didn't change did it?...
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continue;
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w->Event_Touch(w, touch, ent);
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if (ED_ISFREE(ent))
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break;
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}
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// recurse down both sides
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if (node->axis == -1 || ED_ISFREE(ent))
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return;
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if (ent->v->absmax[node->axis] > node->dist)
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World_TouchLinks (w, ent, node->children[0]);
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if (ent->v->absmin[node->axis] < node->dist)
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World_TouchLinks (w, ent, node->children[1]);
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}
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#if defined(Q2BSPS) || defined(Q3BSPS)
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void Q23BSP_FindTouchedLeafs(model_t *model, struct pvscache_s *ent, float *mins, float *maxs)
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{
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#define MAX_TOTAL_ENT_LEAFS 128
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int leafs[MAX_TOTAL_ENT_LEAFS];
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int clusters[MAX_TOTAL_ENT_LEAFS];
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int num_leafs;
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int topnode;
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int i, j;
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int area;
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int nullarea = (model->fromgame == fg_quake2)?0:-1;
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//ent->num_leafs == q2's ent->num_clusters
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ent->num_leafs = 0;
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ent->areanum = nullarea;
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ent->areanum2 = nullarea;
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if (!mins || !maxs)
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return;
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//get all leafs, including solids
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num_leafs = CM_BoxLeafnums (model, mins, maxs,
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leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
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// set areas
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for (i=0 ; i<num_leafs ; i++)
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{
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clusters[i] = CM_LeafCluster (model, leafs[i]);
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area = CM_LeafArea (model, leafs[i]);
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if (area != nullarea)
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{ // doors may legally straggle two areas,
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// but nothing should ever need more than that
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if (ent->areanum != nullarea && ent->areanum != area)
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ent->areanum2 = area;
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else
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ent->areanum = area;
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}
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}
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if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
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{ // assume we missed some leafs, and mark by headnode
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ent->num_leafs = -1;
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ent->headnode = topnode;
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}
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else
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{
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ent->num_leafs = 0;
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for (i=0 ; i<num_leafs ; i++)
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{
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if (clusters[i] == -1)
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continue; // not a visible leaf
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for (j=0 ; j<i ; j++)
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if (clusters[j] == clusters[i])
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break;
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if (j == i)
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{
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if (ent->num_leafs == MAX_ENT_LEAFS)
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{ // assume we missed some leafs, and mark by headnode
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ent->num_leafs = -1;
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ent->headnode = topnode;
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break;
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}
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ent->leafnums[ent->num_leafs++] = clusters[i];
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}
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}
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}
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}
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#endif
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/*
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===============
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SV_LinkEdict
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===============
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*/
|
|
void QDECL World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers)
|
|
{
|
|
areanode_t *node;
|
|
|
|
if (ent->area.prev)
|
|
World_UnlinkEdict (ent); // unlink from old position
|
|
|
|
if (ent == w->edicts)
|
|
return; // don't add the world
|
|
|
|
if (ED_ISFREE(ent))
|
|
return;
|
|
|
|
// set the abs box
|
|
if (ent->v->solid == SOLID_BSP &&
|
|
(ent->v->angles[0] || ent->v->angles[1] || ent->v->angles[2]) )
|
|
{ // expand for rotation
|
|
|
|
#if 1
|
|
int i;
|
|
float v;
|
|
float max;
|
|
//q2 method
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( ent->v->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( ent->v->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->v->absmin[i] = ent->v->origin[i] - max;
|
|
ent->v->absmax[i] = ent->v->origin[i] + max;
|
|
}
|
|
#else
|
|
|
|
int i;
|
|
|
|
vec3_t f, r, u;
|
|
vec3_t mn, mx;
|
|
|
|
//we need to link to the correct leaves
|
|
|
|
AngleVectors(ent->v->angles, f,r,u);
|
|
|
|
mn[0] = DotProduct(ent->v->mins, f);
|
|
mn[1] = -DotProduct(ent->v->mins, r);
|
|
mn[2] = DotProduct(ent->v->mins, u);
|
|
|
|
mx[0] = DotProduct(ent->v->maxs, f);
|
|
mx[1] = -DotProduct(ent->v->maxs, r);
|
|
mx[2] = DotProduct(ent->v->maxs, u);
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (mn[i] < mx[i])
|
|
{
|
|
ent->v->absmin[i] = ent->v->origin[i]+mn[i]-0.1;
|
|
ent->v->absmax[i] = ent->v->origin[i]+mx[i]+0.1;
|
|
}
|
|
else
|
|
{ //box went inside out
|
|
ent->v->absmin[i] = ent->v->origin[i]+mx[i]-0.1;
|
|
ent->v->absmax[i] = ent->v->origin[i]+mn[i]+0.1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin);
|
|
VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax);
|
|
}
|
|
|
|
if (ent->v->modelindex)
|
|
{
|
|
model_t *mod = w->Get_CModel(w, ent->v->modelindex);
|
|
if (mod && mod->type == mod_brush)
|
|
ent->solidsize = ES_SOLID_BSP;
|
|
else
|
|
ent->solidsize = COM_EncodeSize(ent->v->mins, ent->v->maxs);
|
|
}
|
|
else
|
|
ent->solidsize = ES_SOLID_BSP;
|
|
|
|
//
|
|
// to make items easier to pick up and allow them to be grabbed off
|
|
// of shelves, the abs sizes are expanded
|
|
//
|
|
if ((int)ent->v->flags & FL_ITEM)
|
|
{
|
|
ent->v->absmin[0] -= 15;
|
|
ent->v->absmin[1] -= 15;
|
|
ent->v->absmin[2] -= 1;
|
|
ent->v->absmax[0] += 15;
|
|
ent->v->absmax[1] += 15;
|
|
ent->v->absmax[2] += 1;
|
|
}
|
|
else
|
|
{ // because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->v->absmin[0] -= 1;
|
|
ent->v->absmin[1] -= 1;
|
|
ent->v->absmin[2] -= 1;
|
|
ent->v->absmax[0] += 1;
|
|
ent->v->absmax[1] += 1;
|
|
ent->v->absmax[2] += 1;
|
|
}
|
|
|
|
// link to PVS leafs
|
|
if (w->worldmodel && w->worldmodel->loadstate == MLS_LOADED && w->worldmodel->funcs.FindTouchedLeafs)
|
|
{
|
|
w->worldmodel->funcs.FindTouchedLeafs(w->worldmodel, &ent->pvsinfo, ent->v->absmin, ent->v->absmax);
|
|
}
|
|
|
|
// if (ent->v->solid == SOLID_NOT && !sv_gameplayfix_nolinknonsolid.ival)
|
|
// return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
if (ent->v->solid == SOLID_PORTAL)
|
|
node = &w->portallist;
|
|
else
|
|
{
|
|
node = w->areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->v->absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->v->absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
}
|
|
|
|
// link it in
|
|
|
|
InsertLinkBefore (&ent->area, &node->edicts);
|
|
|
|
// if touch_triggers, touch all entities at this node and decend for more
|
|
if (touch_triggers && ent->v->solid != SOLID_NOT)
|
|
World_TouchLinks (w, ent, w->areanodes);
|
|
}
|
|
|
|
|
|
#ifdef Q2SERVER
|
|
void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent)
|
|
{
|
|
if (!ent->area.prev)
|
|
return; // not linked in anywhere
|
|
RemoveLink (&ent->area);
|
|
ent->area.prev = ent->area.next = NULL;
|
|
}
|
|
|
|
void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent)
|
|
{
|
|
areanode_t *node;
|
|
int leafs[MAX_TOTAL_ENT_LEAFS];
|
|
int clusters[MAX_TOTAL_ENT_LEAFS];
|
|
int num_leafs;
|
|
int i, j;
|
|
int area;
|
|
int topnode;
|
|
|
|
if (ent->area.prev)
|
|
WorldQ2_UnlinkEdict (w, ent); // unlink from old position
|
|
|
|
if (ent == ge->edicts)
|
|
return; // don't add the world
|
|
|
|
if (!ent->inuse)
|
|
return;
|
|
|
|
// set the size
|
|
VectorSubtract (ent->maxs, ent->mins, ent->size);
|
|
|
|
// encode the size into the entity_state for client prediction
|
|
if (ent->solid == Q2SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER))
|
|
{ // assume that x/y are equal and symetric
|
|
ent->s.solid = COM_EncodeSize(ent->mins, ent->maxs);
|
|
/*
|
|
i = ent->maxs[0]/8;
|
|
if (i<1)
|
|
i = 1;
|
|
if (i>31)
|
|
i = 31;
|
|
|
|
// z is not symetric
|
|
j = (-ent->mins[2])/8;
|
|
if (j<1)
|
|
j = 1;
|
|
if (j>31)
|
|
j = 31;
|
|
|
|
// and z maxs can be negative...
|
|
k = (ent->maxs[2]+32)/8;
|
|
if (k<1)
|
|
k = 1;
|
|
if (k>63)
|
|
k = 63;
|
|
|
|
//fixme: 32bit?
|
|
ent->s.solid = (k<<10) | (j<<5) | i;*/
|
|
}
|
|
else if (ent->solid == Q2SOLID_BSP)
|
|
{
|
|
ent->s.solid = ES_SOLID_BSP; // a solid_bbox will never create this value
|
|
}
|
|
else
|
|
ent->s.solid = 0;
|
|
|
|
// set the abs box
|
|
if (ent->solid == Q2SOLID_BSP &&
|
|
(ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) )
|
|
{ // expand for rotation
|
|
float max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( ent->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( ent->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->absmin[i] = ent->s.origin[i] - max;
|
|
ent->absmax[i] = ent->s.origin[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{ // normal
|
|
VectorAdd (ent->s.origin, ent->mins, ent->absmin);
|
|
VectorAdd (ent->s.origin, ent->maxs, ent->absmax);
|
|
}
|
|
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->absmin[0] -= 1;
|
|
ent->absmin[1] -= 1;
|
|
ent->absmin[2] -= 1;
|
|
ent->absmax[0] += 1;
|
|
ent->absmax[1] += 1;
|
|
ent->absmax[2] += 1;
|
|
|
|
// link to PVS leafs
|
|
ent->num_clusters = 0;
|
|
ent->areanum = 0;
|
|
ent->areanum2 = 0;
|
|
|
|
//get all leafs, including solids
|
|
num_leafs = CM_BoxLeafnums (w->worldmodel, ent->absmin, ent->absmax,
|
|
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
|
|
|
// set areas
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
clusters[i] = CM_LeafCluster (w->worldmodel, leafs[i]);
|
|
area = CM_LeafArea (w->worldmodel, leafs[i]);
|
|
if (area)
|
|
{ // doors may legally straggle two areas,
|
|
// but nothing should evern need more than that
|
|
if (ent->areanum && ent->areanum != area)
|
|
ent->areanum2 = area;
|
|
else
|
|
ent->areanum = area;
|
|
}
|
|
}
|
|
|
|
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
}
|
|
else
|
|
{
|
|
ent->num_clusters = 0;
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
if (clusters[i] == -1)
|
|
continue; // not a visible leaf
|
|
for (j=0 ; j<i ; j++)
|
|
if (clusters[j] == clusters[i])
|
|
break;
|
|
if (j == i)
|
|
{
|
|
if (ent->num_clusters == MAX_ENT_CLUSTERS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
break;
|
|
}
|
|
|
|
ent->clusternums[ent->num_clusters++] = clusters[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
// if first time, make sure old_origin is valid
|
|
if (!ent->linkcount)
|
|
{
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
}
|
|
ent->linkcount++;
|
|
|
|
if (ent->solid == Q2SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = w->areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
InsertLinkBefore (&ent->area, &node->edicts);
|
|
}
|
|
|
|
void WorldQ2_Q1BSP_LinkEdict(world_t *w, q2edict_t *ent)
|
|
{
|
|
areanode_t *node;
|
|
int i, j, k;
|
|
|
|
if (ent->area.prev)
|
|
WorldQ2_UnlinkEdict (w, ent); // unlink from old position
|
|
|
|
if (ent == ge->edicts)
|
|
return; // don't add the world
|
|
|
|
if (!ent->inuse)
|
|
return;
|
|
|
|
// set the size
|
|
VectorSubtract (ent->maxs, ent->mins, ent->size);
|
|
|
|
// encode the size into the entity_state for client prediction
|
|
if (ent->solid == Q2SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER))
|
|
{ // assume that x/y are equal and symetric
|
|
i = ent->maxs[0]/8;
|
|
if (i<1)
|
|
i = 1;
|
|
if (i>31)
|
|
i = 31;
|
|
|
|
// z is not symetric
|
|
j = (-ent->mins[2])/8;
|
|
if (j<1)
|
|
j = 1;
|
|
if (j>31)
|
|
j = 31;
|
|
|
|
// and z maxs can be negative...
|
|
k = (ent->maxs[2]+32)/8;
|
|
if (k<1)
|
|
k = 1;
|
|
if (k>63)
|
|
k = 63;
|
|
|
|
ent->s.solid = (k<<10) | (j<<5) | i;
|
|
}
|
|
else if (ent->solid == Q2SOLID_BSP)
|
|
{
|
|
ent->s.solid = 31; // a solid_bbox will never create this value
|
|
}
|
|
else
|
|
ent->s.solid = 0;
|
|
|
|
// set the abs box
|
|
if (ent->solid == Q2SOLID_BSP &&
|
|
(ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) )
|
|
{ // expand for rotation
|
|
float max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( ent->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( ent->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->absmin[i] = ent->s.origin[i] - max;
|
|
ent->absmax[i] = ent->s.origin[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{ // normal
|
|
VectorAdd (ent->s.origin, ent->mins, ent->absmin);
|
|
VectorAdd (ent->s.origin, ent->maxs, ent->absmax);
|
|
}
|
|
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->absmin[0] -= 1;
|
|
ent->absmin[1] -= 1;
|
|
ent->absmin[2] -= 1;
|
|
ent->absmax[0] += 1;
|
|
ent->absmax[1] += 1;
|
|
ent->absmax[2] += 1;
|
|
|
|
// link to PVS leafs
|
|
ent->num_clusters = 0;
|
|
ent->areanum = 0;
|
|
ent->areanum2 = 0;
|
|
|
|
|
|
ent->areanum = 1;
|
|
/*
|
|
//get all leafs, including solids
|
|
num_leafs = CM_BoxLeafnums (ent->absmin, ent->absmax,
|
|
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
|
|
|
// set areas
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
clusters[i] = CM_LeafCluster (leafs[i]);
|
|
area = CM_LeafArea (leafs[i]);
|
|
if (area)
|
|
{ // doors may legally straggle two areas,
|
|
// but nothing should evern need more than that
|
|
if (ent->areanum && ent->areanum != area)
|
|
{
|
|
ent->areanum2 = area;
|
|
}
|
|
else
|
|
ent->areanum = area;
|
|
}
|
|
}
|
|
|
|
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
}
|
|
else
|
|
{
|
|
ent->num_clusters = 0;
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
if (clusters[i] == -1)
|
|
continue; // not a visible leaf
|
|
for (j=0 ; j<i ; j++)
|
|
if (clusters[j] == clusters[i])
|
|
break;
|
|
if (j == i)
|
|
{
|
|
if (ent->num_clusters == MAX_ENT_CLUSTERS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
break;
|
|
}
|
|
|
|
ent->clusternums[ent->num_clusters++] = clusters[i];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// if first time, make sure old_origin is valid
|
|
if (!ent->linkcount)
|
|
{
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
}
|
|
ent->linkcount++;
|
|
|
|
if (ent->solid == Q2SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = w->areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
InsertLinkBefore (&ent->area, &node->edicts);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
POINT TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
SV_PointContents
|
|
|
|
==================
|
|
*/
|
|
int World_PointContents (world_t *w, vec3_t p)
|
|
{
|
|
return w->worldmodel->funcs.PointContents(w->worldmodel, NULL, p);
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
============
|
|
SV_TestEntityPosition
|
|
|
|
A small wrapper around SV_BoxInSolidEntity that never clips against the
|
|
supplied entity.
|
|
============
|
|
*/
|
|
wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent)
|
|
{
|
|
trace_t trace;
|
|
|
|
trace = World_Move (w, ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, ((ent->v->solid == SOLID_NOT || ent->v->solid == SOLID_TRIGGER)?MOVE_NOMONSTERS:0), ent);
|
|
|
|
if (trace.startsolid || trace.allsolid)
|
|
return trace.ent?trace.ent:w->edicts;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
|
|
|
|
//wrapper function. Rotates the start and end positions around the angles if needed.
|
|
//qboolean TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_t *trace, vec3_t angles)
|
|
qboolean World_TransformedTrace (struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask)
|
|
{
|
|
vec3_t start_l, end_l;
|
|
vec3_t axis[3];
|
|
qboolean result;
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
trace->startsolid = false;
|
|
trace->inopen = true; //probably wrong...
|
|
VectorCopy (end, trace->endpos);
|
|
|
|
if (IS_NAN(end[0]) || IS_NAN(end[1]) || IS_NAN(end[2]))
|
|
{
|
|
Con_DPrintf("Nan in traceline\n");
|
|
return false;
|
|
}
|
|
|
|
// don't rotate non bsp ents. Too small to bother.
|
|
if (model && model->loadstate == MLS_LOADED)
|
|
{
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
|
|
if (angles[0] || angles[1] || angles[2])
|
|
{
|
|
AngleVectors (angles, axis[0], axis[1], axis[2]);
|
|
VectorNegate(axis[1], axis[1]);
|
|
result = model->funcs.NativeTrace (model, hulloverride, framestate, axis, start_l, end_l, mins, maxs, capsule, hitcontentsmask, trace);
|
|
}
|
|
else
|
|
{
|
|
result = model->funcs.NativeTrace (model, hulloverride, framestate, NULL, start_l, end_l, mins, maxs, capsule, hitcontentsmask, trace);
|
|
}
|
|
|
|
VectorAdd (trace->endpos, origin, trace->endpos);
|
|
}
|
|
else if (hitcontentsmask & FTECONTENTS_BODY)
|
|
{
|
|
hull_t *hull = &box_hull;
|
|
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
VectorCopy (end_l, trace->endpos);
|
|
result = Q1BSP_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
VectorAdd (trace->endpos, origin, trace->endpos);
|
|
}
|
|
else
|
|
result = false;
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
==================
|
|
*/
|
|
static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hullnum, qboolean hitmodel, qboolean capsule, unsigned int hitcontentsmask) //hullnum overrides min/max for q1 style bsps
|
|
{
|
|
trace_t trace;
|
|
model_t *model;
|
|
int mdlidx = ent->v->modelindex;
|
|
framestate_t framestate;
|
|
|
|
// get the clipping hull
|
|
if ((ent->v->solid == SOLID_BSP || ent->v->solid == SOLID_PORTAL) && mdlidx)
|
|
{
|
|
model = w->Get_CModel(w, mdlidx);
|
|
if (!model || (model->type != mod_brush && model->type != mod_heightmap))
|
|
{
|
|
// Host_Error("SOLID_BSP with non bsp model (classname: %s)", PR_GetString(w->progs, ent->v->classname));
|
|
model = NULL;
|
|
}
|
|
}
|
|
else
|
|
model = NULL;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
vec3_t boxmins, boxmaxs;
|
|
model = NULL;
|
|
VectorSubtract (ent->v->mins, maxs, boxmins);
|
|
VectorSubtract (ent->v->maxs, mins, boxmaxs);
|
|
// if (ent->xv->geomtype == GEOMTYPE_CAPSULE && !hitmodel)
|
|
// model = World_CapsuleForBox(boxmins, boxmaxs);
|
|
// else
|
|
World_HullForBox(boxmins, boxmaxs);
|
|
}
|
|
|
|
w->Get_FrameState(w, ent, &framestate);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
if (ent->v->solid == SOLID_PORTAL)
|
|
{
|
|
//solid_portal cares only about origins and as such has no mins/max
|
|
World_TransformedTrace(model, 0, &framestate, start, end, vec3_origin, vec3_origin, capsule, &trace, eorg, ent->v->angles, hitcontentsmask);
|
|
if (trace.startsolid) //portals should not block traces. this prevents infinite looping
|
|
trace.startsolid = false;
|
|
hitmodel = false;
|
|
}
|
|
else if (ent->v->solid != SOLID_BSP)
|
|
{
|
|
ent->v->angles[0]*=r_meshpitch.value; //carmack made bsp models rotate wrongly.
|
|
World_TransformedTrace(model, hullnum, &framestate, start, end, mins, maxs, capsule, &trace, eorg, ent->v->angles, hitcontentsmask);
|
|
ent->v->angles[0]*=r_meshpitch.value;
|
|
}
|
|
else
|
|
{
|
|
World_TransformedTrace(model, hullnum, &framestate, start, end, mins, maxs, capsule, &trace, eorg, ent->v->angles, hitcontentsmask);
|
|
}
|
|
|
|
// if using hitmodel, we know it hit the bounding box, so try a proper trace now.
|
|
if (hitmodel && (trace.fraction != 1 || trace.startsolid) && !model)
|
|
{
|
|
//okay, we hit the bbox
|
|
model = w->Get_CModel(w, mdlidx);
|
|
|
|
if (model && model->funcs.NativeTrace && model->loadstate == MLS_LOADED)
|
|
{
|
|
//do the second trace, using the actual mesh.
|
|
World_TransformedTrace(model, hullnum, &framestate, start, end, mins, maxs, capsule, &trace, eorg, ent->v->angles, hitcontentsmask);
|
|
}
|
|
}
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid)
|
|
trace.ent = ent;
|
|
|
|
return trace;
|
|
}
|
|
#ifdef Q2SERVER
|
|
static trace_t WorldQ2_ClipMoveToEntity (world_t *w, q2edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, unsigned int hitcontentsmask)
|
|
{
|
|
trace_t trace;
|
|
model_t *model = NULL;
|
|
|
|
// get the clipping hull
|
|
if (ent->s.solid == Q2SOLID_BSP)
|
|
model = w->Get_CModel(w, ent->s.modelindex);
|
|
|
|
if (!model || model->type != mod_brush || model->loadstate != MLS_LOADED)
|
|
{
|
|
vec3_t boxmins, boxmaxs;
|
|
VectorSubtract (ent->mins, maxs, boxmins);
|
|
VectorSubtract (ent->maxs, mins, boxmaxs);
|
|
World_HullForBox(boxmins, boxmaxs);
|
|
model = NULL;
|
|
}
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
World_TransformedTrace(model, 0, 0, start, end, mins, maxs, false, &trace, ent->s.origin, ent->s.angles, hitcontentsmask);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = (edict_t *)ent;
|
|
|
|
return trace;
|
|
}
|
|
#endif
|
|
#ifdef Q2BSPS
|
|
float *area_mins, *area_maxs;
|
|
wedict_t **area_list;
|
|
#ifdef Q2SERVER
|
|
q2edict_t **area_q2list;
|
|
#endif
|
|
int area_count, area_maxcount;
|
|
int area_type;
|
|
#define AREA_SOLID 1
|
|
#define AREA_TRIGGER 2
|
|
static void World_AreaEdicts_r (areanode_t *node)
|
|
{
|
|
link_t *l, *next, *start;
|
|
wedict_t *check;
|
|
|
|
// touch linked edicts
|
|
start = &node->edicts;
|
|
|
|
for (l=start->next ; l != start ; l = next)
|
|
{
|
|
next = l->next;
|
|
check = EDICT_FROM_AREA(l);
|
|
|
|
if (check->v->solid == SOLID_NOT)
|
|
continue; // deactivated
|
|
|
|
/*q2 still has solid/trigger lists, emulate that here*/
|
|
if ((check->v->solid == SOLID_TRIGGER) != (area_type == AREA_TRIGGER))
|
|
continue;
|
|
|
|
if (check->v->absmin[0] > area_maxs[0]
|
|
|| check->v->absmin[1] > area_maxs[1]
|
|
|| check->v->absmin[2] > area_maxs[2]
|
|
|| check->v->absmax[0] < area_mins[0]
|
|
|| check->v->absmax[1] < area_mins[1]
|
|
|| check->v->absmax[2] < area_mins[2])
|
|
continue; // not touching
|
|
|
|
if (area_count == area_maxcount)
|
|
{
|
|
Con_Printf ("SV_AreaEdicts: MAXCOUNT\n");
|
|
return;
|
|
}
|
|
|
|
area_list[area_count] = check;
|
|
area_count++;
|
|
}
|
|
|
|
if (node->axis == -1)
|
|
return; // terminal node
|
|
|
|
// recurse down both sides
|
|
if ( area_maxs[node->axis] > node->dist )
|
|
World_AreaEdicts_r ( node->children[0] );
|
|
if ( area_mins[node->axis] < node->dist )
|
|
World_AreaEdicts_r ( node->children[1] );
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_AreaEdicts
|
|
================
|
|
*/
|
|
int World_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, wedict_t **list,
|
|
int maxcount, int areatype)
|
|
{
|
|
area_mins = mins;
|
|
area_maxs = maxs;
|
|
area_list = list;
|
|
area_count = 0;
|
|
area_maxcount = maxcount;
|
|
area_type = areatype;
|
|
|
|
World_AreaEdicts_r (w->areanodes);
|
|
|
|
return area_count;
|
|
}
|
|
|
|
#ifdef Q2SERVER
|
|
static void WorldQ2_AreaEdicts_r (areanode_t *node)
|
|
{
|
|
link_t *l, *next, *start;
|
|
q2edict_t *check;
|
|
|
|
// touch linked edicts
|
|
start = &node->edicts;
|
|
|
|
for (l=start->next ; l != start ; l = next)
|
|
{
|
|
if (!l)
|
|
{
|
|
int i;
|
|
World_ClearWorld(&sv.world, false);
|
|
check = ge->edicts;
|
|
for (i = 0; i < ge->num_edicts; i++, check = (q2edict_t *)((char *)check + ge->edict_size))
|
|
memset(&check->area, 0, sizeof(check->area));
|
|
Con_Printf ("SV_AreaEdicts: Bad links\n");
|
|
return;
|
|
}
|
|
next = l->next;
|
|
check = Q2EDICT_FROM_AREA(l);
|
|
|
|
if (check->solid == Q2SOLID_NOT)
|
|
continue; // deactivated
|
|
|
|
/*q2 still has solid/trigger lists, emulate that here*/
|
|
if ((check->solid == Q2SOLID_TRIGGER) != (area_type == AREA_TRIGGER))
|
|
continue;
|
|
|
|
if (check->absmin[0] > area_maxs[0]
|
|
|| check->absmin[1] > area_maxs[1]
|
|
|| check->absmin[2] > area_maxs[2]
|
|
|| check->absmax[0] < area_mins[0]
|
|
|| check->absmax[1] < area_mins[1]
|
|
|| check->absmax[2] < area_mins[2])
|
|
continue; // not touching
|
|
|
|
if (area_count == area_maxcount)
|
|
{
|
|
Con_Printf ("SV_AreaEdicts: MAXCOUNT\n");
|
|
return;
|
|
}
|
|
|
|
area_q2list[area_count] = check;
|
|
area_count++;
|
|
}
|
|
|
|
if (node->axis == -1)
|
|
return; // terminal node
|
|
|
|
// recurse down both sides
|
|
if ( area_maxs[node->axis] > node->dist )
|
|
WorldQ2_AreaEdicts_r ( node->children[0] );
|
|
if ( area_mins[node->axis] < node->dist )
|
|
WorldQ2_AreaEdicts_r ( node->children[1] );
|
|
}
|
|
|
|
int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
|
|
int maxcount, int areatype)
|
|
{
|
|
area_mins = mins;
|
|
area_maxs = maxs;
|
|
area_q2list = list;
|
|
area_count = 0;
|
|
area_maxcount = maxcount;
|
|
area_type = areatype;
|
|
|
|
WorldQ2_AreaEdicts_r (w->areanodes);
|
|
|
|
return area_count;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
SV_HeadnodeForEntity
|
|
|
|
Returns a headnode that can be used for testing or clipping an
|
|
object of mins/maxs size.
|
|
Offset is filled in to contain the adjustment that must be added to the
|
|
testing object's origin to get a point to use with the returned hull.
|
|
================
|
|
*/
|
|
|
|
#ifdef Q2SERVER
|
|
static model_t *WorldQ2_ModelForEntity (world_t *w, q2edict_t *ent)
|
|
{
|
|
model_t *model;
|
|
|
|
// decide which clipping hull to use, based on the size
|
|
if (ent->solid == Q2SOLID_BSP)
|
|
{ // explicit hulls in the BSP model
|
|
model = w->Get_CModel(w, ent->s.modelindex);
|
|
|
|
if (!model)
|
|
SV_Error ("Q2SOLID_BSP with a non bsp model");
|
|
|
|
if (model->loadstate == MLS_LOADED)
|
|
return model;
|
|
}
|
|
|
|
// create a temp hull from bounding box sizes
|
|
|
|
return CM_TempBoxModel (ent->mins, ent->maxs);
|
|
}
|
|
#endif
|
|
|
|
#ifdef Q2SERVER
|
|
void WorldQ2_ClipMoveToEntities (world_t *w, moveclip_t *clip )
|
|
{
|
|
int i, num;
|
|
q2edict_t *touchlist[MAX_Q2EDICTS], *touch;
|
|
trace_t trace;
|
|
model_t *model;
|
|
float *angles;
|
|
|
|
num = WorldQ2_AreaEdicts (w, clip->boxmins, clip->boxmaxs, touchlist
|
|
, MAX_Q2EDICTS, AREA_SOLID);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
touch = touchlist[i];
|
|
if (touch->solid == Q2SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->q2passedict)
|
|
continue;
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->q2passedict)
|
|
{
|
|
if (touch->owner == clip->q2passedict)
|
|
continue; // don't clip against own missiles
|
|
if (clip->q2passedict->owner == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if (touch->svflags & SVF_DEADMONSTER)
|
|
if ( !(clip->hitcontentsmask & Q2CONTENTS_DEADMONSTER))
|
|
continue;
|
|
|
|
// might intersect, so do an exact clip
|
|
model = WorldQ2_ModelForEntity (w, touch);
|
|
angles = touch->s.angles;
|
|
if (touch->solid != Q2SOLID_BSP)
|
|
angles = vec3_origin; // boxes don't rotate
|
|
|
|
if (touch->svflags & SVF_MONSTER)
|
|
World_TransformedTrace (model, 0, 0, clip->start, clip->end, clip->mins2, clip->maxs2, false, &trace, touch->s.origin, angles, clip->hitcontentsmask);
|
|
else
|
|
World_TransformedTrace (model, 0, 0, clip->start, clip->end, clip->mins, clip->maxs, false, &trace, touch->s.origin, angles, clip->hitcontentsmask);
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = (edict_t *)touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
#undef ped
|
|
}
|
|
#endif
|
|
#endif
|
|
//===========================================================================
|
|
|
|
//a portal is flush with a world surface behind it.
|
|
//this causes problems. namely that we can't pass through the portal plane if the bsp behind it prevents out origin from getting through.
|
|
//so if the trace was clipped and ended infront of the portal, continue the trace to the edges of the portal cutout instead.
|
|
void World_PortalCSG(wedict_t *portal, float *trmin, float *trmax, vec3_t start, vec3_t end, trace_t *trace)
|
|
{
|
|
vec4_t planes[6]; //far, near, right, left, up, down
|
|
int plane;
|
|
vec3_t worldpos;
|
|
float bestfrac;
|
|
int hitplane;
|
|
float portalradius = portal->v->impulse;
|
|
//only run this code if we impacted on the portal's parent.
|
|
if (trace->fraction == 1 && !trace->startsolid)
|
|
return;
|
|
if (!portalradius)
|
|
return;
|
|
|
|
if (trace->startsolid)
|
|
VectorCopy(start, worldpos); //make sure we use a sane valid position.
|
|
else
|
|
VectorCopy(trace->endpos, worldpos);
|
|
|
|
//determine the csg area. normals should be facing in
|
|
AngleVectors(portal->v->angles, planes[1], planes[3], planes[5]);
|
|
VectorNegate(planes[1], planes[0]);
|
|
VectorNegate(planes[3], planes[2]);
|
|
VectorNegate(planes[5], planes[4]);
|
|
|
|
portalradius/=2;
|
|
planes[0][3] = DotProduct(portal->v->origin, planes[0]) - (4.0/32);
|
|
planes[1][3] = DotProduct(portal->v->origin, planes[1]) - (4.0/32); //an epsilon beyond the portal
|
|
planes[2][3] = DotProduct(portal->v->origin, planes[2]) - portalradius;
|
|
planes[3][3] = DotProduct(portal->v->origin, planes[3]) - portalradius;
|
|
planes[4][3] = DotProduct(portal->v->origin, planes[4]) - portalradius;
|
|
planes[5][3] = DotProduct(portal->v->origin, planes[5]) - portalradius;
|
|
|
|
//if we're actually inside the csg region
|
|
for (plane = 0; plane < 6; plane++)
|
|
{
|
|
vec3_t nearest;
|
|
float d = DotProduct(worldpos, planes[plane]);
|
|
int k;
|
|
for (k = 0; k < 3; k++)
|
|
nearest[k] = (planes[plane][k]>=0)?trmax[k]:trmin[k];
|
|
if (!plane) //front plane gets further away with side
|
|
planes[plane][3] -= DotProduct(nearest, planes[plane]);
|
|
else if (plane>1) //side planes get nearer with size
|
|
planes[plane][3] += 24;//DotProduct(nearest, planes[plane]);
|
|
if (d - planes[plane][3] >= 0)
|
|
continue; //endpos is inside
|
|
else
|
|
return; //end is already outside
|
|
}
|
|
//yup, we're inside, the trace shouldn't end where it actually did
|
|
bestfrac = 1;
|
|
hitplane = -1;
|
|
for (plane = 0; plane < 6; plane++)
|
|
{
|
|
float ds = DotProduct(start, planes[plane]) - planes[plane][3];
|
|
float de = DotProduct(end, planes[plane]) - planes[plane][3];
|
|
float frac;
|
|
if (ds >= 0 && de < 0)
|
|
{
|
|
frac = (ds) / (ds - de);
|
|
if (frac < bestfrac)
|
|
{
|
|
if (frac < 0)
|
|
frac = 0;
|
|
bestfrac = frac;
|
|
hitplane = plane;
|
|
}
|
|
}
|
|
}
|
|
trace->startsolid = trace->allsolid = false;
|
|
//if we cross the front of the portal, don't shorten the trace, that will artificially clip us
|
|
if (hitplane == 0 && trace->fraction > bestfrac)
|
|
return;
|
|
//okay, elongate to clip to the portal hole properly.
|
|
trace->fraction = bestfrac;
|
|
VectorInterpolate(start, bestfrac, end, trace->endpos);
|
|
|
|
if (hitplane >= 0)
|
|
{
|
|
VectorCopy(planes[hitplane], trace->plane.normal);
|
|
trace->plane.dist = planes[hitplane][3];
|
|
if (hitplane == 1)
|
|
trace->ent = portal;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToEverything
|
|
|
|
like SV_ClipToLinks, but doesn't use the links part. This can be used for checking triggers, solid entities, not-solid entities.
|
|
Sounds pointless, I know.
|
|
====================
|
|
*/
|
|
static void World_ClipToEverything (world_t *w, moveclip_t *clip)
|
|
{
|
|
int e;
|
|
trace_t trace;
|
|
wedict_t *touch;
|
|
for (e=1 ; e<w->num_edicts ; e++)
|
|
{
|
|
touch = (wedict_t*)EDICT_NUM(w->progs, e);
|
|
|
|
if (ED_ISFREE(touch))
|
|
continue;
|
|
if (touch->v->solid == SOLID_NOT && !((int)touch->v->flags & FL_FINDABLE_NONSOLID))
|
|
continue;
|
|
if (touch->v->solid == SOLID_TRIGGER && !((int)touch->v->flags & FL_FINDABLE_NONSOLID))
|
|
continue;
|
|
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->passedict)
|
|
{
|
|
if (w->usesolidcorpse)
|
|
{
|
|
// don't clip corpse against character
|
|
if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
|
|
continue;
|
|
}
|
|
if (!((int)clip->passedict->xv->dimension_hit & (int)touch->xv->dimension_solid))
|
|
continue;
|
|
}
|
|
|
|
if (clip->boxmins[0] > touch->v->absmax[0]
|
|
|| clip->boxmins[1] > touch->v->absmax[1]
|
|
|| clip->boxmins[2] > touch->v->absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v->absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v->absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v->absmin[2] )
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
// if (clip->trace.allsolid)
|
|
// return;
|
|
if (clip->passedict)
|
|
{
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, touch->v->owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, clip->passedict->v->owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if (touch->v->solid == SOLID_PORTAL)
|
|
{
|
|
//make sure we don't hit the world if we're inside the portal
|
|
World_PortalCSG(touch, clip->mins, clip->maxs, clip->start, clip->end, &clip->trace);
|
|
}
|
|
|
|
if ((int)touch->v->flags & FL_MONSTER)
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
|
|
else
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
if (clip->type & MOVE_ENTCHAIN)
|
|
{
|
|
touch->v->chain = EDICT_TO_PROG(w->progs, clip->trace.ent?clip->trace.ent:w->edicts);
|
|
clip->trace.ent = touch;
|
|
}
|
|
else
|
|
{
|
|
trace.ent = touch;
|
|
clip->trace = trace;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
====================
|
|
*/
|
|
static void World_ClipToLinks (world_t *w, areanode_t *node, moveclip_t *clip)
|
|
{
|
|
link_t *l, *next;
|
|
wedict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->edicts.next ; l != &node->edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA(l);
|
|
if (touch->v->solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
|
|
/*if its a trigger, we only clip against it if the flags are aligned*/
|
|
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
|
|
{
|
|
if (!(clip->type & MOVE_TRIGGERS))
|
|
continue;
|
|
if (!((int)touch->v->flags & FL_FINDABLE_NONSOLID))
|
|
continue;
|
|
}
|
|
|
|
if (clip->type & MOVE_LAGGED)
|
|
{
|
|
//can't touch lagged ents - we do an explicit test for them later.
|
|
if (touch->entnum-1 < w->maxlagents)
|
|
if (w->lagents[touch->entnum-1].present)
|
|
continue;
|
|
}
|
|
|
|
if ((clip->type & MOVE_NOMONSTERS) && (touch->v->solid != SOLID_BSP && touch->v->solid != SOLID_PORTAL))
|
|
continue;
|
|
|
|
if (clip->passedict)
|
|
{
|
|
if (w->usesolidcorpse)
|
|
{
|
|
// don't clip corpse against character
|
|
if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
|
|
continue;
|
|
}
|
|
if (!((int)clip->passedict->xv->dimension_hit & (int)touch->xv->dimension_solid))
|
|
continue;
|
|
}
|
|
|
|
if (clip->boxmins[0] > touch->v->absmax[0]
|
|
|| clip->boxmins[1] > touch->v->absmax[1]
|
|
|| clip->boxmins[2] > touch->v->absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v->absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v->absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v->absmin[2] )
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
// if (clip->trace.allsolid)
|
|
// return;
|
|
if (clip->passedict)
|
|
{
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, touch->v->owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, clip->passedict->v->owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if (touch->v->solid == SOLID_PORTAL)
|
|
{
|
|
//make sure we don't hit the world if we're inside the portal
|
|
World_PortalCSG(touch, clip->mins, clip->maxs, clip->start, clip->end, &clip->trace);
|
|
}
|
|
|
|
if ((int)touch->v->flags & FL_MONSTER)
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
|
|
else
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
|
|
|
|
if (trace.fraction < clip->trace.fraction)
|
|
{
|
|
//trace traveled less, but don't forget if we started in a solid.
|
|
trace.startsolid |= clip->trace.startsolid;
|
|
trace.allsolid |= clip->trace.allsolid;
|
|
|
|
if (clip->type & MOVE_ENTCHAIN)
|
|
{
|
|
touch->v->chain = EDICT_TO_PROG(w->progs, clip->trace.ent?clip->trace.ent:w->edicts);
|
|
clip->trace.ent = touch;
|
|
}
|
|
else
|
|
{
|
|
if (clip->trace.startsolid && !trace.startsolid)
|
|
trace.ent = clip->trace.ent; //something else hit earlier, that one gets the trace entity, but not the fraction. yeah, combining traces like this was always going to be weird.
|
|
else
|
|
trace.ent = touch;
|
|
clip->trace = trace;
|
|
}
|
|
}
|
|
else if (trace.startsolid || trace.allsolid)
|
|
{
|
|
//even if the trace traveled less, we still care if it was in a solid.
|
|
clip->trace.startsolid |= trace.startsolid;
|
|
clip->trace.allsolid |= trace.allsolid;
|
|
if (!clip->trace.ent)
|
|
clip->trace.ent = touch;
|
|
}
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
World_ClipToLinks (w, node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
World_ClipToLinks (w, node->children[1], clip );
|
|
}
|
|
#ifdef Q2SERVER
|
|
static void WorldQ2_ClipToLinks (world_t *w, areanode_t *node, moveclip_t *clip)
|
|
{
|
|
link_t *l, *next;
|
|
q2edict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->edicts.next ; l != &node->edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = Q2EDICT_FROM_AREA(l);
|
|
if (touch->s.solid == Q2SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->q2passedict)
|
|
continue;
|
|
if (touch->s.solid == Q2SOLID_TRIGGER)
|
|
SV_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->s.solid != Q2SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > touch->absmax[0]
|
|
|| clip->boxmins[1] > touch->absmax[1]
|
|
|| clip->boxmins[2] > touch->absmax[2]
|
|
|| clip->boxmaxs[0] < touch->absmin[0]
|
|
|| clip->boxmaxs[1] < touch->absmin[1]
|
|
|| clip->boxmaxs[2] < touch->absmin[2] )
|
|
continue;
|
|
|
|
if (clip->q2passedict && clip->q2passedict->size[0] && !touch->size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if (touch->owner == clip->q2passedict)
|
|
continue; // don't clip against own missiles
|
|
if (clip->q2passedict->owner == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
trace = WorldQ2_ClipMoveToEntity (w, touch, clip->start, clip->mins, clip->maxs, clip->end, clip->hitcontentsmask);
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = (edict_t *)touch;
|
|
clip->trace = trace;
|
|
}
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
World_ClipToLinks (w, node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
World_ClipToLinks (w, node->children[1], clip );
|
|
}
|
|
#endif
|
|
/*
|
|
==================
|
|
SV_MoveBounds
|
|
==================
|
|
*/
|
|
static void World_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
#if 0
|
|
// debug to test against everything
|
|
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
|
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
|
#else
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (end[i] > start[i])
|
|
{
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if !defined(CLIENTONLY)
|
|
qboolean SV_AntiKnockBack(world_t *w, client_t *client)
|
|
{
|
|
int seq = client->netchan.incoming_acknowledged; //our outgoing sequence that was last acked (in qw, this matches the last known-good input frame)
|
|
client_frame_t *frame;
|
|
edict_t *ent = client->edict;
|
|
if (client->protocol != SCP_QUAKEWORLD || !client->frameunion.frames || !ent)
|
|
return false; //FIXME: support nq protocols too
|
|
|
|
//reload player state from the journal (the input frame should already have been applied)
|
|
frame = &client->frameunion.frames[seq&UPDATE_MASK];
|
|
VectorCopy(frame->pmorigin, pmove.origin);
|
|
VectorCopy(frame->pmvelocity, pmove.velocity);
|
|
pmove.pm_type = frame->pmtype;
|
|
pmove.jump_held = frame->pmjumpheld;
|
|
pmove.waterjumptime = frame->pmwaterjumptime;
|
|
pmove.onladder = frame->pmonladder;
|
|
|
|
//stuff not regenerated properly, shouldn't really be changing much or not very significant.
|
|
pmove.world = w;
|
|
VectorCopy(ent->v->mins, pmove.player_mins);
|
|
VectorCopy(ent->v->maxs, pmove.player_maxs);
|
|
pmove.capsule = (ent->xv->geomtype == GEOMTYPE_CAPSULE);
|
|
if (ent->xv->gravitydir[2] || ent->xv->gravitydir[1] || ent->xv->gravitydir[0])
|
|
VectorCopy(ent->xv->gravitydir, pmove.gravitydir);
|
|
else
|
|
VectorCopy(w->g.defaultgravitydir, pmove.gravitydir);
|
|
|
|
//FIXME
|
|
VectorCopy(ent->v->oldorigin, pmove.safeorigin);
|
|
pmove.safeorigin_known = false;
|
|
pmove.jump_msec = 0;
|
|
VectorClear(pmove.basevelocity);
|
|
|
|
//and apply each more recent frame
|
|
while (++seq <= client->netchan.incoming_sequence)
|
|
{
|
|
if (frame->sequence != seq)
|
|
continue; //FIXME: lost
|
|
|
|
pmove.sequence = seq;
|
|
pmove.cmd = frame->cmd;
|
|
|
|
// pmove.angles;
|
|
|
|
// pmove.numphysent/physents;
|
|
|
|
PM_PlayerMove(sv.gamespeed);
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
SV_Move
|
|
==================
|
|
*/
|
|
trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
int i;
|
|
int hullnum;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
if (passedict && passedict->xv->hull && !(type & MOVE_IGNOREHULL))
|
|
hullnum = passedict->xv->hull;
|
|
#ifdef CLIENTONLY
|
|
else
|
|
hullnum = 0;
|
|
#else
|
|
else if (sv_compatiblehulls.value)
|
|
hullnum = 0;
|
|
else
|
|
{
|
|
int diff;
|
|
int best;
|
|
hullnum = 0;
|
|
best = 8192;
|
|
//x/y pos/neg are assumed to be the same magnitute.
|
|
//z pos/height are assumed to be different from all the others.
|
|
for (i = 0; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
if (!w->worldmodel->hulls[i].available)
|
|
continue;
|
|
#define sq(x) ((x)*(x))
|
|
diff = sq(w->worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
|
|
sq(w->worldmodel->hulls[i].clip_mins[2] - mins[2]) +
|
|
sq(w->worldmodel->hulls[i].clip_maxs[1] - maxs[1]) +
|
|
sq(w->worldmodel->hulls[i].clip_mins[0] - mins[0]);
|
|
if (diff < best)
|
|
{
|
|
best = diff;
|
|
hullnum=i;
|
|
}
|
|
}
|
|
hullnum++;
|
|
}
|
|
#endif
|
|
|
|
#if !defined(CLIENTONLY)
|
|
//figure out where the firing player was, and re-run their input frames to calculate their position without any velocity/knockback changes.
|
|
//then update the start position to compensate.
|
|
if ((clip.type & MOVE_LAGGED) && w == &sv.world && passedict->entnum && passedict->entnum <= sv.allocated_client_slots && sv_antilag.ival==3)
|
|
{
|
|
vec3_t nudge;
|
|
if (SV_AntiKnockBack(w, &svs.clients[passedict->entnum-1]))
|
|
{
|
|
VectorSubtract(pmove.origin, passedict->v->origin, nudge);
|
|
|
|
VectorAdd(start, nudge, start);
|
|
VectorAdd(end, nudge, end);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (passedict->xv->hitcontentsmaski)
|
|
clip.hitcontentsmask = passedict->xv->hitcontentsmaski;
|
|
/*#ifndef NOLEGACY
|
|
else if (passedict->xv->hitcontentsmask)
|
|
clip.hitcontentsmask = passedict->xv->hitcontentsmask;
|
|
#endif*/
|
|
else if (type & MOVE_NOMONSTERS)
|
|
clip.hitcontentsmask = MASK_WORLDSOLID; /*solid only to world*/
|
|
else if (maxs[0] - mins[0] > 0)
|
|
clip.hitcontentsmask = MASK_BOXSOLID; /*impacts playerclip*/
|
|
else
|
|
clip.hitcontentsmask = MASK_POINTSOLID; /*ignores playerclip but hits everything else*/
|
|
clip.capsule = (passedict->xv->geomtype == GEOMTYPE_CAPSULE);
|
|
|
|
if (type & MOVE_OTHERONLY)
|
|
{
|
|
wedict_t *other = WEDICT_NUM(w->progs, *w->g.other);
|
|
return World_ClipMoveToEntity (w, other, other->v->origin, start, mins, maxs, end, hullnum, type & MOVE_HITMODEL, clip.capsule, clip.hitcontentsmask);
|
|
}
|
|
|
|
// clip to world
|
|
clip.trace = World_ClipMoveToEntity (w, w->edicts, w->edicts->v->origin, start, mins, maxs, end, hullnum, false, clip.capsule, clip.hitcontentsmask);
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = passedict;
|
|
clip.hullnum = 0;//hullnum; //BUG: hexen2's SV_ClipMoveToEntity's move_ent argument is set inconsistantly. This has the effect that the SOLID_BSP's .hull field is used instead of the SOLID_BBOX entity. We can't fix this because hexen2 depends upon it - this is the 'tibet5' bug.
|
|
#ifdef Q2SERVER
|
|
clip.q2passedict = NULL;
|
|
#endif
|
|
|
|
if (type & MOVE_MISSILE)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
World_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
if (clip.type & MOVE_EVERYTHING)
|
|
World_ClipToEverything (w, &clip);
|
|
else
|
|
{
|
|
if (clip.type & MOVE_LAGGED)
|
|
{
|
|
clip.type &= ~MOVE_LAGGED;
|
|
#ifndef CLIENTONLY
|
|
if (w == &sv.world)
|
|
{
|
|
if (passedict->entnum && passedict->entnum <= sv.allocated_client_slots)
|
|
{
|
|
clip.type |= MOVE_LAGGED;
|
|
w->lagents = svs.clients[passedict->entnum-1].laggedents;
|
|
w->maxlagents = svs.clients[passedict->entnum-1].laggedents_count;
|
|
w->lagentsfrac = svs.clients[passedict->entnum-1].laggedents_frac;
|
|
}
|
|
else if (passedict->v->owner)
|
|
{
|
|
if (passedict->v->owner && passedict->v->owner <= sv.allocated_client_slots)
|
|
{
|
|
clip.type |= MOVE_LAGGED;
|
|
w->lagents = svs.clients[passedict->v->owner-1].laggedents;
|
|
w->maxlagents = svs.clients[passedict->v->owner-1].laggedents_count;
|
|
w->lagentsfrac = svs.clients[passedict->v->owner-1].laggedents_frac;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if (clip.type & MOVE_LAGGED)
|
|
{
|
|
trace_t trace;
|
|
wedict_t *touch;
|
|
vec3_t lp;
|
|
|
|
World_ClipToLinks (w, w->areanodes, &clip );
|
|
|
|
for (i = 0; i < w->maxlagents; i++)
|
|
{
|
|
if (!w->lagents[i].present)
|
|
continue;
|
|
if (clip.trace.allsolid)
|
|
break;
|
|
|
|
touch = (wedict_t*)EDICT_NUM(w->progs, i+1);
|
|
if (touch->v->solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip.passedict)
|
|
continue;
|
|
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
|
|
{
|
|
if (!(clip.type & MOVE_TRIGGERS))
|
|
continue;
|
|
if (!((int)touch->v->flags & FL_FINDABLE_NONSOLID))
|
|
continue;
|
|
}
|
|
|
|
if (clip.type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip.passedict)
|
|
{
|
|
if (w->usesolidcorpse)
|
|
{
|
|
// don't clip corpse against character
|
|
if (clip.passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip.passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
|
|
continue;
|
|
}
|
|
if (!((int)clip.passedict->xv->dimension_hit & (int)touch->xv->dimension_solid))
|
|
continue;
|
|
}
|
|
|
|
VectorInterpolate(touch->v->origin, w->lagentsfrac, w->lagents[i].laggedpos, lp);
|
|
|
|
if (clip.boxmins[0] > lp[0]+touch->v->maxs[0]
|
|
|| clip.boxmins[1] > lp[1]+touch->v->maxs[1]
|
|
|| clip.boxmins[2] > lp[2]+touch->v->maxs[2]
|
|
|| clip.boxmaxs[0] < lp[0]+touch->v->mins[0]
|
|
|| clip.boxmaxs[1] < lp[1]+touch->v->mins[1]
|
|
|| clip.boxmaxs[2] < lp[2]+touch->v->mins[2] )
|
|
continue;
|
|
|
|
if (clip.passedict && clip.passedict->v->size[0] && !touch->v->size[0])
|
|
continue; // points never interact
|
|
|
|
if (clip.passedict)
|
|
{
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, touch->v->owner) == clip.passedict)
|
|
continue; // don't clip against own missiles
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, clip.passedict->v->owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
trace = World_ClipMoveToEntity (w, touch, lp, clip.start, clip.mins, clip.maxs, clip.end, clip.hullnum, clip.type & MOVE_HITMODEL, clip.capsule, clip.hitcontentsmask);
|
|
|
|
if (trace.allsolid || trace.startsolid || trace.fraction < clip.trace.fraction)
|
|
{
|
|
if (clip.type & MOVE_ENTCHAIN)
|
|
{
|
|
touch->v->chain = EDICT_TO_PROG(w->progs, clip.trace.ent?clip.trace.ent:w->edicts);
|
|
clip.trace.ent = touch;
|
|
}
|
|
else
|
|
{
|
|
trace.ent = touch;
|
|
clip.trace = trace;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
World_ClipToLinks (w, w->areanodes, &clip );
|
|
World_ClipToLinks(w, &w->portallist, &clip);
|
|
}
|
|
|
|
// if (clip.trace.startsolid)
|
|
// clip.trace.fraction = 0;
|
|
|
|
if (!clip.trace.ent)
|
|
return clip.trace;
|
|
|
|
return clip.trace;
|
|
}
|
|
#ifdef Q2SERVER
|
|
trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
// clip to world
|
|
w->worldmodel->funcs.NativeTrace(w->worldmodel, 0, NULLFRAMESTATE, NULL, start, end, mins, maxs, false, hitcontentsmask, &clip.trace);
|
|
clip.trace.ent = ge->edicts;
|
|
|
|
if (clip.trace.fraction == 0)
|
|
return clip.trace;
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = MOVE_NORMAL;
|
|
clip.hitcontentsmask = hitcontentsmask;
|
|
clip.passedict = NULL;
|
|
clip.q2passedict = passedict;
|
|
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
|
|
// create the bounding box of the entire move
|
|
//FIXME: should we use clip.trace.endpos here?
|
|
World_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
#ifdef Q2BSPS
|
|
if (w->worldmodel->fromgame == fg_quake2 || w->worldmodel->fromgame == fg_quake3)
|
|
WorldQ2_ClipMoveToEntities(w, &clip);
|
|
else
|
|
#endif
|
|
WorldQ2_ClipToLinks (w, w->areanodes, &clip );
|
|
|
|
return clip.trace;
|
|
}
|
|
#endif
|
|
|
|
static void (QDECL *world_current_physics_engine)(world_t*world);
|
|
qboolean QDECL World_RegisterPhysicsEngine(const char *enginename, void(QDECL*startupfunc)(world_t*world))
|
|
{
|
|
if (world_current_physics_engine)
|
|
return false; //no thanks, we already have one.
|
|
world_current_physics_engine = startupfunc;
|
|
return true;
|
|
}
|
|
void World_RBE_Shutdown(world_t *world)
|
|
{
|
|
#ifdef USERBE
|
|
unsigned int u;
|
|
wedict_t *ed;
|
|
if (!world->rbe)
|
|
return;
|
|
|
|
if (world->progs)
|
|
{
|
|
for (u = 0; u < world->num_edicts; u++)
|
|
{
|
|
ed = WEDICT_NUM(world->progs, u);
|
|
world->rbe->RemoveJointFromEntity(world, ed);
|
|
world->rbe->RemoveFromEntity(world, ed);
|
|
}
|
|
}
|
|
world->rbe->End(world);
|
|
world->rbe = NULL;
|
|
#endif
|
|
}
|
|
void QDECL World_UnregisterPhysicsEngine(const char *enginename)
|
|
{
|
|
#ifdef RAGDOLL
|
|
rag_uninstanciateall();
|
|
#endif
|
|
|
|
#if defined(CSQC_DAT) && !defined(SERVERONLY)
|
|
{
|
|
extern world_t csqc_world;
|
|
World_RBE_Shutdown(&csqc_world);
|
|
}
|
|
#endif
|
|
#if !defined(CLIENTONLY)
|
|
World_RBE_Shutdown(&sv.world);
|
|
#endif
|
|
|
|
world_current_physics_engine = NULL;
|
|
}
|
|
void World_RBE_Start(world_t *world)
|
|
{
|
|
if (world_current_physics_engine)
|
|
{
|
|
if (world->worldmodel)
|
|
world_current_physics_engine(world);
|
|
}
|
|
}
|
|
|
|
void World_Destroy(world_t *world)
|
|
{
|
|
World_RBE_Shutdown(world);
|
|
|
|
Z_Free(world->areanodes);
|
|
world->areanodes = NULL;
|
|
world->areanodedepth = 0;
|
|
|
|
memset(world, 0, sizeof(*world));
|
|
}
|
|
|
|
#ifdef USERBE
|
|
static qboolean GenerateCollisionMesh_BSP(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter)
|
|
{
|
|
unsigned int sno;
|
|
msurface_t *surf;
|
|
mesh_t *mesh;
|
|
unsigned int numverts;
|
|
unsigned int numindexes,i;
|
|
int *ptr_elements;
|
|
float *ptr_verts;
|
|
|
|
numverts = 0;
|
|
numindexes = 0;
|
|
for (sno = 0; sno < mod->nummodelsurfaces; sno++)
|
|
{
|
|
surf = &mod->surfaces[sno+mod->firstmodelsurface];
|
|
if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
|
|
continue;
|
|
|
|
if (surf->mesh)
|
|
{
|
|
mesh = surf->mesh;
|
|
numverts += mesh->numvertexes;
|
|
numindexes += mesh->numindexes;
|
|
}
|
|
else
|
|
{
|
|
numverts += surf->numedges;
|
|
numindexes += (surf->numedges-2) * 3;
|
|
}
|
|
}
|
|
if (!numindexes)
|
|
{
|
|
Con_DPrintf("entity %i (classname %s) has no geometry\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname));
|
|
return false;
|
|
}
|
|
ptr_elements = (int*)BZ_Malloc(numindexes*sizeof(*ptr_elements));
|
|
ptr_verts = (float*)BZ_Malloc(numverts*sizeof(vec3_t));
|
|
|
|
numverts = 0;
|
|
numindexes = 0;
|
|
for (sno = 0; sno < mod->nummodelsurfaces; sno++)
|
|
{
|
|
surf = &mod->surfaces[sno+mod->firstmodelsurface];
|
|
if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
|
|
continue;
|
|
|
|
if (surf->mesh)
|
|
{
|
|
mesh = surf->mesh;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
VectorSubtract(mesh->xyz_array[i], geomcenter, (ptr_verts + 3*(numverts+i)));
|
|
for (i = 0; i < mesh->numindexes; i+=3)
|
|
{
|
|
//flip the triangles as we go
|
|
ptr_elements[numindexes+i+0] = numverts+mesh->indexes[i+2];
|
|
ptr_elements[numindexes+i+1] = numverts+mesh->indexes[i+1];
|
|
ptr_elements[numindexes+i+2] = numverts+mesh->indexes[i+0];
|
|
}
|
|
numverts += mesh->numvertexes;
|
|
numindexes += i;
|
|
}
|
|
else
|
|
{
|
|
float *vec;
|
|
medge_t *edge;
|
|
int lindex;
|
|
for (i = 0; i < surf->numedges; i++)
|
|
{
|
|
lindex = mod->surfedges[surf->firstedge + i];
|
|
|
|
if (lindex > 0)
|
|
{
|
|
edge = &mod->edges[lindex];
|
|
vec = mod->vertexes[edge->v[0]].position;
|
|
}
|
|
else
|
|
{
|
|
edge = &mod->edges[-lindex];
|
|
vec = mod->vertexes[edge->v[1]].position;
|
|
}
|
|
|
|
VectorSubtract(vec, geomcenter, (ptr_verts + 3*(numverts+i)));
|
|
}
|
|
for (i = 2; i < surf->numedges; i++)
|
|
{
|
|
//quake is backwards, not ode
|
|
ptr_elements[numindexes++] = numverts+i;
|
|
ptr_elements[numindexes++] = numverts+i-1;
|
|
ptr_elements[numindexes++] = numverts;
|
|
}
|
|
numverts += surf->numedges;
|
|
}
|
|
}
|
|
|
|
ed->ode.ode_element3i = ptr_elements;
|
|
ed->ode.ode_vertex3f = ptr_verts;
|
|
ed->ode.ode_numvertices = numverts;
|
|
ed->ode.ode_numtriangles = numindexes/3;
|
|
return true;
|
|
}
|
|
|
|
#include "com_mesh.h"
|
|
static qboolean GenerateCollisionMesh_Alias(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter)
|
|
{
|
|
mesh_t mesh;
|
|
unsigned int numverts;
|
|
unsigned int numindexes,i;
|
|
galiasinfo_t *inf;
|
|
unsigned int surfnum = 0;
|
|
entity_t re;
|
|
int *ptr_elements;
|
|
float *ptr_verts;
|
|
|
|
numverts = 0;
|
|
numindexes = 0;
|
|
|
|
//fill in the parts of the entity_t that Alias_GAliasBuildMesh needs.
|
|
world->Get_FrameState(world, ed, &re.framestate);
|
|
re.fatness = ed->xv->fatness;
|
|
re.model = mod;
|
|
|
|
inf = (galiasinfo_t*)Mod_Extradata (mod);
|
|
while(inf)
|
|
{
|
|
numverts += inf->numverts;
|
|
numindexes += inf->numindexes;
|
|
inf = inf->nextsurf;
|
|
}
|
|
|
|
if (!numindexes)
|
|
{
|
|
Con_DPrintf("entity %i (classname %s) has no geometry\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname));
|
|
return false;
|
|
}
|
|
ptr_elements = (int*)BZ_Malloc(numindexes*sizeof(*ptr_elements));
|
|
ptr_verts = (float*)BZ_Malloc(numverts*sizeof(vec3_t));
|
|
|
|
numverts = 0;
|
|
numindexes = 0;
|
|
|
|
inf = (galiasinfo_t*)Mod_Extradata (mod);
|
|
while(inf)
|
|
{
|
|
Alias_GAliasBuildMesh(&mesh, NULL, inf, surfnum++, &re, false);
|
|
for (i = 0; i < mesh.numvertexes; i++)
|
|
VectorSubtract(mesh.xyz_array[i], geomcenter, (ptr_verts + 3*(numverts+i)));
|
|
for (i = 0; i < mesh.numindexes; i+=3)
|
|
{
|
|
//flip the triangles as we go
|
|
ptr_elements[numindexes+i+0] = numverts+mesh.indexes[i+2];
|
|
ptr_elements[numindexes+i+1] = numverts+mesh.indexes[i+1];
|
|
ptr_elements[numindexes+i+2] = numverts+mesh.indexes[i+0];
|
|
}
|
|
numverts += inf->numverts;
|
|
numindexes += inf->numindexes;
|
|
inf = inf->nextsurf;
|
|
}
|
|
|
|
Alias_FlushCache(); //it got built using an entity on the stack, make sure other stuff doesn't get hurt.
|
|
|
|
ed->ode.ode_element3i = ptr_elements;
|
|
ed->ode.ode_vertex3f = ptr_verts;
|
|
ed->ode.ode_numvertices = numverts;
|
|
ed->ode.ode_numtriangles = numindexes/3;
|
|
return true;
|
|
}
|
|
|
|
//Bullet has a fit if we have any degenerate triangles, so make sure we can determine some surface normal
|
|
static void CollisionMesh_CleanupMesh(wedict_t *ed)
|
|
{
|
|
float *v1, *v2, *v3;
|
|
vec3_t d1, d2, cr;
|
|
int in, out;
|
|
for (in = 0, out = 0; in < ed->ode.ode_numtriangles*3; in+=3)
|
|
{
|
|
v1 = &ed->ode.ode_vertex3f[ed->ode.ode_element3i[in+0]*3];
|
|
v2 = &ed->ode.ode_vertex3f[ed->ode.ode_element3i[in+1]*3];
|
|
v3 = &ed->ode.ode_vertex3f[ed->ode.ode_element3i[in+2]*3];
|
|
VectorSubtract(v3, v1, d1);
|
|
VectorSubtract(v2, v1, d2);
|
|
CrossProduct(d1, d2, cr);
|
|
if (DotProduct(cr,cr) == 0)
|
|
continue;
|
|
ed->ode.ode_element3i[out+0] = ed->ode.ode_element3i[in+0];
|
|
ed->ode.ode_element3i[out+1] = ed->ode.ode_element3i[in+1];
|
|
ed->ode.ode_element3i[out+2] = ed->ode.ode_element3i[in+2];
|
|
out+=3;
|
|
}
|
|
ed->ode.ode_numtriangles = out/3;
|
|
}
|
|
|
|
qboolean QDECL World_GenerateCollisionMesh(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter)
|
|
{
|
|
qboolean result;
|
|
switch(mod->type)
|
|
{
|
|
case mod_brush:
|
|
result = GenerateCollisionMesh_BSP(world, mod, ed, geomcenter);
|
|
break;
|
|
case mod_alias:
|
|
result = GenerateCollisionMesh_Alias(world, mod, ed, geomcenter);
|
|
break;
|
|
case mod_heightmap:
|
|
case mod_halflife:
|
|
case mod_sprite:
|
|
case mod_dummy:
|
|
default:
|
|
return false; //panic!
|
|
}
|
|
|
|
if (result)
|
|
{
|
|
CollisionMesh_CleanupMesh(ed);
|
|
if (ed->ode.ode_numtriangles > 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
void QDECL World_ReleaseCollisionMesh(wedict_t *ed)
|
|
{
|
|
BZ_Free(ed->ode.ode_element3i);
|
|
ed->ode.ode_element3i = NULL;
|
|
BZ_Free(ed->ode.ode_vertex3f);
|
|
ed->ode.ode_vertex3f = NULL;
|
|
ed->ode.ode_numvertices = 0;
|
|
ed->ode.ode_numtriangles = 0;
|
|
}
|
|
#endif
|
|
#endif
|