fteqw/engine/shaders
Spoike cfd20f4f06 Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked.
Try to fix problems caused by (auto)save's screenshots
Added code to allow falling back on stbi for when libpng/libjpeg are not compiled it, at eukara's request.
Handle .exr image files as suggested by eukara, when the appropriate library is available.
Fix mipmaps etc for half-float files.
Enable support for stbi's special gif loader, loading gifs as an 2darray texture.
Add code for threading the qcvm's tempstring recycling, disabled due to paranoia but does otherwise help xonotic perf (at the cost of extra ram).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5548 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-25 20:23:24 +00:00
..
glsl smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
hlsl9 Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
hlsl11 fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
vulkan smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
generatebuiltinsl.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
Makefile Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
makevulkanblob.c Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00