fteqw/engine/common
Spoike 1dcc435bca added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00
..
bothdefs.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
bspfile.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
cmd.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
cmd.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
com_mesh.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
com_mesh.h my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
com_phys_ode.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
common.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
common.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
console.h tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
crc.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
cvar.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
fs.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
fs.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
fs_pak.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
fs_stdio.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
fs_win32.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
fs_zip.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
gl_q2bsp.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
huff.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
log.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
mathlib.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
mathlib.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
net_chan.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
net_wins.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
netinc.h Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
particles.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
plugin.c Only try AF_INET6 if IPPROTO_IPV6 is defined. 2012-05-10 12:53:36 +00:00
pmove.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
pmove.h I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
pmovetst.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
pr_bgcmd.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
pr_common.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
protocol.h Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
q1bsp.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
q2pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q3common.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
qvm.c Use dynload.library by default. dlopen() and friends will now only work on MorphOS 2.0+. 2012-05-10 12:56:18 +00:00
sha1.c for qtv to work too. 2012-04-20 15:18:01 +00:00
sys.h Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
tlout.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
translate.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
translate.h Trying to fix mvd recording/playback a little. 2011-06-05 01:36:14 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c Removed obsolete 'OF' macro. 2012-04-24 03:11:27 +00:00
unzip.h Removed obsolete 'OF' macro. 2012-04-24 03:12:50 +00:00
vm.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
world.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
zone.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00