mirror of
https://github.com/nzp-team/fteqw.git
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27a59a0cbc
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
482 lines
17 KiB
C
482 lines
17 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//There are still menu states, which say which menu gets absolute control.
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//Some of the destinations are healthier than others. :)
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//m_none - menu is disabled
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//m_complex - hirachy of item types
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//m_help - old q1 style help menu (fixme: make m_complex)
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//m_plugin - A QVM based or DLL based plugin.
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//the m_complex menu state is the most advanced, and drives the bulk of FTE's menus in an event driven way.
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//It consists of menus and items. Fairly basic really.
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//Each item type has a structure (or shares a structure).
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//Each of these structures contain a menucommon_t.
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//The backend of this system lives in m_items.c.
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//If you're creating your own quake menu, there should be little need to go in there.
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//These are the item types:
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//mt_childwindow -
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//mt_button - Executes a console command or callback on enter. Uses conchars.
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//mt_buttonbigfont - Used by hexen2's menus. Uses gfx/menu/bigfont.lmp as it's characters.
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//mt_box - A 2d box. The same one as the quit dialog from q1, but resized.
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//mt_colouredbox - Not used.
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//mt_line - Not used.
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//mt_edit - A one row edit box, either attached to a cvar, or an apply button.
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//mt_text - unselectable. Otherwise like mt_button
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//mt_slider - a horizontal slider, like quake's gamma option, attached to a cvar.
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//mt_combo - multiple specific options. Created with specifically structured info.
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//mt_bind - a key binding option.
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//mt_checkbox - a yes/no toggle, attached to a cvar.
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//mt_picture - Just draws a lmp from it's x/y.
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//mt_menudot - The 24*24 rotating quake menudot. Should be specified as the cursoritem, and should be placed to match the selecteditem's y position.
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//mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things.
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//Sample menu creation, entirly within / * and * /
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//Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this.
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//Most of the normal menus also have more items too, of course.
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//FTE's menu console commands are registered from M_Init_Internal instead of M_Init as implied here. Why?
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//FTE's menu.dat support unregisters the menu console commands so the menu.dat can use those commands instead.
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//This results in more user friendliness for mods but makes the code a little more confusing.
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//If you make the menu name unique enough, then there's no need to follow the standard menu code.
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/*
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//M_SomeMenuConsoleCommand_f
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//Spawns a sample menu.
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void M_SomeMenuConsoleCommand_f (void)
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{
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menu_t *m = M_CreateMenu(0);
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int y = 32;
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//add the title
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MC_AddCenterPicture(m, 4, 24, "gfx/p_option.lmp");
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//add the blinking > thingie
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//(note NULL instead of a valid string, this should really be a variant of mt_menudot instead)
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, y, NULL, false);
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//Set up so the first item is selected. :)
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m->selecteditem = (menuoption_t*)
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//Add the items.
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MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
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MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
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}
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//eg: M_Init
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void M_SomeInitialisationFunctionCalledAtStartup(void)
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{
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Cmd_AddCommand("menu_somemenu", M_SomeMenuConsoleCommand_f);
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}
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*/
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typedef enum {m_none, m_complex, m_help, m_plugin} m_state_t;
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extern m_state_t m_state;
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void M_DrawTextBox (int x, int y, int width, int lines);
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#ifndef NOBUILTINMENUS
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//
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// menus
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//
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void M_Init (void);
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void M_Reinit(void);
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void M_Shutdown(qboolean total);
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void M_Keydown (int key, int unicode);
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void M_Keyup (int key, int unicode);
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void M_Draw (int uimenu);
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void M_ToggleMenu_f (void);
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void M_Menu_Mods_f (void); //used at startup if the current gamedirs look dodgy.
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void M_Menu_Installer (void); //given an embedded manifest, this displays an install menu for said game.
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mpic_t *M_CachePic (char *path);
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void M_Menu_Quit_f (void);
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void M_Menu_Prompt (void (*callback)(void *, int), void *ctx, char *m1, char *m2, char *m3, char *optionyes, char *optionno, char *optioncancel);
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struct menu_s;
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typedef enum {
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mt_childwindow,
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mt_button,
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mt_qbuttonbigfont,
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mt_hexen2buttonbigfont,
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mt_box,
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mt_colouredbox,
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mt_line,
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mt_edit,
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mt_text,
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mt_slider,
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mt_combo,
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mt_bind,
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mt_checkbox,
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mt_picture,
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mt_picturesel,
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mt_menudot,
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mt_menucursor,
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mt_custom
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} menutype_t;
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typedef struct { //must be first of each structure type.
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menutype_t type;
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int posx;
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int posy;
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int width; //total width
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int height; //total height
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int extracollide; // dirty hack to stretch collide box left (the real fix is to have separate collide/render rects)
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const char *tooltip;
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qboolean noselectionsound:1;
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qboolean iszone:1;
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qboolean ishidden:1;
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union menuoption_s *next;
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} menucommon_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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const char *command;
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qboolean rightalign;
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qboolean (*key) (union menuoption_s *option, struct menu_s *, int key);
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} menubutton_t;
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#define MAX_EDIT_LENGTH 256
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typedef struct {
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menucommon_t common;
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int captionwidth;
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const char *caption;
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cvar_t *cvar;
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char text[MAX_EDIT_LENGTH];
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int cursorpos;
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qboolean modified;
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qboolean slim;
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} menuedit_t;
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typedef struct {
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menucommon_t common;
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float min;
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float max;
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float current;
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float smallchange;
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float largechange;
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float vx;
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cvar_t *var;
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int textwidth;
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const char *text;
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} menuslider_t;
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typedef enum {CHK_CHECKED, CHK_TOGGLE} chk_set_t;
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typedef struct menucheck_s {
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menucommon_t common;
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const char *text;
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int textwidth;
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cvar_t *var;
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int bits;
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float value;
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qboolean (*func) (struct menucheck_s *option, struct menu_s *menu, chk_set_t set);
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} menucheck_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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qboolean isred;
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} menutext_t;
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typedef struct menucustom_s {
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menucommon_t common;
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void *dptr;
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int dint;
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void (*draw) (int x, int y, struct menucustom_s *, struct menu_s *);
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qboolean (*key) (struct menucustom_s *, struct menu_s *, int key, unsigned int unicode);
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} menucustom_t;
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typedef struct {
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menucommon_t common;
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char *picturename;
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} menupicture_t;
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typedef struct {
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menucommon_t common;
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int width;
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int height;
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} menubox_t;
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typedef struct {
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menucommon_t common;
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int captionwidth;
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const char *caption;
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const char **options;
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const char **values;
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cvar_t *cvar;
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int numoptions;
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int selectedoption;
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} menucombo_t;
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typedef struct {
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menucommon_t common;
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int captionwidth;
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char *caption;
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char *command;
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} menubind_t;
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typedef union menuoption_s {
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menucommon_t common;
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menubutton_t button;
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menuedit_t edit;
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menucombo_t combo;
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menuslider_t slider;
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menutext_t text;
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menucustom_t custom;
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menupicture_t picture;
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menubox_t box;
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menucheck_t check;
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menubind_t bind;
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} menuoption_t;
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typedef struct menutooltip_s {
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char **lines;
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int rows;
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int columns;
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} menutooltip_t;
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typedef struct menuresel_s //THIS STRUCT MUST BE STATICALLY ALLOCATED.
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{
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int x, y;
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} menuresel_t;
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typedef struct menu_s {
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int xpos;
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int ypos;
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int width;
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int height;
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qboolean dontexpand;
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int numoptions;
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menuresel_t *reselection; //stores some info to restore selection properly.
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qboolean iszone;
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qboolean exclusive;
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void *data; //typecast
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void (*reset) (struct menu_s *); //called after a video mode switch / shader reload.
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void (*remove) (struct menu_s *);
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qboolean (*key) (int key, struct menu_s *); //true if key was handled
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void (*predraw) (struct menu_s *);
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void (*postdraw) (struct menu_s *);
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menuoption_t *options;
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menuoption_t *selecteditem;
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menutooltip_t *tooltip;
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double tooltiptime;
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struct menu_s *child;
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struct menu_s *parent;
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int cursorpos;
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menuoption_t *cursoritem;
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} menu_t;
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menutext_t *MC_AddBufferedText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign, qboolean red);
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menutext_t *MC_AddRedText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign);
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menutext_t *MC_AddWhiteText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign);
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menubind_t *MC_AddBind(menu_t *menu, int cx, int bx, int y, const char *caption, char *command, char *tooltip);
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menubox_t *MC_AddBox(menu_t *menu, int x, int y, int width, int height);
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menupicture_t *MC_AddPicture(menu_t *menu, int x, int y, int width, int height, char *picname);
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menupicture_t *MC_AddSelectablePicture(menu_t *menu, int x, int y, char *picname);
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menupicture_t *MC_AddCenterPicture(menu_t *menu, int y, int height, char *picname);
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menupicture_t *MC_AddCursor(menu_t *menu, menuresel_t *resel, int x, int y);
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menuoption_t *MC_AddCursorSmall(menu_t *menu, menuresel_t *reselection, int x, int y);
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menuslider_t *MC_AddSlider(menu_t *menu, int tx, int sx, int y, const char *text, cvar_t *var, float min, float max, float delta);
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menucheck_t *MC_AddCheckBox(menu_t *menu, int tx, int cx, int y, const char *text, cvar_t *var, int cvarbitmask);
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menucheck_t *MC_AddCheckBoxFunc(menu_t *menu, int tx, int cx, int y, const char *text, qboolean (*func) (menucheck_t *option, menu_t *menu, chk_set_t set), int bits);
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menubutton_t *MC_AddConsoleCommand(menu_t *menu, int lhs, int rhs, int y, const char *text, const char *command);
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menubutton_t *MC_AddConsoleCommandQBigFont(menu_t *menu, int x, int y, const char *text, const char *command);
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mpic_t *QBigFontWorks(void);
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menubutton_t *MC_AddConsoleCommandHexen2BigFont(menu_t *menu, int x, int y, const char *text, const char *command);
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menubutton_t *VARGS MC_AddConsoleCommandf(menu_t *menu, int lhs, int rhs, int y, qboolean rightalign, const char *text, char *command, ...);
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menubutton_t *MC_AddCommand(menu_t *menu, int lhs, int rhs, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int));
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menucombo_t *MC_AddCombo(menu_t *menu, int tx, int cx, int y, const char *caption, const char **ops, int initialvalue);
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menucombo_t *MC_AddCvarCombo(menu_t *menu, int tx, int cx, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
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menuedit_t *MC_AddEdit(menu_t *menu, int cx, int ex, int y, char *text, char *def);
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menuedit_t *MC_AddEditCvar(menu_t *menu, int cx, int ex, int y, char *text, char *name, qboolean slim);
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menucustom_t *MC_AddCustom(menu_t *menu, int x, int y, void *dptr, int dint);
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typedef struct menubulk_s {
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menutype_t type;
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int variant;
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char *text;
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const char *tooltip;
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char *consolecmd; // console command
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cvar_t *cvar; // check box, slider
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int flags; // check box
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qboolean (*func) (struct menucheck_s *option, struct menu_s *menu, chk_set_t set); // check box
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float min; // slider
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float max; // slider
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float delta; // slider
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qboolean rightalign; // text
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qboolean (*command) (union menuoption_s *, struct menu_s *, int); // command
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char *cvarname; // edit cvar
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const char **options; // combo
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const char **values; // cvar combo
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int selectedoption; // other combo
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union menuoption_s **ret; // other combo
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int spacing; // spacing
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} menubulk_t;
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#define MB_CONSOLECMD(text, cmd, tip) {mt_button, 0, text, tip, cmd}
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#define MB_CHECKBOXCVAR(text, cvar, flags) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags}
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#define MB_CHECKBOXCVARTIP(text, cvar, flags, tip) {mt_checkbox, 0, text, tip, NULL, &cvar, flags}
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#define MB_CHECKBOXCVARRETURN(text, cvar, flags, ret) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, (union menuoption_s **)&ret}
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#define MB_CHECKBOXFUNC(text, func, flags, tip) {mt_checkbox, 0, text, tip, NULL, NULL, flags, func}
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#define MB_SLIDER(text, cvar, min, max, delta, tip) {mt_slider, 0, text, tip, NULL, &cvar, 0, NULL, min, max, delta}
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#define MB_TEXT(text, align) {mt_text, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
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#define MB_REDTEXT(text, align) {mt_text, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
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#define MB_CMD(text, cmdfunc, tip) {mt_button, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, cmdfunc}
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#define MB_EDITCVARTIP(text, cvarname, tip) {mt_edit, 0, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVAR(text, cvarname) {mt_edit, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVARSLIM(text, cvarname, tip) {mt_edit, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVARSLIMRETURN(text, cvarname, ret) {mt_edit, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname, NULL, NULL, 0, (union menuoption_s **)&ret}
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#define MB_COMBOCVAR(text, cvar, options, values, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values}
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#define MB_COMBORETURN(text, options, selected, ret, tip) {mt_combo, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, options, NULL, selected, (union menuoption_s **)&ret}
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#define MB_COMBOCVARRETURN(text, cvar, options, values, ret, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values, 0, (union menuoption_s **)&ret}
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#define MB_SPACING(space) {mt_text, 2, NULL, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, NULL, space}
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#define MB_END() {mt_text, -1}
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int MC_AddBulk(struct menu_s *menu, menuresel_t *resel, menubulk_t *bulk, int xstart, int xtextend, int y);
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menu_t *M_Options_Title(int *y, int infosize); /*Create a menu with the default options titlebar*/
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menu_t *M_CreateMenu (int extrasize);
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menu_t *M_CreateMenuInfront (int extrasize);
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void M_AddMenu (menu_t *menu);
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void M_AddMenuFront (menu_t *menu);
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void M_HideMenu (menu_t *menu);
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void M_RemoveMenu (menu_t *menu);
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void M_RemoveAllMenus (qboolean leaveprompts);
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void M_ReloadMenus(void);
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void M_Complex_Key(int key, int unicode);
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void M_Complex_Draw(void);
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void M_Script_Init(void);
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void M_Serverlist_Init(void);
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const char *M_ChooseAutoSave(void);
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void M_Menu_Main_f (void);
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void M_Menu_SinglePlayer_f (void);
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void M_Menu_Load_f (void);
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void M_Menu_Save_f (void);
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void M_Menu_MultiPlayer_f (void);
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void M_Menu_Setup_f (void);
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void M_Menu_Net_f (void);
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void M_Menu_Options_f (void);
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void M_Menu_Keys_f (void);
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void M_Menu_Video_f (void);
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void M_Menu_Help_f (void);
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void M_Menu_Quit_f (void);
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void M_Menu_Preset_f (void);
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void M_Menu_LanConfig_f (void);
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void M_Menu_GameOptions_f (void);
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void M_Menu_Search_f (void);
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void M_Menu_ServerList_f (void);
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/*
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void M_Main_Draw (void);
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void M_SinglePlayer_Draw (void);
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void M_Load_Draw (void);
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void M_Save_Draw (void);
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void M_MultiPlayer_Draw (void);
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void M_Setup_Draw (void);
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void M_Net_Draw (void);
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void M_Options_Draw (void);
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void M_Video_Draw (void);
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void M_Help_Draw (void);
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void M_Quit_Draw (void);
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void M_LanConfig_Draw (void);
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void M_GameOptions_Draw (void);
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void M_Search_Draw (void);
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void M_ServerList_Draw (void);
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void M_Main_Key (int key);
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void M_SinglePlayer_Key (int key);
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void M_Load_Key (int key);
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void M_Save_Key (int key);
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void M_MultiPlayer_Key (int key);
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void M_Setup_Key (int key);
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void M_Net_Key (int key);
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void M_Options_Key (int key);
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void M_Video_Key (int key);
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void M_Help_Key (int key);
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void M_Quit_Key (int key);
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void M_LanConfig_Key (int key);
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void M_GameOptions_Key (int key);
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void M_Search_Key (int key);
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void M_ServerList_Key (int key);
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*/
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//drawing funcs
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void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable);
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void M_DrawCharacter (int cx, int line, unsigned int num);
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void M_Print (int cx, int cy, qbyte *str);
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void M_PrintWhite (int cx, int cy, qbyte *str);
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void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic);
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void M_UnbindCommand (const char *command);
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#else
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//no builtin menu code.
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//stubs
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#define M_Menu_Prompt(cb,ctx,m1,m2,m3,optionyes,optionno,optioncancel) (cb)(ctx,-1)
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#define M_ToggleMenu_f() Cbuf_AddText("togglemenu\n",RESTRICT_LOCAL)
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//#define M_Shutdown(t) MP_Shutdown()
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void M_Init (void);
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void M_Reinit(void);
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void M_Shutdown(qboolean total);
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void M_Keydown (int key, int unicode);
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void M_Keyup (int key, int unicode);
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void M_Draw (int uimenu);
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#endif
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int M_FindKeysForCommand (int bindmap, int pnum, const char *command, int *keylist, int *keymods, int keycount);
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int M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount);
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|
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#ifdef MENU_DAT
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void MP_CvarChanged(cvar_t *var);
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|
qboolean MP_Init (void);
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|
void MP_Shutdown (void);
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|
qboolean MP_Toggle(int mode);
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|
void MP_Draw(void);
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|
void MP_RegisterCvarsAndCmds(void);
|
|
void MP_Keydown(int key, int unicode);
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|
void MP_Keyup(int key, int unicode);
|
|
int MP_BuiltinValid(char *name, int num);
|
|
qboolean MP_ConsoleCommand(char *cmdtext);
|
|
#endif
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|
|
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#define MGT_BAD ~0
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|
#define MGT_QUAKE1 0
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|
#define MGT_HEXEN2 1
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|
#define MGT_QUAKE2 2
|
|
int M_GameType(void);
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