fteqw/engine/client
Spoike 6f539b77fa Support proquake-style loc files too. Hoepfully the heuristics to parse them will be okay...
Uses radial distance from the nearest point on the box, rather than simply the loc point, so QW logs should be unaffected, and the code doesn't really have to care whether its a box or a point.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-15 19:20:33 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h
cl_cam.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
cl_cg.c audio on android is now configurable, hopefully. 2012-10-08 04:36:10 +00:00
cl_demo.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
cl_ents.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
cl_ignore.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
cl_ignore.h
cl_input.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cl_main.c fix -window etc. 2012-12-12 22:16:08 +00:00
cl_master.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
cl_parse.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
cl_plugin.inc Android tweeks 2012-07-05 19:42:36 +00:00
cl_pred.c audio on android is now configurable, hopefully. 2012-10-08 04:36:10 +00:00
cl_screen.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
cl_tent.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
cl_ui.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c Android tweeks 2012-07-05 19:42:36 +00:00
clq3_parse.c r_wireframe. requires cheats. 2012-08-04 01:35:52 +00:00
clq3defs.h
console.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
fragstats.c
image.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
in_generic.c fix multitouch. 2012-12-15 00:25:54 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h
in_raw.h
in_sdl.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
in_win.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
input.h couple of compile fixes. 2012-10-14 11:20:14 +00:00
keys.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
keys.h Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
lhfont.h
m_download.c Small compile fixes. 2012-11-27 06:06:25 +00:00
m_items.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
m_master.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
m_mp3.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
m_multi.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
m_options.c fix for gl_contrast and presets breaking hexen2's particles. 2012-11-27 23:50:58 +00:00
m_script.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
m_single.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
menu.c add yes/no buttons to the quit menu 2012-10-18 10:13:15 +00:00
menu.h couple of fixes for q2 + berkelium. 2012-10-10 22:58:51 +00:00
merged.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c Small compile fixes. 2012-11-27 06:06:25 +00:00
p_classic.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
pr_csqc.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
pr_menu.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
pr_skelobj.c Small compile fixes. 2012-11-27 06:06:25 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quakedef.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
r_2d.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
r_d3.c Android tweeks 2012-07-05 19:42:36 +00:00
r_part.c Gave terrain limited thickness, re-added support for holes with clipping. 2012-07-21 04:43:31 +00:00
r_partset.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
render.h d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
renderer.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h
roq.h
roq_read.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sbar.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
skin.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_al.c Android tweeks 2012-07-05 19:42:36 +00:00
snd_alsa.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_directx.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
snd_dma.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_mix.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c OggVorbis support now turned on (AVAIL_OGGVORBIS) 2012-10-24 02:59:31 +00:00
snd_sdl.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
sound.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
spritegn.h
sys_axfte.cpp added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_linux.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_morphos.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_npfte.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_plugfte.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_plugfte.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_sdl.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_win.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
teamplay.c
textedit.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
view.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
view.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc Trimmed some dead files. 2012-09-30 05:52:03 +00:00
zqtp.c Support proquake-style loc files too. Hoepfully the heuristics to parse them will be okay... 2012-12-15 19:20:33 +00:00