fteqw/engine/gl
Spoike 6ed36fa5a9 Fix shaders forcing lowercase.
Fix saving of infoblobs (larger than 48000 bytes will not be saved).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5477 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-18 13:03:37 +00:00
..
gl_alias.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
gl_backend.c That gl define wasn't defined on windows. 2019-06-17 17:48:42 +00:00
gl_bloom.c
gl_draw.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_draw.h
gl_font.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_heightmap.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
gl_hlmdl.c Fix missing chrome effect. 2019-03-13 02:35:08 +00:00
gl_model.c Added support for MST_PATCH_FIXED=256 for fixed-tessellation patches. 2019-05-23 19:06:04 +00:00
gl_model.h
gl_ngraph.c android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
gl_rlight.c fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
gl_rmain.c Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1). 2019-04-07 16:41:09 +00:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c
gl_shader.c Fix shaders forcing lowercase. 2019-06-18 13:03:37 +00:00
gl_shadow.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
gl_terrain.h Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1). 2019-04-07 16:41:09 +00:00
gl_vidcocoa.m
gl_vidcommon.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_viddroid.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_videgl.c Build config tweaks. 2019-04-16 22:40:05 +00:00
gl_videgl.h
gl_vidlinuxglx.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway. 2019-04-17 19:57:26 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c
gl_warp.c fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
glsupp.h
ltface.c
model_hl.h Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
r_bishaders.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
shader.h Build config tweaks. 2019-04-16 22:40:05 +00:00