fteqw/engine/client
Spoike 6e6a767ba6 fix hitmodel.
allow providing a videomap shader as a cwindow background. because I can.
move all the tenebrae hacks over to only explicitly detected tenebrae progs.
small irc plugin update.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-22 02:59:01 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c
cd_null.c
cd_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
cd_win.c tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
cdaudio.h
cl_cam.c add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps). 2015-08-04 15:16:24 +00:00
cl_cg.c Fix some of my breakages. 2015-07-27 08:21:34 +00:00
cl_demo.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
cl_ents.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
cl_ignore.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
cl_ignore.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
cl_input.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
cl_main.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
cl_master.h implement connectbr command, along with providing best-route info from the server browser. 2015-07-07 02:03:31 +00:00
cl_parse.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
cl_plugin.inc fix hitmodel. 2015-08-22 02:59:01 +00:00
cl_pred.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
cl_screen.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
cl_tent.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
cl_ui.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
clhl_game.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
client.h fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
clq2_cin.c sdl2 support. 2014-02-07 08:38:40 +00:00
clq2_ents.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
clq3_parse.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c fix hitmodel. 2015-08-22 02:59:01 +00:00
fragstats.c fix HOM issue with out-of-world r_projection. also gave 20% speedup. 2015-07-06 14:47:46 +00:00
image.c fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
in_generic.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
in_morphos.c fix colormod 2015-04-14 23:12:17 +00:00
in_morphos.h
in_raw.h
in_sdl.c fix colormod 2015-04-14 23:12:17 +00:00
in_win.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4967 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-08-20 03:58:15 +00:00
input.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
keys.c fix hitmodel. 2015-08-22 02:59:01 +00:00
keys.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
lhfont.h
m_download.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
m_items.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
m_master.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
m_mp3.c fix autoid. 2015-08-14 21:04:00 +00:00
m_multi.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
m_options.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4966 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-08-20 03:32:09 +00:00
m_script.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
m_single.c Fix some issues with emscripten. 2015-08-02 11:36:46 +00:00
menu.c Fix some of my breakages. 2015-07-27 08:21:34 +00:00
menu.h Fix some of my breakages. 2015-07-27 08:21:34 +00:00
merged.h fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
modelgen.h
net_master.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
p_classic.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
p_null.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
p_script.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
pr_clcmd.c fix some d3d8+d3d11 issues. 2d stuff should work a bit better now. 2015-07-31 13:23:32 +00:00
pr_csqc.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
pr_menu.c fix hitmodel. 2015-08-22 02:59:01 +00:00
pr_skelobj.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
q2.ico
q2anorms.h
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
r_2d.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
r_d3.c
r_part.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
r_partset.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
r_partset.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
r_surf.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
render.h fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
renderer.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
renderque.c
renderque.h
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq_read.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sbar.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
sbar.h
screen.h fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
skin.c Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
snd_al.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
snd_alsa.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_directx.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
snd_dma.c fix hitmodel. 2015-08-22 02:59:01 +00:00
snd_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_linux.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_macos.c
snd_mem.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
snd_mix.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
snd_morphos.c
snd_mp3.c
snd_ov.c autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
snd_sdl.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_sndio.c
snd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sound.h Fix some issues with emscripten. 2015-08-02 11:36:46 +00:00
spritegn.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sys_axfte.cpp
sys_droid.c added some cvar descriptions. 2015-06-15 20:11:27 +00:00
sys_linux.c fix vector arrays. 2015-05-16 08:02:05 +00:00
sys_morphos.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_npfte.c
sys_plugfte.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
sys_plugfte.h
sys_sdl.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
sys_win.c implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
valid.c attempt to fix autoid revealing spies in TF. 2015-07-09 18:02:49 +00:00
vid.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4963 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-08-14 02:55:59 +00:00
vid_headless.c fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
view.c fix autoid. 2015-08-14 21:04:00 +00:00
view.h
wad.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
wad.h add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps). 2015-08-04 15:16:24 +00:00
winamp.h
winquake.h fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
winquake.rc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
zqtp.c implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00