..
anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c
cd_null.c
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
cdaudio.h
cl_cam.c
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
cl_cg.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
cl_demo.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_ents.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_ignore.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_ignore.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_input.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
cl_main.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_master.h
implement connectbr command, along with providing best-route info from the server browser.
2015-07-07 02:03:31 +00:00
cl_parse.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_plugin.inc
fix hitmodel.
2015-08-22 02:59:01 +00:00
cl_pred.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_screen.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_tent.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_ui.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
clhl_game.c
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
client.h
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
clq2_cin.c
sdl2 support.
2014-02-07 08:38:40 +00:00
clq2_ents.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
clq3_parse.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
fragstats.c
fix HOM issue with out-of-world r_projection. also gave 20% speedup.
2015-07-06 14:47:46 +00:00
image.c
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
in_generic.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
in_morphos.c
fix colormod
2015-04-14 23:12:17 +00:00
in_morphos.h
in_raw.h
in_sdl.c
fix colormod
2015-04-14 23:12:17 +00:00
in_win.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4967 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-20 03:58:15 +00:00
input.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
keys.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
keys.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
lhfont.h
m_download.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_items.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
m_master.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
m_mp3.c
fix autoid.
2015-08-14 21:04:00 +00:00
m_multi.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_options.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4966 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-20 03:32:09 +00:00
m_script.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
m_single.c
Fix some issues with emscripten.
2015-08-02 11:36:46 +00:00
menu.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
menu.h
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
merged.h
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
modelgen.h
net_master.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
p_classic.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
p_null.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
p_script.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
pr_clcmd.c
fix some d3d8+d3d11 issues. 2d stuff should work a bit better now.
2015-07-31 13:23:32 +00:00
pr_csqc.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
pr_menu.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
pr_skelobj.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
q2.ico
q2anorms.h
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
r_2d.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
r_d3.c
r_part.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
r_partset.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
render.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
renderer.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
renderque.c
renderque.h
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
sbar.h
screen.h
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
skin.c
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
snd_al.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
snd_alsa.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_directx.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
snd_dma.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
snd_droid.c
I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
2014-08-15 02:20:41 +00:00
snd_linux.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_macos.c
snd_mem.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
snd_mix.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
snd_morphos.c
snd_mp3.c
snd_ov.c
autotrack is now over-complicated.
2015-07-30 16:26:15 +00:00
snd_sdl.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_sndio.c
snd_win.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sound.h
Fix some issues with emscripten.
2015-08-02 11:36:46 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
sys_droid.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
sys_linux.c
fix vector arrays.
2015-05-16 08:02:05 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
sys_plugfte.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_plugfte.h
sys_sdl.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_win.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
valid.c
attempt to fix autoid revealing spies in TF.
2015-07-09 18:02:49 +00:00
vid.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-14 02:55:59 +00:00
vid_headless.c
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
view.c
fix autoid.
2015-08-14 21:04:00 +00:00
view.h
wad.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
wad.h
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
winamp.h
winquake.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00