fteqw/engine/gl
Spoike 8d3f45587e Forgot to reload holes, sorry.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4093 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-22 04:30:09 +00:00
..
gl_alias.c console should activate on android 2012-07-20 01:46:05 +00:00
gl_backend.c Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
gl_bloom.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_draw.c console should activate on android 2012-07-20 01:46:05 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
gl_heightmap.c Forgot to reload holes, sorry. 2012-07-22 04:30:09 +00:00
gl_hlmdl.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_model.c more Heightmap fixes. 2012-07-21 05:52:35 +00:00
gl_model.h more Heightmap fixes. 2012-07-21 06:04:44 +00:00
gl_ngraph.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
gl_rlight.c misc fixes, mostly for q3bsp+no pvs. 2012-07-07 05:17:43 +00:00
gl_rmain.c console should activate on android 2012-07-20 01:46:05 +00:00
gl_rmisc.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_rsurf.c Fix 'Building a vbo with too many verticies' error. 2012-07-07 02:52:39 +00:00
gl_screen.c Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
gl_shader.c Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
gl_shadow.c console should activate on android 2012-07-20 01:46:05 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_viddroid.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c fix the linux-specific input/csqc weirdness that gb reported 2012-07-21 05:21:06 +00:00
gl_vidmacos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c Gave terrain limited thickness, re-added support for holes with clipping. 2012-07-21 04:43:31 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c fixed up player lerping. 2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h console should activate on android 2012-07-20 01:46:05 +00:00
glsupp.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
ltface.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h console should activate on android 2012-07-20 01:46:05 +00:00
shader.h compile fixes. 2012-07-15 04:52:57 +00:00