fteqw/engine
Molgrum 6b331fb404 You forgot a newline here :)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-22 20:23:02 +00:00
..
client fixed up rcon a bit more, fixed merge build 2007-08-22 16:52:13 +00:00
common You forgot a newline here :) 2007-08-22 20:23:02 +00:00
d3d Made D3D compile, check this and rearrange however you like. Removed "gammaworks", copied GL_RoundDimensions and modded it for D3D (ugly, fix this), removed GetPalette and D_FlushCaches from vid_d3d9.c since it's already declared in vid_d3d.c, inserted vid_gamma (and I have no idea what this is good for, it seems it could just as well be a #define). 2007-08-20 02:23:53 +00:00
d3d9 Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code. 2007-08-21 18:42:42 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 Sweeped away the Q3 build targets since these are equal to the non-minimal targets. 2007-08-18 00:38:39 +00:00
ftequake PLEASE let the commits be over... :/ 2007-05-25 23:19:30 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl MAJOR MAJOR MAJOR cleanup in renderer.c, see if you like it. Added gl_loadmd3 and gl_loadmd2 cvars, set to 1 as default for consistency. 2007-08-21 22:41:15 +00:00
http Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
libs fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
partcfgs cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
qclib Fix an error here that I caused. 2007-08-08 14:50:53 +00:00
server Moved declaration of COM_FileSize to common.h to fix warnings. Fixed one GCC warning in pr_cmds.c, added one ifdef in gl_alias.c 2007-08-18 02:46:10 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
sw Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
BSDmakefile I'm not really with it today. 2005-04-18 18:33:44 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
makeconfig.sh Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
Makefile Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.