fteqw/engine
Spoike 6aeb900e90 Fix juddery mvds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4504 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-19 10:28:06 +00:00
..
botlib reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
client fix non-windows ports. 2013-10-09 01:00:24 +00:00
common fix non-windows ports. 2013-10-09 01:00:24 +00:00
d3d fix some non-gl builds. 2013-10-08 16:13:18 +00:00
dotnet2003
dotnet2005 log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
dotnet2008
dotnet2010
droid compile fix. 2013-07-28 00:48:14 +00:00
ftequake
gas2masm
gl fix black skies bug. 2013-10-09 00:16:08 +00:00
http log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
libs
nacl nacl has a chance of compiling again now. 2013-08-06 10:48:51 +00:00
npfte
partcfgs
qclib log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
server Fix juddery mvds. 2013-10-19 10:28:06 +00:00
setup
shaders log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
sw slightly better doom3 compat 2013-07-29 17:36:44 +00:00
web webgl tweaks, in an attempt to get more friendly crashes. 2013-08-21 07:41:33 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile favour mingw64 toolchain over the older mingw32 toolchain, because the headers associated with the toolchain are more up to date. 2013-10-08 16:49:42 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.