..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix some non-windows builds.
2013-10-08 16:31:53 +00:00
cd_null.c
fix non-windows ports.
2013-10-09 00:16:32 +00:00
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
cdaudio.h
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
cl_cam.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
cl_cg.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
cl_demo.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
cl_ents.c
tweak teaminfo a little.
2015-06-30 14:05:45 +00:00
cl_ignore.c
made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.
2013-10-29 17:38:22 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
2015-06-29 23:46:31 +00:00
cl_main.c
fixed over-prediction issue. added two new cvars to control prediction nudging of other players.
2015-06-28 03:43:10 +00:00
cl_master.h
fixed over-prediction issue. added two new cvars to control prediction nudging of other players.
2015-06-28 03:43:10 +00:00
cl_parse.c
wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
2015-06-29 23:46:31 +00:00
cl_plugin.inc
tweak teaminfo a little.
2015-06-30 14:05:45 +00:00
cl_pred.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
cl_screen.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
cl_tent.c
rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
2015-06-22 11:49:15 +00:00
cl_ui.c
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
clhl_game.c
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
client.h
wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
2015-06-29 23:46:31 +00:00
clq2_cin.c
sdl2 support.
2014-02-07 08:38:40 +00:00
clq2_ents.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
clq3_parse.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
fragstats.c
rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
2015-06-22 11:49:15 +00:00
image.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
in_generic.c
fix vector arrays.
2015-05-16 08:02:05 +00:00
in_morphos.c
fix colormod
2015-04-14 23:12:17 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
fix colormod
2015-04-14 23:12:17 +00:00
in_win.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
input.h
fix colormod
2015-04-14 23:12:17 +00:00
keys.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
keys.h
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
rework server browser slightly.
2015-06-18 22:11:30 +00:00
m_items.c
rework server browser slightly.
2015-06-18 22:11:30 +00:00
m_master.c
fixed over-prediction issue. added two new cvars to control prediction nudging of other players.
2015-06-28 03:43:10 +00:00
m_mp3.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
m_multi.c
fix qcc typeinfo limit.
2015-06-16 23:53:58 +00:00
m_options.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
m_script.c
update qccgui debugging to show current values on mouse-over, for more friendly debugging.
2015-01-02 05:20:56 +00:00
m_single.c
fix qcc typeinfo limit.
2015-06-16 23:53:58 +00:00
menu.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
menu.h
rework server browser slightly.
2015-06-18 22:11:30 +00:00
merged.h
try to fix entertimes.
2015-06-24 17:59:57 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
fixed over-prediction issue. added two new cvars to control prediction nudging of other players.
2015-06-28 03:43:10 +00:00
p_classic.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
p_null.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
p_script.c
fix qcc typeinfo limit.
2015-06-16 23:53:58 +00:00
pr_clcmd.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
pr_csqc.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
pr_menu.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
pr_skelobj.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
fix colormod
2015-04-14 23:12:17 +00:00
r_2d.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
r_d3.c
slightly better doom3 compat
2013-07-29 17:36:44 +00:00
r_part.c
fixed over-prediction issue. added two new cvars to control prediction nudging of other players.
2015-06-28 03:43:10 +00:00
r_partset.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
finally fix fbsp lightgrid.
2015-06-28 00:42:00 +00:00
render.h
try to fix entertimes.
2015-06-24 17:59:57 +00:00
renderer.c
rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
2015-06-22 11:49:15 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
sbar.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
screen.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4900 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 09:34:55 +00:00
skin.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4879 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-03 15:21:24 +00:00
snd_al.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_alsa.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_directx.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
snd_dma.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
snd_droid.c
I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
2014-08-15 02:20:41 +00:00
snd_linux.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 23:11:26 +00:00
snd_mix.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
snd_sdl.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sound.h
fix colormod
2015-04-14 23:12:17 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
sys_linux.c
fix vector arrays.
2015-05-16 08:02:05 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_win.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
valid.c
tweak teaminfo a little.
2015-06-30 14:05:45 +00:00
vid.h
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
vid_headless.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
view.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
fix colormod
2015-04-14 23:12:17 +00:00
wad.h
fix colormod
2015-04-14 23:12:17 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
tweak teaminfo a little.
2015-06-30 14:05:45 +00:00