.. |
bothdefs.h
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add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
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2015-08-04 15:16:24 +00:00 |
bspfile.h
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finally implement stat_matchstarttime iiuc.
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2015-03-05 22:14:21 +00:00 |
cmd.c
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
cmd.h
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wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
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2015-06-29 23:46:31 +00:00 |
com_mesh.c
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fix hitmodel.
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2015-08-22 02:59:01 +00:00 |
com_mesh.h
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try to fix entertimes.
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2015-06-24 17:59:57 +00:00 |
com_phys_bullet.cpp
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
com_phys_ode.c
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fix gameclock in mvds.
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2015-08-07 17:49:49 +00:00 |
common.c
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added a -plugwrapper argument, so that libcef can be a little more efficient with regards to new processes, at least in terms of quake resources eaten in subprocesses that will not be running quake.
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2015-08-24 03:54:39 +00:00 |
common.h
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
console.h
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fix hitmodel.
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2015-08-22 02:59:01 +00:00 |
crc.c
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
crc.h
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
cvar.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
cvar.h
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after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
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2015-04-21 04:12:00 +00:00 |
fs.c
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
fs.h
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fix autotrack issues.
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2015-06-14 01:28:01 +00:00 |
fs_pak.c
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fix autotrack issues.
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2015-06-14 01:28:01 +00:00 |
fs_stdio.c
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
fs_win32.c
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make sure the capture command doesn't switch between gamedirs while capturing.
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2015-06-04 06:15:14 +00:00 |
fs_xz.c
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hack some sort of hdr in there, because we can. I'm sure it could be improved.
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2015-04-27 12:51:42 +00:00 |
fs_zip.c
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fix vector arrays.
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2015-05-16 08:02:05 +00:00 |
gl_q2bsp.c
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
huff.c
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added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
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2014-05-10 13:42:13 +00:00 |
log.c
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after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
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2015-04-21 04:12:00 +00:00 |
mathlib.c
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
mathlib.h
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
md4.c
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Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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2011-07-30 14:14:56 +00:00 |
net.h
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
net_chan.c
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
net_ice.c
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fix hitmodel.
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2015-08-22 02:59:01 +00:00 |
net_ssl_gnutls.c
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small fix
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2015-01-07 13:47:35 +00:00 |
net_ssl_winsspi.c
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
net_wins.c
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
netinc.h
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fix recent prediction issue.
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2014-07-02 03:20:40 +00:00 |
particles.h
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
plugin.c
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
pmove.c
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
pmove.h
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fix issue with more submodels than the precache model limit. bump model precache limit.
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2014-09-17 03:04:08 +00:00 |
pmovetst.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
pr_bgcmd.c
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
pr_common.h
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
protocol.h
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fix playdemo not working straight after record.
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2015-08-20 03:17:47 +00:00 |
q1bsp.c
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fix HOM issue with out-of-world r_projection. also gave 20% speedup.
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2015-07-06 14:47:46 +00:00 |
q2pmove.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
q3common.c
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make sure the capture command doesn't switch between gamedirs while capturing.
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2015-06-04 06:15:14 +00:00 |
qvm.c
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add geometry shader support. because why not.
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2015-07-01 23:15:25 +00:00 |
sha1.c
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
sys.h
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fix autotrack issues.
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2015-06-14 01:28:01 +00:00 |
sys_linux_threads.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4897 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2015-06-14 01:44:54 +00:00 |
sys_win_threads.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4973 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2015-08-24 16:02:31 +00:00 |
translate.c
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reworked the shader system slightly.
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2015-05-03 19:57:46 +00:00 |
translate.h
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sdl2 support.
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2014-02-07 08:38:40 +00:00 |
ui_public.h
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
vm.h
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
world.h
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Fix some of my breakages.
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2015-07-27 08:21:34 +00:00 |
zone.c
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Reworked client support for DPP5+. less code now, its much more graceful.
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2015-07-26 10:56:18 +00:00 |
zone.h
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fix colormod
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2015-04-14 23:12:17 +00:00 |