mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
1fcba85e20
attempt to use wad/*.png for hud images too (ezquake compat). image_list can now be used to show the filename the texture loader actually picked (including which package its from). reworked loading screens a little. hopefully this should give qc a better chance of working with them. added invert mouse pitch option to menusys menus, a couple of other tweaks too. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5049 fc73d0e0-1445-4013-8a0c-d673dee63da5
99 lines
4.5 KiB
C++
99 lines
4.5 KiB
C++
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.float skinobject;
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class mitem_playerpreview : mitem_spinnymodel
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{
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virtual void(vector pos) item_draw =
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{
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//if you wanted to get more advanced, you could use q3 skins here.
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if (cvar("noskins"))
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setcustomskin(self, "", sprintf("q1upper \"%s\"\nq1lower \"%s\"\n\n", cvar_string("topcolor"), cvar_string("bottomcolor")));
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else if (cvar_string("cl_teamskin") != "")
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setcustomskin(self, "", sprintf("q1upper \"%s\"\nq1lower \"%s\"\nqwskin \"%s\"\n", cvar_string("topcolor"), cvar_string("bottomcolor"), cvar_string("cl_teamskin")));
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else
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setcustomskin(self, "", sprintf("q1upper \"%s\"\nq1lower \"%s\"\nqwskin \"%s\"\n", cvar_string("topcolor"), cvar_string("bottomcolor"), cvar_string("skin")));
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super::item_draw(pos);
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};
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};
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static string() skinopts =
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{
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string opts = "";
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float s = search_begin("skins/*.pcx", TRUE, TRUE);
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if (s < 0)
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return opts;
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float n = search_getsize(s);
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for (float i = 0; i < n; i++)
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{
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string f = substring(search_getfilename(s, i), 6, -5);
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opts = strcat(opts, "\"", f, "\" \"", f, "\" ");
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}
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return opts;
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};
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var float autocvar_m_pitch = 0.022;
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class options_basic : mitem_exmenu
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{
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virtual string(string key) get =
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{
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if (key == "m_pitchsign")
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return (autocvar_m_pitch<0)?"1":"0";
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return super::get(key);
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};
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virtual void(string key, string newval) set =
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{
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if (key == "m_pitchsign")
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{
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float invert;
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if (stof(newval))
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invert = autocvar_m_pitch > 0;
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else
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invert = autocvar_m_pitch < 0;
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if (invert)
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cvar_set("m_pitch", ftos(-autocvar_m_pitch));
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}
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else
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super::set(key, newval);
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};
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};
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nonstatic void(mitem_desktop desktop) M_Options_Basic =
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{
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mitem_exmenu m;
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m = spawn(options_basic, item_text:_("Basic Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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float h = 200 * 0.5;
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-160-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
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//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160, -h], [160, h*2]);
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float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
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float pos = 0;
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fr.add(menuitemeditt_spawn(_("Player Name"), dp("_cl_name", "name"), '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemeditt_spawn(_("Player Team"), "team", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcombo_spawn(_("Player Skin"), "skin", '280 8', skinopts()), fl, [0, pos], [0, 8]); pos += 8;
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if (assumefalsecheckcommand("topcolor"))
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fr.add(menuitemcolour_spawn(_("Upper Colour"), "topcolor", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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if (assumefalsecheckcommand("bottomcolor"))
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fr.add(menuitemcolour_spawn(_("Lower Colour"), "bottomcolor", '280 8'), fl, [0, pos], [0, 8]); pos += 8; /*aka: arse colour*/
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pos += 8;
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fr.add(menuitemcheck_spawn (_("Invert Mouse"), "m_pitchsign", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Sensitivity"), "sensitivity", '3 20 1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Fov"), "fov", '80 130 5', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Gamma"), dp("v_gamma", "gamma"), '0.4 1.3 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Contrast"), dp("v_contrast", "contrast"), '0.8 1.8 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Brightness"), dp("v_brightness", "brightness"),'0.0 0.5 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Crosshair"), "crosshair", '0.0 19 1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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m.add(spawn (mitem_playerpreview, item_text: "progs/player.mdl", firstframe:0, framecount:6, shootframe:119, shootframes:6), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-200, 12*-16/2], [-40, 12*16/2]);
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addmenuback(m);
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};
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