fteqw/engine/server
2007-10-08 12:23:55 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c s/thier/their 2007-10-05 17:43:26 +00:00
pr_cmds.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
pr_q1qvm.c improved q1qvm support - now runs on 64bit servers with 32bit qvm 2007-09-03 22:37:13 +00:00
progdefs.h Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too 2007-09-02 19:55:17 +00:00
progs.h improved q1qvm support - now runs on 64bit servers with 32bit qvm 2007-09-03 22:37:13 +00:00
q2game.h Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c warning cleanup 2006-04-16 03:55:55 +00:00
server.h The usual errors and warnings. 2007-10-02 15:25:26 +00:00
sv_ccmds.c Fixed a harmless Valgrind hit. (I think. I don't actually remember this change :) 2007-09-22 19:29:24 +00:00
sv_chat.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too 2007-09-02 19:55:17 +00:00
sv_init.c I broke this with non-qvm mods when I added qvm support. So, this is the fix. 2007-09-13 15:32:23 +00:00
sv_main.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too 2007-09-02 19:55:17 +00:00
sv_mvd.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c A better botclient movement code, hopefully fully operational this time. 2007-10-08 12:23:55 +00:00
sv_rankin.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
sv_send.c Fixing Molgrum's QTV problems, part two. 2007-09-10 14:55:36 +00:00
sv_sys_unix.c Fixed bot support. 2007-10-02 15:17:22 +00:00
sv_sys_win.c Fixed bot support. 2007-10-02 15:17:22 +00:00
sv_user.c A better botclient movement code, hopefully fully operational this time. 2007-10-08 12:23:55 +00:00
svmodel.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
svq2_ents.c Makes Q2 with high visible entity counts more robust. 2006-04-09 02:04:40 +00:00
svq2_game.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
svq3_game.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
world.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00