mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
432bc96456
HTTP client code now tracks the reason for failure better (so we can distinguish between dns, no response, disconnects, and tls cert issues). Downloads menu shows reasons for failure for its various sources. make hexen2's +infoplaque button work even when tab isn't held! Yes! usability! who'd a thought it? Try to clean up some client-only build issues. Added 'librequake' as a recognised game name (mostly so that we can reuse the quake-specific engine compat settings. .map support now supports patches enough to query+create(+network)+select them. Collisions are basically defective though. qcc: Remove char as default keyword. qcc: Fix some recent regressions. sv: Add 'sv_protocol csqc' setting to force csqc protocols on clients that disabled handshakes, for mods that NEED csqc support. other options include 'fte1' and 'fte2', if you want to force extra stuff. Engines that don't support the selected protocols will crash out so only set these if your mod/map always requires it. sv: default to qw physics whenever a mod defines the SV_RunClientCommand, even if its an nq mod. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5775 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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ftpclient.c | ||
ftpserver.c | ||
httpclient.c | ||
httpserver.c | ||
iweb.h | ||
iwebiface.c | ||
webgen.c |