.. |
botlib.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
net_preparse.c
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Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
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2020-09-08 05:11:09 +00:00 |
pr_cmds.c
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Check to make sure we don't send lightstyle updates to unsuspecting fake-clients/bots
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2021-01-04 13:44:42 +00:00 |
pr_lua.c
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Some misc fixes, mostly win32/msvc focused.
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2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
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Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime).
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2020-06-27 19:32:49 +00:00 |
progdefs.h
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Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
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2020-09-08 05:11:09 +00:00 |
progs.h
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try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
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2020-11-04 10:19:30 +00:00 |
q2game.h
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
q3g_public.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
savegame.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
server.h
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try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
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2020-11-04 10:19:30 +00:00 |
sqlite3.h
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
sv_chat.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
sv_cluster.c
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
sv_demo.c
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
sv_ents.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
sv_init.c
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Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
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2020-09-08 05:11:09 +00:00 |
sv_main.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
sv_master.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_move.c
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export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
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2021-01-02 10:13:59 +00:00 |
sv_mvd.c
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Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
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2020-09-08 05:11:09 +00:00 |
sv_nchan.c
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qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
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2020-09-29 07:09:01 +00:00 |
sv_phys.c
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movetype_follow was not respecting r_meshpitch.
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2021-01-11 07:09:50 +00:00 |
sv_rankin.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
sv_send.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
sv_sql.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sql.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
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try to fix common-symbol conflicts in windows builds.
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2020-08-13 08:39:48 +00:00 |
sv_sys_win.c
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Better compat with mvdsv
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2019-03-23 07:06:37 +00:00 |
sv_user.c
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Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
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2020-10-06 03:17:28 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svhl_phys.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svhl_world.c
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
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2017-02-27 09:34:35 +00:00 |
svq2_ents.c
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implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
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2017-06-21 01:24:25 +00:00 |
svq2_game.c
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Try to fix up some qcc inline logic to no longer result in so many offset_0 values.
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2020-08-15 04:31:27 +00:00 |
svq3_game.c
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Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
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2020-03-07 09:00:40 +00:00 |
world.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |