mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 15:41:49 +00:00
2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
1432 lines
41 KiB
C
1432 lines
41 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// client.h
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#include "particles.h"
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typedef struct
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{
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char name[64];
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int width;
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int height;
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//for hardware 32bit texture overrides
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texnums_t textures;
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qboolean failedload; // the name isn't a valid skin
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void *skindata;
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} skin_t;
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// player_state_t is the information needed by a player entity
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// to do move prediction and to generate a drawable entity
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typedef struct
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{
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int messagenum; // all player's won't be updated each frame
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double state_time; // not the same as the packet time,
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// because player commands come asyncronously
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usercmd_t command; // last command for prediction
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vec3_t origin;
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vec3_t predorigin; // pre-predicted pos
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vec3_t viewangles; // only for demos, not from server
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vec3_t velocity;
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int weaponframe;
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unsigned int modelindex;
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int frame;
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int skinnum;
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int effects;
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#ifdef PEXT_SCALE
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float scale;
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#endif
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qbyte colourmod[3];
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qbyte alpha;
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#ifdef PEXT_FATNESS
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float fatness;
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#endif
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int flags; // dead, gib, etc
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int pm_type;
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float waterjumptime;
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qboolean onground;
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qboolean jump_held;
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int jump_msec; // hack for fixing bunny-hop flickering on non-ZQuake servers
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vec3_t szmins, szmaxs;
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vec3_t gravitydir;
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float lerpstarttime;
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int oldframe;
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} player_state_t;
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#if defined(Q2CLIENT) || defined(Q2SERVER)
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typedef enum
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{
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// can accelerate and turn
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Q2PM_NORMAL,
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Q2PM_SPECTATOR,
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// no acceleration or turning
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Q2PM_DEAD,
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Q2PM_GIB, // different bounding box
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Q2PM_FREEZE
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} q2pmtype_t;
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typedef struct
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{ //shared with q2 dll
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q2pmtype_t pm_type;
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short origin[3]; // 12.3
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short velocity[3]; // 12.3
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qbyte pm_flags; // ducked, jump_held, etc
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qbyte pm_time; // each unit = 8 ms
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short gravity;
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short delta_angles[3]; // add to command angles to get view direction
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// changed by spawns, rotating objects, and teleporters
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} q2pmove_state_t;
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typedef struct
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{ //shared with q2 dll
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q2pmove_state_t pmove; // for prediction
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// these fields do not need to be communicated bit-precise
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vec3_t viewangles; // for fixed views
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vec3_t viewoffset; // add to pmovestate->origin
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vec3_t kick_angles; // add to view direction to get render angles
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// set by weapon kicks, pain effects, etc
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vec3_t gunangles;
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vec3_t gunoffset;
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int gunindex;
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int gunframe;
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float blend[4]; // rgba full screen effect
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float fov; // horizontal field of view
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int rdflags; // refdef flags
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short stats[Q2MAX_STATS]; // fast status bar updates
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} q2player_state_t;
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#endif
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typedef struct colourised_s {
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char name[64];
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unsigned int topcolour;
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unsigned int bottomcolour;
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char skin[64];
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struct colourised_s *next;
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} colourised_t;
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#define MAX_SCOREBOARDNAME 64
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#define MAX_DISPLAYEDNAME 16
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typedef struct player_info_s
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{
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int userid;
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char userinfo[EXTENDED_INFO_STRING];
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char teamstatus[128];
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float teamstatustime;
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// scoreboard information
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char name[MAX_SCOREBOARDNAME];
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char team[MAX_INFO_KEY];
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float entertime;
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int frags;
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int ping;
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qbyte pl;
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qboolean ignored;
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qboolean vignored;
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colourised_t *colourised;
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// skin information
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unsigned int rtopcolor; //real, according to their userinfo
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unsigned int rbottomcolor;
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unsigned int ttopcolor; //team, according to colour forcing
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unsigned int tbottomcolor;
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int spectator;
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skin_t *skin;
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struct model_s *model;
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// unsigned short vweapindex;
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unsigned char h2playerclass;
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int prevcount;
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int stats[MAX_CL_STATS];
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int statsf[MAX_CL_STATS];
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} player_info_t;
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typedef struct
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{
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double senttime; // time cmd was sent off
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float latency; // the time the packet was acked. -1=choked, -2=dropped, -3=never sent, -4=reply came back invalid
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// generated on client side
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usercmd_t cmd[MAX_SPLITS]; // cmd that generated the frame
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int cmd_sequence; //the outgoing move sequence. if not equal to expected, that index was stale and is no longer valid
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int server_message_num; //the inbound frame that was valid when this command was generated
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int server_time;
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int client_time;
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} outframe_t;
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typedef struct
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{
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//this is the sequence we requested for this frame.
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int delta_sequence; // sequence number to delta from, -1 = full update
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// received from server
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int frameid; //the sequence number of the frame, so we can easily detect which frames are valid without poking all in advance, etc
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int ackframe; //the outgoing sequence this frame acked (for prediction backlerping).
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double receivedtime; // time message was received, or -1
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player_state_t playerstate[MAX_CLIENTS+MAX_SPLITS]; // message received that reflects performing
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// the usercmd
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packet_entities_t packet_entities;
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qboolean invalid; // true if the packet_entities delta was invalid
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} inframe_t;
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#ifdef Q2CLIENT
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typedef struct
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{
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qboolean valid; // cleared if delta parsing was invalid
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int serverframe;
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int servertime; // server time the message is valid for (in msec)
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int deltaframe;
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qbyte areabits[MAX_Q2MAP_AREAS/8]; // portalarea visibility bits
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q2player_state_t playerstate;
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int num_entities;
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int parse_entities; // non-masked index into cl_parse_entities array
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} q2frame_t;
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#endif
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typedef struct
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{
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int destcolor[3];
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float percent; // 0-256
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} cshift_t;
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#define CSHIFT_CONTENTS 0
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#define CSHIFT_DAMAGE 1
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#define CSHIFT_BONUS 2
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#define CSHIFT_POWERUP 3
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#define CSHIFT_SERVER 4
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#define NUM_CSHIFTS 5
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//
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// client_state_t should hold all pieces of the client state
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//
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//the light array works thusly:
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//dlights are allocated DL_LAST downwards to 0, static wlights are allocated DL_LAST+1 to MAX_RTLIGHTS.
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//thus to clear the dlights but not rtlights, set the first light to RTL_FIRST
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#define DL_LAST (sizeof(unsigned int)*8-1)
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#define RTL_FIRST (sizeof(unsigned int)*8)
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#define LFLAG_NORMALMODE (1<<0) /*ppl with r_shadow_realtime_dlight*/
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#define LFLAG_REALTIMEMODE (1<<1) /*ppl with r_shadow_realtime_world*/
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#define LFLAG_LIGHTMAP (1<<2)
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#define LFLAG_FLASHBLEND (1<<3)
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#define LFLAG_NOSHADOWS (1<<8)
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#define LFLAG_SHADOWMAP (1<<9)
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#define LFLAG_CREPUSCULAR (1<<10)
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#define LFLAG_DYNAMIC (LFLAG_LIGHTMAP | LFLAG_FLASHBLEND | LFLAG_NORMALMODE | LFLAG_REALTIMEMODE)
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typedef struct dlight_s
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{
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int key; // so entities can reuse same entry
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vec3_t origin;
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vec3_t axis[3];
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float radius;
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float die; // stop lighting after this time
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float decay; // drop this each second
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float minlight; // don't add when contributing less
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float color[3];
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float channelfade[3];
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#ifdef RTLIGHTS
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vec3_t lightcolourscales; //ambient, diffuse, specular
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#endif
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float corona;
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float coronascale;
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unsigned int flags;
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char cubemapname[64];
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//the following are used for rendering (client code should clear on create)
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qboolean rebuildcache;
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struct shadowmesh_s *worldshadowmesh;
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texid_t cubetexture;
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struct {
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float updatetime;
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} face [6];
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int style; //multiply by style values if > 0
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float fov; //spotlight
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struct dlight_s *next;
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} dlight_t;
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typedef struct
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{
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int length;
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char map[MAX_STYLESTRING];
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int colour;
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} lightstyle_t;
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#define MAX_EFRAGS 512
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#define MAX_DEMOS 8
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#define MAX_DEMONAME 16
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typedef enum {
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ca_disconnected, // full screen console with no connection
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ca_demostart, // starting up a demo
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ca_connected, // netchan_t established, waiting for svc_serverdata
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ca_onserver, // processing data lists, donwloading, etc
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ca_active // everything is in, so frames can be rendered
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} cactive_t;
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typedef enum {
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dl_none,
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dl_model,
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dl_sound,
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dl_skin,
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dl_wad,
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dl_single,
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dl_singlestuffed
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} dltype_t; // download type
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//
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// the client_static_t structure is persistant through an arbitrary number
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// of server connections
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//
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typedef struct
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{
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// connection information
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cactive_t state;
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/*Specifies which protocol family we're speaking*/
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enum {
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CP_UNKNOWN,
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CP_QUAKEWORLD,
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CP_NETQUAKE,
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CP_QUAKE2,
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CP_QUAKE3,
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CP_PLUGIN
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} protocol;
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/*QuakeWorld protocol flags*/
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#ifdef PROTOCOLEXTENSIONS
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unsigned long fteprotocolextensions;
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unsigned long fteprotocolextensions2;
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#endif
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unsigned long z_ext;
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/*NQ Protocol flags*/
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enum
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{
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CPNQ_ID,
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CPNQ_PROQUAKE3_4,
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CPNQ_FITZ666, /*and rmqe999 protocol*/
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CPNQ_DP5,
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CPNQ_DP6,
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CPNQ_DP7
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} protocol_nq;
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#define CPNQ_IS_DP (cls.protocol_nq >= CPNQ_DP5)
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qboolean resendinfo;
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qboolean findtrack;
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int framecount;
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int realip_ident;
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netadr_t realserverip;
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// network stuff
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netchan_t netchan;
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float lastarbiatarypackettime; //used to mark when packets were sent to prevent mvdsv servers from causing us to disconnect.
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// private userinfo for sending to masterless servers
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char userinfo[MAX_SPLITS][EXTENDED_INFO_STRING];
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char servername[MAX_OSPATH]; // name of server from original connect
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int qport;
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struct ftenet_connections_s *sockets;
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enum {DL_NONE, DL_QW, DL_QWCHUNKS, DL_Q3, DL_DARKPLACES, DL_QWPENDING, DL_HTTP, DL_FTP} downloadmethod;
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vfsfile_t *downloadqw; // file transfer from server
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char downloadtempname[MAX_OSPATH]; //file its currently writing to.
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char downloadlocalname[MAX_OSPATH]; //file its going to be renamed to.
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char downloadremotename[MAX_OSPATH]; //file its coming from.
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float downloadpercent; //for progress indicator.
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int downloadchunknum; //for QW downloads only.
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float downloadstarttime; //for speed info
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unsigned int downloadedbytes; //number of bytes downloaded, for progress/speed info
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// demo loop control
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int demonum; // -1 = don't play demos
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char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
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// demo recording info must be here, because record is started before
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// entering a map (and clearing client_state_t)
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int demorecording; //1=QW, 2=NQ
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vfsfile_t *demooutfile;
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enum{DPB_NONE,DPB_QUAKEWORLD,DPB_MVD,DPB_EZTV,
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#ifdef NQPROT
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DPB_NETQUAKE,
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#endif
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#ifdef Q2CLIENT
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DPB_QUAKE2
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#endif
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} demoplayback;
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qboolean demoseeking;
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float demoseektime;
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qboolean timedemo;
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vfsfile_t *demoinfile;
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struct dl_download *demoindownload;
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float td_lastframe; // to meter out one message a frame
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int td_startframe; // host_framecount at start
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float td_starttime; // realtime at second frame of timedemo
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int challenge;
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float latency; // rolling average
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qboolean allow_anyparticles;
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qboolean allow_lightmapgamma;
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qboolean allow_rearview;
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qboolean allow_skyboxes;
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qboolean allow_mirrors;
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qboolean allow_watervis;
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float allow_fbskins; //fraction of allowance
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qboolean allow_postproc;
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qboolean allow_cheats;
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qboolean allow_semicheats; //defaults to true, but this allows a server to enforce a strict ruleset (smackdown type rules).
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float maxfps; //server capped
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int deathmatch;
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#ifdef NQPROT
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int signon;
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#endif
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int language;
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colourised_t *colourised;
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} client_static_t;
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extern client_static_t cls;
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typedef struct downloadlist_s {
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char rname[128];
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char localname[128];
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unsigned int size;
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unsigned int flags;
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#define DLLF_VERBOSE 1 //tell the user that its downloading
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#define DLLF_REQUIRED 2 //means that it won't load models etc until its downloaded (ie: requiredownloads 0 makes no difference)
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#define DLLF_OVERWRITE 4 //overwrite it even if it already exists
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#define DLLF_SIZEUNKNOWN 8 //download's size isn't known
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#define DLLF_IGNOREFAILED 16 //
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#define DLLF_NONGAME 32 //means the requested download filename+localname is gamedir explicit (so id1/foo.txt is distinct from qw/foo.txt)
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#define DLLF_TEMPORARY 64 //download it, but don't actually save it (DLLF_OVERWRITE doesn't actually overwrite, but does ignore any local files)
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struct downloadlist_s *next;
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} downloadlist_t;
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typedef struct {
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//current persistant state
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trailstate_t *trailstate; //when to next throw out a trail
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trailstate_t *emitstate; //when to next emit
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//current origin
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vec3_t origin; //current render position
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vec3_t angles;
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//previous rendering frame (for trails)
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vec3_t lastorigin;
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qboolean isnew;
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qboolean isplayer;
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//intermediate values for frame lerping
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float framelerpdeltatime;
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float newframestarttime;
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int newframe;
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float oldframestarttime;
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int oldframe;
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//intermediate values for origin lerping of stepping things
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float orglerpdeltatime;
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float orglerpstarttime;
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vec3_t neworigin; /*origin that we're lerping towards*/
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vec3_t oldorigin; /*origin that we're lerping away from*/
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vec3_t newangle;
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|
vec3_t oldangle;
|
|
|
|
//for further info
|
|
int skeletalobject;
|
|
int sequence; /*so csqc code knows that the ent is still valid*/
|
|
entity_state_t *entstate;
|
|
} lerpents_t;
|
|
|
|
//state associated with each player 'seat' (one for each splitscreen client)
|
|
//note that this doesn't include networking inputlog info.
|
|
struct playerview_s
|
|
{
|
|
int playernum; //cl.players index for this player.
|
|
qboolean nolocalplayer; //inhibit use of qw-style players, predict based on entities.
|
|
#ifdef PEXT_SETVIEW
|
|
int viewentity; //view is attached to this entity.
|
|
#endif
|
|
|
|
// information for local display
|
|
int stats[MAX_CL_STATS]; // health, etc
|
|
float statsf[MAX_CL_STATS]; // health, etc
|
|
char *statsstr[MAX_CL_STATS]; // health, etc
|
|
float item_gettime[32]; // cl.time of aquiring item, for blinking
|
|
float faceanimtime; // use anim frame if cl.time < this
|
|
int sb_hexen2_cur_item;//hexen2 hud
|
|
float sb_hexen2_item_time;
|
|
qboolean sb_hexen2_extra_info;//show the extra stuff
|
|
qboolean sb_hexen2_infoplaque;
|
|
|
|
|
|
// the client maintains its own idea of view angles, which are
|
|
// sent to the server each frame. And only reset at level change
|
|
// and teleport times
|
|
vec3_t viewangles; //current angles
|
|
vec3_t viewanglechange; //angles set by input code this frame
|
|
vec3_t intermissionangles; //absolute angles for intermission
|
|
vec3_t gravitydir;
|
|
|
|
// pitch drifting vars
|
|
float pitchvel;
|
|
qboolean nodrift;
|
|
float driftmove;
|
|
double laststop;
|
|
|
|
//prediction state
|
|
int pmovetype;
|
|
float entgravity;
|
|
float maxspeed;
|
|
vec3_t simorg;
|
|
vec3_t simvel;
|
|
vec3_t simangles;
|
|
float rollangle;
|
|
|
|
float crouch; // local amount for smoothing stepups
|
|
vec3_t oldorigin; // to track step smoothing
|
|
float oldz, extracrouch, crouchspeed; // to track step smoothing
|
|
qboolean onground;
|
|
float viewheight;
|
|
int waterlevel; //for smartjump
|
|
|
|
float punchangle; // temporary view kick from weapon firing
|
|
|
|
float v_dmg_time; //various view knockbacks.
|
|
float v_dmg_roll;
|
|
float v_dmg_pitch;
|
|
|
|
double bobtime; //sine wave
|
|
double bobcltime; //for tracking time increments
|
|
float bob; //bob height
|
|
|
|
|
|
vec3_t cam_desired_position; // where the camera wants to be
|
|
qboolean cam_locked; //
|
|
int cam_oldbuttons; //
|
|
vec3_t cam_viewangles; //
|
|
double cam_lastviewtime; //
|
|
int cam_spec_track; // player# of who we are tracking
|
|
enum
|
|
{
|
|
CAM_NONE = 0,
|
|
CAM_TRACK = 1
|
|
} cam_auto; //
|
|
|
|
vec3_t vw_axis[3]; //weapons should be positioned relative to this
|
|
vec3_t vw_origin; //weapons should be positioned relative to this
|
|
// entity_t viewent; // is this not utterly redundant yet?
|
|
struct model_s *oldmodel;
|
|
float lerptime;
|
|
float frameduration;
|
|
int prevframe;
|
|
int oldframe;
|
|
};
|
|
|
|
//
|
|
// the client_state_t structure is wiped completely at every
|
|
// server signon
|
|
//
|
|
typedef struct
|
|
{
|
|
int fpd;
|
|
int servercount; // server identification for prespawns
|
|
|
|
float gamespeed;
|
|
qboolean csqcdebug;
|
|
qboolean allowsendpacket;
|
|
|
|
char serverinfo[MAX_SERVERINFO_STRING];
|
|
char serverpaknames[1024];
|
|
char serverpakcrcs[1024];
|
|
qboolean serverpakschanged;
|
|
|
|
int parsecount; // server message counter
|
|
int oldparsecount;
|
|
int oldvalidsequence;
|
|
int ackedmovesequence; //in quakeworld/q2 this is always equal to validsequence. nq can differ. may only be updated when validsequence is updated.
|
|
int lastackedmovesequence; //can be higher than ackedmovesequence when the received frame was unusable.
|
|
int validsequence; // this is the sequence number of the last good
|
|
// packetentity_t we got. If this is 0, we can't
|
|
// render a frame yet
|
|
int movesequence; // client->server frames
|
|
|
|
int spectator;
|
|
|
|
double last_ping_request; // while showing scoreboard
|
|
double last_servermessage;
|
|
|
|
//list of ent frames that still need to be acked.
|
|
int numackframes;
|
|
int ackframes[64];
|
|
|
|
#ifdef Q2CLIENT
|
|
q2frame_t q2frame;
|
|
q2frame_t q2frames[Q2UPDATE_BACKUP];
|
|
#endif
|
|
|
|
// sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd
|
|
outframe_t outframes[UPDATE_BACKUP]; //user inputs (cl.ackedmovesequence+1 to cl.movesequence are still pending)
|
|
inframe_t inframes[UPDATE_BACKUP]; //server state (cl.validsequence is the most recent set)
|
|
lerpents_t *lerpents;
|
|
int maxlerpents; //number of slots allocated.
|
|
int lerpentssequence;
|
|
lerpents_t lerpplayers[MAX_CLIENTS];
|
|
|
|
cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups and content types
|
|
|
|
//when running splitscreen, we have multiple viewports all active at once
|
|
int splitclients; //we are running this many clients split screen.
|
|
playerview_t playerview[MAX_SPLITS];
|
|
|
|
// localized movement vars
|
|
float bunnyspeedcap;
|
|
|
|
// the client simulates or interpolates movement to get these values
|
|
double time; // this is the time value that the client
|
|
// is rendering at. always <= realtime
|
|
|
|
float servertime; //current server time, bound between gametime and gametimemark
|
|
float mtime; //server time as on the server when we last received a packet. not allowed to decrease.
|
|
float oldmtime; //server time as on the server for the previously received packet.
|
|
|
|
float gametime;
|
|
float gametimemark;
|
|
float oldgametime; //used as the old time to lerp cl.time from.
|
|
float oldgametimemark; //if it's 0, cl.time will casually increase.
|
|
|
|
float minpitch;
|
|
float maxpitch;
|
|
|
|
qboolean paused; // send over by server
|
|
|
|
int intermission; // don't change view angle, full screen, etc
|
|
float completed_time; // latched ffrom time at intermission start
|
|
|
|
#define Q2MAX_VISIBLE_WEAPONS 32 //q2 has about 20.
|
|
int numq2visibleweapons; //q2 sends out visible-on-model weapons in a wierd gender-nutral way.
|
|
char *q2visibleweapons[Q2MAX_VISIBLE_WEAPONS];//model names beginning with a # are considered 'sexed', and are loaded on a per-client basis. yay. :(
|
|
|
|
//
|
|
// information that is static for the entire time connected to a server
|
|
//
|
|
char model_name_vwep[MAX_VWEP_MODELS][MAX_QPATH];
|
|
char model_name[MAX_MODELS][MAX_QPATH];
|
|
char sound_name[MAX_SOUNDS][MAX_QPATH];
|
|
char *particle_ssname[MAX_SSPARTICLESPRE];
|
|
char image_name[Q2MAX_IMAGES][MAX_QPATH];
|
|
|
|
struct model_s *model_precache_vwep[MAX_VWEP_MODELS];
|
|
struct model_s *model_precache[MAX_MODELS];
|
|
struct sfx_s *sound_precache[MAX_SOUNDS];
|
|
int particle_ssprecache[MAX_SSPARTICLESPRE]; //these are actually 1-based, so 0 can be used to lazy-init them. I cheat.
|
|
|
|
char model_csqcname[MAX_CSMODELS][MAX_QPATH];
|
|
struct model_s *model_csqcprecache[MAX_CSMODELS];
|
|
char *particle_csname[MAX_CSPARTICLESPRE];
|
|
int particle_csprecache[MAX_CSPARTICLESPRE]; //these are actually 1-based, so we can be lazy and do a simple negate.
|
|
|
|
qboolean model_precaches_added;
|
|
qboolean particle_ssprecaches; //says to not try to do any dp-compat hacks.
|
|
qboolean particle_csprecaches; //says to not try to do any dp-compat hacks.
|
|
|
|
//used for q2 sky/configstrings
|
|
char skyname[MAX_QPATH];
|
|
float skyrotate;
|
|
vec3_t skyaxis;
|
|
|
|
qboolean fog_locked;
|
|
fogstate_t fog;
|
|
fogstate_t oldfog;
|
|
|
|
char levelname[40]; // for display on solo scoreboard
|
|
|
|
// refresh related state
|
|
struct model_s *worldmodel; // cl_entitites[0].model
|
|
int num_entities; // stored bottom up in cl_entities array
|
|
int num_statics; // stored top down in cl_entitiers
|
|
|
|
// all player information
|
|
unsigned int allocated_client_slots;
|
|
player_info_t players[MAX_CLIENTS];
|
|
|
|
|
|
downloadlist_t *downloadlist;
|
|
downloadlist_t *faileddownloads;
|
|
|
|
qboolean gamedirchanged;
|
|
|
|
char q2statusbar[1024];
|
|
char q2layout[1024];
|
|
int parse_entities;
|
|
float lerpfrac;
|
|
vec3_t predicted_origin;
|
|
vec3_t predicted_angles;
|
|
vec3_t prediction_error;
|
|
float predicted_step_time;
|
|
float predicted_step;
|
|
|
|
//interpolation+snapshots
|
|
float packfrac;
|
|
packet_entities_t *currentpackentities;
|
|
packet_entities_t *previouspackentities;
|
|
float currentpacktime;
|
|
qboolean do_lerp_players;
|
|
|
|
|
|
int teamplay;
|
|
int deathmatch;
|
|
|
|
qboolean teamfortress; // *sigh*. This is used for teamplay stuff. This sucks.
|
|
qboolean hexen2pickups;
|
|
|
|
qboolean sendprespawn;
|
|
int contentstage;
|
|
|
|
double matchgametime;
|
|
enum {
|
|
MATCH_DONTKNOW,
|
|
MATCH_COUNTDOWN,
|
|
MATCH_STANDBY,
|
|
MATCH_INPROGRESS
|
|
} matchstate;
|
|
} client_state_t;
|
|
|
|
extern unsigned int cl_teamtopcolor;
|
|
extern unsigned int cl_teambottomcolor;
|
|
extern unsigned int cl_enemytopcolor;
|
|
extern unsigned int cl_enemybottomcolor;
|
|
|
|
//FPD values
|
|
//(commented out ones are ones that we don't support)
|
|
#define FPD_NO_FORCE_SKIN 256
|
|
#define FPD_NO_FORCE_COLOR 512
|
|
#define FPD_LIMIT_PITCH (1 << 14) //limit scripted pitch changes
|
|
#define FPD_LIMIT_YAW (1 << 15) //limit scripted yaw changes
|
|
|
|
//
|
|
// cvars
|
|
//
|
|
extern cvar_t cl_warncmd;
|
|
extern cvar_t cl_upspeed;
|
|
extern cvar_t cl_forwardspeed;
|
|
extern cvar_t cl_backspeed;
|
|
extern cvar_t cl_sidespeed;
|
|
|
|
extern cvar_t cl_movespeedkey;
|
|
|
|
extern cvar_t cl_yawspeed;
|
|
extern cvar_t cl_pitchspeed;
|
|
|
|
extern cvar_t cl_anglespeedkey;
|
|
|
|
extern cvar_t cl_shownet;
|
|
extern cvar_t cl_sbar;
|
|
extern cvar_t cl_hudswap;
|
|
|
|
extern cvar_t cl_pitchdriftspeed;
|
|
extern cvar_t lookspring;
|
|
extern cvar_t lookstrafe;
|
|
extern cvar_t sensitivity;
|
|
|
|
extern cvar_t m_pitch;
|
|
extern cvar_t m_yaw;
|
|
extern cvar_t m_forward;
|
|
extern cvar_t m_side;
|
|
|
|
extern cvar_t _windowed_mouse;
|
|
|
|
extern cvar_t name;
|
|
|
|
|
|
extern cvar_t ruleset_allow_playercount;
|
|
extern cvar_t ruleset_allow_frj;
|
|
extern cvar_t ruleset_allow_semicheats;
|
|
extern cvar_t ruleset_allow_packet;
|
|
extern cvar_t ruleset_allow_particle_lightning;
|
|
extern cvar_t ruleset_allow_overlongsounds;
|
|
extern cvar_t ruleset_allow_larger_models;
|
|
extern cvar_t ruleset_allow_modified_eyes;
|
|
extern cvar_t ruleset_allow_sensitive_texture_replacements;
|
|
extern cvar_t ruleset_allow_localvolume;
|
|
extern cvar_t ruleset_allow_shaders;
|
|
|
|
#ifndef SERVERONLY
|
|
extern client_state_t cl;
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
entity_t ent;
|
|
trailstate_t *emit;
|
|
int mdlidx; /*negative are csqc indexes*/
|
|
pvscache_t pvscache;
|
|
} static_entity_t;
|
|
|
|
// FIXME, allocate dynamically
|
|
extern entity_state_t *cl_baselines;
|
|
extern static_entity_t *cl_static_entities;
|
|
extern unsigned int cl_max_static_entities;
|
|
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
|
|
extern dlight_t *cl_dlights;
|
|
extern unsigned int cl_maxdlights;
|
|
|
|
extern int rtlights_first, rtlights_max;
|
|
extern int cl_baselines_count;
|
|
|
|
extern qboolean nomaster;
|
|
extern float server_version; // version of server we connected to
|
|
|
|
//=============================================================================
|
|
|
|
|
|
//
|
|
// cl_main
|
|
//
|
|
void CL_InitDlights(void);
|
|
void CL_FreeDlights(void);
|
|
dlight_t *CL_AllocDlight (int key);
|
|
dlight_t *CL_AllocSlight (void); //allocates a static light
|
|
dlight_t *CL_NewDlight (int key, const vec3_t origin, float radius, float time, float r, float g, float b);
|
|
dlight_t *CL_NewDlightRGB (int key, const vec3_t origin, float radius, float time, float r, float g, float b);
|
|
dlight_t *CL_NewDlightCube (int key, const vec3_t origin, vec3_t angles, float radius, float time, vec3_t colours);
|
|
void CL_DecayLights (void);
|
|
|
|
void CLQW_ParseDelta (struct entity_state_s *from, struct entity_state_s *to, int bits, qboolean);
|
|
|
|
void CL_Init (void);
|
|
void Host_WriteConfiguration (void);
|
|
void CL_CheckServerInfo(void);
|
|
void CL_CheckServerPacks(void);
|
|
|
|
void CL_EstablishConnection (char *host);
|
|
|
|
void CL_Disconnect (void);
|
|
void CL_Disconnect_f (void);
|
|
void CL_Reconnect_f (void);
|
|
void CL_NextDemo (void);
|
|
void CL_Startdemos_f (void);
|
|
void CL_Demos_f (void);
|
|
void CL_Stopdemo_f (void);
|
|
void CL_Changing_f (void);
|
|
void CL_Reconnect_f (void);
|
|
void CL_ConnectionlessPacket (void);
|
|
qboolean CL_DemoBehind(void);
|
|
void CL_SaveInfo(vfsfile_t *f);
|
|
void CL_SetInfo (int pnum, char *key, char *value);
|
|
|
|
void CL_BeginServerConnect(int port);
|
|
char *CL_TryingToConnect(void);
|
|
|
|
void CL_ExecInitialConfigs(char *defaultexec);
|
|
ftemanifest_t *CL_Manifest_Parse(vfsfile_t *file, const char *defaultsourceurl);
|
|
|
|
extern int cl_numvisedicts;
|
|
extern int cl_maxvisedicts;
|
|
extern entity_t *cl_visedicts;
|
|
|
|
/*these are for q3 really*/
|
|
typedef struct {
|
|
struct shader_s *shader;
|
|
int firstvert;
|
|
int firstidx;
|
|
int numvert;
|
|
int numidx;
|
|
unsigned int flags;
|
|
} scenetris_t;
|
|
extern scenetris_t *cl_stris;
|
|
extern vecV_t *cl_strisvertv;
|
|
extern vec4_t *cl_strisvertc;
|
|
extern vec2_t *cl_strisvertt;
|
|
extern index_t *cl_strisidx;
|
|
extern unsigned int cl_numstrisidx;
|
|
extern unsigned int cl_maxstrisidx;
|
|
extern unsigned int cl_numstrisvert;
|
|
extern unsigned int cl_maxstrisvert;
|
|
extern unsigned int cl_numstris;
|
|
extern unsigned int cl_maxstris;
|
|
|
|
extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[];
|
|
|
|
qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
|
|
qboolean Q2TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
|
|
|
|
//
|
|
// cl_input
|
|
//
|
|
typedef struct
|
|
{
|
|
int down[MAX_SPLITS][2]; // key nums holding it down
|
|
int state[MAX_SPLITS]; // low bit is down state
|
|
} kbutton_t;
|
|
|
|
extern kbutton_t in_mlook, in_klook;
|
|
extern kbutton_t in_strafe;
|
|
extern kbutton_t in_speed;
|
|
|
|
extern float in_sensitivityscale;
|
|
|
|
void CL_MakeActive(char *gamename);
|
|
void CL_UpdateWindowTitle(void);
|
|
|
|
void CL_InitInput (void);
|
|
void CL_SendCmd (double frametime, qboolean mainloop);
|
|
void CL_SendMove (usercmd_t *cmd);
|
|
#ifdef NQPROT
|
|
void CL_ParseTEnt (qboolean nqprot);
|
|
#else
|
|
void CL_ParseTEnt (void);
|
|
#endif
|
|
void CL_UpdateTEnts (void);
|
|
void CL_AddBeam (int tent, int ent, vec3_t start, vec3_t end);
|
|
|
|
void CL_ClearState (void);
|
|
void CLQ2_ClearState(void);
|
|
|
|
void CL_ReadPackets (void);
|
|
void CL_ClampPitch (int pnum);
|
|
|
|
int CL_ReadFromServer (void);
|
|
void CL_WriteToServer (usercmd_t *cmd);
|
|
void CL_BaseMove (usercmd_t *cmd, int pnum, float extra, float wantfps);
|
|
|
|
|
|
float CL_KeyState (kbutton_t *key, int pnum);
|
|
char *Key_KeynumToString (int keynum);
|
|
int Key_StringToKeynum (const char *str, int *modifier);
|
|
char *Key_GetBinding(int keynum);
|
|
|
|
void CL_UseIndepPhysics(qboolean allow);
|
|
|
|
void CL_FlushClientCommands(void);
|
|
void VARGS CL_SendClientCommand(qboolean reliable, char *format, ...) LIKEPRINTF(2);
|
|
float CL_FilterTime (double time, float wantfps, qboolean ignoreserver);
|
|
int CL_RemoveClientCommands(char *command);
|
|
void CL_AllowIndependantSendCmd(qboolean allow);
|
|
|
|
void CL_DrawPrydonCursor(void);
|
|
|
|
//
|
|
// cl_demo.c
|
|
//
|
|
void CL_StopPlayback (void);
|
|
qboolean CL_GetMessage (void);
|
|
void CL_WriteDemoCmd (usercmd_t *pcmd);
|
|
void CL_Demo_ClientCommand(char *commandtext); //for QTV.
|
|
|
|
void CL_Stop_f (void);
|
|
void CL_Record_f (void);
|
|
void CL_ReRecord_f (void);
|
|
void CL_PlayDemo_f (void);
|
|
void CL_QTVPlay_f (void);
|
|
void CL_QTVPoll (void);
|
|
void CL_QTVList_f (void);
|
|
void CL_QTVDemos_f (void);
|
|
void CL_DemoJump_f(void);
|
|
void CL_ProgressDemoTime(void);
|
|
void CL_TimeDemo_f (void);
|
|
typedef struct
|
|
{
|
|
enum
|
|
{
|
|
QTVCT_NONE,
|
|
QTVCT_STREAM,
|
|
QTVCT_CONNECT,
|
|
QTVCT_JOIN,
|
|
QTVCT_OBSERVE,
|
|
QTVCT_MAP
|
|
} connectiontype;
|
|
enum
|
|
{
|
|
QTVCT_NETQUAKE,
|
|
QTVCT_QUAKEWORLD,
|
|
QTVCT_QUAKE2,
|
|
QTVCT_QUAKE3
|
|
} protocol;
|
|
char server[256];
|
|
char splashscreen[256];
|
|
//char *datafiles;
|
|
} qtvfile_t;
|
|
void CL_ParseQTVFile(vfsfile_t *f, const char *fname, qtvfile_t *result);
|
|
|
|
//
|
|
// cl_parse.c
|
|
//
|
|
#define NET_TIMINGS 256
|
|
#define NET_TIMINGSMASK 255
|
|
extern int packet_latency[NET_TIMINGS];
|
|
int CL_CalcNet (float scale);
|
|
void CL_ClearParseState(void);
|
|
void CL_Parse_Disconnected(void);
|
|
void CL_DumpPacket(void);
|
|
void CL_ParseEstablished(void);
|
|
void CLQW_ParseServerMessage (void);
|
|
void CLNQ_ParseServerMessage (void);
|
|
#ifdef Q2CLIENT
|
|
void CLQ2_ParseServerMessage (void);
|
|
#endif
|
|
void CL_NewTranslation (int slot);
|
|
|
|
int CL_IsDownloading(const char *localname);
|
|
qboolean CL_CheckOrEnqueDownloadFile (const char *filename, const char *localname, unsigned int flags);
|
|
qboolean CL_EnqueDownload(const char *filename, const char *localname, unsigned int flags);
|
|
downloadlist_t *CL_DownloadFailed(const char *name, qboolean cancel);
|
|
int CL_DownloadRate(void);
|
|
void CL_GetDownloadSizes(unsigned int *filecount, unsigned int *totalsize, qboolean *somesizesunknown);
|
|
qboolean CL_ParseOOBDownload(void);
|
|
void CL_DownloadFinished(void);
|
|
void CL_RequestNextDownload (void);
|
|
void CL_SendDownloadReq(sizebuf_t *msg);
|
|
void Sound_CheckDownload(const char *s); /*checkorenqueue a sound file*/
|
|
|
|
qboolean CL_IsUploading(void);
|
|
void CL_NextUpload(void);
|
|
void CL_StartUpload (qbyte *data, int size);
|
|
void CL_StopUpload(void);
|
|
|
|
qboolean CL_CheckBaselines (int size);
|
|
|
|
//
|
|
// view.c
|
|
//
|
|
void V_StartPitchDrift (playerview_t *pv);
|
|
void V_StopPitchDrift (playerview_t *pv);
|
|
|
|
void V_RenderView (void);
|
|
void V_Register (void);
|
|
void V_ParseDamage (playerview_t *pv);
|
|
void V_SetContentsColor (int contents);
|
|
|
|
//used directly by csqc
|
|
void V_CalcRefdef (playerview_t *pv);
|
|
void V_ClearRefdef(playerview_t *pv);
|
|
void V_ApplyRefdef(void);
|
|
void V_CalcGunPositionAngle (playerview_t *pv, float bob);
|
|
float V_CalcBob (playerview_t *pv, qboolean queryold);
|
|
void DropPunchAngle (playerview_t *pv);
|
|
|
|
|
|
//
|
|
// cl_tent
|
|
//
|
|
void CL_RegisterParticles(void);
|
|
void CL_InitTEnts (void);
|
|
void CL_InitTEntSounds (void);
|
|
void CL_ClearTEnts (void);
|
|
void CL_ClearTEntParticleState (void);
|
|
void CL_ClearCustomTEnts(void);
|
|
void CL_ParseCustomTEnt(void);
|
|
void CL_ParseEffect (qboolean effect2);
|
|
|
|
void CLNQ_ParseParticleEffect (void);
|
|
void CL_ParseParticleEffect2 (void);
|
|
void CL_ParseParticleEffect3 (void);
|
|
void CL_ParseParticleEffect4 (void);
|
|
|
|
int CL_TranslateParticleFromServer(int sveffect);
|
|
void CL_ParseTrailParticles(void);
|
|
void CL_ParsePointParticles(qboolean compact);
|
|
void CL_SpawnSpriteEffect(vec3_t org, vec3_t dir, struct model_s *model, int startframe, int framecount, float framerate, float alpha, float randspin, float gravity); /*called from the particlesystem*/
|
|
|
|
//
|
|
// cl_ents.c
|
|
//
|
|
void CL_SetSolidPlayers (void);
|
|
void CL_SetUpPlayerPrediction(qboolean dopred);
|
|
void CL_LinkStaticEntities(void *pvs);
|
|
void CL_TransitionEntities (void); /*call at the start of the frame*/
|
|
void CL_EmitEntities (void);
|
|
void CL_ClearProjectiles (void);
|
|
void CL_ParseProjectiles (int modelindex, qboolean nails2);
|
|
void CLQW_ParsePacketEntities (qboolean delta);
|
|
void CLFTE_ParseEntities (void);
|
|
void CLFTE_ParseBaseline(entity_state_t *es, qboolean numberisimportant);
|
|
void CL_SetSolidEntities (void);
|
|
void CL_ParsePlayerinfo (void);
|
|
void CL_ParseClientPersist(void);
|
|
//these last ones are needed for csqc handling of engine-bound ents.
|
|
void CL_ClearEntityLists(void);
|
|
int CL_EditExternalModels(int newviewentity, entity_t *viewentities, int maxviewenties);
|
|
void CL_FreeVisEdicts(void);
|
|
void CL_LinkViewModel(void);
|
|
void CL_LinkPlayers (void);
|
|
void CL_LinkPacketEntities (void);
|
|
void CL_LinkProjectiles (void);
|
|
void CL_ClearLerpEntsParticleState (void);
|
|
qboolean CL_MayLerp(void);
|
|
|
|
//
|
|
//clq3_parse.c
|
|
//
|
|
#ifdef Q3CLIENT
|
|
void VARGS CLQ3_SendClientCommand(const char *fmt, ...) LIKEPRINTF(1);
|
|
void CLQ3_SendAuthPacket(netadr_t *gameserver);
|
|
void CLQ3_SendConnectPacket(netadr_t *to);
|
|
void CLQ3_SendCmd(usercmd_t *cmd);
|
|
qboolean CLQ3_Netchan_Process(void);
|
|
void CLQ3_ParseServerMessage (void);
|
|
struct snapshot_s;
|
|
qboolean CG_FillQ3Snapshot(int snapnum, struct snapshot_s *snapshot);
|
|
|
|
void CG_InsertIntoGameState(int num, char *str);
|
|
void CG_Restart_f(void);
|
|
|
|
char *CG_GetConfigString(int num);
|
|
#endif
|
|
|
|
//
|
|
//pr_csqc.c
|
|
//
|
|
#ifdef CSQC_DAT
|
|
qboolean CSQC_Inited(void);
|
|
void CSQC_RendererRestarted(void);
|
|
qboolean CSQC_UnconnectedOkay(qboolean inprinciple);
|
|
qboolean CSQC_UnconnectedInit(void);
|
|
qboolean CSQC_Init (qboolean anycsqc, qboolean csdatenabled, unsigned int checksum);
|
|
qboolean CSQC_ConsoleLink(char *text, char *info);
|
|
void CSQC_RegisterCvarsAndThings(void);
|
|
qboolean CSQC_SetupToRenderPortal(int entnum);
|
|
qboolean CSQC_DrawView(void);
|
|
void CSQC_Shutdown(void);
|
|
qboolean CSQC_StuffCmd(int lplayernum, char *cmd, char *cmdend);
|
|
qboolean CSQC_LoadResource(char *resname, char *restype);
|
|
qboolean CSQC_ParsePrint(char *message, int printlevel);
|
|
qboolean CSQC_ParseGamePacket(void);
|
|
qboolean CSQC_CenterPrint(int lplayernum, char *cmd);
|
|
void CSQC_Input_Frame(int lplayernum, usercmd_t *cmd);
|
|
void CSQC_WorldLoaded(void);
|
|
qboolean CSQC_ParseTempEntity(void);
|
|
qboolean CSQC_ConsoleCommand(char *cmd);
|
|
qboolean CSQC_KeyPress(int key, int unicode, qboolean down, int devid);
|
|
qboolean CSQC_MouseMove(float xdelta, float ydelta, int devid);
|
|
qboolean CSQC_MousePosition(float xabs, float yabs, int devid);
|
|
qboolean CSQC_Accelerometer(float x, float y, float z);
|
|
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod);
|
|
void CSQC_ParseEntities(void);
|
|
|
|
qboolean CSQC_DeltaPlayer(int playernum, player_state_t *state);
|
|
void CSQC_DeltaStart(float time);
|
|
qboolean CSQC_DeltaUpdate(entity_state_t *src);
|
|
void CSQC_DeltaEnd(void);
|
|
|
|
void CSQC_CvarChanged(cvar_t *var);
|
|
#else
|
|
#define CSQC_UnconnectedOkay(inprinciple) false
|
|
#define CSQC_UnconnectedInit() false
|
|
#endif
|
|
|
|
//
|
|
// cl_pred.c
|
|
//
|
|
void CL_InitPrediction (void);
|
|
void CL_PredictMove (void);
|
|
void CL_PredictUsercmd (int pnum, int entnum, player_state_t *from, player_state_t *to, usercmd_t *u);
|
|
#ifdef Q2CLIENT
|
|
void CLQ2_CheckPredictionError (void);
|
|
#endif
|
|
void CL_CalcClientTime(void);
|
|
|
|
//
|
|
// cl_cam.c
|
|
//
|
|
qboolean Cam_DrawViewModel(playerview_t *pv);
|
|
int Cam_TrackNum(playerview_t *pv);
|
|
void Cam_Unlock(playerview_t *pv);
|
|
void Cam_Lock(playerview_t *pv, int playernum);
|
|
void Cam_SelfTrack(playerview_t *pv);
|
|
void Cam_Track(playerview_t *pv, usercmd_t *cmd);
|
|
void Cam_TrackCrosshairedPlayer(playerview_t *pv);
|
|
void Cam_SetAutoTrack(int userid);
|
|
void Cam_FinishMove(playerview_t *pv, usercmd_t *cmd);
|
|
void Cam_Reset(void);
|
|
void Cam_TrackPlayer(int seat, char *cmdname, char *plrarg);
|
|
void Cam_Lock(playerview_t *pv, int playernum);
|
|
void CL_InitCam(void);
|
|
|
|
void QDECL vectoangles(vec3_t fwd, vec3_t ang);
|
|
|
|
//
|
|
//zqtp.c
|
|
//
|
|
#define TPM_UNKNOWN 0
|
|
#define TPM_NORMAL 1
|
|
#define TPM_TEAM 2
|
|
#define TPM_SPECTATOR 4
|
|
#define TPM_FAKED 16
|
|
#define TPM_OBSERVEDTEAM 32
|
|
|
|
void CL_Say (qboolean team, char *extra);
|
|
int TP_CategorizeMessage (char *s, int *offset, player_info_t **plr);
|
|
void TP_CheckPickupSound(char *s, vec3_t org);
|
|
qboolean TP_CheckSoundTrigger (char *str);
|
|
int TP_CountPlayers (void);
|
|
char* TP_EnemyName (void);
|
|
char* TP_EnemyTeam (void);
|
|
void TP_ExecTrigger (char *s);
|
|
qboolean TP_FilterMessage (char *s);
|
|
void TP_Init(void);
|
|
char* TP_LocationName (vec3_t location);
|
|
char* TP_MapName (void);
|
|
void TP_NewMap (void);
|
|
void TP_ParsePlayerInfo(player_state_t *oldstate, player_state_t *state, player_info_t *info);
|
|
qboolean TP_IsPlayerVisible(vec3_t origin);
|
|
char* TP_PlayerName (void);
|
|
char* TP_PlayerTeam (void);
|
|
void TP_SearchForMsgTriggers (char *s, int level);
|
|
qboolean TP_SoundTrigger(char *message);
|
|
void TP_StatChanged (int stat, int value);
|
|
qboolean TP_SuppressMessage(char *buf);
|
|
colourised_t *TP_FindColours(char *name);
|
|
void TP_UpdateAutoStatus(void);
|
|
|
|
//
|
|
// skin.c
|
|
//
|
|
|
|
typedef struct
|
|
{
|
|
char manufacturer;
|
|
char version;
|
|
char encoding;
|
|
char bits_per_pixel;
|
|
unsigned short xmin,ymin,xmax,ymax;
|
|
unsigned short hres,vres;
|
|
unsigned char palette[48];
|
|
char reserved;
|
|
char color_planes;
|
|
unsigned short bytes_per_line;
|
|
unsigned short palette_type;
|
|
char filler[58];
|
|
// unsigned char data; // unbounded
|
|
} pcx_t;
|
|
qbyte *ReadPCXData(qbyte *buf, int length, int width, int height, qbyte *result);
|
|
|
|
|
|
char *Skin_FindName (player_info_t *sc);
|
|
void Skin_Find (player_info_t *sc);
|
|
qbyte *Skin_Cache8 (skin_t *skin);
|
|
qbyte *Skin_Cache32 (skin_t *skin);
|
|
void Skin_Skins_f (void);
|
|
void Skin_FlushSkin(char *name);
|
|
void Skin_AllSkins_f (void);
|
|
void Skin_NextDownload (void);
|
|
void Skin_FlushPlayers(void);
|
|
void Skin_FlushAll(void);
|
|
|
|
#define RSSHOT_WIDTH 320
|
|
#define RSSHOT_HEIGHT 200
|
|
|
|
|
|
|
|
|
|
|
|
//valid.c
|
|
void RulesetLatch(cvar_t *cvar);
|
|
void Validation_Apply_Ruleset(void);
|
|
void Validation_FlushFileList(void);
|
|
void Validation_CheckIfResponse(char *text);
|
|
void Validation_DelatchRulesets(void);
|
|
void InitValidation(void);
|
|
void Validation_IncludeFile(char *filename, char *file, int filelen);
|
|
void Validation_Auto_Response(int playernum, char *s);
|
|
|
|
extern qboolean f_modified_particles;
|
|
extern qboolean care_f_modified;
|
|
|
|
|
|
//random files (fixme: clean up)
|
|
|
|
#ifdef Q2CLIENT
|
|
void CLQ2_ParseTEnt (void);
|
|
void CLQ2_AddEntities (void);
|
|
void CLQ2_ParseBaseline (void);
|
|
void CLQ2_ClearParticleState(void);
|
|
void CLQ2_ParseFrame (void);
|
|
void CLQ2_RunMuzzleFlash2 (int ent, int flash_number);
|
|
int CLQ2_RegisterTEntModels (void);
|
|
#endif
|
|
|
|
#ifdef HLCLIENT
|
|
//networking
|
|
void CLHL_LoadClientGame(void);
|
|
int CLHL_ParseGamePacket(void);
|
|
int CLHL_AnimateViewEntity(entity_t *ent);
|
|
//screen
|
|
int CLHL_DrawHud(void);
|
|
//inputs
|
|
int CLHL_GamecodeDoesMouse(void);
|
|
int CLHL_MouseEvent(unsigned int buttonmask);
|
|
void CLHL_SetMouseActive(int activate);
|
|
int CLHL_BuildUserInput(int msecs, usercmd_t *cmd);
|
|
#endif
|
|
|
|
#ifdef NQPROT
|
|
void CLNQ_ParseEntity(unsigned int bits);
|
|
void NQ_P_ParseParticleEffect (void);
|
|
void CLNQ_SignonReply (void);
|
|
void NQ_BeginConnect(char *to);
|
|
void NQ_ContinueConnect(char *to);
|
|
int CLNQ_GetMessage (void);
|
|
#endif
|
|
|
|
void CL_BeginServerReconnect(void);
|
|
|
|
void SV_User_f (void); //called by client version of the function
|
|
void SV_Serverinfo_f (void);
|
|
void SV_ConSay_f(void);
|
|
|
|
|
|
|
|
#ifdef TEXTEDITOR
|
|
extern qboolean editoractive;
|
|
extern qboolean editormodal;
|
|
void Editor_Draw(void);
|
|
void Editor_Init(void);
|
|
struct pubprogfuncs_s;
|
|
void Editor_ProgsKilled(struct pubprogfuncs_s *dead);
|
|
#endif
|
|
|
|
void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale);
|
|
|
|
struct model_s;
|
|
void CL_AddVWeapModel(entity_t *player, struct model_s *model);
|
|
|
|
/*q2 cinematics*/
|
|
struct cinematics_s;
|
|
void CIN_StopCinematic (struct cinematics_s *cin);
|
|
struct cinematics_s *CIN_PlayCinematic (char *arg);
|
|
int CIN_RunCinematic (struct cinematics_s *cin, qbyte **outdata, int *outwidth, int *outheight, qbyte **outpalette);
|
|
|
|
typedef struct cin_s cin_t;
|
|
#ifdef NOMEDIA
|
|
#define Media_Playing() false
|
|
#define Media_Init() 0
|
|
#define Media_PlayingFullScreen() false
|
|
#define Media_PlayFilm(n,e) false
|
|
#define Media_StopFilm(a) true
|
|
#else
|
|
/*media playing system*/
|
|
qboolean Media_PlayingFullScreen(void);
|
|
void Media_Init(void);
|
|
qboolean Media_PlayFilm(char *name, qboolean enqueue);
|
|
qboolean Media_StopFilm(qboolean all);
|
|
qboolean Media_Playing(void);
|
|
struct cin_s *Media_StartCin(char *name);
|
|
texid_tf Media_UpdateForShader(cin_t *cin);
|
|
void Media_ShutdownCin(cin_t *cin);
|
|
#endif
|
|
qboolean Media_BackgroundTrack(const char *initialtrack, const char *looptrack); //new background music interface
|
|
void Media_NumberedTrack(unsigned int initialtrack, unsigned int looptrack); //legacy cd interface for protocols that only support numbered tracks.
|
|
void Media_EndedTrack(void); //cd is no longer running, media code needs to pick a new track (cd track or faketrack)
|
|
|
|
//these accept NULL for cin to mean the current fullscreen video
|
|
void Media_Send_Command(cin_t *cin, const char *command);
|
|
void Media_Send_MouseMove(cin_t *cin, float x, float y);
|
|
void Media_Send_Resize(cin_t *cin, int x, int y);
|
|
void Media_Send_GetSize(cin_t *cin, int *x, int *y);
|
|
void Media_Send_KeyEvent(cin_t *cin, int button, int unicode, int event);
|
|
|
|
void MVD_Interpolate(void);
|
|
|
|
int Stats_GetKills(int playernum);
|
|
int Stats_GetTKills(int playernum);
|
|
int Stats_GetDeaths(int playernum);
|
|
int Stats_GetTouches(int playernum);
|
|
int Stats_GetCaptures(int playernum);
|
|
qboolean Stats_HaveFlags(void);
|
|
qboolean Stats_HaveKills(void);
|
|
void VARGS Stats_Message(char *msg, ...) LIKEPRINTF(1);
|
|
int qm_strcmp(char *s1, char *s2);
|
|
int qm_stricmp(char *s1, char *s2);
|
|
void Stats_ParsePrintLine(char *line);
|
|
void Stats_NewMap(void);
|
|
|
|
enum uploadfmt;
|
|
typedef struct
|
|
{
|
|
char *drivername;
|
|
void *(VARGS *createdecoder)(char *name);
|
|
void *(VARGS *decodeframe)(void *ctx, qboolean nosound, enum uploadfmt *fmt, int *width, int *height);
|
|
void (VARGS *doneframe)(void *ctx, void *img);
|
|
void (VARGS *shutdown)(void *ctx);
|
|
void (VARGS *rewind)(void *ctx);
|
|
|
|
//these are any interactivity functions you might want...
|
|
void (VARGS *cursormove) (void *ctx, float posx, float posy); //pos is 0-1
|
|
void (VARGS *key) (void *ctx, int code, int unicode, int event);
|
|
qboolean (VARGS *setsize) (void *ctx, int width, int height);
|
|
void (VARGS *getsize) (void *ctx, int *width, int *height);
|
|
void (VARGS *changestream) (void *ctx, const char *streamname);
|
|
} media_decoder_funcs_t;
|
|
typedef struct {
|
|
char *drivername;
|
|
void *(VARGS *capture_begin) (char *streamname, int videorate, int width, int height, int *sndkhz, int *sndchannels, int *sndbits);
|
|
void (VARGS *capture_video) (void *ctx, void *data, int frame, int width, int height);
|
|
void (VARGS *capture_audio) (void *ctx, void *data, int bytes);
|
|
void (VARGS *capture_end) (void *ctx);
|
|
} media_encoder_funcs_t;
|
|
extern struct plugin_s *currentplug;
|
|
qboolean Media_RegisterDecoder(struct plugin_s *plug, media_decoder_funcs_t *funcs);
|
|
qboolean Media_UnregisterDecoder(struct plugin_s *plug, media_decoder_funcs_t *funcs);
|
|
qboolean Media_RegisterEncoder(struct plugin_s *plug, media_encoder_funcs_t *funcs);
|
|
qboolean Media_UnregisterEncoder(struct plugin_s *plug, media_encoder_funcs_t *funcs);
|