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asm_i386.h
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
bothdefs.h
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msvc2010 fix
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2010-12-18 21:30:16 +00:00 |
bspfile.h
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Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
cmd.c
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Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
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2010-07-18 08:42:59 +00:00 |
cmd.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
com_mesh.c
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d3d now does fullbrights properly and skyboxes.
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2010-11-13 17:22:46 +00:00 |
com_mesh.h
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PSK (with implicit PSA) support.
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2010-09-15 09:06:31 +00:00 |
com_phys_ode.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
common.c
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Misc attempts at fixes.
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2010-12-23 03:55:10 +00:00 |
common.h
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
console.h
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Fix for gcc.
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2010-03-16 19:44:17 +00:00 |
crc.c
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Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved.
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2009-04-18 23:17:09 +00:00 |
crc.h
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Minor update...
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2008-11-09 22:29:28 +00:00 |
cvar.c
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
cvar.h
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Voice activation detection for voicechat, with a few cvars for it.
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2010-11-20 22:01:16 +00:00 |
fs.c
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Fix for zlib-less builds.
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2010-12-23 06:09:25 +00:00 |
fs.h
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libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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2010-11-11 04:03:16 +00:00 |
fs_pak.c
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Stuff should compile a little better with GCC now.
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2009-04-02 22:25:54 +00:00 |
fs_stdio.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
fs_win32.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
fs_zip.c
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libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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2010-11-11 04:03:16 +00:00 |
gl_q2bsp.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
huff.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
log.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
math.s
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CSQC is standard now, and secure via the same md4 as a map currently has.
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2005-03-10 03:55:18 +00:00 |
mathlib.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
mathlib.h
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
md4.c
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This fixes the 64bit sv_mapcheck issue
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2005-11-05 21:24:46 +00:00 |
net.h
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
net_chan.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
net_wins.c
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If there's no port set, let the receiver use a default port without parsing a 0.
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2010-11-28 19:15:37 +00:00 |
netinc.h
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msvc2010 fix
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2010-12-18 21:30:16 +00:00 |
particles.h
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
plugin.c
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Merging D3D and GL renderers a little.
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2010-11-02 23:17:25 +00:00 |
pmove.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
pmove.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
pmovetst.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
pr_bgcmd.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
pr_common.h
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
protocol.h
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
q1bsp.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
q2pmove.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
q3common.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
quakeasm.h
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destroy software rendering and break everything (and that won't be all!)
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2009-07-16 22:06:59 +00:00 |
qvm.c
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Merging D3D and GL renderers a little.
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2010-11-02 23:17:25 +00:00 |
sys.h
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
tlout.h
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thier -> their
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2007-12-23 20:28:40 +00:00 |
translate.c
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
translate.h
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d3d now does fullbrights properly and skyboxes.
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2010-11-13 17:22:46 +00:00 |
ui_public.h
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
unzip.c
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libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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2010-11-11 04:03:16 +00:00 |
unzip.h
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Fixed 64bit compatability.
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2007-07-23 10:57:46 +00:00 |
vm.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
world.h
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csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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2010-11-21 03:39:12 +00:00 |
zone.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
zone.h
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removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway
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2009-01-29 02:55:08 +00:00 |