mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
5b4756f3d9
Fixed some xim issues, for proper keyboard input under x11. Cmake project can now work for cross compiling win32 targets. Some other fun-but-pointless stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
23 lines
476 B
GLSL
23 lines
476 B
GLSL
!!ver 100-450
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!!samps 1
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//this shader is applies gamma/contrast/brightness to the source image, and dumps it out.
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varying vec2 tc;
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varying vec4 vc;
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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attribute vec4 v_colour;
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void main ()
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{
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tc = vec2(v_texcoord.s, 1.0-v_texcoord.t);
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vc = v_colour;
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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gl_FragColor = pow(texture2D(s_t0, tc) * vc.g, vec4(vc.r)) + vc.b;
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}
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#endif
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