mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
934a97c53e
fix q2bsp textures. fix some vulkan validation issues. MOVE_OTHERONLY is now an official feature (replacing MOVE_ONLYENT which is now removed, same functionality, better behaved behaviour). network up edited brushes on initial connect. still needs more work for entity editing, but should otherwise be okay for now. add sys_browserredirect console command for emscripten builds (can be used to trigger window redirections - including download requests) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5001 fc73d0e0-1445-4013-8a0c-d673dee63da5
57 lines
3.4 KiB
C++
57 lines
3.4 KiB
C++
nonstatic void(mitem_desktop desktop) M_Options_Effects =
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{
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mitem_exmenu m;
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m = spawn(mitem_exmenu, item_text:_("Effects Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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float h = 200 * 0.5;
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-160-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
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//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160, -h], [160, h*2]);
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float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
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float pos = 0;
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fr.add(menuitemcheck_spawn(_("Show Framerate"), dp("showfps", "show_fps"), '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcheck_spawn(_("Bloom"), "r_bloom", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcheck_spawn(_("HDR"), "r_hdr_irisadaptation", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcheck_spawn(_("Coronas"), "r_coronas", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcheck_spawn(_("High Res Textures"), "gl_load24bit", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcheck_spawn(_("Relief Mapping"), "r_glsl_offsetmapping", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcheck_spawn(_("Realtime Dynamic Lights"), "r_shadow_realtime_dlight", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcheck_spawn(_("Realtime World Lighting"), "r_shadow_realtime_world", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Particle Density"), "r_part_density", '0.25 4 0.25', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcombo_spawn(_("Water Effects"), "r_waterstyle", '280 8', _(
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"1 \"Classic\" "
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"2 \"Ripples\" "
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"3 \"Reflections\" "
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)), fl, [0, pos], [0, 8]); pos += 8;
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if (assumefalsecheckcommand("r_projection"))
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fr.add(menuitemcombo_spawn(_("View Projection"), "r_projection", '280 8', _(
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"0 \"Standard\" "
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"1 \"Stereographic / Pannini\" "
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"2 \"Fish-Eye\" "
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"3 \"Panoramic\" "
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"4 \"Lambert Azimuthal Equal-Area\" "
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"5 \"Equirectangular\" "
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)), fl, [0, pos], [0, 8]); pos += 8;
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if (assumefalsecheckcommand("ffov"))
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fr.add(menuitemcombo_spawn(_("View Projection Angle"), "ffov", '280 8', _(
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"90 \"Normal\" "
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"180 \"180 degrees\" "
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"270 \"270 degrees\" "
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"360 \"360 degrees\" "
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)), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(spawn(mitem_text, item_text:_("Apply"), item_command:"vid_restart", item_scale:8, item_flags:IF_RIGHTALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [0, pos], [-8, 8]); pos += 8;
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addmenuback(m);
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};
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