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gl_alias.c
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software banding: fix player skins.
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2018-01-03 04:40:06 +00:00 |
gl_backend.c
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software banding: fix player skins.
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2018-01-03 04:40:06 +00:00 |
gl_bloom.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_draw.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5190 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2017-12-28 16:48:09 +00:00 |
gl_draw.h
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
gl_font.c
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fix some font issues.
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2017-12-20 08:23:41 +00:00 |
gl_heightmap.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
gl_hlmdl.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
gl_model.c
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
gl_model.h
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fix Q3BSP-without-Q2BSP bug.
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2017-10-31 22:52:58 +00:00 |
gl_ngraph.c
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Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
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2015-05-14 03:06:58 +00:00 |
gl_rlight.c
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small fix for minimal builds, in case anyone tries building one.
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2018-01-03 18:49:11 +00:00 |
gl_rmain.c
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
gl_rmisc.c
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
gl_rsurf.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
gl_screen.c
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
gl_shader.c
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
gl_shadow.c
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
gl_terrain.h
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qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
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2017-05-28 15:42:32 +00:00 |
gl_vidcocoa.m
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
gl_viddroid.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
gl_videgl.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_videgl.h
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
gl_vidlinuxglx.c
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software banding: fix player skins.
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2018-01-03 04:40:06 +00:00 |
gl_vidmacos.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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software banding: fix player skins.
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2018-01-03 04:40:06 +00:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_vidwayland.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_warp.c
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fix Q3BSP-without-Q2BSP bug.
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2017-10-31 22:52:58 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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centerprints with links now show cursors.
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2017-07-28 01:49:25 +00:00 |
glquake.h
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software banding: fix player skins.
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2018-01-03 04:40:06 +00:00 |
glsupp.h
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |
ltface.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
model_hl.h
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
r_bishaders.h
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software banding: fix player skins.
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2018-01-03 04:40:06 +00:00 |
shader.h
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xonotic: fix 'sticky walls' issue when spectating.
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2017-12-28 16:24:50 +00:00 |