fteqw/engine/client
Spoike 567e9f112b added DP_QC_ENTITYSTRING builtins.
mvd playback fixes/cleanups
r_fb_models more closely matches ezquake.
readded str[i] support.
fixed char constants (outside of strings).
string table compression no longer affects distinction between "" and string_null.
multiplayer savedgame fixes.
don't bugilly change hexen2's playerclass on loadgame, and preserve the STR_foo globals which are not marked for saving.
fix small bug on player renames. added a temp debug print to try to catch the issue onemanclan is having.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-24 04:24:14 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cdaudio.h
cl_cam.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_cg.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
cl_demo.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_ents.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
cl_ignore.c
cl_ignore.h
cl_input.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
cl_main.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
cl_master.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
cl_parse.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
cl_plugin.inc Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_pred.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
cl_screen.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
cl_tent.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
cl_ui.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
clhl_game.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
client.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
clq3_parse.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
clq3defs.h
console.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
fragstats.c
image.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
in_macos.c
in_morphos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
in_morphos.h
in_raw.h
in_sdl.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
in_win.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
input.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
keys.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
keys.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
lhfont.h
m_download.c
m_items.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
m_master.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_mp3.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
m_multi.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_options.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
m_script.c A couple of changes. 2011-12-05 15:23:40 +00:00
m_single.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
menu.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
menu.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
merged.h A couple of changes. 2011-12-05 15:23:40 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c
net_master.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
p_classic.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
pr_csqc.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
pr_menu.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
pr_skelobj.c skel_set_bone_world implementation. 2011-12-24 04:05:28 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quakedef.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
r_2d.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_d3.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_part.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_partset.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
render.h d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
renderer.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
sbar.h
screen.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
skin.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_directx.c this is one way to fix that error anyway. 2012-01-03 23:44:01 +00:00
snd_dma.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
snd_droid.c Missed a file for android. 2012-01-02 14:59:00 +00:00
snd_linux.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_macos.c
snd_mem.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
snd_mix.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
snd_morphos.c
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
snd_sdl.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
snd_win.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
sound.h A couple of changes. 2011-12-05 15:23:40 +00:00
spritegn.h
sys_axfte.cpp A couple of changes. 2011-12-05 15:23:40 +00:00
sys_droid.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
sys_linux.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
sys_morphos.c Completely untested and not even attempted compiled MorphOS implementation of Sys_RandomBytes(). 2011-10-03 09:23:34 +00:00
sys_npfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
sys_sdl.c stub Sys_RandomBytes. 2011-10-28 15:15:35 +00:00
sys_win.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
teamplay.c
textedit.c A couple of changes. 2011-12-05 15:23:40 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
view.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
view.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
wad.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
wad.h
winamp.h
winquake.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
winquake.rc version bump and version string fix 2011-06-25 23:40:34 +00:00
zqtp.c change alot of sprintfs 2011-07-22 15:11:35 +00:00