fteqw/engine/client
2021-07-30 11:40:37 +00:00
..
anorms.h
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_cg.c More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
cl_demo.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_ents.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h
cl_input.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_main.c Tweak QI plugin to translate quaddicted's map database to fte's meta format. Make 'map package:map' download+run a map with the specified package enabled. 2021-07-17 15:11:35 +00:00
cl_master.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
cl_parse.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_plugin.inc Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
cl_pred.c Make input_servertime available to ssqc too, so it can guage the player's latency more accurately. 2021-06-21 13:46:52 +00:00
cl_screen.c Quicky hack to query gpu utilisation on linux with nvidia gpus. 2021-07-23 19:11:33 +00:00
cl_tent.c Try to make lightning beam particles not endlessly spawn without dying while paused. 2021-06-21 16:55:58 +00:00
cl_ui.c More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
clq2_cin.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
clq2_ents.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
clq3_parse.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
clq3defs.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
console.c Fix a bad read in the console code. 2021-07-01 01:17:00 +00:00
fragstats.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
freecs.ico
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(), 2021-07-25 16:12:24 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h
in_raw.h
in_sdl.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
in_win.c Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(), 2021-07-25 16:12:24 +00:00
input.h Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
keys.c More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
keys.h More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
lhfont.h
m_download.c Some small fixups. 2021-07-18 01:28:34 +00:00
m_items.c Fix up menu scrollbars somewhat for when there's a thousand entries. 2021-07-17 15:10:40 +00:00
m_master.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
m_mp3.c Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
m_multi.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
m_native.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_options.c Misc minor fixups. 2021-07-17 15:11:15 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
menu.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
menu.h Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
merged.h Misc minor fixups. 2021-07-17 15:11:15 +00:00
modelgen.h
net_master.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
pr_clcmd.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
pr_csqc.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
pr_menu.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
pr_skelobj.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
r_2d.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Some small fixups. 2021-07-18 01:28:34 +00:00
render.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
renderer.c Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
sbar.c Misc minor fixups. 2021-07-17 15:11:15 +00:00
sbar.h
screen.h qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c Don't clamp pitch at 2.0 for the AL backend. That's not required 2021-07-30 11:40:37 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Add SOUNDFLAG_NOREPLACE flag. 2021-07-01 01:16:54 +00:00
snd_droid.c
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_morphos.c
snd_mp3.c
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c
snd_wasapi.c
snd_win.c
snd_xaudio.c
sound.h Misc dull tweaks. 2021-07-03 23:33:59 +00:00
spritegn.h Fix some misc issues that noone else is likely to notice. 2021-06-21 19:13:33 +00:00
sys_axfte.cpp
sys_dos.c
sys_droid.c Fix warnings. 2020-07-14 01:16:20 +00:00
sys_linux.c Update infrastruture updates. 2021-06-21 13:46:23 +00:00
sys_morphos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_npfte.c
sys_plugfte.c
sys_plugfte.h
sys_sdl.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
sys_win.c Fix a really really stupid bug. 2021-07-06 16:46:38 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c
textedit.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
valid.c Some small fixups. 2021-07-18 01:28:34 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Fix up some splitscreen issues. 2021-06-23 02:14:13 +00:00
view.h fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico
winamp.h
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc
zqtp.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00