fteqw/engine/client
Spoike 5537bb29b6 And... with correct spelling.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 00:45:41 +00:00
..
.cvsignore
anorms.h
cd_linux.c
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c
cl_demo.c
cl_ents.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
cl_input.c
cl_main.c cl_demospeed should work (screws up other timing values somewhere along the lines?) 2005-07-24 23:09:57 +00:00
cl_master.h
cl_parse.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
cl_pred.c
cl_screen.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
cl_tent.c small fix to beams for trailstate delink 2005-07-28 00:11:42 +00:00
cl_ui.c
client.h Small tweeks 2005-07-09 15:47:20 +00:00
clq2_cin.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
clq2_ents.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
console.c
crosshairs.dat
fragstats.c
image.c Added a newline at the end of file to keep GCC from whining. 2005-07-05 17:48:26 +00:00
in_raw.h
in_sdl.c
in_win.c small fixes 2005-07-03 01:42:31 +00:00
input.h
keys.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
keys.h Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
lhfont.h
m_download.c
m_items.c
m_master.c
m_mp3.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
m_multi.c
m_options.c
m_script.c
m_single.c
menu.c
menu.h
merged.h rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
modelgen.h
mymad.c
net_master.c
pr_csqc.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
pr_menu.c work, dammit!! 2005-07-16 17:04:36 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quakedef.h Small tweeks 2005-07-09 15:47:20 +00:00
r_bulleten.c
r_bulleten.h
r_efrag.c Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
r_part.c And... with correct spelling. 2005-07-28 00:45:41 +00:00
r_partset.c Annother day of hacking finished. 2005-07-08 00:37:52 +00:00
r_partset.h
render.h Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderer.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h
resource.h
roq.h
roq_read.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
sbar.c
sbar.h
screen.h
skin.c
snd_alsa.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
snd_directx.c
snd_dma.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_linux.c
snd_mem.c
snd_mix.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_mixa.s
snd_mp3.c
snd_ov.c
snd_sdl.c
snd_win.c
sound.h
spritegn.h
sys_dosa.s
sys_linux.c
sys_sdl.c
sys_win.c
sys_wina.s
teamplay.c
textedit.c
valid.c
vid.h
view.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
view.h
wad.c
wad.h
winamp.h
winquake.h
winquake.rc
zqtp.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00