mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
9e3cd210e8
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4462 fc73d0e0-1445-4013-8a0c-d673dee63da5
38 lines
1.8 KiB
C
38 lines
1.8 KiB
C
|
|
void emscriptenfte_async_wget_data2(const char *url, void *ctx, void (*onload)(void*ctx,void*buf,int sz), void (*onerror)(void*ctx,int code), void (*onprogress)(void*ctx,int prog,int total));
|
|
|
|
//filesystem buffers are implemented in javascript so that we are not bound by power-of-two heap limitations quite so much.
|
|
//also, we can't use emscripten's stdio because it reserves 16m file handles or something.
|
|
int emscriptenfte_buf_create(void);
|
|
int emscriptenfte_buf_open(const char *name, int createifneeded);
|
|
int emscriptenfte_buf_rename(const char *oldname, const char *newname);
|
|
int emscriptenfte_buf_delete(const char *fname);
|
|
void emscriptenfte_buf_release(int handle);
|
|
unsigned int emscriptenfte_buf_getsize(int handle);
|
|
int emscriptenfte_buf_read(int handle, int offset, void *data, int len);
|
|
int emscriptenfte_buf_write(int handle, int offset, const void *data, int len);
|
|
|
|
//websocket is implemented in javascript because there is no usable C api (emscripten's javascript implementation is shite).
|
|
int emscriptenfte_ws_connect(const char *url);
|
|
void emscriptenfte_ws_close(int sockid);
|
|
int emscriptenfte_ws_cansend(int sockid, int extra, int maxpending);
|
|
int emscriptenfte_ws_send(int sockid, const void *data, int len);
|
|
int emscriptenfte_ws_recv(int sockid, void *data, int len);
|
|
|
|
//misc stuff for printf replacements
|
|
void emscriptenfte_alert(const char *msg);
|
|
void emscriptenfte_print(const char *msg);
|
|
void emscriptenfte_abortmainloop(const char *caller);
|
|
|
|
//avoid all of emscripten's sdl emulation.
|
|
//this resolves input etc issues.
|
|
unsigned long emscriptenfte_ticks_ms(void);
|
|
int emscriptenfte_setupcanvas(
|
|
int width,
|
|
int height,
|
|
void(*Resized)(int newwidth, int newheight),
|
|
void(*Mouse)(int devid,int abs,float x,float y,float z,float size),
|
|
void(*Button)(int devid, int down, int mbutton),
|
|
void(*Keyboard)(int devid, int down, int keycode, int unicode)
|
|
);
|
|
|