fteqw/engine/client
Spoike 519350c635 example terrain generator for eukara.
some compile fixes too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 17:14:23 +00:00
..
anorms.h
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_cg.c try to fix null framestates issue causing crashes from pmove/solid_bsp code. 2017-01-29 13:10:53 +00:00
cl_demo.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_ents.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_ignore.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_main.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_master.h remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
cl_parse.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_plugin.inc added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
cl_pred.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_screen.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_tent.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
cl_ui.c reworked texture loading. now favours shallower files over preferred extensions. 2017-01-24 20:15:14 +00:00
clhl_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
client.h qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
clq2_cin.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
clq2_ents.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
clq3_parse.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c make developer a little less spammy. move much of it to developer 2. 2017-03-04 19:36:06 +00:00
fragstats.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
image.c Compile error+warning fixes for linux 2017-05-28 08:17:25 +00:00
in_generic.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
in_morphos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
in_win.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
input.h try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
keys.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
keys.h first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
lhfont.h
m_download.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
m_items.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_master.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_mp3.c misc fixes 2017-05-10 04:32:49 +00:00
m_multi.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_options.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
m_script.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
m_single.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
menu.c fix nocompat builds 2017-04-18 16:58:17 +00:00
menu.h added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
merged.h update the clustertransfer builtin to work on non-cluster dedicated servers. 2017-05-23 07:03:07 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
p_classic.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_null.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_script.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
pr_clcmd.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
pr_csqc.c example terrain generator for eukara. 2017-05-28 17:14:23 +00:00
pr_menu.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
pr_skelobj.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_2d.c fixes for stuff that (probably) I broke. 2017-03-27 23:10:29 +00:00
r_d3.c first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00
r_part.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_partset.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_partset.h rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_surf.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
render.h qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
renderer.c compile fixes 2017-05-10 03:13:18 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
sbar.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
sbar.h example terrain generator for eukara. 2017-05-28 17:14:23 +00:00
screen.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
skin.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
snd_al.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
snd_alsa.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_directx.c implement status command for nq clients that expect something to be printed. IP addresses are withheld. 2017-01-24 10:27:39 +00:00
snd_dma.c try to fix some build types. 2017-05-23 07:48:45 +00:00
snd_droid.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_linux.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_macos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mem.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5102 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-05-10 05:05:39 +00:00
snd_mix.c update the clustertransfer builtin to work on non-cluster dedicated servers. 2017-05-23 07:03:07 +00:00
snd_morphos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
snd_sblaster.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
snd_sdl.c bah 2017-01-24 10:33:29 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_wasapi.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
snd_win.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_xaudio.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
sound.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_linux.c Compile error+warning fixes for linux 2017-05-28 08:17:25 +00:00
sys_morphos.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
sys_win.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_xdk.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
valid.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
vid.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
vid_headless.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
view.c example terrain generator for eukara. 2017-05-28 17:14:23 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
wad.h added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
wastes.ico Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date. 2017-03-27 21:45:45 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
winquake.rc added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
zqtp.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00