mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-11 21:11:08 +00:00
5fbe74b582
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
1763 lines
43 KiB
C
1763 lines
43 KiB
C
#include "bothdefs.h"
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#ifdef Q2CLIENT
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#include "quakedef.h"
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extern cvar_t r_drawviewmodel;
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extern cvar_t cl_nopred;
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typedef enum
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{
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Q2EV_NONE,
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Q2EV_ITEM_RESPAWN,
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Q2EV_FOOTSTEP,
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Q2EV_FALLSHORT,
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Q2EV_FALL,
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Q2EV_FALLFAR,
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Q2EV_PLAYER_TELEPORT,
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Q2EV_OTHER_TELEPORT
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} q2entity_event_t;
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#define Q2PMF_NO_PREDICTION 64 // temporarily disables prediction (used for grappling hook)
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float LerpAngle (float a2, float a1, float frac)
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{
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if (a1 - a2 > 180)
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a1 -= 360;
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if (a1 - a2 < -180)
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a1 += 360;
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return a2 + frac * (a1 - a2);
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}
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#define Q2PS_M_TYPE (1<<0)
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#define Q2PS_M_ORIGIN (1<<1)
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#define Q2PS_M_VELOCITY (1<<2)
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#define Q2PS_M_TIME (1<<3)
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#define Q2PS_M_FLAGS (1<<4)
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#define Q2PS_M_GRAVITY (1<<5)
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#define Q2PS_M_DELTA_ANGLES (1<<6)
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#define Q2PS_VIEWOFFSET (1<<7)
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#define Q2PS_VIEWANGLES (1<<8)
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#define Q2PS_KICKANGLES (1<<9)
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#define Q2PS_BLEND (1<<10)
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#define Q2PS_FOV (1<<11)
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#define Q2PS_WEAPONINDEX (1<<12)
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#define Q2PS_WEAPONFRAME (1<<13)
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#define Q2PS_RDFLAGS (1<<14)
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// entity_state_t->effects
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// Effects are things handled on the client side (lights, particles, frame animations)
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// that happen constantly on the given entity.
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// An entity that has effects will be sent to the client
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// even if it has a zero index model.
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#define Q2EF_ROTATE 0x00000001 // rotate (bonus items)
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#define Q2EF_GIB 0x00000002 // leave a trail
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#define Q2EF_BLASTER 0x00000008 // redlight + trail
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#define Q2EF_ROCKET 0x00000010 // redlight + trail
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#define Q2EF_GRENADE 0x00000020
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#define Q2EF_HYPERBLASTER 0x00000040
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#define Q2EF_BFG 0x00000080
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#define Q2EF_COLOR_SHELL 0x00000100
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#define Q2EF_POWERSCREEN 0x00000200
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#define Q2EF_ANIM01 0x00000400 // automatically cycle between frames 0 and 1 at 2 hz
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#define Q2EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz
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#define Q2EF_ANIM_ALL 0x00001000 // automatically cycle through all frames at 2hz
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#define Q2EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz
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#define Q2EF_FLIES 0x00004000
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#define Q2EF_QUAD 0x00008000
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#define Q2EF_PENT 0x00010000
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#define Q2EF_TELEPORTER 0x00020000 // particle fountain
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#define Q2EF_FLAG1 0x00040000
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#define Q2EF_FLAG2 0x00080000
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// RAFAEL
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#define Q2EF_IONRIPPER 0x00100000
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#define Q2EF_GREENGIB 0x00200000
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#define Q2EF_BLUEHYPERBLASTER 0x00400000
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#define Q2EF_SPINNINGLIGHTS 0x00800000
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#define Q2EF_PLASMA 0x01000000
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#define Q2EF_TRAP 0x02000000
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//ROGUE
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#define Q2EF_TRACKER 0x04000000
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#define Q2EF_DOUBLE 0x08000000
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#define Q2EF_SPHERETRANS 0x10000000
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#define Q2EF_TAGTRAIL 0x20000000
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#define Q2EF_HALF_DAMAGE 0x40000000
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#define Q2EF_TRACKERTRAIL 0x80000000
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//ROGUE
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// entity_state_t->renderfx flags
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#define Q2RF_MINLIGHT 1 // allways have some light (viewmodel)
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#define Q2RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors
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#define Q2RF_WEAPONMODEL 4 // only draw through eyes
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#define Q2RF_FULLBRIGHT 8 // allways draw full intensity
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#define Q2RF_DEPTHHACK 16 // for view weapon Z crunching
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#define Q2RF_TRANSLUCENT 32
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#define Q2RF_FRAMELERP 64
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#define Q2RF_BEAM 128
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#define Q2RF_CUSTOMSKIN 256 // skin is an index in image_precache
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#define Q2RF_GLOW 512 // pulse lighting for bonus items
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#define Q2RF_SHELL_RED 1024
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#define Q2RF_SHELL_GREEN 2048
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#define Q2RF_SHELL_BLUE 4096
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//ROGUE
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#define Q2RF_IR_VISIBLE 0x00008000 // 32768
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#define Q2RF_SHELL_DOUBLE 0x00010000 // 65536
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#define Q2RF_SHELL_HALF_DAM 0x00020000
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#define Q2RF_USE_DISGUISE 0x00040000
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//ROGUE
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// player_state_t->refdef flags
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#define Q2RDF_UNDERWATER 1 // warp the screen as apropriate
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#define Q2RDF_NOWORLDMODEL 2 // used for player configuration screen
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//ROGUE
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#define Q2RDF_IRGOGGLES 4
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#define Q2RDF_UVGOGGLES 8
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//ROGUE
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#define Q2MAX_STATS 32
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typedef struct q2centity_s
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{
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entity_state_t baseline; // delta from this if not from a previous frame
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entity_state_t current;
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entity_state_t prev; // will always be valid, but might just be a copy of current
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int serverframe; // if not current, this ent isn't in the frame
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trailstate_t trailstate;
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// float trailcount; // for diminishing grenade trails
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vec3_t lerp_origin; // for trails (variable hz)
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int fly_stoptime;
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} q2centity_t;
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void CLQ2_EntityEvent(entity_state_t *es){};
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void CLQ2_TeleporterParticles(entity_state_t *es){};
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void CLQ2_IonripperTrail(vec3_t oldorg, vec3_t neworg){};
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void CLQ2_TrackerTrail(vec3_t oldorg, vec3_t neworg, int flags){};
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void CLQ2_Tracker_Shell(vec3_t org){};
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void CLQ2_TagTrail(vec3_t oldorg, vec3_t neworg, int flags){};
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void CLQ2_FlagTrail(vec3_t oldorg, vec3_t neworg, int flags){};
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void CLQ2_TrapParticles(entity_t *ent){};
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void CLQ2_BfgParticles(entity_t *ent){};
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void CLQ2_FlyEffect(q2centity_t *ent, vec3_t org){};
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void CLQ2_DiminishingTrail(vec3_t oldorg, vec3_t neworg, q2centity_t *ent, unsigned int effects){};
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void CLQ2_BlasterTrail(vec3_t oldorg, vec3_t neworg);
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void CLQ2_BlasterTrail2(vec3_t oldorg, vec3_t neworg){};
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void CLQ2_RocketTrail(vec3_t oldorg, vec3_t neworg, q2centity_t *ent)
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{
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extern int rt_rocket;
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R_RocketTrail(oldorg, neworg, rt_rocket, &ent->trailstate);
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};
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#define MAX_Q2EDICTS 1024
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#define MAX_PARSE_ENTITIES 1024
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q2centity_t cl_entities[MAX_Q2EDICTS];
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entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
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//extern struct model_s *cl_mod_powerscreen;
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//PGM
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int vidref_val;
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//PGM
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/*
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=========================================================================
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FRAME PARSING
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=========================================================================
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*/
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#if 0
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typedef struct
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{
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int modelindex;
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int num; // entity number
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int effects;
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t angles;
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qboolean present;
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} projectile_t;
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#define MAX_PROJECTILES 64
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projectile_t cl_projectiles[MAX_PROJECTILES];
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void CLQ2_ClearProjectiles (void)
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{
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int i;
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for (i = 0; i < MAX_PROJECTILES; i++) {
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// if (cl_projectiles[i].present)
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// Com_DPrintf("PROJ: %d CLEARED\n", cl_projectiles[i].num);
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cl_projectiles[i].present = false;
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}
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}
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/*
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=====================
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CL_ParseProjectiles
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Flechettes are passed as efficient temporary entities
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=====================
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*/
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void CLQ2_ParseProjectiles (void)
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{
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int i, c, j;
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byte bits[8];
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byte b;
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projectile_t pr;
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int lastempty = -1;
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qboolean old = false;
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c = MSG_ReadByte (&net_message);
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for (i=0 ; i<c ; i++)
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{
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bits[0] = MSG_ReadByte (&net_message);
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bits[1] = MSG_ReadByte (&net_message);
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bits[2] = MSG_ReadByte (&net_message);
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bits[3] = MSG_ReadByte (&net_message);
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bits[4] = MSG_ReadByte (&net_message);
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pr.origin[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
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pr.origin[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
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pr.origin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
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VectorCopy(pr.origin, pr.oldorigin);
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if (bits[4] & 64)
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pr.effects = EF_BLASTER;
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else
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pr.effects = 0;
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if (bits[4] & 128) {
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old = true;
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bits[0] = MSG_ReadByte (&net_message);
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bits[1] = MSG_ReadByte (&net_message);
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bits[2] = MSG_ReadByte (&net_message);
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bits[3] = MSG_ReadByte (&net_message);
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bits[4] = MSG_ReadByte (&net_message);
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pr.oldorigin[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
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pr.oldorigin[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
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pr.oldorigin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
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}
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bits[0] = MSG_ReadByte (&net_message);
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bits[1] = MSG_ReadByte (&net_message);
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bits[2] = MSG_ReadByte (&net_message);
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pr.angles[0] = 360*bits[0]/256;
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pr.angles[1] = 360*bits[1]/256;
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pr.modelindex = bits[2];
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b = MSG_ReadByte (&net_message);
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pr.num = (b & 0x7f);
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if (b & 128) // extra entity number byte
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pr.num |= (MSG_ReadByte (&net_message) << 7);
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pr.present = true;
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// find if this projectile already exists from previous frame
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for (j = 0; j < MAX_PROJECTILES; j++) {
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if (cl_projectiles[j].modelindex) {
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if (cl_projectiles[j].num == pr.num) {
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// already present, set up oldorigin for interpolation
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if (!old)
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VectorCopy(cl_projectiles[j].origin, pr.oldorigin);
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cl_projectiles[j] = pr;
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break;
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}
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} else
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lastempty = j;
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}
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// not present previous frame, add it
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if (j == MAX_PROJECTILES) {
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if (lastempty != -1) {
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cl_projectiles[lastempty] = pr;
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}
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}
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}
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}
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/*
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=============
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CL_LinkProjectiles
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=============
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*/
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void CLQ2_AddProjectiles (void)
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{
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int i, j;
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projectile_t *pr;
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entity_t ent;
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memset (&ent, 0, sizeof(ent));
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for (i=0, pr=cl_projectiles ; i < MAX_PROJECTILES ; i++, pr++)
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{
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// grab an entity to fill in
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if (pr->modelindex < 1)
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continue;
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if (!pr->present) {
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pr->modelindex = 0;
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continue; // not present this frame (it was in the previous frame)
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}
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ent.model = cl.model_draw[pr->modelindex];
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// interpolate origin
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for (j=0 ; j<3 ; j++)
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{
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ent.origin[j] = ent.oldorigin[j] = pr->oldorigin[j] + cl.lerpfrac *
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(pr->origin[j] - pr->oldorigin[j]);
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}
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if (pr->effects & EF_BLASTER)
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CLQ2_BlasterTrail (pr->oldorigin, ent.origin);
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V_AddLight (pr->origin, 200, 0.2, 0.2, 0);
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VectorCopy (pr->angles, ent.angles);
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V_AddEntity (&ent);
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}
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}
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#endif
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/*
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=================
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CL_ParseEntityBits
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Returns the entity number and the header bits
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=================
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*/
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int bitcounts[32]; /// just for protocol profiling
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int CLQ2_ParseEntityBits (unsigned *bits)
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{
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unsigned b, total;
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int i;
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int number;
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total = MSG_ReadByte ();
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if (total & Q2U_MOREBITS1)
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{
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b = MSG_ReadByte ();
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total |= b<<8;
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}
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if (total & Q2U_MOREBITS2)
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{
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b = MSG_ReadByte ();
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total |= b<<16;
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}
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if (total & Q2U_MOREBITS3)
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{
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b = MSG_ReadByte ();
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total |= b<<24;
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}
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// count the bits for net profiling
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for (i=0 ; i<32 ; i++)
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if (total&(1<<i))
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bitcounts[i]++;
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if (total & Q2U_NUMBER16)
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number = MSG_ReadShort ();
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else
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number = MSG_ReadByte ();
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*bits = total;
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return number;
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}
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/*
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==================
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CL_ParseDelta
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Can go from either a baseline or a previous packet_entity
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==================
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*/
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void CLQ2_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bits)
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{
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// set everything to the state we are delta'ing from
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*to = *from;
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VectorCopy (from->origin, to->old_origin);
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to->number = number;
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if (bits & Q2U_MODEL)
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to->modelindex = MSG_ReadByte ();
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if (bits & Q2U_MODEL2)
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to->modelindex2 = MSG_ReadByte ();
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if (bits & Q2U_MODEL3)
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to->modelindex3 = MSG_ReadByte ();
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if (bits & Q2U_MODEL4)
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to->modelindex4 = MSG_ReadByte ();
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if (bits & Q2U_FRAME8)
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to->frame = MSG_ReadByte ();
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if (bits & Q2U_FRAME16)
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to->frame = MSG_ReadShort ();
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if ((bits & Q2U_SKIN8) && (bits & Q2U_SKIN16)) //used for laser colors
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to->skinnum = MSG_ReadLong();
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else if (bits & Q2U_SKIN8)
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to->skinnum = MSG_ReadByte();
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else if (bits & Q2U_SKIN16)
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to->skinnum = MSG_ReadShort();
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if ( (bits & (Q2U_EFFECTS8|Q2U_EFFECTS16)) == (Q2U_EFFECTS8|Q2U_EFFECTS16) )
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to->effects = MSG_ReadLong();
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else if (bits & Q2U_EFFECTS8)
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to->effects = MSG_ReadByte();
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else if (bits & Q2U_EFFECTS16)
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to->effects = MSG_ReadShort();
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if ( (bits & (Q2U_RENDERFX8|Q2U_RENDERFX16)) == (Q2U_RENDERFX8|Q2U_RENDERFX16) )
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to->renderfx = MSG_ReadLong();
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else if (bits & Q2U_RENDERFX8)
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to->renderfx = MSG_ReadByte();
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else if (bits & Q2U_RENDERFX16)
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to->renderfx = MSG_ReadShort();
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if (bits & Q2U_ORIGIN1)
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to->origin[0] = MSG_ReadCoord ();
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if (bits & Q2U_ORIGIN2)
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to->origin[1] = MSG_ReadCoord ();
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if (bits & Q2U_ORIGIN3)
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to->origin[2] = MSG_ReadCoord ();
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if (bits & Q2U_ANGLE1)
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to->angles[0] = MSG_ReadAngle();
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if (bits & Q2U_ANGLE2)
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to->angles[1] = MSG_ReadAngle();
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if (bits & Q2U_ANGLE3)
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to->angles[2] = MSG_ReadAngle();
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if (bits & Q2U_OLDORIGIN)
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MSG_ReadPos (to->old_origin);
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if (bits & Q2U_SOUND)
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to->sound = MSG_ReadByte ();
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if (bits & Q2U_EVENT)
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to->event = MSG_ReadByte ();
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else
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to->event = 0;
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if (bits & Q2U_SOLID)
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to->solid = MSG_ReadShort ();
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}
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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void CLQ2_DeltaEntity (q2frame_t *frame, int newnum, entity_state_t *old, int bits)
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{
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q2centity_t *ent;
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entity_state_t *state;
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ent = &cl_entities[newnum];
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state = &cl_parse_entities[cl.parse_entities & (MAX_PARSE_ENTITIES-1)];
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cl.parse_entities++;
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frame->num_entities++;
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|
|
CLQ2_ParseDelta (old, state, newnum, bits);
|
|
|
|
// some data changes will force no lerping
|
|
if (state->modelindex != ent->current.modelindex
|
|
|| state->modelindex2 != ent->current.modelindex2
|
|
|| state->modelindex3 != ent->current.modelindex3
|
|
|| state->modelindex4 != ent->current.modelindex4
|
|
|| abs(state->origin[0] - ent->current.origin[0]) > 512
|
|
|| abs(state->origin[1] - ent->current.origin[1]) > 512
|
|
|| abs(state->origin[2] - ent->current.origin[2]) > 512
|
|
|| state->event == Q2EV_PLAYER_TELEPORT
|
|
|| state->event == Q2EV_OTHER_TELEPORT
|
|
)
|
|
{
|
|
ent->serverframe = -99;
|
|
}
|
|
|
|
if (ent->serverframe != cl.q2frame.serverframe - 1)
|
|
{ // wasn't in last update, so initialize some things
|
|
ent->trailstate.lastdist = 0; // for diminishing rocket / grenade trails
|
|
// duplicate the current state so lerping doesn't hurt anything
|
|
ent->prev = *state;
|
|
if (state->event == Q2EV_OTHER_TELEPORT)
|
|
{
|
|
VectorCopy (state->origin, ent->prev.origin);
|
|
VectorCopy (state->origin, ent->lerp_origin);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (state->old_origin, ent->prev.origin);
|
|
VectorCopy (state->old_origin, ent->lerp_origin);
|
|
}
|
|
}
|
|
else
|
|
{ // shuffle the last state to previous
|
|
ent->prev = ent->current;
|
|
}
|
|
|
|
ent->serverframe = cl.q2frame.serverframe;
|
|
ent->current = *state;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParsePacketEntities
|
|
|
|
An svc_packetentities has just been parsed, deal with the
|
|
rest of the data stream.
|
|
==================
|
|
*/
|
|
void CLQ2_ParsePacketEntities (q2frame_t *oldframe, q2frame_t *newframe)
|
|
{
|
|
int newnum;
|
|
int bits;
|
|
entity_state_t *oldstate=NULL;
|
|
int oldindex, oldnum;
|
|
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
|
|
newframe->parse_entities = cl.parse_entities;
|
|
newframe->num_entities = 0;
|
|
|
|
// delta from the entities present in oldframe
|
|
oldindex = 0;
|
|
if (!oldframe)
|
|
oldnum = 99999;
|
|
else
|
|
{
|
|
if (oldindex >= oldframe->num_entities)
|
|
oldnum = 99999;
|
|
else
|
|
{
|
|
oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)];
|
|
oldnum = oldstate->number;
|
|
}
|
|
}
|
|
|
|
while (1)
|
|
{
|
|
newnum = CLQ2_ParseEntityBits (&bits);
|
|
if (newnum >= MAX_Q2EDICTS)
|
|
Host_EndGame ("CL_ParsePacketEntities: bad number:%i", newnum);
|
|
|
|
if (msg_readcount > net_message.cursize)
|
|
Host_EndGame ("CL_ParsePacketEntities: end of message");
|
|
|
|
if (!newnum)
|
|
break;
|
|
|
|
while (oldnum < newnum)
|
|
{ // one or more entities from the old packet are unchanged
|
|
if (cl_shownet.value == 3)
|
|
Con_Printf (" unchanged: %i\n", oldnum);
|
|
CLQ2_DeltaEntity (newframe, oldnum, oldstate, 0);
|
|
|
|
oldindex++;
|
|
|
|
if (oldindex >= oldframe->num_entities)
|
|
oldnum = 99999;
|
|
else
|
|
{
|
|
oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)];
|
|
oldnum = oldstate->number;
|
|
}
|
|
}
|
|
|
|
if (bits & Q2U_REMOVE)
|
|
{ // the entity present in oldframe is not in the current frame
|
|
if (cl_shownet.value == 3)
|
|
Con_Printf (" remove: %i\n", newnum);
|
|
if (oldnum != newnum)
|
|
Con_Printf ("U_REMOVE: oldnum != newnum\n");
|
|
|
|
oldindex++;
|
|
|
|
if (oldindex >= oldframe->num_entities)
|
|
oldnum = 99999;
|
|
else
|
|
{
|
|
oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)];
|
|
oldnum = oldstate->number;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (oldnum == newnum)
|
|
{ // delta from previous state
|
|
if (cl_shownet.value == 3)
|
|
Con_Printf (" delta: %i\n", newnum);
|
|
CLQ2_DeltaEntity (newframe, newnum, oldstate, bits);
|
|
|
|
oldindex++;
|
|
|
|
if (oldindex >= oldframe->num_entities)
|
|
oldnum = 99999;
|
|
else
|
|
{
|
|
oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)];
|
|
oldnum = oldstate->number;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (oldnum > newnum)
|
|
{ // delta from baseline
|
|
if (cl_shownet.value == 3)
|
|
Con_Printf (" baseline: %i\n", newnum);
|
|
CLQ2_DeltaEntity (newframe, newnum, &cl_entities[newnum].baseline, bits);
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
// any remaining entities in the old frame are copied over
|
|
while (oldnum != 99999)
|
|
{ // one or more entities from the old packet are unchanged
|
|
if (cl_shownet.value == 3)
|
|
Con_Printf (" unchanged: %i\n", oldnum);
|
|
CLQ2_DeltaEntity (newframe, oldnum, oldstate, 0);
|
|
|
|
oldindex++;
|
|
|
|
if (oldindex >= oldframe->num_entities)
|
|
oldnum = 99999;
|
|
else
|
|
{
|
|
oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)];
|
|
oldnum = oldstate->number;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLQ2_ParseBaseline (void)
|
|
{
|
|
entity_state_t *es;
|
|
int bits;
|
|
int newnum;
|
|
entity_state_t nullstate;
|
|
|
|
memset (&nullstate, 0, sizeof(nullstate));
|
|
|
|
newnum = CLQ2_ParseEntityBits (&bits);
|
|
es = &cl_entities[newnum].baseline;
|
|
CLQ2_ParseDelta (&nullstate, es, newnum, bits);
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_ParsePlayerstate
|
|
===================
|
|
*/
|
|
void CLQ2_ParsePlayerstate (q2frame_t *oldframe, q2frame_t *newframe)
|
|
{
|
|
int flags;
|
|
q2player_state_t *state;
|
|
int i;
|
|
int statbits;
|
|
|
|
state = &newframe->playerstate;
|
|
|
|
// clear to old value before delta parsing
|
|
if (oldframe)
|
|
*state = oldframe->playerstate;
|
|
else
|
|
memset (state, 0, sizeof(*state));
|
|
|
|
flags = MSG_ReadShort ();
|
|
|
|
//
|
|
// parse the pmove_state_t
|
|
//
|
|
if (flags & Q2PS_M_TYPE)
|
|
state->pmove.pm_type = MSG_ReadByte ();
|
|
|
|
if (flags & Q2PS_M_ORIGIN)
|
|
{
|
|
state->pmove.origin[0] = MSG_ReadShort ();
|
|
state->pmove.origin[1] = MSG_ReadShort ();
|
|
state->pmove.origin[2] = MSG_ReadShort ();
|
|
}
|
|
|
|
if (flags & Q2PS_M_VELOCITY)
|
|
{
|
|
state->pmove.velocity[0] = MSG_ReadShort ();
|
|
state->pmove.velocity[1] = MSG_ReadShort ();
|
|
state->pmove.velocity[2] = MSG_ReadShort ();
|
|
}
|
|
|
|
if (flags & Q2PS_M_TIME)
|
|
state->pmove.pm_time = MSG_ReadByte ();
|
|
|
|
if (flags & Q2PS_M_FLAGS)
|
|
state->pmove.pm_flags = MSG_ReadByte ();
|
|
|
|
if (flags & Q2PS_M_GRAVITY)
|
|
state->pmove.gravity = MSG_ReadShort ();
|
|
|
|
if (flags & Q2PS_M_DELTA_ANGLES)
|
|
{
|
|
state->pmove.delta_angles[0] = MSG_ReadShort ();
|
|
state->pmove.delta_angles[1] = MSG_ReadShort ();
|
|
state->pmove.delta_angles[2] = MSG_ReadShort ();
|
|
}
|
|
|
|
// if (cl.attractloop)
|
|
// state->pmove.pm_type = Q2PM_FREEZE; // demo playback
|
|
|
|
//
|
|
// parse the rest of the player_state_t
|
|
//
|
|
if (flags & Q2PS_VIEWOFFSET)
|
|
{
|
|
state->viewoffset[0] = MSG_ReadChar () * 0.25;
|
|
state->viewoffset[1] = MSG_ReadChar () * 0.25;
|
|
state->viewoffset[2] = MSG_ReadChar () * 0.25;
|
|
}
|
|
|
|
if (flags & Q2PS_VIEWANGLES)
|
|
{
|
|
state->viewangles[0] = MSG_ReadAngle16 ();
|
|
state->viewangles[1] = MSG_ReadAngle16 ();
|
|
state->viewangles[2] = MSG_ReadAngle16 ();
|
|
}
|
|
|
|
if (flags & Q2PS_KICKANGLES)
|
|
{
|
|
state->kick_angles[0] = MSG_ReadChar () * 0.25;
|
|
state->kick_angles[1] = MSG_ReadChar () * 0.25;
|
|
state->kick_angles[2] = MSG_ReadChar () * 0.25;
|
|
}
|
|
|
|
if (flags & Q2PS_WEAPONINDEX)
|
|
{
|
|
state->gunindex = MSG_ReadByte ();
|
|
}
|
|
|
|
if (flags & Q2PS_WEAPONFRAME)
|
|
{
|
|
state->gunframe = MSG_ReadByte ();
|
|
state->gunoffset[0] = MSG_ReadChar ()*0.25;
|
|
state->gunoffset[1] = MSG_ReadChar ()*0.25;
|
|
state->gunoffset[2] = MSG_ReadChar ()*0.25;
|
|
state->gunangles[0] = MSG_ReadChar ()*0.25;
|
|
state->gunangles[1] = MSG_ReadChar ()*0.25;
|
|
state->gunangles[2] = MSG_ReadChar ()*0.25;
|
|
}
|
|
|
|
if (flags & Q2PS_BLEND)
|
|
{
|
|
state->blend[0] = MSG_ReadByte ()/255.0;
|
|
state->blend[1] = MSG_ReadByte ()/255.0;
|
|
state->blend[2] = MSG_ReadByte ()/255.0;
|
|
state->blend[3] = MSG_ReadByte ()/255.0;
|
|
}
|
|
|
|
if (flags & Q2PS_FOV)
|
|
state->fov = MSG_ReadByte ();
|
|
|
|
if (flags & Q2PS_RDFLAGS)
|
|
state->rdflags = MSG_ReadByte ();
|
|
|
|
// parse stats
|
|
statbits = MSG_ReadLong ();
|
|
for (i=0 ; i<Q2MAX_STATS ; i++)
|
|
if (statbits & (1<<i) )
|
|
state->stats[i] = MSG_ReadShort();
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_FireEntityEvents
|
|
|
|
==================
|
|
*/
|
|
void CLQ2_FireEntityEvents (q2frame_t *frame)
|
|
{
|
|
entity_state_t *s1;
|
|
int pnum, num;
|
|
|
|
for (pnum = 0 ; pnum<frame->num_entities ; pnum++)
|
|
{
|
|
num = (frame->parse_entities + pnum)&(MAX_PARSE_ENTITIES-1);
|
|
s1 = &cl_parse_entities[num];
|
|
if (s1->event)
|
|
CLQ2_EntityEvent (s1);
|
|
|
|
// EF_TELEPORTER acts like an event, but is not cleared each frame
|
|
if (s1->effects & Q2EF_TELEPORTER)
|
|
CLQ2_TeleporterParticles (s1);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CL_ParseFrame
|
|
================
|
|
*/
|
|
void CLQ2_ParseFrame (void)
|
|
{
|
|
int cmd;
|
|
int len;
|
|
q2frame_t *old;
|
|
|
|
memset (&cl.q2frame, 0, sizeof(cl.q2frame));
|
|
|
|
#if 0
|
|
CLQ2_ClearProjectiles(); // clear projectiles for new frame
|
|
#endif
|
|
|
|
cl.q2frame.serverframe = MSG_ReadLong ();
|
|
cl.q2frame.deltaframe = MSG_ReadLong ();
|
|
cl.q2frame.servertime = cl.q2frame.serverframe*100;
|
|
|
|
cl.surpressCount = MSG_ReadByte ();
|
|
|
|
if (cl_shownet.value == 3)
|
|
Con_Printf (" frame:%i delta:%i\n", cl.q2frame.serverframe,
|
|
cl.q2frame.deltaframe);
|
|
|
|
// If the frame is delta compressed from data that we
|
|
// no longer have available, we must suck up the rest of
|
|
// the frame, but not use it, then ask for a non-compressed
|
|
// message
|
|
if (cl.q2frame.deltaframe <= 0)
|
|
{
|
|
cl.q2frame.valid = true; // uncompressed frame
|
|
old = NULL;
|
|
// cls.demowaiting = false; // we can start recording now
|
|
}
|
|
else
|
|
{
|
|
old = &cl.q2frames[cl.q2frame.deltaframe & Q2UPDATE_MASK];
|
|
if (!old->valid)
|
|
{ // should never happen
|
|
Con_Printf ("Delta from invalid frame (not supposed to happen!).\n");
|
|
}
|
|
if (old->serverframe != cl.q2frame.deltaframe)
|
|
{ // The frame that the server did the delta from
|
|
// is too old, so we can't reconstruct it properly.
|
|
Con_Printf ("Delta frame too old.\n");
|
|
}
|
|
else if (cl.parse_entities - old->parse_entities > MAX_PARSE_ENTITIES-128)
|
|
{
|
|
Con_Printf ("Delta parse_entities too old.\n");
|
|
}
|
|
else
|
|
cl.q2frame.valid = true; // valid delta parse
|
|
}
|
|
|
|
// clamp time
|
|
if (cl.time > cl.q2frame.servertime/1000.0)
|
|
cl.time = cl.q2frame.servertime/1000.0;
|
|
else if (cl.time < (cl.q2frame.servertime - 100)/1000.0)
|
|
cl.time = (cl.q2frame.servertime - 100)/1000.0;
|
|
|
|
// read areabits
|
|
len = MSG_ReadByte ();
|
|
MSG_ReadData (&cl.q2frame.areabits, len);
|
|
|
|
// read playerinfo
|
|
cmd = MSG_ReadByte ();
|
|
// SHOWNET(svc_strings[cmd]);
|
|
if (cmd != svcq2_playerinfo)
|
|
Host_EndGame ("CL_ParseFrame: not playerinfo");
|
|
CLQ2_ParsePlayerstate (old, &cl.q2frame);
|
|
|
|
// read packet entities
|
|
cmd = MSG_ReadByte ();
|
|
// SHOWNET(svc_strings[cmd]);
|
|
if (cmd != svcq2_packetentities)
|
|
Host_EndGame ("CL_ParseFrame: not packetentities");
|
|
CLQ2_ParsePacketEntities (old, &cl.q2frame);
|
|
|
|
// save the frame off in the backup array for later delta comparisons
|
|
cl.q2frames[cl.q2frame.serverframe & Q2UPDATE_MASK] = cl.q2frame;
|
|
|
|
if (cl.q2frame.valid)
|
|
{
|
|
// getting a valid frame message ends the connection process
|
|
if (cls.state != ca_active)
|
|
{
|
|
if (VID_SetWindowCaption)
|
|
VID_SetWindowCaption(va("FTE QuakeWorld: %s (Q2)", cls.servername));
|
|
|
|
cls.state = ca_active;
|
|
// cl.force_refdef = true;
|
|
cl.predicted_origin[0] = cl.q2frame.playerstate.pmove.origin[0]*0.125;
|
|
cl.predicted_origin[1] = cl.q2frame.playerstate.pmove.origin[1]*0.125;
|
|
cl.predicted_origin[2] = cl.q2frame.playerstate.pmove.origin[2]*0.125;
|
|
VectorCopy (cl.q2frame.playerstate.viewangles, cl.predicted_angles);
|
|
// if (cls.disable_servercount != cl.servercount
|
|
// && cl.refresh_prepped)
|
|
SCR_EndLoadingPlaque (); // get rid of loading plaque
|
|
}
|
|
// cl.sound_prepped = true; // can start mixing ambient sounds
|
|
|
|
// fire entity events
|
|
CLQ2_FireEntityEvents (&cl.q2frame);
|
|
#ifdef Q2BSPS
|
|
CLQ2_CheckPredictionError ();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*
|
|
==========================================================================
|
|
|
|
INTERPOLATE BETWEEN FRAMES TO GET RENDERING PARMS
|
|
|
|
==========================================================================
|
|
*/
|
|
/*
|
|
struct model_s *S_RegisterSexedModel (entity_state_t *ent, char *base)
|
|
{
|
|
int n;
|
|
char *p;
|
|
struct model_s *mdl;
|
|
char model[MAX_QPATH];
|
|
char buffer[MAX_QPATH];
|
|
|
|
// determine what model the client is using
|
|
model[0] = 0;
|
|
n = CS_PLAYERSKINS + ent->number - 1;
|
|
if (cl.configstrings[n][0])
|
|
{
|
|
p = strchr(cl.configstrings[n], '\\');
|
|
if (p)
|
|
{
|
|
p += 1;
|
|
strcpy(model, p);
|
|
p = strchr(model, '/');
|
|
if (p)
|
|
*p = 0;
|
|
}
|
|
}
|
|
// if we can't figure it out, they're male
|
|
if (!model[0])
|
|
strcpy(model, "male");
|
|
|
|
Com_sprintf (buffer, sizeof(buffer), "players/%s/%s", model, base+1);
|
|
mdl = re.RegisterModel(buffer);
|
|
if (!mdl) {
|
|
// not found, try default weapon model
|
|
Com_sprintf (buffer, sizeof(buffer), "players/%s/weapon.md2", model);
|
|
mdl = re.RegisterModel(buffer);
|
|
if (!mdl) {
|
|
// no, revert to the male model
|
|
Com_sprintf (buffer, sizeof(buffer), "players/%s/%s", "male", base+1);
|
|
mdl = re.RegisterModel(buffer);
|
|
if (!mdl) {
|
|
// last try, default male weapon.md2
|
|
Com_sprintf (buffer, sizeof(buffer), "players/male/weapon.md2");
|
|
mdl = re.RegisterModel(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
return mdl;
|
|
}
|
|
|
|
*/
|
|
|
|
void V_AddEntity(entity_t *in)
|
|
{
|
|
entity_t *ent;
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
return; // object list is full
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
|
|
*ent = *in;
|
|
}
|
|
|
|
void V_AddLight (vec3_t org, float quant, float r, float g, float b)
|
|
{
|
|
CL_NewDlightRGB (0, org[0], org[1], org[2], quant, 0.1, r, g, b);
|
|
}
|
|
/*
|
|
===============
|
|
CL_AddPacketEntities
|
|
|
|
===============
|
|
*/
|
|
void CLQ2_AddPacketEntities (q2frame_t *frame)
|
|
{
|
|
entity_t ent;
|
|
entity_state_t *s1;
|
|
float autorotate;
|
|
int i;
|
|
int pnum;
|
|
q2centity_t *cent;
|
|
int autoanim;
|
|
// q2clientinfo_t *ci;
|
|
player_info_t *player;
|
|
unsigned int effects, renderfx;
|
|
|
|
// bonus items rotate at a fixed rate
|
|
autorotate = anglemod(cl.time*100);
|
|
|
|
// brush models can auto animate their frames
|
|
autoanim = 2*cl.time;
|
|
|
|
memset (&ent, 0, sizeof(ent));
|
|
|
|
for (pnum = 0 ; pnum<frame->num_entities ; pnum++)
|
|
{
|
|
s1 = &cl_parse_entities[(frame->parse_entities+pnum)&(MAX_PARSE_ENTITIES-1)];
|
|
|
|
cent = &cl_entities[s1->number];
|
|
|
|
effects = s1->effects;
|
|
renderfx = s1->renderfx;
|
|
|
|
ent.keynum = pnum;
|
|
|
|
ent.scale = 1;
|
|
ent.alpha = 1;
|
|
ent.fatness = 0;
|
|
ent.scoreboard = NULL;
|
|
|
|
// set frame
|
|
if (effects & Q2EF_ANIM01)
|
|
ent.frame = autoanim & 1;
|
|
else if (effects & Q2EF_ANIM23)
|
|
ent.frame = 2 + (autoanim & 1);
|
|
else if (effects & Q2EF_ANIM_ALL)
|
|
ent.frame = autoanim;
|
|
else if (effects & Q2EF_ANIM_ALLFAST)
|
|
ent.frame = cl.time / 100;
|
|
else
|
|
ent.frame = s1->frame;
|
|
|
|
// quad and pent can do different things on client
|
|
if (effects & Q2EF_PENT)
|
|
{
|
|
effects &= ~Q2EF_PENT;
|
|
effects |= Q2EF_COLOR_SHELL;
|
|
renderfx |= Q2RF_SHELL_RED;
|
|
}
|
|
|
|
if (effects & Q2EF_QUAD)
|
|
{
|
|
effects &= ~Q2EF_QUAD;
|
|
effects |= Q2EF_COLOR_SHELL;
|
|
renderfx |= Q2RF_SHELL_BLUE;
|
|
}
|
|
//======
|
|
// PMM
|
|
if (effects & Q2EF_DOUBLE)
|
|
{
|
|
effects &= ~Q2EF_DOUBLE;
|
|
effects |= Q2EF_COLOR_SHELL;
|
|
renderfx |= Q2RF_SHELL_DOUBLE;
|
|
}
|
|
|
|
if (effects & Q2EF_HALF_DAMAGE)
|
|
{
|
|
effects &= ~Q2EF_HALF_DAMAGE;
|
|
effects |= Q2EF_COLOR_SHELL;
|
|
renderfx |= Q2RF_SHELL_HALF_DAM;
|
|
}
|
|
// pmm
|
|
//======
|
|
ent.oldframe = cent->prev.frame;
|
|
ent.lerptime = 1.0 - cl.lerpfrac;
|
|
|
|
if (renderfx & (Q2RF_FRAMELERP|Q2RF_BEAM))
|
|
{ // step origin discretely, because the frames
|
|
// do the animation properly
|
|
VectorCopy (cent->current.origin, ent.origin);
|
|
VectorCopy (cent->current.old_origin, ent.oldorigin);
|
|
}
|
|
else
|
|
{ // interpolate origin
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent.origin[i] = ent.oldorigin[i] = cent->prev.origin[i] + cl.lerpfrac *
|
|
(cent->current.origin[i] - cent->prev.origin[i]);
|
|
}
|
|
}
|
|
|
|
// create a new entity
|
|
|
|
// tweak the color of beams
|
|
if ( renderfx & Q2RF_BEAM )
|
|
{ // the four beam colors are encoded in 32 bits of skinnum (hack)
|
|
ent.alpha = 0.30;
|
|
ent.skinnum = (s1->skinnum >> ((rand() % 4)*8)) & 0xff;
|
|
ent.model = NULL;
|
|
}
|
|
else
|
|
{
|
|
// set skin
|
|
if (s1->modelindex == 255)
|
|
{ // use custom player skin
|
|
ent.skinnum = 0;
|
|
ent.model = NULL;
|
|
|
|
|
|
player = &cl.players[s1->skinnum%MAX_CLIENTS];
|
|
ent.model = player->model;
|
|
if (!ent.model)
|
|
{
|
|
ent.model = Mod_ForName(va("players/%s/tris.md2", Info_ValueForKey(player->userinfo, "model")), false);
|
|
if (!ent.model)
|
|
ent.model = Mod_ForName("players/male/tris.md2", false);
|
|
}
|
|
ent.scoreboard = player;
|
|
/* ci = &cl.clientinfo[s1->skinnum & 0xff];
|
|
// ent.skin = ci->skin;
|
|
ent.model = ci->model;
|
|
if (!ent.skin || !ent.model)
|
|
{
|
|
ent.skin = cl.baseclientinfo.skin;
|
|
ent.model = cl.baseclientinfo.model;
|
|
}
|
|
|
|
//============
|
|
//PGM
|
|
if (renderfx & Q2RF_USE_DISGUISE)
|
|
{
|
|
if(!strncmp((char *)ent.skin, "players/male", 12))
|
|
{
|
|
ent.skin = re.RegisterSkin ("players/male/disguise.pcx");
|
|
ent.model = re.RegisterModel ("players/male/tris.md2");
|
|
}
|
|
else if(!strncmp((char *)ent.skin, "players/female", 14))
|
|
{
|
|
ent.skin = re.RegisterSkin ("players/female/disguise.pcx");
|
|
ent.model = re.RegisterModel ("players/female/tris.md2");
|
|
}
|
|
else if(!strncmp((char *)ent.skin, "players/cyborg", 14))
|
|
{
|
|
ent.skin = re.RegisterSkin ("players/cyborg/disguise.pcx");
|
|
ent.model = re.RegisterModel ("players/cyborg/tris.md2");
|
|
}
|
|
}*/
|
|
//PGM
|
|
//============
|
|
}
|
|
else
|
|
{
|
|
ent.skinnum = s1->skinnum;
|
|
// ent.skin = NULL;
|
|
ent.model = cl.model_precache[s1->modelindex];
|
|
}
|
|
}
|
|
|
|
// only used for black hole model right now, FIXME: do better
|
|
if (renderfx == Q2RF_TRANSLUCENT)
|
|
ent.alpha = 0.70;
|
|
|
|
// render effects (fullbright, translucent, etc)
|
|
if ((effects & Q2EF_COLOR_SHELL))
|
|
ent.flags = 0; // renderfx go on color shell entity
|
|
else
|
|
ent.flags = renderfx;
|
|
|
|
// calculate angles
|
|
if (effects & Q2EF_ROTATE)
|
|
{ // some bonus items auto-rotate
|
|
ent.angles[0] = 0;
|
|
ent.angles[1] = autorotate;
|
|
ent.angles[2] = 0;
|
|
}
|
|
// RAFAEL
|
|
else if (effects & Q2EF_SPINNINGLIGHTS)
|
|
{
|
|
ent.angles[0] = 0;
|
|
ent.angles[1] = anglemod(cl.time/2) + s1->angles[1];
|
|
ent.angles[2] = 180;
|
|
{
|
|
vec3_t forward;
|
|
vec3_t start;
|
|
|
|
AngleVectors (ent.angles, forward, NULL, NULL);
|
|
VectorMA (ent.origin, 64, forward, start);
|
|
V_AddLight (start, 100, 0.2, 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{ // interpolate angles
|
|
float a1, a2;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
a1 = cent->current.angles[i];
|
|
a2 = cent->prev.angles[i];
|
|
ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac);
|
|
}
|
|
}
|
|
|
|
ent.angles[0]*=-1;
|
|
|
|
if (s1->number == cl.playernum[0]+1)
|
|
{
|
|
ent.flags |= Q2RF_VIEWERMODEL; // only draw from mirrors
|
|
// FIXME: still pass to refresh
|
|
|
|
if (effects & Q2EF_FLAG1)
|
|
V_AddLight (ent.origin, 225, 0.2, 0.05, 0.05);
|
|
else if (effects & Q2EF_FLAG2)
|
|
V_AddLight (ent.origin, 225, 0.05, 0.05, 0.2);
|
|
else if (effects & Q2EF_TAGTRAIL) //PGM
|
|
V_AddLight (ent.origin, 225, 0.2, 0.2, 0.0); //PGM
|
|
else if (effects & Q2EF_TRACKERTRAIL) //PGM
|
|
V_AddLight (ent.origin, 225, -0.2, -0.2, -0.2); //PGM
|
|
|
|
continue;
|
|
}
|
|
|
|
// if set to invisible, skip
|
|
if (!s1->modelindex)
|
|
continue;
|
|
|
|
if (effects & Q2EF_BFG)
|
|
{
|
|
ent.flags |= Q2RF_TRANSLUCENT;
|
|
ent.alpha = 0.30;
|
|
}
|
|
|
|
// RAFAEL
|
|
if (effects & Q2EF_PLASMA)
|
|
{
|
|
ent.flags |= Q2RF_TRANSLUCENT;
|
|
ent.alpha = 0.6;
|
|
}
|
|
|
|
if (effects & Q2EF_SPHERETRANS)
|
|
{
|
|
ent.flags |= Q2RF_TRANSLUCENT;
|
|
// PMM - *sigh* yet more EF overloading
|
|
if (effects & Q2EF_TRACKERTRAIL)
|
|
ent.alpha = 0.6;
|
|
else
|
|
ent.alpha = 0.3;
|
|
}
|
|
//pmm
|
|
|
|
// add to refresh list
|
|
V_AddEntity (&ent);
|
|
|
|
|
|
// color shells generate a seperate entity for the main model
|
|
if (effects & Q2EF_COLOR_SHELL)
|
|
{
|
|
// PMM - at this point, all of the shells have been handled
|
|
// if we're in the rogue pack, set up the custom mixing, otherwise just
|
|
// keep going
|
|
|
|
// all of the solo colors are fine. we need to catch any of the combinations that look bad
|
|
// (double & half) and turn them into the appropriate color, and make double/quad something special
|
|
/* if (renderfx & Q2RF_SHELL_HALF_DAM)
|
|
{
|
|
|
|
{
|
|
// ditch the half damage shell if any of red, blue, or double are on
|
|
if (renderfx & (Q2RF_SHELL_RED|Q2RF_SHELL_BLUE|Q2RF_SHELL_DOUBLE))
|
|
renderfx &= ~Q2RF_SHELL_HALF_DAM;
|
|
}
|
|
}
|
|
|
|
if (renderfx & Q2RF_SHELL_DOUBLE)
|
|
{
|
|
|
|
{
|
|
// lose the yellow shell if we have a red, blue, or green shell
|
|
if (renderfx & (Q2RF_SHELL_RED|Q2RF_SHELL_BLUE|Q2RF_SHELL_GREEN))
|
|
renderfx &= ~Q2RF_SHELL_DOUBLE;
|
|
// if we have a red shell, turn it to purple by adding blue
|
|
if (renderfx & Q2RF_SHELL_RED)
|
|
renderfx |= Q2RF_SHELL_BLUE;
|
|
// if we have a blue shell (and not a red shell), turn it to cyan by adding green
|
|
else if (renderfx & Q2RF_SHELL_BLUE)
|
|
// go to green if it's on already, otherwise do cyan (flash green)
|
|
if (renderfx & Q2RF_SHELL_GREEN)
|
|
renderfx &= ~Q2RF_SHELL_BLUE;
|
|
else
|
|
renderfx |= Q2RF_SHELL_GREEN;
|
|
}
|
|
}*/
|
|
// pmm
|
|
ent.flags = renderfx | Q2RF_TRANSLUCENT;
|
|
ent.alpha = 0.30;
|
|
ent.fatness = 10;
|
|
V_AddEntity (&ent);
|
|
}
|
|
|
|
// ent.skin = NULL; // never use a custom skin on others
|
|
ent.skinnum = 0;
|
|
ent.flags = 0;
|
|
ent.alpha = 0;
|
|
|
|
// duplicate for linked models
|
|
if (s1->modelindex2)
|
|
{
|
|
if (s1->modelindex2 == 255)
|
|
{ // custom weapon
|
|
ent.model=NULL;
|
|
/*
|
|
ci = &cl.clientinfo[s1->skinnum & 0xff];
|
|
i = (s1->skinnum >> 8); // 0 is default weapon model
|
|
if (!cl_vwep->value || i > MAX_CLIENTWEAPONMODELS - 1)
|
|
i = 0;
|
|
ent.model = ci->weaponmodel[i];
|
|
if (!ent.model) {
|
|
if (i != 0)
|
|
ent.model = ci->weaponmodel[0];
|
|
if (!ent.model)
|
|
ent.model = cl.baseclientinfo.weaponmodel[0];
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
ent.model = cl.model_precache[s1->modelindex2];
|
|
|
|
// PMM - check for the defender sphere shell .. make it translucent
|
|
// replaces the previous version which used the high bit on modelindex2 to determine transparency
|
|
/* if (!Q_strcasecmp (cl.model_name[(s1->modelindex2)], "models/items/shell/tris.md2"))
|
|
{
|
|
ent.alpha = 0.32;
|
|
ent.flags = Q2RF_TRANSLUCENT;
|
|
}
|
|
*/ // pmm
|
|
|
|
V_AddEntity (&ent);
|
|
|
|
//PGM - make sure these get reset.
|
|
ent.flags = 0;
|
|
ent.alpha = 0;
|
|
//PGM
|
|
}
|
|
if (s1->modelindex3)
|
|
{
|
|
ent.model = cl.model_precache[s1->modelindex3];
|
|
V_AddEntity (&ent);
|
|
}
|
|
if (s1->modelindex4)
|
|
{
|
|
ent.model = cl.model_precache[s1->modelindex4];
|
|
V_AddEntity (&ent);
|
|
}
|
|
|
|
if ( effects & Q2EF_POWERSCREEN )
|
|
{
|
|
/* ent.model = cl_mod_powerscreen;
|
|
ent.oldframe = 0;
|
|
ent.frame = 0;
|
|
ent.flags |= (Q2RF_TRANSLUCENT | Q2RF_SHELL_GREEN);
|
|
ent.alpha = 0.30;
|
|
V_AddEntity (&ent);
|
|
*/ }
|
|
|
|
// add automatic particle trails
|
|
if ( (effects&~Q2EF_ROTATE) )
|
|
{
|
|
if (effects & Q2EF_ROCKET)
|
|
{
|
|
CLQ2_RocketTrail (cent->lerp_origin, ent.origin, cent);
|
|
V_AddLight (ent.origin, 200, 0.2, 0.2, 0);
|
|
}
|
|
// PGM - Do not reorder EF_BLASTER and EF_HYPERBLASTER.
|
|
// EF_BLASTER | EF_TRACKER is a special case for EF_BLASTER2... Cheese!
|
|
else if (effects & Q2EF_BLASTER)
|
|
{
|
|
// CLQ2_BlasterTrail (cent->lerp_origin, ent.origin);
|
|
//PGM
|
|
if (effects & Q2EF_TRACKER) // lame... problematic?
|
|
{
|
|
CLQ2_BlasterTrail2 (cent->lerp_origin, ent.origin);
|
|
V_AddLight (ent.origin, 200, 0, 0.2, 0);
|
|
}
|
|
else
|
|
{
|
|
CLQ2_BlasterTrail (cent->lerp_origin, ent.origin);
|
|
V_AddLight (ent.origin, 200, 0.2, 0.2, 0);
|
|
}
|
|
//PGM
|
|
}
|
|
else if (effects & Q2EF_HYPERBLASTER)
|
|
{
|
|
if (effects & Q2EF_TRACKER) // PGM overloaded for blaster2.
|
|
V_AddLight (ent.origin, 200, 0, 0.2, 0); // PGM
|
|
else // PGM
|
|
V_AddLight (ent.origin, 200, 0.2, 0.2, 0);
|
|
}
|
|
else if (effects & Q2EF_GIB)
|
|
{
|
|
CLQ2_DiminishingTrail (cent->lerp_origin, ent.origin, cent, effects);
|
|
}
|
|
else if (effects & Q2EF_GRENADE)
|
|
{
|
|
CLQ2_DiminishingTrail (cent->lerp_origin, ent.origin, cent, effects);
|
|
}
|
|
else if (effects & Q2EF_FLIES)
|
|
{
|
|
CLQ2_FlyEffect (cent, ent.origin);
|
|
}
|
|
else if (effects & Q2EF_BFG)
|
|
{
|
|
static int bfg_lightramp[6] = {300, 400, 600, 300, 150, 75};
|
|
|
|
if (effects & Q2EF_ANIM_ALLFAST)
|
|
{
|
|
CLQ2_BfgParticles (&ent);
|
|
i = 200;
|
|
}
|
|
else
|
|
{
|
|
i = bfg_lightramp[s1->frame];
|
|
}
|
|
V_AddLight (ent.origin, i, 0, 0.2, 0);
|
|
}
|
|
// RAFAEL
|
|
else if (effects & Q2EF_TRAP)
|
|
{
|
|
ent.origin[2] += 32;
|
|
CLQ2_TrapParticles (&ent);
|
|
i = (rand()%100) + 100;
|
|
V_AddLight (ent.origin, i, 0.2, 0.16, 0.05);
|
|
}
|
|
else if (effects & Q2EF_FLAG1)
|
|
{
|
|
CLQ2_FlagTrail (cent->lerp_origin, ent.origin, 242);
|
|
V_AddLight (ent.origin, 225, 0.2, 0.05, 0.05);
|
|
}
|
|
else if (effects & Q2EF_FLAG2)
|
|
{
|
|
CLQ2_FlagTrail (cent->lerp_origin, ent.origin, 115);
|
|
V_AddLight (ent.origin, 225, 0.05, 0.05, 0.2);
|
|
}
|
|
//======
|
|
//ROGUE
|
|
else if (effects & Q2EF_TAGTRAIL)
|
|
{
|
|
CLQ2_TagTrail (cent->lerp_origin, ent.origin, 220);
|
|
V_AddLight (ent.origin, 225, 0.2, 0.2, 0.0);
|
|
}
|
|
else if (effects & Q2EF_TRACKERTRAIL)
|
|
{
|
|
if (effects & Q2EF_TRACKER)
|
|
{
|
|
float intensity;
|
|
|
|
intensity = 50 + (500 * (sin(cl.time/500.0) + 1.0));
|
|
// FIXME - check out this effect in rendition
|
|
// if(qrenderer == RQ_OPENGL)
|
|
V_AddLight (ent.origin, intensity, -0.2, -0.2, -0.2);
|
|
// else
|
|
// V_AddLight (ent.origin, -1.0 * intensity, 0.2, 0.2, 0.2);
|
|
}
|
|
else
|
|
{
|
|
CLQ2_Tracker_Shell (cent->lerp_origin);
|
|
V_AddLight (ent.origin, 155, -0.2, -0.2, -0.2);
|
|
}
|
|
}
|
|
else if (effects & Q2EF_TRACKER)
|
|
{
|
|
CLQ2_TrackerTrail (cent->lerp_origin, ent.origin, 0);
|
|
// FIXME - check out this effect in rendition
|
|
// if(qrenderer == QR_OPENGL)
|
|
V_AddLight (ent.origin, 200, -0.2, -0.2, -0.2);
|
|
// else
|
|
// V_AddLight (ent.origin, -200, 0.2, 0.2, 0.2);
|
|
}
|
|
//ROGUE
|
|
//======
|
|
// RAFAEL
|
|
else if (effects & Q2EF_GREENGIB)
|
|
{
|
|
CLQ2_DiminishingTrail (cent->lerp_origin, ent.origin, cent, effects);
|
|
}
|
|
// RAFAEL
|
|
else if (effects & Q2EF_IONRIPPER)
|
|
{
|
|
CLQ2_IonripperTrail (cent->lerp_origin, ent.origin);
|
|
V_AddLight (ent.origin, 100, 0.2, 0.1, 0.1);
|
|
}
|
|
// RAFAEL
|
|
else if (effects & Q2EF_BLUEHYPERBLASTER)
|
|
{
|
|
V_AddLight (ent.origin, 200, 0, 0, 0.2);
|
|
}
|
|
// RAFAEL
|
|
else if (effects & Q2EF_PLASMA)
|
|
{
|
|
if (effects & Q2EF_ANIM_ALLFAST)
|
|
{
|
|
CLQ2_BlasterTrail (cent->lerp_origin, ent.origin);
|
|
}
|
|
V_AddLight (ent.origin, 130, 0.2, 0.1, 0.1);
|
|
}
|
|
}
|
|
|
|
VectorCopy (ent.origin, cent->lerp_origin);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
CL_AddViewWeapon
|
|
==============
|
|
*/
|
|
void CLQ2_AddViewWeapon (q2player_state_t *ps, q2player_state_t *ops)
|
|
{
|
|
#if 1
|
|
entity_t gun; // view model
|
|
int i;
|
|
|
|
// allow the gun to be completely removed
|
|
if (!r_drawviewmodel.value)
|
|
return;
|
|
|
|
// don't draw gun if in wide angle view
|
|
if (ps->fov > 90)
|
|
return;
|
|
|
|
memset (&gun, 0, sizeof(gun));
|
|
|
|
// if (gun_model)
|
|
// gun.model = gun_model; // development tool
|
|
// else
|
|
gun.model = cl.model_precache[ps->gunindex];
|
|
if (!gun.model)
|
|
return;
|
|
|
|
gun.scale = 1;
|
|
gun.alpha = 1;
|
|
if (r_drawviewmodel.value < 1 || r_drawviewmodel.value > 0)
|
|
gun.alpha = r_drawviewmodel.value;
|
|
|
|
// set up gun position
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
gun.origin[i] = cl.simorg[0][i] + ops->gunoffset[i]
|
|
+ cl.lerpfrac * (ps->gunoffset[i] - ops->gunoffset[i]);
|
|
gun.angles[i] = r_refdef.viewangles[i] + LerpAngle (ops->gunangles[i],
|
|
ps->gunangles[i], cl.lerpfrac);
|
|
}
|
|
gun.angles[0]*=-1;
|
|
|
|
// if (gun_frame)
|
|
// {
|
|
// gun.frame = gun_frame; // development tool
|
|
// gun.oldframe = gun_frame; // development tool
|
|
// }
|
|
// else
|
|
{
|
|
gun.frame = ps->gunframe;
|
|
if (gun.frame == 0)
|
|
gun.oldframe = 0; // just changed weapons, don't lerp from old
|
|
else
|
|
gun.oldframe = ops->gunframe;
|
|
}
|
|
|
|
gun.flags = Q2RF_MINLIGHT | Q2RF_DEPTHHACK | Q2RF_WEAPONMODEL;
|
|
gun.lerptime = 1.0 - cl.lerpfrac;
|
|
VectorCopy (gun.origin, gun.oldorigin); // don't lerp at all
|
|
V_AddEntity (&gun);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_CalcViewValues
|
|
|
|
Sets r_refdef view values
|
|
===============
|
|
*/
|
|
void CLQ2_CalcViewValues (void)
|
|
{
|
|
int i;
|
|
float lerp, backlerp;
|
|
q2centity_t *ent;
|
|
q2frame_t *oldframe;
|
|
q2player_state_t *ps, *ops;
|
|
|
|
// find the previous frame to interpolate from
|
|
ps = &cl.q2frame.playerstate;
|
|
i = (cl.q2frame.serverframe - 1) & Q2UPDATE_MASK;
|
|
oldframe = &cl.q2frames[i];
|
|
if (oldframe->serverframe != cl.q2frame.serverframe-1 || !oldframe->valid)
|
|
oldframe = &cl.q2frame; // previous frame was dropped or involid
|
|
ops = &oldframe->playerstate;
|
|
|
|
// see if the player entity was teleported this frame
|
|
if ( fabs(ops->pmove.origin[0] - ps->pmove.origin[0]) > 256*8
|
|
|| abs(ops->pmove.origin[1] - ps->pmove.origin[1]) > 256*8
|
|
|| abs(ops->pmove.origin[2] - ps->pmove.origin[2]) > 256*8)
|
|
ops = ps; // don't interpolate
|
|
|
|
ent = &cl_entities[cl.playernum[0]+1];
|
|
lerp = cl.lerpfrac;
|
|
|
|
// calculate the origin
|
|
if (cl.worldmodel->fromgame == fg_quake2 && (!cl_nopred.value) && !(cl.q2frame.playerstate.pmove.pm_flags & Q2PMF_NO_PREDICTION))
|
|
{ // use predicted values
|
|
unsigned delta;
|
|
|
|
backlerp = 1.0 - lerp;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
r_refdef.vieworg[i] = cl.predicted_origin[i] + ops->viewoffset[i]
|
|
+ cl.lerpfrac * (ps->viewoffset[i] - ops->viewoffset[i])
|
|
- backlerp * cl.prediction_error[i];
|
|
}
|
|
|
|
// smooth out stair climbing
|
|
delta = realtime - cl.predicted_step_time;
|
|
if (delta < 100)
|
|
r_refdef.vieworg[2] -= cl.predicted_step * (100 - delta) * 0.01;
|
|
}
|
|
else
|
|
{ // just use interpolated values
|
|
for (i=0 ; i<3 ; i++)
|
|
r_refdef.vieworg
|
|
[i] = ops->pmove.origin[i]*0.125 + ops->viewoffset[i]
|
|
+ lerp * (ps->pmove.origin[i]*0.125 + ps->viewoffset[i]
|
|
- (ops->pmove.origin[i]*0.125 + ops->viewoffset[i]) );
|
|
}
|
|
|
|
// if not running a demo or on a locked frame, add the local angle movement
|
|
if (cl.worldmodel->fromgame == fg_quake2 && cl.q2frame.playerstate.pmove.pm_type < Q2PM_DEAD )
|
|
{ // use predicted values
|
|
for (i=0 ; i<3 ; i++)
|
|
r_refdef.viewangles[i] = cl.predicted_angles[i];
|
|
}
|
|
else
|
|
{ // just use interpolated values
|
|
for (i=0 ; i<3 ; i++)
|
|
r_refdef.viewangles[i] = LerpAngle (ops->viewangles[i], ps->viewangles[i], lerp);
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
r_refdef.viewangles[i] += LerpAngle (ops->kick_angles[i], ps->kick_angles[i], lerp);
|
|
|
|
VectorCopy(r_refdef.vieworg, cl.simorg[0]);
|
|
VectorCopy(r_refdef.viewangles, cl.simangles[0]);
|
|
// VectorCopy(r_refdef.viewangles, cl.viewangles);
|
|
|
|
// AngleVectors (r_refdef.viewangles, v_forward, v_right, v_up);
|
|
|
|
// interpolate field of view
|
|
r_refdef.fov_x = ops->fov + lerp * (ps->fov - ops->fov);
|
|
|
|
// don't interpolate blend color
|
|
for (i=0 ; i<4 ; i++)
|
|
v_blend[i] = ps->blend[i];
|
|
|
|
// add the weapon
|
|
CLQ2_AddViewWeapon (ps, ops);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_AddEntities
|
|
|
|
Emits all entities, particles, and lights to the refresh
|
|
===============
|
|
*/
|
|
void CLQ2_AddEntities (void)
|
|
{
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
|
|
r_refdef.currentplayernum = 0;
|
|
|
|
|
|
cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
|
|
|
|
cl_numvisedicts = 0;
|
|
|
|
if (cl.time*1000 > cl.q2frame.servertime)
|
|
{
|
|
// if (cl_showclamp.value)
|
|
// Con_Printf ("high clamp %f\n", cl.time - cl.q2frame.servertime);
|
|
cl.time = (cl.q2frame.servertime)/1000.0;
|
|
cl.lerpfrac = 1.0;
|
|
}
|
|
else if (cl.time*1000 < cl.q2frame.servertime - 100)
|
|
{
|
|
// if (cl_showclamp.value)
|
|
// Con_Printf ("low clamp %f\n", cl.q2frame.servertime-100 - cl.time);
|
|
cl.time = (cl.q2frame.servertime - 100)/1000.0;
|
|
cl.lerpfrac = 0;
|
|
}
|
|
else
|
|
cl.lerpfrac = 1.0 - (cl.q2frame.servertime - cl.time*1000) * 0.01;
|
|
|
|
// if (cl_timedemo.value)
|
|
// cl.lerpfrac = 1.0;
|
|
|
|
// CLQ2_AddPacketEntities (&cl.qwframe);
|
|
// CLQ2_AddTEnts ();
|
|
// CLQ2_AddParticles ();
|
|
// CLQ2_AddDLights ();
|
|
// CLQ2_AddLightStyles ();
|
|
|
|
CLQ2_CalcViewValues ();
|
|
// PMM - moved this here so the heat beam has the right values for the vieworg, and can lock the beam to the gun
|
|
CLQ2_AddPacketEntities (&cl.q2frame);
|
|
#if 0
|
|
CLQ2_AddProjectiles ();
|
|
#endif
|
|
CL_UpdateTEnts ();
|
|
// CLQ2_AddParticles ();
|
|
// CLQ2_AddDLights ();
|
|
// CLQ2_AddLightStyles ();
|
|
}
|
|
|
|
void CL_GetNumberedEntityInfo (int num, float *org, float *ang)
|
|
{
|
|
q2centity_t *ent;
|
|
|
|
if (num < 0 || num >= MAX_EDICTS)
|
|
Host_EndGame ("CL_GetNumberedEntityInfo: bad ent");
|
|
ent = &cl_entities[num];
|
|
|
|
if (org)
|
|
VectorCopy (ent->current.origin, org);
|
|
if (ang)
|
|
VectorCopy (ent->current.angles, ang);
|
|
|
|
|
|
// FIXME: bmodel issues...
|
|
}
|
|
#endif
|