mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 15:41:49 +00:00
c2930803d4
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1072 fc73d0e0-1445-4013-8a0c-d673dee63da5
865 lines
19 KiB
C
865 lines
19 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#ifndef __MODEL__
|
|
#define __MODEL__
|
|
|
|
#include "modelgen.h"
|
|
#include "spritegn.h"
|
|
|
|
struct hull_s;
|
|
struct trace_s;
|
|
struct edict_s;
|
|
|
|
typedef struct {
|
|
qboolean (*RecursiveHullCheck) (struct hull_s *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace);
|
|
int (*HullPointContents) (struct hull_s *hull, vec3_t p); //return FTE contents
|
|
} hullfuncs_t;
|
|
|
|
typedef struct {
|
|
void (*FatPVS) (vec3_t org, qboolean add);
|
|
qboolean (*EdictInFatPVS) (struct edict_s *edict);
|
|
void (*FindTouchedLeafs_Q1) (struct edict_s *ent); //edict system as opposed to q2 game dll system.
|
|
|
|
void (*LightPointValues) (vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
|
void (*StainNode) (struct mnode_s *node, float *parms);
|
|
void (*MarkLights) (struct dlight_s *light, int bit, struct mnode_s *node);
|
|
|
|
qbyte *(*LeafPVS) (int num, struct model_s *model, qbyte *buffer);
|
|
int (*LeafForPoint) (vec3_t point, struct model_s *model);
|
|
} bspfuncs_t;
|
|
|
|
typedef int index_t;
|
|
typedef struct mesh_s
|
|
{
|
|
int numvertexes;
|
|
vec3_t *xyz_array;
|
|
vec3_t *normals_array;
|
|
vec2_t *st_array;
|
|
vec2_t *lmst_array;
|
|
byte_vec4_t *colors_array;
|
|
|
|
int numindexes;
|
|
index_t *indexes;
|
|
int *trneighbors;
|
|
vec3_t *trnormals;
|
|
|
|
vec3_t mins, maxs;
|
|
float radius;
|
|
|
|
vec3_t lightaxis[3];
|
|
|
|
unsigned int patchWidth;
|
|
unsigned int patchHeight;
|
|
} mesh_t;
|
|
struct meshbuffer_s;
|
|
|
|
void R_PushMesh ( mesh_t *mesh, int features );
|
|
void R_RenderMeshBuffer ( struct meshbuffer_s *mb, qboolean shadowpass );
|
|
qboolean R_MeshWillExceed(mesh_t *mesh);
|
|
|
|
extern int gl_canbumpmap;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
d*_t structures are on-disk representations
|
|
m*_t structures are in-memory
|
|
|
|
*/
|
|
|
|
// entity effects
|
|
|
|
#define EF_BRIGHTFIELD 1
|
|
#define EF_MUZZLEFLASH 2
|
|
#define EF_BRIGHTLIGHT 4
|
|
#define EF_DIMLIGHT 8
|
|
#define QWEF_FLAG1 16 //only applies to player entities
|
|
#define NQEF_NODRAW 16 //so packet entities are free to get this instead
|
|
#define QWEF_FLAG2 32 //only applies to player entities
|
|
#define NQEF_ADDATIVE 32 //so packet entities are free to get this instead
|
|
#define EF_BLUE 64
|
|
#define EF_RED 128
|
|
|
|
#define H2EF_NODRAW 0x80 //this is going to get complicated...
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BRUSH MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
//
|
|
// in memory representation
|
|
//
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct
|
|
{
|
|
vec3_t position;
|
|
} mvertex_t;
|
|
|
|
#define SIDE_FRONT 0
|
|
#define SIDE_BACK 1
|
|
#define SIDE_ON 2
|
|
|
|
|
|
// plane_t structure
|
|
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
|
typedef struct mplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
qbyte type; // for texture axis selection and fast side tests
|
|
qbyte signbits; // signx + signy<<1 + signz<<1
|
|
qbyte pad[2];
|
|
} mplane_t;
|
|
|
|
typedef struct texture_s
|
|
{
|
|
char name[64];
|
|
unsigned width, height;
|
|
|
|
qbyte pixbytes;
|
|
qbyte alphaed; //gl_blend needed on this surface.
|
|
|
|
int parttype;
|
|
|
|
int gl_texturenum;
|
|
int gl_texturenumfb;
|
|
int gl_texturenumbumpmap;
|
|
int gl_texturenumspec;
|
|
|
|
struct shader_s *shader;
|
|
|
|
struct msurface_s *texturechain; // for gl_texsort drawing
|
|
int anim_total; // total tenths in sequence ( 0 = no)
|
|
int anim_min, anim_max; // time for this frame min <=time< max
|
|
struct texture_s *anim_next; // in the animation sequence
|
|
struct texture_s *alternate_anims; // bmodels in frmae 1 use these
|
|
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
|
} texture_t;
|
|
|
|
#define SURF_DRAWSKYBOX 1
|
|
#define SURF_PLANEBACK 2
|
|
#define SURF_DRAWSKY 4
|
|
#define SURF_DRAWSPRITE 8
|
|
#define SURF_DRAWTURB 0x10
|
|
#define SURF_DRAWTILED 0x20
|
|
#define SURF_DRAWBACKGROUND 0x40
|
|
#define SURF_UNDERWATER 0x80
|
|
#define SURF_DONTWARP 0x100
|
|
#define SURF_BULLETEN 0x200
|
|
#define SURF_DRAWALPHA 0x10000
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct
|
|
{
|
|
unsigned short v[2];
|
|
unsigned int cachededgeoffset;
|
|
} medge_t;
|
|
|
|
typedef struct mtexinfo_s
|
|
{
|
|
float vecs[2][4];
|
|
float mipadjust;
|
|
texture_t *texture;
|
|
int flags;
|
|
|
|
//it's a q2 thing.
|
|
int numframes;
|
|
struct mtexinfo_s *next;
|
|
} mtexinfo_t;
|
|
|
|
#define SPECULAR
|
|
#ifdef SPECULAR
|
|
#define VERTEXSIZE 10
|
|
#else
|
|
#define VERTEXSIZE 7
|
|
#endif
|
|
|
|
typedef struct glpoly_s
|
|
{
|
|
struct glpoly_s *next;
|
|
int numverts;
|
|
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2 (ldir_xyz)
|
|
} glpoly_t;
|
|
|
|
#ifdef Q3SHADERS
|
|
typedef struct mfog_s
|
|
{
|
|
struct shader_s *shader;
|
|
|
|
mplane_t *visibleplane;
|
|
|
|
int numplanes;
|
|
mplane_t **planes;
|
|
} mfog_t;
|
|
#endif
|
|
|
|
#if MAX_SWDECALS
|
|
typedef struct decal_s {
|
|
int xpos, ypos;
|
|
struct msurface_s *owner;
|
|
struct decal_s *next;
|
|
struct decal_s *prev;
|
|
} decal_t;
|
|
#endif
|
|
|
|
|
|
typedef struct msurface_s
|
|
{
|
|
int visframe; // should be drawn when node is crossed
|
|
int shadowframe;
|
|
|
|
mplane_t *plane;
|
|
int flags;
|
|
|
|
int firstedge; // look up in model->surfedges[], negative numbers
|
|
int numedges; // are backwards edges
|
|
|
|
#ifdef SWQUAKE
|
|
struct surfcache_s *cachespots[MIPLEVELS];
|
|
#endif
|
|
struct msurface_s *nextalphasurface;
|
|
|
|
short texturemins[2];
|
|
short extents[2];
|
|
|
|
int light_s, light_t; // gl lightmap coordinates
|
|
|
|
#ifdef Q3SHADERS
|
|
mfog_t *fog;
|
|
#endif
|
|
mesh_t *mesh;
|
|
entity_t *ownerent;
|
|
struct msurface_s *texturechain;
|
|
#if 0
|
|
vec3_t normal;
|
|
#endif
|
|
mtexinfo_t *texinfo;
|
|
|
|
// lighting info
|
|
int dlightframe;
|
|
int dlightbits;
|
|
|
|
int lightmaptexturenum;
|
|
qbyte styles[MAXLIGHTMAPS];
|
|
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
|
|
qboolean cached_dlight; // true if dynamic light in cache
|
|
#ifdef PEXT_LIGHTSTYLECOL
|
|
qbyte cached_colour[MAXLIGHTMAPS];
|
|
#endif
|
|
#ifndef NOSTAINS
|
|
qboolean stained;
|
|
#endif
|
|
qbyte *samples; // [numstyles*surfsize]
|
|
#ifdef MAX_SWDECALS
|
|
decal_t *decal;
|
|
#endif
|
|
} msurface_t;
|
|
|
|
typedef struct mnode_s
|
|
{
|
|
// common with leaf
|
|
int contents; // 0, to differentiate from leafs
|
|
int visframe; // node needs to be traversed if current
|
|
int shadowframe;
|
|
|
|
float minmaxs[6]; // for bounding box culling
|
|
|
|
struct mnode_s *parent;
|
|
|
|
// node specific
|
|
mplane_t *plane;
|
|
struct mnode_s *children[2];
|
|
#ifdef Q2BSPS
|
|
int childnum[2];
|
|
#endif
|
|
|
|
unsigned short firstsurface;
|
|
unsigned short numsurfaces;
|
|
} mnode_t;
|
|
|
|
|
|
|
|
typedef struct mleaf_s
|
|
{
|
|
// common with node
|
|
int contents; // wil be a negative contents number
|
|
int visframe; // node needs to be traversed if current
|
|
int shadowframe;
|
|
|
|
float minmaxs[6]; // for bounding box culling
|
|
|
|
struct mnode_s *parent;
|
|
|
|
// leaf specific
|
|
qbyte *compressed_vis;
|
|
struct efrag_s *efrags;
|
|
|
|
msurface_t **firstmarksurface;
|
|
int nummarksurfaces;
|
|
int key; // BSP sequence number for leaf's contents
|
|
qbyte ambient_sound_level[NUM_AMBIENTS];
|
|
#ifdef Q2BSPS
|
|
//it's a q2 thing
|
|
int cluster;
|
|
int area;
|
|
unsigned short firstleafbrush;
|
|
unsigned short numleafbrushes;
|
|
|
|
unsigned short firstleafface; //q3 addititions
|
|
unsigned short numleaffaces;
|
|
|
|
unsigned short numleafpatches;
|
|
unsigned short firstleafpatch;
|
|
|
|
struct mleaf_s *vischain;
|
|
#endif
|
|
} mleaf_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
float mins[3], maxs[3];
|
|
float origin[3];
|
|
int headnode[MAX_MAP_HULLSM];
|
|
int visleafs; // not including the solid leaf 0
|
|
int firstface, numfaces;
|
|
qboolean hullavailable[MAX_MAP_HULLSM];
|
|
} mmodel_t;
|
|
|
|
|
|
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
|
typedef struct hull_s
|
|
{
|
|
dclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
int firstclipnode;
|
|
int lastclipnode;
|
|
vec3_t clip_mins;
|
|
vec3_t clip_maxs;
|
|
int available;
|
|
|
|
hullfuncs_t funcs;
|
|
} hull_t;
|
|
|
|
|
|
void Q1BSP_SetHullFuncs(hull_t *hull);
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SPRITE MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
// FIXME: shorten these?
|
|
typedef struct mspriteframe_s
|
|
{
|
|
int width;
|
|
int height;
|
|
float up, down, left, right;
|
|
int gl_texturenum;
|
|
#ifdef SWQUAKE
|
|
qbyte pixels[4];
|
|
#endif
|
|
} mspriteframe_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numframes;
|
|
float *intervals;
|
|
mspriteframe_t *frames[1];
|
|
} mspritegroup_t;
|
|
|
|
typedef struct
|
|
{
|
|
spriteframetype_t type;
|
|
mspriteframe_t *frameptr;
|
|
} mspriteframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
int type;
|
|
int maxwidth;
|
|
int maxheight;
|
|
int numframes;
|
|
float beamlength; // remove?
|
|
void *cachespot; // remove?
|
|
mspriteframedesc_t frames[1];
|
|
} msprite_t;
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
Alias models are position independent, so the cache manager can move them.
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct {
|
|
int s;
|
|
int t;
|
|
} mstvert_t;
|
|
|
|
typedef struct
|
|
{
|
|
#ifdef SWQUAKE
|
|
aliasframetype_t type;
|
|
#endif
|
|
int firstpose;
|
|
int numposes;
|
|
float interval;
|
|
dtrivertx_t bboxmin;
|
|
dtrivertx_t bboxmax;
|
|
|
|
vec3_t scale;
|
|
vec3_t scale_origin;
|
|
|
|
int frame;
|
|
char name[16];
|
|
} maliasframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
dtrivertx_t bboxmin;
|
|
dtrivertx_t bboxmax;
|
|
int frame;
|
|
} maliasgroupframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numframes;
|
|
int intervals;
|
|
maliasgroupframedesc_t frames[1];
|
|
} maliasgroup_t;
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct mtriangle_s {
|
|
int xyz_index[3];
|
|
int st_index[3];
|
|
|
|
int pad[2];
|
|
} mtriangle_t;
|
|
|
|
|
|
#define MAX_SKINS 32
|
|
typedef struct {
|
|
int ident;
|
|
int version;
|
|
vec3_t scale;
|
|
vec3_t scale_origin;
|
|
float boundingradius;
|
|
vec3_t eyeposition;
|
|
int numskins;
|
|
int skinwidth;
|
|
int skinheight;
|
|
int numverts;
|
|
int numtris;
|
|
int numframes;
|
|
synctype_t synctype;
|
|
int flags;
|
|
float size;
|
|
#ifdef SWQUAKE
|
|
int model;
|
|
int stverts;
|
|
int skindesc;
|
|
#endif
|
|
int numposes;
|
|
int poseverts;
|
|
int posedata; // numposes*poseverts trivert_t
|
|
|
|
int baseposedata; //original verts for triangles to reference
|
|
int triangles; //we need tri data for shadow volumes
|
|
|
|
int commands; // gl command list with embedded s/t
|
|
int gl_texturenum[MAX_SKINS][4];
|
|
int texels[MAX_SKINS];
|
|
maliasframedesc_t frames[1]; // variable sized
|
|
} aliashdr_t;
|
|
|
|
#define MAXALIASVERTS 2048
|
|
#define ALIAS_Z_CLIP_PLANE 5
|
|
#define MAXALIASFRAMES 256
|
|
#define MAXALIASTRIS 2048
|
|
extern aliashdr_t *pheader;
|
|
extern mstvert_t stverts[MAXALIASVERTS*2];
|
|
extern mtriangle_t triangles[MAXALIASTRIS];
|
|
extern dtrivertx_t *poseverts[MAXALIASFRAMES];
|
|
|
|
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
.MD2 triangle model file format
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
// LordHavoc: grabbed this from the Q2 utility source,
|
|
// renamed a things to avoid conflicts
|
|
|
|
#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
|
|
#define MD2ALIAS_VERSION 8
|
|
|
|
#define MD2MAX_TRIANGLES 4096
|
|
#define MD2MAX_VERTS 2048
|
|
#define MD2MAX_FRAMES 512
|
|
#define MD2MAX_SKINS 32
|
|
#define MD2MAX_SKINNAME 64
|
|
// sanity checking size
|
|
#define MD2MAX_SIZE (1024*4200)
|
|
|
|
typedef struct
|
|
{
|
|
short s;
|
|
short t;
|
|
} md2stvert_t;
|
|
|
|
typedef struct
|
|
{
|
|
short index_xyz[3];
|
|
short index_st[3];
|
|
} md2triangle_t;
|
|
|
|
typedef struct
|
|
{
|
|
qbyte v[3]; // scaled qbyte to fit in frame mins/maxs
|
|
qbyte lightnormalindex;
|
|
} md2trivertx_t;
|
|
|
|
#define MD2TRIVERTX_V0 0
|
|
#define MD2TRIVERTX_V1 1
|
|
#define MD2TRIVERTX_V2 2
|
|
#define MD2TRIVERTX_LNI 3
|
|
#define MD2TRIVERTX_SIZE 4
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply qbyte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
md2trivertx_t verts[1]; // variable sized
|
|
} md2frame_t;
|
|
|
|
|
|
// the glcmd format:
|
|
// a positive integer starts a tristrip command, followed by that many
|
|
// vertex structures.
|
|
// a negative integer starts a trifan command, followed by -x vertexes
|
|
// a zero indicates the end of the command list.
|
|
// a vertex consists of a floating point s, a floating point t,
|
|
// and an integer vertex index.
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
|
|
int skinwidth;
|
|
int skinheight;
|
|
int framesize; // qbyte size of each frame
|
|
|
|
int num_skins;
|
|
int num_xyz;
|
|
int num_st; // greater than num_xyz for seams
|
|
int num_tris;
|
|
int num_glcmds; // dwords in strip/fan command list
|
|
int num_frames;
|
|
|
|
int ofs_skins; // each skin is a MAX_SKINNAME string
|
|
int ofs_st; // qbyte offset from start for stverts
|
|
int ofs_tris; // offset for dtriangles
|
|
int ofs_frames; // offset for first frame
|
|
int ofs_glcmds;
|
|
int ofs_end; // end of file
|
|
|
|
int gl_texturenum[MAX_SKINS];
|
|
} md2_t;
|
|
|
|
#define ALIASTYPE_MDL 1
|
|
#define ALIASTYPE_MD2 2
|
|
|
|
|
|
|
|
|
|
|
|
//===================================================================
|
|
|
|
|
|
typedef struct
|
|
{
|
|
qbyte ambient[3];
|
|
qbyte diffuse[3];
|
|
qbyte direction[2];
|
|
} dq3gridlight_t;
|
|
|
|
typedef struct
|
|
{
|
|
unsigned char ambient[4][3];
|
|
unsigned char diffuse[4][3];
|
|
unsigned char styles[4];
|
|
unsigned char direction[2];
|
|
} rbspgridlight_t;
|
|
|
|
//q3 based
|
|
typedef struct {
|
|
int gridBounds[4]; //3 = 0*1
|
|
vec3_t gridMins;
|
|
vec3_t gridSize;
|
|
int numlightgridelems;
|
|
//rbsp specific
|
|
rbspgridlight_t *rbspelements;
|
|
unsigned short *rbspindexes;
|
|
//non-rbsp specific
|
|
dq3gridlight_t *lightgrid;
|
|
|
|
//the reason rbsp is seperate from the non-rbsp is because it allows better memory compression.
|
|
//I chose not to expand at loadtime because q3 would suffer from greater cache misses.
|
|
} q3lightgridinfo_t;
|
|
|
|
|
|
//
|
|
// Whole model
|
|
//
|
|
|
|
typedef enum {mod_brush, mod_sprite, mod_alias, mod_dummy, mod_halflife} modtype_t;
|
|
typedef enum {fg_quake, fg_quake2, fg_quake3, fg_halflife, fg_new, fg_doom} fromgame_t; //useful when we have very similar model types. (eg quake/halflife bsps)
|
|
|
|
#define EF_ROCKET 1 // leave a trail
|
|
#define EF_GRENADE 2 // leave a trail
|
|
#define EF_GIB 4 // leave a trail
|
|
#define EF_ROTATE 8 // rotate (bonus items)
|
|
#define EF_TRACER 16 // green split trail
|
|
#define EF_ZOMGIB 32 // small blood trail
|
|
#define EF_TRACER2 64 // orange split trail + rotate
|
|
#define EF_TRACER3 128 // purple trail
|
|
|
|
//hexen2.
|
|
#define EF_FIREBALL 256 // Yellow transparent trail in all directions
|
|
#define EF_ICE 512 // Blue-white transparent trail, with gravity
|
|
#define EF_MIP_MAP 1024 // This model has mip-maps
|
|
#define EF_SPIT 2048 // Black transparent trail with negative light
|
|
#define EF_TRANSPARENT 4096 // Transparent sprite
|
|
#define EF_SPELL 8192 // Vertical spray of particles
|
|
#define EF_HOLEY 16384 // Solid model with color 0
|
|
#define EF_SPECIAL_TRANS 32768 // Translucency through the particle table
|
|
#define EF_FACE_VIEW 65536 // Poly Model always faces you
|
|
#define EF_VORP_MISSILE 131072 // leave a trail at top and bottom of model
|
|
#define EF_SET_STAFF 262144 // slowly move up and left/right
|
|
#define EF_MAGICMISSILE 524288 // a trickle of blue/white particles with gravity
|
|
#define EF_BONESHARD 1048576 // a trickle of brown particles with gravity
|
|
#define EF_SCARAB 2097152 // white transparent particles with little gravity
|
|
#define EF_ACIDBALL 4194304 // Green drippy acid shit
|
|
#define EF_BLOODSHOT 8388608 // Blood rain shot trail
|
|
|
|
typedef union {
|
|
struct {
|
|
int numlinedefs;
|
|
int numsidedefs;
|
|
int numsectors;
|
|
} doom;
|
|
} specificmodeltype_t;
|
|
|
|
typedef struct model_s
|
|
{
|
|
char name[MAX_QPATH];
|
|
qboolean needload; // bmodels and sprites don't cache normally
|
|
|
|
modtype_t type;
|
|
fromgame_t fromgame;
|
|
|
|
int numframes;
|
|
synctype_t synctype;
|
|
|
|
int flags;
|
|
int particleeffect;
|
|
qboolean particleengulphs;
|
|
int particletrail;
|
|
qboolean nodefaulttrail;
|
|
|
|
qboolean rgblighting; //.lit, halflife.
|
|
|
|
//
|
|
// volume occupied by the model graphics
|
|
//
|
|
vec3_t mins, maxs;
|
|
float radius;
|
|
|
|
//
|
|
// solid volume for clipping
|
|
//
|
|
qboolean clipbox;
|
|
vec3_t clipmins, clipmaxs;
|
|
|
|
//
|
|
// brush model
|
|
//
|
|
int firstmodelsurface, nummodelsurfaces;
|
|
|
|
int numsubmodels;
|
|
mmodel_t *submodels;
|
|
|
|
int numplanes;
|
|
mplane_t *planes;
|
|
|
|
int numleafs; // number of visible leafs, not counting 0
|
|
mleaf_t *leafs;
|
|
|
|
int numvertexes;
|
|
mvertex_t *vertexes;
|
|
|
|
int numedges;
|
|
medge_t *edges;
|
|
|
|
int numnodes;
|
|
mnode_t *nodes;
|
|
|
|
int numtexinfo;
|
|
mtexinfo_t *texinfo;
|
|
|
|
int numsurfaces;
|
|
msurface_t *surfaces;
|
|
|
|
int numsurfedges;
|
|
int *surfedges;
|
|
|
|
int numclipnodes;
|
|
dclipnode_t *clipnodes;
|
|
|
|
int nummarksurfaces;
|
|
msurface_t **marksurfaces;
|
|
|
|
hull_t hulls[MAX_MAP_HULLSM];
|
|
|
|
int numtextures;
|
|
texture_t **textures;
|
|
|
|
qbyte *visdata;
|
|
void *vis;
|
|
qbyte *lightdata;
|
|
qbyte *deluxdata;
|
|
q3lightgridinfo_t *lightgrid;
|
|
char *entities;
|
|
|
|
struct terrain_s *terrain;
|
|
|
|
unsigned checksum;
|
|
unsigned checksum2;
|
|
|
|
|
|
bspfuncs_t funcs;
|
|
//
|
|
// additional model data
|
|
//
|
|
cache_user_t cache; // only access through Mod_Extradata
|
|
|
|
} model_t;
|
|
|
|
//============================================================================
|
|
/*
|
|
void Mod_Init (void);
|
|
void Mod_ClearAll (void);
|
|
model_t *Mod_ForName (char *name, qboolean crash);
|
|
model_t *Mod_FindName (char *name);
|
|
void *Mod_Extradata (model_t *mod); // handles caching
|
|
void Mod_TouchModel (char *name);
|
|
|
|
mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
|
|
qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
|
|
*/
|
|
#endif // __MODEL__
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef Q2BSPS
|
|
|
|
#ifdef __cplusplus
|
|
//#pragma message (" c++ stinks")
|
|
#else
|
|
|
|
void CM_Init(void);
|
|
|
|
qboolean CM_SetAreaPortalState (int portalnum, qboolean open);
|
|
qboolean CM_HeadnodeVisible (int nodenum, qbyte *visbits);
|
|
qboolean VARGS CM_AreasConnected (int area1, int area2);
|
|
int CM_NumClusters (void);
|
|
int CM_ClusterSize (void);
|
|
int CM_LeafContents (int leafnum);
|
|
int CM_LeafCluster (int leafnum);
|
|
int CM_LeafArea (int leafnum);
|
|
int CM_WriteAreaBits (qbyte *buffer, int area);
|
|
int CM_PointLeafnum (vec3_t p);
|
|
qbyte *CM_ClusterPVS (int cluster, qbyte *buffer);
|
|
qbyte *CM_ClusterPHS (int cluster);
|
|
int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode);
|
|
int CM_PointContents (vec3_t p, int headnode);
|
|
struct trace_s CM_BoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask);
|
|
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
|
|
struct trace_s CM_TransformedBoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask, vec3_t origin, vec3_t angles);
|
|
struct model_s *CM_TempBoxModel(vec3_t mins, vec3_t maxs);
|
|
|
|
void Mod_ParseInfoFromEntityLump(const char *data);
|
|
|
|
void VARGS CMQ2_SetAreaPortalState (int portalnum, qboolean open);
|
|
#endif
|
|
|
|
|
|
|
|
#endif //Q2BSPS
|
|
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
aliasskintype_t type;
|
|
void *pcachespot;
|
|
int skin;
|
|
} maliasskindesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numskins;
|
|
int intervals;
|
|
maliasskindesc_t skindescs[1];
|
|
} maliasskingroup_t;
|