..
botlib.h
This might be handy,
2005-10-04 19:28:31 +00:00
net_preparse.c
bigfoot: Works for me(TM)
2007-03-11 16:51:45 +00:00
pr_cmds.c
bigfoot: Works for me(TM)
2007-03-11 16:51:45 +00:00
progdefs.h
Should fix the slow rockets bugs.
2006-12-26 18:19:35 +00:00
progs.h
mimic DP ftos for now, added pr_brokenfloatconvert which enables the old ftos behavior, defaults to 0
2006-05-18 07:37:34 +00:00
q2game.h
Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
2005-04-17 02:22:51 +00:00
q3g_public.h
Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
2006-03-23 19:22:12 +00:00
qwsvdef.h
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
savegame.c
warning cleanup
2006-04-16 03:55:55 +00:00
server.h
This commit brought to you to shut up bigfoot.
2007-03-04 19:17:16 +00:00
sv_ccmds.c
This commit brought to you to shut up bigfoot.
2007-03-04 19:17:16 +00:00
sv_chat.c
Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
2006-03-23 19:22:12 +00:00
sv_demo.c
mvdplay disabled. See who notices before it's finally removed totally.
2006-03-14 01:12:17 +00:00
sv_ents.c
Fixes the red glows issue in hexen2. I would do it the other way, but H2 depends on entities for sounds (and qw requires entities for origins).
2006-10-18 23:33:18 +00:00
sv_init.c
qtv changes allow you to spectate annother spectator. FTE changes fix independant physics stuff a bit, and fix AVI recording a little also.
2006-11-03 15:53:04 +00:00
sv_main.c
Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
2007-02-23 00:21:33 +00:00
sv_master.c
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
sv_move.c
Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
2006-03-23 19:22:12 +00:00
sv_mvd.c
Should fix molgrums 'ktpro' crash.
2007-01-06 09:35:16 +00:00
sv_nchan.c
Fixed mvd playback as correctly as I can think how.
2006-01-28 19:04:13 +00:00
sv_phys.c
Should fix the slow rockets bugs.
2006-12-26 18:19:35 +00:00
sv_rankin.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
sv_send.c
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
sv_sys_unix.c
This should be caught elsewhere.
2007-03-11 12:27:17 +00:00
sv_sys_win.c
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
sv_user.c
Only interpret splitscreen usercommands if that client actually has splitscreen enabled. (This fixes an incompatability with ktpro)
2007-01-30 08:44:34 +00:00
svmodel.c
Added code to check for truncated BSPs.
2006-10-05 21:12:04 +00:00
svq2_ents.c
Makes Q2 with high visible entity counts more robust.
2006-04-09 02:04:40 +00:00
svq2_game.c
don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails
2006-07-21 23:38:24 +00:00
svq3_game.c
Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
2007-02-23 00:21:33 +00:00
world.c
warning fixes, change favorites color to cyan
2006-04-02 03:47:06 +00:00
worlda.s
ASM code for q1 world hull physics
2004-08-22 22:46:32 +00:00