mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
484e8bbfc2
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
1147 lines
29 KiB
C
1147 lines
29 KiB
C
#include "quakedef.h"
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#include "netinc.h"
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#ifdef SUBSERVERS
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#ifdef SQL
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#include "sv_sql.h"
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#endif
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extern cvar_t sv_serverip;
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void VARGS SV_RejectMessage(int protocol, char *format, ...);
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void MSV_UpdatePlayerStats(unsigned int playerid, unsigned int serverid, int numstats, float *stats);
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typedef struct {
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//fixme: hash tables
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unsigned int playerid;
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char name[64];
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char guid[64];
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char address[64];
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link_t allplayers;
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// link_t sameserver;
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pubsubserver_t *server; //should never be null
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} clusterplayer_t;
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static pubsubserver_t *subservers;
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static link_t clusterplayers;
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qboolean isClusterSlave;
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unsigned int nextserverid;
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static clusterplayer_t *MSV_FindPlayerId(unsigned int playerid)
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{
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link_t *l;
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clusterplayer_t *pl;
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FOR_EACH_LINK(l, clusterplayers)
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{
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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if (pl->playerid == playerid)
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return pl;
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}
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return NULL;
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}
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static clusterplayer_t *MSV_FindPlayerName(char *playername)
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{
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link_t *l;
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clusterplayer_t *pl;
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FOR_EACH_LINK(l, clusterplayers)
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{
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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if (!strcmp(pl->name, playername))
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return pl;
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}
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return NULL;
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}
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static void MSV_ServerCrashed(pubsubserver_t *server)
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{
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link_t *l, *next;
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clusterplayer_t *pl;
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//forget any players that are meant to be on this server.
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for (l = clusterplayers.next ; l != &clusterplayers ; l = next)
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{
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next = l->next;
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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if (pl->server == server)
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{
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Con_Printf("%s(%s) crashed out\n", pl->name, server->name);
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RemoveLink(&pl->allplayers);
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Z_Free(pl);
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}
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}
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Z_Free(server);
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}
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pubsubserver_t *MSV_StartSubServer(unsigned int id, const char *mapname)
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{
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sizebuf_t send;
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char send_buf[64];
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pubsubserver_t *s = Sys_ForkServer();
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if (s)
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{
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if (!id)
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id = ++nextserverid;
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s->id = id;
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s->next = subservers;
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subservers = s;
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Q_strncpyz(s->name, mapname, sizeof(s->name));
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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MSG_WriteByte(&send, ccmd_acceptserver);
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MSG_WriteLong(&send, s->id);
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MSG_WriteString(&send, s->name);
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s->funcs.InstructSlave(s, &send);
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}
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return s;
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}
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pubsubserver_t *MSV_FindSubServer(unsigned int id)
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{
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pubsubserver_t *s;
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for (s = subservers; s; s = s->next)
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{
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if (id == s->id)
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return s;
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}
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return NULL;
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}
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//"5" finds server 5 only
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//"5:" is equivelent to the above
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//"5:dm4" finds server 5, and will start it if not known (even if a different node is running the same map)
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//"0:dm4" starts a new server running dm4, even if its already running
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//":dm4" finds any server running dm4. starts a new one if needed.
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//"dm4" is ambiguous, in the case of a map beginning with a number (bah). don't use.
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pubsubserver_t *MSV_FindSubServerName(const char *servername)
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{
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pubsubserver_t *s;
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unsigned int id;
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qboolean forcenew = false;
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char *mapname;
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id = strtoul(servername, &mapname, 0);
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if (*mapname == ':')
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{
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if (!id && servername != mapname)
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forcenew = true;
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mapname++;
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}
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else if (*mapname)
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{
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Con_Printf("Invalid node name (lacks colon): %s\n", servername);
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mapname = "";
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}
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if (id)
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{
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s = MSV_FindSubServer(id);
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if (s)
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return s;
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}
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if (*mapname)
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{
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if (!forcenew)
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{
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for (s = subservers; s; s = s->next)
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{
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if (!strcmp(s->name, mapname))
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return s;
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}
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}
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return MSV_StartSubServer(id, mapname);
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}
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return NULL;
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}
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qboolean MSV_AddressForServer(netadr_t *ret, int natype, pubsubserver_t *s)
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{
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if (s)
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{
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if (natype == s->addrv6.type)
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*ret = s->addrv6;
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else
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*ret = s->addrv4;
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return true;
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}
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return false;
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}
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void MSV_InstructSlave(unsigned int id, sizebuf_t *cmd)
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{
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pubsubserver_t *s;
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if (!id)
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{
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for (s = subservers; s; s = s->next)
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s->funcs.InstructSlave(s, cmd);
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}
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else
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{
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s = MSV_FindSubServer(id);
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if (s)
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s->funcs.InstructSlave(s, cmd);
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}
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}
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void SV_SetupNetworkBuffers(qboolean bigcoords);
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void MSV_MapCluster_f(void)
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{
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//this command will likely be used in configs. don't ever allow subservers to act as entire new clusters
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if (SSV_IsSubServer())
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return;
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#ifndef SERVERONLY
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CL_Disconnect();
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#endif
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if (sv.state)
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SV_UnspawnServer();
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NET_InitServer();
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//child processes return 0 and fall through
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SV_WipeServerState();
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Q_strncpyz(sv.modelname, Cmd_Argv(1), sizeof(sv.modelname));
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if (!*sv.modelname)
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Q_strncpyz(sv.modelname, "start", sizeof(sv.modelname));
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if (atoi(Cmd_Argv(2)))
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{
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#ifdef SQL
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const char *sqlparams[] =
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{
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"",
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"",
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"",
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"login",
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};
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Con_Printf("Opening database \"%s\"\n", sqlparams[3]);
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sv.logindatabase = SQL_NewServer("sqlite", sqlparams);
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if (sv.logindatabase == -1)
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#endif
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{
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SV_UnspawnServer();
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Con_Printf("Unable to open account database\n");
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return;
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}
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}
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else
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{
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sv.logindatabase = -1;
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Con_Printf("Operating in databaseless mode\n");
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}
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sv.state = ss_clustermode;
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ClearLink(&clusterplayers);
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//and for legacy clients, we need some server stuff inited.
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SV_SetupNetworkBuffers(false);
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SV_UpdateMaxPlayers(32);
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}
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void SSV_PrintToMaster(char *s)
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{
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sizebuf_t send;
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char send_buf[8192];
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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MSG_WriteByte(&send, ccmd_print);
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MSG_WriteString(&send, s);
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SSV_InstructMaster(&send);
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}
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void MSV_Status(void)
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{
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link_t *l;
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char bufmem[1024];
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pubsubserver_t *s;
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clusterplayer_t *pl;
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for (s = subservers; s; s = s->next)
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{
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Con_Printf("%i: %s", s->id, s->name);
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if (s->addrv4.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv4));
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if (s->addrv6.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv6));
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Con_Printf("\n");
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}
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FOR_EACH_LINK(l, clusterplayers)
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{
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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Con_Printf("%i(%s): (%s) %s (%s)\n", pl->playerid, pl->server->name, pl->guid, pl->name, pl->address);
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}
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}
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void MSV_SubServerCommand_f(void)
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{
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sizebuf_t buf;
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char bufmem[1024];
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pubsubserver_t *s;
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int id;
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char *c;
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if (Cmd_Argc() == 1)
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{
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Con_Printf("Active servers on this cluster:\n");
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for (s = subservers; s; s = s->next)
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{
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Con_Printf("%i: %s", s->id, s->name);
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if (s->addrv4.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv4));
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if (s->addrv6.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv6));
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Con_Printf("\n");
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}
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return;
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}
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if (!strcmp(Cmd_Argv(0), "ssv_all"))
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id = 0;
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else
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{
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id = atoi(Cmd_Argv(1));
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Cmd_ShiftArgs(1, false);
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}
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buf.data = bufmem;
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buf.maxsize = sizeof(bufmem);
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buf.cursize = 2;
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buf.packing = SZ_RAWBYTES;
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c = Cmd_Args();
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MSG_WriteByte(&buf, ccmd_stuffcmd);
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MSG_WriteString(&buf, c);
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buf.data[0] = buf.cursize & 0xff;
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buf.data[1] = (buf.cursize>>8) & 0xff;
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MSV_InstructSlave(id, &buf);
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}
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void MSV_ReadFromSubServer(pubsubserver_t *s)
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{
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sizebuf_t send;
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qbyte send_buf[MAX_QWMSGLEN];
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netadr_t adr;
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char *str;
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int c;
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c = MSG_ReadByte();
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switch(c)
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{
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default:
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case ccmd_bad:
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Sys_Error("Corrupt message (%i) from SubServer %i:%s", c, s->id, s->name);
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break;
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case ccmd_print:
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Con_Printf("^6%i(%s)^7: %s", s->id, s->name, MSG_ReadString());
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break;
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case ccmd_saveplayer:
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{
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clusterplayer_t *pl;
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float stats[NUM_SPAWN_PARMS];
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int i;
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unsigned char reason = MSG_ReadByte();
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unsigned int plid = MSG_ReadLong();
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int numstats = MSG_ReadByte();
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numstats = min(numstats, NUM_SPAWN_PARMS);
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for (i = 0; i < numstats; i++)
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stats[i] = MSG_ReadFloat();
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pl = MSV_FindPlayerId(plid);
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if (!pl)
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{
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Con_Printf("player %u(%s) does not exist!\n", plid, s->name);
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return;
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}
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//player already got taken by a different server, don't save stale data.
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if (reason && pl->server != s)
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return;
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MSV_UpdatePlayerStats(plid, s->id, numstats, stats);
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switch (reason)
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{
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case 0: //server reports that it accepted the player
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if (pl->server && pl->server != s)
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{ //let the previous server know
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sizebuf_t send;
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qbyte send_buf[64];
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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MSG_WriteByte(&send, ccmd_transferedplayer);
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MSG_WriteLong(&send, s->id);
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MSG_WriteLong(&send, plid);
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pl->server->funcs.InstructSlave(pl->server, &send);
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}
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pl->server = s;
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break;
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case 2: //drop
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case 3: //transfer abort
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if (pl->server == s)
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{
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Con_Printf("%s(%s) dropped\n", pl->name, s->name);
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RemoveLink(&pl->allplayers);
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Z_Free(pl);
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}
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break;
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}
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}
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break;
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case ccmd_transferplayer:
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{ //server is offering a player to another server
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char guid[64];
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char mapname[64];
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char plnamebuf[64];
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int plid = MSG_ReadLong();
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char *plname = MSG_ReadStringBuffer(plnamebuf, sizeof(plnamebuf));
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char *newmap = MSG_ReadStringBuffer(mapname, sizeof(mapname));
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char *claddr = MSG_ReadString();
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char *clguid = MSG_ReadStringBuffer(guid, sizeof(guid));
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pubsubserver_t *toptr;
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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if (NULL!=(toptr=MSV_FindSubServerName(newmap)) && s != toptr)
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{
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// Con_Printf("Transfer to %i:%s\n", toptr->id, toptr->name);
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MSG_WriteByte(&send, ccmd_takeplayer);
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MSG_WriteLong(&send, plid);
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MSG_WriteString(&send, plname);
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MSG_WriteLong(&send, s->id);
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MSG_WriteString(&send, claddr);
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MSG_WriteString(&send, clguid);
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c = MSG_ReadByte();
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MSG_WriteByte(&send, c);
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// Con_Printf("Transfer %i stats\n", c);
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while(c--)
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MSG_WriteFloat(&send, MSG_ReadFloat());
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toptr->funcs.InstructSlave(toptr, &send);
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}
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else
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{
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//suck up the stats
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c = MSG_ReadByte();
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while(c--)
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MSG_ReadFloat();
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// Con_Printf("Transfer abort\n");
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MSG_WriteByte(&send, ccmd_tookplayer);
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MSG_WriteLong(&send, s->id);
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MSG_WriteLong(&send, plid);
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MSG_WriteString(&send, "");
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s->funcs.InstructSlave(s, &send);
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}
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}
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break;
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case ccmd_tookplayer:
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{ //server has space, and wants the client.
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int to = MSG_ReadLong();
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int plid = MSG_ReadLong();
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char *claddr = MSG_ReadString();
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char *rmsg;
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netadr_t cladr;
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netadr_t svadr;
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char adrbuf[256];
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// Con_Printf("Took player\n");
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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NET_StringToAdr(claddr, 0, &cladr);
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MSV_AddressForServer(&svadr, cladr.type, s);
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if (!to)
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{
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if (svadr.type != NA_INVALID)
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{
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rmsg = va("fredir\n%s", NET_AdrToString(adrbuf, sizeof(adrbuf), &svadr));
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Netchan_OutOfBand (NS_SERVER, &cladr, strlen(rmsg), (qbyte *)rmsg);
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}
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}
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else
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{
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MSG_WriteByte(&send, ccmd_tookplayer);
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MSG_WriteLong(&send, s->id);
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MSG_WriteLong(&send, plid);
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MSG_WriteString(&send, NET_AdrToString(adrbuf, sizeof(adrbuf), &svadr));
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MSV_InstructSlave(to, &send);
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}
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}
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break;
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case ccmd_serveraddress:
|
|
{
|
|
enum addressscope_e v4class=ASCOPE_PROCESS, v6class=ASCOPE_PROCESS, nclass;
|
|
s->addrv4.type = NA_INVALID;
|
|
s->addrv6.type = NA_INVALID;
|
|
str = MSG_ReadString();
|
|
Q_strncpyz(s->name, str, sizeof(s->name));
|
|
for (;;)
|
|
{
|
|
str = MSG_ReadString();
|
|
if (!*str)
|
|
break;
|
|
if (NET_StringToAdr(str, 0, &adr))
|
|
{
|
|
nclass = NET_ClassifyAddress(&adr, NULL);
|
|
|
|
//for each address type, pick the network address with the widest scope. hopefully an internet routable one rather than a lan address. I hope your router forwards properly.
|
|
if (adr.type == NA_IP && nclass > v4class)
|
|
{
|
|
s->addrv4 = adr;
|
|
v4class = nclass;
|
|
}
|
|
if (adr.type == NA_IPV6 && nclass > v6class)
|
|
{
|
|
s->addrv6 = adr;
|
|
v6class = nclass;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Con_Printf("%i:%s: restarted\n", s->id, s->name);
|
|
break;
|
|
case ccmd_stringcmd:
|
|
{
|
|
char dest[1024];
|
|
char from[1024];
|
|
char cmd[1024];
|
|
char info[1024];
|
|
MSG_ReadStringBuffer(dest, sizeof(dest));
|
|
MSG_ReadStringBuffer(from, sizeof(from));
|
|
MSG_ReadStringBuffer(cmd, sizeof(cmd));
|
|
MSG_ReadStringBuffer(info, sizeof(info));
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
MSG_WriteByte(&send, ccmd_stringcmd);
|
|
MSG_WriteString(&send, dest);
|
|
MSG_WriteString(&send, from);
|
|
MSG_WriteString(&send, cmd);
|
|
MSG_WriteString(&send, info);
|
|
|
|
if (!*dest) //broadcast if no dest
|
|
{
|
|
for (s = subservers; s; s = s->next)
|
|
s->funcs.InstructSlave(s, &send);
|
|
}
|
|
else if (*dest == '\\')
|
|
{
|
|
//send to a specific server (backslashes should not be valid in infostrings, and thus not in names.
|
|
//FIXME: broadcasting for now.
|
|
for (s = subservers; s; s = s->next)
|
|
s->funcs.InstructSlave(s, &send);
|
|
}
|
|
else
|
|
{
|
|
//send it to the server that the player is currently on.
|
|
clusterplayer_t *pl = MSV_FindPlayerName(dest);
|
|
if (pl)
|
|
pl->server->funcs.InstructSlave(pl->server, &send);
|
|
else if (!pl && strncmp(cmd, "error:", 6))
|
|
{
|
|
//player not found. send it back to the sender, but add an error prefix.
|
|
send.cursize = 2;
|
|
MSG_WriteByte(&send, ccmd_stringcmd);
|
|
MSG_WriteString(&send, from);
|
|
MSG_WriteString(&send, dest);
|
|
SZ_Write(&send, "error:", 6);
|
|
MSG_WriteString(&send, cmd);
|
|
MSG_WriteString(&send, info);
|
|
s->funcs.InstructSlave(s, &send);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if (msg_readcount != net_message.cursize || msg_badread)
|
|
Sys_Error("Master: Readcount isn't right (%i)\n", net_message.data[0]);
|
|
}
|
|
|
|
void MSV_PollSlaves(void)
|
|
{
|
|
pubsubserver_t **link, *s;
|
|
for (link = &subservers; (s=*link); )
|
|
{
|
|
switch(s->funcs.SubServerRead(s))
|
|
{
|
|
case -1:
|
|
//error - server is dead and needs to be freed.
|
|
*link = s->next;
|
|
MSV_ServerCrashed(s);
|
|
break;
|
|
case 0:
|
|
//no messages
|
|
link = &s->next;
|
|
break;
|
|
case 1:
|
|
//got a message. read it and see if there's more.
|
|
MSV_ReadFromSubServer(s);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SSV_ReadFromControlServer(void)
|
|
{
|
|
int c;
|
|
char *s;
|
|
|
|
c = MSG_ReadByte();
|
|
switch(c)
|
|
{
|
|
case ccmd_bad:
|
|
default:
|
|
SV_Error("Invalid message from cluster (%i)\n", c);
|
|
break;
|
|
|
|
//console command (entered via the cluster host, either broadcast or uni)
|
|
case ccmd_stuffcmd:
|
|
s = MSG_ReadString();
|
|
SV_BeginRedirect(RD_MASTER, 0);
|
|
Cmd_ExecuteString(s, RESTRICT_LOCAL);
|
|
SV_EndRedirect();
|
|
break;
|
|
|
|
//cluster has 'accepted' us as an allowed server. this is where it tells us who we're meant to be, which needs to be set up ready for the players that are (probably) about to join us
|
|
case ccmd_acceptserver:
|
|
svs.clusterserverid = MSG_ReadLong();
|
|
s = MSG_ReadString();
|
|
if (*s && !strchr(s, ';') && !strchr(s, '\n') && !strchr(s, '\"')) //sanity check the argument
|
|
Cmd_ExecuteString(va("map \"%s\"", s), RESTRICT_LOCAL);
|
|
if (svprogfuncs && pr_global_ptrs->serverid)
|
|
*pr_global_ptrs->serverid = svs.clusterserverid;
|
|
break;
|
|
|
|
//another server wants us to reserve a player slot for an inbound player.
|
|
case ccmd_takeplayer:
|
|
{
|
|
client_t *cl = NULL;
|
|
int i, j;
|
|
float stat;
|
|
char guid[64], name[64];
|
|
int plid = MSG_ReadLong();
|
|
char *plname = MSG_ReadStringBuffer(name, sizeof(name));
|
|
int fromsv = MSG_ReadLong();
|
|
char *claddr = MSG_ReadString();
|
|
char *clguid = MSG_ReadStringBuffer(guid, sizeof(guid));
|
|
|
|
if (sv.state >= ss_active)
|
|
{
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (!svs.clients[i].state || (svs.clients[i].userid == plid && svs.clients[i].state >= cs_loadzombie))
|
|
{
|
|
cl = &svs.clients[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Con_Printf("%s: takeplayer\n", sv.name);
|
|
if (cl)
|
|
{
|
|
cl->userid = plid;
|
|
if (cl->state == cs_loadzombie && cl->istobeloaded)
|
|
cl->connection_started = realtime+20; //renew the slot
|
|
else if (!cl->state)
|
|
{ //allocate a new pending player.
|
|
cl->state = cs_loadzombie;
|
|
cl->connection_started = realtime+20;
|
|
Q_strncpyz(cl->guid, clguid, sizeof(cl->guid));
|
|
Q_strncpyz(cl->namebuf, plname, sizeof(cl->namebuf));
|
|
cl->name = cl->namebuf;
|
|
sv.spawned_client_slots++;
|
|
memset(&cl->netchan, 0, sizeof(cl->netchan));
|
|
SV_GetNewSpawnParms(cl);
|
|
}
|
|
//else: already on the server somehow. laggy/dupe request? must be.
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("%s: server full!\n", sv.modelname);
|
|
}
|
|
|
|
j = MSG_ReadByte();
|
|
// Con_Printf("%s: %i stats\n", sv.name, j);
|
|
for (i = 0; i < j; i++)
|
|
{
|
|
stat = MSG_ReadFloat();
|
|
if (cl && cl->state == cs_loadzombie && i < NUM_SPAWN_PARMS)
|
|
cl->spawn_parms[i] = stat;
|
|
}
|
|
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
if (cl)
|
|
{
|
|
MSG_WriteByte(&send, ccmd_tookplayer);
|
|
MSG_WriteLong(&send, fromsv);
|
|
MSG_WriteLong(&send, plid);
|
|
MSG_WriteString(&send, claddr);
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
//a server has acknowledged a transfer request, and we now know where to actually send them to.
|
|
case ccmd_tookplayer:
|
|
{
|
|
client_t *cl = NULL;
|
|
int to = MSG_ReadLong();
|
|
int plid = MSG_ReadLong();
|
|
char *addr = MSG_ReadString();
|
|
int i;
|
|
|
|
(void)to;
|
|
|
|
Con_Printf("%s: got tookplayer\n", sv.modelname);
|
|
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state && svs.clients[i].userid == plid)
|
|
{
|
|
cl = &svs.clients[i];
|
|
break;
|
|
}
|
|
}
|
|
if (cl)
|
|
{
|
|
if (!*addr)
|
|
{
|
|
Con_Printf("%s: tookplayer: failed\n", sv.modelname);
|
|
Z_Free(cl->transfer);
|
|
cl->transfer = NULL;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("%s: tookplayer: do transfer\n", sv.modelname);
|
|
// SV_StuffcmdToClient(cl, va("connect \"%s\"\n", addr));
|
|
SV_StuffcmdToClient(cl, va("cl_transfer \"%s\"\n", addr));
|
|
cl->redirect = 2;
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("%s: tookplayer: invalid player.\n", sv.modelname);
|
|
}
|
|
break;
|
|
|
|
//another server has successfully taken a player from us (100% complete). we can drop the player now, they're not going to respond to us anyway.
|
|
case ccmd_transferedplayer:
|
|
{
|
|
client_t *cl;
|
|
int toserver = MSG_ReadLong();
|
|
int playerid = MSG_ReadLong();
|
|
int i;
|
|
|
|
(void)toserver;
|
|
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].userid == playerid && svs.clients[i].state >= cs_loadzombie)
|
|
{
|
|
cl = &svs.clients[i];
|
|
cl->drop = true;
|
|
Con_Printf("%s transfered to %s\n", cl->name, cl->transfer);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
//qc-based string command sent from gamecode of node to the gamecode of another.
|
|
case ccmd_stringcmd:
|
|
{
|
|
char dest[1024];
|
|
char from[1024];
|
|
char cmd[1024];
|
|
char info[1024];
|
|
int i;
|
|
client_t *cl;
|
|
MSG_ReadStringBuffer(dest, sizeof(dest));
|
|
MSG_ReadStringBuffer(from, sizeof(from));
|
|
MSG_ReadStringBuffer(cmd, sizeof(cmd));
|
|
MSG_ReadStringBuffer(info, sizeof(info));
|
|
|
|
if (!PR_ParseClusterEvent(dest, from, cmd, info))
|
|
{
|
|
//meh, lets make some lame fallback thing
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
cl = &svs.clients[i];
|
|
if (cl->state >= cs_connected)
|
|
if (!*dest || !strcmp(dest, cl->name))
|
|
{
|
|
if (!strcmp(cmd, "say"))
|
|
SV_PrintToClient(cl, PRINT_HIGH, va("^[%s^]: %s\n", from, info));
|
|
else if (!strcmp(cmd, "join"))
|
|
{
|
|
SV_PrintToClient(cl, PRINT_HIGH, va("^[%s^] is joining you\n", from));
|
|
SSV_Send(from, cl->name, "joinnode", va("%i", svs.clusterserverid));
|
|
}
|
|
else if (!strcmp(cmd, "joinnode"))
|
|
{
|
|
SSV_InitiatePlayerTransfer(cl, info);
|
|
}
|
|
else
|
|
SV_PrintToClient(cl, PRINT_HIGH, va("%s from [%s]: %s\n", cmd, from, info));
|
|
if (*dest)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (msg_readcount != net_message.cursize || msg_badread)
|
|
Sys_Error("Subserver: Readcount isn't right (%i)\n", net_message.data[0]);
|
|
}
|
|
|
|
void SSV_UpdateAddresses(void)
|
|
{
|
|
char buf[256];
|
|
netadr_t addr[64];
|
|
struct ftenet_generic_connection_s *con[sizeof(addr)/sizeof(addr[0])];
|
|
unsigned int flags[sizeof(addr)/sizeof(addr[0])];
|
|
int count;
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
int i;
|
|
|
|
if (!SSV_IsSubServer())
|
|
return;
|
|
|
|
count = NET_EnumerateAddresses(svs.sockets, con, flags, addr, sizeof(addr)/sizeof(addr[0]));
|
|
|
|
if (*sv_serverip.string)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
if (addr[i].type == NA_IP)
|
|
{
|
|
NET_StringToAdr2(sv_serverip.string, BigShort(addr[i].port), &addr[0], sizeof(addr)/sizeof(addr[0]));
|
|
count = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
MSG_WriteByte(&send, ccmd_serveraddress);
|
|
|
|
MSG_WriteString(&send, sv.modelname);
|
|
for (i = 0; i < count; i++)
|
|
MSG_WriteString(&send, NET_AdrToString(buf, sizeof(buf), &addr[i]));
|
|
MSG_WriteByte(&send, 0);
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
|
|
void SSV_SavePlayerStats(client_t *cl, int reason)
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
int i;
|
|
if (!SSV_IsSubServer())
|
|
return;
|
|
|
|
if ((reason == 1 || reason == 2) && cl->edict)
|
|
SV_SaveSpawnparmsClient(cl, NULL);
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
MSG_WriteByte(&send, ccmd_saveplayer);
|
|
MSG_WriteByte(&send, reason);
|
|
MSG_WriteLong(&send, cl->userid);
|
|
MSG_WriteByte(&send, NUM_SPAWN_PARMS);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
{
|
|
MSG_WriteFloat(&send, cl->spawn_parms[i]);
|
|
}
|
|
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
void SSV_Send(const char *dest, const char *src, const char *cmd, const char *msg)
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
if (!SSV_IsSubServer())
|
|
return;
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
MSG_WriteByte(&send, ccmd_stringcmd);
|
|
MSG_WriteString(&send, dest?dest:"");
|
|
MSG_WriteString(&send, src?src:"");
|
|
MSG_WriteString(&send, cmd?cmd:"");
|
|
MSG_WriteString(&send, msg?msg:"");
|
|
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
void SSV_InitiatePlayerTransfer(client_t *cl, const char *newserver)
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
int i;
|
|
char tmpbuf[256];
|
|
float parms[NUM_SPAWN_PARMS];
|
|
|
|
SV_SaveSpawnparmsClient(cl, parms);
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
MSG_WriteByte(&send, ccmd_transferplayer);
|
|
MSG_WriteLong(&send, cl->userid);
|
|
MSG_WriteString(&send, cl->name);
|
|
MSG_WriteString(&send, newserver);
|
|
MSG_WriteString(&send, NET_AdrToString(tmpbuf, sizeof(tmpbuf), &cl->netchan.remote_address));
|
|
MSG_WriteString(&send, cl->guid);
|
|
|
|
//stats
|
|
MSG_WriteByte(&send, NUM_SPAWN_PARMS);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
{
|
|
MSG_WriteFloat(&send, parms[i]);
|
|
}
|
|
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
|
|
#ifdef SQL
|
|
#include "sv_sql.h"
|
|
int pendinglookups = 0;
|
|
struct logininfo_s
|
|
{
|
|
netadr_t clientaddr;
|
|
char guid[64];
|
|
char name[64];
|
|
};
|
|
qboolean SV_IgnoreSQLResult(queryrequest_t *req, int firstrow, int numrows, int numcols, qboolean eof)
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
void MSV_UpdatePlayerStats(unsigned int playerid, unsigned int serverid, int numstats, float *stats)
|
|
{
|
|
#ifdef SQL
|
|
queryrequest_t *req;
|
|
sqlserver_t *srv;
|
|
static char hex[16] = "0123456789abcdef";
|
|
char sql[2048], *sqle;
|
|
union{float *f;qbyte *b;} blob;
|
|
if (sv.logindatabase != -1)
|
|
{
|
|
Q_snprintfz(sql, sizeof(sql), "UPDATE accounts SET stats=x'");
|
|
sqle = sql+strlen(sql);
|
|
for (blob.f = stats, numstats*=4; numstats--; blob.b++)
|
|
{
|
|
*sqle++ = hex[*blob.b>>4];
|
|
*sqle++ = hex[*blob.b&15];
|
|
}
|
|
Q_snprintfz(sqle, sizeof(sql)-(sqle-sql), "', serverid=%u WHERE playerid = %u;", serverid, playerid);
|
|
|
|
srv = SQL_GetServer(sv.logindatabase, false);
|
|
if (srv)
|
|
SQL_NewQuery(srv, SV_IgnoreSQLResult, sql, &req);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
qboolean MSV_ClusterLoginReply(netadr_t *legacyclientredirect, unsigned int serverid, unsigned int playerid, char *playername, char *clientguid, netadr_t *clientaddr, void *statsblob, size_t statsblobsize)
|
|
{
|
|
char tmpbuf[256];
|
|
netadr_t serveraddr;
|
|
pubsubserver_t *s = NULL;
|
|
|
|
if (!s)
|
|
s = MSV_FindSubServerName(va(":%s", sv.modelname));
|
|
|
|
if (!s || !MSV_AddressForServer(&serveraddr, clientaddr->type, s))
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "Unable to find lobby.\n");
|
|
else
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
clusterplayer_t *pl;
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
pl = Z_Malloc(sizeof(*pl));
|
|
Q_strncpyz(pl->name, playername, sizeof(pl->name));
|
|
Q_strncpyz(pl->guid, clientguid, sizeof(pl->guid));
|
|
NET_AdrToString(pl->address, sizeof(pl->address), clientaddr);
|
|
pl->playerid = playerid;
|
|
InsertLinkBefore(&pl->allplayers, &clusterplayers);
|
|
pl->server = s;
|
|
|
|
MSG_WriteByte(&send, ccmd_takeplayer);
|
|
MSG_WriteLong(&send, playerid);
|
|
MSG_WriteString(&send, pl->name);
|
|
MSG_WriteLong(&send, 0); //from server
|
|
MSG_WriteString(&send, NET_AdrToString(tmpbuf, sizeof(tmpbuf), &net_from));
|
|
MSG_WriteString(&send, clientguid);
|
|
|
|
MSG_WriteByte(&send, statsblobsize/4);
|
|
SZ_Write(&send, statsblob, statsblobsize&~3);
|
|
s->funcs.InstructSlave(s, &send);
|
|
|
|
if (serveraddr.type == NA_INVALID)
|
|
{
|
|
if (net_from.type != NA_LOOPBACK)
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "Starting instance.\n");
|
|
}
|
|
else if (legacyclientredirect)
|
|
{
|
|
*legacyclientredirect = serveraddr;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
char *s = va("fredir\n%s", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &serveraddr));
|
|
Netchan_OutOfBand (NS_SERVER, clientaddr, strlen(s), (qbyte *)s);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#ifdef SQL
|
|
qboolean MSV_ClusterLoginSQLResult(queryrequest_t *req, int firstrow, int numrows, int numcols, qboolean eof)
|
|
{
|
|
sqlserver_t *sql = SQL_GetServer(req->srvid, true);
|
|
queryresult_t *res = SQL_GetQueryResult(sql, req->num, 0);
|
|
struct logininfo_s *info = req->user.thread;
|
|
char *s;
|
|
int playerid, serverid;
|
|
char *statsblob;
|
|
size_t blobsize;
|
|
|
|
res = SQL_GetQueryResult(sql, req->num, 0);
|
|
if (!res)
|
|
{
|
|
playerid = 0;
|
|
statsblob = NULL;
|
|
blobsize = 0;
|
|
serverid = 0;
|
|
}
|
|
else
|
|
{
|
|
s = SQL_ReadField(sql, res, 0, 0, true, NULL);
|
|
playerid = atoi(s);
|
|
|
|
statsblob = SQL_ReadField(sql, res, 0, 2, true, &blobsize);
|
|
|
|
s = SQL_ReadField(sql, res, 0, 1, true, NULL);
|
|
serverid = s?atoi(s):0;
|
|
}
|
|
|
|
net_from = info->clientaddr; //okay, that's a bit stupid, rewrite rejectmessage to accept an arg?
|
|
if (!playerid)
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "Bad username or password.\n");
|
|
else
|
|
MSV_ClusterLoginReply(NULL, serverid, playerid, info->name, info->guid, &info->clientaddr, statsblob, blobsize);
|
|
Z_Free(info);
|
|
pendinglookups--;
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
//returns true to block entry to this server.
|
|
extern int nextuserid;
|
|
qboolean MSV_ClusterLogin(char *guid, char *userinfo, size_t userinfosize)
|
|
{
|
|
if (sv.state != ss_clustermode)
|
|
return false;
|
|
|
|
/*if (!*guid)
|
|
{
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "No guid info, please set cl_sendguid to 1.\n");
|
|
return false;
|
|
}*/
|
|
|
|
#ifdef SQL
|
|
if (sv.logindatabase != -1)
|
|
{
|
|
char escname[64], escpasswd[64];
|
|
struct logininfo_s *info;
|
|
sqlserver_t *sql;
|
|
queryrequest_t *req;
|
|
if (pendinglookups > 10)
|
|
return true;
|
|
sql = SQL_GetServer(sv.logindatabase, false);
|
|
if (!sql)
|
|
return true;
|
|
SQL_Escape(sql, Info_ValueForKey(userinfo, "name"), escname, sizeof(escname));
|
|
SQL_Escape(sql, Info_ValueForKey(userinfo, "password"), escpasswd, sizeof(escpasswd));
|
|
if (SQL_NewQuery(sql, MSV_ClusterLoginSQLResult, va("SELECT playerid,serverid,stats FROM accounts WHERE name='%s' AND password='%s';", escname, escpasswd), &req) != -1)
|
|
{
|
|
pendinglookups++;
|
|
req->user.thread = info = Z_Malloc(sizeof(*info));
|
|
Q_strncpyz(info->guid, guid, sizeof(info->guid));
|
|
info->clientaddr = net_from;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
/* if (0)
|
|
{
|
|
char tmpbuf[256];
|
|
netadr_t redir;
|
|
if (MSV_ClusterLoginReply(&redir, 0, nextuserid++, guid, &net_from, NULL, 0))
|
|
{
|
|
Info_SetValueForStarKey(userinfo, "*redirect", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &redir), userinfosize);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
else*/
|
|
MSV_ClusterLoginReply(NULL, 0, ++nextuserid, Info_ValueForKey(userinfo, "name"), guid, &net_from, NULL, 0);
|
|
return true;
|
|
}
|
|
#endif
|