fteqw/engine/shaders
Spoike 732a89f7c1 r_softwarebanding is now a bit more generic and can now palettize rgb textures.
fix r_renderscale nearest/linear switching needing a vid_restart.
fix q3 spamming input packets.
fix ^8
prepare for nicer entity editing via eg csaddon.
fix vulkan crash + vulkan overbrights

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5027 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-25 08:14:54 +00:00
..
glsl r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
hlsl9 LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
hlsl11 d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable. 2016-07-26 11:47:59 +00:00
vulkan vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
generatebuiltinsl.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
Makefile vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
makevulkanblob.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00