mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
9033f7b237
reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
9577 lines
266 KiB
C
9577 lines
266 KiB
C
#include "quakedef.h"
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#include "com_mesh.h"
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#ifdef __F16C__
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#ifdef _MSC_VER
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#include <intrin.h>
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#else
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#include <x86intrin.h>
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#endif
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#endif
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//#include <x86intrin.h>
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//small helper to aid compiling.
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#if defined(SKELETALMODELS) || defined(MD3MODELS)
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#define SKELORTAGS
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#endif
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qboolean r_loadbumpmapping;
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extern cvar_t r_noframegrouplerp;
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cvar_t r_lerpmuzzlehack = CVARF ("r_lerpmuzzlehack", "1", CVAR_ARCHIVE);
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#ifdef MD1MODELS
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cvar_t mod_h2holey_bugged = CVARD ("mod_h2holey_bugged", "0", "Hexen2's holey-model flag uses index 0 as transparent (and additionally 255 in gl, due to a bug). GLQuake engines tend to have bugs that use ONLY index 255, resulting in a significant compatibility issue that can be resolved only with this shitty cvar hack.");
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#endif
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static void QDECL r_meshpitch_callback(cvar_t *var, char *oldvalue)
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{
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if (!strcmp(var->string, "-1") || !strcmp(var->string, "1"))
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return;
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if (var->value <= 0)
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Cvar_ForceSet(var, "-1");
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else
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Cvar_ForceSet(var, "1");
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}
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#ifndef HAVE_LEGACY
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cvar_t r_meshpitch = CVARCD ("r_meshpitch", "1", r_meshpitch_callback, "Specifies the direction of the pitch angle on mesh models formats, also affects gamecode, so do not change from its default.");
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#else
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cvar_t r_meshpitch = CVARCD ("r_meshpitch", "-1", r_meshpitch_callback, "Specifies the direction of the pitch angle on mesh models formats, Quake compatibility requires -1.");
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#endif
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cvar_t dpcompat_skinfiles = CVARD ("dpcompat_skinfiles", "0", "When set, uses a nodraw shader for any unmentioned surfaces.");
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#ifdef HAVE_CLIENT
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static void Mod_UpdateCRC(void *ctx, void *data, size_t a, size_t b)
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{
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char st[40];
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Q_snprintfz(st, sizeof(st), "%d", (int) a);
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if (strcmp(st, InfoBuf_ValueForKey(&cls.userinfo[0], ctx)))
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{
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InfoBuf_SetKey(&cls.userinfo[0], ctx, st);
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if (cls.state >= ca_connected && (cls.protocol == CP_QUAKEWORLD || (cls.fteprotocolextensions2 & PEXT2_PREDINFO)))
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CL_SendClientCommand(true, "setinfo %s %s", (char*)ctx, st);
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}
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}
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#endif
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//Common loader function.
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void Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
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{
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#ifdef HAVE_CLIENT
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//we've got to have this bit
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if (mod->engineflags & MDLF_DOCRC)
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{
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unsigned short crc;
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qbyte *p;
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int len;
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QCRC_Init(&crc);
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for (len = buffersize, p = buffer; len; len--, p++)
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QCRC_ProcessByte(&crc, *p);
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COM_AddWork(WG_MAIN, Mod_UpdateCRC, (mod->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name, NULL, crc, 0);
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if (!(mod->engineflags & MDLF_PLAYER))
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{ //eyes
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mod->tainted = (crc != 6967);
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}
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}
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Validation_FileLoaded(mod->publicname, buffer, buffersize);
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#endif
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}
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extern cvar_t gl_part_flame, r_fullbrightSkins, r_fb_models;
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extern cvar_t r_noaliasshadows;
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extern cvar_t r_skin_overlays;
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extern cvar_t mod_md3flags;
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#ifdef HAVE_CLIENT
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typedef struct
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{
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char *name;
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float furthestallowedextremety; //this field is the combined max-min square, added together
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//note that while this allows you to move models about a little, you cannot resize the visible part
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} clampedmodel_t;
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//these should be rounded up slightly.
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//really this is only to catch spiked models. This doesn't prevent more visible models, just bigger ones.
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static clampedmodel_t clampedmodel[] = {
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{"maps/b_bh100.bsp", 3440},
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{"progs/player.mdl", 22497},
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{"progs/eyes.mdl", 755},
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{"progs/gib1.mdl", 374},
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{"progs/gib2.mdl", 1779},
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{"progs/gib3.mdl", 2066},
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{"progs/bolt2.mdl", 1160},
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{"progs/end1.mdl", 764},
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{"progs/end2.mdl", 981},
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{"progs/end3.mdl", 851},
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{"progs/end4.mdl", 903},
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{"progs/g_shot.mdl", 3444},
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{"progs/g_nail.mdl", 2234},
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{"progs/g_nail2.mdl", 3660},
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{"progs/g_rock.mdl", 3441},
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{"progs/g_rock2.mdl", 3660},
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{"progs/g_light.mdl", 2698},
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{"progs/invisibl.mdl", 196},
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{"progs/quaddama.mdl", 2353},
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{"progs/invulner.mdl", 2746},
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{"progs/suit.mdl", 3057},
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{"progs/missile.mdl", 416},
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{"progs/grenade.mdl", 473},
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{"progs/spike.mdl", 112},
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{"progs/s_spike.mdl", 112},
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{"progs/backpack.mdl", 1117},
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{"progs/armor.mdl", 2919},
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{"progs/s_bubble.spr", 100},
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{"progs/s_explod.spr", 1000},
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//and now TF models
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#ifdef warningmsg
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#pragma warningmsg("FIXME: these are placeholders")
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#endif
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{"progs/disp.mdl", 3000},
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{"progs/tf_flag.mdl", 3000},
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{"progs/tf_stan.mdl", 3000},
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{"progs/turrbase.mdl", 3000},
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{"progs/turrgun.mdl", 3000}
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};
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#endif
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void QDECL Mod_AccumulateTextureVectors(vecV_t *const vc, vec2_t *const tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, const index_t *idx, int numidx, qboolean calcnorms)
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{
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int i;
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const float *v0, *v1, *v2;
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const float *tc0, *tc1, *tc2;
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vec3_t d1, d2;
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float td1, td2;
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vec3_t norm, t, s;
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vec3_t temp;
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for (i = 0; i < numidx; i += 3)
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{
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//this is the stuff we're working from
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v0 = vc[idx[i+0]];
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v1 = vc[idx[i+1]];
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v2 = vc[idx[i+2]];
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tc0 = tc[idx[i+0]];
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tc1 = tc[idx[i+1]];
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tc2 = tc[idx[i+2]];
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//calc perpendicular directions
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VectorSubtract(v1, v0, d1);
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VectorSubtract(v2, v0, d2);
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//calculate s as the pependicular of the t dir
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td1 = tc1[1] - tc0[1];
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td2 = tc2[1] - tc0[1];
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s[0] = td1 * d2[0] - td2 * d1[0];
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s[1] = td1 * d2[1] - td2 * d1[1];
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s[2] = td1 * d2[2] - td2 * d1[2];
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//calculate t as the pependicular of the s dir
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td1 = tc1[0] - tc0[0];
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td2 = tc2[0] - tc0[0];
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t[0] = td1 * d2[0] - td2 * d1[0];
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t[1] = td1 * d2[1] - td2 * d1[1];
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t[2] = td1 * d2[2] - td2 * d1[2];
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//the surface might be a back face and thus textured backwards
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//calc the normal twice and compare.
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norm[0] = d2[1] * d1[2] - d2[2] * d1[1];
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norm[1] = d2[2] * d1[0] - d2[0] * d1[2];
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norm[2] = d2[0] * d1[1] - d2[1] * d1[0];
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CrossProduct(t, s, temp);
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if (DotProduct(temp, norm) < 0)
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{
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VectorNegate(s, s);
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VectorNegate(t, t);
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}
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//and we're done, accumulate the result
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if (calcnorms)
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{
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VectorAdd(nv[idx[i+0]], norm, nv[idx[i+0]]);
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VectorAdd(nv[idx[i+1]], norm, nv[idx[i+1]]);
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VectorAdd(nv[idx[i+2]], norm, nv[idx[i+2]]);
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}
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VectorAdd(sv[idx[i+0]], s, sv[idx[i+0]]);
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VectorAdd(sv[idx[i+1]], s, sv[idx[i+1]]);
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VectorAdd(sv[idx[i+2]], s, sv[idx[i+2]]);
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VectorAdd(tv[idx[i+0]], t, tv[idx[i+0]]);
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VectorAdd(tv[idx[i+1]], t, tv[idx[i+1]]);
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VectorAdd(tv[idx[i+2]], t, tv[idx[i+2]]);
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}
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}
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void Mod_AccumulateMeshTextureVectors(mesh_t *m)
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{
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Mod_AccumulateTextureVectors(m->xyz_array, m->st_array, m->normals_array, m->snormals_array, m->tnormals_array, m->indexes, m->numindexes, false);
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}
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void QDECL Mod_NormaliseTextureVectors(vec3_t *n, vec3_t *s, vec3_t *t, int v, qboolean calcnorms)
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{
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int i;
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float f;
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vec3_t tmp;
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for (i = 0; i < v; i++)
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{
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if (calcnorms)
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VectorNormalize(n[i]);
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//strip away any variance against the normal to keep it perpendicular, then normalize
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f = -DotProduct(s[i], n[i]);
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VectorMA(s[i], f, n[i], tmp);
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VectorNormalize2(tmp, s[i]);
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f = -DotProduct(t[i], n[i]);
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VectorMA(t[i], f, n[i], tmp);
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VectorNormalize2(tmp, t[i]);
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}
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}
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#ifdef SKELETALMODELS
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/*like above, but guess the quat.w*/
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static void GenMatrixPosQuat3Scale(vec3_t const pos, vec3_t const quat3, vec3_t const scale, float result[12])
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{
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vec4_t quat4;
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float term = 1 - DotProduct(quat3, quat3);
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if (term < 0)
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quat4[3] = 0;
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else
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quat4[3] = - (float) sqrt(term);
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VectorCopy(quat3, quat4);
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GenMatrixPosQuat4Scale(pos, quat4, scale, result);
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}
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#ifdef MD5MODELS
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static void GenMatrix(float x, float y, float z, float qx, float qy, float qz, float result[12])
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{
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float qw;
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{ //figure out qw
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float term = 1 - (qx*qx) - (qy*qy) - (qz*qz);
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if (term < 0)
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qw = 0;
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else
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qw = - (float) sqrt(term);
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}
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{ //generate the matrix
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/*
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float xx = qx * qx;
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float xy = qx * qy;
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float xz = qx * qz;
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float xw = qx * qw;
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float yy = qy * qy;
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float yz = qy * qz;
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float yw = qy * qw;
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float zz = qz * qz;
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float zw = qz * qw;
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result[0*4+0] = 1 - 2 * ( yy + zz );
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result[0*4+1] = 2 * ( xy - zw );
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result[0*4+2] = 2 * ( xz + yw );
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result[0*4+3] = x;
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result[1*4+0] = 2 * ( xy + zw );
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result[1*4+1] = 1 - 2 * ( xx + zz );
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result[1*4+2] = 2 * ( yz - xw );
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result[1*4+3] = y;
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result[2*4+0] = 2 * ( xz - yw );
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result[2*4+1] = 2 * ( yz + xw );
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result[2*4+2] = 1 - 2 * ( xx + yy );
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result[2*4+3] = z;
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*/
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float xx, xy, xz, xw, yy, yz, yw, zz, zw;
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float x2, y2, z2;
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x2 = qx + qx;
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y2 = qy + qy;
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z2 = qz + qz;
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xx = qx * x2; xy = qx * y2; xz = qx * z2;
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yy = qy * y2; yz = qy * z2; zz = qz * z2;
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xw = qw * x2; yw = qw * y2; zw = qw * z2;
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result[0*4+0] = 1.0f - (yy + zz);
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result[1*4+0] = xy + zw;
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result[2*4+0] = xz - yw;
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result[0*4+1] = xy - zw;
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result[1*4+1] = 1.0f - (xx + zz);
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result[2*4+1] = yz + xw;
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result[0*4+2] = xz + yw;
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result[1*4+2] = yz - xw;
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result[2*4+2] = 1.0f - (xx + yy);
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result[0*4+3] = x;
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result[1*4+3] = y;
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result[2*4+3] = z;
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}
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}
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#endif
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#ifdef PSKMODELS
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static void PSKGenMatrix(float x, float y, float z, float qx, float qy, float qz, float qw, float result[12])
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{
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float xx, xy, xz, xw, yy, yz, yw, zz, zw;
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float x2, y2, z2;
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x2 = qx + qx;
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y2 = qy + qy;
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z2 = qz + qz;
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xx = qx * x2; xy = qx * y2; xz = qx * z2;
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yy = qy * y2; yz = qy * z2; zz = qz * z2;
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xw = qw * x2; yw = qw * y2; zw = qw * z2;
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result[0*4+0] = 1.0f - (yy + zz);
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result[1*4+0] = xy + zw;
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result[2*4+0] = xz - yw;
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result[0*4+1] = xy - zw;
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result[1*4+1] = 1.0f - (xx + zz);
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result[2*4+1] = yz + xw;
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result[0*4+2] = xz + yw;
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result[1*4+2] = yz - xw;
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result[2*4+2] = 1.0f - (xx + yy);
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result[0*4+3] = x;
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result[1*4+3] = y;
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result[2*4+3] = z;
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}
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#endif
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/*transforms some skeletal vecV_t values*/
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static void Alias_TransformVerticies_V(const float *bonepose, int vertcount, boneidx_t *bidx, float *weights, float *xyzin, float *fte_restrict xyzout)
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{
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#if 1
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int i, j;
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const float *matrix, *matrix1;
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float mat[12];
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for (i = 0; i < vertcount; i++, bidx+=4, weights+=4)
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{
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matrix = &bonepose[12*bidx[0]];
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if (weights[1])
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{
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matrix1 = &bonepose[12*bidx[1]];
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for (j = 0; j < 12; j++)
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mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
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if (weights[2])
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{
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matrix = &bonepose[12*bidx[2]];
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for (j = 0; j < 12; j++)
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mat[j] += weights[2] * matrix[j];
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if (weights[3])
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{
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matrix = &bonepose[12*bidx[3]];
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for (j = 0; j < 12; j++)
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mat[j] += weights[3] * matrix[j];
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}
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}
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matrix = mat;
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}
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//NOTE: else we assume that weights[0] is 1.
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xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
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xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
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xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
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xyzout+=sizeof(vecV_t)/sizeof(vec_t);
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xyzin+=sizeof(vecV_t)/sizeof(vec_t);
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}
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#else
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int i;
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const float *matrix;
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for (i = 0; i < vertcount; i++, bidx+=4, weights+=4)
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{
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matrix = &bonepose[12*bidx[0]];
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xyzout[0] = weights[0] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
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xyzout[1] = weights[0] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
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xyzout[2] = weights[0] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
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if (weights[1])
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{
|
|
matrix = &bonepose[12*bidx[1]];
|
|
xyzout[0] += weights[1] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] += weights[1] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] += weights[1] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
|
|
if (weights[2])
|
|
{
|
|
matrix = &bonepose[12*bidx[2]];
|
|
xyzout[0] += weights[2] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] += weights[2] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] += weights[2] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
|
|
if (weights[3])
|
|
{
|
|
matrix = &bonepose[12*bidx[3]];
|
|
xyzout[0] += weights[3] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] += weights[3] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] += weights[3] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
}
|
|
}
|
|
}
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t);
|
|
xyzin+=sizeof(vecV_t)/sizeof(vec_t);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*transforms some skeletal vecV_t values*/
|
|
static void Alias_TransformVerticies_VN(const float *bonepose, int vertcount, const boneidx_t *bidx, float *weights,
|
|
const float *xyzin, float *fte_restrict xyzout,
|
|
const float *normin, float *fte_restrict normout)
|
|
{
|
|
int i, j;
|
|
const float *matrix, *matrix1;
|
|
float mat[12];
|
|
for (i = 0; i < vertcount; i++,
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t), xyzin+=sizeof(vecV_t)/sizeof(vec_t),
|
|
normout+=sizeof(vec3_t)/sizeof(vec_t), normin+=sizeof(vec3_t)/sizeof(vec_t),
|
|
bidx+=4, weights+=4)
|
|
{
|
|
matrix = &bonepose[12*bidx[0]];
|
|
if (weights[1])
|
|
{
|
|
matrix1 = &bonepose[12*bidx[1]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
|
|
if (weights[2])
|
|
{
|
|
matrix = &bonepose[12*bidx[2]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[2] * matrix[j];
|
|
if (weights[3])
|
|
{
|
|
matrix = &bonepose[12*bidx[3]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[3] * matrix[j];
|
|
}
|
|
}
|
|
matrix = mat;
|
|
}
|
|
|
|
xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
|
|
normout[0] = (normin[0] * matrix[0] + normin[1] * matrix[1] + normin[2] * matrix[ 2]);
|
|
normout[1] = (normin[0] * matrix[4] + normin[1] * matrix[5] + normin[2] * matrix[ 6]);
|
|
normout[2] = (normin[0] * matrix[8] + normin[1] * matrix[9] + normin[2] * matrix[10]);
|
|
}
|
|
}
|
|
|
|
/*transforms some skeletal vecV_t values*/
|
|
static void Alias_TransformVerticies_VNST(const float *bonepose, int vertcount, const boneidx_t *bidx, const float *weights,
|
|
const float *xyzin, float *fte_restrict xyzout,
|
|
const float *normin, float *fte_restrict normout,
|
|
const float *sdirin, float *fte_restrict sdirout,
|
|
const float *tdirin, float *fte_restrict tdirout)
|
|
{
|
|
int i, j;
|
|
const float *matrix, *matrix1;
|
|
float mat[12];
|
|
for (i = 0; i < vertcount; i++, bidx+=4, weights+=4)
|
|
{
|
|
matrix = &bonepose[12*bidx[0]];
|
|
if (weights[1])
|
|
{
|
|
matrix1 = &bonepose[12*bidx[1]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
|
|
if (weights[2])
|
|
{
|
|
matrix = &bonepose[12*bidx[2]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[2] * matrix[j];
|
|
if (weights[3])
|
|
{
|
|
matrix = &bonepose[12*bidx[3]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[3] * matrix[j];
|
|
}
|
|
}
|
|
matrix = mat;
|
|
}
|
|
|
|
xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t);
|
|
xyzin+=sizeof(vecV_t)/sizeof(vec_t);
|
|
|
|
normout[0] = (normin[0] * matrix[0] + normin[1] * matrix[1] + normin[2] * matrix[ 2]);
|
|
normout[1] = (normin[0] * matrix[4] + normin[1] * matrix[5] + normin[2] * matrix[ 6]);
|
|
normout[2] = (normin[0] * matrix[8] + normin[1] * matrix[9] + normin[2] * matrix[10]);
|
|
normout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
normin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
|
|
sdirout[0] = (sdirin[0] * matrix[0] + sdirin[1] * matrix[1] + sdirin[2] * matrix[ 2]);
|
|
sdirout[1] = (sdirin[0] * matrix[4] + sdirin[1] * matrix[5] + sdirin[2] * matrix[ 6]);
|
|
sdirout[2] = (sdirin[0] * matrix[8] + sdirin[1] * matrix[9] + sdirin[2] * matrix[10]);
|
|
sdirout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
sdirin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
|
|
tdirout[0] = (tdirin[0] * matrix[0] + tdirin[1] * matrix[1] + tdirin[2] * matrix[ 2]);
|
|
tdirout[1] = (tdirin[0] * matrix[4] + tdirin[1] * matrix[5] + tdirin[2] * matrix[ 6]);
|
|
tdirout[2] = (tdirin[0] * matrix[8] + tdirin[1] * matrix[9] + tdirin[2] * matrix[10]);
|
|
tdirout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
tdirin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
}
|
|
}
|
|
|
|
//converts one entire frame to another skeleton type
|
|
//only writes to destbuffer if absolutely needed
|
|
static const float *Alias_ConvertBoneData(skeltype_t sourcetype, const float *sourcedata, size_t bonecount, galiasbone_t *bones, skeltype_t desttype, float *destbuffer, float *destbufferalt, size_t destbonecount)
|
|
{
|
|
int i;
|
|
if (sourcetype == desttype)
|
|
return sourcedata;
|
|
|
|
//everything can be converted up to SKEL_INVERSE_ABSOLUTE and back.
|
|
//this means that everything can be converted to everything else, but it might take lots of individual transforms.
|
|
//a->ia
|
|
//r->a->ia
|
|
//a->r
|
|
//ia->ir
|
|
//ir->ia
|
|
//r->a->ia->ir
|
|
//a->ia->ir
|
|
|
|
if (bonecount > destbonecount || bonecount > MAX_BONES)
|
|
Sys_Error("Alias_ConvertBoneData: too many bones %"PRIuSIZE">%"PRIuSIZE"\n", bonecount, destbonecount);
|
|
|
|
//r(->a)->ia(->ir)
|
|
if (desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_RELATIVE)
|
|
{
|
|
//for this conversion, we need absolute data.
|
|
//this is not an efficient operation.
|
|
sourcedata = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, SKEL_ABSOLUTE, destbuffer, destbufferalt, destbonecount);
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
//ir->ia(->a->r)
|
|
//ir->ia(->a)
|
|
//a->ia(->ir)
|
|
if ((desttype == SKEL_ABSOLUTE && sourcetype == SKEL_INVERSE_RELATIVE) ||
|
|
(desttype == SKEL_RELATIVE && sourcetype == SKEL_INVERSE_RELATIVE) ||
|
|
(desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_ABSOLUTE))
|
|
{
|
|
//for this conversion, we need absolute data.
|
|
//this is not an efficient operation.
|
|
sourcedata = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, SKEL_INVERSE_ABSOLUTE, destbuffer, destbufferalt, destbonecount);
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
|
|
//r->a
|
|
//r->a(->ia)
|
|
//ir->ia
|
|
if ((sourcetype == SKEL_RELATIVE && (desttype == SKEL_ABSOLUTE || desttype == SKEL_INVERSE_ABSOLUTE)) ||
|
|
(sourcetype == SKEL_INVERSE_RELATIVE && desttype == SKEL_INVERSE_ABSOLUTE))
|
|
{
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
/*needs to be an absolute skeleton*/
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
if (bones[i].parent >= 0)
|
|
R_ConcatTransforms((const void*)(dest + bones[i].parent*12), (const void*)(sourcedata+i*12), (void*)(dest+i*12));
|
|
else
|
|
{
|
|
Vector4Copy(sourcedata+i*12+0, dest+i*12+0);
|
|
Vector4Copy(sourcedata+i*12+4, dest+i*12+4);
|
|
Vector4Copy(sourcedata+i*12+8, dest+i*12+8);
|
|
}
|
|
}
|
|
sourcedata = dest;
|
|
if (sourcetype == SKEL_INVERSE_RELATIVE)
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
else
|
|
sourcetype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
//ia->a(->r)
|
|
//ia->a
|
|
if ((desttype == SKEL_RELATIVE || desttype == SKEL_ABSOLUTE) && sourcetype == SKEL_INVERSE_ABSOLUTE)
|
|
{
|
|
float iim[12];
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(bones[i].inverse, iim);
|
|
R_ConcatTransforms((const void*)(sourcedata + i*12), (const void*)iim, (void*)(dest + i*12));
|
|
}
|
|
sourcedata = dest;
|
|
sourcetype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
//ia->ir
|
|
//a->r
|
|
if ((desttype == SKEL_RELATIVE && sourcetype == SKEL_ABSOLUTE) ||
|
|
(desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_INVERSE_ABSOLUTE))
|
|
{
|
|
float ip[12];
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
if (bones[i].parent >= 0)
|
|
{
|
|
Matrix3x4_Invert_Simple(sourcedata+bones[i].parent*12, ip);
|
|
R_ConcatTransforms((const void*)ip, (const void*)(sourcedata+i*12), (void*)(dest+i*12));
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(sourcedata+i*12+0, dest+i*12+0);
|
|
Vector4Copy(sourcedata+i*12+4, dest+i*12+4);
|
|
Vector4Copy(sourcedata+i*12+8, dest+i*12+8);
|
|
}
|
|
}
|
|
sourcedata = dest;
|
|
if (sourcetype == SKEL_INVERSE_ABSOLUTE)
|
|
sourcetype = SKEL_INVERSE_RELATIVE;
|
|
else
|
|
sourcetype = SKEL_RELATIVE;
|
|
}
|
|
|
|
//a->ia
|
|
if (desttype == SKEL_INVERSE_ABSOLUTE && sourcetype == SKEL_ABSOLUTE)
|
|
{
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
R_ConcatTransforms((const void*)(sourcedata + i*12), (const void*)(bones[i].inverse), (void*)(dest + i*12));
|
|
sourcedata = dest;
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
|
|
if (sourcetype == SKEL_IDENTITY)
|
|
{ //we can 'convert' identity matricies to anything. but we only want to do this when everything else is bad, because there really is no info here
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
memset(dest, 0, bonecount*12*sizeof(float));
|
|
for (i = 0; i < bonecount; i++)
|
|
{ //is this right? does it matter?
|
|
dest[i*12+0] = 1;
|
|
dest[i*12+5] = 1;
|
|
dest[i*12+10] = 1;
|
|
}
|
|
sourcedata = dest;
|
|
sourcetype = desttype; //panic
|
|
}
|
|
|
|
if (sourcetype != desttype)
|
|
Sys_Error("Alias_ConvertBoneData: %i->%i not supported\n", (int)sourcetype, (int)desttype);
|
|
|
|
return sourcedata;
|
|
}
|
|
/*
|
|
converts the bone data from source to dest.
|
|
uses parent bone info, so don't try to offset for a first bone.
|
|
ALWAYS writes dest. Don't force it if you don't want to waste cycles when no conversion is actually needed.
|
|
destbonecount is to catch errors, its otherwise ignored for now. no identity padding.
|
|
*/
|
|
void QDECL Alias_ForceConvertBoneData(skeltype_t sourcetype, const float *sourcedata, size_t bonecount, galiasbone_t *bones, skeltype_t desttype, float *destbuffer, size_t destbonecount)
|
|
{
|
|
float altbuffer[MAX_BONES*12];
|
|
const float *buf = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, desttype, destbuffer, altbuffer, destbonecount);
|
|
if (buf != destbuffer)
|
|
{
|
|
//Alias_ConvertBoneData successfully managed to avoid doing any work. bah.
|
|
memcpy(destbuffer, buf, bonecount*12*sizeof(float));
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
struct
|
|
{
|
|
int numcoords;
|
|
vecV_t *coords;
|
|
|
|
int numnorm;
|
|
vec3_t *norm;
|
|
|
|
int bonegroup;
|
|
int vertgroup;
|
|
entity_t *ent;
|
|
|
|
#ifdef SKELETALMODELS
|
|
boneidx_t *bonemap; //force the renderer to forget the current entity when this changes
|
|
float gpubones[MAX_BONES*12]; //temp storage for multi-surface models with too many bones.
|
|
float boneposebuffer1[MAX_BONES*12];
|
|
float boneposebuffer2[MAX_BONES*12];
|
|
skeltype_t bonecachetype;
|
|
const float *usebonepose;
|
|
int bonecount;
|
|
#endif
|
|
qboolean usebones;
|
|
|
|
vecV_t *acoords1;
|
|
vecV_t *acoords2;
|
|
vec3_t *anorm;
|
|
vec3_t *anorms;
|
|
vec3_t *anormt;
|
|
float lerp;
|
|
|
|
vbo_t vbo;
|
|
vbo_t *vbop;
|
|
} meshcache;
|
|
|
|
//#define SSE_INTRINSICS
|
|
#ifdef SSE_INTRINSICS
|
|
#include <xmmintrin.h>
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
#ifdef D3DQUAKE
|
|
void R_LightArraysByte_BGR(const entity_t *entity, vecV_t *coords, byte_vec4_t *colours, int vertcount, vec3_t *normals, qboolean usecolourmod)
|
|
{
|
|
int i;
|
|
int c;
|
|
float l;
|
|
|
|
byte_vec4_t ambientlightb;
|
|
byte_vec4_t shadelightb;
|
|
const float *lightdir = entity->light_dir;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
l = entity->light_avg[2-i]*255;
|
|
ambientlightb[i] = bound(0, l, 255);
|
|
l = entity->light_range[2-i]*255;
|
|
shadelightb[i] = bound(0, l, 255);
|
|
}
|
|
|
|
if (!normals || (ambientlightb[0] == shadelightb[0] && ambientlightb[1] == shadelightb[1] && ambientlightb[2] == shadelightb[2]))
|
|
{
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
*(int*)colours[i] = *(int*)ambientlightb;
|
|
// colours[i][0] = ambientlightb[0];
|
|
// colours[i][1] = ambientlightb[1];
|
|
// colours[i][2] = ambientlightb[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
l = DotProduct(normals[i], lightdir);
|
|
c = l*shadelightb[0];
|
|
c += ambientlightb[0];
|
|
colours[i][0] = bound(0, c, 255);
|
|
c = l*shadelightb[1];
|
|
c += ambientlightb[1];
|
|
colours[i][1] = bound(0, c, 255);
|
|
c = l*shadelightb[2];
|
|
c += ambientlightb[2];
|
|
colours[i][2] = bound(0, c, 255);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void R_LightArrays(const entity_t *entity, vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *normals, float scale, qboolean colormod)
|
|
{
|
|
extern cvar_t r_vertexdlights;
|
|
int i;
|
|
float l;
|
|
|
|
//float *lightdir = currententity->light_dir; //unused variable
|
|
|
|
if (!normals || (!entity->light_range[0] && !entity->light_range[1] && !entity->light_range[2]))
|
|
{
|
|
vec3_t val;
|
|
VectorCopy(entity->light_avg, val);
|
|
if (colormod)
|
|
VectorMul(val, entity->shaderRGBAf, val);
|
|
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
VectorCopy(val, colours[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
avec3_t la, lr;
|
|
VectorScale(entity->light_avg, scale, la);
|
|
VectorScale(entity->light_range, scale, lr);
|
|
if (colormod)
|
|
{
|
|
VectorMul(la, entity->shaderRGBAf, la);
|
|
VectorMul(lr, entity->shaderRGBAf, lr);
|
|
}
|
|
#ifdef SSE_INTRINSICS
|
|
__m128 va, vs, vl, vr;
|
|
va = _mm_load_ps(ambientlight);
|
|
vs = _mm_load_ps(shadelight);
|
|
va.m128_f32[3] = 0;
|
|
vs.m128_f32[3] = 1;
|
|
#endif
|
|
/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
l = DotProduct(normals[i], entity->light_dir);
|
|
#ifdef SSE_INTRINSICS
|
|
if (l < 0)
|
|
{
|
|
_mm_storeu_ps(colours[i], va);
|
|
//stomp on colour[i][3] (will be set to 1)
|
|
}
|
|
else
|
|
{
|
|
vl = _mm_load1_ps(&l);
|
|
vr = _mm_mul_ss(va,vl);
|
|
vr = _mm_add_ss(vr,vs);
|
|
|
|
_mm_storeu_ps(colours[i], vr);
|
|
//stomp on colour[i][3] (will be set to 1)
|
|
}
|
|
#else
|
|
if (l < 0)
|
|
{ //don't over-shade the dark side of the mesh.
|
|
colours[i][0] = la[0];
|
|
colours[i][1] = la[1];
|
|
colours[i][2] = la[2];
|
|
}
|
|
else
|
|
{
|
|
colours[i][0] = l*lr[0]+la[0];
|
|
colours[i][1] = l*lr[1]+la[1];
|
|
colours[i][2] = l*lr[2]+la[2];
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (r_vertexdlights.ival && r_dynamic.ival > 0 && normals)
|
|
{
|
|
unsigned int lno, v;
|
|
vec3_t dir, rel;
|
|
float dot, d, a;
|
|
//don't include world lights
|
|
for (lno = rtlights_first; lno < RTL_FIRST; lno++)
|
|
{
|
|
if (cl_dlights[lno].radius && (cl_dlights[lno].flags & LFLAG_LIGHTMAP))
|
|
{
|
|
VectorSubtract (cl_dlights[lno].origin,
|
|
entity->origin,
|
|
dir);
|
|
if (Length(dir)>cl_dlights[lno].radius+256) //far out man!
|
|
continue;
|
|
|
|
rel[0] = -DotProduct(dir, entity->axis[0]);
|
|
rel[1] = -DotProduct(dir, entity->axis[1]);
|
|
rel[2] = -DotProduct(dir, entity->axis[2]);
|
|
|
|
for (v = 0; v < vertcount; v++)
|
|
{
|
|
VectorSubtract(coords[v], rel, dir);
|
|
dot = DotProduct(dir, normals[v]);
|
|
if (dot>0)
|
|
{
|
|
d = DotProduct(dir, dir);
|
|
a = 1/d;
|
|
if (a>0)
|
|
{
|
|
a *= 10000000*dot/sqrt(d);
|
|
colours[v][0] += a*cl_dlights[lno].color[0];
|
|
colours[v][1] += a*cl_dlights[lno].color[1];
|
|
colours[v][2] += a*cl_dlights[lno].color[2];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef NONSKELETALMODELS
|
|
static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float lerp, float expand, float lerpcutoff)
|
|
{
|
|
extern cvar_t r_nolerp; // r_nolightdir is unused
|
|
float blerp = 1-lerp;
|
|
int i;
|
|
vecV_t *p1v = p1->ofsverts, *p2v = p2->ofsverts;
|
|
vec3_t *p1n = p1->ofsnormals, *p2n = p2->ofsnormals;
|
|
vec3_t *p1s = p1->ofssvector, *p2s = p2->ofssvector;
|
|
vec3_t *p1t = p1->ofstvector, *p2t = p2->ofstvector;
|
|
|
|
mesh->snormals_array = blerp>0.5?p2s:p1s; //never lerp
|
|
mesh->tnormals_array = blerp>0.5?p2t:p1t; //never lerp
|
|
mesh->colors4f_array[0] = NULL; //not generated
|
|
|
|
if (p1v == p2v || r_nolerp.value || !blerp)
|
|
{
|
|
mesh->normals_array = p1n;
|
|
mesh->snormals_array = p1s;
|
|
mesh->tnormals_array = p1t;
|
|
|
|
if (expand)
|
|
{
|
|
vecV_t *oxyz = mesh->xyz_array;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
oxyz[i][0] = p1v[i][0] + p1n[i][0]*expand;
|
|
oxyz[i][1] = p1v[i][1] + p1n[i][1]*expand;
|
|
oxyz[i][2] = p1v[i][2] + p1n[i][2]*expand;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
mesh->xyz_array = p1v;
|
|
}
|
|
else
|
|
{
|
|
vecV_t *oxyz = mesh->xyz_array;
|
|
vec3_t *onorm = mesh->normals_array;
|
|
if (lerpcutoff)
|
|
{
|
|
vec3_t d;
|
|
lerpcutoff *= lerpcutoff;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
VectorSubtract(p2v[i], p1v[i], d);
|
|
if (DotProduct(d, d) > lerpcutoff)
|
|
{
|
|
//just use the current frame if we're over the lerp threshold.
|
|
//these verts are considered to have teleported.
|
|
onorm[i][0] = p2n[i][0];
|
|
onorm[i][1] = p2n[i][1];
|
|
onorm[i][2] = p2n[i][2];
|
|
|
|
oxyz[i][0] = p2v[i][0];
|
|
oxyz[i][1] = p2v[i][1];
|
|
oxyz[i][2] = p2v[i][2];
|
|
}
|
|
else
|
|
{
|
|
onorm[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
onorm[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
|
|
onorm[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
|
|
|
|
oxyz[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
|
|
oxyz[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
|
|
oxyz[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
onorm[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
onorm[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
|
|
onorm[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
|
|
|
|
oxyz[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
|
|
oxyz[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
|
|
oxyz[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
}
|
|
}
|
|
|
|
if (expand)
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
oxyz[i][0] += onorm[i][0]*expand;
|
|
oxyz[i][1] += onorm[i][1]*expand;
|
|
oxyz[i][2] += onorm[i][2]*expand;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef SKELETALMODELS
|
|
/*
|
|
returns the up-to-8 skeletal bone poses to blend together.
|
|
return value is the number of blends that are actually live.
|
|
*/
|
|
typedef struct
|
|
{
|
|
skeltype_t skeltype; //the skeletal type of this bone block. all blocks should have the same result or the whole thing is unusable or whatever.
|
|
int firstbone; //first bone of interest
|
|
int endbone; //the first bone of the next group (ie: if first is 0, this is the count)
|
|
int lerpcount; //number of pose+frac entries.
|
|
float frac[FRAME_BLENDS*2]; //weight of this animation (1 if lerpcount is 1)
|
|
float *pose[FRAME_BLENDS*2]; //pointer to the raw frame data for bone 0.
|
|
void *needsfree[FRAME_BLENDS*2];
|
|
} skellerps_t;
|
|
static qboolean Alias_BuildSkelLerps(skellerps_t *lerps, const struct framestateregion_s *fs, int numbones, const galiasinfo_t *inf)
|
|
{
|
|
int frame1; //signed, because frametime might be negative...
|
|
int frame2;
|
|
float mlerp; //minor lerp, poses within a group.
|
|
int l = 0;
|
|
galiasanimation_t *g;
|
|
unsigned int b;
|
|
float totalweight = 0, dropweight = 0;
|
|
#ifndef SERVERONLY
|
|
extern cvar_t r_nolerp;
|
|
#endif
|
|
|
|
lerps->skeltype = SKEL_IDENTITY; //sometimes nothing else is valid.
|
|
|
|
for (b = 0; b < FRAME_BLENDS; b++)
|
|
{
|
|
if (fs->lerpweight[b])
|
|
{
|
|
unsigned int frame = fs->frame[b];
|
|
float time = fs->frametime[b];
|
|
if (frame >= inf->numanimations)
|
|
{
|
|
if (inf->numanimations)
|
|
frame = 0;
|
|
else
|
|
{
|
|
dropweight += fs->lerpweight[b];
|
|
continue;//frame = (unsigned)frame%inf->groups;
|
|
}
|
|
}
|
|
|
|
g = &inf->ofsanimations[frame];
|
|
|
|
if (lerps->skeltype == SKEL_IDENTITY)
|
|
lerps->skeltype = g->skeltype;
|
|
else if (lerps->skeltype != g->skeltype)
|
|
{
|
|
dropweight += fs->lerpweight[b];
|
|
continue; //oops, can't cope with mixed blend types
|
|
}
|
|
|
|
if (g->GetRawBones)
|
|
{
|
|
lerps->frac[l] = fs->lerpweight[b];
|
|
lerps->needsfree[l] = BZ_Malloc(sizeof(float)*12*numbones);
|
|
lerps->pose[l] = g->GetRawBones(inf, g, time, lerps->needsfree[l], numbones);
|
|
if (lerps->pose[l])
|
|
l++;
|
|
else
|
|
dropweight += lerps->frac[l];
|
|
continue;
|
|
}
|
|
if (!g->numposes)
|
|
{
|
|
dropweight += fs->lerpweight[b];
|
|
continue; //err...
|
|
}
|
|
|
|
mlerp = time*g->rate;
|
|
frame1=floor(mlerp);
|
|
frame2=frame1+1;
|
|
mlerp-=frame1;
|
|
if (g->loop)
|
|
{ //loop normally.
|
|
frame1=frame1%g->numposes;
|
|
frame2=frame2%g->numposes;
|
|
if (frame1 < 0)
|
|
frame1 += g->numposes;
|
|
if (frame2 < 0)
|
|
frame2 += g->numposes;
|
|
}
|
|
else
|
|
{
|
|
frame1=bound(0, frame1, g->numposes-1);
|
|
frame2=bound(0, frame2, g->numposes-1);
|
|
}
|
|
|
|
if (frame1 == frame2)
|
|
mlerp = 0;
|
|
else if (r_noframegrouplerp.ival)
|
|
mlerp = (mlerp>0.5)?1:0;
|
|
lerps->frac[l] = (1-mlerp)*fs->lerpweight[b];
|
|
if (lerps->frac[l]>0)
|
|
{
|
|
totalweight += lerps->frac[l];
|
|
lerps->needsfree[l] = NULL;
|
|
lerps->pose[l++] = (float*)g->boneofs + numbones*12*frame1;
|
|
}
|
|
lerps->frac[l] = (mlerp)*fs->lerpweight[b];
|
|
if (lerps->frac[l]>0)
|
|
{
|
|
totalweight += lerps->frac[l];
|
|
lerps->needsfree[l] = NULL;
|
|
lerps->pose[l++] = (float*)g->boneofs + numbones*12*frame2;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (r_nolerp.ival && l > 1)
|
|
{ //when lerping is completely disabled, find the strongest influence
|
|
frame1 = 0;
|
|
mlerp = lerps->frac[0];
|
|
for (b = 1; b < l; b++)
|
|
{
|
|
if (lerps->frac[b] > mlerp)
|
|
{
|
|
frame1 = b;
|
|
mlerp = lerps->frac[b];
|
|
}
|
|
}
|
|
lerps->frac[0] = totalweight+dropweight;
|
|
lerps->pose[0] = lerps->pose[frame1];
|
|
l = 1;
|
|
}
|
|
else
|
|
#endif
|
|
if (l && totalweight && dropweight)
|
|
{ //don't rescale if some animation got dropped.
|
|
totalweight = (totalweight+dropweight) / totalweight;
|
|
for (b = 0; b < l; b++)
|
|
{
|
|
lerps->frac[b] *= totalweight;
|
|
}
|
|
}
|
|
|
|
lerps->lerpcount = l;
|
|
return l > 0;
|
|
}
|
|
/*
|
|
finds the various blend info. returns number of bone blocks used.
|
|
*/
|
|
static int Alias_FindRawSkelData(galiasinfo_t *inf, const framestate_t *fstate, skellerps_t *lerps, size_t firstbone, size_t lastbone)
|
|
{
|
|
int bonegroup;
|
|
int cbone = 0;
|
|
int endbone;
|
|
int numbonegroups=0;
|
|
|
|
if (lastbone > inf->numbones)
|
|
lastbone = inf->numbones;
|
|
|
|
for (bonegroup = 0; bonegroup < FS_COUNT; bonegroup++)
|
|
{
|
|
endbone = fstate->g[bonegroup].endbone;
|
|
if (bonegroup == FS_COUNT-1)
|
|
endbone = MAX_BONES;
|
|
|
|
if (cbone <= firstbone || endbone > lastbone)
|
|
{
|
|
lerps->firstbone = max(cbone, firstbone);
|
|
lerps->endbone = max(lerps->firstbone, min(endbone, lastbone));
|
|
if (lerps->firstbone == lerps->endbone)
|
|
continue;
|
|
|
|
if (!inf->numanimations || !Alias_BuildSkelLerps(lerps, &fstate->g[bonegroup], inf->numbones, inf)) //if there's no animations in this model, use the base pose instead.
|
|
{
|
|
if (!inf->baseframeofs)
|
|
continue; //nope, not happening.
|
|
lerps->skeltype = SKEL_ABSOLUTE;
|
|
lerps->needsfree[0] = NULL;
|
|
lerps->frac[0] = 1;
|
|
lerps->pose[0] = inf->baseframeofs;
|
|
lerps->lerpcount = 1;
|
|
}
|
|
numbonegroups++;
|
|
lerps++;
|
|
}
|
|
cbone = endbone;
|
|
}
|
|
return numbonegroups;
|
|
}
|
|
/*
|
|
retrieves the raw bone data for a current frame state.
|
|
ignores poses that don't match the desired skeltype
|
|
ignores skeletal objects.
|
|
return value is the lastbone argument, or less if the model simply doesn't have that many bones.
|
|
_always_ writes into result
|
|
*/
|
|
static int Alias_BlendBoneData(galiasinfo_t *inf, framestate_t *fstate, float *result, skeltype_t skeltype, int firstbone, int lastbone)
|
|
{
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
size_t bone, endbone = 0;
|
|
size_t numgroups = Alias_FindRawSkelData(inf, fstate, lerps, firstbone, lastbone);
|
|
|
|
float *pose, *matrix;
|
|
int k, b;
|
|
|
|
for (lerp = lerps; numgroups--; lerp++)
|
|
{
|
|
if (lerp->skeltype == skeltype)
|
|
{
|
|
bone = lerp->firstbone;
|
|
endbone = lerp->endbone;
|
|
if (lerp->lerpcount == 1 && lerp->frac[0] == 1)
|
|
memcpy(result+bone*12, lerp->pose[0]+bone*12, (endbone-bone)*12*sizeof(float));
|
|
else
|
|
{
|
|
//set up the identity matrix
|
|
for (; bone < endbone; bone++)
|
|
{
|
|
pose = result + 12*bone;
|
|
//set up the per-bone transform matrix
|
|
matrix = lerps->pose[0] + bone*12;
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] = matrix[k] * lerp->frac[0];
|
|
for (b = 1;b < lerp->lerpcount;b++)
|
|
{
|
|
matrix = lerps->pose[b] + bone*12;
|
|
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] += matrix[k] * lerp->frac[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (k = 0; k < lerp->lerpcount; k++)
|
|
BZ_Free(lerp->needsfree[k]);
|
|
}
|
|
return endbone;
|
|
}
|
|
|
|
/*retrieves the bone data.
|
|
only writes targetbuffer if needed. the return value is the only real buffer result.
|
|
assumes that all blended types are the same. probably buggy, but meh.
|
|
*/
|
|
static const float *Alias_GetBoneInformation(galiasinfo_t *inf, const framestate_t *framestate, skeltype_t targettype, float *targetbuffer, float *targetbufferalt, size_t maxbufferbones)
|
|
{
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
size_t numgroups;
|
|
size_t bone, endbone;
|
|
const float *ret;
|
|
|
|
lerps[0].skeltype = SKEL_IDENTITY; //just in case.
|
|
#ifdef SKELETALOBJECTS
|
|
if (framestate->bonestate && framestate->bonecount >= inf->numbones)
|
|
{
|
|
lerps[0].skeltype = framestate->skeltype;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = framestate->bonecount;
|
|
lerps[0].pose[0] = framestate->bonestate;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].needsfree[0] = NULL;
|
|
lerps[0].lerpcount = 1;
|
|
numgroups = 1;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
numgroups = Alias_FindRawSkelData(inf, framestate, lerps, 0, inf->numbones);
|
|
}
|
|
|
|
//try to return data in-place.
|
|
if (numgroups==1 && lerps[0].lerpcount == 1)
|
|
{
|
|
ret = Alias_ConvertBoneData(lerps[0].skeltype, lerps[0].pose[0], min(lerps[0].endbone, inf->numbones), inf->ofsbones, targettype, targetbuffer, targetbufferalt, maxbufferbones);
|
|
BZ_Free(lerps[0].needsfree[0]);
|
|
return ret;
|
|
}
|
|
|
|
for (lerp = lerps; numgroups--; lerp++)
|
|
{
|
|
bone = lerp->firstbone;
|
|
endbone = lerp->endbone;
|
|
switch(lerp->lerpcount)
|
|
{
|
|
case 2:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]);
|
|
}
|
|
BZ_Free(lerp->needsfree[0]);
|
|
BZ_Free(lerp->needsfree[1]);
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12, *pose3 = lerp->pose[2] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1], frac3 = lerp->frac[2];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12, pose3+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]) + (pose3[k]*frac3);
|
|
}
|
|
BZ_Free(lerp->needsfree[0]);
|
|
BZ_Free(lerp->needsfree[1]);
|
|
BZ_Free(lerp->needsfree[2]);
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12, *pose3 = lerp->pose[2] + bone*12, *pose4 = lerp->pose[3] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1], frac3 = lerp->frac[2], frac4 = lerp->frac[3];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12, pose3+=12, pose4+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]) + (pose3[k]*frac3) + (frac4*pose4[k]);
|
|
}
|
|
BZ_Free(lerp->needsfree[0]);
|
|
BZ_Free(lerp->needsfree[1]);
|
|
BZ_Free(lerp->needsfree[2]);
|
|
BZ_Free(lerp->needsfree[3]);
|
|
}
|
|
break;
|
|
case 0:
|
|
case 1: //the weight will usually be 1, which won't take this path.
|
|
default:
|
|
{ //the generic slow path.
|
|
int k, i, b;
|
|
float *out, *pose, frac;
|
|
for (i = 0; i < lerp->lerpcount; i++)
|
|
{
|
|
out = targetbuffer + bone*12;
|
|
pose = lerp->pose[i] + bone*12;
|
|
frac = lerp->frac[i];
|
|
if (!i)
|
|
{ //first influence shouldn't add, saving us a memcpy.
|
|
for (b = bone; b < endbone; b++, out+=12, pose+=12)
|
|
for (k = 0; k < 12; k++)
|
|
out[k] = (pose[k]*frac);
|
|
}
|
|
else
|
|
{
|
|
for (b = bone; b < endbone; b++, out+=12, pose+=12)
|
|
for (k = 0; k < 12; k++)
|
|
out[k] += (pose[k]*frac);
|
|
}
|
|
BZ_Free(lerp->needsfree[i]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return Alias_ConvertBoneData(lerps[0].skeltype, targetbuffer, inf->numbones, inf->ofsbones, targettype, targetbuffer, targetbufferalt, maxbufferbones);
|
|
}
|
|
|
|
static void Alias_BuildSkeletalMesh(mesh_t *mesh, framestate_t *framestate, galiasinfo_t *inf)
|
|
{
|
|
boneidx_t *fte_restrict bidx = inf->ofs_skel_idx[0];
|
|
float *fte_restrict weight = inf->ofs_skel_weight[0];
|
|
|
|
if (meshcache.bonecachetype != SKEL_INVERSE_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, framestate, meshcache.bonecachetype=SKEL_INVERSE_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES);
|
|
|
|
if ((1))
|
|
Alias_TransformVerticies_VNST(meshcache.usebonepose, inf->numverts, bidx, weight,
|
|
inf->ofs_skel_xyz[0], mesh->xyz_array[0],
|
|
inf->ofs_skel_norm[0], mesh->normals_array[0],
|
|
inf->ofs_skel_svect[0], mesh->snormals_array[0],
|
|
inf->ofs_skel_tvect[0], mesh->tnormals_array[0]
|
|
);
|
|
else
|
|
Alias_TransformVerticies_VN(meshcache.usebonepose, inf->numverts, bidx, weight,
|
|
inf->ofs_skel_xyz[0], mesh->xyz_array[0],
|
|
inf->ofs_skel_norm[0], mesh->normals_array[0]
|
|
);
|
|
}
|
|
|
|
#if !defined(SERVERONLY)
|
|
static void Alias_BuildSkeletalVerts(float *xyzout, framestate_t *framestate, galiasinfo_t *inf)
|
|
{
|
|
float buffer[MAX_BONES*12];
|
|
float bufferalt[MAX_BONES*12];
|
|
boneidx_t *fte_restrict bidx = inf->ofs_skel_idx[0];
|
|
float *fte_restrict weight = inf->ofs_skel_weight[0];
|
|
const float *bonepose = Alias_GetBoneInformation(inf, framestate, SKEL_INVERSE_ABSOLUTE, buffer, bufferalt, MAX_BONES);
|
|
|
|
Alias_TransformVerticies_V(bonepose, inf->numverts, bidx, weight, inf->ofs_skel_xyz[0], xyzout);
|
|
}
|
|
#endif
|
|
|
|
#if defined(MD5MODELS) || defined(ZYMOTICMODELS) || defined(DPMMODELS)
|
|
static int QDECL sortweights(const void *v1, const void *v2) //helper for Alias_BuildGPUWeights
|
|
{
|
|
const galisskeletaltransforms_t *w1=v1, *w2=v2;
|
|
if (w1->vertexindex - w2->vertexindex)
|
|
return w1->vertexindex - w2->vertexindex;
|
|
if (w1->org[3] > w2->org[3])
|
|
return -1;
|
|
if (w1->org[3] < w2->org[3])
|
|
return 1;
|
|
return 0;
|
|
}
|
|
//takes old-style vertex transforms and tries to generate something more friendly for GPUs, limited to only 4 influences per vertex
|
|
static void Alias_BuildGPUWeights(model_t *mod, galiasinfo_t *inf, size_t num_trans, galisskeletaltransforms_t *trans, qboolean calcnorms)
|
|
{
|
|
size_t i, j, v;
|
|
double strength;
|
|
const float *matrix, *basepose;
|
|
const galisskeletaltransforms_t *t;
|
|
|
|
float buffer[MAX_BONES*12];
|
|
float bufferalt[MAX_BONES*12];
|
|
|
|
//first sort the weights by the verticies, then by strength. this is probably already done, but whatever.
|
|
qsort(trans, num_trans, sizeof(*trans), sortweights);
|
|
|
|
inf->ofs_skel_xyz = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_xyz) * inf->numverts);
|
|
inf->ofs_skel_norm = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_norm) * inf->numverts);
|
|
inf->ofs_skel_svect = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_svect) * inf->numverts);
|
|
inf->ofs_skel_tvect = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_tvect) * inf->numverts);
|
|
inf->ofs_skel_idx = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_idx) * inf->numverts);
|
|
inf->ofs_skel_weight = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_weight) * inf->numverts);
|
|
|
|
//make sure we have a base pose for all animations to be relative to. first animation's first pose if there isn't an explicit one
|
|
basepose = inf->baseframeofs;
|
|
if (!basepose)
|
|
{
|
|
if (!inf->numanimations || !inf->ofsanimations[0].boneofs)
|
|
{
|
|
Con_DPrintf("Alias_BuildGPUWeights: no base pose\n");
|
|
return; //its fucked jim
|
|
}
|
|
basepose = Alias_ConvertBoneData(inf->ofsanimations[0].skeltype, inf->ofsanimations[0].boneofs, inf->numbones, inf->ofsbones, SKEL_ABSOLUTE, buffer, bufferalt, MAX_BONES);
|
|
}
|
|
|
|
//make sure we have bone inversions
|
|
for (i = 0; i < inf->numbones; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(basepose+i*12, inf->ofsbones[i].inverse);
|
|
}
|
|
|
|
//validate the indicies, because we can.
|
|
for (i = 0; i < inf->numindexes; i++)
|
|
{
|
|
if (inf->ofs_indexes[i] >= inf->numverts)
|
|
Con_DPrintf("Alias_BuildGPUWeights: bad index\n");
|
|
}
|
|
|
|
//walk the (sorted) transforms and calculate the proper position for each vert, and the strongest influences too.
|
|
for (i = 0; i < num_trans; i++)
|
|
{
|
|
t = &trans[i];
|
|
v = t->vertexindex;
|
|
if (v >= inf->numverts || t->boneindex >= inf->numbones)
|
|
{
|
|
Con_DPrintf("Alias_BuildGPUWeights: bad vertex\n");
|
|
continue;
|
|
}
|
|
matrix = basepose + t->boneindex*12;
|
|
|
|
//calculate the correct position in the base pose
|
|
inf->ofs_skel_xyz[v][0] += t->org[0] * matrix[0] + t->org[1] * matrix[1] + t->org[2] * matrix[ 2] + t->org[3] * matrix[ 3];
|
|
inf->ofs_skel_xyz[v][1] += t->org[0] * matrix[4] + t->org[1] * matrix[5] + t->org[2] * matrix[ 6] + t->org[3] * matrix[ 7];
|
|
inf->ofs_skel_xyz[v][2] += t->org[0] * matrix[8] + t->org[1] * matrix[9] + t->org[2] * matrix[10] + t->org[3] * matrix[11];
|
|
#ifndef SERVERONLY
|
|
if (!calcnorms)
|
|
{
|
|
inf->ofs_skel_norm[v][0] += t->normal[0] * matrix[0] + t->normal[1] * matrix[1] + t->normal[2] * matrix[ 2];
|
|
inf->ofs_skel_norm[v][1] += t->normal[0] * matrix[4] + t->normal[1] * matrix[5] + t->normal[2] * matrix[ 6];
|
|
inf->ofs_skel_norm[v][2] += t->normal[0] * matrix[8] + t->normal[1] * matrix[9] + t->normal[2] * matrix[10];
|
|
}
|
|
#endif
|
|
|
|
//we sorted them so we're guarenteed to see the highest influences first.
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (!inf->ofs_skel_weight[v][j])
|
|
{
|
|
inf->ofs_skel_weight[v][j] = t->org[3];
|
|
for (; j < 4; j++) //be nicer on cache, if necessary
|
|
inf->ofs_skel_idx[v][j] = t->boneindex;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//weights should add up to 1, but might not if we had too many influences. make sure they don't move, at least in their base pose.
|
|
for (v = 0; v < inf->numverts; v++)
|
|
{
|
|
strength = inf->ofs_skel_weight[v][0] + inf->ofs_skel_weight[v][1] + inf->ofs_skel_weight[v][2] + inf->ofs_skel_weight[v][3];
|
|
if (strength && strength != 1)
|
|
{
|
|
strength = 1/strength;
|
|
Vector4Scale(inf->ofs_skel_weight[v], strength, inf->ofs_skel_weight[v]);
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
Mod_AccumulateTextureVectors(inf->ofs_skel_xyz, inf->ofs_st_array, inf->ofs_skel_norm, inf->ofs_skel_svect, inf->ofs_skel_tvect, inf->ofs_indexes, inf->numindexes, calcnorms);
|
|
Mod_NormaliseTextureVectors(inf->ofs_skel_norm, inf->ofs_skel_svect, inf->ofs_skel_tvect, inf->numverts, calcnorms);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
static void Alias_DrawSkeletalBones(galiasbone_t *bones, float const*bonepose, int bonecount, int basebone)
|
|
{
|
|
scenetris_t *t;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS|BEF_LINES;
|
|
shader_t *shader;
|
|
int i, p;
|
|
extern entity_t *currententity;
|
|
index_t *indexes;
|
|
vecV_t *verts;
|
|
vec4_t *colours;
|
|
vec2_t *texcoords;
|
|
int numindexes = 0;
|
|
mesh_t bonemesh, *m;
|
|
batch_t b;
|
|
|
|
//this shader lookup might get pricy.
|
|
shader = R_RegisterShader("shader_draw_line", SUF_NONE,
|
|
"{\n"
|
|
"program defaultfill\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"rgbgen exactvertex\n"
|
|
"alphagen vertex\n"
|
|
"blendfunc blend\n"
|
|
"}\n"
|
|
"}\n");
|
|
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags)
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->flags = flags;
|
|
}
|
|
if (cl_numstrisvert + bonecount*2 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert + bonecount*2);
|
|
if (cl_maxstrisidx < cl_numstrisidx+bonecount*2)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx+bonecount*2;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
verts = alloca(sizeof(*verts)*bonecount);
|
|
colours = alloca(sizeof(*colours)*bonecount);
|
|
texcoords = alloca(sizeof(*texcoords)*bonecount);
|
|
indexes = alloca(sizeof(*indexes)*bonecount*2);
|
|
numindexes = 0;
|
|
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
//fixme: transform by model matrix
|
|
verts[i][0] = bonepose[i*12+3];
|
|
verts[i][1] = bonepose[i*12+7];
|
|
verts[i][2] = bonepose[i*12+11];
|
|
texcoords[i][0] = 0;
|
|
texcoords[i][1] = 0;
|
|
colours[i][0] = (i < basebone)?0:1;
|
|
colours[i][1] = (i < basebone)?0:0;
|
|
colours[i][2] = (i < basebone)?1:0;
|
|
colours[i][3] = 1;
|
|
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = i;
|
|
indexes[numindexes++] = i;
|
|
indexes[numindexes++] = p;
|
|
}
|
|
|
|
memset(&bonemesh, 0, sizeof(bonemesh));
|
|
bonemesh.indexes = indexes;
|
|
bonemesh.st_array = texcoords;
|
|
bonemesh.lmst_array[0] = texcoords;
|
|
bonemesh.xyz_array = verts;
|
|
bonemesh.colors4f_array[0] = colours;
|
|
bonemesh.numindexes = numindexes;
|
|
bonemesh.numvertexes = bonecount;
|
|
m = &bonemesh;
|
|
|
|
//FIXME: We should use the skybox clipping code and split the sphere into 6 sides.
|
|
memset(&b, 0, sizeof(b));
|
|
b.flags = flags;
|
|
b.meshes = 1;
|
|
b.firstmesh = 0;
|
|
b.mesh = &m;
|
|
b.ent = currententity;
|
|
b.shader = shader;
|
|
b.skin = NULL;
|
|
b.texture = NULL;
|
|
b.vbo = NULL;
|
|
BE_SubmitBatch(&b);
|
|
}
|
|
#endif //!SERVERONLY
|
|
#endif //SKELETALMODELS
|
|
|
|
void Alias_FlushCache(void)
|
|
{
|
|
meshcache.ent = NULL;
|
|
}
|
|
|
|
void Alias_Shutdown(void)
|
|
{
|
|
if (meshcache.norm)
|
|
BZ_Free(meshcache.norm);
|
|
meshcache.norm = NULL;
|
|
meshcache.numnorm = 0;
|
|
|
|
if (meshcache.coords)
|
|
BZ_Free(meshcache.coords);
|
|
meshcache.coords = NULL;
|
|
meshcache.numcoords = 0;
|
|
}
|
|
|
|
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, vbo_t **vbop, galiasinfo_t *inf, int surfnum, entity_t *e, qboolean usebones)
|
|
{
|
|
#ifndef SERVERONLY
|
|
extern cvar_t r_nolerp;
|
|
#endif
|
|
|
|
#ifdef SKELETALMODELS
|
|
qboolean bytecolours = false;
|
|
#endif
|
|
|
|
if (!inf->numanimations)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (inf->ofs_skel_xyz)
|
|
{}
|
|
else
|
|
#endif
|
|
{
|
|
Con_DPrintf("Model with no frames (%s)\n", e->model->name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (meshcache.numnorm < inf->numverts)
|
|
{
|
|
if (meshcache.norm)
|
|
BZ_Free(meshcache.norm);
|
|
meshcache.norm = BZ_Malloc(sizeof(*meshcache.norm)*inf->numverts*3);
|
|
meshcache.numnorm = inf->numverts;
|
|
}
|
|
if (meshcache.numcoords < inf->numverts)
|
|
{
|
|
if (meshcache.coords)
|
|
BZ_Free(meshcache.coords);
|
|
meshcache.coords = BZ_Malloc(sizeof(*meshcache.coords)*inf->numverts);
|
|
memset(meshcache.coords, 0, sizeof(*meshcache.coords)*inf->numverts); //vecV_t is often uninitialised.
|
|
meshcache.numcoords = inf->numverts;
|
|
}
|
|
|
|
mesh->numvertexes = inf->numverts;
|
|
mesh->indexes = inf->ofs_indexes;
|
|
mesh->numindexes = inf->numindexes;
|
|
mesh->numbones = 0;
|
|
|
|
#ifndef SERVERONLY
|
|
mesh->colors4f_array[0] = inf->ofs_rgbaf;
|
|
mesh->colors4b_array = inf->ofs_rgbaub;
|
|
#ifdef SKELETALMODELS
|
|
bytecolours = !!inf->ofs_rgbaub;
|
|
#endif
|
|
mesh->st_array = inf->ofs_st_array;
|
|
#endif
|
|
mesh->trneighbors = inf->ofs_trineighbours;
|
|
|
|
#if defined(SKELETALMODELS) && !defined(SERVERONLY)
|
|
if (!inf->numbones)
|
|
usebones = false;
|
|
else if (inf->ofs_skel_xyz && !inf->ofs_skel_weight)
|
|
usebones = false;
|
|
else if (e->fatness || !inf->ofs_skel_idx || (!inf->mappedbones && inf->numbones > sh_config.max_gpu_bones))
|
|
#endif
|
|
usebones = false;
|
|
|
|
if (meshcache.ent == e)
|
|
{
|
|
if (meshcache.vertgroup == inf->shares_verts && meshcache.ent == e && usebones == meshcache.usebones)
|
|
{
|
|
mesh->xyz_blendw[0] = meshcache.lerp;
|
|
mesh->xyz_blendw[1] = 1-meshcache.lerp;
|
|
mesh->xyz_array = meshcache.acoords1;
|
|
mesh->xyz2_array = meshcache.acoords2;
|
|
mesh->normals_array = meshcache.anorm;
|
|
mesh->snormals_array = meshcache.anorms;
|
|
mesh->tnormals_array = meshcache.anormt;
|
|
if (vbop)
|
|
*vbop = meshcache.vbop;
|
|
|
|
#ifndef SKELETALMODELS
|
|
return false;
|
|
}
|
|
}
|
|
#else
|
|
if (usebones)
|
|
{
|
|
mesh->bonenums = inf->ofs_skel_idx;
|
|
mesh->boneweights = inf->ofs_skel_weight;
|
|
mesh->bones = meshcache.usebonepose;
|
|
mesh->numbones = inf->numbones;
|
|
}
|
|
#ifndef SERVERONLY
|
|
if (meshcache.bonemap != inf->bonemap)
|
|
{
|
|
meshcache.bonemap = inf->bonemap;
|
|
BE_SelectEntity(e);
|
|
}
|
|
if (inf->mappedbones)
|
|
{
|
|
int i;
|
|
for (i = 0; i < inf->mappedbones; i++)
|
|
memcpy(meshcache.gpubones + i*12, meshcache.usebonepose + inf->bonemap[i]*12, sizeof(float)*12);
|
|
meshcache.vbo.numbones = inf->mappedbones;
|
|
meshcache.vbo.bones = meshcache.gpubones;
|
|
}
|
|
#endif
|
|
return false; //don't generate the new vertex positions. We still have them all.
|
|
}
|
|
if (meshcache.bonegroup != inf->shares_bones)
|
|
{
|
|
meshcache.usebonepose = NULL;
|
|
meshcache.bonecachetype = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
meshcache.usebonepose = NULL;
|
|
meshcache.bonecachetype = -1;
|
|
}
|
|
meshcache.bonegroup = inf->shares_bones;
|
|
#endif
|
|
meshcache.vertgroup = inf->shares_verts;
|
|
meshcache.ent = e;
|
|
|
|
|
|
#if defined(_DEBUG) && FRAME_BLENDS == 4
|
|
if (!e->framestate.g[FS_REG].lerpweight[0] && !e->framestate.g[FS_REG].lerpweight[1] && !e->framestate.g[FS_REG].lerpweight[2] && !e->framestate.g[FS_REG].lerpweight[3])
|
|
Con_Printf("Entity with no lerp info\n");
|
|
#endif
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
mesh->trneighbors = inf->ofs_trineighbours;
|
|
mesh->normals_array = meshcache.norm;
|
|
mesh->snormals_array = meshcache.norm+meshcache.numnorm;
|
|
mesh->tnormals_array = meshcache.norm+meshcache.numnorm*2;
|
|
#endif
|
|
mesh->xyz_array = meshcache.coords;
|
|
|
|
//we don't support meshes with one pose skeletal and annother not.
|
|
//we don't support meshes with one group skeletal and annother not.
|
|
|
|
#ifdef SKELETALMODELS
|
|
meshcache.vbop = NULL;
|
|
if (vbop)
|
|
*vbop = NULL;
|
|
if (inf->ofs_skel_xyz && !inf->ofs_skel_weight)
|
|
{
|
|
//if we have skeletal xyz info, but no skeletal weights, then its a partial model that cannot possibly be animated.
|
|
meshcache.usebonepose = NULL;
|
|
mesh->xyz_array = inf->ofs_skel_xyz;
|
|
mesh->xyz2_array = NULL;
|
|
mesh->normals_array = inf->ofs_skel_norm;
|
|
mesh->snormals_array = inf->ofs_skel_svect;
|
|
mesh->tnormals_array = inf->ofs_skel_tvect;
|
|
|
|
if (vbop)
|
|
{
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
meshcache.vbo.coord = inf->vbo_skel_verts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
meshcache.vbo.normals = inf->vbo_skel_normals;
|
|
meshcache.vbo.svector = inf->vbo_skel_svector;
|
|
meshcache.vbo.tvector = inf->vbo_skel_tvector;
|
|
meshcache.vbo.colours[0] = inf->vborgba;
|
|
meshcache.vbo.colours_bytes = bytecolours;
|
|
memset(&meshcache.vbo.bonenums, 0, sizeof(meshcache.vbo.bonenums));
|
|
memset(&meshcache.vbo.boneweights, 0, sizeof(meshcache.vbo.boneweights));
|
|
meshcache.vbo.numbones = 0;
|
|
meshcache.vbo.bones = NULL;
|
|
if (meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
}
|
|
else if (inf->numbones)
|
|
{
|
|
mesh->xyz2_array = NULL; //skeltal animations blend bones, not verticies.
|
|
|
|
if (!usebones)
|
|
{
|
|
if (inf->numindexes)
|
|
{
|
|
//software bone animation
|
|
//there are two ways to animate a skeleton
|
|
Alias_BuildSkeletalMesh(mesh, &e->framestate, inf);
|
|
|
|
#ifdef PEXT_FATNESS
|
|
if (e->fatness)
|
|
{
|
|
int i;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
VectorMA(mesh->xyz_array[i], e->fatness, mesh->normals_array[i], meshcache.coords[i]);
|
|
}
|
|
mesh->xyz_array = meshcache.coords;
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (meshcache.bonecachetype != SKEL_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, &e->framestate, meshcache.bonecachetype=SKEL_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES);
|
|
#ifndef SERVERONLY
|
|
if (inf->shares_bones != surfnum && qrenderer)
|
|
Alias_DrawSkeletalBones(inf->ofsbones, (const float *)meshcache.usebonepose, inf->numbones, e->framestate.g[0].endbone);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (meshcache.bonecachetype != SKEL_INVERSE_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, &e->framestate, meshcache.bonecachetype=SKEL_INVERSE_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES);
|
|
|
|
//hardware bone animation
|
|
mesh->xyz_array = inf->ofs_skel_xyz;
|
|
mesh->normals_array = inf->ofs_skel_norm;
|
|
mesh->snormals_array = inf->ofs_skel_svect;
|
|
mesh->tnormals_array = inf->ofs_skel_tvect;
|
|
|
|
if (vbop)
|
|
{
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
meshcache.vbo.coord = inf->vbo_skel_verts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
meshcache.vbo.normals = inf->vbo_skel_normals;
|
|
meshcache.vbo.svector = inf->vbo_skel_svector;
|
|
meshcache.vbo.tvector = inf->vbo_skel_tvector;
|
|
meshcache.vbo.colours[0] = inf->vborgba;
|
|
meshcache.vbo.colours_bytes = bytecolours;
|
|
meshcache.vbo.bonenums = inf->vbo_skel_bonenum;
|
|
meshcache.vbo.boneweights = inf->vbo_skel_bweight;
|
|
meshcache.vbo.numbones = inf->numbones;
|
|
meshcache.vbo.bones = meshcache.usebonepose;
|
|
if (meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#ifndef NONSKELETALMODELS
|
|
memset(mesh, 0, sizeof(*mesh));
|
|
*vbop = NULL;
|
|
return false;
|
|
#else
|
|
#ifndef SERVERONLY
|
|
float lerpcutoff;
|
|
#endif
|
|
galiasanimation_t *g1, *g2;
|
|
int frame1;
|
|
int frame2;
|
|
float lerp;
|
|
float fg1time;
|
|
//float fg2time;
|
|
static float printtimer;
|
|
|
|
#if FRAME_BLENDS != 2
|
|
if (e->framestate.g[FS_REG].lerpweight[2] || e->framestate.g[FS_REG].lerpweight[3])
|
|
Con_ThrottlePrintf(&printtimer, 1, "Alias_GAliasBuildMesh(%s): non-skeletal animation only supports two animations\n", e->model->name);
|
|
#endif
|
|
|
|
//FIXME: replace most of this logic with Alias_BuildSkelLerps
|
|
|
|
frame1 = e->framestate.g[FS_REG].frame[0];
|
|
frame2 = e->framestate.g[FS_REG].frame[1];
|
|
lerp = e->framestate.g[FS_REG].lerpweight[1]; //FIXME
|
|
fg1time = e->framestate.g[FS_REG].frametime[0];
|
|
//fg2time = e->framestate.g[FS_REG].frametime[1];
|
|
|
|
if (frame1 < 0)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Negative frame (%s)\n", e->model->name);
|
|
frame1 = 0;
|
|
}
|
|
if (frame2 < 0)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Negative frame (%s)\n", e->model->name);
|
|
frame2 = frame1;
|
|
}
|
|
if (frame1 >= inf->numanimations)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Too high frame %i (%s)\n", frame1, e->model->name);
|
|
frame1 %= inf->numanimations;
|
|
}
|
|
if (frame2 >= inf->numanimations)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Too high frame %i (%s)\n", frame2, e->model->name);
|
|
frame2 %= inf->numanimations;
|
|
}
|
|
|
|
if (lerp <= 0)
|
|
frame2 = frame1;
|
|
else if (lerp >= 1)
|
|
frame1 = frame2;
|
|
|
|
g1 = &inf->ofsanimations[frame1];
|
|
g2 = &inf->ofsanimations[frame2];
|
|
|
|
if (!inf->numanimations || !g1->numposes || !g2->numposes)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Invalid animation data on entity with model %s\n", e->model->name);
|
|
//no animation data. panic!
|
|
memset(mesh, 0, sizeof(*mesh));
|
|
*vbop = NULL;
|
|
return false;
|
|
}
|
|
|
|
if (g1 == g2) //lerping within group is only done if not changing group
|
|
{
|
|
lerp = fg1time*g1->rate;
|
|
frame1=floor(lerp);
|
|
frame2=frame1+1;
|
|
lerp-=frame1;
|
|
if (r_noframegrouplerp.ival)
|
|
lerp = 0;
|
|
if (g1->loop)
|
|
{
|
|
frame1=frame1%g1->numposes;if (frame1 < 0)frame1 += g1->numposes;
|
|
frame2=frame2%g1->numposes;if (frame2 < 0)frame2 += g1->numposes;
|
|
}
|
|
else
|
|
{
|
|
frame1=bound(0, frame1, g1->numposes-1);
|
|
frame2=bound(0, frame2, g1->numposes-1);
|
|
}
|
|
}
|
|
else //don't bother with a four way lerp. Yeah, this will produce jerkyness with models with just framegroups.
|
|
{ //FIXME: find the two poses with the strongest influence.
|
|
frame1=0;
|
|
frame2=0;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
lerpcutoff = inf->lerpcutoff * r_lerpmuzzlehack.value;
|
|
if (Sh_StencilShadowsActive() || e->fatness || lerpcutoff)
|
|
{
|
|
mesh->xyz2_array = NULL;
|
|
mesh->xyz_blendw[0] = 1;
|
|
mesh->xyz_blendw[1] = 0;
|
|
R_LerpFrames(mesh, &g1->poseofs[frame1], &g2->poseofs[frame2], 1-lerp, e->fatness, lerpcutoff);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
galiaspose_t *p1 = &g1->poseofs[frame1];
|
|
#ifndef SERVERONLY
|
|
galiaspose_t *p2 = &g2->poseofs[frame2];
|
|
#endif
|
|
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
|
|
#ifdef SKELETALMODELS
|
|
memset(&meshcache.vbo.bonenums, 0, sizeof(meshcache.vbo.bonenums));
|
|
memset(&meshcache.vbo.boneweights, 0, sizeof(meshcache.vbo.boneweights));
|
|
meshcache.vbo.numbones = 0;
|
|
meshcache.vbo.bones = 0;
|
|
#endif
|
|
|
|
#ifdef SERVERONLY
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = NULL;
|
|
#else
|
|
mesh->normals_array = p1->ofsnormals;
|
|
mesh->snormals_array = p1->ofssvector;
|
|
mesh->tnormals_array = p1->ofstvector;
|
|
|
|
meshcache.vbo.normals = p1->vbonormals;
|
|
meshcache.vbo.svector = p1->vbosvector;
|
|
meshcache.vbo.tvector = p1->vbotvector;
|
|
memset(&meshcache.vbo.colours[0], 0, sizeof(meshcache.vbo.colours[0]));
|
|
|
|
if (p1 == p2 || r_nolerp.ival)
|
|
{
|
|
meshcache.vbo.coord = p1->vboverts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = NULL;
|
|
}
|
|
else
|
|
{
|
|
meshcache.vbo.coord = p1->vboverts;
|
|
meshcache.vbo.coord2 = p2->vboverts;
|
|
mesh->xyz_blendw[0] = 1-lerp;
|
|
mesh->xyz_blendw[1] = lerp;
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = p2->ofsverts;
|
|
}
|
|
#endif
|
|
if (vbop && meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
meshcache.vbo.vao = 0;
|
|
meshcache.vbo.vaodynamic = ~0;
|
|
meshcache.vbo.vaoenabled = 0;
|
|
meshcache.acoords1 = mesh->xyz_array;
|
|
meshcache.acoords2 = mesh->xyz2_array;
|
|
meshcache.anorm = mesh->normals_array;
|
|
meshcache.anorms = mesh->snormals_array;
|
|
meshcache.anormt = mesh->tnormals_array;
|
|
meshcache.lerp = mesh->xyz_blendw[0];
|
|
if (vbop)
|
|
meshcache.vbop = *vbop;
|
|
|
|
#ifdef SKELETALMODELS
|
|
meshcache.usebones = usebones;
|
|
if (usebones)
|
|
{
|
|
mesh->bonenums = inf->ofs_skel_idx;
|
|
mesh->boneweights = inf->ofs_skel_weight;
|
|
mesh->bones = meshcache.usebonepose;
|
|
mesh->numbones = inf->numbones;
|
|
#ifndef SERVERONLY
|
|
if (meshcache.bonemap != inf->bonemap)
|
|
{
|
|
meshcache.bonemap = inf->bonemap;
|
|
BE_SelectEntity(e);
|
|
}
|
|
if (inf->mappedbones)
|
|
{
|
|
int i;
|
|
for (i = 0; i < inf->mappedbones; i++)
|
|
memcpy(meshcache.gpubones + i*12, meshcache.usebonepose + inf->bonemap[i]*12, sizeof(float)*12);
|
|
meshcache.vbo.numbones = inf->mappedbones;
|
|
meshcache.vbo.bones = meshcache.gpubones;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
return true; //to allow the mesh to be dlighted.
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
//used by the modelviewer.
|
|
void Mod_AddSingleSurface(entity_t *ent, int surfaceidx, shader_t *shader, qboolean normals)
|
|
{
|
|
galiasinfo_t *mod;
|
|
scenetris_t *t;
|
|
vecV_t *posedata = NULL;
|
|
vec3_t *normdata = NULL, tmp;
|
|
int surfnum = 0, i;
|
|
#ifdef SKELETALMODELS
|
|
int cursurfnum = -1;
|
|
#endif
|
|
|
|
if (!ent->model || ent->model->loadstate != MLS_LOADED || ent->model->type != mod_alias)
|
|
return;
|
|
mod = Mod_Extradata(ent->model);
|
|
|
|
for(; mod; mod = mod->nextsurf, surfnum++)
|
|
{
|
|
if (surfaceidx < 0)
|
|
{
|
|
if (!mod->contents)
|
|
continue;
|
|
}
|
|
else if (surfnum != surfaceidx)
|
|
continue;
|
|
|
|
#ifdef SKELETALMODELS
|
|
normdata = mod->ofs_skel_norm;
|
|
if (mod->numbones)
|
|
{
|
|
if (!mod->ofs_skel_idx)
|
|
posedata = mod->ofs_skel_xyz; //if there's no weights, don't try animating anything.
|
|
else if (mod->shares_verts != cursurfnum || !posedata)
|
|
{
|
|
cursurfnum = mod->shares_verts;
|
|
|
|
posedata = alloca(mod->numverts*sizeof(vecV_t));
|
|
Alias_BuildSkeletalVerts((float*)posedata, &ent->framestate, mod);
|
|
}
|
|
//else posedata = posedata;
|
|
}
|
|
else
|
|
#endif
|
|
#ifndef NONSKELETALMODELS
|
|
continue;
|
|
#else
|
|
if (!mod->numanimations)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (mod->ofs_skel_xyz)
|
|
posedata = mod->ofs_skel_xyz;
|
|
else
|
|
#endif
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *group = mod->ofsanimations;
|
|
group += ent->framestate.g[FS_REG].frame[0] % mod->numanimations;
|
|
//FIXME: no support for frame blending.
|
|
if (!group->numposes || !group->poseofs)
|
|
continue;
|
|
pose = group->poseofs;
|
|
pose += (int)(ent->framestate.g[FS_REG].frametime[0] * group->rate)%group->numposes;
|
|
posedata = pose->ofsverts;
|
|
}
|
|
#endif
|
|
|
|
|
|
if (normals && normdata)
|
|
{ //pegs, one on each vertex.
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->flags = BEF_LINES;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->numidx = t->numvert = mod->numverts*2;
|
|
|
|
if (cl_numstrisidx+t->numidx > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+t->numidx;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+t->numvert > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert+t->numvert);
|
|
for (i = 0; i < mod->numverts; i++)
|
|
{
|
|
VectorMA(ent->origin, posedata[i][0], ent->axis[0], tmp);
|
|
VectorMA(tmp, posedata[i][1], ent->axis[1], tmp);
|
|
VectorMA(tmp, posedata[i][2], ent->axis[2], tmp);
|
|
VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i*2+0]);
|
|
|
|
VectorMA(tmp, 0.1*normdata[i][0], ent->axis[0], tmp);
|
|
VectorMA(tmp, 0.1*normdata[i][1], ent->axis[1], tmp);
|
|
VectorMA(tmp, 0.1*normdata[i][2], ent->axis[2], tmp);
|
|
VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i*2+1]);
|
|
|
|
Vector2Set(cl_strisvertt[t->firstvert+i*2+0], 0.0, 0.0);
|
|
Vector2Set(cl_strisvertt[t->firstvert+i*2+1], 1.0, 1.0);
|
|
Vector4Set(cl_strisvertc[t->firstvert+i*2+0], 0, 0, 1, 1);
|
|
Vector4Set(cl_strisvertc[t->firstvert+i*2+1], 0, 0, 1, 1);
|
|
|
|
cl_strisidx[cl_numstrisidx+i*2+0] = i*2+0;
|
|
cl_strisidx[cl_numstrisidx+i*2+1] = i*2+1;
|
|
}
|
|
cl_numstrisidx += i*2;
|
|
cl_numstrisvert += i*2;
|
|
}
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->flags = 0;//BEF_LINES;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
if (t->flags&BEF_LINES)
|
|
t->numidx = mod->numindexes*2;
|
|
else
|
|
t->numidx = mod->numindexes;
|
|
t->numvert = mod->numverts;
|
|
|
|
if (cl_numstrisidx+t->numidx > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+t->numidx;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+mod->numverts > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert+mod->numverts);
|
|
for (i = 0; i < mod->numverts; i++)
|
|
{
|
|
VectorMA(vec3_origin, posedata[i][0], ent->axis[0], tmp);
|
|
VectorMA(tmp, posedata[i][1], ent->axis[1], tmp);
|
|
VectorMA(tmp, posedata[i][2], ent->axis[2], tmp);
|
|
VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i]);
|
|
|
|
Vector2Set(cl_strisvertt[t->firstvert+i], 0.5, 0.5);
|
|
Vector4Set(cl_strisvertc[t->firstvert+i], (mod->contents?1:0), 1, 1, 0.1);
|
|
}
|
|
if (t->flags&BEF_LINES)
|
|
{
|
|
for (i = 0; i < mod->numindexes; i+=3)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = mod->ofs_indexes[i+0];
|
|
cl_strisidx[cl_numstrisidx++] = mod->ofs_indexes[i+1];
|
|
cl_strisidx[cl_numstrisidx++] = mod->ofs_indexes[i+1];
|
|
cl_strisidx[cl_numstrisidx++] = mod->ofs_indexes[i+2];
|
|
cl_strisidx[cl_numstrisidx++] = mod->ofs_indexes[i+2];
|
|
cl_strisidx[cl_numstrisidx++] = mod->ofs_indexes[i+0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mod->numindexes; i++)
|
|
cl_strisidx[cl_numstrisidx+i] = mod->ofs_indexes[i];
|
|
cl_numstrisidx += mod->numindexes;
|
|
}
|
|
cl_numstrisvert += mod->numverts;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
static float PlaneNearest(const vec3_t normal, const vec3_t mins, const vec3_t maxs)
|
|
{
|
|
float result;
|
|
#if 0
|
|
result = fabs(normal[0] * maxs[0]);
|
|
result += fabs(normal[1] * maxs[1]);
|
|
result += fabs(normal[2] * maxs[2]);
|
|
#elif 0
|
|
result = normal[0] * ((normal[0] > 0)?-16:16);
|
|
result += normal[1] * ((normal[1] > 0)?-16:16);
|
|
result += normal[2] * ((normal[2] > 0)?-24:32);
|
|
#else
|
|
result = normal[0] * ((normal[0] > 0)?mins[0]:maxs[0]);
|
|
result += normal[1] * ((normal[1] > 0)?mins[1]:maxs[1]);
|
|
result += normal[2] * ((normal[2] > 0)?mins[2]:maxs[2]);
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
void CLQ1_DrawLine(shader_t *shader, vec3_t v1, vec3_t v2, float r, float g, float b, float a);
|
|
static qboolean Mod_Trace_Trisoup(vecV_t *posedata, index_t *indexes, int numindexes, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, trace_t *fte_restrict trace)
|
|
{
|
|
qboolean impacted = false;
|
|
int i, j;
|
|
|
|
float *p1, *p2, *p3;
|
|
vec3_t edge1, edge2, edge3;
|
|
vec3_t normal;
|
|
vec3_t edgenormal;
|
|
|
|
float planedist;
|
|
float diststart, distend;
|
|
float mn,mx;
|
|
float extend;
|
|
|
|
float frac;
|
|
|
|
vec3_t impactpoint;
|
|
|
|
for (i = 0; i < numindexes; i+=3)
|
|
{
|
|
p1 = posedata[indexes[i+0]];
|
|
p2 = posedata[indexes[i+1]];
|
|
p3 = posedata[indexes[i+2]];
|
|
|
|
#if 0
|
|
{
|
|
shader_t *lineshader = R_RegisterShader("lineshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
VectorAdd(p1, r_refdef.pvsorigin, edge1);
|
|
VectorAdd(p2, r_refdef.pvsorigin, edge2);
|
|
VectorAdd(p3, r_refdef.pvsorigin, edge3);
|
|
CLQ1_DrawLine(lineshader, edge1, edge2, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge2, edge3, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge3, edge1, 0, 1, 0, 1);
|
|
}
|
|
#endif
|
|
|
|
VectorSubtract(p1, p2, edge1);
|
|
VectorSubtract(p3, p2, edge2);
|
|
CrossProduct(edge1, edge2, normal);
|
|
VectorNormalize(normal);
|
|
|
|
//degenerate triangle
|
|
if (!normal[0] && !normal[1] && !normal[2])
|
|
continue;
|
|
|
|
//debugging
|
|
// if (normal[2] != 1)
|
|
// continue;
|
|
|
|
#define DIST_EPSILON (0.03125)
|
|
#define DIST_SOLID (3/8.0) //the plane must be at least this thick, or player prediction will try jittering through it to correct the player's origin
|
|
extend = PlaneNearest(normal, mins, maxs);
|
|
planedist = DotProduct(p1, normal)-extend;
|
|
diststart = DotProduct(start, normal);
|
|
if (diststart/*+extend+DIST_SOLID*/ < planedist)
|
|
continue; //start on back side (or slightly inside).
|
|
distend = DotProduct(end, normal);
|
|
if (distend > planedist)
|
|
continue; //end on front side.
|
|
|
|
//figure out the precise frac
|
|
if (diststart > planedist)
|
|
{
|
|
//if we're not stuck inside it
|
|
if (distend >= diststart)
|
|
continue; //trace moves away from or along the surface. don't block the trace if we're sliding along the front of it.
|
|
}
|
|
frac = (diststart - planedist) / (diststart-distend);
|
|
if (frac >= trace->truefraction) //already found one closer.
|
|
continue;
|
|
|
|
//an impact outside of the surface's bounding box (expanded by the trace bbox) is not a valid impact.
|
|
//this solves extrusion issues.
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
impactpoint[j] = start[j] + frac*(end[j] - start[j]);
|
|
//make sure the impact point is within the triangle's bbox.
|
|
//primarily, this serves to prevent the edge extruding off to infinity or so
|
|
mx = mn = p1[j];
|
|
if (mn > p2[j])
|
|
mn = p2[j];
|
|
if (mx < p2[j])
|
|
mx = p2[j];
|
|
if (mn > p3[j])
|
|
mn = p3[j];
|
|
if (mx < p3[j])
|
|
mx = p3[j];
|
|
mx-=mins[j]-DIST_EPSILON;
|
|
mn-=maxs[j]+DIST_EPSILON;
|
|
if (impactpoint[j] > mx)
|
|
break;
|
|
if (impactpoint[j] < mn)
|
|
break;
|
|
}
|
|
if (j < 3)
|
|
continue;
|
|
|
|
|
|
//make sure the impact point is actually within the triangle
|
|
CrossProduct(edge1, normal, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p2, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
CrossProduct(normal, edge2, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p3, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
VectorSubtract(p1, p3, edge3);
|
|
CrossProduct(normal, edge3, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p1, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
//okay, its a valid impact
|
|
trace->truefraction = frac;
|
|
|
|
//move back from the impact point. this should keep the point slightly outside of the solid triangle.
|
|
frac = (diststart - (planedist+DIST_EPSILON)) / (diststart-distend);
|
|
if (frac < 0)
|
|
{ //we're inside, apparently
|
|
trace->startsolid = trace->allsolid = (diststart < planedist);
|
|
trace->fraction = 0;
|
|
VectorCopy(start, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
//we made progress
|
|
trace->fraction = frac;
|
|
trace->endpos[0] = start[0] + frac*(end[0] - start[0]);
|
|
trace->endpos[1] = start[1] + frac*(end[1] - start[1]);
|
|
trace->endpos[2] = start[2] + frac*(end[2] - start[2]);
|
|
}
|
|
VectorCopy(normal, trace->plane.normal);
|
|
trace->plane.dist = planedist;
|
|
trace->triangle_id = 1+i/3;
|
|
impacted = true;
|
|
|
|
// if (fabs(normal[0]) != 1 && fabs(normal[1]) != 1 && fabs(normal[2]) != 1)
|
|
// Con_Printf("Non-axial impact\n");
|
|
|
|
#if 0
|
|
{
|
|
shader_t *lineshader = R_RegisterShader("lineshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
VectorAdd(p1, r_refdef.pvsorigin, edge1);
|
|
VectorAdd(p2, r_refdef.pvsorigin, edge2);
|
|
VectorAdd(p3, r_refdef.pvsorigin, edge3);
|
|
CLQ1_DrawLine(lineshader, edge1, edge2, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge2, edge3, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge3, edge1, 0, 1, 0, 1);
|
|
}
|
|
#endif
|
|
}
|
|
return impacted;
|
|
}
|
|
|
|
//The whole reason why model loading is supported in the server.
|
|
static qboolean Mod_Trace(model_t *model, int forcehullnum, const framestate_t *framestate, const vec3_t axis[3], const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, qboolean capsule, unsigned int contentsmask, trace_t *trace)
|
|
{
|
|
galiasinfo_t *mod = Mod_Extradata(model);
|
|
|
|
// float temp;
|
|
|
|
vecV_t *posedata = NULL;
|
|
index_t *indexes;
|
|
int surfnum = 0;
|
|
#ifdef SKELETALMODELS
|
|
int cursurfnum = -1, curbonesurf = -1;
|
|
float buffer[MAX_BONES*12];
|
|
float bufferalt[MAX_BONES*12];
|
|
const float *bonepose = NULL;
|
|
#endif
|
|
|
|
vec3_t start_l, end_l;
|
|
|
|
if (axis)
|
|
{
|
|
start_l[0] = DotProduct(start, axis[0]);
|
|
start_l[1] = DotProduct(start, axis[1]);
|
|
start_l[2] = DotProduct(start, axis[2]);
|
|
end_l[0] = DotProduct(end, axis[0]);
|
|
end_l[1] = DotProduct(end, axis[1]);
|
|
end_l[2] = DotProduct(end, axis[2]);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(start, start_l);
|
|
VectorCopy(end, end_l);
|
|
}
|
|
|
|
trace->fraction = trace->truefraction = 1;
|
|
|
|
for(; mod; mod = mod->nextsurf, surfnum++)
|
|
{
|
|
if (!(mod->contents & contentsmask))
|
|
continue; //this mesh isn't solid to the trace
|
|
|
|
indexes = mod->ofs_indexes;
|
|
#ifdef SKELETALMODELS
|
|
if (mod->ofs_skel_xyz)
|
|
{
|
|
if (!mod->ofs_skel_idx || !framestate || !mod->numbones)
|
|
posedata = mod->ofs_skel_xyz; //if there's no weights, don't try animating anything.
|
|
else if (mod->shares_verts != cursurfnum || !posedata)
|
|
{
|
|
cursurfnum = mod->shares_verts;
|
|
if (curbonesurf != mod->shares_bones)
|
|
{
|
|
curbonesurf = mod->shares_bones;
|
|
bonepose = Alias_GetBoneInformation(mod, framestate, SKEL_INVERSE_ABSOLUTE, buffer, bufferalt, MAX_BONES);
|
|
}
|
|
posedata = alloca(mod->numverts*sizeof(vecV_t));
|
|
Alias_TransformVerticies_V(bonepose, mod->numverts, mod->ofs_skel_idx[0], mod->ofs_skel_weight[0], mod->ofs_skel_xyz[0], posedata[0]);
|
|
}
|
|
//else posedata = posedata;
|
|
}
|
|
else
|
|
#endif
|
|
#ifndef NONSKELETALMODELS
|
|
continue;
|
|
#else
|
|
if (!mod->numanimations)
|
|
continue;
|
|
else
|
|
{
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *group = mod->ofsanimations;
|
|
if (framestate)
|
|
group += framestate->g[FS_REG].frame[0] % mod->numanimations;
|
|
//FIXME: no support for frame blending.
|
|
if (!group->numposes)
|
|
continue;
|
|
pose = group->poseofs;
|
|
if (!pose)
|
|
continue; //error...
|
|
if (framestate)
|
|
pose += (int)(framestate->g[FS_REG].frametime[0] * group->rate)%group->numposes;
|
|
posedata = pose->ofsverts;
|
|
}
|
|
#endif
|
|
|
|
if (Mod_Trace_Trisoup(posedata, indexes, mod->numindexes, start_l, end_l, mins, maxs, trace))
|
|
{
|
|
trace->contents = mod->contents;
|
|
trace->surface = &mod->csurface;
|
|
trace->surface_id = mod->surfaceid;
|
|
trace->bone_id = 0;
|
|
#ifdef SKELETALMODELS
|
|
if (mod->ofs_skel_weight)
|
|
{ //fixme: would be better to consider the distance to the vertex too. cartesian coord stuff etc.
|
|
unsigned int v, w, i;
|
|
float bw = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
for (v = indexes[(trace->triangle_id-1)*3+i], w = 0; w < 4; w++)
|
|
{
|
|
if (bw < mod->ofs_skel_weight[v][w])
|
|
{
|
|
bw = mod->ofs_skel_weight[v][w];
|
|
trace->bone_id = 1 + mod->ofs_skel_idx[v][w];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (axis)
|
|
{
|
|
vec3_t iaxis[3];
|
|
vec3_t norm;
|
|
Matrix3x3_RM_Invert_Simple((const void *)axis, iaxis);
|
|
VectorCopy(trace->plane.normal, norm);
|
|
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
|
|
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
|
|
trace->plane.normal[2] = DotProduct(norm, iaxis[2]);
|
|
|
|
// frac = traceinfo.truefraction;
|
|
/*
|
|
diststart = DotProduct(traceinfo.start, trace->plane.normal);
|
|
distend = DotProduct(traceinfo.end, trace->plane.normal);
|
|
if (diststart == distend)
|
|
frac = 0;
|
|
else
|
|
{
|
|
frac = (diststart - trace->plane.dist) / (diststart-distend);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
else if (frac > 1)
|
|
frac = 1;
|
|
}*/
|
|
|
|
/*okay, this is where it hits this plane*/
|
|
trace->endpos[0] = start[0] + trace->fraction*(end[0] - start[0]);
|
|
trace->endpos[1] = start[1] + trace->fraction*(end[1] - start[1]);
|
|
trace->endpos[2] = start[2] + trace->fraction*(end[2] - start[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
trace->allsolid = false;
|
|
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
|
|
static void Mod_ClampModelSize(model_t *mod)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i;
|
|
|
|
float rad=0, axis;
|
|
axis = (mod->maxs[0] - mod->mins[0]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[1] - mod->mins[1]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[2] - mod->mins[2]);
|
|
rad += axis*axis;
|
|
|
|
mod->tainted = false;
|
|
if (mod->engineflags & MDLF_DOCRC)
|
|
{
|
|
if (!strcmp(mod->name, "progs/eyes.mdl"))
|
|
{ //this is checked elsewhere to make sure the crc matches (this is to make sure the crc check was actually called)
|
|
if (mod->type != mod_alias || mod->fromgame != fg_quake || mod->flags)
|
|
mod->tainted = true;
|
|
}
|
|
}
|
|
|
|
mod->clampscale = 1;
|
|
for (i = 0; i < sizeof(clampedmodel)/sizeof(clampedmodel[0]); i++)
|
|
{
|
|
if (!strcmp(mod->name, clampedmodel[i].name))
|
|
{
|
|
if (rad > clampedmodel[i].furthestallowedextremety)
|
|
{
|
|
axis = clampedmodel[i].furthestallowedextremety;
|
|
mod->clampscale = axis/rad;
|
|
Con_DPrintf("\"%s\" will be clamped.\n", mod->name);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Con_DPrintf("Don't know what size to clamp \"%s\" to (size:%f).\n", mod->name, rad);
|
|
#endif
|
|
}
|
|
|
|
#ifdef NONSKELETALMODELS
|
|
#ifndef SERVERONLY
|
|
static int R_FindTriangleWithEdge (index_t *indexes, int numtris, int start, int end, int ignore)
|
|
{
|
|
int i;
|
|
int match, count;
|
|
|
|
count = 0;
|
|
match = -1;
|
|
|
|
for (i = 0; i < numtris; i++, indexes += 3)
|
|
{
|
|
if ( (indexes[0] == start && indexes[1] == end)
|
|
|| (indexes[1] == start && indexes[2] == end)
|
|
|| (indexes[2] == start && indexes[0] == end) ) {
|
|
if (i != ignore)
|
|
match = i;
|
|
count++;
|
|
} else if ( (indexes[1] == start && indexes[0] == end)
|
|
|| (indexes[2] == start && indexes[1] == end)
|
|
|| (indexes[0] == start && indexes[2] == end) ) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// detect edges shared by three triangles and make them seams
|
|
if (count > 2)
|
|
match = -1;
|
|
|
|
return match;
|
|
}
|
|
#endif
|
|
|
|
static void Mod_CompileTriangleNeighbours(model_t *loadmodel, galiasinfo_t *galias)
|
|
{
|
|
#ifndef SERVERONLY
|
|
if (Sh_StencilShadowsActive())
|
|
{
|
|
int i, *n;
|
|
index_t *index;
|
|
index_t *indexes = galias->ofs_indexes;
|
|
int numtris = galias->numindexes/3;
|
|
int *neighbours;
|
|
neighbours = ZG_Malloc(&loadmodel->memgroup, sizeof(int)*numtris*3);
|
|
galias->ofs_trineighbours = neighbours;
|
|
|
|
for (i = 0, index = indexes, n = neighbours; i < numtris; i++, index += 3, n += 3)
|
|
{
|
|
n[0] = R_FindTriangleWithEdge (indexes, numtris, index[1], index[0], i);
|
|
n[1] = R_FindTriangleWithEdge (indexes, numtris, index[2], index[1], i);
|
|
n[2] = R_FindTriangleWithEdge (indexes, numtris, index[0], index[2], i);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
unsigned int firstpose;
|
|
unsigned int posecount;
|
|
float fps;
|
|
qboolean loop;
|
|
char name[MAX_QPATH];
|
|
} frameinfo_t;
|
|
static frameinfo_t *ParseFrameInfo(char *modelname, int *numgroups)
|
|
{
|
|
int count = 0;
|
|
int maxcount = 0;
|
|
char *line, *eol;
|
|
char *file;
|
|
frameinfo_t *frames = NULL;
|
|
char fname[MAX_QPATH];
|
|
char tok[64];
|
|
size_t fsize;
|
|
com_tokentype_t ttype;
|
|
Q_snprintfz(fname, sizeof(fname), "%s.framegroups", modelname);
|
|
line = file = FS_LoadMallocFile(fname, &fsize);
|
|
if (!file)
|
|
return NULL;
|
|
while(line && *line)
|
|
{
|
|
eol = strchr(line, '\n');
|
|
if (eol)
|
|
*eol = 0;
|
|
|
|
if (count == maxcount)
|
|
{
|
|
maxcount += 32;
|
|
frames = realloc(frames, sizeof(*frames)*maxcount);
|
|
}
|
|
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].firstpose = atoi(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].posecount = atoi(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].fps = atof(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
if (!strcmp(tok, "true") || !strcmp(tok, "yes") || !strcmp(tok, "on"))
|
|
frames[count].loop = true;
|
|
else
|
|
frames[count].loop = !!atoi(tok);
|
|
line = COM_ParseType(line, tok, sizeof(tok), &ttype);
|
|
if (ttype != TTP_EOF)
|
|
Q_strncpyz(frames[count].name, tok, sizeof(frames[count].name));
|
|
else
|
|
Q_snprintfz(frames[count].name, sizeof(frames[count].name), "groupified_%d_anim", count); //to match DP. frameforname cares.
|
|
if (frames[count].posecount>0 && frames[count].fps)
|
|
count++;
|
|
|
|
if (eol)
|
|
line = eol+1;
|
|
else
|
|
break;
|
|
}
|
|
BZ_Free(file);
|
|
|
|
*numgroups = count;
|
|
return frames;
|
|
}
|
|
|
|
//parses a foo.mdl.events file and inserts the events into the relevant animations
|
|
static void Mod_InsertEvent(zonegroup_t *mem, galiasanimation_t *anims, unsigned int numanimations, unsigned int eventanimation, float eventpose, int eventcode, const char *eventdata)
|
|
{
|
|
galiasevent_t *ev, **link;
|
|
if (eventanimation >= numanimations)
|
|
{
|
|
Con_Printf("Mod_InsertEvent: invalid frame index\n");
|
|
return;
|
|
}
|
|
ev = ZG_Malloc(mem, sizeof(*ev) + strlen(eventdata)+1);
|
|
ev->data = (char*)(ev+1);
|
|
|
|
ev->timestamp = eventpose;
|
|
ev->timestamp /= anims[eventanimation].rate;
|
|
ev->code = eventcode;
|
|
strcpy(ev->data, eventdata);
|
|
link = &anims[eventanimation].events;
|
|
while (*link && (*link)->timestamp <= ev->timestamp)
|
|
link = &(*link)->next;
|
|
ev->next = *link;
|
|
*link = ev;
|
|
}
|
|
static qboolean Mod_ParseModelEvents(model_t *mod, galiasanimation_t *anims, unsigned int numanimations)
|
|
{
|
|
unsigned int anim;
|
|
float pose;
|
|
int eventcode;
|
|
|
|
const char *modelname = mod->name;
|
|
zonegroup_t *mem = &mod->memgroup;
|
|
char fname[MAX_QPATH], tok[2048];
|
|
size_t fsize;
|
|
char *line, *file, *eol;
|
|
Q_snprintfz(fname, sizeof(fname), "%s.events", modelname);
|
|
line = file = FS_LoadMallocFile(fname, &fsize);
|
|
if (!file)
|
|
return false;
|
|
while(line && *line)
|
|
{
|
|
eol = strchr(line, '\n');
|
|
if (eol)
|
|
*eol = 0;
|
|
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
anim = strtoul(tok, NULL, 0);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
pose = strtod(tok, NULL);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
eventcode = (long)strtol(tok, NULL, 0);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
Mod_InsertEvent(mem, anims, numanimations, anim, pose, eventcode, tok);
|
|
|
|
if (eol)
|
|
line = eol+1;
|
|
else
|
|
break;
|
|
}
|
|
BZ_Free(file);
|
|
return true;
|
|
}
|
|
|
|
static void Mod_DefaultMesh(galiasinfo_t *galias, const char *name, unsigned int index)
|
|
{
|
|
Q_strncpyz(galias->surfacename, name, sizeof(galias->surfacename));
|
|
Q_strncpyz(galias->csurface.name, COM_SkipPath(name), sizeof(galias->csurface.name));
|
|
galias->contents = FTECONTENTS_BODY;
|
|
galias->geomset = ~0; //invalid set = always visible
|
|
galias->geomid = 0;
|
|
galias->mindist = 0;
|
|
galias->maxdist = 0;
|
|
galias->surfaceid = index+1;
|
|
}
|
|
|
|
void Mod_DestroyMesh(galiasinfo_t *galias)
|
|
{
|
|
#ifndef SERVERONLY
|
|
if (!qrenderer || !BE_VBO_Destroy)
|
|
return;
|
|
while(galias)
|
|
{
|
|
BE_VBO_Destroy(&galias->vbotexcoords, galias->vbomem);
|
|
BE_VBO_Destroy(&galias->vboindicies, galias->ebomem);
|
|
galias = galias->nextsurf;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static void Mod_GenerateMeshVBO(model_t *mod, galiasinfo_t *galias)
|
|
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
|
|
{
|
|
#ifdef NONSKELETALMODELS
|
|
int i, p;
|
|
galiasanimation_t *group = galias->ofsanimations;
|
|
#endif
|
|
int vbospace = 0;
|
|
vbobctx_t vboctx;
|
|
|
|
//don't fail on dedicated servers
|
|
if (!BE_VBO_Begin || !galias->numverts)
|
|
return;
|
|
|
|
//determine the amount of space we need for our vbos.
|
|
if (galias->ofs_st_array)
|
|
vbospace += sizeof(*galias->ofs_st_array) * galias->numverts;
|
|
if (galias->ofs_rgbaf)
|
|
vbospace += sizeof(*galias->ofs_rgbaf) * galias->numverts;
|
|
else if (galias->ofs_rgbaub)
|
|
vbospace += sizeof(*galias->ofs_rgbaub) * galias->numverts;
|
|
#ifdef SKELETALMODELS
|
|
if (galias->ofs_skel_xyz)
|
|
vbospace += sizeof(*galias->ofs_skel_xyz) * galias->numverts;
|
|
if (galias->ofs_skel_norm)
|
|
vbospace += sizeof(*galias->ofs_skel_norm) * galias->numverts;
|
|
if (galias->ofs_skel_svect)
|
|
vbospace += sizeof(*galias->ofs_skel_svect) * galias->numverts;
|
|
if (galias->ofs_skel_tvect)
|
|
vbospace += sizeof(*galias->ofs_skel_tvect) * galias->numverts;
|
|
if (galias->ofs_skel_idx)
|
|
vbospace += sizeof(*galias->ofs_skel_idx) * galias->numverts;
|
|
if (galias->ofs_skel_weight)
|
|
vbospace += sizeof(*galias->ofs_skel_weight) * galias->numverts;
|
|
#endif
|
|
#ifdef NONSKELETALMODELS
|
|
for (i = 0; i < galias->numanimations; i++)
|
|
{
|
|
if (group[i].poseofs)
|
|
vbospace += group[i].numposes * galias->numverts * (sizeof(vecV_t)+sizeof(vec3_t)*3);
|
|
}
|
|
#endif
|
|
|
|
BE_VBO_Begin(&vboctx, vbospace);
|
|
if (galias->ofs_st_array)
|
|
BE_VBO_Data(&vboctx, galias->ofs_st_array, sizeof(*galias->ofs_st_array) * galias->numverts, &galias->vbotexcoords);
|
|
if (galias->ofs_rgbaf)
|
|
BE_VBO_Data(&vboctx, galias->ofs_rgbaf, sizeof(*galias->ofs_rgbaf) * galias->numverts, &galias->vborgba);
|
|
else if (galias->ofs_rgbaub)
|
|
BE_VBO_Data(&vboctx, galias->ofs_rgbaub, sizeof(*galias->ofs_rgbaub) * galias->numverts, &galias->vborgba);
|
|
#ifdef SKELETALMODELS
|
|
if (galias->ofs_skel_xyz)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_xyz, sizeof(*galias->ofs_skel_xyz) * galias->numverts, &galias->vbo_skel_verts);
|
|
if (galias->ofs_skel_norm)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_norm, sizeof(*galias->ofs_skel_norm) * galias->numverts, &galias->vbo_skel_normals);
|
|
if (galias->ofs_skel_svect)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_svect, sizeof(*galias->ofs_skel_svect) * galias->numverts, &galias->vbo_skel_svector);
|
|
if (galias->ofs_skel_tvect)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_tvect, sizeof(*galias->ofs_skel_tvect) * galias->numverts, &galias->vbo_skel_tvector);
|
|
if (!galias->mappedbones && galias->numbones > sh_config.max_gpu_bones && galias->ofs_skel_idx && sh_config.max_gpu_bones)
|
|
{ //if we're using gpu bones, then its possible that we're trying to load a model with more bones than the gpu supports
|
|
//to work around this (and get performance back), each surface has a gpu->cpu table so that bones not used on a mesh don't cause it to need to use a software fallback
|
|
qboolean *seen = alloca(sizeof(*seen) * galias->numbones);
|
|
int j, k;
|
|
memset(seen, 0, sizeof(*seen) * galias->numbones);
|
|
for (j = 0; j < galias->numverts; j++)
|
|
for (k = 0; k < 4; k++)
|
|
{
|
|
if (galias->ofs_skel_weight[j][k])
|
|
seen[galias->ofs_skel_idx[j][k]] = true;
|
|
}
|
|
|
|
for (j = 0, k = 0; j < galias->numbones; j++)
|
|
{
|
|
if (seen[j])
|
|
k++;
|
|
}
|
|
if (k < sh_config.max_gpu_bones)
|
|
{ //okay, we can hardware accelerate that.
|
|
galias->bonemap = ZG_Malloc(&mod->memgroup, sizeof(*galias->bonemap)*sh_config.max_gpu_bones);
|
|
galias->mappedbones = 0;
|
|
for (j = 0; j < galias->numbones; j++)
|
|
{
|
|
if (seen[j])
|
|
galias->bonemap[galias->mappedbones++] = j;
|
|
}
|
|
}
|
|
else
|
|
Con_DPrintf("\"%s\":\"%s\" exceeds gpu bone limit and will be software-skinned - %i > %i\n", mod->name, galias->surfacename, k, sh_config.max_gpu_bones);
|
|
}
|
|
if (galias->mappedbones)
|
|
{
|
|
boneidx_t *remaps = alloca(sizeof(*remaps) * galias->numbones);
|
|
bone_vec4_t *bones = alloca(sizeof(*bones) * galias->numverts);
|
|
int j, k;
|
|
|
|
//our remap table is gpu->cpu, but we need cpu->gpu here
|
|
for (j = 0; j < galias->numbones; j++)
|
|
remaps[j] = 0; //errors.
|
|
for (j = 0; j < galias->mappedbones; j++)
|
|
remaps[galias->bonemap[j]] = j;
|
|
//now remap them all
|
|
for (j = 0; j < galias->numverts; j++)
|
|
for (k = 0; k < 4; k++)
|
|
bones[j][k] = remaps[galias->ofs_skel_idx[j][k]];
|
|
|
|
//and we can upload
|
|
if (galias->ofs_skel_idx)
|
|
BE_VBO_Data(&vboctx, bones, sizeof(*bones) * galias->numverts, &galias->vbo_skel_bonenum);
|
|
if (galias->ofs_skel_weight)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_weight, sizeof(*galias->ofs_skel_weight) * galias->numverts, &galias->vbo_skel_bweight);
|
|
}
|
|
else
|
|
{
|
|
if (galias->ofs_skel_idx)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_idx, sizeof(*galias->ofs_skel_idx) * galias->numverts, &galias->vbo_skel_bonenum);
|
|
if (galias->ofs_skel_weight)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_weight, sizeof(*galias->ofs_skel_weight) * galias->numverts, &galias->vbo_skel_bweight);
|
|
}
|
|
#endif
|
|
#ifdef NONSKELETALMODELS
|
|
for (i = 0; i < galias->numanimations; i++)
|
|
{
|
|
galiaspose_t *pose = group[i].poseofs;
|
|
if (pose)
|
|
for (p = 0; p < group[i].numposes; p++, pose++)
|
|
{
|
|
BE_VBO_Data(&vboctx, pose->ofsverts, sizeof(*pose->ofsverts) * galias->numverts, &pose->vboverts);
|
|
BE_VBO_Data(&vboctx, pose->ofsnormals, sizeof(*pose->ofsnormals) * galias->numverts, &pose->vbonormals);
|
|
if (pose->ofssvector)
|
|
BE_VBO_Data(&vboctx, pose->ofssvector, sizeof(*pose->ofssvector) * galias->numverts, &pose->vbosvector);
|
|
if (pose->ofstvector)
|
|
BE_VBO_Data(&vboctx, pose->ofstvector, sizeof(*pose->ofstvector) * galias->numverts, &pose->vbotvector);
|
|
}
|
|
}
|
|
#endif
|
|
BE_VBO_Finish(&vboctx, galias->ofs_indexes, sizeof(*galias->ofs_indexes) * galias->numindexes, &galias->vboindicies, &galias->vbomem, &galias->ebomem);
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef NONSKELETALMODELS
|
|
//called for non-skeletal model formats.
|
|
static void Mod_BuildTextureVectors(galiasinfo_t *galias)
|
|
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i, p;
|
|
galiasanimation_t *group;
|
|
galiaspose_t *pose;
|
|
vecV_t *vc;
|
|
vec3_t *nv, *sv, *tv;
|
|
vec2_t *tc;
|
|
index_t *idx;
|
|
|
|
//don't fail on dedicated servers
|
|
if (!qrenderer || !BE_VBO_Begin)
|
|
return;
|
|
|
|
idx = galias->ofs_indexes;
|
|
tc = galias->ofs_st_array;
|
|
group = galias->ofsanimations;
|
|
|
|
for (i = 0; i < galias->numanimations; i++, group++)
|
|
{
|
|
pose = group->poseofs;
|
|
for (p = 0; p < group->numposes; p++, pose++)
|
|
{
|
|
vc = pose->ofsverts;
|
|
nv = pose->ofsnormals;
|
|
if (pose->ofssvector != 0 && pose->ofstvector != 0)
|
|
{
|
|
sv = pose->ofssvector;
|
|
tv = pose->ofstvector;
|
|
|
|
Mod_AccumulateTextureVectors(vc, tc, nv, sv, tv, idx, galias->numindexes, false);
|
|
Mod_NormaliseTextureVectors(nv, sv, tv, galias->numverts, false);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
//looks for foo.md3_0.skin files, for dp compat
|
|
//also try foo_0.skin, because people appear to use that too. *sigh*.
|
|
static int Mod_CountSkinFiles(model_t *mod)
|
|
{
|
|
int i;
|
|
char skinfilename[MAX_QPATH];
|
|
char *modelname = mod->name;
|
|
//try and add numbered skins, and then try fixed names.
|
|
for (i = 0; ; i++)
|
|
{
|
|
Q_snprintfz(skinfilename, sizeof(skinfilename), "%s_%i.skin", modelname, i);
|
|
if (!COM_FCheckExists(skinfilename))
|
|
{
|
|
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
|
|
Q_snprintfz(skinfilename+strlen(skinfilename), sizeof(skinfilename)-strlen(skinfilename), "_%i.skin", i);
|
|
if (!COM_FCheckExists(skinfilename))
|
|
break;
|
|
}
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void Mod_LoadAliasShaders(model_t *mod)
|
|
{
|
|
qbyte *mipdata[4];
|
|
galiasinfo_t *ai = mod->meshinfo;
|
|
galiasskin_t *s;
|
|
skinframe_t *f;
|
|
int i, j, k;
|
|
int numskins;
|
|
|
|
unsigned int loadflags;
|
|
unsigned int imageflags;
|
|
char basename[32];
|
|
char alttexpath[MAX_QPATH];
|
|
uploadfmt_t skintranstype;
|
|
char *slash;
|
|
#ifdef MD1MODELS
|
|
#ifdef HEXEN2
|
|
if (mod->flags & MFH2_TRANSPARENT)
|
|
skintranstype = TF_H2_T7G1; //hexen2
|
|
else
|
|
#endif
|
|
if (mod->flags & MFH2_HOLEY)
|
|
{
|
|
//in hexen2, the official value is 0.
|
|
//hexen2's GL renderer ONLY also has a bug that ADDITIONALLY translates index 255. this is the 'normal' behaviour.
|
|
//quakespasm has a bug that translates ONLY 255 and ignores 0. massive fuckup, when index 0 is more commonly used (and is also a dupe anyway, with q1's palette).
|
|
skintranstype = mod_h2holey_bugged.ival?TF_TRANS8:TF_H2_TRANS8_0; //hexen2
|
|
}
|
|
#ifdef HEXEN2
|
|
else if (mod->flags & MFH2_SPECIAL_TRANS)
|
|
skintranstype = TF_H2_T4A4; //hexen2
|
|
#endif
|
|
else
|
|
#endif
|
|
skintranstype = TF_SOLID8;
|
|
|
|
COM_FileBase(mod->name, basename, sizeof(basename));
|
|
|
|
imageflags = 0;
|
|
if (mod->engineflags & MDLF_NOTREPLACEMENTS)
|
|
{
|
|
ruleset_allow_sensitive_texture_replacements.flags |= CVAR_RENDERERLATCH;
|
|
if (!ruleset_allow_sensitive_texture_replacements.ival)
|
|
imageflags |= IF_NOREPLACE;
|
|
}
|
|
|
|
slash = COM_SkipPath(mod->name);
|
|
if (slash != mod->name && slash-mod->name < sizeof(alttexpath))
|
|
{
|
|
slash--;
|
|
memcpy(alttexpath, mod->name, slash-mod->name);
|
|
Q_strncpyz(alttexpath+(slash-mod->name), ":models", sizeof(alttexpath)-(slash-mod->name)); //fuhquake compat
|
|
slash++;
|
|
}
|
|
else
|
|
{
|
|
slash = mod->name;
|
|
strcpy(alttexpath, "models"); //fuhquake compat
|
|
}
|
|
|
|
|
|
|
|
for (ai = mod->meshinfo, numskins = 0; ai; ai = ai->nextsurf)
|
|
{
|
|
if (numskins < ai->numskins)
|
|
numskins = ai->numskins;
|
|
Mod_GenerateMeshVBO(mod, ai); //FIXME: shares verts
|
|
}
|
|
for (i = 0; i < numskins; i++)
|
|
{
|
|
skinid_t skinid;
|
|
skinfile_t *skinfile;
|
|
char *filedata;
|
|
char skinfilename[MAX_QPATH];
|
|
char *modelname = mod->name;
|
|
|
|
skinid = 0;
|
|
skinfile = NULL;
|
|
if (qrenderer != QR_NONE)
|
|
{
|
|
Q_snprintfz(skinfilename, sizeof(skinfilename), "%s_%i.skin", modelname, i);
|
|
filedata = FS_LoadMallocFile(skinfilename, NULL);
|
|
if (!filedata)
|
|
{
|
|
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
|
|
Q_snprintfz(skinfilename+strlen(skinfilename), sizeof(skinfilename)-strlen(skinfilename), "_%i.skin", i);
|
|
filedata = FS_LoadMallocFile(skinfilename, NULL);
|
|
}
|
|
if (filedata)
|
|
{
|
|
skinid = Mod_ReadSkinFile(skinfilename, filedata);
|
|
Z_Free(filedata);
|
|
skinfile = Mod_LookupSkin(skinid);
|
|
}
|
|
}
|
|
|
|
for (ai = mod->meshinfo; ai; ai = ai->nextsurf)
|
|
{
|
|
if (i >= ai->numskins)
|
|
continue;
|
|
|
|
s = ai->ofsskins+i;
|
|
for (j = 0, f = s->frame; j < s->numframes; j++, f++)
|
|
{
|
|
if (j == 0 && skinfile)
|
|
{
|
|
//check if this skinfile has a mapping.
|
|
for (k = 0; k < skinfile->nummappings; k++)
|
|
{
|
|
if (!strcmp(ai->surfacename, skinfile->mappings[k].surface))
|
|
{
|
|
skinfile->mappings[k].shader->uses++; //so it doesn't blow up when the skin gets freed.
|
|
f->shader = skinfile->mappings[k].shader;
|
|
f->texnums = skinfile->mappings[k].texnums;
|
|
skinfile->mappings[k].needsfree = 0; //don't free any composed texture. it'll live on as part of the model.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
f->shader = NULL;
|
|
if (!f->shader)
|
|
{
|
|
if (!f->defaultshader)
|
|
{
|
|
if ((ai->csurface.flags & 0x80) || dpcompat_skinfiles.ival) //nodraw
|
|
f->shader = R_RegisterShader(f->shadername, SUF_NONE, "{\nsurfaceparm nodraw\nsurfaceparm nodlight\nsurfaceparm nomarks\nsurfaceparm noshadows\n}\n");
|
|
else
|
|
f->shader = R_RegisterSkin(f->shadername, mod->name);
|
|
}
|
|
else
|
|
f->shader = R_RegisterShader(f->shadername, SUF_NONE, f->defaultshader);
|
|
}
|
|
|
|
if (f->texels)
|
|
{
|
|
loadflags = SHADER_HASPALETTED | SHADER_HASDIFFUSE | SHADER_HASGLOSS | SHADER_HASTOPBOTTOM;
|
|
if (r_fb_models.ival)
|
|
loadflags |= SHADER_HASFULLBRIGHT;
|
|
if (r_loadbumpmapping)
|
|
loadflags |= SHADER_HASNORMALMAP;
|
|
mipdata[0] = f->texels;
|
|
mipdata[1] = NULL;
|
|
mipdata[2] = NULL;
|
|
mipdata[3] = NULL;
|
|
R_BuildLegacyTexnums(f->shader, basename, alttexpath, loadflags, imageflags, skintranstype, s->skinwidth, s->skinheight, mipdata, host_basepal);
|
|
}
|
|
else
|
|
R_BuildDefaultTexnums(&f->texnums, f->shader, 0);
|
|
}
|
|
}
|
|
Mod_WipeSkin(skinid, false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Q1 model loading
|
|
#ifdef MD1MODELS
|
|
#define NUMVERTEXNORMALS 162
|
|
extern float r_avertexnormals[NUMVERTEXNORMALS][3];
|
|
// mdltype 0 = q1, 1 = qtest, 2 = rapo/h2
|
|
|
|
static void Q1MDL_LoadPose(galiasinfo_t *galias, dmdl_t *pq1inmodel, vecV_t *verts, vec3_t *normals, vec3_t *svec, vec3_t *tvec, dtrivertx_t *pinframe, int *seamremaps, int mdltype, unsigned int bbox[6])
|
|
{
|
|
int j;
|
|
#ifdef _DEBUG
|
|
bbox[0] = bbox[1] = bbox[2] = ~0;
|
|
bbox[3] = bbox[4] = bbox[5] = 0;
|
|
#endif
|
|
|
|
#ifdef HEXEN2
|
|
if (mdltype == 2)
|
|
{
|
|
for (j = 0; j < galias->numverts; j++)
|
|
{
|
|
verts[j][0] = pinframe[seamremaps[j]].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[seamremaps[j]].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[seamremaps[j]].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[seamremaps[j]].lightnormalindex], normals[j]);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
for (j = 0; j < pq1inmodel->numverts; j++)
|
|
{
|
|
#ifdef _DEBUG
|
|
bbox[0] = min(bbox[0], pinframe[j].v[0]);
|
|
bbox[1] = min(bbox[1], pinframe[j].v[1]);
|
|
bbox[2] = min(bbox[2], pinframe[j].v[2]);
|
|
bbox[3] = max(bbox[3], pinframe[j].v[0]);
|
|
bbox[4] = max(bbox[4], pinframe[j].v[1]);
|
|
bbox[5] = max(bbox[5], pinframe[j].v[2]);
|
|
#endif
|
|
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
|
#endif
|
|
if (seamremaps[j] != j)
|
|
{
|
|
VectorCopy(verts[j], verts[seamremaps[j]]);
|
|
#ifndef SERVERONLY
|
|
VectorCopy(normals[j], normals[seamremaps[j]]);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void Q1MDL_LoadPoseQF16(galiasinfo_t *galias, dmdl_t *pq1inmodel, vecV_t *verts, vec3_t *normals, vec3_t *svec, vec3_t *tvec, dtrivertx_t *pinframe, int *seamremaps, int mdltype)
|
|
{
|
|
//quakeforge's MD16 format has regular 8bit stuff, trailed by an extra low-order set of the verts providing the extra 8bits of precision.
|
|
//its worth noting that the model could be rendered using the high-order parts only, if your software renderer only supports that or whatever.
|
|
dtrivertx_t *pinframelow = pinframe + pq1inmodel->numverts;
|
|
int j;
|
|
vec3_t exscale;
|
|
VectorScale(pq1inmodel->scale, 1.0/256, exscale);
|
|
for (j = 0; j < pq1inmodel->numverts; j++)
|
|
{
|
|
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0] + pinframelow[j].v[0]*exscale[0] + pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1] + pinframelow[j].v[1]*exscale[1] + pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2] + pinframelow[j].v[2]*exscale[2] + pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
|
#endif
|
|
if (seamremaps[j] != j)
|
|
{
|
|
VectorCopy(verts[j], verts[seamremaps[j]]);
|
|
#ifndef SERVERONLY
|
|
VectorCopy(normals[j], normals[seamremaps[j]]);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
static void *Q1MDL_LoadFrameGroup (galiasinfo_t *galias, dmdl_t *pq1inmodel, model_t *loadmodel, daliasframetype_t *pframetype, int *seamremaps, int mdltype)
|
|
{
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *frame = galias->ofsanimations;
|
|
dtrivertx_t *pinframe;
|
|
daliasframe_t *frameinfo;
|
|
int i, k;
|
|
daliasgroup_t *ingroup;
|
|
daliasinterval_t *intervals;
|
|
float sinter;
|
|
|
|
vec3_t *normals, *svec, *tvec;
|
|
vecV_t *verts;
|
|
int aliasframesize = (mdltype == 1) ? sizeof(daliasframe_t)-16 : sizeof(daliasframe_t);
|
|
|
|
unsigned int bbox[6];
|
|
|
|
#ifdef SERVERONLY
|
|
normals = NULL;
|
|
svec = NULL;
|
|
tvec = NULL;
|
|
#endif
|
|
|
|
for (i = 0; i < pq1inmodel->numframes; i++)
|
|
{
|
|
switch(LittleLong(pframetype->type))
|
|
{
|
|
case ALIAS_SINGLE:
|
|
frameinfo = (daliasframe_t*)((char *)(pframetype+1)); // qtest aliasframe is a subset
|
|
pinframe = (dtrivertx_t*)((char*)frameinfo+aliasframesize);
|
|
#ifndef SERVERONLY
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts);
|
|
#else
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, sizeof(galiaspose_t) + (sizeof(vecV_t))*galias->numverts);
|
|
#endif
|
|
frame->poseofs = pose;
|
|
frame->numposes = 1;
|
|
galias->numanimations++;
|
|
|
|
if (mdltype == 1)
|
|
frame->name[0] = '\0';
|
|
else
|
|
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
|
|
|
|
verts = (vecV_t *)(pose+1);
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
pose->ofsnormals = normals;
|
|
pose->ofssvector = svec;
|
|
pose->ofstvector = tvec;
|
|
#endif
|
|
|
|
if (mdltype & 16)
|
|
{
|
|
Q1MDL_LoadPoseQF16(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype);
|
|
pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts*2];
|
|
}
|
|
else
|
|
{
|
|
Q1MDL_LoadPose(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype, bbox);
|
|
pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts];
|
|
|
|
#ifdef _DEBUG
|
|
if ((bbox[3] > frameinfo->bboxmax.v[0] || bbox[4] > frameinfo->bboxmax.v[1] || bbox[5] > frameinfo->bboxmax.v[2] ||
|
|
bbox[0] < frameinfo->bboxmin.v[0] || bbox[1] < frameinfo->bboxmin.v[1] || bbox[2] < frameinfo->bboxmin.v[2]) && !galias->warned)
|
|
#else
|
|
if (galias->numverts && pinframe[0].v[2] > frameinfo->bboxmax.v[2] && !galias->warned)
|
|
#endif
|
|
{
|
|
Con_DPrintf(CON_WARNING"%s has incorrect frame bounds\n", loadmodel->name);
|
|
galias->warned = true;
|
|
}
|
|
}
|
|
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
|
|
|
|
break;
|
|
|
|
case ALIAS_GROUP:
|
|
case ALIAS_GROUP_SWAPPED: // prerelease
|
|
ingroup = (daliasgroup_t *)(pframetype+1);
|
|
|
|
frame->numposes = LittleLong(ingroup->numframes);
|
|
#ifdef SERVERONLY
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, frame->numposes*(sizeof(galiaspose_t) + sizeof(vecV_t)*galias->numverts));
|
|
verts = (vecV_t *)(pose+frame->numposes);
|
|
#else
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, frame->numposes*(sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts));
|
|
verts = (vecV_t *)(pose+frame->numposes);
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
#endif
|
|
|
|
frame->poseofs = pose;
|
|
frame->loop = true;
|
|
galias->numanimations++;
|
|
|
|
intervals = (daliasinterval_t *)(ingroup+1);
|
|
if (frame->numposes == 0)
|
|
frame->rate = 10;
|
|
else
|
|
{
|
|
sinter = LittleFloat(intervals->interval);
|
|
if (sinter <= 0)
|
|
sinter = 0.1;
|
|
frame->rate = 1/sinter;
|
|
}
|
|
|
|
pinframe = (dtrivertx_t *)(intervals+frame->numposes);
|
|
for (k = 0; k < frame->numposes; k++)
|
|
{
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = normals;
|
|
pose->ofssvector = svec;
|
|
pose->ofstvector = tvec;
|
|
#endif
|
|
|
|
frameinfo = (daliasframe_t*)pinframe;
|
|
pinframe = (dtrivertx_t *)((char *)frameinfo + aliasframesize);
|
|
|
|
if (k == 0)
|
|
{
|
|
if (mdltype == 1)
|
|
frame->name[0] = '\0';
|
|
else
|
|
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
|
|
}
|
|
|
|
if (mdltype & 16)
|
|
{
|
|
Q1MDL_LoadPoseQF16(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype);
|
|
pinframe += pq1inmodel->numverts*2;
|
|
}
|
|
else
|
|
{
|
|
Q1MDL_LoadPose(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype, bbox);
|
|
pinframe += pq1inmodel->numverts;
|
|
|
|
#ifdef _DEBUG
|
|
if ((bbox[3] > frameinfo->bboxmax.v[0] || bbox[4] > frameinfo->bboxmax.v[1] || bbox[5] > frameinfo->bboxmax.v[2] ||
|
|
bbox[0] < frameinfo->bboxmin.v[0] || bbox[1] < frameinfo->bboxmin.v[1] || bbox[2] < frameinfo->bboxmin.v[2] ||
|
|
#else
|
|
if (galias->numverts && (pinframe[0].v[2] > frameinfo->bboxmax.v[2] ||
|
|
#endif
|
|
frameinfo->bboxmin.v[0] < ingroup->bboxmin.v[0] || frameinfo->bboxmin.v[1] < ingroup->bboxmin.v[1] || frameinfo->bboxmin.v[2] < ingroup->bboxmin.v[2] ||
|
|
frameinfo->bboxmax.v[0] > ingroup->bboxmax.v[0] || frameinfo->bboxmax.v[1] > ingroup->bboxmax.v[1] || frameinfo->bboxmax.v[2] > ingroup->bboxmax.v[2]) && !galias->warned)
|
|
{
|
|
Con_DPrintf(CON_WARNING"%s has incorrect frame bounds\n", loadmodel->name);
|
|
galias->warned = true;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
verts = (vecV_t*)&tvec[galias->numverts];
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
#else
|
|
verts = &verts[galias->numverts];
|
|
#endif
|
|
pose++;
|
|
}
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
|
|
|
|
pframetype = (daliasframetype_t *)pinframe;
|
|
break;
|
|
default:
|
|
Con_Printf(CON_ERROR "Bad frame type in %s\n", loadmodel->name);
|
|
return NULL;
|
|
}
|
|
frame++;
|
|
}
|
|
return pframetype;
|
|
}
|
|
|
|
//greatly reduced version of Q1_LoadSkins
|
|
//just skips over the data
|
|
static void *Q1MDL_LoadSkins_SV (galiasinfo_t *galias, dmdl_t *pq1inmodel, daliasskintype_t *pskintype, unsigned int skintranstype)
|
|
{
|
|
int i;
|
|
int s;
|
|
int *count;
|
|
float *intervals;
|
|
qbyte *data;
|
|
|
|
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
|
for (i = 0; i < pq1inmodel->numskins; i++)
|
|
{
|
|
switch(LittleLong(pskintype->type))
|
|
{
|
|
case ALIAS_SKIN_SINGLE:
|
|
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
|
break;
|
|
|
|
default:
|
|
count = (int *)(pskintype+1);
|
|
intervals = (float *)(count+1);
|
|
data = (qbyte *)(intervals + LittleLong(*count));
|
|
data += s*LittleLong(*count);
|
|
pskintype = (daliasskintype_t *)data;
|
|
break;
|
|
}
|
|
}
|
|
galias->numskins=pq1inmodel->numskins;
|
|
return pskintype;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static cvar_t dpcompat_nofloodfill = CVARD("dpcompat_nofloodfill", "0", "Disables the q1mdl floodfill. Setting this to 1 may result in blue seams on the vanilla quake models.");
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
static void Mod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
|
|
{
|
|
qbyte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (dpcompat_nofloodfill.ival)
|
|
return;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
qbyte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
static void *Q1MDL_LoadSkins_GL (galiasinfo_t *galias, dmdl_t *pq1inmodel, model_t *loadmodel, daliasskintype_t *pskintype, uploadfmt_t skintranstype)
|
|
{
|
|
skinframe_t *frames;
|
|
char skinname[MAX_QPATH];
|
|
char alttexpath[MAX_QPATH];
|
|
int i;
|
|
int s, t;
|
|
float sinter;
|
|
daliasskingroup_t *count;
|
|
daliasskininterval_t *intervals;
|
|
qbyte *data, *saved;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
const char *slash;
|
|
unsigned int texflags;
|
|
|
|
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
|
for (i = 0; i < pq1inmodel->numskins; i++)
|
|
{
|
|
switch(LittleLong(pskintype->type))
|
|
{
|
|
case ALIAS_SKIN_SINGLE:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
|
|
//but only preload it if we have no replacement.
|
|
outskin->numframes=1;
|
|
if (1 || /*!TEXVALID(texture) ||*/ (loadmodel->engineflags & MDLF_NOTREPLACEMENTS))
|
|
{
|
|
//we're not using 24bits
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames)+s);
|
|
saved = (qbyte*)(frames+1);
|
|
frames[0].texels = saved;
|
|
memcpy(saved, pskintype+1, s);
|
|
Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
|
}
|
|
else
|
|
{
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames));
|
|
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i.lmp", slash, i);
|
|
frames[0].texnums.base = R_LoadReplacementTexture(skinname, alttexpath, texflags, frames[0].texels, outskin->skinwidth, outskin->skinheight, skintranstype);
|
|
if (r_fb_models.ival)
|
|
{
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_luma.lmp", slash, i);
|
|
frames[0].texnums.fullbright = R_LoadReplacementTexture(skinname, alttexpath, texflags, frames[0].texels, outskin->skinwidth, outskin->skinheight, TF_TRANS8_FULLBRIGHT);
|
|
}
|
|
if (r_loadbumpmapping)
|
|
{
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_norm.lmp", slash, i);
|
|
frames[0].texnums.bump = R_LoadReplacementTexture(skinname, alttexpath, texflags|IF_TRYBUMP|IF_NOSRGB, frames[0].texels, outskin->skinwidth, outskin->skinheight, TF_HEIGHT8PAL);
|
|
}
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_shirt.lmp", slash, i);
|
|
frames[0].texnums.upperoverlay = R_LoadReplacementTexture(skinname, alttexpath, texflags, NULL, outskin->skinwidth, outskin->skinheight, TF_INVALID);
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_pants.lmp", slash, i);
|
|
frames[0].texnums.loweroverlay = R_LoadReplacementTexture(skinname, alttexpath, texflags, NULL, outskin->skinwidth, outskin->skinheight, TF_INVALID);
|
|
}
|
|
Q_snprintfz(frames[0].shadername, sizeof(frames[0].shadername), "%s_%i.lmp", loadmodel->name, i);
|
|
frames[0].shader = NULL;
|
|
frames[0].defaultshader = NULL;
|
|
outskin->frame = frames;
|
|
|
|
switch(skintranstype)
|
|
{
|
|
default: //urk
|
|
case TF_SOLID8:
|
|
frames[0].defaultshader = NULL; //default skin...
|
|
break;
|
|
case TF_H2_T7G1:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
// "program defaultskin\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
|
"alphagen entity\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
case TF_H2_TRANS8_0:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
// "program defaultskin#MASK=0.5#MASKLT\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
|
"alphafunc ge128\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"alphagen entity\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"rgbgen bottomcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"rgbgen topcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"blendfunc add\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
case TF_H2_T4A4:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
// "program defaultskin\n"
|
|
"cull disable\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_one_minus_src_alpha gl_src_alpha\n"
|
|
"alphagen entity\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"rgbgen bottomcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"rgbgen topcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"blendfunc add\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
}
|
|
|
|
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
|
break;
|
|
|
|
default:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
count = (daliasskingroup_t*)(pskintype+1);
|
|
intervals = (daliasskininterval_t *)(count+1);
|
|
outskin->numframes = LittleLong(count->numskins);
|
|
data = (qbyte *)(intervals + outskin->numframes);
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames)*outskin->numframes);
|
|
outskin->frame = frames;
|
|
sinter = LittleFloat(intervals[0].interval);
|
|
if (sinter <= 0)
|
|
sinter = 0.1;
|
|
outskin->skinspeed = 1/sinter;
|
|
|
|
for (t = 0; t < outskin->numframes; t++,data+=s)
|
|
{
|
|
frames[t].texels = ZG_Malloc(&loadmodel->memgroup, s);
|
|
memcpy(frames[t].texels, data, s);
|
|
//other engines apparently don't flood fill. because flood filling is horrible, we won't either.
|
|
//Mod_FloodFillSkin(frames[t].texels, outskin->skinwidth, outskin->skinheight);
|
|
|
|
Q_snprintfz(frames[t].shadername, sizeof(frames[t].shadername), "%s_%i_%i.lmp", loadmodel->name, i, t);
|
|
frames[t].defaultshader = NULL;
|
|
}
|
|
pskintype = (daliasskintype_t *)data;
|
|
break;
|
|
}
|
|
outskin++;
|
|
}
|
|
galias->numskins=pq1inmodel->numskins;
|
|
return pskintype;
|
|
}
|
|
#endif
|
|
|
|
static void Mesh_HandleFramegroupsFile(model_t *mod, galiasinfo_t *galias)
|
|
{
|
|
unsigned int numanims, a, p, g, oldnumanims = galias->numanimations, targpose;
|
|
galiasanimation_t *o, *oldanims = galias->ofsanimations, *frame;
|
|
frameinfo_t *framegroups = ParseFrameInfo(mod->name, &numanims);
|
|
if (framegroups)
|
|
{
|
|
galias->ofsanimations = o = ZG_Malloc(&mod->memgroup, sizeof(*galias->ofsanimations) * numanims);
|
|
for (a = 0; a < numanims; a++, o++)
|
|
{
|
|
o->poseofs = ZG_Malloc(&mod->memgroup, sizeof(*o->poseofs) * framegroups[a].posecount);
|
|
for (p = 0; p < framegroups[a].posecount; p++)
|
|
{
|
|
targpose = framegroups[a].firstpose + p;
|
|
for (g = 0, frame = oldanims; g < oldnumanims; g++, frame++)
|
|
{
|
|
if (targpose < frame->numposes)
|
|
break;
|
|
targpose -= frame->numposes;
|
|
}
|
|
if (g == oldnumanims)
|
|
break;
|
|
o->poseofs[p] = frame->poseofs[targpose];
|
|
}
|
|
o->numposes = p;
|
|
o->rate = framegroups[a].fps;
|
|
o->loop = framegroups[a].loop;
|
|
Q_strncpyz(o->name, framegroups[a].name, sizeof(o->name));
|
|
}
|
|
galias->numanimations = numanims;
|
|
free(framegroups);
|
|
}
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadQ1Model (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
vec2_t *st_array;
|
|
int j;
|
|
#endif
|
|
int version;
|
|
int i, onseams;
|
|
dstvert_t *pinstverts;
|
|
dtriangle_t *pinq1triangles;
|
|
int *seamremap;
|
|
index_t *indexes;
|
|
daliasskintype_t *skinstart;
|
|
uploadfmt_t skintranstype;
|
|
qboolean sixteenbit;
|
|
|
|
int size;
|
|
unsigned int hdrsize;
|
|
void *end;
|
|
qboolean qtest = false;
|
|
#ifdef HEXEN2
|
|
dh2triangle_t *pinh2triangles;
|
|
qboolean rapo = false;
|
|
#endif
|
|
galiasinfo_t *galias;
|
|
dmdl_t *pq1inmodel = (dmdl_t *)buffer;
|
|
|
|
hdrsize = sizeof(dmdl_t) - sizeof(int);
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
sixteenbit = pq1inmodel->ident == LittleLong(('6'<<24)+('1'<<16)+('D'<<8)+'M'); //quakeforge's 16bit mdls
|
|
|
|
version = LittleLong(pq1inmodel->version);
|
|
if (version == QTESTALIAS_VERSION && !sixteenbit)
|
|
{
|
|
hdrsize = (size_t)&((dmdl_t*)NULL)->flags;
|
|
qtest = true;
|
|
}
|
|
#ifdef HEXEN2
|
|
else if (version == 50 && !sixteenbit)
|
|
{
|
|
hdrsize = sizeof(dmdl_t);
|
|
rapo = true;
|
|
}
|
|
#endif
|
|
else if (version != ALIAS_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, ALIAS_VERSION);
|
|
return false;
|
|
}
|
|
|
|
seamremap = (int*)pq1inmodel; //I like overloading locals.
|
|
|
|
i = hdrsize/4 - 1;
|
|
|
|
for (; i >= 0; i--)
|
|
seamremap[i] = LittleLong(seamremap[i]);
|
|
|
|
if (pq1inmodel->numframes < 1 ||
|
|
pq1inmodel->numskins < 1 ||
|
|
pq1inmodel->numtris < 1 ||
|
|
pq1inmodel->numverts < 3 ||
|
|
pq1inmodel->skinheight < 1 ||
|
|
pq1inmodel->skinwidth < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (qtest)
|
|
mod->flags = 0; // Qtest has no flags in header
|
|
else
|
|
mod->flags = pq1inmodel->flags;
|
|
|
|
size = sizeof(galiasinfo_t)
|
|
#ifndef SERVERONLY
|
|
+ pq1inmodel->numskins*sizeof(galiasskin_t)
|
|
#endif
|
|
+ pq1inmodel->numframes*sizeof(galiasanimation_t);
|
|
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
Mod_DefaultMesh(galias, mod->name, 0);
|
|
galias->ofsanimations = (galiasanimation_t*)(galias+1);
|
|
#ifndef SERVERONLY
|
|
galias->ofsskins = (galiasskin_t*)(galias->ofsanimations+pq1inmodel->numframes);
|
|
#endif
|
|
galias->nextsurf = 0;
|
|
|
|
mod->numframes = pq1inmodel->numframes;
|
|
|
|
//skins
|
|
skinstart = (daliasskintype_t *)((char*)pq1inmodel+hdrsize);
|
|
|
|
#ifdef HEXEN2
|
|
if( mod->flags & MFH2_TRANSPARENT )
|
|
skintranstype = TF_H2_T7G1; //hexen2
|
|
else
|
|
#endif
|
|
if( mod->flags & MFH2_HOLEY )
|
|
skintranstype = TF_H2_TRANS8_0; //hexen2
|
|
#ifdef HEXEN2
|
|
else if( mod->flags & MFH2_SPECIAL_TRANS )
|
|
skintranstype = TF_H2_T4A4; //hexen2
|
|
#endif
|
|
else
|
|
skintranstype = TF_SOLID8;
|
|
|
|
switch(qrenderer)
|
|
{
|
|
default:
|
|
#ifndef SERVERONLY
|
|
pinstverts = (dstvert_t *)Q1MDL_LoadSkins_GL(galias, pq1inmodel, mod, skinstart, skintranstype);
|
|
break;
|
|
#endif
|
|
case QR_NONE:
|
|
pinstverts = (dstvert_t *)Q1MDL_LoadSkins_SV(galias, pq1inmodel, skinstart, skintranstype);
|
|
break;
|
|
}
|
|
|
|
#ifdef HEXEN2
|
|
if (rapo)
|
|
{
|
|
/*each triangle can use one coord and one st, for each vert, that's a lot of combinations*/
|
|
#ifdef SERVERONLY
|
|
/*separate st + vert lists*/
|
|
pinh2triangles = (dh2triangle_t *)&pinstverts[pq1inmodel->num_st];
|
|
|
|
seamremap = BZ_Malloc(sizeof(*seamremap)*pq1inmodel->numtris*3);
|
|
|
|
galias->numverts = pq1inmodel->numverts;
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i = 0; i < pq1inmodel->numverts; i++)
|
|
seamremap[i] = i;
|
|
for (i = 0; i < pq1inmodel->numtris; i++)
|
|
{
|
|
indexes[i*3+0] = LittleShort(pinh2triangles[i].vertindex[0]);
|
|
indexes[i*3+1] = LittleShort(pinh2triangles[i].vertindex[1]);
|
|
indexes[i*3+2] = LittleShort(pinh2triangles[i].vertindex[2]);
|
|
}
|
|
#else
|
|
int t, v, k;
|
|
int *stremap;
|
|
/*separate st + vert lists*/
|
|
pinh2triangles = (dh2triangle_t *)&pinstverts[pq1inmodel->num_st];
|
|
|
|
seamremap = BZ_Malloc(sizeof(int)*pq1inmodel->numtris*6);
|
|
stremap = seamremap + pq1inmodel->numtris*3;
|
|
|
|
/*output the indicies as we figure out which verts we want*/
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i = 0; i < pq1inmodel->numtris; i++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
v = LittleShort(pinh2triangles[i].vertindex[j]);
|
|
t = LittleShort(pinh2triangles[i].stindex[j]);
|
|
if (pinstverts[t].onseam && !pinh2triangles[i].facesfront)
|
|
t += pq1inmodel->num_st;
|
|
for (k = 0; k < galias->numverts; k++) /*big fatoff slow loop*/
|
|
{
|
|
if (stremap[k] == t && seamremap[k] == v)
|
|
break;
|
|
}
|
|
if (k == galias->numverts)
|
|
{
|
|
galias->numverts++;
|
|
stremap[k] = t;
|
|
seamremap[k] = v;
|
|
}
|
|
indexes[i*3+j] = k;
|
|
}
|
|
}
|
|
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(galias->numverts));
|
|
galias->ofs_st_array = st_array;
|
|
/*generate our st_array now we know which vertexes we want*/
|
|
for (k = 0; k < galias->numverts; k++)
|
|
{
|
|
if (stremap[k] > pq1inmodel->num_st)
|
|
{ /*onseam verts? shrink the index, and add half a texture width to the s coord*/
|
|
st_array[k][0] = 0.5+(LittleLong(pinstverts[stremap[k]-pq1inmodel->num_st].s)+0.5)/(float)pq1inmodel->skinwidth;
|
|
st_array[k][1] = (LittleLong(pinstverts[stremap[k]-pq1inmodel->num_st].t)+0.5)/(float)pq1inmodel->skinheight;
|
|
}
|
|
else
|
|
{
|
|
st_array[k][0] = (LittleLong(pinstverts[stremap[k]].s)+0.5)/(float)pq1inmodel->skinwidth;
|
|
st_array[k][1] = (LittleLong(pinstverts[stremap[k]].t)+0.5)/(float)pq1inmodel->skinheight;
|
|
}
|
|
}
|
|
#endif
|
|
end = &pinh2triangles[pq1inmodel->numtris];
|
|
|
|
if (Q1MDL_LoadFrameGroup(galias, pq1inmodel, mod, (daliasframetype_t *)end, seamremap, 2) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
ZG_FreeGroup(&mod->memgroup);
|
|
return false;
|
|
}
|
|
|
|
BZ_Free(seamremap);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/*onseam means +=skinwidth/2
|
|
verticies that are marked as onseam potentially generate two output verticies.
|
|
the triangle chooses which side based upon its 'onseam' field.
|
|
*/
|
|
|
|
//count number of verts that are onseam.
|
|
for (onseams=0,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
if (pinstverts[i].onseam)
|
|
onseams++;
|
|
}
|
|
seamremap = BZ_Malloc(sizeof(*seamremap)*pq1inmodel->numverts);
|
|
|
|
galias->numverts = pq1inmodel->numverts+onseams;
|
|
|
|
//st
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(pq1inmodel->numverts+onseams));
|
|
galias->ofs_st_array = st_array;
|
|
for (j=pq1inmodel->numverts,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
st_array[i][0] = (LittleLong(pinstverts[i].s)+0.5)/(float)pq1inmodel->skinwidth;
|
|
st_array[i][1] = (LittleLong(pinstverts[i].t)+0.5)/(float)pq1inmodel->skinheight;
|
|
|
|
if (pinstverts[i].onseam)
|
|
{
|
|
if (pinstverts[i].onseam != 0x20 && !galias->warned)
|
|
{
|
|
Con_DPrintf(CON_WARNING "Model %s has an invalid seam flag, which may crash software-rendered engines\n", mod->name);
|
|
//1 == ALIAS_LEFT_CLIP
|
|
galias->warned = true;
|
|
}
|
|
st_array[j][0] = st_array[i][0]+0.5;
|
|
st_array[j][1] = st_array[i][1];
|
|
seamremap[i] = j;
|
|
j++;
|
|
}
|
|
else
|
|
seamremap[i] = i;
|
|
}
|
|
#else
|
|
for (i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
seamremap[i] = i;
|
|
}
|
|
#endif
|
|
|
|
//trianglelists;
|
|
pinq1triangles = (dtriangle_t *)&pinstverts[pq1inmodel->numverts];
|
|
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i=0 ; i<pq1inmodel->numtris ; i++)
|
|
{
|
|
unsigned int v1 = LittleLong(pinq1triangles[i].vertindex[0]);
|
|
unsigned int v2 = LittleLong(pinq1triangles[i].vertindex[1]);
|
|
unsigned int v3 = LittleLong(pinq1triangles[i].vertindex[2]);
|
|
if (v1 >= pq1inmodel->numverts || v2 >= pq1inmodel->numverts || v3 >= pq1inmodel->numverts)
|
|
{
|
|
Con_DPrintf(CON_ERROR"%s has invalid triangle (%u %u %u > %u)\n", mod->name, v1, v2, v3, pq1inmodel->numverts);
|
|
v1 = v2 = v3 = 0;
|
|
}
|
|
if (!pinq1triangles[i].facesfront)
|
|
{
|
|
indexes[i*3+0] = seamremap[v1];
|
|
indexes[i*3+1] = seamremap[v2];
|
|
indexes[i*3+2] = seamremap[v3];
|
|
}
|
|
else
|
|
{
|
|
indexes[i*3+0] = v1;
|
|
indexes[i*3+1] = v2;
|
|
indexes[i*3+2] = v3;
|
|
}
|
|
}
|
|
end = &pinq1triangles[pq1inmodel->numtris];
|
|
|
|
//frames
|
|
if (Q1MDL_LoadFrameGroup(galias, pq1inmodel, mod, (daliasframetype_t *)end, seamremap, (sixteenbit?16:0) | (qtest?1:0)) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
ZG_FreeGroup(&mod->memgroup);
|
|
return false;
|
|
}
|
|
BZ_Free(seamremap);
|
|
}
|
|
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
VectorCopy (pq1inmodel->scale_origin, mod->mins);
|
|
VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs);
|
|
|
|
mod->type = mod_alias;
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
|
|
|
|
Mesh_HandleFramegroupsFile(mod, galias);
|
|
|
|
mod->numframes = galias->numanimations;
|
|
mod->meshinfo = galias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
if (!strcmp(mod->name, "progs/v_shot.mdl"))
|
|
galias->lerpcutoff = 20;
|
|
else if (!strcmp(mod->name, "progs/v_shot2.mdl"))
|
|
galias->lerpcutoff = 20;
|
|
else if (!strcmp(mod->name, "progs/v_nail.mdl"))
|
|
galias->lerpcutoff = 7;
|
|
else if (!strcmp(mod->name, "progs/v_nail2.mdl"))
|
|
galias->lerpcutoff = 6;
|
|
else if (!strcmp(mod->name, "progs/v_rock.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
else if (!strcmp(mod->name, "progs/v_rock2.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
else if (!strcmp(mod->name, "progs/v_light.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
#ifdef HEXEN2
|
|
if ((mod->flags == MF_ROCKET) && !strncmp(mod->name, "models/sflesh", 13))
|
|
mod->flags = MFH2_SPIDERBLOOD;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static int Mod_ReadFlagsFromMD1(char *name, int md3version)
|
|
{
|
|
int result = 0;
|
|
size_t fsize;
|
|
dmdl_t *pinmodel;
|
|
char fname[MAX_QPATH];
|
|
COM_StripExtension(name, fname, sizeof(fname));
|
|
COM_DefaultExtension(fname, ".mdl", sizeof(fname));
|
|
|
|
if (strcmp(name, fname)) //md3 renamed as mdl
|
|
{
|
|
COM_StripExtension(name, fname, sizeof(fname)); //seeing as the md3 is named over the mdl,
|
|
COM_DefaultExtension(fname, ".md1", sizeof(fname));//read from a file with md1 (one, not an ell)
|
|
return 0;
|
|
}
|
|
|
|
pinmodel = (dmdl_t *)FS_LoadMallocFile(fname, &fsize);
|
|
if (pinmodel)
|
|
{
|
|
if (fsize >= sizeof(dmdl_t) && LittleLong(pinmodel->ident) == IDPOLYHEADER)
|
|
if (LittleLong(pinmodel->version) == ALIAS_VERSION)
|
|
result = LittleLong(pinmodel->flags);
|
|
BZ_Free(pinmodel);
|
|
}
|
|
return result;
|
|
}
|
|
#else
|
|
int Mod_ReadFlagsFromMD1(char *name, int md3version)
|
|
{
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#ifdef MD2MODELS
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//Q2 model loading
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply qbyte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
dtrivertx_t verts[1]; // variable sized
|
|
} dmd2aliasframe_t;
|
|
|
|
//static galiasinfo_t *galias;
|
|
//static md2_t *pq2inmodel;
|
|
#define Q2NUMVERTEXNORMALS 162
|
|
extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
|
|
|
|
static void Q2MD2_LoadSkins(galiasinfo_t *galias, model_t *mod, md2_t *pq2inmodel, char *skins)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i;
|
|
skinframe_t *frames;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
|
|
for (i = 0; i < LittleLong(pq2inmodel->num_skins); i++, outskin++)
|
|
{
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
outskin->frame = frames;
|
|
outskin->numframes=1;
|
|
|
|
COM_CleanUpPath(skins); //blooming tanks.
|
|
Q_strncpyz(frames->shadername, skins, sizeof(frames->shadername));
|
|
|
|
outskin->skinwidth = 0;
|
|
outskin->skinheight = 0;
|
|
outskin->skinspeed = 0;
|
|
|
|
skins += MD2MAX_SKINNAME;
|
|
}
|
|
#endif
|
|
galias->numskins = LittleLong(pq2inmodel->num_skins);
|
|
|
|
/*
|
|
#ifndef SERVERONLY
|
|
outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
|
|
outskin += galias->numskins - 1;
|
|
if (galias->numskins)
|
|
{
|
|
if (*(shader_t**)((char *)outskin + outskin->ofstexnums))
|
|
return;
|
|
|
|
galias->numskins--;
|
|
}
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
#define MD2_MAX_TRIANGLES 4096
|
|
static qboolean QDECL Mod_LoadQ2Model (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
dmd2stvert_t *pinstverts;
|
|
vec2_t *st_array;
|
|
vec3_t *normals;
|
|
#endif
|
|
md2_t *pq2inmodel;
|
|
|
|
int version;
|
|
int i, j;
|
|
dmd2triangle_t *pintri;
|
|
index_t *indexes;
|
|
int numindexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *poutframe;
|
|
dmd2aliasframe_t *pinframe;
|
|
int framesize;
|
|
vecV_t *verts;
|
|
|
|
int indremap[MD2_MAX_TRIANGLES*3];
|
|
unsigned short ptempindex[MD2_MAX_TRIANGLES*3], ptempstindex[MD2_MAX_TRIANGLES*3];
|
|
|
|
int numverts;
|
|
|
|
int size;
|
|
galiasinfo_t *galias;
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
pq2inmodel = (md2_t *)buffer;
|
|
|
|
version = LittleLong (pq2inmodel->version);
|
|
if (version != MD2ALIAS_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, MD2ALIAS_VERSION);
|
|
return false;
|
|
}
|
|
|
|
if (LittleLong(pq2inmodel->num_frames) < 1 ||
|
|
LittleLong(pq2inmodel->num_skins) < 0 ||
|
|
LittleLong(pq2inmodel->num_tris) < 1 ||
|
|
LittleLong(pq2inmodel->num_xyz) < 3 ||
|
|
LittleLong(pq2inmodel->num_st) < 3 ||
|
|
LittleLong(pq2inmodel->skinheight) < 1 ||
|
|
LittleLong(pq2inmodel->skinwidth) < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
mod->flags = 0;
|
|
|
|
mod->numframes = LittleLong(pq2inmodel->num_frames);
|
|
|
|
size = sizeof(galiasinfo_t)
|
|
#ifndef SERVERONLY
|
|
+ LittleLong(pq2inmodel->num_skins)*sizeof(galiasskin_t)
|
|
#endif
|
|
+ LittleLong(pq2inmodel->num_frames)*sizeof(galiasanimation_t);
|
|
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
Mod_DefaultMesh(galias, mod->name, 0);
|
|
galias->ofsanimations = (galiasanimation_t*)(galias+1);
|
|
#ifndef SERVERONLY
|
|
galias->ofsskins = (galiasskin_t*)(galias->ofsanimations + LittleLong(pq2inmodel->num_frames));
|
|
#endif
|
|
galias->nextsurf = 0;
|
|
|
|
//skins
|
|
Q2MD2_LoadSkins(galias, mod, pq2inmodel, ((char *)pq2inmodel+LittleLong(pq2inmodel->ofs_skins)));
|
|
|
|
//trianglelists;
|
|
pintri = (dmd2triangle_t *)((char *)pq2inmodel + LittleLong(pq2inmodel->ofs_tris));
|
|
|
|
|
|
for (i=0 ; i<LittleLong(pq2inmodel->num_tris) ; i++, pintri++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
ptempindex[i*3+j] = ( unsigned short )LittleShort ( pintri->xyz_index[j] );
|
|
ptempstindex[i*3+j] = ( unsigned short )LittleShort ( pintri->st_index[j] );
|
|
}
|
|
}
|
|
|
|
numindexes = galias->numindexes = LittleLong(pq2inmodel->num_tris)*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
memset ( indremap, -1, sizeof(indremap) );
|
|
numverts=0;
|
|
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
for ( j = 0; j < numindexes; j++ )
|
|
{
|
|
if ( j == i ) {
|
|
continue;
|
|
}
|
|
|
|
if ( (ptempindex[i] == ptempindex[j]) && (ptempstindex[i] == ptempstindex[j]) ) {
|
|
indremap[j] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// count unique vertexes
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
indexes[i] = numverts++;
|
|
indremap[i] = i;
|
|
}
|
|
|
|
// Con_DPrintf ( "%s: remapped %i verts to %i\n", mod->name, LittleLong(pq2inmodel->num_xyz), numverts );
|
|
|
|
galias->numverts = numverts;
|
|
|
|
// remap remaining indexes
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != i ) {
|
|
indexes[i] = indexes[indremap[i]];
|
|
}
|
|
}
|
|
|
|
// s and t vertices
|
|
#ifndef SERVERONLY
|
|
pinstverts = ( dmd2stvert_t * ) ( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_st) );
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(numverts));
|
|
galias->ofs_st_array = st_array;
|
|
|
|
for (j=0 ; j<numindexes; j++)
|
|
{
|
|
st_array[indexes[j]][0] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].s) + 0.5f) /LittleLong(pq2inmodel->skinwidth));
|
|
st_array[indexes[j]][1] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].t) + 0.5f) /LittleLong(pq2inmodel->skinheight));
|
|
}
|
|
#endif
|
|
|
|
//frames
|
|
ClearBounds ( mod->mins, mod->maxs );
|
|
|
|
poutframe = galias->ofsanimations;
|
|
framesize = LittleLong (pq2inmodel->framesize);
|
|
for (i=0 ; i<LittleLong(pq2inmodel->num_frames) ; i++)
|
|
{
|
|
size = sizeof(galiaspose_t) + sizeof(vecV_t)*numverts;
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*numverts;
|
|
#endif
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
poutframe->poseofs = pose;
|
|
poutframe->numposes = 1;
|
|
galias->numanimations++;
|
|
|
|
verts = (vecV_t *)(pose+1);
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
pose->ofsnormals = normals;
|
|
|
|
pose->ofssvector = &normals[galias->numverts];
|
|
pose->ofstvector = &normals[galias->numverts*2];
|
|
#endif
|
|
|
|
|
|
pinframe = ( dmd2aliasframe_t * )( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_frames) + i * framesize );
|
|
Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
pose->scale[j] = LittleFloat (pinframe->scale[j]);
|
|
pose->scale_origin[j] = LittleFloat (pinframe->translate[j]);
|
|
}
|
|
|
|
for (j=0 ; j<numindexes; j++)
|
|
{
|
|
// verts are all 8 bit, so no swapping needed
|
|
verts[indexes[j]][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[ptempindex[indremap[j]]].v[0];
|
|
verts[indexes[j]][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[ptempindex[indremap[j]]].v[1];
|
|
verts[indexes[j]][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[ptempindex[indremap[j]]].v[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(bytedirs[pinframe->verts[ptempindex[indremap[j]]].lightnormalindex], normals[indexes[j]]);
|
|
#endif
|
|
}
|
|
|
|
// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse );
|
|
|
|
VectorCopy ( pose->scale_origin, min );
|
|
VectorMA ( pose->scale_origin, 255, pose->scale, max );
|
|
|
|
// poutframe->radius = RadiusFromBounds ( min, max );
|
|
|
|
// mod->radius = max ( mod->radius, poutframe->radius );
|
|
AddPointToBounds ( min, mod->mins, mod->maxs );
|
|
AddPointToBounds ( max, mod->mins, mod->maxs );
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, indexes, numindexes/3, numverts);
|
|
|
|
poutframe++;
|
|
}
|
|
|
|
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
/*
|
|
VectorCopy (pq2inmodel->scale_origin, mod->mins);
|
|
VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs);
|
|
*/
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
|
|
|
|
mod->meshinfo = galias;
|
|
mod->numframes = galias->numanimations;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef MODELFMT_MDX
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//Kingpin model loading
|
|
//basically md2, but with toggleable subobjects and object bounding boxes (fixme: use those for hitmesh instead of the mesh itself)
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply qbyte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
dtrivertx_t verts[1]; // variable sized
|
|
} dmdxframe_t;
|
|
|
|
typedef struct
|
|
{
|
|
int cmd;
|
|
int obj;
|
|
struct dmdxcommandvert_s
|
|
{
|
|
float s, t;
|
|
int origvert;
|
|
} vert[1];
|
|
} dmdxcommand_t;
|
|
|
|
typedef struct
|
|
{
|
|
int magic;
|
|
int version;
|
|
int skinWidth;
|
|
int skinHeight;
|
|
int frameSize;
|
|
int numSkins;
|
|
int numVertices;
|
|
int numTriangles_Unusable;
|
|
int numGlCommands;
|
|
int numFrames;
|
|
int numSfxDefines_Unsupported;
|
|
int numSfxEntries_Unsupported;
|
|
int numSubObjects;
|
|
int offsetSkins;
|
|
int offsetTriangles_Unusable;
|
|
int offsetFrames;
|
|
int offsetGlCommands;
|
|
int offsetVertexInfo_Whatever;
|
|
int offsetSfxDefines_Unsupported;
|
|
int offsetSfxEntries_Unsupported;
|
|
int offsetBBoxFrames_HitmeshInstead;
|
|
int offsetMaybeST_Bugged;
|
|
int offsetEnd;
|
|
} dmdxheader_t;
|
|
|
|
#define MDX_IDENT ('I'<<0)+('D'<<8)+('P'<<16)+('X'<<24)
|
|
#define MDX_VERSION 4
|
|
|
|
#define Q2NUMVERTEXNORMALS 162
|
|
extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
|
|
|
|
#ifndef SERVERONLY
|
|
static void MDX_LoadSkins(galiasinfo_t *galias, model_t *mod, dmdxheader_t *pinmodel, char *skins)
|
|
{
|
|
int i;
|
|
skinframe_t *frames;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
|
|
for (i = 0; i < LittleLong(pinmodel->numSkins); i++, outskin++)
|
|
{
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
outskin->frame = frames;
|
|
outskin->numframes=1;
|
|
|
|
COM_CleanUpPath(skins); //blooming tanks.
|
|
Q_strncpyz(frames->shadername, skins, sizeof(frames->shadername));
|
|
|
|
outskin->skinwidth = 0;
|
|
outskin->skinheight = 0;
|
|
outskin->skinspeed = 0;
|
|
|
|
skins += MD2MAX_SKINNAME;
|
|
}
|
|
galias->numskins = LittleLong(pinmodel->numSkins);
|
|
}
|
|
#endif
|
|
|
|
#define MDX_MAX_TRIANGLES 4096
|
|
#define MDX_MAX_VERTS MDX_MAX_TRIANGLES*3
|
|
static int MDX_MatchVert(struct dmdxcommandvert_s *list, int *count, struct dmdxcommandvert_s *newvert)
|
|
{
|
|
int i;
|
|
for (i = 0; i < *count; i++)
|
|
{
|
|
if (list[i].origvert == newvert->origvert &&
|
|
list[i].s == newvert->s &&
|
|
list[i].t == newvert->t)
|
|
return i; //its a dupe!
|
|
}
|
|
if (i == MDX_MAX_VERTS)
|
|
return 0;
|
|
list[i] = *newvert;
|
|
*count+=1;
|
|
return i;
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadKingpinModel (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
vec2_t *st_array;
|
|
vec3_t *normals;
|
|
#endif
|
|
dmdxheader_t *pinmodel;
|
|
|
|
int version;
|
|
int i, j, subobj;
|
|
index_t *indexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *poutframe;
|
|
dmdxframe_t *pinframe;
|
|
int framesize;
|
|
vecV_t *verts;
|
|
dmdxcommand_t *pincmd, *pincmdend;
|
|
|
|
struct dmdxcommandvert_s tmpvert[MDX_MAX_VERTS];
|
|
int numverts;
|
|
struct
|
|
{
|
|
int newidx[3];
|
|
} tri[MDX_MAX_TRIANGLES];
|
|
int numtri;
|
|
|
|
int size;
|
|
galiasinfo_t *galias, *root;
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
pinmodel = (dmdxheader_t *)buffer;
|
|
|
|
if (fsize < sizeof(*pinmodel))
|
|
{
|
|
Con_Printf (CON_ERROR "%s is truncated\n", mod->name);
|
|
return false;
|
|
}
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != MDX_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, MDX_VERSION);
|
|
return false;
|
|
}
|
|
if (LittleLong(pinmodel->offsetEnd) != fsize)
|
|
{
|
|
Con_Printf (CON_ERROR "%s is truncated\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (LittleLong(pinmodel->numFrames) < 1 ||
|
|
LittleLong(pinmodel->numSkins) < 0 ||
|
|
LittleLong(pinmodel->numTriangles_Unusable) < 1 ||
|
|
LittleLong(pinmodel->numVertices) < 3 ||
|
|
LittleLong(pinmodel->skinHeight) < 1 ||
|
|
LittleLong(pinmodel->skinWidth) < 1 ||
|
|
LittleLong(pinmodel->numSubObjects) < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
mod->flags = 0;
|
|
|
|
mod->numframes = LittleLong(pinmodel->numFrames);
|
|
|
|
size = sizeof(galiasinfo_t)*pinmodel->numSubObjects
|
|
+ LittleLong(pinmodel->numFrames)*sizeof(galiasanimation_t)*pinmodel->numSubObjects
|
|
#ifndef SERVERONLY
|
|
+ LittleLong(pinmodel->numSkins)*sizeof(galiasskin_t)
|
|
#endif
|
|
;
|
|
|
|
root = galias = ZG_Malloc(&mod->memgroup, size);
|
|
|
|
#ifndef SERVERONLY
|
|
//skins
|
|
galias->ofsskins = (galiasskin_t*)((galiasanimation_t*)(galias+pinmodel->numSubObjects) + LittleLong(pinmodel->numFrames)*pinmodel->numSubObjects);
|
|
MDX_LoadSkins(galias, mod, pinmodel, ((char *)pinmodel+LittleLong(pinmodel->offsetSkins)));
|
|
#else
|
|
galias->numskins = LittleLong(pinmodel->numSkins);
|
|
#endif
|
|
|
|
ClearBounds (mod->mins, mod->maxs);
|
|
for (subobj = 0; subobj < pinmodel->numSubObjects; subobj++)
|
|
{
|
|
galias = &root[subobj];
|
|
Mod_DefaultMesh(galias, mod->name, subobj);
|
|
galias->ofsanimations = (galiasanimation_t*)(root+pinmodel->numSubObjects) + subobj*pinmodel->numFrames;
|
|
galias->ofsskins = root->ofsskins;
|
|
galias->numskins = root->numskins;
|
|
galias->shares_verts = subobj;
|
|
if (subobj > 0)
|
|
root[subobj-1].nextsurf = galias;
|
|
|
|
//process the strips+fans, and split the verts into the appropriate submesh
|
|
pincmd = (dmdxcommand_t *)((char *)pinmodel + LittleLong(pinmodel->offsetGlCommands));
|
|
pincmdend = (dmdxcommand_t *)((char *)pinmodel + LittleLong(pinmodel->offsetGlCommands) + LittleLong(pinmodel->numGlCommands)*4);
|
|
numverts = 0;
|
|
numtri = 0;
|
|
while (pincmd < pincmdend)
|
|
{
|
|
int n = LittleLong(pincmd->cmd);
|
|
if (!n)
|
|
break; //no more commands
|
|
if (n < 0)
|
|
{ //fan club
|
|
n = -n;
|
|
if (n > 2 && LittleLong(pincmd->obj) == subobj)
|
|
{
|
|
int first = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[0]);
|
|
int prev = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[1]);
|
|
for (i = 2; i < n && numtri < countof(tri); i++)
|
|
{
|
|
tri[numtri].newidx[0] = first;
|
|
tri[numtri].newidx[1] = prev;
|
|
tri[numtri].newidx[2] = prev = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[i]);
|
|
numtri++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ //stripper
|
|
if (n > 2 && LittleLong(pincmd->obj) == subobj)
|
|
{
|
|
int first = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[0]);
|
|
int prev = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[1]);
|
|
for (i = 2; i < n && numtri < countof(tri); i++)
|
|
{
|
|
tri[numtri].newidx[2] = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[i]);
|
|
if (i&1)
|
|
{
|
|
tri[numtri].newidx[0] = prev;
|
|
tri[numtri].newidx[1] = first;
|
|
}
|
|
else
|
|
{
|
|
tri[numtri].newidx[0] = first;
|
|
tri[numtri].newidx[1] = prev;
|
|
}
|
|
first = prev;
|
|
prev = tri[numtri].newidx[2];
|
|
|
|
if (tri[numtri].newidx[0] == tri[numtri].newidx[1] ||
|
|
tri[numtri].newidx[0] == tri[numtri].newidx[2] ||
|
|
tri[numtri].newidx[1] == tri[numtri].newidx[2])
|
|
continue; //degenerate... I doubt we'll see any though.
|
|
numtri++;
|
|
}
|
|
}
|
|
}
|
|
pincmd = (dmdxcommand_t*)&pincmd->vert[n];
|
|
}
|
|
for (i = 0; i < numverts; i++)
|
|
{ //might as well byteswap that stuff now...
|
|
tmpvert[i].origvert = LittleLong(tmpvert[i].origvert);
|
|
tmpvert[i].s = LittleFloat(tmpvert[i].s);
|
|
tmpvert[i].t = LittleFloat(tmpvert[i].t);
|
|
}
|
|
|
|
galias->numverts = numverts;
|
|
galias->numindexes = numtri*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
|
|
for (i = 0; i < numtri; i++, indexes+=3)
|
|
{
|
|
indexes[0] = tri[i].newidx[0];
|
|
indexes[1] = tri[i].newidx[1];
|
|
indexes[2] = tri[i].newidx[2];
|
|
}
|
|
|
|
// s and t vertices
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(numverts));
|
|
galias->ofs_st_array = st_array;
|
|
|
|
for (j=0 ; j<numverts; j++)
|
|
{
|
|
st_array[j][0] = tmpvert[j].s;
|
|
st_array[j][1] = tmpvert[j].t;
|
|
}
|
|
#endif
|
|
|
|
//frames
|
|
poutframe = galias->ofsanimations;
|
|
framesize = LittleLong (pinmodel->frameSize);
|
|
|
|
size = sizeof(galiaspose_t) + sizeof(vecV_t)*numverts;
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*numverts;
|
|
#endif
|
|
size *= pinmodel->numFrames;
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
verts = (vecV_t*)(pose+pinmodel->numFrames);
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)(verts+pinmodel->numFrames*numverts);
|
|
#endif
|
|
|
|
for (i=0 ; i<LittleLong(pinmodel->numFrames) ; i++)
|
|
{
|
|
poutframe->poseofs = pose;
|
|
poutframe->numposes = 1;
|
|
galias->numanimations++;
|
|
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = normals;
|
|
pose->ofssvector = &normals[galias->numverts];
|
|
pose->ofstvector = &normals[galias->numverts*2];
|
|
#endif
|
|
|
|
pinframe = ( dmdxframe_t * )( ( qbyte * )pinmodel + LittleLong (pinmodel->offsetFrames) + i * framesize );
|
|
Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
pose->scale[j] = LittleFloat (pinframe->scale[j]);
|
|
pose->scale_origin[j] = LittleFloat (pinframe->translate[j]);
|
|
}
|
|
|
|
pose->ofsverts = verts;
|
|
for (j=0 ; j<numverts; j++)
|
|
{
|
|
// verts are all 8 bit, so no swapping needed
|
|
verts[j][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[tmpvert[j].origvert].v[0];
|
|
verts[j][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[tmpvert[j].origvert].v[1];
|
|
verts[j][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[tmpvert[j].origvert].v[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(bytedirs[pinframe->verts[tmpvert[j].origvert].lightnormalindex], normals[j]);
|
|
#endif
|
|
}
|
|
|
|
VectorCopy ( pose->scale_origin, min );
|
|
VectorMA ( pose->scale_origin, 255, pose->scale, max );
|
|
|
|
AddPointToBounds ( min, mod->mins, mod->maxs );
|
|
AddPointToBounds ( max, mod->mins, mod->maxs );
|
|
|
|
poutframe++;
|
|
pose++;
|
|
verts += numverts;
|
|
#ifndef SERVERONLY
|
|
normals += numverts*3;
|
|
#endif
|
|
}
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
}
|
|
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->meshinfo = root;
|
|
mod->numframes = root->numanimations;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int Mod_GetNumBones(model_t *model, qboolean allowtags)
|
|
{
|
|
#ifdef SKELORTAGS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasinfo_t *inf = Mod_Extradata(model);
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
return inf->numbones;
|
|
else
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
if (allowtags)
|
|
return inf->numtags;
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetNumBones(model, allowtags);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int Mod_GetBoneRelations(model_t *model, int firstbone, int lastbone, framestate_t *fstate, float *result)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (model && model->type == mod_alias)
|
|
return Alias_BlendBoneData(Mod_Extradata(model), fstate, result, SKEL_RELATIVE, firstbone, lastbone);
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetBoneData(model, firstbone, lastbone, fstate, result);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
galiasbone_t *Mod_GetBoneInfo(model_t *model, int *numbones)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return NULL;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
bone = inf->ofsbones;
|
|
*numbones = inf->numbones;
|
|
return bone;
|
|
#else
|
|
*numbones = 0;
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
int Mod_GetBoneParent(model_t *model, int bonenum)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
inf = Mod_Extradata(model);
|
|
|
|
|
|
bonenum--;
|
|
if ((unsigned int)bonenum >= inf->numbones)
|
|
return 0; //no parent
|
|
bone = inf->ofsbones;
|
|
return bone[bonenum].parent+1;
|
|
}
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetBoneParent(model, bonenum-1)+1;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
const char *Mod_GetBoneName(model_t *model, int bonenum)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
inf = Mod_Extradata(model);
|
|
|
|
|
|
bonenum--;
|
|
if ((unsigned int)bonenum >= inf->numbones)
|
|
return 0; //no parent
|
|
bone = inf->ofsbones;
|
|
return bone[bonenum].name;
|
|
}
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetBoneName(model, bonenum-1);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
qboolean Mod_GetTag(model_t *model, int tagnum, framestate_t *fstate, float *result)
|
|
{
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
{
|
|
int numbones = Mod_GetNumBones(model, true);
|
|
if (tagnum > 0 && tagnum <= numbones)
|
|
{
|
|
float relatives[MAX_BONES*12];
|
|
float tempmatrix[12]; //flipped between this and bonematrix
|
|
float *matrix; //the matrix for a single bone in a single pose.
|
|
float *lerps = relatives;
|
|
int k;
|
|
|
|
if (tagnum <= 0 || tagnum > numbones)
|
|
return false;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
//data comes from skeletal object, if possible
|
|
if (fstate->bonestate)
|
|
{
|
|
numbones = fstate->bonecount;
|
|
lerps = fstate->bonestate;
|
|
|
|
if (tagnum >= numbones)
|
|
return false;
|
|
|
|
if (fstate->skeltype == SKEL_ABSOLUTE)
|
|
{ //can just directly read it, woo.
|
|
memcpy(result, fstate->bonestate + 12 * tagnum, 12*sizeof(*result));
|
|
return true;
|
|
}
|
|
}
|
|
else //try getting the data from the frame state
|
|
{
|
|
numbones = Mod_GetBoneRelations(model, 0, tagnum+1, fstate, relatives);
|
|
lerps = relatives;
|
|
}
|
|
|
|
//set up the identity matrix
|
|
for (k = 0;k < 12;k++)
|
|
result[k] = 0;
|
|
result[0] = 1;
|
|
result[5] = 1;
|
|
result[10] = 1;
|
|
if (tagnum >= numbones)
|
|
tagnum = HLMDL_GetAttachment(model, tagnum-numbones, result);
|
|
while(tagnum >= 0)
|
|
{
|
|
//set up the per-bone transform matrix
|
|
matrix = lerps + tagnum*12;
|
|
memcpy(tempmatrix, result, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)matrix, (void*)tempmatrix, (void*)result);
|
|
tagnum = Mod_GetBoneParent(model, tagnum+1)-1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef SKELORTAGS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasinfo_t *inf = Mod_Extradata(model);
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *bone = inf->ofsbones;
|
|
|
|
float tempmatrix[12]; //flipped between this and bonematrix
|
|
float *matrix; //the matrix for a single bone in a single pose.
|
|
float m[12]; //combined interpolated version of 'matrix'.
|
|
int b, k; //counters
|
|
|
|
int numbonegroups = 0;
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
|
|
if (tagnum <= 0 || tagnum > inf->numbones)
|
|
return false;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
//data comes from skeletal object, if possible
|
|
if (!numbonegroups && fstate->bonestate)
|
|
{
|
|
if (tagnum >= fstate->bonecount)
|
|
return false;
|
|
|
|
if (fstate->skeltype == SKEL_ABSOLUTE)
|
|
{ //can just directly read it, woo.
|
|
memcpy(result, fstate->bonestate + 12 * tagnum, 12*sizeof(*result));
|
|
return true;
|
|
}
|
|
|
|
lerps[0].pose[0] = fstate->bonestate;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].needsfree[0] = 0;
|
|
lerps[0].lerpcount = 1;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = fstate->bonecount;
|
|
lerps[0].skeltype = fstate->skeltype;
|
|
numbonegroups = 1;
|
|
}
|
|
|
|
//try getting the data from the frame state
|
|
if (!numbonegroups)
|
|
numbonegroups = Alias_FindRawSkelData(inf, fstate, lerps, 0, inf->numbones);
|
|
|
|
//try base pose?
|
|
if (!numbonegroups && inf->baseframeofs)
|
|
{
|
|
lerps[0].pose[0] = inf->baseframeofs;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].needsfree[0] = 0;
|
|
lerps[0].lerpcount = 1;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = inf->numbones;
|
|
lerps[0].skeltype = SKEL_ABSOLUTE;
|
|
numbonegroups = 1;
|
|
}
|
|
|
|
//make sure it was all okay.
|
|
if (!numbonegroups || tagnum >= lerps[numbonegroups-1].endbone)
|
|
return false;
|
|
|
|
//set up the identity matrix
|
|
for (k = 0;k < 12;k++)
|
|
result[k] = 0;
|
|
result[0] = 1;
|
|
result[5] = 1;
|
|
result[10] = 1;
|
|
while(tagnum >= 0)
|
|
{
|
|
for (lerp = lerps; tagnum < lerp->firstbone; lerp++)
|
|
;
|
|
//set up the per-bone transform matrix
|
|
matrix = lerp->pose[0] + tagnum*12;
|
|
for (k = 0;k < 12;k++)
|
|
m[k] = matrix[k] * lerp->frac[0];
|
|
for (b = 1;b < lerp->lerpcount;b++)
|
|
{
|
|
matrix = lerp->pose[b] + tagnum*12;
|
|
for (k = 0;k < 12;k++)
|
|
m[k] += matrix[k] * lerp->frac[b];
|
|
}
|
|
|
|
if (lerp->skeltype == SKEL_ABSOLUTE)
|
|
{
|
|
memcpy(result, m, sizeof(tempmatrix));
|
|
break;
|
|
}
|
|
|
|
memcpy(tempmatrix, result, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)m, (void*)tempmatrix, (void*)result);
|
|
|
|
tagnum = bone[tagnum].parent;
|
|
}
|
|
|
|
for (b = 0; b < numbonegroups; b++)
|
|
for (k = 0; k < lerps[b].lerpcount; k++)
|
|
BZ_Free(lerps[b].needsfree[k]);
|
|
return true;
|
|
}
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
if (inf->numtags)
|
|
{
|
|
md3tag_t *t1, *t2;
|
|
|
|
int frame1, frame2;
|
|
//float f1time, f2time; //tags/md3s don't support framegroups.
|
|
float f2ness;
|
|
|
|
#if FRAME_BLENDS != 2
|
|
if (fstate->g[FS_REG].lerpweight[2] || fstate->g[FS_REG].lerpweight[3])
|
|
{
|
|
static float printtimer;
|
|
Con_ThrottlePrintf(&printtimer, 1, "Mod_GetTag(%s): non-skeletal animation only supports two animations\n", model->name);
|
|
}
|
|
#endif
|
|
|
|
frame1 = fstate->g[FS_REG].frame[0];
|
|
frame2 = fstate->g[FS_REG].frame[1];
|
|
//f1time = fstate->g[FS_REG].frametime[0];
|
|
//f2time = fstate->g[FS_REG].frametime[1];
|
|
f2ness = fstate->g[FS_REG].lerpweight[1];
|
|
|
|
if (tagnum <= 0 || tagnum > inf->numtags)
|
|
return false;
|
|
if (frame1 < 0)
|
|
return false;
|
|
if (frame1 >= inf->numtagframes)
|
|
frame1 = inf->numtagframes - 1;
|
|
if (frame2 < 0 || frame2 >= inf->numtagframes)
|
|
frame2 = frame1;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
t1 = inf->ofstags;
|
|
t1 += tagnum;
|
|
t1 += inf->numtags*frame1;
|
|
|
|
t2 = inf->ofstags;
|
|
t2 += tagnum;
|
|
t2 += inf->numtags*frame2;
|
|
|
|
if (t1 == t2)
|
|
{
|
|
result[0] = t1->ang[0][0];
|
|
result[1] = t1->ang[0][1];
|
|
result[2] = t1->ang[0][2];
|
|
result[3] = t1->org[0];
|
|
result[4] = t1->ang[1][0];
|
|
result[5] = t1->ang[1][1];
|
|
result[6] = t1->ang[1][2];
|
|
result[7] = t1->org[1];
|
|
result[8] = t1->ang[2][0];
|
|
result[9] = t1->ang[2][1];
|
|
result[10] = t1->ang[2][2];
|
|
result[11] = t1->org[2];
|
|
}
|
|
else
|
|
{
|
|
float f1ness = 1-f2ness;
|
|
result[0] = t1->ang[0][0]*f1ness + t2->ang[0][0]*f2ness;
|
|
result[1] = t1->ang[0][1]*f1ness + t2->ang[0][1]*f2ness;
|
|
result[2] = t1->ang[0][2]*f1ness + t2->ang[0][2]*f2ness;
|
|
result[3] = t1->org[0]*f1ness + t2->org[0]*f2ness;
|
|
result[4] = t1->ang[1][0]*f1ness + t2->ang[1][0]*f2ness;
|
|
result[5] = t1->ang[1][1]*f1ness + t2->ang[1][1]*f2ness;
|
|
result[6] = t1->ang[1][2]*f1ness + t2->ang[1][2]*f2ness;
|
|
result[7] = t1->org[1]*f1ness + t2->org[1]*f2ness;
|
|
result[8] = t1->ang[2][0]*f1ness + t2->ang[2][0]*f2ness;
|
|
result[9] = t1->ang[2][1]*f1ness + t2->ang[2][1]*f2ness;
|
|
result[10] = t1->ang[2][2]*f1ness + t2->ang[2][2]*f2ness;
|
|
result[11] = t1->org[2]*f1ness + t2->org[2]*f2ness;
|
|
}
|
|
|
|
VectorNormalize(result);
|
|
VectorNormalize(result+4);
|
|
VectorNormalize(result+8);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
int Mod_TagNumForName(model_t *model, const char *name)
|
|
{
|
|
#ifdef SKELORTAGS
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model)
|
|
return 0;
|
|
if (model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (model->loadstate != MLS_LOADED)
|
|
return 0;
|
|
}
|
|
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_BoneForName(model, name);
|
|
#endif
|
|
if (model->type == mod_alias)
|
|
{
|
|
inf = Mod_Extradata(model);
|
|
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *b;
|
|
b = inf->ofsbones;
|
|
for (i = 0; i < inf->numbones; i++)
|
|
{
|
|
if (!strcmp(b[i].name, name))
|
|
return i+1;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
if (inf->numtags)
|
|
{
|
|
md3tag_t *t = inf->ofstags;
|
|
for (i = 0; i < inf->numtags; i++)
|
|
{
|
|
if (!strcmp(t[i].name, name))
|
|
return i+1;
|
|
}
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int Mod_FrameNumForName(model_t *model, int surfaceidx, const char *name)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
int i;
|
|
|
|
if (!model)
|
|
return -1;
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_FrameForName(model, name);
|
|
#endif
|
|
if (model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
{
|
|
group = inf->ofsanimations;
|
|
for (i = 0; i < inf->numanimations; i++, group++)
|
|
{
|
|
if (!strcmp(group->name, name))
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
qboolean Mod_GetModelEvent(model_t *model, int animation, int eventidx, float *timestamp, int *eventcode, char **eventdata)
|
|
{
|
|
if (!model)
|
|
return false;
|
|
if (model->type == mod_alias)
|
|
{
|
|
galiasinfo_t *inf = Mod_Extradata(model);
|
|
if (inf && animation >= 0 && animation < inf->numanimations)
|
|
{
|
|
galiasanimation_t *anim = inf->ofsanimations + animation;
|
|
galiasevent_t *ev = anim->events;
|
|
while (eventidx-->0 && ev)
|
|
ev = ev->next;
|
|
if (ev)
|
|
{
|
|
*timestamp = ev->timestamp;
|
|
*eventcode = ev->code;
|
|
*eventdata = ev->data;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_GetModelEvent(model, animation, eventidx, timestamp, eventcode, eventdata);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
int Mod_SkinNumForName(model_t *model, int surfaceidx, const char *name)
|
|
{
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED || model->type != mod_alias)
|
|
return -1;
|
|
}
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
{
|
|
skin = inf->ofsskins;
|
|
for (i = 0; i < inf->numskins; i++, skin++)
|
|
{
|
|
if (!strcmp(skin->name, name))
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
const char *Mod_FrameNameForNum(model_t *model, int surfaceidx, int num)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return NULL;
|
|
}
|
|
if (model->type == mod_alias)
|
|
{
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (!inf || num >= inf->numanimations)
|
|
return NULL;
|
|
group = inf->ofsanimations;
|
|
return group[num].name;
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_FrameNameForNum(model, surfaceidx, num);
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
qboolean Mod_FrameInfoForNum(model_t *model, int surfaceidx, int num, char **name, int *numframes, float *duration, qboolean *loop)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return false;
|
|
}
|
|
if (model->type == mod_alias)
|
|
{
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (!inf || num >= inf->numanimations)
|
|
return false;
|
|
group = inf->ofsanimations;
|
|
|
|
*name = group[num].name;
|
|
*numframes = group[num].numposes;
|
|
*loop = group[num].loop;
|
|
*duration = group->numposes/group->rate;
|
|
return true;
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_FrameInfoForNum(model, surfaceidx, num, name, numframes, duration, loop);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
shader_t *Mod_ShaderForSkin(model_t *model, int surfaceidx, int num)
|
|
{
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return NULL;
|
|
}
|
|
|
|
if (model->type == mod_alias)
|
|
{
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (!inf || num >= inf->numskins)
|
|
return NULL;
|
|
skin = inf->ofsskins;
|
|
return skin[num].frame[0].shader;
|
|
}
|
|
else if (model->type == mod_brush && surfaceidx < model->numtextures && !num)
|
|
return model->textures[surfaceidx]->shader;
|
|
else
|
|
return NULL;
|
|
}
|
|
#endif
|
|
const char *Mod_SkinNameForNum(model_t *model, int surfaceidx, int num)
|
|
{
|
|
#ifdef SERVERONLY
|
|
return NULL;
|
|
#else
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
{
|
|
if (model->type == mod_brush && surfaceidx < model->numtextures && !num)
|
|
return "";
|
|
return NULL;
|
|
}
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (!inf || num >= inf->numskins)
|
|
return NULL;
|
|
skin = inf->ofsskins;
|
|
// if (!*skin[num].name)
|
|
// return skin[num].frame[0].shadername;
|
|
// else
|
|
return skin[num].name;
|
|
#endif
|
|
}
|
|
|
|
const char *Mod_SurfaceNameForNum(model_t *model, int num)
|
|
{
|
|
#ifdef SERVERONLY
|
|
return NULL;
|
|
#else
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
{
|
|
if (model->type == mod_brush && num < model->numtextures)
|
|
return model->textures[num]->name;
|
|
return NULL;
|
|
}
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(num-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
return inf->surfacename;
|
|
else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
float Mod_GetFrameDuration(model_t *model, int surfaceidx, int frameno)
|
|
{
|
|
galiasinfo_t *inf;
|
|
galiasanimation_t *group;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return 0;
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (inf)
|
|
{
|
|
group = inf->ofsanimations;
|
|
if (frameno >= 0 && frameno < inf->numanimations)
|
|
{
|
|
group += frameno;
|
|
return group->numposes/group->rate;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Mod_GetFrameCount(struct model_s *model)
|
|
{
|
|
if (!model)
|
|
return 0;
|
|
return model->numframes;
|
|
}
|
|
|
|
|
|
#ifdef MD3MODELS
|
|
|
|
//structures from Tenebrae
|
|
typedef struct {
|
|
int ident;
|
|
int version;
|
|
|
|
char name[64];
|
|
|
|
int flags; //Does anyone know what these are?
|
|
|
|
int numFrames;
|
|
int numTags;
|
|
int numSurfaces;
|
|
|
|
int numSkins;
|
|
|
|
int ofsFrames;
|
|
int ofsTags;
|
|
int ofsSurfaces;
|
|
int ofsEnd;
|
|
} md3Header_t;
|
|
|
|
//then has header->numFrames of these at header->ofs_Frames
|
|
typedef struct md3Frame_s {
|
|
vec3_t bounds[2];
|
|
vec3_t localOrigin;
|
|
float radius;
|
|
char name[16];
|
|
} md3Frame_t;
|
|
|
|
//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd
|
|
typedef struct {
|
|
int ident; //
|
|
|
|
char name[64]; // polyset name
|
|
|
|
int flags;
|
|
int numFrames; // all surfaces in a model should have the same
|
|
|
|
int numShaders; // all surfaces in a model should have the same
|
|
int numVerts;
|
|
|
|
int numTriangles;
|
|
int ofsTriangles;
|
|
|
|
int ofsShaders; // offset from start of md3Surface_t
|
|
int ofsSt; // texture coords are common for all frames
|
|
int ofsXyzNormals; // numVerts * numFrames
|
|
|
|
int ofsEnd; // next surface follows
|
|
} md3Surface_t;
|
|
|
|
//at surf+surf->ofsXyzNormals
|
|
typedef struct {
|
|
short xyz[3];
|
|
qbyte latlong[2];
|
|
} md3XyzNormal_t;
|
|
|
|
//surf->numTriangles at surf+surf->ofsTriangles
|
|
typedef struct {
|
|
int indexes[3];
|
|
} md3Triangle_t;
|
|
|
|
//surf->numVerts at surf+surf->ofsSt
|
|
typedef struct {
|
|
float s;
|
|
float t;
|
|
} md3St_t;
|
|
|
|
typedef struct {
|
|
char name[64];
|
|
int shaderIndex;
|
|
} md3Shader_t;
|
|
//End of Tenebrae 'assistance'
|
|
|
|
//q3 loads foo.md3, foo_1.md3, foo_2.md3 etc
|
|
static galiasinfo_t *Mod_LoadQ3ModelLod(model_t *mod, int *surfcount, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *frames;
|
|
float lat, lng;
|
|
md3St_t *inst;
|
|
vec3_t *normals;
|
|
vec3_t *svector;
|
|
vec3_t *tvector;
|
|
vec2_t *st_array;
|
|
md3Shader_t *inshader;
|
|
int externalskins;
|
|
#endif
|
|
// int version;
|
|
int s, i, j, d;
|
|
|
|
index_t *indexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *group;
|
|
|
|
vecV_t *verts;
|
|
|
|
md3Triangle_t *intris;
|
|
md3XyzNormal_t *invert;
|
|
galiasinfo_t *first = NULL;
|
|
galiasinfo_t **surflink = &first;
|
|
|
|
|
|
int size;
|
|
|
|
md3Header_t *header;
|
|
md3Surface_t *surf;
|
|
galiasinfo_t *galias;
|
|
unsigned int numposes, numverts;
|
|
|
|
frameinfo_t *framegroups;
|
|
unsigned int numgroups;
|
|
|
|
header = buffer;
|
|
|
|
// if (header->version != sdfs)
|
|
// Sys_Error("GL_LoadQ3Model: Bad version\n");
|
|
|
|
#ifndef SERVERONLY
|
|
externalskins = Mod_CountSkinFiles(mod);
|
|
#endif
|
|
|
|
framegroups = ParseFrameInfo(mod->name, &numgroups);
|
|
|
|
ClearBounds(min, max);
|
|
|
|
surf = (md3Surface_t *)((qbyte *)header + LittleLong(header->ofsSurfaces));
|
|
for (s = 0; s < LittleLong(header->numSurfaces); s++, *surfcount+=1)
|
|
{
|
|
if (LittleLong(surf->ident) != MD3_IDENT)
|
|
Con_Printf(CON_WARNING "Warning: md3 sub-surface doesn't match ident\n");
|
|
|
|
if (!framegroups)
|
|
numgroups = LittleLong(header->numFrames);
|
|
numposes = LittleLong(surf->numFrames);
|
|
numverts = LittleLong(surf->numVerts);
|
|
|
|
size = sizeof(galiasinfo_t) + sizeof(galiasanimation_t)*numgroups;
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
Mod_DefaultMesh(galias, surf->name, s);
|
|
galias->ofsanimations = group = (galiasanimation_t*)(galias+1); //frame groups
|
|
galias->numanimations = numgroups;
|
|
galias->numverts = numverts;
|
|
galias->numindexes = LittleLong(surf->numTriangles)*3;
|
|
galias->shares_verts = *surfcount; //with itself, so no sharing.
|
|
|
|
if (!first)
|
|
first = galias;
|
|
*surflink = galias;
|
|
surflink = &galias->nextsurf;
|
|
galias->nextsurf = NULL;
|
|
|
|
//load the texcoords
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(vec2_t)*galias->numindexes);
|
|
galias->ofs_st_array = st_array;
|
|
inst = (md3St_t*)((qbyte*)surf + LittleLong(surf->ofsSt));
|
|
for (i = 0; i < galias->numverts; i++)
|
|
{
|
|
st_array[i][0] = LittleFloat(inst[i].s);
|
|
st_array[i][1] = LittleFloat(inst[i].t);
|
|
}
|
|
#endif
|
|
|
|
//load the index data
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(*indexes)*galias->numindexes);
|
|
galias->ofs_indexes = indexes;
|
|
intris = (md3Triangle_t *)((qbyte*)surf + LittleLong(surf->ofsTriangles));
|
|
for (i = 0; i < LittleLong(surf->numTriangles); i++)
|
|
{
|
|
indexes[i*3+0] = LittleLong(intris[i].indexes[0]);
|
|
indexes[i*3+1] = LittleLong(intris[i].indexes[1]);
|
|
indexes[i*3+2] = LittleLong(intris[i].indexes[2]);
|
|
|
|
if (indexes[i*3+0] >= numverts || indexes[i*3+1] >= numverts || indexes[i*3+2] >= numverts)
|
|
{
|
|
Con_Printf(CON_WARNING "Warning: surface %s has invalid vertex indexes\n", galias->surfacename);
|
|
indexes[i*3+0] = indexes[i*3+1] = indexes[i*3+2] = 0;
|
|
}
|
|
}
|
|
|
|
//figure out where we're putting the pose data
|
|
size = sizeof(galiaspose_t) + sizeof(vecV_t)*numverts;
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*numverts;
|
|
#endif
|
|
size *= numposes;
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
verts = (vecV_t*)(pose+numposes);
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)(verts + numverts*numposes);
|
|
svector = (vec3_t*)(normals + numverts*numposes);
|
|
tvector = (vec3_t*)(svector + numverts*numposes);
|
|
#endif
|
|
|
|
if (framegroups)
|
|
{ //group the poses into animations.
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
int first = framegroups[i].firstpose, count = framegroups[i].posecount;
|
|
if (first >= numposes) //bound the numbers.
|
|
first = numposes-1;
|
|
if (first < 0)
|
|
first = 0;
|
|
if (count > numposes-first)
|
|
count = numposes-first;
|
|
if (count < 0)
|
|
count = 0;
|
|
Q_snprintfz(group->name, sizeof(group->name), "%s", framegroups[i].name);
|
|
group->numposes = count;
|
|
group->rate = framegroups[i].fps;
|
|
group->poseofs = pose + first;
|
|
group->loop = framegroups[i].loop;
|
|
group->events = NULL;
|
|
group++;
|
|
}
|
|
}
|
|
else
|
|
{ //raw poses, no animations.
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
Q_snprintfz(group->name, sizeof(group->name), "frame%i", i);
|
|
group->numposes = 1;
|
|
group->rate = 1;
|
|
group->poseofs = pose + i;
|
|
group->loop = false;
|
|
group->events = NULL;
|
|
group++;
|
|
}
|
|
}
|
|
|
|
//load in that per-pose data
|
|
invert = (md3XyzNormal_t *)((qbyte*)surf + LittleLong(surf->ofsXyzNormals));
|
|
for (i = 0; i < numposes; i++)
|
|
{
|
|
for (j = 0; j < numverts; j++)
|
|
{
|
|
#ifndef SERVERONLY
|
|
lat = (float)invert[j].latlong[0] * (2 * M_PI)*(1.0 / 255.0);
|
|
lng = (float)invert[j].latlong[1] * (2 * M_PI)*(1.0 / 255.0);
|
|
normals[j][0] = cos ( lng ) * sin ( lat );
|
|
normals[j][1] = sin ( lng ) * sin ( lat );
|
|
normals[j][2] = cos ( lat );
|
|
#endif
|
|
for (d = 0; d < 3; d++)
|
|
{
|
|
verts[j][d] = LittleShort(invert[j].xyz[d])/64.0f;
|
|
if (verts[j][d]<min[d])
|
|
min[d] = verts[j][d];
|
|
if (verts[j][d]>max[d])
|
|
max[d] = verts[j][d];
|
|
}
|
|
}
|
|
|
|
pose->scale[0] = 1;
|
|
pose->scale[1] = 1;
|
|
pose->scale[2] = 1;
|
|
|
|
pose->scale_origin[0] = 0;
|
|
pose->scale_origin[1] = 0;
|
|
pose->scale_origin[2] = 0;
|
|
|
|
invert += LittleLong(surf->numVerts);
|
|
|
|
pose->ofsverts = verts;
|
|
verts += numverts;
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = normals;
|
|
normals += numverts;
|
|
pose->ofssvector = svector;
|
|
svector += numverts;
|
|
pose->ofstvector = tvector;
|
|
tvector += numverts;
|
|
#endif
|
|
pose++;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (externalskins<LittleLong(surf->numShaders))
|
|
externalskins = LittleLong(surf->numShaders);
|
|
if (externalskins)
|
|
{
|
|
skin = ZG_Malloc(&mod->memgroup, (externalskins)*((sizeof(galiasskin_t)+sizeof(skinframe_t))));
|
|
galias->ofsskins = skin;
|
|
frames = (skinframe_t *)(skin + externalskins);
|
|
inshader = (md3Shader_t *)((qbyte *)surf + LittleLong(surf->ofsShaders));
|
|
for (i = 0; i < externalskins; i++)
|
|
{
|
|
skin->numframes = 1;
|
|
skin->frame = &frames[i];
|
|
skin->skinwidth = 0;
|
|
skin->skinheight = 0;
|
|
skin->skinspeed = 0;
|
|
|
|
if (i >= LittleLong(surf->numShaders))
|
|
Q_strncpyz(frames->shadername, "", sizeof(frames->shadername)); //this shouldn't be possible
|
|
else
|
|
Q_strncpyz(frames->shadername, inshader->name, sizeof(frames->shadername));
|
|
|
|
inshader++;
|
|
skin++;
|
|
}
|
|
galias->numskins = i;
|
|
}
|
|
#endif
|
|
|
|
Mod_CompileTriangleNeighbours (mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
//if the surfacename is eg _1 then strip that off.
|
|
//this works around q3data requiring different surface names in higher lod levels (and matches q3).
|
|
size = strlen(galias->surfacename);
|
|
if (size>2 && galias->surfacename[size-2] == '_')
|
|
galias->surfacename[size-2] = 0;
|
|
|
|
surf = (md3Surface_t *)((qbyte *)surf + LittleLong(surf->ofsEnd));
|
|
}
|
|
|
|
AddPointToBounds(min, mod->mins, mod->maxs);
|
|
AddPointToBounds(max, mod->mins, mod->maxs);
|
|
return first;
|
|
}
|
|
static qboolean QDECL Mod_LoadQ3Model(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
// int version;
|
|
|
|
galiasinfo_t *root;
|
|
md3Header_t *header;
|
|
|
|
int lod;
|
|
int surfcount = 0;
|
|
|
|
header = buffer;
|
|
|
|
// if (header->version != sdfs)
|
|
// Sys_Error("GL_LoadQ3Model: Bad version\n");
|
|
|
|
root = NULL;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
|
|
mod->meshinfo = Mod_LoadQ3ModelLod(mod, &surfcount, buffer, fsize);
|
|
if (mod->meshinfo)
|
|
{
|
|
const char *ext = COM_GetFileExtension(mod->name, NULL);
|
|
if (*ext == '.' && ext-mod->name < MAX_QPATH)
|
|
{
|
|
galiasinfo_t *sublod;
|
|
sublod = mod->meshinfo;
|
|
for(lod = 1; lod > 0; lod++)
|
|
{
|
|
size_t s;
|
|
char *f;
|
|
char basename[MAX_QPATH];
|
|
char lodname[MAX_QPATH];
|
|
memcpy(basename, mod->name, ext-mod->name);
|
|
basename[ext-mod->name] = 0;
|
|
Q_snprintfz(lodname, sizeof(lodname), "%s_%i%s", basename, lod, ext);
|
|
f = FS_LoadMallocFile(lodname, &s);
|
|
if (!f)
|
|
break;
|
|
root = sublod;
|
|
sublod = Mod_LoadQ3ModelLod(mod, &surfcount, f, s);
|
|
if (sublod)
|
|
{
|
|
for(;;)
|
|
{
|
|
root->maxdist = lod;
|
|
if (!root->nextsurf)
|
|
break;
|
|
root = root->nextsurf;
|
|
}
|
|
root->nextsurf = sublod;
|
|
for (root = sublod; root; root = root->nextsurf)
|
|
root->mindist = lod;
|
|
mod->maxlod = lod+1;
|
|
}
|
|
else
|
|
lod = -1;
|
|
FS_FreeFile(f);
|
|
}
|
|
}
|
|
}
|
|
|
|
root = mod->meshinfo;
|
|
if (!root)
|
|
{
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t));
|
|
Mod_DefaultMesh(root, mod->name, 0);
|
|
}
|
|
|
|
root->numtagframes = LittleLong(header->numFrames);
|
|
root->numtags = LittleLong(header->numTags);
|
|
root->ofstags = ZG_Malloc(&mod->memgroup, LittleLong(header->numTags)*sizeof(md3tag_t)*LittleLong(header->numFrames));
|
|
|
|
{
|
|
md3tag_t *src;
|
|
md3tag_t *dst;
|
|
int s, i, j;
|
|
|
|
src = (md3tag_t *)((char*)header+LittleLong(header->ofsTags));
|
|
dst = root->ofstags;
|
|
for(i=0;i<LittleLong(header->numTags)*LittleLong(header->numFrames);i++)
|
|
{
|
|
memcpy(dst->name, src->name, sizeof(dst->name));
|
|
for(j=0;j<3;j++)
|
|
{
|
|
dst->org[j] = LittleFloat(src->org[j]);
|
|
}
|
|
|
|
for(j=0;j<3;j++)
|
|
{
|
|
for(s=0;s<3;s++)
|
|
{
|
|
dst->ang[j][s] = LittleFloat(src->ang[j][s]);
|
|
}
|
|
}
|
|
|
|
src++;
|
|
dst++;
|
|
}
|
|
}
|
|
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
|
|
#ifndef SERVERONLY
|
|
if (mod_md3flags.value)
|
|
mod->flags = LittleLong(header->flags);
|
|
else
|
|
#endif
|
|
mod->flags = 0;
|
|
if (!mod->flags)
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->type = mod_alias;
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef ZYMOTICMODELS
|
|
|
|
|
|
typedef struct zymlump_s
|
|
{
|
|
int start;
|
|
int length;
|
|
} zymlump_t;
|
|
|
|
typedef struct zymtype1header_s
|
|
{
|
|
char id[12]; // "ZYMOTICMODEL", length 12, no termination
|
|
int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
|
|
int filesize; // size of entire model file
|
|
float mins[3], maxs[3], radius; // for clipping uses
|
|
int numverts;
|
|
int numtris;
|
|
int numsurfaces;
|
|
int numbones; // this may be zero in the vertex morph format (undecided)
|
|
int numscenes; // 0 in skeletal scripted models
|
|
|
|
// skeletal pose header
|
|
// lump offsets are relative to the file
|
|
zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
|
|
zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
|
|
zymlump_t lump_bones; // zymbone_t bone[numbones];
|
|
zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
|
|
zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
|
|
zymlump_t lump_texcoords; // float texcoords[numvertices][2];
|
|
zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
|
|
zymlump_t lump_surfnames; // char shadername[numsurfaces][32]; // shaders used on this model
|
|
zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
|
|
} zymtype1header_t;
|
|
|
|
typedef struct zymbone_s
|
|
{
|
|
char name[32];
|
|
int flags;
|
|
int parent; // parent bone number
|
|
} zymbone_t;
|
|
|
|
typedef struct zymscene_s
|
|
{
|
|
char name[32];
|
|
float mins[3], maxs[3], radius; // for clipping
|
|
float framerate; // the scene will animate at this framerate (in frames per second)
|
|
int flags;
|
|
int start, length; // range of poses
|
|
} zymscene_t;
|
|
#define ZYMSCENEFLAG_NOLOOP 1
|
|
|
|
typedef struct zymvertex_s
|
|
{
|
|
int bonenum;
|
|
float origin[3];
|
|
} zymvertex_t;
|
|
|
|
//this can generate multiple meshes (one for each shader).
|
|
//but only one set of transforms are ever generated.
|
|
static qboolean QDECL Mod_LoadZymoticModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
int skinfiles;
|
|
int j;
|
|
#endif
|
|
|
|
int i;
|
|
|
|
zymtype1header_t *header;
|
|
galiasinfo_t *root;
|
|
|
|
size_t numtransforms;
|
|
galisskeletaltransforms_t *transforms;
|
|
zymvertex_t *intrans;
|
|
|
|
galiasbone_t *bone;
|
|
zymbone_t *inbone;
|
|
int v;
|
|
float multiplier;
|
|
float *matrix, *inmatrix;
|
|
|
|
vec2_t *stcoords;
|
|
vec2_t *inst;
|
|
|
|
int *vertbonecounts;
|
|
|
|
galiasanimation_t *grp;
|
|
zymscene_t *inscene;
|
|
|
|
int *renderlist, count;
|
|
index_t *indexes;
|
|
|
|
char *surfname;
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "ZYMOTICMODEL", 12))
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, doesn't appear to BE a zymotic!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 1)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, only type 1 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(zymtype1header_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no vertexes\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (!header->numsurfaces)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t)*header->numsurfaces);
|
|
|
|
numtransforms = header->lump_verts.length/sizeof(zymvertex_t);
|
|
transforms = Z_Malloc(numtransforms*sizeof(*transforms));
|
|
|
|
vertbonecounts = (int *)((char*)header + header->lump_vertbonecounts.start);
|
|
intrans = (zymvertex_t *)((char*)header + header->lump_verts.start);
|
|
|
|
vertbonecounts[0] = BigLong(vertbonecounts[0]);
|
|
multiplier = 1.0f / vertbonecounts[0];
|
|
for (i = 0, v=0; i < numtransforms; i++)
|
|
{
|
|
while(!vertbonecounts[v])
|
|
{
|
|
v++;
|
|
if (v == header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, too many transformations\n", mod->name);
|
|
return false;
|
|
}
|
|
vertbonecounts[v] = BigLong(vertbonecounts[v]);
|
|
multiplier = 1.0f / vertbonecounts[v];
|
|
}
|
|
transforms[i].vertexindex = v;
|
|
transforms[i].boneindex = BigLong(intrans[i].bonenum);
|
|
transforms[i].org[0] = multiplier*BigFloat(intrans[i].origin[0]);
|
|
transforms[i].org[1] = multiplier*BigFloat(intrans[i].origin[1]);
|
|
transforms[i].org[2] = multiplier*BigFloat(intrans[i].origin[2]);
|
|
transforms[i].org[3] = multiplier*1;
|
|
vertbonecounts[v]--;
|
|
}
|
|
if (intrans != (zymvertex_t *)((char*)header + header->lump_verts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex transforms list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
if (vertbonecounts != (int *)((char*)header + header->lump_vertbonecounts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex bone counts list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
root->numverts = v+1;
|
|
|
|
root->numbones = header->numbones;
|
|
bone = ZG_Malloc(&mod->memgroup, numtransforms*sizeof(*transforms));
|
|
inbone = (zymbone_t*)((char*)header + header->lump_bones.start);
|
|
for (i = 0; i < root->numbones; i++)
|
|
{
|
|
Q_strncpyz(bone[i].name, inbone[i].name, sizeof(bone[i].name));
|
|
bone[i].parent = BigLong(inbone[i].parent);
|
|
}
|
|
root->ofsbones = bone;
|
|
|
|
renderlist = (int*)((char*)header + header->lump_render.start);
|
|
for (i = 0;i < header->numsurfaces; i++)
|
|
{
|
|
count = BigLong(*renderlist++);
|
|
count *= 3;
|
|
indexes = ZG_Malloc(&mod->memgroup, count*sizeof(*indexes));
|
|
root[i].ofs_indexes = indexes;
|
|
root[i].numindexes = count;
|
|
while(count)
|
|
{ //invert
|
|
indexes[count-1] = BigLong(renderlist[count-3]);
|
|
indexes[count-2] = BigLong(renderlist[count-2]);
|
|
indexes[count-3] = BigLong(renderlist[count-1]);
|
|
count-=3;
|
|
}
|
|
renderlist += root[i].numindexes;
|
|
}
|
|
if (renderlist != (int*)((char*)header + header->lump_render.start + header->lump_render.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, render list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
grp = ZG_Malloc(&mod->memgroup, sizeof(*grp)*header->numscenes*header->numsurfaces);
|
|
matrix = ZG_Malloc(&mod->memgroup, header->lump_poses.length);
|
|
inmatrix = (float*)((char*)header + header->lump_poses.start);
|
|
for (i = 0; i < header->lump_poses.length/4; i++)
|
|
matrix[i] = BigFloat(inmatrix[i]);
|
|
inscene = (zymscene_t*)((char*)header + header->lump_scenes.start);
|
|
surfname = ((char*)header + header->lump_surfnames.start);
|
|
|
|
stcoords = ZG_Malloc(&mod->memgroup, root[0].numverts*sizeof(vec2_t));
|
|
inst = (vec2_t *)((char *)header + header->lump_texcoords.start);
|
|
for (i = 0; i < header->lump_texcoords.length/8; i++)
|
|
{
|
|
stcoords[i][0] = BigFloat(inst[i][0]);
|
|
stcoords[i][1] = 1-BigFloat(inst[i][1]); //hmm. upside down skin coords?
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1;
|
|
|
|
skin = ZG_Malloc(&mod->memgroup, (sizeof(galiasskin_t)+sizeof(skinframe_t))*skinfiles*header->numsurfaces);
|
|
skinframe = (skinframe_t*)(skin+skinfiles*header->numsurfaces);
|
|
#endif
|
|
|
|
for (i = 0; i < header->numsurfaces; i++, surfname+=32)
|
|
{
|
|
Mod_DefaultMesh(&root[i], surfname, i);
|
|
root[i].numanimations = header->numscenes;
|
|
root[i].ofsanimations = grp;
|
|
|
|
#ifdef SERVERONLY
|
|
root[i].numskins = 1;
|
|
#else
|
|
root[i].ofs_st_array = stcoords;
|
|
root[i].numskins = skinfiles;
|
|
root[i].ofsskins = skin;
|
|
|
|
for (j = 0; j < skinfiles; j++)
|
|
{
|
|
skin->skinwidth = 1;
|
|
skin->skinheight = 1;
|
|
skin->skinspeed = 10; /*something to avoid div-by-0*/
|
|
skin->numframes = 1; //non-sequenced skins.
|
|
skin->frame = skinframe;
|
|
skin++;
|
|
|
|
Q_strncpyz(skinframe->shadername, surfname, sizeof(skinframe->shadername));
|
|
skinframe++;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
for (i = 0; i < header->numscenes; i++, grp++, inscene++)
|
|
{
|
|
Q_strncpyz(grp->name, inscene->name, sizeof(grp->name));
|
|
|
|
grp->skeltype = SKEL_RELATIVE;
|
|
grp->rate = BigFloat(inscene->framerate);
|
|
grp->loop = !(BigLong(inscene->flags) & ZYMSCENEFLAG_NOLOOP);
|
|
grp->numposes = BigLong(inscene->length);
|
|
grp->boneofs = matrix + BigLong(inscene->start)*12*root->numbones;
|
|
}
|
|
|
|
if (inscene != (zymscene_t*)((char*)header + header->lump_scenes.start+header->lump_scenes.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, scene list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
Alias_BuildGPUWeights(mod, root, numtransforms, transforms, true);
|
|
|
|
for (i = 0; i < header->numsurfaces-1; i++)
|
|
root[i].nextsurf = &root[i+1];
|
|
for (i = 1; i < header->numsurfaces; i++)
|
|
{
|
|
root[i].ofs_skel_xyz = root[0].ofs_skel_xyz;
|
|
root[i].ofs_skel_norm = root[0].ofs_skel_norm;
|
|
root[i].ofs_skel_svect = root[0].ofs_skel_svect;
|
|
root[i].ofs_skel_tvect = root[0].ofs_skel_tvect;
|
|
root[i].ofs_skel_idx = root[0].ofs_skel_idx;
|
|
root[i].ofs_skel_weight = root[0].ofs_skel_weight;
|
|
|
|
root[i].shares_verts = 0;
|
|
root[i].numbones = root[0].numbones;
|
|
root[i].numverts = root[0].numverts;
|
|
|
|
root[i].ofsbones = root[0].ofsbones;
|
|
}
|
|
|
|
Z_Free(transforms);
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
|
|
mod->meshinfo = root;
|
|
mod->numframes = root->numanimations;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif //ZYMOTICMODELS
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
//psk
|
|
#ifdef PSKMODELS
|
|
/*Typedefs copied from DarkPlaces*/
|
|
extern cvar_t dpcompat_psa_ungroup;
|
|
|
|
typedef struct pskchunk_s
|
|
{
|
|
// id is one of the following:
|
|
// .psk:
|
|
// ACTRHEAD (recordsize = 0, numrecords = 0)
|
|
// PNTS0000 (recordsize = 12, pskpnts_t)
|
|
// VTXW0000 (recordsize = 16, pskvtxw_t)
|
|
// FACE0000 (recordsize = 12, pskface_t)
|
|
// MATT0000 (recordsize = 88, pskmatt_t)
|
|
// REFSKELT (recordsize = 120, pskboneinfo_t)
|
|
// RAWWEIGHTS (recordsize = 12, pskrawweights_t)
|
|
// .psa:
|
|
// ANIMHEAD (recordsize = 0, numrecords = 0)
|
|
// BONENAMES (recordsize = 120, pskboneinfo_t)
|
|
// ANIMINFO (recordsize = 168, pskaniminfo_t)
|
|
// ANIMKEYS (recordsize = 32, pskanimkeys_t)
|
|
char id[20];
|
|
// in .psk always 0x1e83b9
|
|
// in .psa always 0x2e
|
|
int version;
|
|
int recordsize;
|
|
int numrecords;
|
|
} pskchunk_t;
|
|
|
|
typedef struct pskpnts_s
|
|
{
|
|
float origin[3];
|
|
} pskpnts_t;
|
|
|
|
typedef struct pskvtxw_s
|
|
{
|
|
unsigned short pntsindex; // index into PNTS0000 chunk
|
|
unsigned char unknown1[2]; // seems to be garbage
|
|
float texcoord[2];
|
|
unsigned char mattindex; // index into MATT0000 chunk
|
|
unsigned char unknown2; // always 0?
|
|
unsigned char unknown3[2]; // seems to be garbage
|
|
} pskvtxw_t;
|
|
|
|
typedef struct pskface_s
|
|
{
|
|
unsigned short vtxwindex[3]; // triangle
|
|
unsigned char mattindex; // index into MATT0000 chunk
|
|
unsigned char unknown; // seems to be garbage
|
|
unsigned int group; // faces seem to be grouped, possibly for smoothing?
|
|
} pskface_t;
|
|
|
|
typedef struct pskmatt_s
|
|
{
|
|
char name[64];
|
|
int unknown[6]; // observed 0 0 0 0 5 0
|
|
} pskmatt_t;
|
|
|
|
typedef struct pskpose_s
|
|
{
|
|
float quat[4];
|
|
float origin[3];
|
|
float unknown; // probably a float, always seems to be 0
|
|
float size[3];
|
|
} pskpose_t;
|
|
|
|
typedef struct pskboneinfo_s
|
|
{
|
|
char name[64];
|
|
int unknown1;
|
|
int numchildren;
|
|
int parent; // root bones have 0 here
|
|
pskpose_t basepose;
|
|
} pskboneinfo_t;
|
|
|
|
typedef struct pskrawweights_s
|
|
{
|
|
float weight;
|
|
int pntsindex;
|
|
int boneindex;
|
|
} pskrawweights_t;
|
|
|
|
typedef struct pskaniminfo_s
|
|
{
|
|
char name[64];
|
|
char group[64];
|
|
int numbones;
|
|
int unknown1;
|
|
int unknown2;
|
|
int unknown3;
|
|
float unknown4;
|
|
float playtime; // not really needed
|
|
float fps; // frames per second
|
|
int unknown5;
|
|
int firstframe;
|
|
int numframes;
|
|
// firstanimkeys = (firstframe + frameindex) * numbones
|
|
} pskaniminfo_t;
|
|
|
|
typedef struct pskanimkeys_s
|
|
{
|
|
float origin[3];
|
|
float quat[4];
|
|
float frametime;
|
|
} pskanimkeys_t;
|
|
|
|
|
|
static qboolean QDECL Mod_LoadPSKModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
pskchunk_t *chunk;
|
|
unsigned int pos = 0;
|
|
unsigned int i, j;
|
|
qboolean fail = false;
|
|
char basename[MAX_QPATH];
|
|
char psaname[MAX_QPATH];
|
|
|
|
galiasinfo_t *gmdl;
|
|
#ifndef SERVERONLY
|
|
vec2_t *stcoord;
|
|
galiasskin_t *skin;
|
|
skinframe_t *sframes;
|
|
#endif
|
|
galiasbone_t *bones;
|
|
galiasanimation_t *group;
|
|
float *animmatrix, *basematrix;
|
|
index_t *indexes;
|
|
int bonemap[MAX_BONES];
|
|
char *e;
|
|
size_t psasize;
|
|
void *psabuffer;
|
|
|
|
pskpnts_t *pnts = NULL;
|
|
pskvtxw_t *vtxw = NULL;
|
|
pskface_t *face = NULL;
|
|
pskmatt_t *matt = NULL;
|
|
pskboneinfo_t *boneinfo = NULL;
|
|
pskrawweights_t *rawweights = NULL;
|
|
unsigned int num_pnts, num_vtxw=0, num_face=0, num_matt = 0, num_boneinfo=0, num_rawweights=0;
|
|
|
|
pskaniminfo_t *animinfo = NULL;
|
|
pskanimkeys_t *animkeys = NULL;
|
|
unsigned int num_animinfo=0, num_animkeys=0;
|
|
|
|
vecV_t *skel_xyz;
|
|
vec3_t *skel_norm, *skel_svect, *skel_tvect;
|
|
bone_vec4_t *skel_idx;
|
|
vec4_t *skel_weights;
|
|
|
|
/*load the psk*/
|
|
while (pos < fsize && !fail)
|
|
{
|
|
chunk = (pskchunk_t*)((char*)buffer + pos);
|
|
chunk->version = LittleLong(chunk->version);
|
|
chunk->recordsize = LittleLong(chunk->recordsize);
|
|
chunk->numrecords = LittleLong(chunk->numrecords);
|
|
|
|
pos += sizeof(*chunk);
|
|
|
|
if (!strcmp("ACTRHEAD", chunk->id) && chunk->recordsize == 0 && chunk->numrecords == 0)
|
|
{
|
|
}
|
|
else if (!strcmp("PNTS0000", chunk->id) && chunk->recordsize == sizeof(pskpnts_t))
|
|
{
|
|
num_pnts = chunk->numrecords;
|
|
pnts = (pskpnts_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_pnts; i++)
|
|
{
|
|
pnts[i].origin[0] = LittleFloat(pnts[i].origin[0]);
|
|
pnts[i].origin[1] = LittleFloat(pnts[i].origin[1]);
|
|
pnts[i].origin[2] = LittleFloat(pnts[i].origin[2]);
|
|
}
|
|
}
|
|
else if (!strcmp("VTXW0000", chunk->id) && chunk->recordsize == sizeof(pskvtxw_t))
|
|
{
|
|
num_vtxw = chunk->numrecords;
|
|
vtxw = (pskvtxw_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
vtxw[i].pntsindex = LittleShort(vtxw[i].pntsindex);
|
|
vtxw[i].texcoord[0] = LittleFloat(vtxw[i].texcoord[0]);
|
|
vtxw[i].texcoord[1] = LittleFloat(vtxw[i].texcoord[1]);
|
|
}
|
|
}
|
|
else if (!strcmp("FACE0000", chunk->id) && chunk->recordsize == sizeof(pskface_t))
|
|
{
|
|
num_face = chunk->numrecords;
|
|
face = (pskface_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_face; i++)
|
|
{
|
|
face[i].vtxwindex[0] = LittleShort(face[i].vtxwindex[0]);
|
|
face[i].vtxwindex[1] = LittleShort(face[i].vtxwindex[1]);
|
|
face[i].vtxwindex[2] = LittleShort(face[i].vtxwindex[2]);
|
|
}
|
|
}
|
|
else if (!strcmp("MATT0000", chunk->id) && chunk->recordsize == sizeof(pskmatt_t))
|
|
{
|
|
num_matt = chunk->numrecords;
|
|
matt = (pskmatt_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
}
|
|
else if (!strcmp("REFSKELT", chunk->id) && chunk->recordsize == sizeof(pskboneinfo_t))
|
|
{
|
|
num_boneinfo = chunk->numrecords;
|
|
boneinfo = (pskboneinfo_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
boneinfo[i].parent = LittleLong(boneinfo[i].parent);
|
|
boneinfo[i].basepose.origin[0] = LittleFloat(boneinfo[i].basepose.origin[0]);
|
|
boneinfo[i].basepose.origin[1] = LittleFloat(boneinfo[i].basepose.origin[1]);
|
|
boneinfo[i].basepose.origin[2] = LittleFloat(boneinfo[i].basepose.origin[2]);
|
|
boneinfo[i].basepose.quat[0] = LittleFloat(boneinfo[i].basepose.quat[0]);
|
|
boneinfo[i].basepose.quat[1] = LittleFloat(boneinfo[i].basepose.quat[1]);
|
|
boneinfo[i].basepose.quat[2] = LittleFloat(boneinfo[i].basepose.quat[2]);
|
|
boneinfo[i].basepose.quat[3] = LittleFloat(boneinfo[i].basepose.quat[3]);
|
|
boneinfo[i].basepose.size[0] = LittleFloat(boneinfo[i].basepose.size[0]);
|
|
boneinfo[i].basepose.size[1] = LittleFloat(boneinfo[i].basepose.size[1]);
|
|
boneinfo[i].basepose.size[2] = LittleFloat(boneinfo[i].basepose.size[2]);
|
|
|
|
/*not sure if this is needed, but mimic DP*/
|
|
if (i)
|
|
{
|
|
boneinfo[i].basepose.quat[0] *= -1;
|
|
boneinfo[i].basepose.quat[2] *= -1;
|
|
}
|
|
boneinfo[i].basepose.quat[1] *= -1;
|
|
}
|
|
}
|
|
else if (!strcmp("RAWWEIGHTS", chunk->id) && chunk->recordsize == sizeof(pskrawweights_t))
|
|
{
|
|
num_rawweights = chunk->numrecords;
|
|
rawweights = (pskrawweights_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_rawweights; i++)
|
|
{
|
|
rawweights[i].boneindex = LittleLong(rawweights[i].boneindex);
|
|
rawweights[i].pntsindex = LittleLong(rawweights[i].pntsindex);
|
|
rawweights[i].weight = LittleFloat(rawweights[i].weight);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "%s has unsupported chunk %s of %i size with version %i.\n", mod->name, chunk->id, chunk->recordsize, chunk->version);
|
|
fail = true;
|
|
}
|
|
}
|
|
|
|
if (!num_matt)
|
|
fail = true;
|
|
|
|
if (!pnts || !vtxw || !face || !matt || !boneinfo || !rawweights)
|
|
fail = true;
|
|
|
|
/*attempt to load a psa file. don't die if we can't find one*/
|
|
COM_StripExtension(mod->name, psaname, sizeof(psaname));
|
|
Q_strncatz(psaname, ".psa", sizeof(psaname));
|
|
buffer = NULL;//test
|
|
psabuffer = FS_LoadMallocFile(psaname, &psasize);
|
|
if (psabuffer)
|
|
{
|
|
pos = 0;
|
|
while (pos < psasize && !fail)
|
|
{
|
|
chunk = (pskchunk_t*)((char*)psabuffer + pos);
|
|
chunk->version = LittleLong(chunk->version);
|
|
chunk->recordsize = LittleLong(chunk->recordsize);
|
|
chunk->numrecords = LittleLong(chunk->numrecords);
|
|
|
|
pos += sizeof(*chunk);
|
|
|
|
if (!strcmp("ANIMHEAD", chunk->id) && chunk->recordsize == 0 && chunk->numrecords == 0)
|
|
{
|
|
}
|
|
else if (!strcmp("BONENAMES", chunk->id) && chunk->recordsize == sizeof(pskboneinfo_t))
|
|
{
|
|
/*parsed purely to ensure that the bones match the main model*/
|
|
pskboneinfo_t *animbones = (pskboneinfo_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
if (num_boneinfo != chunk->numrecords)
|
|
{
|
|
fail = true;
|
|
Con_Printf("PSK/PSA bone counts do not match\n");
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
/*assumption: 1:1 mapping will be common*/
|
|
if (!strcmp(boneinfo[i].name, animbones[i].name))
|
|
bonemap[i] = i;
|
|
else
|
|
{
|
|
/*non 1:1 mapping*/
|
|
for (j = 0; j < chunk->numrecords; j++)
|
|
{
|
|
if (!strcmp(boneinfo[i].name, animbones[j].name))
|
|
{
|
|
bonemap[i] = j;
|
|
break;
|
|
}
|
|
}
|
|
if (j == chunk->numrecords)
|
|
{
|
|
fail = true;
|
|
Con_Printf("PSK bone %s does not exist in PSA %s\n", boneinfo[i].name, basename);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp("ANIMINFO", chunk->id) && chunk->recordsize == sizeof(pskaniminfo_t))
|
|
{
|
|
num_animinfo = chunk->numrecords;
|
|
animinfo = (pskaniminfo_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_animinfo; i++)
|
|
{
|
|
animinfo[i].firstframe = LittleLong(animinfo[i].firstframe);
|
|
animinfo[i].numframes = LittleLong(animinfo[i].numframes);
|
|
animinfo[i].numbones = LittleLong(animinfo[i].numbones);
|
|
animinfo[i].fps = LittleFloat(animinfo[i].fps);
|
|
animinfo[i].playtime = LittleFloat(animinfo[i].playtime);
|
|
}
|
|
}
|
|
else if (!strcmp("ANIMKEYS", chunk->id) && chunk->recordsize == sizeof(pskanimkeys_t))
|
|
{
|
|
num_animkeys = chunk->numrecords;
|
|
animkeys = (pskanimkeys_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_animkeys; i++)
|
|
{
|
|
animkeys[i].origin[0] = LittleFloat(animkeys[i].origin[0]);
|
|
animkeys[i].origin[1] = LittleFloat(animkeys[i].origin[1]);
|
|
animkeys[i].origin[2] = LittleFloat(animkeys[i].origin[2]);
|
|
animkeys[i].quat[0] = LittleFloat(animkeys[i].quat[0]);
|
|
animkeys[i].quat[1] = LittleFloat(animkeys[i].quat[1]);
|
|
animkeys[i].quat[2] = LittleFloat(animkeys[i].quat[2]);
|
|
animkeys[i].quat[3] = LittleFloat(animkeys[i].quat[3]);
|
|
|
|
/*not sure if this is needed, but mimic DP*/
|
|
if (i%num_boneinfo)
|
|
{
|
|
animkeys[i].quat[0] *= -1;
|
|
animkeys[i].quat[2] *= -1;
|
|
}
|
|
animkeys[i].quat[1] *= -1;
|
|
}
|
|
}
|
|
else if (!strcmp("SCALEKEYS", chunk->id) && chunk->recordsize == 16)
|
|
{
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "%s has unsupported chunk %s of %i size with version %i.\n", va("%s.psa", basename), chunk->id, chunk->recordsize, chunk->version);
|
|
fail = true;
|
|
}
|
|
}
|
|
if (fail)
|
|
{
|
|
animinfo = NULL;
|
|
num_animinfo = 0;
|
|
animkeys = NULL;
|
|
num_animkeys = 0;
|
|
fail = false;
|
|
}
|
|
}
|
|
|
|
if (fail)
|
|
{
|
|
BZ_Free(psabuffer);
|
|
return false;
|
|
}
|
|
|
|
gmdl = ZG_Malloc(&mod->memgroup, sizeof(*gmdl)*num_matt);
|
|
|
|
/*bones!*/
|
|
bones = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t) * num_boneinfo);
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, boneinfo[i].name, sizeof(bones[i].name));
|
|
e = bones[i].name + strlen(bones[i].name);
|
|
while(e > bones[i].name && e[-1] == ' ')
|
|
*--e = 0;
|
|
bones[i].parent = boneinfo[i].parent;
|
|
if (i == 0 && bones[i].parent == 0)
|
|
bones[i].parent = -1;
|
|
else if (bones[i].parent >= i || bones[i].parent < -1)
|
|
{
|
|
Con_Printf("Invalid bones\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
basematrix = ZG_Malloc(&mod->memgroup, num_boneinfo*sizeof(float)*12);
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
float tmp[12];
|
|
PSKGenMatrix(
|
|
boneinfo[i].basepose.origin[0], boneinfo[i].basepose.origin[1], boneinfo[i].basepose.origin[2],
|
|
boneinfo[i].basepose.quat[0], boneinfo[i].basepose.quat[1], boneinfo[i].basepose.quat[2], boneinfo[i].basepose.quat[3],
|
|
tmp);
|
|
if (bones[i].parent < 0)
|
|
memcpy(basematrix + i*12, tmp, sizeof(float)*12);
|
|
else
|
|
R_ConcatTransforms((void*)(basematrix + bones[i].parent*12), (void*)tmp, (void*)(basematrix+i*12));
|
|
}
|
|
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(basematrix+i*12, bones[i].inverse);
|
|
}
|
|
|
|
skel_xyz = ZG_Malloc(&mod->memgroup, sizeof(*skel_xyz) * num_vtxw);
|
|
skel_norm = ZG_Malloc(&mod->memgroup, sizeof(*skel_norm) * num_vtxw);
|
|
skel_svect = ZG_Malloc(&mod->memgroup, sizeof(*skel_svect) * num_vtxw);
|
|
skel_tvect = ZG_Malloc(&mod->memgroup, sizeof(*skel_tvect) * num_vtxw);
|
|
skel_idx = ZG_Malloc(&mod->memgroup, sizeof(*skel_idx) * num_vtxw);
|
|
skel_weights = ZG_Malloc(&mod->memgroup, sizeof(*skel_weights) * num_vtxw);
|
|
for (j = 0; j < 4; j++)
|
|
skel_idx[i][j] = ~0;
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
float t;
|
|
for (j = 0; j < num_rawweights; j++)
|
|
{
|
|
if (rawweights[j].pntsindex == vtxw[i].pntsindex)
|
|
{
|
|
int in, lin = -1;
|
|
float liv = rawweights[j].weight;
|
|
for (in = 0; in < 4; in++)
|
|
{
|
|
if (liv > skel_weights[i][in])
|
|
{
|
|
liv = skel_weights[i][in];
|
|
lin = in;
|
|
if (!liv)
|
|
break;
|
|
}
|
|
}
|
|
if (lin >= 0)
|
|
{
|
|
skel_idx[i][lin] = rawweights[j].boneindex;
|
|
skel_weights[i][lin] = rawweights[j].weight;
|
|
}
|
|
}
|
|
}
|
|
t = 0;
|
|
for (j = 0; j < 4; j++)
|
|
t += skel_weights[i][j];
|
|
if (t != 1)
|
|
for (j = 0; j < 4; j++)
|
|
skel_weights[i][j] *= 1/t;
|
|
|
|
skel_xyz[i][0] = pnts[vtxw[i].pntsindex].origin[0];
|
|
skel_xyz[i][1] = pnts[vtxw[i].pntsindex].origin[1];
|
|
skel_xyz[i][2] = pnts[vtxw[i].pntsindex].origin[2];
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
/*st coords, all share the same list*/
|
|
stcoord = ZG_Malloc(&mod->memgroup, sizeof(vec2_t)*num_vtxw);
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
stcoord[i][0] = vtxw[i].texcoord[0];
|
|
stcoord[i][1] = vtxw[i].texcoord[1];
|
|
}
|
|
#endif
|
|
|
|
/*allocate faces in a single block, as we at least know an upper bound*/
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(index_t)*num_face*3);
|
|
|
|
if (animinfo && animkeys)
|
|
{
|
|
int numgroups = 0;
|
|
frameinfo_t *frameinfo = ParseFrameInfo(mod->name, &numgroups);
|
|
if (numgroups)
|
|
{
|
|
/*externally supplied listing of frames. ignore all framegroups in the model and use only the pose info*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+numgroups);
|
|
for (j = 0; j < numgroups; j++)
|
|
{
|
|
/*bound check*/
|
|
if (frameinfo[j].firstpose+frameinfo[j].posecount > num_animkeys)
|
|
frameinfo[j].posecount = num_animkeys - frameinfo[j].firstpose;
|
|
if (frameinfo[j].firstpose >= num_animkeys)
|
|
{
|
|
frameinfo[j].firstpose = 0;
|
|
frameinfo[j].posecount = 1;
|
|
}
|
|
|
|
group[j].boneofs = animmatrix + 12*num_boneinfo*frameinfo[j].firstpose;
|
|
group[j].numposes = frameinfo[j].posecount;
|
|
if (*frameinfo[j].name)
|
|
Q_snprintfz(group[j].name, sizeof(group[j].name), "%s", frameinfo[j].name);
|
|
else
|
|
Q_snprintfz(group[j].name, sizeof(group[j].name), "frame_%i", j);
|
|
group[j].loop = frameinfo[j].loop;
|
|
group[j].rate = frameinfo[j].fps;
|
|
group[j].skeltype = SKEL_RELATIVE;
|
|
}
|
|
num_animinfo = numgroups;
|
|
}
|
|
#ifndef HAVE_LEGACY
|
|
else if (dpcompat_psa_ungroup.ival)
|
|
{
|
|
/*unpack each frame of each animation to be a separate framegroup*/
|
|
unsigned int iframe; /*individual frame count*/
|
|
iframe = 0;
|
|
for (i = 0; i < num_animinfo; i++)
|
|
iframe += animinfo[i].numframes;
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*iframe + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+iframe);
|
|
iframe = 0;
|
|
for (j = 0; j < num_animinfo; j++)
|
|
{
|
|
for (i = 0; i < animinfo[j].numframes; i++)
|
|
{
|
|
group[iframe].boneofs = animmatrix + 12*num_boneinfo*(animinfo[j].firstframe+i);
|
|
group[iframe].numposes = 1;
|
|
Q_snprintfz(group[iframe].name, sizeof(group[iframe].name), "%s_%i", animinfo[j].name, i);
|
|
group[iframe].loop = true;
|
|
group[iframe].rate = animinfo[j].fps;
|
|
group[iframe].skeltype = SKEL_RELATIVE;
|
|
iframe++;
|
|
}
|
|
}
|
|
num_animinfo = iframe;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
/*keep each framegroup as a group*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*num_animinfo + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+num_animinfo);
|
|
for (i = 0; i < num_animinfo; i++)
|
|
{
|
|
group[i].boneofs = animmatrix + 12*num_boneinfo*animinfo[i].firstframe;
|
|
group[i].numposes = animinfo[i].numframes;
|
|
Q_strncpyz(group[i].name, animinfo[i].name, sizeof(group[i].name));
|
|
group[i].loop = true;
|
|
group[i].rate = animinfo[i].fps;
|
|
group[i].skeltype = SKEL_RELATIVE;
|
|
}
|
|
}
|
|
for (j = 0; j < num_animkeys; j += num_boneinfo)
|
|
{
|
|
pskanimkeys_t *sb;
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
sb = &animkeys[j + bonemap[i]];
|
|
PSKGenMatrix(
|
|
sb->origin[0], sb->origin[1], sb->origin[2],
|
|
sb->quat[0], sb->quat[1], sb->quat[2], sb->quat[3],
|
|
animmatrix + (j+i)*12);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
num_animinfo = 1;
|
|
/*build a base pose*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t) + num_boneinfo*sizeof(float)*12);
|
|
animmatrix = basematrix;
|
|
group->boneofs = animmatrix;
|
|
group->numposes = 1;
|
|
strcpy(group->name, "base");
|
|
group->loop = true;
|
|
group->rate = 10;
|
|
group->skeltype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
//client builds need skin info
|
|
skin = ZG_Malloc(&mod->memgroup, num_matt * (sizeof(galiasskin_t) + sizeof(skinframe_t)));
|
|
sframes = (skinframe_t*)(skin + num_matt);
|
|
for (i = 0; i < num_matt; i++, skin++)
|
|
{
|
|
skin->frame = &sframes[i];
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 10;
|
|
Q_strncpyz(skin->name, matt[i].name, sizeof(skin->name));
|
|
Q_strncpyz(sframes[i].shadername, matt[i].name, sizeof(sframes[i].shadername));
|
|
sframes[i].shader = NULL;
|
|
|
|
gmdl[i].ofsskins = skin;
|
|
gmdl[i].numskins = 1;
|
|
|
|
gmdl[i].ofs_st_array = stcoord;
|
|
gmdl[i].numverts = num_vtxw;
|
|
#else
|
|
//server-only builds
|
|
for (i = 0; i < num_matt; i++)
|
|
{
|
|
#endif
|
|
//common to all builds
|
|
Mod_DefaultMesh(&gmdl[i], mod->name, i);
|
|
|
|
gmdl[i].ofsanimations = group;
|
|
gmdl[i].numanimations = num_animinfo;
|
|
|
|
gmdl[i].numindexes = 0;
|
|
for (j = 0; j < num_face; j++)
|
|
{
|
|
if (face[j].mattindex%num_matt == i)
|
|
{
|
|
indexes[gmdl[i].numindexes+0] = face[j].vtxwindex[0];
|
|
indexes[gmdl[i].numindexes+1] = face[j].vtxwindex[1];
|
|
indexes[gmdl[i].numindexes+2] = face[j].vtxwindex[2];
|
|
gmdl[i].numindexes += 3;
|
|
}
|
|
}
|
|
gmdl[i].ofs_indexes = indexes;
|
|
indexes += gmdl[i].numindexes;
|
|
|
|
//all surfaces share bones
|
|
gmdl[i].baseframeofs = basematrix;
|
|
gmdl[i].ofsbones = bones;
|
|
gmdl[i].numbones = num_boneinfo;
|
|
gmdl[i].shares_bones = 0;
|
|
|
|
//all surfaces share verts, but not indexes.
|
|
gmdl[i].ofs_skel_idx = skel_idx;
|
|
gmdl[i].ofs_skel_weight = skel_weights;
|
|
gmdl[i].ofs_skel_xyz = skel_xyz;
|
|
gmdl[i].ofs_skel_norm = skel_norm;
|
|
gmdl[i].ofs_skel_svect = skel_svect;
|
|
gmdl[i].ofs_skel_tvect = skel_tvect;
|
|
gmdl[i].shares_verts = 0;
|
|
|
|
gmdl[i].nextsurf = (i != num_matt-1)?&gmdl[i+1]:NULL;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
Mod_AccumulateTextureVectors(skel_xyz, stcoord, skel_norm, skel_svect, skel_tvect, gmdl[0].ofs_indexes, indexes-gmdl[0].ofs_indexes, true);
|
|
Mod_NormaliseTextureVectors(skel_norm, skel_svect, skel_tvect, num_vtxw, true);
|
|
#endif
|
|
|
|
BZ_Free(psabuffer);
|
|
if (fail)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
// mod->radius = Alias_CalculateSkeletalNormals(gmdl);
|
|
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -mod->radius;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = mod->radius;
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, gmdl->ofsanimations, gmdl->numanimations);
|
|
|
|
|
|
mod->meshinfo = gmdl;
|
|
mod->numframes = gmdl->numanimations;
|
|
mod->type = mod_alias;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
//dpm
|
|
#ifdef DPMMODELS
|
|
|
|
// header for the entire file
|
|
typedef struct dpmheader_s
|
|
{
|
|
char id[16]; // "DARKPLACESMODEL\0", length 16
|
|
unsigned int type; // 2 (hierarchical skeletal pose)
|
|
unsigned int filesize; // size of entire model file
|
|
float mins[3], maxs[3], yawradius, allradius; // for clipping uses
|
|
|
|
// these offsets are relative to the file
|
|
unsigned int num_bones;
|
|
unsigned int num_meshs;
|
|
unsigned int num_frames;
|
|
unsigned int ofs_bones; // dpmbone_t bone[num_bones];
|
|
unsigned int ofs_meshs; // dpmmesh_t mesh[num_meshs];
|
|
unsigned int ofs_frames; // dpmframe_t frame[num_frames];
|
|
} dpmheader_t;
|
|
|
|
// there may be more than one of these
|
|
typedef struct dpmmesh_s
|
|
{
|
|
// these offsets are relative to the file
|
|
char shadername[32]; // name of the shader to use
|
|
unsigned int num_verts;
|
|
unsigned int num_tris;
|
|
unsigned int ofs_verts; // dpmvertex_t vert[numvertices]; // see vertex struct
|
|
unsigned int ofs_texcoords; // float texcoords[numvertices][2];
|
|
unsigned int ofs_indices; // unsigned int indices[numtris*3]; // designed for glDrawElements (each triangle is 3 unsigned int indices)
|
|
unsigned int ofs_groupids; // unsigned int groupids[numtris]; // the meaning of these values is entirely up to the gamecode and modeler
|
|
} dpmmesh_t;
|
|
|
|
// if set on a bone, it must be protected from removal
|
|
#define DPMBONEFLAG_ATTACHMENT 1
|
|
|
|
// one per bone
|
|
typedef struct dpmbone_s
|
|
{
|
|
// name examples: upperleftarm leftfinger1 leftfinger2 hand, etc
|
|
char name[32];
|
|
// parent bone number
|
|
signed int parent;
|
|
// flags for the bone
|
|
unsigned int flags;
|
|
} dpmbone_t;
|
|
|
|
// a bonepose matrix is intended to be used like this:
|
|
// (n = output vertex, v = input vertex, m = matrix, f = influence)
|
|
// n[0] = v[0] * m[0][0] + v[1] * m[0][1] + v[2] * m[0][2] + f * m[0][3];
|
|
// n[1] = v[0] * m[1][0] + v[1] * m[1][1] + v[2] * m[1][2] + f * m[1][3];
|
|
// n[2] = v[0] * m[2][0] + v[1] * m[2][1] + v[2] * m[2][2] + f * m[2][3];
|
|
typedef struct dpmbonepose_s
|
|
{
|
|
float matrix[3][4];
|
|
} dpmbonepose_t;
|
|
|
|
// immediately followed by bone positions for the frame
|
|
typedef struct dpmframe_s
|
|
{
|
|
// name examples: idle_1 idle_2 idle_3 shoot_1 shoot_2 shoot_3, etc
|
|
char name[32];
|
|
float mins[3], maxs[3], yawradius, allradius;
|
|
int ofs_bonepositions; // dpmbonepose_t bonepositions[bones];
|
|
} dpmframe_t;
|
|
|
|
// one or more of these per vertex
|
|
typedef struct dpmbonevert_s
|
|
{
|
|
float origin[3]; // vertex location (these blend)
|
|
float influence; // influence fraction (these must add up to 1)
|
|
float normal[3]; // surface normal (these blend)
|
|
unsigned int bonenum; // number of the bone
|
|
} dpmbonevert_t;
|
|
|
|
// variable size, parsed sequentially
|
|
typedef struct dpmvertex_s
|
|
{
|
|
unsigned int numbones;
|
|
// immediately followed by 1 or more dpmbonevert_t structures
|
|
} dpmvertex_t;
|
|
|
|
static qboolean QDECL Mod_LoadDarkPlacesModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
int skinfiles;
|
|
float *inst;
|
|
float *outst;
|
|
#endif
|
|
|
|
int i, j, k;
|
|
|
|
dpmheader_t *header;
|
|
galiasinfo_t *root, *m;
|
|
dpmmesh_t *mesh;
|
|
dpmvertex_t *vert;
|
|
dpmbonevert_t *bonevert;
|
|
|
|
galisskeletaltransforms_t *transforms, *firsttransform;
|
|
|
|
galiasbone_t *outbone;
|
|
dpmbone_t *inbone;
|
|
|
|
float *outposedata;
|
|
galiasanimation_t *outgroups;
|
|
float *inposedata;
|
|
dpmframe_t *inframes;
|
|
|
|
unsigned int *index; index_t *outdex; // groan...
|
|
|
|
int numtransforms;
|
|
|
|
int numgroups;
|
|
frameinfo_t *framegroups;
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "DARKPLACESMODEL\0", 16))
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, doesn't appear to be a darkplaces model!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 2)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, only type 2 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(dpmheader_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->num_bones)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no bones\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_frames)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no frames\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_meshs)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t)*header->num_meshs);
|
|
|
|
outbone = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t)*header->num_bones);
|
|
inbone = (dpmbone_t*)((char*)buffer + header->ofs_bones);
|
|
for (i = 0; i < header->num_bones; i++)
|
|
{
|
|
outbone[i].parent = BigLong(inbone[i].parent);
|
|
if (outbone[i].parent >= i || outbone[i].parent < -1)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: bad bone index in %s\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
Q_strncpyz(outbone[i].name, inbone[i].name, sizeof(outbone[i].name));
|
|
//throw away the flags.
|
|
}
|
|
|
|
framegroups = ParseFrameInfo(mod->name, &numgroups);
|
|
if (!framegroups)
|
|
{ //use the dpm's poses directly.
|
|
numgroups = header->num_frames;
|
|
outgroups = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups + sizeof(float)*header->num_frames*header->num_bones*12);
|
|
outposedata = (float*)(outgroups+numgroups);
|
|
|
|
inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames);
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
inframes[i].ofs_bonepositions = BigLong(inframes[i].ofs_bonepositions);
|
|
inframes[i].allradius = BigLong(inframes[i].allradius);
|
|
inframes[i].yawradius = BigLong(inframes[i].yawradius);
|
|
inframes[i].mins[0] = BigLong(inframes[i].mins[0]);
|
|
inframes[i].mins[1] = BigLong(inframes[i].mins[1]);
|
|
inframes[i].mins[2] = BigLong(inframes[i].mins[2]);
|
|
inframes[i].maxs[0] = BigLong(inframes[i].maxs[0]);
|
|
inframes[i].maxs[1] = BigLong(inframes[i].maxs[1]);
|
|
inframes[i].maxs[2] = BigLong(inframes[i].maxs[2]);
|
|
|
|
Q_strncpyz(outgroups[i].name, inframes[i].name, sizeof(outgroups[i].name));
|
|
|
|
outgroups[i].rate = 10;
|
|
outgroups[i].numposes = 1;
|
|
outgroups[i].skeltype = SKEL_RELATIVE;
|
|
outgroups[i].boneofs = outposedata;
|
|
|
|
inposedata = (float*)((char*)buffer + inframes[i].ofs_bonepositions);
|
|
for (j = 0; j < header->num_bones*12; j++)
|
|
*outposedata++ = BigFloat(*inposedata++);
|
|
}
|
|
}
|
|
else
|
|
{ //we read a .framegroups file to remap everything.
|
|
outgroups = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups + sizeof(float)*header->num_frames*header->num_bones*12);
|
|
outposedata = (float*)(outgroups+numgroups);
|
|
|
|
inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames);
|
|
for (i = 0; i < header->num_frames; i++)
|
|
{
|
|
inposedata = (float*)((char*)buffer + BigLong(inframes[i].ofs_bonepositions));
|
|
for (j = 0; j < header->num_bones*12; j++)
|
|
*outposedata++ = BigFloat(*inposedata++);
|
|
}
|
|
outposedata -= header->num_frames*header->num_bones*12;
|
|
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
int firstpose = framegroups[i].firstpose, numposes = framegroups[i].posecount;
|
|
if (firstpose >= header->num_frames)
|
|
firstpose = header->num_frames-1;
|
|
if (firstpose < 0)
|
|
firstpose = 0;
|
|
if (numposes < 0)
|
|
numposes = 0;
|
|
if (firstpose + numposes > header->num_frames)
|
|
numposes = header->num_frames - firstpose;
|
|
outgroups[i].skeltype = SKEL_RELATIVE;
|
|
outgroups[i].boneofs = outposedata + firstpose*header->num_bones*12;
|
|
outgroups[i].numposes = numposes;
|
|
outgroups[i].loop = framegroups[i].loop;
|
|
outgroups[i].rate = framegroups[i].fps;
|
|
outgroups[i].events = NULL;
|
|
Q_strncpyz(outgroups[i].name, framegroups[i].name, sizeof(outgroups[i].name));
|
|
}
|
|
}
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1;
|
|
#endif
|
|
|
|
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
|
|
for (i = 0; i < header->num_meshs; i++, mesh++)
|
|
{
|
|
m = &root[i];
|
|
Mod_DefaultMesh(m, mesh->shadername, i);
|
|
if (i < header->num_meshs-1)
|
|
m->nextsurf = &root[i+1];
|
|
m->shares_bones = 0;
|
|
|
|
m->ofsbones = outbone;
|
|
m->numbones = header->num_bones;
|
|
|
|
m->numanimations = numgroups;
|
|
m->ofsanimations = outgroups;
|
|
|
|
#ifdef SERVERONLY
|
|
m->numskins = 1;
|
|
#else
|
|
m->numskins = skinfiles;
|
|
|
|
skin = ZG_Malloc(&mod->memgroup, (sizeof(galiasskin_t)+sizeof(skinframe_t))*skinfiles);
|
|
skinframe = (skinframe_t*)(skin+skinfiles);
|
|
for (j = 0; j < skinfiles; j++, skinframe++)
|
|
{
|
|
skin[j].numframes = 1; //non-sequenced skins.
|
|
skin[j].frame = skinframe;
|
|
skin[j].skinwidth = 1;
|
|
skin[j].skinheight = 1;
|
|
skin[j].skinspeed = 10; /*something to avoid div by 0*/
|
|
|
|
if (!j)
|
|
{
|
|
Q_strncpyz(skin[j].name, mesh->shadername, sizeof(skin[j].name));
|
|
Q_strncpyz(skinframe->shadername, mesh->shadername, sizeof(skin[j].name));
|
|
}
|
|
else
|
|
{
|
|
Q_strncpyz(skin[j].name, "", sizeof(skin[j].name));
|
|
Q_strncpyz(skinframe->shadername, "", sizeof(skin[j].name));
|
|
}
|
|
|
|
}
|
|
|
|
m->ofsskins = skin;
|
|
#endif
|
|
|
|
|
|
mesh->num_verts = BigLong(mesh->num_verts);
|
|
mesh->num_tris = BigLong(mesh->num_tris);
|
|
mesh->ofs_verts = BigLong(mesh->ofs_verts);
|
|
mesh->ofs_texcoords = BigLong(mesh->ofs_texcoords);
|
|
mesh->ofs_indices = BigLong(mesh->ofs_indices);
|
|
mesh->ofs_groupids = BigLong(mesh->ofs_groupids);
|
|
|
|
index = (unsigned int*)((char*)buffer + mesh->ofs_indices);
|
|
outdex = ZG_Malloc(&mod->memgroup, mesh->num_tris*3*sizeof(index_t));
|
|
m->ofs_indexes = outdex;
|
|
m->numindexes = mesh->num_tris*3;
|
|
for (j = 0; j < mesh->num_tris; j++, index += 3, outdex += 3)
|
|
{
|
|
outdex[0] = BigLong(index[2]);
|
|
outdex[1] = BigLong(index[1]);
|
|
outdex[2] = BigLong(index[0]);
|
|
}
|
|
|
|
|
|
numtransforms = 0;
|
|
//count and byteswap the transformations
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
vert->numbones = BigLong(vert->numbones);
|
|
numtransforms += vert->numbones;
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
vert = (dpmvertex_t*)(bonevert+vert->numbones);
|
|
}
|
|
|
|
m = &root[i];
|
|
m->shares_verts = i;
|
|
m->shares_bones = 0;
|
|
#ifndef SERVERONLY
|
|
outst = ZG_Malloc(&mod->memgroup, mesh->num_verts*sizeof(vec2_t));
|
|
m->ofs_st_array = (vec2_t*)outst;
|
|
m->numverts = mesh->num_verts;
|
|
inst = (float*)((char*)buffer + mesh->ofs_texcoords);
|
|
for (j = 0; j < mesh->num_verts; j++, outst+=2, inst+=2)
|
|
{
|
|
outst[0] = BigFloat(inst[0]);
|
|
outst[1] = BigFloat(inst[1]);
|
|
}
|
|
#endif
|
|
|
|
|
|
firsttransform = transforms = Z_Malloc(numtransforms*sizeof(galisskeletaltransforms_t));
|
|
//build the transform list.
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
for (k = 0; k < vert->numbones; k++, bonevert++, transforms++)
|
|
{
|
|
transforms->boneindex = BigLong(bonevert->bonenum);
|
|
transforms->vertexindex = j;
|
|
transforms->org[0] = BigFloat(bonevert->origin[0]);
|
|
transforms->org[1] = BigFloat(bonevert->origin[1]);
|
|
transforms->org[2] = BigFloat(bonevert->origin[2]);
|
|
transforms->org[3] = BigFloat(bonevert->influence);
|
|
#ifndef SERVERONLY
|
|
transforms->normal[0] = BigFloat(bonevert->normal[0]);
|
|
transforms->normal[1] = BigFloat(bonevert->normal[1]);
|
|
transforms->normal[2] = BigFloat(bonevert->normal[2]);
|
|
#endif
|
|
}
|
|
vert = (dpmvertex_t*)bonevert;
|
|
}
|
|
Alias_BuildGPUWeights(mod, m, numtransforms, firsttransform, false);
|
|
Z_Free(firsttransform);
|
|
}
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->meshinfo = root;
|
|
mod->numframes = root->numanimations;
|
|
mod->type = mod_alias;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif //DPMMODELS
|
|
|
|
|
|
#ifdef INTERQUAKEMODELS
|
|
#define IQM_MAGIC "INTERQUAKEMODEL"
|
|
#define IQM_VERSION1 1
|
|
#define IQM_VERSION2 2
|
|
|
|
struct iqmheader
|
|
{
|
|
char magic[16];
|
|
unsigned int version;
|
|
unsigned int filesize;
|
|
unsigned int flags;
|
|
unsigned int num_text, ofs_text;
|
|
unsigned int num_meshes, ofs_meshes;
|
|
unsigned int num_vertexarrays, num_vertexes, ofs_vertexarrays;
|
|
unsigned int num_triangles, ofs_triangles, ofs_adjacency;
|
|
unsigned int num_joints, ofs_joints;
|
|
unsigned int num_poses, ofs_poses;
|
|
unsigned int num_anims, ofs_anims;
|
|
unsigned int num_frames, num_framechannels, ofs_frames, ofs_bounds;
|
|
unsigned int num_comment, ofs_comment;
|
|
unsigned int num_extensions, ofs_extensions;
|
|
};
|
|
|
|
struct iqmmesh
|
|
{
|
|
unsigned int name;
|
|
unsigned int material;
|
|
unsigned int first_vertex, num_vertexes;
|
|
unsigned int first_triangle, num_triangles;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_POSITION = 0,
|
|
IQM_TEXCOORD = 1,
|
|
IQM_NORMAL = 2,
|
|
IQM_TANGENT = 3,
|
|
IQM_BLENDINDEXES = 4,
|
|
IQM_BLENDWEIGHTS = 5,
|
|
IQM_COLOR = 6,
|
|
IQM_CUSTOM = 0x10
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_BYTE = 0,
|
|
IQM_UBYTE = 1,
|
|
IQM_SHORT = 2,
|
|
IQM_USHORT = 3,
|
|
IQM_INT = 4,
|
|
IQM_UINT = 5,
|
|
IQM_HALF = 6,
|
|
IQM_FLOAT = 7,
|
|
IQM_DOUBLE = 8,
|
|
};
|
|
|
|
struct iqmtriangle
|
|
{
|
|
unsigned int vertex[3];
|
|
};
|
|
|
|
struct iqmjoint1
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[3], scale[3];
|
|
};
|
|
struct iqmjoint2
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[4], scale[3];
|
|
};
|
|
|
|
struct iqmpose1
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[9];
|
|
float channelscale[9];
|
|
};
|
|
struct iqmpose2
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[10];
|
|
float channelscale[10];
|
|
};
|
|
|
|
struct iqmanim
|
|
{
|
|
unsigned int name;
|
|
unsigned int first_frame, num_frames;
|
|
float framerate;
|
|
unsigned int flags;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_LOOP = 1<<0
|
|
};
|
|
|
|
struct iqmvertexarray
|
|
{
|
|
unsigned int type;
|
|
unsigned int flags;
|
|
unsigned int format;
|
|
unsigned int size;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct iqmbounds
|
|
{
|
|
float bbmin[3], bbmax[3];
|
|
float xyradius, radius;
|
|
};
|
|
|
|
struct iqmextension
|
|
{
|
|
unsigned int name;
|
|
unsigned int num_data, ofs_data;
|
|
unsigned int ofs_extensions; // pointer to next extension. wtf is up with this? how is this not redundant due to ofs_data?
|
|
};
|
|
|
|
|
|
struct iqmext_fte_mesh
|
|
{
|
|
unsigned int contents; //default CONTENTS_BODY
|
|
unsigned int surfaceflags; //propagates to trace_surfaceflags
|
|
unsigned int surfaceid; //the body reported to qc via trace_surface
|
|
unsigned int geomset;
|
|
unsigned int geomid;
|
|
float mindist;
|
|
float maxdist;
|
|
};
|
|
struct iqmext_fte_event
|
|
{
|
|
unsigned int anim;
|
|
float timestamp;
|
|
unsigned int evcode;
|
|
unsigned int evdata_str; //stringtable
|
|
};
|
|
/*struct iqmext_fte_shader
|
|
{
|
|
unsigned int material;
|
|
unsigned int defaultshaderbody;
|
|
unsigned int ofs_data; //rgba or 8bit, depending on whether a palette is specified
|
|
unsigned int width; //if ofs_data
|
|
unsigned int height; //if ofs_data
|
|
unsigned int ofs_palette; //rgba*256. colourmapped if exactly matches quake's palette
|
|
};
|
|
//struct iqmext_fte_ragdoll; // pure text
|
|
struct iqmext_fte_bone
|
|
{
|
|
unsigned int bonegroup;
|
|
};*/
|
|
|
|
/*
|
|
galisskeletaltransforms_t *IQM_ImportTransforms(int *resultcount, int inverts, float *vpos, float *tcoord, float *vnorm, float *vtang, unsigned char *vbone, unsigned char *vweight)
|
|
{
|
|
galisskeletaltransforms_t *t, *r;
|
|
unsigned int num_t = 0;
|
|
unsigned int v, j;
|
|
for (v = 0; v < inverts*4; v++)
|
|
{
|
|
if (vweight[v])
|
|
num_t++;
|
|
}
|
|
t = r = Hunk_Alloc(sizeof(*r)*num_t);
|
|
for (v = 0; v < inverts; v++)
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (vweight[(v<<2)+j])
|
|
{
|
|
t->boneindex = vbone[(v<<2)+j];
|
|
t->vertexindex = v;
|
|
VectorScale(vpos, vweight[(v<<2)+j]/255.0, t->org);
|
|
VectorScale(vnorm, vweight[(v<<2)+j]/255.0, t->normal);
|
|
t++;
|
|
}
|
|
}
|
|
}
|
|
return r;
|
|
}
|
|
*/
|
|
|
|
static qboolean IQM_ImportArray4Bone(const qbyte *fte_restrict base, const struct iqmvertexarray *fte_restrict src, bone_vec4_t *fte_restrict out, size_t count, unsigned int maxval)
|
|
{
|
|
size_t i;
|
|
unsigned int j;
|
|
unsigned int sz = LittleLong(src->size);
|
|
unsigned int fmt = LittleLong(src->format);
|
|
unsigned int offset = LittleLong(src->offset);
|
|
qboolean invalid = false;
|
|
maxval = min(MAX_BONES,maxval); //output is bytes.
|
|
if (!offset)
|
|
{
|
|
sz = 0;
|
|
fmt = IQM_UBYTE;
|
|
}
|
|
switch(fmt)
|
|
{
|
|
default:
|
|
sz = 0;
|
|
invalid = true;
|
|
break;
|
|
case IQM_BYTE: //FIXME: should be signed, but this makes no sense for our uses
|
|
case IQM_UBYTE:
|
|
{
|
|
const qbyte *in = (const qbyte*)(base+offset);
|
|
/*if (sz == 4)
|
|
memcpy(out, in, count * sizeof(*out)); //the fast path.
|
|
else*/ for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < 4 && j < sz; j++)
|
|
{
|
|
if (in[i*sz+j] >= maxval)
|
|
{
|
|
out[i][j] = 0;
|
|
invalid = true;
|
|
}
|
|
else
|
|
out[i][j] = in[i*sz+j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case IQM_SHORT://FIXME: should be signed, but this makes no sense for our uses
|
|
case IQM_USHORT:
|
|
{
|
|
const unsigned short *in = (const unsigned short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < 4 && j < sz; j++)
|
|
{
|
|
if (in[i*sz+j] >= maxval)
|
|
{
|
|
out[i][j] = 0;
|
|
invalid = true;
|
|
}
|
|
else
|
|
out[i][j] = in[i*sz+j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case IQM_INT://FIXME: should be signed, but this makes no sense for our uses
|
|
case IQM_UINT:
|
|
{
|
|
const unsigned int *in = (const unsigned int*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < 4 && j < sz; j++)
|
|
{
|
|
if (in[i*sz+j] >= maxval)
|
|
{
|
|
out[i][j] = 0;
|
|
invalid = true;
|
|
}
|
|
else
|
|
out[i][j] = in[i*sz+j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
//float types don't really make sense
|
|
}
|
|
|
|
//if there were not enough elements, pad it.
|
|
if (sz < 4)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = sz; j < 4; j++)
|
|
out[i][j] = 0;
|
|
}
|
|
}
|
|
|
|
return !invalid;
|
|
}
|
|
static void IQM_ImportArrayF(const qbyte *fte_restrict base, const struct iqmvertexarray *fte_restrict src, float *fte_restrict out, size_t e, size_t count, float *def)
|
|
{
|
|
size_t i;
|
|
unsigned int j;
|
|
unsigned int sz = LittleLong(src->size);
|
|
unsigned int fmt = LittleLong(src->format);
|
|
unsigned int offset = LittleLong(src->offset);
|
|
if (!offset)
|
|
{
|
|
sz = 0;
|
|
fmt = IQM_FLOAT;
|
|
}
|
|
switch(fmt)
|
|
{
|
|
default:
|
|
sz = 0;
|
|
break;
|
|
case IQM_BYTE: //negatives not handled properly
|
|
{
|
|
const signed char *in = (const signed char*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/127);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_UBYTE:
|
|
{
|
|
const qbyte *in = (const qbyte*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/255);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_SHORT: //negatives not handled properly
|
|
{
|
|
const signed short *in = (const signed short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/32767);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_USHORT:
|
|
{
|
|
const unsigned short *in = (const unsigned short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/65535);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_INT: //negatives not handled properly
|
|
{
|
|
const signed int *in = (const signed int*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j]/(float)0x7fffffff;
|
|
}
|
|
}
|
|
break;
|
|
case IQM_UINT:
|
|
{
|
|
const unsigned int *in = (const unsigned int*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j]/(float)0xffffffffu;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IQM_HALF:
|
|
#ifdef __F16C__
|
|
{ //x86 intrinsics
|
|
const unsigned short *in = (const unsigned short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = _cvtsh_ss(in[i*sz+j]);
|
|
}
|
|
}
|
|
#elif 0
|
|
{
|
|
const _Float16 *in = (const _Float16*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j];
|
|
}
|
|
}
|
|
#else
|
|
sz = 0;
|
|
#endif
|
|
break;
|
|
case IQM_FLOAT:
|
|
{
|
|
const float *in = (const float*)(base+offset);
|
|
if (e == sz)
|
|
memcpy(out, in, e * sizeof(float) * count);
|
|
else for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j];
|
|
}
|
|
}
|
|
break;
|
|
case IQM_DOUBLE:
|
|
{
|
|
const double *in = (const double*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j];
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
//if there were not enough elements, pad it.
|
|
if (sz < e)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = sz; j < e; j++)
|
|
out[i*e+j] = def[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
static const void *IQM_FindExtension(const char *buffer, size_t buffersize, const char *extname, int index, size_t *extsize)
|
|
{
|
|
const struct iqmheader *h = (const struct iqmheader *)buffer;
|
|
const char *strings = buffer + h->ofs_text;
|
|
const struct iqmextension *ext;
|
|
int i;
|
|
for (i = 0, ext = (const struct iqmextension*)(buffer + h->ofs_extensions); i < h->num_extensions; i++, ext = (const struct iqmextension*)(buffer + ext->ofs_extensions))
|
|
{
|
|
if ((const char*)ext > buffer+buffersize || ext->name > h->num_text || ext->ofs_data+ext->num_data>buffersize)
|
|
break;
|
|
if (!Q_strcasecmp(strings + ext->name, extname) && index-->=0)
|
|
{
|
|
*extsize = ext->num_data;
|
|
return buffer + ext->ofs_data;
|
|
}
|
|
}
|
|
*extsize = 0;
|
|
return NULL;
|
|
}
|
|
|
|
static void Mod_CleanWeights(const char *modelname, size_t numverts, vec4_t *oweight, bone_vec4_t *oindex)
|
|
{ //some IQMs lack weight values, apparently.
|
|
int j, v;
|
|
qboolean problemfound = false;
|
|
for (v = 0; v < numverts; v++)
|
|
{
|
|
float t = oweight[v][0]+oweight[v][1]+oweight[v][2]+oweight[v][3];
|
|
if (!t)
|
|
{
|
|
problemfound = true;
|
|
Vector4Set(oweight[v], 1, 0, 0, 0);
|
|
}
|
|
else if (t < 0.99 || t > 1.01)
|
|
Vector4Scale(oweight[v], 1/t, oweight[v]);
|
|
|
|
//compact any omitted weights...
|
|
for(j = 3; j > 0; )
|
|
{
|
|
if (oweight[v][j] && !oweight[v][j-1])
|
|
{
|
|
problemfound = true;
|
|
oweight[v][j-1] = oweight[v][j];
|
|
oindex[v][j-1] = oindex[v][j];
|
|
oweight[v][j] = 0;
|
|
j++; //bubble back up
|
|
}
|
|
else
|
|
j--;
|
|
}
|
|
}
|
|
if (problemfound)
|
|
Con_DPrintf(CON_ERROR"%s has invalid vertex weights. Verticies will probably be attached to the wrong bones\n", modelname);
|
|
}
|
|
|
|
static galiasinfo_t *Mod_ParseIQMMeshModel(model_t *mod, const char *buffer, size_t fsize)
|
|
{
|
|
const struct iqmheader *h = (const struct iqmheader *)buffer;
|
|
const struct iqmmesh *mesh;
|
|
const struct iqmvertexarray *varray;
|
|
const struct iqmtriangle *tris;
|
|
const struct iqmanim *anim;
|
|
const struct iqmext_fte_mesh *ftemesh;
|
|
const struct iqmext_fte_event *fteevents;
|
|
const char *strings;
|
|
|
|
unsigned int i, j, t, numtris, numverts, firstvert, firsttri;
|
|
size_t extsize;
|
|
|
|
const float *vtang = NULL;
|
|
struct iqmvertexarray vpos = {0}, vnorm = {0}, vtcoord = {0}, vbone = {0}, vweight = {0}, vrgba = {0};
|
|
unsigned int type, fmt, size, offset;
|
|
const unsigned short *framedata;
|
|
vec4_t defaultcolour = {1,1,1,1};
|
|
vec4_t defaultweight = {0,0,0,0};
|
|
vec4_t defaultvert = {0,0,0,1};
|
|
|
|
const struct iqmbounds *inbounds;
|
|
|
|
int memsize;
|
|
qbyte *obase=NULL;
|
|
vecV_t *opos=NULL;
|
|
vec3_t *onorm1=NULL, *onorm2=NULL, *onorm3=NULL;
|
|
vec4_t *oweight=NULL;
|
|
bone_vec4_t *oindex=NULL;
|
|
float *opose=NULL,*oposebase=NULL;
|
|
vec2_t *otcoords = NULL;
|
|
vec4_t *orgbaf = NULL;
|
|
|
|
|
|
galiasinfo_t *gai=NULL;
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin=NULL;
|
|
skinframe_t *skinframe=NULL;
|
|
int skinfiles;
|
|
#endif
|
|
galiasanimation_t *fgroup=NULL;
|
|
galiasbone_t *bones = NULL;
|
|
index_t *idx;
|
|
qboolean noweights;
|
|
frameinfo_t *framegroups;
|
|
int numgroups;
|
|
qboolean fuckedevents = false;
|
|
|
|
if (memcmp(h->magic, IQM_MAGIC, sizeof(h->magic)))
|
|
{
|
|
Con_Printf("%s: format not recognised\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->version != IQM_VERSION1 && h->version != IQM_VERSION2)
|
|
{
|
|
Con_Printf("%s: unsupported IQM version\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->filesize != fsize)
|
|
{
|
|
Con_Printf("%s: size (%u != %"PRIuSIZE")\n", mod->name, h->filesize, fsize);
|
|
return NULL;
|
|
}
|
|
|
|
varray = (const struct iqmvertexarray*)(buffer + h->ofs_vertexarrays);
|
|
for (i = 0; i < h->num_vertexarrays; i++)
|
|
{
|
|
type = LittleLong(varray[i].type);
|
|
fmt = LittleLong(varray[i].format);
|
|
size = LittleLong(varray[i].size);
|
|
offset = LittleLong(varray[i].offset);
|
|
if (type == IQM_POSITION)
|
|
vpos = varray[i];
|
|
else if (type == IQM_TEXCOORD)
|
|
vtcoord = varray[i];
|
|
else if (type == IQM_NORMAL)
|
|
vnorm = varray[i];
|
|
else if (type == IQM_TANGENT && fmt == IQM_FLOAT && size == 4) /*yup, 4, extra is side, for the bitangent*/
|
|
vtang = (const float*)(buffer + offset);
|
|
else if (type == IQM_BLENDINDEXES)
|
|
vbone = varray[i];
|
|
else if (type == IQM_BLENDWEIGHTS)
|
|
vweight = varray[i];
|
|
else if (type == IQM_COLOR)
|
|
vrgba = varray[i];
|
|
else
|
|
Con_Printf("Unrecognised iqm info (type=%i, fmt=%i, size=%i)\n", type, fmt, size);
|
|
}
|
|
|
|
/*if (!h->num_meshes)
|
|
{
|
|
Con_Printf("%s: IQM has no meshes\n", mod->name);
|
|
return NULL;
|
|
}*/
|
|
|
|
//a mesh must contain vertex coords or its not much of a mesh.
|
|
//we also require texcoords because we can.
|
|
//we don't require normals
|
|
//we don't require weights, but such models won't animate.
|
|
if (h->num_vertexes > 0 && (!vpos.offset || !vtcoord.offset))
|
|
{
|
|
Con_Printf("%s is missing vertex array data\n", mod->name);
|
|
return NULL;
|
|
}
|
|
noweights = !vbone.offset || !vweight.offset;
|
|
if (!h->num_meshes)
|
|
noweights = true;
|
|
else if (noweights)
|
|
{
|
|
if (h->num_frames || h->num_anims || h->num_joints)
|
|
{
|
|
Con_Printf("%s: animated IQM lacks bone weights\n", mod->name);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (h->num_joints > MAX_BONES)
|
|
{
|
|
Con_Printf("%s: IQM has %u joints, max supported is %u.\n", mod->name, h->num_joints, MAX_BONES);
|
|
return NULL;
|
|
}
|
|
if (h->num_poses > MAX_BONES)
|
|
{
|
|
Con_Printf("%s: IQM has %u bones, max supported is %u.\n", mod->name, h->num_joints, MAX_BONES);
|
|
return NULL;
|
|
}
|
|
if (h->num_joints && h->num_poses && h->num_joints != h->num_poses)
|
|
{
|
|
Con_Printf("%s: IQM has mismatched joints (%i vs %i).\n", mod->name, h->num_joints, h->num_poses);
|
|
return NULL;
|
|
}
|
|
if (h->num_meshes && !noweights && !h->num_joints)
|
|
{
|
|
Con_Printf("%s: mesh IQM has no joints.\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->num_frames && !h->num_poses)
|
|
{
|
|
Con_Printf("%s: animated IQM has no poses.\n", mod->name);
|
|
return NULL;
|
|
}
|
|
|
|
strings = buffer + h->ofs_text;
|
|
|
|
/*try to completely disregard all the info the creator carefully added to their model...*/
|
|
numgroups = 0;
|
|
framegroups = NULL;
|
|
if (!numgroups)
|
|
framegroups = ParseFrameInfo(mod->name, &numgroups);
|
|
if (!numgroups && h->num_anims)
|
|
{
|
|
/*use the model's framegroups*/
|
|
numgroups = h->num_anims;
|
|
framegroups = malloc(sizeof(*framegroups)*numgroups);
|
|
|
|
anim = (const struct iqmanim*)(buffer + h->ofs_anims);
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
framegroups[i].firstpose = LittleLong(anim[i].first_frame);
|
|
framegroups[i].posecount = LittleLong(anim[i].num_frames);
|
|
framegroups[i].fps = LittleFloat(anim[i].framerate);
|
|
framegroups[i].loop = !!(LittleLong(anim[i].flags) & IQM_LOOP);
|
|
Q_strncpyz(framegroups[i].name, strings+anim[i].name, sizeof(fgroup[i].name));
|
|
}
|
|
}
|
|
else
|
|
fuckedevents = true; //we're not using the animation data from the model, so ignore any events because they won't make sense any more.
|
|
if (!numgroups && !noweights && h->num_joints)
|
|
{ /*base frame only*/
|
|
numgroups = 1;
|
|
framegroups = malloc(sizeof(*framegroups));
|
|
framegroups->firstpose = -1;
|
|
framegroups->posecount = 1;
|
|
framegroups->fps = 10;
|
|
framegroups->loop = 1;
|
|
strcpy(framegroups->name, "base");
|
|
}
|
|
|
|
mesh = (const struct iqmmesh*)(buffer + h->ofs_meshes);
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1; //iqms have 1 skin and one skin only and always. make sure its loaded.
|
|
#endif
|
|
|
|
/*allocate a nice big block of memory and figure out where stuff is*/
|
|
/*run through twice, so things are consistant*/
|
|
#define dalloc(o,count) do{o = (void*)(obase+memsize); memsize += sizeof(*o)*(count);}while(0)
|
|
for (i = 0, memsize = 0, obase = NULL; i < 2; i++)
|
|
{
|
|
if (i)
|
|
obase = ZG_Malloc(&mod->memgroup, memsize);
|
|
memsize = 0;
|
|
dalloc(gai, max(1,h->num_meshes));
|
|
dalloc(bones, h->num_joints);
|
|
dalloc(opos, h->num_vertexes);
|
|
dalloc(onorm1, h->num_vertexes);
|
|
dalloc(onorm2, h->num_vertexes);
|
|
dalloc(onorm3, h->num_vertexes);
|
|
if (!noweights)
|
|
{
|
|
dalloc(oindex, h->num_vertexes);
|
|
dalloc(oweight, h->num_vertexes);
|
|
}
|
|
else
|
|
{
|
|
oindex = NULL;
|
|
oweight = NULL;
|
|
}
|
|
#ifndef SERVERONLY
|
|
if (vtcoord.offset)
|
|
dalloc(otcoords, h->num_vertexes);
|
|
else
|
|
otcoords = NULL;
|
|
if (vrgba.offset)
|
|
dalloc(orgbaf, h->num_vertexes);
|
|
else
|
|
orgbaf = NULL;
|
|
dalloc(skin, h->num_meshes*skinfiles);
|
|
dalloc(skinframe, h->num_meshes*skinfiles);
|
|
#endif
|
|
dalloc(fgroup, numgroups);
|
|
dalloc(oposebase, 12*h->num_joints);
|
|
dalloc(opose, 12*(h->num_poses*h->num_frames));
|
|
}
|
|
#undef dalloc
|
|
|
|
//no code to load animations or bones
|
|
framedata = (const unsigned short*)(buffer + h->ofs_frames);
|
|
|
|
/*Version 1 supports only normalized quaternions, version 2 uses complete quaternions. Some struct sizes change for this, otherwise functionally identical.*/
|
|
if (h->version == IQM_VERSION1)
|
|
{
|
|
const struct iqmpose1 *p, *ipose = (const struct iqmpose1*)(buffer + h->ofs_poses);
|
|
const struct iqmjoint1 *ijoint = (const struct iqmjoint1*)(buffer + h->ofs_joints);
|
|
vec3_t pos;
|
|
vec4_t quat;
|
|
vec3_t scale;
|
|
float mat[12];
|
|
|
|
//joint info (mesh)
|
|
for (i = 0; i < h->num_joints; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, strings+ijoint[i].name, sizeof(bones[i].name));
|
|
bones[i].parent = ijoint[i].parent;
|
|
|
|
GenMatrixPosQuat3Scale(ijoint[i].translate, ijoint[i].rotate, ijoint[i].scale, mat);
|
|
|
|
if (ijoint[i].parent >= 0)
|
|
Matrix3x4_Multiply(mat, &oposebase[ijoint[i].parent*12], &oposebase[i*12]);
|
|
else
|
|
memcpy(&oposebase[i*12], mat, sizeof(mat));
|
|
Matrix3x4_Invert_Simple(&oposebase[i*12], bones[i].inverse);
|
|
}
|
|
|
|
//pose info (anim)
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
for (j = 0, p = ipose; j < h->num_poses; j++, p++)
|
|
{
|
|
pos[0] = p->channeloffset[0]; if (p->mask & 1) pos[0] += *framedata++ * p->channelscale[0];
|
|
pos[1] = p->channeloffset[1]; if (p->mask & 2) pos[1] += *framedata++ * p->channelscale[1];
|
|
pos[2] = p->channeloffset[2]; if (p->mask & 4) pos[2] += *framedata++ * p->channelscale[2];
|
|
quat[0] = p->channeloffset[3]; if (p->mask & 8) quat[0] += *framedata++ * p->channelscale[3];
|
|
quat[1] = p->channeloffset[4]; if (p->mask & 16) quat[1] += *framedata++ * p->channelscale[4];
|
|
quat[2] = p->channeloffset[5]; if (p->mask & 32) quat[2] += *framedata++ * p->channelscale[5];
|
|
scale[0] = p->channeloffset[6]; if (p->mask & 64) scale[0] += *framedata++ * p->channelscale[6];
|
|
scale[1] = p->channeloffset[7]; if (p->mask & 128) scale[1] += *framedata++ * p->channelscale[7];
|
|
scale[2] = p->channeloffset[8]; if (p->mask & 256) scale[2] += *framedata++ * p->channelscale[8];
|
|
|
|
quat[3] = -sqrt(max(1.0 - pow(VectorLength(quat),2), 0.0));
|
|
|
|
GenMatrixPosQuat3Scale(pos, quat, scale, &opose[(i*h->num_poses+j)*12]);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const struct iqmpose2 *p, *ipose = (const struct iqmpose2*)(buffer + h->ofs_poses);
|
|
const struct iqmjoint2 *ijoint = (const struct iqmjoint2*)(buffer + h->ofs_joints);
|
|
vec3_t pos;
|
|
vec4_t quat;
|
|
vec3_t scale;
|
|
float mat[12];
|
|
|
|
//joint info (mesh)
|
|
for (i = 0; i < h->num_joints; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, strings+ijoint[i].name, sizeof(bones[i].name));
|
|
bones[i].parent = ijoint[i].parent;
|
|
|
|
GenMatrixPosQuat4Scale(ijoint[i].translate, ijoint[i].rotate, ijoint[i].scale, mat);
|
|
|
|
if (ijoint[i].parent >= 0)
|
|
Matrix3x4_Multiply(mat, &oposebase[ijoint[i].parent*12], &oposebase[i*12]);
|
|
else
|
|
memcpy(&oposebase[i*12], mat, sizeof(mat));
|
|
Matrix3x4_Invert_Simple(&oposebase[i*12], bones[i].inverse);
|
|
}
|
|
|
|
//pose info (anim)
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
for (j = 0, p = ipose; j < h->num_poses; j++, p++)
|
|
{
|
|
pos[0] = p->channeloffset[0]; if (p->mask & 1) pos[0] += *framedata++ * p->channelscale[0];
|
|
pos[1] = p->channeloffset[1]; if (p->mask & 2) pos[1] += *framedata++ * p->channelscale[1];
|
|
pos[2] = p->channeloffset[2]; if (p->mask & 4) pos[2] += *framedata++ * p->channelscale[2];
|
|
quat[0] = p->channeloffset[3]; if (p->mask & 8) quat[0] += *framedata++ * p->channelscale[3];
|
|
quat[1] = p->channeloffset[4]; if (p->mask & 16) quat[1] += *framedata++ * p->channelscale[4];
|
|
quat[2] = p->channeloffset[5]; if (p->mask & 32) quat[2] += *framedata++ * p->channelscale[5];
|
|
quat[3] = p->channeloffset[6]; if (p->mask & 64) quat[3] += *framedata++ * p->channelscale[6];
|
|
scale[0] = p->channeloffset[7]; if (p->mask & 128) scale[0] += *framedata++ * p->channelscale[7];
|
|
scale[1] = p->channeloffset[8]; if (p->mask & 256) scale[1] += *framedata++ * p->channelscale[8];
|
|
scale[2] = p->channeloffset[9]; if (p->mask & 512) scale[2] += *framedata++ * p->channelscale[9];
|
|
|
|
GenMatrixPosQuat4Scale(pos, quat, scale, &opose[(i*h->num_poses+j)*12]);
|
|
}
|
|
}
|
|
}
|
|
|
|
//now generate the animations.
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
if (framegroups[i].firstpose + framegroups[i].posecount > h->num_frames)
|
|
framegroups[i].posecount = h->num_frames - framegroups[i].firstpose;
|
|
if (framegroups[i].firstpose >= h->num_frames)
|
|
{
|
|
//invalid/basepose.
|
|
fgroup[i].skeltype = SKEL_ABSOLUTE;
|
|
fgroup[i].boneofs = oposebase;
|
|
fgroup[i].numposes = 1;
|
|
}
|
|
else
|
|
{
|
|
fgroup[i].skeltype = SKEL_RELATIVE;
|
|
fgroup[i].boneofs = opose + framegroups[i].firstpose*12*h->num_poses;
|
|
fgroup[i].numposes = framegroups[i].posecount;
|
|
}
|
|
|
|
fgroup[i].loop = framegroups[i].loop;
|
|
fgroup[i].rate = framegroups[i].fps;
|
|
Q_strncpyz(fgroup[i].name, framegroups[i].name, sizeof(fgroup[i].name));
|
|
|
|
if (fgroup[i].rate <= 0)
|
|
fgroup[i].rate = 10;
|
|
}
|
|
free(framegroups);
|
|
|
|
if (fuckedevents)
|
|
{
|
|
fteevents = NULL;
|
|
extsize = 0;
|
|
}
|
|
else
|
|
fteevents = IQM_FindExtension(buffer, fsize, "FTE_EVENT", 0, &extsize);
|
|
if (fteevents && !(extsize % sizeof(*fteevents)))
|
|
{
|
|
galiasevent_t *oevent, **link;
|
|
extsize /= sizeof(*fteevents);
|
|
oevent = ZG_Malloc(&mod->memgroup, sizeof(*oevent)*extsize);
|
|
for (; extsize>0; extsize--, fteevents++,oevent++)
|
|
{
|
|
oevent->timestamp = fteevents->timestamp;
|
|
oevent->code = fteevents->evcode;
|
|
oevent->data = ZG_Malloc(&mod->memgroup, strlen(strings+fteevents->evdata_str)+1);
|
|
strcpy(oevent->data, strings+fteevents->evdata_str);
|
|
link = &fgroup[fteevents->anim].events;
|
|
while (*link && (*link)->timestamp <= oevent->timestamp)
|
|
link = &(*link)->next;
|
|
oevent->next = *link;
|
|
*link = oevent;
|
|
}
|
|
}
|
|
|
|
//determine the bounds
|
|
inbounds = (const struct iqmbounds*)(buffer + h->ofs_bounds);
|
|
if (h->ofs_bounds)
|
|
{
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
vec3_t mins, maxs;
|
|
mins[0] = LittleFloat(inbounds[i].bbmin[0]);
|
|
mins[1] = LittleFloat(inbounds[i].bbmin[1]);
|
|
mins[2] = LittleFloat(inbounds[i].bbmin[2]);
|
|
AddPointToBounds(mins, mod->mins, mod->maxs);
|
|
maxs[0] = LittleFloat(inbounds[i].bbmax[0]);
|
|
maxs[1] = LittleFloat(inbounds[i].bbmax[1]);
|
|
maxs[2] = LittleFloat(inbounds[i].bbmax[2]);
|
|
AddPointToBounds(maxs, mod->mins, mod->maxs);
|
|
}
|
|
}
|
|
else
|
|
AddPointToBounds(vec3_origin, mod->mins, mod->maxs);
|
|
|
|
ftemesh = IQM_FindExtension(buffer, fsize, "FTE_MESH", 0, &extsize);
|
|
if (!extsize || extsize != sizeof(*ftemesh)*h->num_meshes)
|
|
ftemesh = NULL; //erk.
|
|
|
|
for (i = 0; i < max(1, h->num_meshes); i++)
|
|
{
|
|
if (h->num_meshes)
|
|
{
|
|
Mod_DefaultMesh(&gai[i], strings+mesh[i].name, i);
|
|
firstvert = LittleLong(mesh[i].first_vertex);
|
|
numverts = LittleLong(mesh[i].num_vertexes);
|
|
numtris = LittleLong(mesh[i].num_triangles);
|
|
firsttri = LittleLong(mesh[i].first_triangle);
|
|
}
|
|
else
|
|
{ //animation-only models still need a place-holder mesh.
|
|
firstvert = 0;
|
|
numverts = 0;
|
|
numtris = 0;
|
|
firsttri = 0;
|
|
}
|
|
|
|
gai[i].nextsurf = &gai[i+1];
|
|
|
|
/*animation info*/
|
|
gai[i].shares_bones = 0;
|
|
gai[i].numbones = h->num_joints?h->num_joints:h->num_poses;
|
|
gai[i].ofsbones = bones;
|
|
gai[i].numanimations = numgroups;
|
|
gai[i].ofsanimations = fgroup;
|
|
|
|
#ifndef SERVERONLY
|
|
/*colours*/
|
|
gai[i].ofs_rgbaf = orgbaf?(orgbaf+firstvert):NULL;
|
|
gai[i].ofs_rgbaub = NULL;
|
|
/*texture coords*/
|
|
gai[i].ofs_st_array = (otcoords+firstvert);
|
|
/*skins*/
|
|
if (h->num_meshes)
|
|
{
|
|
gai[i].numskins = skinfiles;
|
|
gai[i].ofsskins = skin;
|
|
|
|
for (j = 0; j < skinfiles; j++)
|
|
{
|
|
skin->skinwidth = 1;
|
|
skin->skinheight = 1;
|
|
skin->skinspeed = 10; /*something to avoid div by 0*/
|
|
skin->numframes = 1; //non-sequenced skins.
|
|
skin->frame = skinframe;
|
|
Q_strncpyz(skin->name, "", sizeof(skinframe->shadername));
|
|
skin++;
|
|
|
|
Q_strncpyz(skinframe->shadername, strings+mesh[i].material, sizeof(skinframe->shadername));
|
|
skinframe++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
tris = (const struct iqmtriangle*)(buffer + LittleLong(h->ofs_triangles));
|
|
tris += firsttri;
|
|
gai[i].numindexes = numtris*3;
|
|
idx = ZG_Malloc(&mod->memgroup, sizeof(*idx)*gai[i].numindexes);
|
|
gai[i].ofs_indexes = idx;
|
|
for (t = 0; t < numtris; t++)
|
|
{
|
|
*idx++ = LittleLong(tris[t].vertex[0]) - firstvert;
|
|
*idx++ = LittleLong(tris[t].vertex[1]) - firstvert;
|
|
*idx++ = LittleLong(tris[t].vertex[2]) - firstvert;
|
|
}
|
|
|
|
/*verts*/
|
|
gai[i].shares_verts = i;
|
|
gai[i].numverts = numverts;
|
|
gai[i].ofs_skel_xyz = (opos+firstvert);
|
|
gai[i].ofs_skel_norm = (onorm1+firstvert);
|
|
gai[i].ofs_skel_svect = (onorm2+firstvert);
|
|
gai[i].ofs_skel_tvect = (onorm3+firstvert);
|
|
gai[i].ofs_skel_idx = oindex?(oindex+firstvert):NULL;
|
|
gai[i].ofs_skel_weight = oweight?(oweight+firstvert):NULL;
|
|
|
|
if (ftemesh)
|
|
{ //if we have extensions, then lets use them!
|
|
gai[i].geomset = ftemesh[i].geomset;
|
|
gai[i].geomid = ftemesh[i].geomid;
|
|
gai[i].contents = ftemesh[i].contents;
|
|
gai[i].csurface.flags = ftemesh[i].surfaceflags;
|
|
gai[i].surfaceid = ftemesh[i].surfaceid;
|
|
gai[i].mindist = ftemesh[i].mindist;
|
|
gai[i].maxdist = ftemesh[i].maxdist;
|
|
|
|
mod->maxlod = max(mod->maxlod, gai[i].mindist);
|
|
mod->maxlod = max(mod->maxlod, gai[i].maxdist);
|
|
}
|
|
}
|
|
gai[i-1].nextsurf = NULL;
|
|
if (!noweights)
|
|
{
|
|
if (!IQM_ImportArray4Bone(buffer, &vbone, oindex, h->num_vertexes, h->num_joints))
|
|
Con_DPrintf(CON_WARNING "Invalid bone indexes detected inside %s\n", mod->name);
|
|
IQM_ImportArrayF(buffer, &vweight, (float*)oweight, 4, h->num_vertexes, defaultweight);
|
|
Mod_CleanWeights(mod->name, h->num_vertexes, oweight, oindex);
|
|
}
|
|
|
|
if (otcoords)
|
|
IQM_ImportArrayF(buffer, &vtcoord, (float*)otcoords, 2, h->num_vertexes, defaultweight);
|
|
if (orgbaf)
|
|
IQM_ImportArrayF(buffer, &vrgba, (float*)orgbaf, 4, h->num_vertexes, defaultcolour);
|
|
|
|
IQM_ImportArrayF(buffer, &vnorm, (float*)onorm1, 3, h->num_vertexes, defaultcolour);
|
|
IQM_ImportArrayF(buffer, &vpos, (float*)opos, sizeof(opos[0])/sizeof(float), h->num_vertexes, defaultvert);
|
|
|
|
//fixme: shouldn't really be needed for an animated model
|
|
for (i = 0; i < h->num_vertexes; i++)
|
|
AddPointToBounds(opos[i], mod->mins, mod->maxs);
|
|
|
|
if (vnorm.offset && vtang)
|
|
{
|
|
for (i = 0; i < h->num_vertexes; i++)
|
|
{
|
|
VectorCopy(vtang+i*4, onorm2[i]);
|
|
if(LittleFloat(vtang[i*4 + 3]) < 0)
|
|
CrossProduct(onorm2[i], onorm1[i], onorm3[i]);
|
|
else
|
|
CrossProduct(onorm1[i], onorm2[i], onorm3[i]);
|
|
}
|
|
}
|
|
#ifndef SERVERONLY //hopefully dedicated servers won't need this too often...
|
|
else if (h->num_vertexes)
|
|
{ //make something up
|
|
for (i = 0; i < h->num_meshes; i++)
|
|
{
|
|
Mod_AccumulateTextureVectors(gai[i].ofs_skel_xyz, gai[i].ofs_st_array, gai[i].ofs_skel_norm, gai[i].ofs_skel_svect, gai[i].ofs_skel_tvect, gai[i].ofs_indexes, gai[i].numindexes, false);
|
|
}
|
|
for (i = 0; i < h->num_meshes; i++)
|
|
{
|
|
Mod_NormaliseTextureVectors(gai[i].ofs_skel_norm, gai[i].ofs_skel_svect, gai[i].ofs_skel_tvect, gai[i].numverts, false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return gai;
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadInterQuakeModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
galiasinfo_t *root;
|
|
struct iqmheader *h = (struct iqmheader *)buffer;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
|
|
root = Mod_ParseIQMMeshModel(mod, buffer, fsize);
|
|
if (!root)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
mod->flags = h->flags;
|
|
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
mod->type = mod_alias;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MD5MODELS
|
|
|
|
static qboolean Mod_ParseMD5Anim(model_t *mod, char *buffer, galiasinfo_t *prototype, void**poseofs, galiasanimation_t *gat)
|
|
{
|
|
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return false; }
|
|
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return false; }
|
|
#define EXPECT(x) buffer = COM_ParseOut(buffer, token, sizeof(token)); if (strcmp(token, x)) MD5ERROR1PARAM("MD5ANIM: expected %s", x);
|
|
unsigned int i, j;
|
|
|
|
galiasanimation_t grp;
|
|
|
|
unsigned int parent;
|
|
unsigned int numframes;
|
|
unsigned int numjoints;
|
|
float framespersecond;
|
|
unsigned int numanimatedparts;
|
|
galiasbone_t *bonelist;
|
|
|
|
unsigned char *boneflags;
|
|
unsigned int *firstanimatedcomponents;
|
|
|
|
float *animatedcomponents;
|
|
float *baseframe; //6 components.
|
|
float *posedata;
|
|
float tx, ty, tz, qx, qy, qz;
|
|
int fac, flags;
|
|
float f;
|
|
char token[8192];
|
|
|
|
EXPECT("MD5Version");
|
|
EXPECT("10");
|
|
|
|
EXPECT("commandline");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
|
|
EXPECT("numFrames");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numframes = atoi(token);
|
|
|
|
EXPECT("numJoints");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numjoints = atoi(token);
|
|
|
|
EXPECT("frameRate");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
framespersecond = atof(token);
|
|
|
|
EXPECT("numAnimatedComponents");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numanimatedparts = atoi(token);
|
|
|
|
firstanimatedcomponents = BZ_Malloc(sizeof(int)*numjoints);
|
|
animatedcomponents = BZ_Malloc(sizeof(float)*numanimatedparts);
|
|
boneflags = BZ_Malloc(sizeof(unsigned char)*numjoints);
|
|
baseframe = BZ_Malloc(sizeof(float)*12*numjoints);
|
|
|
|
*poseofs = posedata = ZG_Malloc(&mod->memgroup, sizeof(float)*12*numjoints*numframes);
|
|
|
|
if (prototype->numbones)
|
|
{
|
|
if (prototype->numbones != numjoints)
|
|
MD5ERROR0PARAM("MD5ANIM: number of bones doesn't match");
|
|
bonelist = prototype->ofsbones;
|
|
}
|
|
else
|
|
{
|
|
bonelist = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t)*numjoints);
|
|
prototype->ofsbones = bonelist;
|
|
}
|
|
|
|
EXPECT("hierarchy");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++, bonelist++)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (prototype->numbones)
|
|
{
|
|
if (strcmp(bonelist->name, token))
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", token);
|
|
}
|
|
else
|
|
Q_strncpyz(bonelist->name, token, sizeof(bonelist->name));
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
parent = atoi(token);
|
|
if (prototype->numbones)
|
|
{
|
|
if (bonelist->parent != parent)
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", token);
|
|
}
|
|
else
|
|
bonelist->parent = parent;
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
boneflags[i] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
firstanimatedcomponents[i] = atoi(token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
if (!prototype->numbones)
|
|
prototype->numbones = numjoints;
|
|
|
|
EXPECT("bounds");
|
|
EXPECT("{");
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f < mod->mins[0]) mod->mins[0] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f < mod->mins[1]) mod->mins[1] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f < mod->mins[2]) mod->mins[2] = f;
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f > mod->maxs[0]) mod->maxs[0] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f > mod->maxs[1]) mod->maxs[1] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f > mod->maxs[2]) mod->maxs[2] = f;
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
EXPECT("baseframe");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+0] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+1] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+2] = atof(token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+3] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+4] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+5] = atof(token);
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("frame");
|
|
EXPECT(va("%i", i));
|
|
EXPECT("{");
|
|
for (j = 0; j < numanimatedparts; j++)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
animatedcomponents[j] = atof(token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (j = 0; j < numjoints; j++)
|
|
{
|
|
fac = firstanimatedcomponents[j];
|
|
flags = boneflags[j];
|
|
|
|
if (flags&1)
|
|
tx = animatedcomponents[fac++];
|
|
else
|
|
tx = baseframe[j*6+0];
|
|
if (flags&2)
|
|
ty = animatedcomponents[fac++];
|
|
else
|
|
ty = baseframe[j*6+1];
|
|
if (flags&4)
|
|
tz = animatedcomponents[fac++];
|
|
else
|
|
tz = baseframe[j*6+2];
|
|
if (flags&8)
|
|
qx = animatedcomponents[fac++];
|
|
else
|
|
qx = baseframe[j*6+3];
|
|
if (flags&16)
|
|
qy = animatedcomponents[fac++];
|
|
else
|
|
qy = baseframe[j*6+4];
|
|
if (flags&32)
|
|
qz = animatedcomponents[fac++];
|
|
else
|
|
qz = baseframe[j*6+5];
|
|
|
|
GenMatrix(tx, ty, tz, qx, qy, qz, posedata+12*(j+numjoints*i));
|
|
}
|
|
}
|
|
|
|
BZ_Free(firstanimatedcomponents);
|
|
BZ_Free(animatedcomponents);
|
|
BZ_Free(boneflags);
|
|
BZ_Free(baseframe);
|
|
|
|
Q_strncpyz(grp.name, "", sizeof(grp.name));
|
|
grp.skeltype = SKEL_RELATIVE;
|
|
grp.numposes = numframes;
|
|
grp.rate = framespersecond;
|
|
grp.loop = true;
|
|
|
|
*gat = grp;
|
|
return true;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
static galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *modname)
|
|
{
|
|
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return NULL; }
|
|
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return NULL; }
|
|
#define EXPECT(x) buffer = COM_ParseOut(buffer, token, sizeof(token)); if (strcmp(token, x)) Sys_Error("MD5MESH: expected %s", x);
|
|
int numjoints = 0;
|
|
int nummeshes = 0;
|
|
qboolean foundjoints = false;
|
|
int i;
|
|
|
|
galiasbone_t *bones = NULL;
|
|
galiasanimation_t *pose = NULL;
|
|
galiasinfo_t *inf, *root, *lastsurf;
|
|
float *posedata;
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *frames;
|
|
#endif
|
|
char *filestart = buffer;
|
|
char token[1024];
|
|
|
|
float x, y, z, qx, qy, qz;
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (strcmp(token, "MD5Version"))
|
|
MD5ERROR0PARAM("MD5 model without MD5Version identifier first");
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (atoi(token) != 10)
|
|
MD5ERROR0PARAM("MD5 model with unsupported MD5Version");
|
|
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t));
|
|
lastsurf = NULL;
|
|
|
|
for(;;)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(token, "numFrames"))
|
|
{
|
|
void *poseofs;
|
|
galiasanimation_t *grp = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t));
|
|
Mod_ParseMD5Anim(mod, filestart, root, &poseofs, grp);
|
|
root->ofsanimations = grp;
|
|
root->numanimations = 1;
|
|
grp->poseofs = poseofs;
|
|
return root;
|
|
}
|
|
else if (!strcmp(token, "commandline"))
|
|
{ //we don't need this
|
|
buffer = strchr(buffer, '\"');
|
|
buffer = strchr((char*)buffer+1, '\"')+1;
|
|
// buffer = COM_Parse(buffer);
|
|
}
|
|
else if (!strcmp(token, "numJoints"))
|
|
{
|
|
if (numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: numJoints was already declared");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numjoints = atoi(token);
|
|
if (numjoints <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some joints");
|
|
}
|
|
else if (!strcmp(token, "numMeshes"))
|
|
{
|
|
if (nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
nummeshes = atoi(token);
|
|
if (nummeshes <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some meshes");
|
|
}
|
|
else if (!strcmp(token, "joints"))
|
|
{
|
|
if (foundjoints)
|
|
MD5ERROR0PARAM("MD5MESH: Duplicate joints section");
|
|
foundjoints=true;
|
|
if (!numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: joints section before (or without) numjoints");
|
|
|
|
bones = ZG_Malloc(&mod->memgroup, sizeof(*bones) * numjoints);
|
|
pose = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t));
|
|
posedata = ZG_Malloc(&mod->memgroup, sizeof(float)*12 * numjoints);
|
|
pose->skeltype = SKEL_ABSOLUTE;
|
|
pose->rate = 1;
|
|
pose->numposes = 1;
|
|
pose->boneofs = posedata;
|
|
|
|
Q_strncpyz(pose->name, "base", sizeof(pose->name));
|
|
|
|
EXPECT("{");
|
|
//"name" parent (x y z) (s t u)
|
|
//stu are a normalized quaternion, which we will convert to a 3*4 matrix for no apparent reason
|
|
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
Q_strncpyz(bones[i].name, token, sizeof(bones[i].name));
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
bones[i].parent = atoi(token);
|
|
if (bones[i].parent >= i)
|
|
MD5ERROR0PARAM("MD5MESH: joints parent's must be lower");
|
|
if ((bones[i].parent < 0 && i) || (!i && bones[i].parent!=-1))
|
|
MD5ERROR0PARAM("MD5MESH: Only the root joint may have a negative parent");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
x = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
y = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
z = atof(token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
qx = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
qy = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
qz = atof(token);
|
|
EXPECT(")");
|
|
GenMatrix(x, y, z, qx, qy, qz, posedata+i*12);
|
|
}
|
|
EXPECT("}");
|
|
}
|
|
else if (!strcmp(token, "mesh"))
|
|
{
|
|
int numverts = 0;
|
|
int numweights = 0;
|
|
int numtris = 0;
|
|
|
|
int num;
|
|
int vnum;
|
|
|
|
int numusableweights = 0;
|
|
int *firstweightlist = NULL;
|
|
int *numweightslist = NULL;
|
|
|
|
galisskeletaltransforms_t *trans;
|
|
#ifndef SERVERONLY
|
|
float *stcoord = NULL;
|
|
#endif
|
|
index_t *indexes = NULL;
|
|
float w;
|
|
|
|
vec4_t *rawweight = NULL;
|
|
int *rawweightbone = NULL;
|
|
|
|
|
|
if (!nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: mesh section before (or without) nummeshes");
|
|
if (!foundjoints || !bones || !pose)
|
|
MD5ERROR0PARAM("MD5MESH: mesh must come after joints");
|
|
|
|
if (!lastsurf)
|
|
{
|
|
lastsurf = root;
|
|
inf = root;
|
|
}
|
|
else
|
|
{
|
|
inf = ZG_Malloc(&mod->memgroup, sizeof(*inf));
|
|
inf->shares_verts = lastsurf->shares_verts+1;
|
|
lastsurf->nextsurf = inf;
|
|
lastsurf = inf;
|
|
}
|
|
Mod_DefaultMesh(inf, COM_SkipPath(mod->name), 0);
|
|
|
|
inf->ofsbones = bones;
|
|
inf->numbones = numjoints;
|
|
inf->numanimations = 1;
|
|
inf->ofsanimations = pose;
|
|
inf->baseframeofs = pose->boneofs;
|
|
|
|
#ifndef SERVERONLY
|
|
skin = ZG_Malloc(&mod->memgroup, sizeof(*skin));
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
inf->numskins = 1;
|
|
inf->ofsskins = skin;
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 1;
|
|
skin->frame = frames;
|
|
#endif
|
|
EXPECT("{");
|
|
for(;;)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (!buffer)
|
|
MD5ERROR0PARAM("MD5MESH: unexpected eof");
|
|
|
|
if (!strcmp(token, "shader"))
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
#ifndef SERVERONLY
|
|
//FIXME: we probably want to support multiple skins some time
|
|
Q_strncpyz(frames[0].shadername, token, sizeof(frames[0].shadername));
|
|
#endif
|
|
}
|
|
else if (!strcmp(token, "numverts"))
|
|
{
|
|
if (numverts)
|
|
MD5ERROR0PARAM("MD5MESH: numverts was already specified");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numverts = atoi(token);
|
|
if (numverts < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
firstweightlist = Z_Malloc(sizeof(*firstweightlist) * numverts);
|
|
numweightslist = Z_Malloc(sizeof(*numweightslist) * numverts);
|
|
#ifndef SERVERONLY
|
|
stcoord = ZG_Malloc(&mod->memgroup, sizeof(float)*2*numverts);
|
|
inf->ofs_st_array = (vec2_t*)stcoord;
|
|
inf->numverts = numverts;
|
|
#endif
|
|
}
|
|
else if (!strcmp(token, "vert"))
|
|
{ //vert num ( s t ) firstweight numweights
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
num = atoi(token);
|
|
if (num < 0 || num >= numverts)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
#ifndef SERVERONLY
|
|
if (!stcoord)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
stcoord[num*2+0] = atof(token);
|
|
#endif
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
#ifndef SERVERONLY
|
|
stcoord[num*2+1] = atof(token);
|
|
#endif
|
|
EXPECT(")");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
firstweightlist[num] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numweightslist[num] = atoi(token);
|
|
|
|
numusableweights += numweightslist[num];
|
|
}
|
|
else if (!strcmp(token, "numtris"))
|
|
{
|
|
if (numtris)
|
|
MD5ERROR0PARAM("MD5MESH: numtris was already specified");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numtris = atoi(token);
|
|
if (numtris < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(int)*3*numtris);
|
|
inf->ofs_indexes = indexes;
|
|
inf->numindexes = numtris*3;
|
|
}
|
|
else if (!strcmp(token, "tri"))
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
num = atoi(token);
|
|
if (num < 0 || num >= numtris)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
indexes[num*3+0] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
indexes[num*3+1] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
indexes[num*3+2] = atoi(token);
|
|
}
|
|
else if (!strcmp(token, "numweights"))
|
|
{
|
|
if (numweights)
|
|
MD5ERROR0PARAM("MD5MESH: numweights was already specified");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numweights = atoi(token);
|
|
|
|
rawweight = Z_Malloc(sizeof(*rawweight)*numweights);
|
|
rawweightbone = Z_Malloc(sizeof(*rawweightbone)*numweights);
|
|
}
|
|
else if (!strcmp(token, "weight"))
|
|
{
|
|
//weight num bone scale ( x y z )
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
num = atoi(token);
|
|
if (num < 0 || num >= numweights)
|
|
MD5ERROR0PARAM("MD5MESH: weight out of range");
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweightbone[num] = atoi(token);
|
|
if (rawweightbone[num] < 0 || rawweightbone[num] >= numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: weight specifies bad bone");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
w = atof(token);
|
|
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweight[num][0] = w*atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweight[num][1] = w*atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweight[num][2] = w*atof(token);
|
|
EXPECT(")");
|
|
rawweight[num][3] = w;
|
|
}
|
|
else if (!strcmp(token, "}"))
|
|
break;
|
|
else
|
|
MD5ERROR1PARAM("MD5MESH: Unrecognised token inside mesh (%s)", token);
|
|
|
|
}
|
|
|
|
trans = Z_Malloc(sizeof(*trans)*numusableweights);
|
|
|
|
for (num = 0, vnum = 0; num < numverts; num++)
|
|
{
|
|
if (numweightslist[num] <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: weights not set on vertex");
|
|
while(numweightslist[num])
|
|
{
|
|
trans[vnum].vertexindex = num;
|
|
trans[vnum].boneindex = rawweightbone[firstweightlist[num]];
|
|
trans[vnum].org[0] = rawweight[firstweightlist[num]][0];
|
|
trans[vnum].org[1] = rawweight[firstweightlist[num]][1];
|
|
trans[vnum].org[2] = rawweight[firstweightlist[num]][2];
|
|
trans[vnum].org[3] = rawweight[firstweightlist[num]][3];
|
|
vnum++;
|
|
firstweightlist[num]++;
|
|
numweightslist[num]--;
|
|
}
|
|
}
|
|
|
|
Alias_BuildGPUWeights(mod, inf, vnum, trans, true);
|
|
Z_Free(trans);
|
|
|
|
if (firstweightlist)
|
|
Z_Free(firstweightlist);
|
|
if (numweightslist)
|
|
Z_Free(numweightslist);
|
|
if (rawweight)
|
|
Z_Free(rawweight);
|
|
if (rawweightbone)
|
|
Z_Free(rawweightbone);
|
|
}
|
|
else
|
|
MD5ERROR1PARAM("Unrecognised token in MD5 model (%s)", token);
|
|
}
|
|
|
|
if (!lastsurf)
|
|
MD5ERROR0PARAM("MD5MESH: No meshes");
|
|
|
|
// Alias_CalculateSkeletalNormals(root);
|
|
|
|
return root;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadMD5MeshModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
galiasinfo_t *root;
|
|
|
|
root = Mod_ParseMD5MeshModel(mod, buffer, mod->name);
|
|
if (root == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->type = mod_alias;
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
EXTERNALANIM
|
|
|
|
//File that specifies md5 model/anim stuff.
|
|
|
|
model test/imp.md5mesh
|
|
|
|
group test/idle1.md5anim
|
|
clampgroup test/idle1.md5anim
|
|
frames test/idle1.md5anim
|
|
|
|
*/
|
|
static qboolean QDECL Mod_LoadCompositeAnim(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
int i;
|
|
|
|
char *file;
|
|
galiasinfo_t *root = NULL, *surf;
|
|
int numgroups = 0;
|
|
galiasanimation_t *grouplist = NULL;
|
|
galiasanimation_t *newgroup = NULL;
|
|
float **poseofs;
|
|
char com_token[8192];
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (strcmp(com_token, "EXTERNALANIM"))
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: header is not compleate (%s)\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (!strcmp(com_token, "model"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
|
|
if (!file) //FIXME: make non fatal somehow..
|
|
{
|
|
Con_Printf(CON_ERROR "Couldn't open %s (from %s)\n", com_token, mod->name);
|
|
return false;
|
|
}
|
|
|
|
root = Mod_ParseMD5MeshModel(mod, file, mod->name);
|
|
if (root == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
newgroup = root->ofsanimations;
|
|
|
|
grouplist = BZ_Malloc(sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
memcpy(grouplist, newgroup, sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
poseofs = BZ_Malloc(sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
for (i = 0; i < root->numanimations; i++)
|
|
{
|
|
grouplist[numgroups] = newgroup[i];
|
|
poseofs[numgroups] = newgroup[i].boneofs;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: model must be defined immediatly after the header\n");
|
|
return false;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(com_token, "group"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, (void**)&poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "clampgroup"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, (void**)&poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "frames"))
|
|
{
|
|
galiasanimation_t ng;
|
|
void *np;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, &np, &ng))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+ng.numposes));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+ng.numposes));
|
|
|
|
//pull out each frame individually
|
|
for (i = 0; i < ng.numposes; i++)
|
|
{
|
|
grouplist[numgroups].skeltype = ng.skeltype;
|
|
grouplist[numgroups].loop = false;
|
|
grouplist[numgroups].numposes = 1;
|
|
grouplist[numgroups].rate = 24;
|
|
poseofs[numgroups] = (float*)np + i*12*root->numbones;
|
|
Q_snprintfz(grouplist[numgroups].name, sizeof(grouplist[numgroups].name), "%s%i", namebkup, i);
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "EXTERNALANIM: unrecognised token (%s)\n", mod->name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
newgroup = grouplist;
|
|
grouplist = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups);
|
|
for(surf = root;;)
|
|
{
|
|
surf->ofsanimations = grouplist;
|
|
surf->numanimations = numgroups;
|
|
if (!surf->nextsurf)
|
|
break;
|
|
surf = surf->nextsurf;
|
|
}
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
grouplist[i] = newgroup[i];
|
|
grouplist[i].boneofs = poseofs[i];
|
|
}
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->type = mod_alias;
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
#endif //MD5MODELS
|
|
|
|
#ifdef MODELFMT_OBJ
|
|
#include <ctype.h>
|
|
struct objvert { size_t attrib[3]; };
|
|
|
|
struct objbuf_s { char *ptr; char *end; };
|
|
static char *obj_getline(struct objbuf_s *vf, char *buffer, size_t buflen)
|
|
{
|
|
char in;
|
|
char *out = buffer;
|
|
size_t len;
|
|
if (buflen <= 1)
|
|
return NULL;
|
|
len = buflen-1;
|
|
while (len > 0)
|
|
{
|
|
if (vf->ptr == vf->end)
|
|
{
|
|
if (len == buflen-1)
|
|
return NULL;
|
|
*out = '\0';
|
|
return buffer;
|
|
}
|
|
in = *vf->ptr++;
|
|
if (in == '\n')
|
|
break;
|
|
*out++ = in;
|
|
len--;
|
|
}
|
|
*out = '\0';
|
|
|
|
//if there's a trailing \r, strip it.
|
|
if (out > buffer)
|
|
if (out[-1] == '\r')
|
|
out[-1] = 0;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
struct objattrib_s {
|
|
size_t length;
|
|
size_t maxlength;
|
|
float *data;
|
|
};
|
|
static qboolean parseobjvert(char *s, struct objattrib_s *out)
|
|
{
|
|
int i;
|
|
float *v;
|
|
char *n;
|
|
if (out->length == out->maxlength)
|
|
Z_ReallocElements((void**)&out->data,&out->maxlength,out->length+1024,3*sizeof(float));
|
|
v = out->data+out->length*3;
|
|
out->length++;
|
|
while(isalpha(*s)) s++;
|
|
for (i = 0; i < 3;)
|
|
{
|
|
v[i] = strtod(s, &n);
|
|
if (n==s)
|
|
return false;
|
|
s = n;
|
|
while(isspace(*s)) s++;
|
|
i++;
|
|
if(!*s) break;
|
|
}
|
|
for (; i < 3; i++)
|
|
v[i] = 0;
|
|
return true;
|
|
}
|
|
|
|
static galiasinfo_t *Obj_FinishFace(model_t *mod, galiasinfo_t *m, struct objattrib_s *attribs, struct objvert *vert, size_t numverts, index_t *indexes, size_t *numelements)
|
|
{ //this is really lame. not optimised and I don't care.
|
|
qboolean calcnorms = false;
|
|
size_t i;
|
|
if (m && numverts < MAX_INDICIES)
|
|
{
|
|
m->ofs_skel_xyz = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_xyz)*numverts);
|
|
m->ofs_st_array = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_st_array)*numverts);
|
|
m->ofs_skel_norm = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_norm)*numverts);
|
|
m->ofs_skel_svect = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_svect)*numverts);
|
|
m->ofs_skel_tvect = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_tvect)*numverts);
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
if (vert[i].attrib[0] >= attribs[0].length)
|
|
VectorClear(m->ofs_skel_xyz[i]);
|
|
else
|
|
VectorCopy(attribs[0].data+3*vert[i].attrib[0], m->ofs_skel_xyz[i]);
|
|
AddPointToBounds(m->ofs_skel_xyz[i], mod->mins, mod->maxs);
|
|
|
|
if (vert[i].attrib[1] >= attribs[1].length)
|
|
Vector2Clear(m->ofs_st_array[i]);
|
|
else
|
|
Vector2Copy(attribs[1].data+3*vert[i].attrib[1], m->ofs_st_array[i]);
|
|
|
|
if (vert[i].attrib[2] >= attribs[2].length)
|
|
{
|
|
VectorClear(m->ofs_skel_norm[i]);
|
|
calcnorms = true;
|
|
}
|
|
else
|
|
VectorCopy(attribs[2].data+3*vert[i].attrib[2], m->ofs_skel_norm[i]);
|
|
}
|
|
m->numverts = i;
|
|
|
|
m->ofs_indexes = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_indexes)**numelements);
|
|
memcpy(m->ofs_indexes, indexes, sizeof(*m->ofs_indexes)**numelements);
|
|
m->numindexes = *numelements;
|
|
|
|
//calc tangents.
|
|
Mod_AccumulateTextureVectors(m->ofs_skel_xyz, m->ofs_st_array, m->ofs_skel_norm, m->ofs_skel_svect, m->ofs_skel_tvect, m->ofs_indexes, m->numindexes, calcnorms);
|
|
Mod_NormaliseTextureVectors(m->ofs_skel_norm, m->ofs_skel_svect, m->ofs_skel_tvect, m->numverts, calcnorms);
|
|
|
|
*numelements = 0;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadObjModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
struct objbuf_s f = {buffer, (qbyte*)buffer+fsize};
|
|
struct objattrib_s attrib[3] = {{0},{0},{0}};
|
|
char buf[512];
|
|
char *meshname = NULL, *matname = NULL;
|
|
galiasinfo_t *m = NULL, **link = (galiasinfo_t**)&mod->meshinfo;
|
|
|
|
size_t numverts = 0;
|
|
size_t maxverts = 0;
|
|
struct objvert *vert = NULL, defaultvert={{-1,-1,-2}};
|
|
|
|
size_t numelems = 0;
|
|
size_t maxelems = 0;
|
|
index_t *elem = NULL;
|
|
|
|
qboolean badinput = false;
|
|
int meshidx = 0;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
|
|
while(!badinput && obj_getline(&f, buf, sizeof(buf)))
|
|
{
|
|
char *c = buf;
|
|
while(isspace(*c)) c++;
|
|
switch(*c)
|
|
{
|
|
case '#': continue;
|
|
case 'v':
|
|
if(isspace(c[1])) badinput |= !parseobjvert(c, &attrib[0]);
|
|
else if(c[1]=='t') badinput |= !parseobjvert(c, &attrib[1]);
|
|
else if(c[1]=='n') badinput |= !parseobjvert(c, &attrib[2]);
|
|
break;
|
|
case 'g':
|
|
{
|
|
char *name;
|
|
size_t namelen;
|
|
while(isalpha(*c)) c++;
|
|
while(isspace(*c)) c++;
|
|
name = c;
|
|
namelen = strlen(name);
|
|
while(namelen > 0 && isspace(name[namelen-1])) namelen--;
|
|
Z_Free(meshname);
|
|
meshname = Z_Malloc(namelen+1);
|
|
memcpy(meshname, name, namelen);
|
|
meshname[namelen] = 0;
|
|
|
|
m = Obj_FinishFace(mod, m, attrib, vert, numverts, elem, &numelems);
|
|
break;
|
|
}
|
|
case 'u':
|
|
{
|
|
char *name;
|
|
size_t namelen;
|
|
if(strncmp(c, "usemtl", 6)) continue;
|
|
while(isalpha(*c)) c++;
|
|
while(isspace(*c)) c++;
|
|
name = c;
|
|
namelen = strlen(name);
|
|
while(namelen > 0 && isspace(name[namelen-1])) namelen--;
|
|
|
|
Z_Free(matname);
|
|
matname = Z_Malloc(namelen+1);
|
|
memcpy(matname, name, namelen);
|
|
matname[namelen] = 0;
|
|
|
|
m = Obj_FinishFace(mod, m, attrib, vert, numverts, elem, &numelems);
|
|
break;
|
|
}
|
|
case 's':
|
|
{
|
|
if(!isspace(c[1])) continue;
|
|
while(isalpha(*c)) c++;
|
|
while(isspace(*c)) c++;
|
|
|
|
//make sure that these verts are not merged, ensuring that they get smoothed.
|
|
//different texture coords will still have discontinuities though.
|
|
defaultvert.attrib[2] = -1-strtol(c, &c, 10);
|
|
break;
|
|
}
|
|
case 'f':
|
|
{
|
|
size_t i, v = 0;
|
|
struct objvert vkey={0};
|
|
index_t first=0, prev=0, cur=0;
|
|
|
|
//only generate a new mesh if something actually changed.
|
|
if (!m)
|
|
{
|
|
#ifdef HAVE_CLIENT
|
|
galiasskin_t *skin;
|
|
skinframe_t *sframe;
|
|
m = ZG_Malloc(&mod->memgroup, sizeof(*m)+sizeof(*skin)+sizeof(*sframe));
|
|
#else
|
|
m = ZG_Malloc(&mod->memgroup, sizeof(*m));
|
|
#endif
|
|
*link = m;
|
|
link = &m->nextsurf;
|
|
m->shares_verts = meshidx;
|
|
Mod_DefaultMesh(m, COM_SkipPath(mod->name), meshidx++);
|
|
|
|
Q_strncpyz(m->surfacename, meshname?meshname:"", sizeof(m->surfacename));
|
|
|
|
#ifdef HAVE_CLIENT
|
|
skin = (void*)(m+1);
|
|
sframe = (void*)(skin+1);
|
|
skin->frame = sframe;
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 10;
|
|
Q_strncpyz(skin->name, matname?matname:"", sizeof(skin->name));
|
|
Q_strncpyz(sframe->shadername, matname?matname:"", sizeof(sframe->shadername));
|
|
sframe->shader = NULL;
|
|
|
|
m->ofsskins = skin;
|
|
m->numskins = 1;
|
|
#endif
|
|
}
|
|
|
|
while(isalpha(*c)) c++;
|
|
for(;;)
|
|
{
|
|
while(isspace(*c)) c++;
|
|
if(!*c) break;
|
|
|
|
for (i = 0; i < countof(vkey.attrib); )
|
|
{
|
|
char *n;
|
|
long v;
|
|
v = strtol(c, &n, 10);
|
|
if (c == n) {badinput = true; break;} //not a number if we read nothing!
|
|
if (v < 0)
|
|
vkey.attrib[i] = attrib[i].length + v;
|
|
else
|
|
vkey.attrib[i] = v - 1; //0 is index-not-specified.
|
|
i++;
|
|
c = n;
|
|
if(*c!='/') break;
|
|
c++;
|
|
}
|
|
for (; i < countof(vkey.attrib); i++)
|
|
vkey.attrib[i] = defaultvert.attrib[i];
|
|
|
|
//figure out the verts, to avoid dupes
|
|
for (cur = 0; cur < numverts; cur++)
|
|
{
|
|
if (vert[cur].attrib[0] == vkey.attrib[0] &&
|
|
vert[cur].attrib[1] == vkey.attrib[1] &&
|
|
vert[cur].attrib[2] == vkey.attrib[2] && vkey.attrib[2]!=-1)
|
|
break;
|
|
}
|
|
if (cur == numverts)
|
|
{
|
|
if (numverts == maxverts)
|
|
Z_ReallocElements((void**)&vert,&maxverts,numverts+1024,sizeof(*vert));
|
|
vert[numverts++] = vkey;
|
|
}
|
|
|
|
//spew out the trifan
|
|
if (v == 0)
|
|
first = cur;
|
|
else if (v > 1)
|
|
{
|
|
if (numelems+3 >= maxelems)
|
|
{
|
|
if (numelems >= 65535)
|
|
{
|
|
badinput = true;
|
|
break; //don't depend upon the OOM killer... it kills everything else too
|
|
}
|
|
Z_ReallocElements((void**)&elem,&maxelems,numelems+1024,sizeof(*elem));
|
|
}
|
|
elem[numelems++] = cur;
|
|
elem[numelems++] = prev;
|
|
elem[numelems++] = first;
|
|
}
|
|
prev = cur;
|
|
v++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
m = Obj_FinishFace(mod, m, attrib, vert, numverts, elem, &numelems);
|
|
|
|
Z_Free(vert);
|
|
Z_Free(elem);
|
|
Z_Free(attrib[0].data);
|
|
Z_Free(attrib[1].data);
|
|
Z_Free(attrib[2].data);
|
|
|
|
if (badinput)
|
|
{ //fail the load.
|
|
Con_Printf(CON_WARNING "File \"%s\" with .obj extension does not appear to be an .obj file\n", mod->name);
|
|
mod->meshinfo = NULL;
|
|
return false;
|
|
}
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, NULL, 0);
|
|
mod->flags = 0;
|
|
mod->type = mod_alias;
|
|
mod->numframes = 0;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return !!mod->meshinfo;
|
|
}
|
|
#endif
|
|
|
|
|
|
void Alias_Register(void)
|
|
{
|
|
#ifdef MD1MODELS
|
|
#ifndef SERVERONLY
|
|
Cvar_Register(&dpcompat_nofloodfill, NULL);
|
|
#endif
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake1 Model (mdl)", IDPOLYHEADER, Mod_LoadQ1Model);
|
|
Mod_RegisterModelFormatMagic(NULL, "QuakeForge 16bit Model", (('6'<<24)+('1'<<16)+('D'<<8)+'M'), Mod_LoadQ1Model);
|
|
#ifdef HEXEN2
|
|
Mod_RegisterModelFormatMagic(NULL, "Hexen2 Model (mdl)", RAPOLYHEADER, Mod_LoadQ1Model);
|
|
#endif
|
|
#endif
|
|
#ifdef MD2MODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake2 Model (md2)", MD2IDALIASHEADER, Mod_LoadQ2Model);
|
|
#endif
|
|
#ifdef MODELFMT_MDX
|
|
Mod_RegisterModelFormatMagic(NULL, "Kingpin Model (mdx)", MDX_IDENT, Mod_LoadKingpinModel);
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake3 Model (md3)", MD3_IDENT, Mod_LoadQ3Model);
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Half-Life Model (mdl)", (('T'<<24)+('S'<<16)+('D'<<8)+'I'), Mod_LoadHLModel);
|
|
#endif
|
|
|
|
#ifdef ZYMOTICMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Zymotic Model (zym)", (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'), Mod_LoadZymoticModel);
|
|
#endif
|
|
#ifdef DPMMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "DarkPlaces Model (dpm)", (('K'<<24)+('R'<<16)+('A'<<8)+'D'), Mod_LoadDarkPlacesModel);
|
|
#endif
|
|
#ifdef PSKMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Unreal Interchange Model (psk)", ('A'<<0)+('C'<<8)+('T'<<16)+('R'<<24), Mod_LoadPSKModel);
|
|
#endif
|
|
#ifdef INTERQUAKEMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Inter-Quake Model (iqm)", ('I'<<0)+('N'<<8)+('T'<<16)+('E'<<24), Mod_LoadInterQuakeModel);
|
|
#endif
|
|
#ifdef MD5MODELS
|
|
Mod_RegisterModelFormatText(NULL, "MD5 Mesh/Anim (md5mesh)", "MD5Version", Mod_LoadMD5MeshModel);
|
|
Mod_RegisterModelFormatText(NULL, "External Anim", "EXTERNALANIM", Mod_LoadCompositeAnim);
|
|
#endif
|
|
#ifdef MODELFMT_OBJ
|
|
Mod_RegisterModelFormatText(NULL, "Wavefront Object (obj)", ".obj", Mod_LoadObjModel);
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
Cvar_Register(&dpcompat_skinfiles, NULL);
|
|
#endif
|
|
}
|