mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 03:51:32 +00:00
484e8bbfc2
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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avplug | ||
berkelium | ||
botlib | ||
bullet | ||
cef | ||
emailnot | ||
ezhud | ||
ezscript | ||
hud | ||
irc | ||
jabber | ||
mpq | ||
namemaker | ||
odeplug | ||
qi | ||
serverb | ||
spaceinv | ||
winamp | ||
xsv | ||
engine.h | ||
Makefile | ||
memory.c | ||
paths.bat | ||
plugin.c | ||
plugin.def | ||
plugin.h | ||
plugins.dsw | ||
qvm_api.c | ||
readme-linux.txt | ||
readme.txt |
Plugins are a low priority. There are a few plugins at the moment: emailnot: pop3/imap email notification. emailsv: pop3/smtp email server functionality (a bit pointless - won't even compile) ezscript: command remapping to make fte compatable with ezqauke/fuhquake/mqwcl configs. hud: kinda cool. But use csqc instead. irc: an irc client: use irc nick, irc open, that'll spawn a new console in quake which can accept irc commands naturally. ctrl+tab to switch consoles. Currently native only. serverb: server browser. The one built in is better. This one was for the sake of it. Native only, could be rewritten for qvm. winamp: greater winamp control, and general media menu. Native only. xsv: An X windowing system server. Absolutly bug ridden. About the only thing it runs properly is Quake. Native only, for efficiency reasons. To compile a qvm version of a plugin, go to the root plugin directory. edit paths.bat to change the Q3SrcDir variable to point to where you have the q3 sourcecode installed (qvms require q3 tools). You should almost definatly be using the gpled sourcecode release, from which you will need to compile q3asm yourself. If you also set the QuakeDir variable, the install.bat files will copy the newly compiled qvms to fte/plugins, which is rather convienient. Note that when building a qvm using id's version of lcc, you will be spammed by messages regarding compiler-dependant conversions. There is no easy way to disable these messages without killing off all warnings (otherwise it would already be off). The only way is to recompile the compiler. This requires msvc or a lot of C knoledge! The actual sourcecode change is around line 621 or lcc/src/expr.c Make it so it reads like this instead. case POINTER: if (src->op != dst->op) p = simplify(CVP, dst, p, NULL); else { > if (Aflag >= 1) if (isfunc(src->type) && !isfunc(dst->type) || !isfunc(src->type) && isfunc(dst->type)) warning("conversion from `%t' to `%t' is compiler dependent\n", p->type, type); The > characture denotes the line to add. This will make the warning only appear when ansi compatability warnings are enabled. You will then need to recompile. With msvc installed, load up a command prompt, run vcvars32.bat (eg, with the quotes, type "c:\program files\microsoft visual studio\v98\bin\vcvars32.bat"), then go to the lcc directory (using the cd command) and type 'buildnt' (without quotes). You should now have a new lcc compiler without this pesky warning (by default). This will then cause most of the qvm-compatable plugins to compile warning free. If you ask, I will send a copy of the required qvm-compiling files to you. They will be either copied directly from the q3 source release, or self built with no more changes than in this file.