mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
9033f7b237
reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
148 lines
3.7 KiB
C
148 lines
3.7 KiB
C
#include "../plugin.h"
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#define MAX_INFO_STRING 196
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#define MAX_SERVERINFO_STRING 512
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#define MAX_LOCALINFO_STRING 32768
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#define MAX_CLIENTS 32
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#define A2C_PRINT 'n' // print a message on client
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#define M2C_MASTER_REPLY 'd' // + \n + qw server port list
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#define PORT_ANY -1
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#ifdef _WIN32
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#include "winsock.h"
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#define EWOULDBLOCK WSAEWOULDBLOCK
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#define ECONNREFUSED WSAECONNREFUSED
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#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
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#define EMSGSIZE WSAEMSGSIZE
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#define ECONNABORTED WSAECONNABORTED
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#define ECONNRESET WSAECONNRESET
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#define qerrno WSAGetLastError()
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#else
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#define qerrno errno
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <errno.h>
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typedef int SOCKET;
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#endif
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#define SS_FTESERVER 1 //hehehe...
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#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
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#define SS_NETQUAKE 4
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#define SS_FAVORITE 8 //filter all others.
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#define SS_KEEPINFO 16
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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#define MT_BAD 0 //this would be an error
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#define MT_BCASTQW 1 //-1status
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#define MT_BCASTQ2 2 //-1status
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#define MT_BCASTNQ 3 //see code
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#define MT_SINGLEQW 4 //-1status
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#define MT_SINGLEQ2 5 //-1status
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#define MT_SINGLENQ 6 //see code.
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#define MT_MASTERQW 7 //c\n\0
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#define MT_MASTERQ2 8 //query
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//contains info about a server in greater detail. Could be too mem intensive.
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typedef struct serverdetailedinfo_s {
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char info[MAX_SERVERINFO_STRING];
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int numplayers;
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struct {
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int userid;
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int frags;
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float time;
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int ping;
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char name[64];
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char skin[64];
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char topc;
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char botc;
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} players[MAX_CLIENTS];
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} serverdetailedinfo_t;
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//hold minimum info.
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typedef struct serverinfo_s {
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char name[64]; //hostname.
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struct sockaddr_in adr;
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short players;
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short maxplayers;
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short tl;
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short fl;
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char gamedir[8+1];
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char map[8+1];
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int refreshtime; //msecs
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qbyte special; //flags
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unsigned short ping;
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int sends;
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serverdetailedinfo_t *moreinfo;
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struct serverinfo_s *next;
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} serverinfo_t;
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typedef struct master_s{
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struct master_s *next;
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struct sockaddr_in adr;
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int type;
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char name[1];
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} master_t;
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struct {
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qboolean inuse;
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struct sockaddr_in adr;
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serverdetailedinfo_t *detail;
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int linenum;
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} selectedserver;
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typedef struct player_s {
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char name[16];
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int frags;
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int colour;
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char skin[8];
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struct sockaddr_in adr;
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struct player_s *next;
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} player_t;
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void SListOptionChanged(serverinfo_t *newserver);
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extern serverinfo_t *firstserver;
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extern master_t *master;
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extern player_t *mplayers;
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void CL_QueryServers(void);
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int NET_CheckPollSockets(void);
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serverinfo_t *Master_InfoForServer (struct sockaddr_in addr);
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serverinfo_t *Master_InfoForNum (int num);
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int Master_TotalCount(void);
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void Master_QueryServer(serverinfo_t *server);
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void MasterInfo_WriteServers(void);
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void MasterInfo_Begin(void);
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char *NET_AdrToString(const struct sockaddr_in *a);
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#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
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#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
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#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
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#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
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