fteqw/engine/client/m_single.c
Spoike 46c63cbedb curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
device ids with rawinput and xinput are now assigned only on the first event. this means the ordering is easily controllable, thus helping splitscreen usability.
fix compile errors with the nolegacy builds.
client updates "chat" userinfo to match ezquake. does not display them still. server now forwards them correctly for ezquake.
android can now switch gles version. a bit crashy with it though.
android: gyroscope is now available to csqc.
android: added vid_dpi_x/y cvars. will be 0 on other platforms, for now.
added screenshot_vr command, for 360-degree stereoscopic screenshots.
fix a potential crash from frag parsing.
added m_accel_style and friends, for nicer mouse acceleration.
fixed const-correctness in a few places.
added friendly spectate button to the server browser
display a warning if an mdl has dodgy seam values. this won't affect fte, but can crash winquake.
qcc: fix struct fields to at least appear to work.
qcc: -I is finally implemented.
qccgui: options now has tooltips, so people might have a chance of actually figuring out what each option does.
menusys: game configs menu now scans for files rather than listing specific ones. should probably be tested more.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-10 23:23:43 +00:00

1093 lines
27 KiB
C

//read menu.h
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
#ifndef NOBUILTINMENUS
#ifndef CLIENTONLY
//=============================================================================
/* LOAD/SAVE MENU */
#define FTESAVEGAME_VERSION 25000
typedef struct {
int issave;
int cursorpos;
menutext_t *cursoritem;
int picslot;
shader_t *picshader;
} loadsavemenuinfo_t;
#define SAVEFIRST_AUTO 1
#define SAVECOUNT_AUTO 3
#define SAVEFIRST_STANDARD (SAVEFIRST_AUTO + SAVECOUNT_AUTO)
#define SAVECOUNT_STANDARD 20
#define MAX_SAVEGAMES (1+SAVECOUNT_AUTO+SAVECOUNT_STANDARD)
struct
{
qboolean loadable;
qbyte saveable; //0=autosave, 1=regular, 2=quick
char sname[9];
char desc[22+1];
char kills[39-22+1];
char time[64];
char map[32];
} m_saves[MAX_SAVEGAMES];
static void M_ScanSave(unsigned int slot, const char *name, qboolean savable)
{
char *in, *out, *end;
int j;
char line[MAX_OSPATH];
vfsfile_t *f;
int version;
m_saves[slot].saveable = savable;
m_saves[slot].loadable = false;
Q_strncpyz (m_saves[slot].sname, name, sizeof(m_saves[slot].sname));
Q_strncpyz (m_saves[slot].desc, "--- UNUSED SLOT ---", sizeof(m_saves[slot].desc));
Q_strncpyz (m_saves[slot].kills, "", sizeof(m_saves[slot].kills));
Q_strncpyz (m_saves[slot].time, "", sizeof(m_saves[slot].time));
snprintf (line, sizeof(line), "saves/%s/info.fsv", m_saves[slot].sname);
f = FS_OpenVFS (line, "rb", FS_GAME);
if (!f)
{ //legacy saved games from some other engine
snprintf (line, sizeof(line), "%s.sav", m_saves[slot].sname);
f = FS_OpenVFS (line, "rb", FS_GAME);
}
if (f)
{
VFS_GETS(f, line, sizeof(line));
version = atoi(line);
if (version != 5 && version != 6 && (version < FTESAVEGAME_VERSION || version >= FTESAVEGAME_VERSION+GT_MAX))
{
Q_strncpyz (m_saves[slot].desc, "Incompatible version", sizeof(m_saves[slot].desc));
VFS_CLOSE (f);
return;
}
// read the desc, change _ back to space, fill the separate fields
VFS_GETS(f, line, sizeof(line));
for (j=0 ; line[j] ; j++)
if (line[j] == '_')
line[j] = ' ';
for (; j < sizeof(line[j]); j++)
line[j] = '\0';
memcpy(m_saves[slot].desc, line, 22);
m_saves[slot].desc[22] = 0;
for (in = line+22, out = m_saves[slot].kills, end = line+39; in < end && *in == ' '; )
in++;
for (out = m_saves[slot].kills; in < end; )
*out++ = *in++;
for (end = m_saves[slot].kills; out > end && out[-1] == ' '; )
out--;
*out = 0;
Q_strncpyz(m_saves[slot].time, line+39, sizeof(m_saves[slot].time));
if (version == 5 || version == 6)
{
for (j = 0; j < 16; j++)
VFS_GETS(f, line, sizeof(line)); //16 parms
VFS_GETS(f, line, sizeof(line)); //skill
VFS_GETS(f, m_saves[slot].map, sizeof(m_saves[slot].map));
}
m_saves[slot].loadable = true;
VFS_CLOSE (f);
}
}
const char *M_ChooseAutoSave(void)
{
int i, j;
for (i = SAVEFIRST_AUTO; i < SAVEFIRST_AUTO+SAVECOUNT_AUTO; i++)
{
M_ScanSave(i, va("a%i", i-SAVEFIRST_AUTO), false);
if (!m_saves[i].loadable)
return m_saves[i].sname;
}
for (i = SAVEFIRST_AUTO; i < SAVEFIRST_AUTO+SAVECOUNT_AUTO; i++)
{
for (j = SAVEFIRST_AUTO; j < SAVEFIRST_AUTO+SAVECOUNT_AUTO; j++)
if (strcmp(m_saves[i].time, m_saves[j].time) > 0)
break;
if (j == SAVEFIRST_AUTO+SAVECOUNT_AUTO)
return m_saves[i].sname;
}
return m_saves[SAVEFIRST_AUTO].sname;
}
static void M_ScanSaves (void)
{
int i;
M_ScanSave(0, "quick", 2);
for (i=SAVEFIRST_AUTO ; i<SAVEFIRST_AUTO+SAVECOUNT_AUTO ; i++)
M_ScanSave(i, va("a%i", i-SAVEFIRST_AUTO), false);
for (i=SAVEFIRST_STANDARD ; i<SAVEFIRST_STANDARD+SAVECOUNT_STANDARD ; i++)
M_ScanSave(i, va("s%i", i-SAVEFIRST_STANDARD), true);
}
static void M_Menu_LoadSave_Remove(menu_t *menu)
{
loadsavemenuinfo_t *info = menu->data;
if (info->picshader)
{
Image_UnloadTexture(info->picshader->defaulttextures->base);
R_UnloadShader(info->picshader);
}
}
static void M_Menu_LoadSave_Preview_Draw(int x, int y, menucustom_t *item, menu_t *menu)
{
loadsavemenuinfo_t *info = menu->data;
int slot;
if (!menu->selecteditem)
return;
slot = (menu->selecteditem->common.posy - 32)/8;
if (slot >= 0 && slot < MAX_SAVEGAMES)
{
int width, height;
if (slot != info->picslot || !info->picshader)
{
info->picslot = slot;
if (info->picshader)
{
Image_UnloadTexture(info->picshader->defaulttextures->base);
R_UnloadShader(info->picshader);
}
info->picshader = R_RegisterPic(va("saves/%s/screeny.tga", m_saves[slot].sname));
}
if (info->picshader)
{
shader_t *pic = NULL;
switch(R_GetShaderSizes(info->picshader, &width, &height, false))
{
case 1:
pic = info->picshader;
break;
case 0:
if (*m_saves[slot].map)
pic = R_RegisterPic(va("levelshots/%s", m_saves[slot].map));
break;
}
if (pic)
{
int w = 160;
int h = 120;
if (R_GetShaderSizes(pic, &width, &height, false) <= 0)
{
width = 64;
height = 64;
}
if ((float)width/height > (float)w/h)
{
w = 160;
h = ((float)w*height) / width;
}
else
{
h = 120;
w = ((float)h*width) / height;
}
R2D_ScalePic (x + (160-w)/2, y + (120-h)/2, w, h, pic);
}
}
Draw_FunStringWidth(x, y+120+0, m_saves[slot].time, 160, 2, false);
Draw_FunStringWidth(x, y+120+8, m_saves[slot].kills, 160, 2, false);
switch(m_saves[slot].saveable)
{
case 2:
Draw_FunStringWidth(x, y+120+16, "Quick Save", 160, 2, false);
break;
case 0:
Draw_FunStringWidth(x, y+120+16, "Autosave", 160, 2, false);
break;
}
Draw_FunStringWidth(x, y+120+24, m_saves[slot].sname, 160, 2, false);
}
}
void M_Menu_Save_f (void)
{
menuoption_t *op = NULL;
menu_t *menu;
int i;
if (!sv.state)
return;
if (cl.intermissionmode != IM_NONE)
return;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(loadsavemenuinfo_t));
menu->data = menu+1;
menu->remove = M_Menu_LoadSave_Remove;
MC_AddCenterPicture (menu, 4, 24, "gfx/p_save.lmp");
menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 0, 32, NULL, false);
M_ScanSaves ();
for (i=0 ; i< MAX_SAVEGAMES; i++)
{
if (m_saves[i].saveable)
op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 192, 32+8*i, false, m_saves[i].desc, "savegame %s\nclosemenu\n", m_saves[i].sname);
else
MC_AddWhiteText(menu, 16, 170, 32+8*i, m_saves[i].desc, false);
if (!menu->selecteditem)
menu->selecteditem = op;
}
MC_AddCustom(menu, 192, 60-16, NULL, 0)->draw = M_Menu_LoadSave_Preview_Draw;
}
void M_Menu_Load_f (void)
{
menuoption_t *op = NULL;
menu_t *menu;
int i;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(loadsavemenuinfo_t));
menu->data = menu+1;
MC_AddCenterPicture(menu, 4, 24, "gfx/p_load.lmp");
menu->remove = M_Menu_LoadSave_Remove;
M_ScanSaves ();
for (i=0 ; i< MAX_SAVEGAMES; i++)
{
if (m_saves[i].loadable)
op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 170, 32+8*i, false, m_saves[i].desc, "loadgame %s\nclosemenu\n", m_saves[i].sname);
else
MC_AddWhiteText(menu, 16, 170, 32+8*i, m_saves[i].desc, false);
if (!menu->selecteditem && op)
menu->selecteditem = op;
}
if (menu->selecteditem)
menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 0, menu->selecteditem->common.posy, NULL, false);
MC_AddCustom(menu, 192, 60-16, NULL, 0)->draw = M_Menu_LoadSave_Preview_Draw;
}
#endif
void M_Menu_SinglePlayer_f (void)
{
menu_t *menu;
#ifndef CLIENTONLY
menubutton_t *b;
mpic_t *p;
#endif
static menuresel_t resel;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
#ifdef CLIENTONLY
menu = M_CreateMenu(0);
MC_AddWhiteText(menu, 84, 0, 12*8, "This build is unable", false);
MC_AddWhiteText(menu, 84, 0, 13*8, "to start a local game", false);
MC_AddBox (menu, 60, 10*8, 25, 4);
#else
switch(M_GameType())
{
#ifdef Q2CLIENT
case MGT_QUAKE2:
menu = M_CreateMenu(0);
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_game");
//quake2 uses the 'newgame' alias.
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, 170, 40, "Easy", "closemenu; skill 0;deathmatch 0; coop 0;newgame\n");
MC_AddConsoleCommand (menu, 64, 170, 48, "Medium", "closemenu; skill 1;deathmatch 0; coop 0;newgame\n");
MC_AddConsoleCommand (menu, 64, 170, 56, "Hard", "closemenu; skill 2;deathmatch 0; coop 0;newgame\n");
MC_AddConsoleCommand (menu, 64, 170, 72, "Load Game", "menu_load\n");
MC_AddConsoleCommand (menu, 64, 170, 80, "Save Game", "menu_save\n");
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 0, 40, NULL, false);
return;
#endif
#ifdef HEXEN2
case MGT_HEXEN2:
{
int y;
int i;
cvar_t *pc;
qboolean havemp;
static char *classlistmp[] = {
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness"
};
menubutton_t *b;
havemp = COM_FCheckExists("maps/keep1.bsp");
menu = M_CreateMenu(0);
MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
y = 64-20;
if (!strncmp(Cmd_Argv(1), "class", 5))
{
int pnum;
extern cvar_t cl_splitscreen;
pnum = atoi(Cmd_Argv(1)+5);
if (!pnum)
pnum = 1;
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title2.lmp");
if (cl_splitscreen.ival)
MC_AddBufferedText(menu, 80, 0, (y+=8)+12, va("Player %i\n", pnum), false, true);
for (i = 0; i < 4+havemp; i++)
{
b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, classlistmp[i],
va("p%i setinfo cl_playerclass %i; menu_single %s %s\n",
pnum,
i+1,
((pnum+1 > cl_splitscreen.ival+1)?"skill":va("class%i",pnum+1)),
Cmd_Argv(2)));
if (!menu->selecteditem)
menu->selecteditem = (menuoption_t*)b;
}
}
else if (!strncmp(Cmd_Argv(1), "skill", 5))
{
static char *skillnames[6][4] =
{
{
"Easy",
"Medium",
"Hard",
"Nightmare"
},
{
"Apprentice",
"Squire",
"Adept",
"Lord"
},
{
"Gallant",
"Holy Avenger",
"Divine Hero",
"Legend"
},
{
"Sorcerer",
"Dark Servant",
"Warlock",
"Lich King"
},
{
"Rogue",
"Cutthroat",
"Executioner",
"Widow Maker"
},
{
"Larva",
"Spawn",
"Fiend",
"She Bitch"
}
};
char **sn = skillnames[0];
pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
if (pc && (unsigned)pc->ival <= 5)
sn = skillnames[pc->ival];
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title5.lmp");
for (i = 0; i < 4; i++)
{
b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, sn[i], va("skill %i; closemenu; disconnect; deathmatch 0; coop 0;wait;map %s\n", i, Cmd_Argv(2)));
if (!menu->selecteditem)
menu->selecteditem = (menuoption_t*)b;
}
}
else
{
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title1.lmp");
//startmap selection in hexen2 is nasty.
if (havemp)
{
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Mission", "menu_single class keep1\n");
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Old Mission", "menu_single class demo1\n");
}
else
{
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Game", "menu_single class demo1\n");
}
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Save Game", "menu_save\n");
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Load Game", "menu_load\n");
}
/*
pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
if (pc)
MC_AddCvarCombo (menu, 64, y+=8, "Player class", pc, havemp?(const char **)classlistmp:(const char **)classlist, (const char **)(classvalues+havemp));
y+=8;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Easy", "closemenu\nskill 0;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Medium", "closemenu\nskill 1;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Hard", "closemenu\nskill 2;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
y+=8;
if (havemp)
{
MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Easy", "closemenu\nskill 0;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Medium", "closemenu\nskill 1;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Hard", "closemenu\nskill 2;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
y+=8;
}
MC_AddConsoleCommand (menu, 64, y+=8, "Load Game", "menu_load\n");
MC_AddConsoleCommand (menu, 64, y+=8, "Save Game", "menu_save\n");
*/
menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, &resel, 56, menu->selecteditem?menu->selecteditem->common.posy:0);
return;
}
break;
#endif
default:
if (QBigFontWorks())
{
menu = M_CreateMenu(0);
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 0, 24, "gfx/ttl_sgl.lmp");
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandQBigFont (menu, 72, 32, "New Game", "closemenu;disconnect;maxclients 1;deathmatch 0;coop 0;startmap_sp\n");
MC_AddConsoleCommandQBigFont (menu, 72, 52, "Load Game", "menu_load\n");
MC_AddConsoleCommandQBigFont (menu, 72, 72, "Save Game", "menu_save\n");
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
return;
}
else
{ //q1
menu = M_CreateMenu(0);
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_sgl.lmp");
}
break;
}
p = R2D_SafeCachePic("gfx/sp_menu.lmp");
if (!p)
{
MC_AddBox (menu, 60, 10*8, 23, 4);
MC_AddWhiteText(menu, 92, 0, 12*8, "Couldn't find file", false);
MC_AddWhiteText(menu, 92, 0, 13*8, "gfx/sp_menu.lmp", false);
}
else
{
MC_AddPicture(menu, 72, 32, 232, 64, "gfx/sp_menu.lmp");
b = MC_AddConsoleCommand (menu, 16, 304, 32, "", "closemenu;disconnect;maxclients 1;deathmatch 0;coop 0;startmap_sp\n");
menu->selecteditem = (menuoption_t *)b;
b->common.width = p->width;
b->common.height = 20;
b = MC_AddConsoleCommand (menu, 16, 304, 52, "", "menu_load\n");
b->common.width = p->width;
b->common.height = 20;
b = MC_AddConsoleCommand (menu, 16, 304, 72, "", "menu_save\n");
b->common.width = p->width;
b->common.height = 20;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
}
#endif
}
typedef struct demoitem_s {
qboolean isdir;
int size;
struct demoitem_s *next;
struct demoitem_s *prev;
char name[1];
} demoitem_t;
typedef struct {
int fsroot; //FS_SYSTEM, FS_GAME, FS_GAMEONLY. if FS_SYSTEM, executed command will have a leading #
char path[MAX_OSPATH];
char selname[MAX_OSPATH];
} demoloc_t;
typedef struct {
menucustom_t *list;
demoitem_t *selected;
demoitem_t *firstitem;
demoloc_t *fs;
int pathlen;
char *command[64]; //these let the menu be used for nearly any sort of file browser.
char *ext[64];
int numext;
int dragscroll;
int mousedownpos;
demoitem_t *items;
} demomenu_t;
static void M_DemoDraw(int x, int y, menucustom_t *control, menu_t *menu)
{
extern qboolean keydown[K_MAX];
char *text;
demomenu_t *info = menu->data;
demoitem_t *item, *lostit;
int ty;
ty = vid.height-24;
item = info->selected;
while(item)
{
if (info->firstitem == item)
break;
if (ty < y)
{
//we couldn't find it
for (lostit = info->firstitem; lostit; lostit = lostit->prev)
{
if (info->selected == lostit)
{
item = lostit;
break;
}
}
info->firstitem = item;
break;
}
item = item->prev;
ty-=8;
}
if (!item)
info->firstitem = info->items;
if (!info->dragscroll && keydown[K_MOUSE1])
{
info->dragscroll = 1;
info->mousedownpos = mousecursor_y;
}
if (info->dragscroll && keydown[K_MOUSE1])
{
if (info->mousedownpos >= mousecursor_y+8)
{
info->dragscroll = 2;
info->mousedownpos -= 8;
if (info->firstitem->next)
{
if (info->firstitem == info->selected)
info->selected = info->firstitem->next;
info->firstitem = info->firstitem->next;
}
}
if (info->mousedownpos+8 <= mousecursor_y)
{
info->dragscroll = 2;
info->mousedownpos += 8;
if (info->firstitem->prev)
{
if (ty <= 24)
info->selected = info->selected->prev;
info->firstitem = info->firstitem->prev;
}
}
}
item = info->firstitem;
while(item)
{
if (y >= vid.height)
return;
if (!item->isdir)
text = va("%-32.32s%6iKB", item->name+info->pathlen, item->size/1024);
else
text = item->name+info->pathlen;
if (item == info->selected)
Draw_AltFunString(x, y, text);
else
Draw_FunString(x, y, text);
y+=8;
item = item->next;
}
}
static void ShowDemoMenu (menu_t *menu, const char *path);
static qboolean M_DemoKey(menucustom_t *control, menu_t *menu, int key, unsigned int unicode)
{
demomenu_t *info = menu->data;
demoitem_t *it;
int i;
switch (key)
{
case K_MWHEELUP:
case K_UPARROW:
if (info->selected && info->selected->prev)
info->selected = info->selected->prev;
break;
case K_MWHEELDOWN:
case K_DOWNARROW:
if (info->selected && info->selected->next)
info->selected = info->selected->next;
break;
case K_HOME:
info->selected = info->items;
break;
case K_END:
info->selected = info->items;
while(info->selected->next)
info->selected = info->selected->next;
break;
case K_PGUP:
for (i = 0; i < 10; i++)
{
if (info->selected && info->selected->prev)
info->selected = info->selected->prev;
}
break;
case K_PGDN:
for (i = 0; i < 10; i++)
{
if (info->selected && info->selected->next)
info->selected = info->selected->next;
}
break;
case K_MOUSE1:
if (info->dragscroll == 2)
{
info->dragscroll = 0;
break;
}
it = info->firstitem;
i = (mousecursor_y - control->common.posy) / 8;
while(i > 0 && it && it->next)
{
it = it->next;
i--;
}
if (info->selected != it)
{
info->selected = it;
info->dragscroll = 0;
break;
}
//fallthrough
case K_ENTER:
case K_KP_ENTER:
if (info->selected)
{
if (info->selected->isdir)
ShowDemoMenu(menu, info->selected->name);
else
{
extern int shift_down;
int extnum;
for (extnum = 0; extnum < info->numext; extnum++)
if (!stricmp(info->selected->name + strlen(info->selected->name)-4, info->ext[extnum]))
break;
if (extnum == info->numext) //wasn't on our list of extensions.
extnum = 0;
if (!info->command[extnum])
return true; //FIXME: archives
Cbuf_AddText(va("%s \"%s%s\"\n", info->command[extnum], (info->fs->fsroot==FS_SYSTEM)?"#":"", info->selected->name), RESTRICT_LOCAL);
if (!shift_down)
M_RemoveMenu(menu);
return true;
}
}
break;
default:
return false;
}
if (info->selected)
Q_strncpyz(info->fs->selname, info->selected->name, sizeof(info->fs->selname));
else
Q_strncpyz(info->fs->selname, "", sizeof(info->fs->selname));
return true;
}
static int QDECL DemoAddItem(const char *filename, qofs_t size, time_t modified, void *parm, searchpathfuncs_t *spath)
{
int extnum;
demomenu_t *menu = parm;
demoitem_t *link, *newi;
int side;
qboolean isdir;
char tempfname[MAX_QPATH];
char *i;
i = strchr(filename+menu->pathlen, '/');
if (i == NULL)
{
for (extnum = 0; extnum < menu->numext; extnum++)
if (!stricmp(filename + strlen(filename)-4, menu->ext[extnum]))
break;
if (extnum == menu->numext) //wasn't on our list of extensions.
return true;
isdir = false;
}
else
{
i++;
if (i-filename > sizeof(tempfname)-2)
return true; //too long to fit in our buffers anyway
strncpy(tempfname, filename, i-filename);
tempfname[i-filename] = 0;
filename = tempfname;
size = 0;
isdir = true;
}
if (!menu->items)
menu->items = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
else
{
link = menu->items;
for(;;)
{
if (link->isdir != isdir) //bias directories, so they sink
side = (link->isdir > isdir)?1:-1;
else
side = stricmp(link->name, filename);
if (side == 0)
return true; //already got this file
else if (side > 0)
{
if (!link->prev)
{
link->prev = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
break;
}
link = link->prev;
}
else
{
if (!link->next)
{
link->next = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
break;
}
link = link->next;
}
}
}
strcpy(newi->name, filename);
newi->size = size;
newi->isdir = isdir;
newi->prev = NULL;
newi->next = NULL;
return true;
}
//converts the binary tree into sorted linked list
static void M_Demo_Flatten(demomenu_t *info)
{
demoitem_t *btree = info->items, *item, *lastitem;
demoitem_t *listhead = NULL, *listlast = NULL;
while(btree)
{
if (!btree->prev)
{ //none on left side, descend down right removing head node
item = btree;
btree = btree->next;
}
else
{
item = btree;
lastitem = item;
for (;;)
{
if (!item->prev)
{
lastitem->prev = item->next;
break;
}
lastitem = item;
item = lastitem->prev;
}
}
if (listlast)
{
listlast->next = item;
item->prev = listlast;
listlast = item;
}
else
{
listhead = listlast = item;
item->prev = NULL;
}
}
if (listlast)
listlast->next = NULL;
info->items = listhead;
info->selected = listhead;
info->firstitem = listhead;
}
static void M_Demo_Flush (demomenu_t *info)
{
demoitem_t *item;
while (info->items)
{
item = info->items;
info->items = item->next;
BZ_Free(item);
}
info->items = NULL;
info->selected = NULL;
info->firstitem = NULL;
}
static void M_Demo_Remove (menu_t *menu)
{
demomenu_t *info = menu->data;
M_Demo_Flush(info);
}
static void ShowDemoMenu (menu_t *menu, const char *path)
{
demomenu_t *info = menu->data;
int c;
char *s;
char match[256];
if (path != info->fs->path)
{
if (*path == '/')
path++;
Q_strncpyz(info->fs->path, path, sizeof(info->fs->path));
}
if (info->fs->fsroot == FS_GAME)
{
if (!strcmp(path, "../"))
{
FS_NativePath("", FS_ROOT, info->fs->path, sizeof(info->fs->path));
info->fs->fsroot = FS_SYSTEM;
while((s = strchr(info->fs->path, '\\')))
*s = '/';
}
}
while (!strcmp(info->fs->path+strlen(info->fs->path)-3, "../"))
{
c = 0;
for (s = info->fs->path+strlen(info->fs->path)-3; s >= info->fs->path; s--)
{
if (*s == '/')
{
c++;
s[1] = '\0';
if (c == 2)
break;
}
}
if (c<2)
*info->fs->path = '\0';
}
info->selected = NULL;
info->pathlen = strlen(info->fs->path);
M_Demo_Flush(menu->data);
if (info->fs->fsroot == FS_SYSTEM)
{
s = strchr(info->fs->path, '/');
if (s && strchr(s+1, '/'))
{
Q_snprintfz(match, sizeof(match), "%s../", info->fs->path);
DemoAddItem(match, 0, 0, info, NULL);
}
}
else if (*info->fs->path)
{
Q_snprintfz(match, sizeof(match), "%s../", info->fs->path);
DemoAddItem(match, 0, 0, info, NULL);
}
else if (info->fs->fsroot == FS_GAME)
{
Q_snprintfz(match, sizeof(match), "../");
DemoAddItem(match, 0, 0, info, NULL);
}
if (info->fs->fsroot == FS_SYSTEM)
{
if (info->fs->path)
Q_snprintfz(match, sizeof(match), "%s*", info->fs->path);
else
Q_snprintfz(match, sizeof(match), "/*");
Sys_EnumerateFiles("", match, DemoAddItem, info, NULL);
}
else
{
Q_snprintfz(match, sizeof(match), "%s*", info->fs->path);
COM_EnumerateFiles(match, DemoAddItem, info);
}
M_Demo_Flatten(info);
}
void M_Demo_Reselect(demomenu_t *info, const char *name)
{
demoitem_t *item;
for(item = info->items; item; item = item->next)
{
if (!strcmp(item->name, name))
{
info->selected = item;
return;
}
}
}
void M_Menu_Demos_f (void)
{
demomenu_t *info;
menu_t *menu;
static demoloc_t mediareenterloc = {FS_GAME};
Key_Dest_Add(kdm_emenu);
Key_Dest_Remove(kdm_console);
m_state = m_complex;
menu = M_CreateMenu(sizeof(demomenu_t));
menu->remove = M_Demo_Remove;
info = menu->data;
info->fs = &mediareenterloc;
info->numext = 0;
info->command[info->numext] = "closemenu;playdemo";
info->ext[info->numext++] = ".qwd";
info->command[info->numext] = "closemenu;playdemo";
info->ext[info->numext++] = ".dem";
info->command[info->numext] = "closemenu;playdemo";
info->ext[info->numext++] = ".dm2";
info->command[info->numext] = "closemenu;playdemo";
info->ext[info->numext++] = ".mvd";
info->command[info->numext] = "closemenu;playdemo";
info->ext[info->numext++] = ".mvd.gz";
//there are also qizmo demos (.qwz) out there...
//we don't support them, but if we were to ask quizmo to decode them for us, we could do.
//and some archive formats... for the luls
info->command[info->numext] = NULL;
info->ext[info->numext++] = ".zip";
info->command[info->numext] = NULL;
info->ext[info->numext++] = ".pk3";
info->command[info->numext] = NULL;
info->ext[info->numext++] = ".pk4";
info->command[info->numext] = NULL;
info->ext[info->numext++] = ".pak";
MC_AddWhiteText(menu, 24, 170, 8, "Choose a Demo", false);
MC_AddWhiteText(menu, 16, 170, 24, "\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37", false);
info->list = MC_AddCustom(menu, 0, 32, NULL, 0);
info->list->draw = M_DemoDraw;
info->list->key = M_DemoKey;
menu->selecteditem = (menuoption_t*)info->list;
ShowDemoMenu(menu, info->fs->path);
M_Demo_Reselect(info, info->fs->selname);
}
void M_Menu_MediaFiles_f (void)
{
demomenu_t *info;
menu_t *menu;
static demoloc_t mediareenterloc = {FS_GAME};
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(demomenu_t));
menu->remove = M_Demo_Remove;
info = menu->data;
info->fs = &mediareenterloc;
info->numext = 0;
info->ext[info->numext] = ".m3u";
info->command[info->numext] = "mediaplaylist";
info->numext++;
#if defined(_WIN32) || defined(FTE_TARGET_WEB)
info->ext[info->numext] = ".mp3";
info->command[info->numext] = "media_add";
info->numext++;
#endif
info->ext[info->numext] = ".wav";
info->command[info->numext] = "media_add";
info->numext++;
#if defined(AVAIL_OGGVORBIS) || defined(FTE_TARGET_WEB)
info->ext[info->numext] = ".ogg"; //will this ever be added properly?
info->command[info->numext] = "media_add";
info->numext++;
#endif
info->ext[info->numext] = ".roq";
info->command[info->numext] = "playfilm";
info->numext++;
#ifdef _WIN32 //avis are only playable on windows due to a windows dll being used to decode them.
info->ext[info->numext] = ".avi";
info->command[info->numext] = "playfilm";
info->numext++;
#endif
MC_AddWhiteText(menu, 24, 170, 8, "Media List", false);
MC_AddWhiteText(menu, 16, 170, 24, "\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37", false);
info->list = MC_AddCustom(menu, 0, 32, NULL, 0);
info->list->draw = M_DemoDraw;
info->list->key = M_DemoKey;
menu->selecteditem = (menuoption_t*)info->list;
ShowDemoMenu(menu, info->fs->path);
M_Demo_Reselect(info, info->fs->selname);
}
#endif