mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
2201b920c8
added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
856 lines
19 KiB
C
856 lines
19 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* ZOID
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*
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* Player camera tracking in Spectator mode
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*
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* This takes over player controls for spectator automatic camera.
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* Player moves as a spectator, but the camera tracks and enemy player
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#define PM_SPECTATORMAXSPEED 500
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#define PM_STOPSPEED 100
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#define PM_MAXSPEED 320
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#define BUTTON_JUMP 2
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#define BUTTON_ATTACK 1
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#define MAX_ANGLE_TURN 10
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char cl_spectatorgroup[] = "Spectator Tracking";
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// track high fragger
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cvar_t cl_hightrack = SCVAR("cl_hightrack", "0");
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cvar_t cl_chasecam = SCVAR("cl_chasecam", "1");
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cvar_t cl_selfcam = SCVAR("cl_selfcam", "1");
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//cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
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//cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
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static int Cam_FindSortedPlayer(int number);
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int selfcam=1;
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static float vlen(vec3_t v)
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{
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return sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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// returns true if weapon model should be drawn in camera mode
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qboolean Cam_DrawViewModel(playerview_t *pv)
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{
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if (cl.spectator)
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{
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if (pv->cam_auto && pv->cam_locked && cl_chasecam.ival)
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return true;
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return false;
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}
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else
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{
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if (selfcam == 1 && !r_refdef.externalview)
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return true;
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return false;
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}
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}
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int Cam_TrackNum(playerview_t *pv)
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{
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if (!pv->cam_auto)
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return -1;
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return pv->cam_spec_track;
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}
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void Cam_Unlock(playerview_t *pv)
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{
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if (pv->cam_auto)
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{
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CL_SendClientCommand(true, "ptrack");
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pv->cam_auto = CAM_NONE;
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pv->cam_locked = false;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating
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Sbar_Changed();
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}
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}
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void Cam_Lock(playerview_t *pv, int playernum)
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{
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int i;
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pv->cam_lastviewtime = -1000;
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CL_SendClientCommand(true, "ptrack %i", playernum);
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pv->cam_spec_track = playernum;
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pv->cam_locked = false;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating until actually locked
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Skin_FlushPlayers();
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if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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{
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memcpy(&pv->stats, cl.players[playernum].stats, sizeof(pv->stats));
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pv->cam_locked = true; //instantly lock if the player is valid.
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pv->viewentity = playernum+1;
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}
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Sbar_Changed();
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for (i = 0; i < cl.allocated_client_slots; i++)
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CL_NewTranslation(i);
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}
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trace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2)
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{
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#if 0
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memset(&pmove, 0, sizeof(pmove));
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pmove.numphysent = 1;
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memset(&pmove.physents[0], 0, sizeof(physent_t));
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VectorClear (pmove.physents[0].origin);
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pmove.physents[0].model = cl.worldmodel;
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#endif
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VectorCopy (vec1, pmove.origin);
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return PM_PlayerTrace(pmove.origin, vec2, MASK_PLAYERSOLID);
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}
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// Returns distance or 9999 if invalid for some reason
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static float Cam_TryFlyby(vec3_t selforigin, vec3_t playerorigin, vec3_t vec, qboolean checkvis)
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{
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vec3_t v;
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trace_t trace;
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float len;
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pmove.player_mins[0] = pmove.player_mins[1] = -16;
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pmove.player_mins[2] = -24;
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pmove.player_maxs[0] = pmove.player_maxs[1] = 16;
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pmove.player_maxs[2] = 32;
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VectorAngles(vec, NULL, v);
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// v[0] = -v[0];
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VectorCopy (v, pmove.angles);
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VectorNormalize(vec);
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VectorMA(playerorigin, 800, vec, v);
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// v is endpos
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// fake a player move
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trace = Cam_DoTrace(playerorigin, v);
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if (/*trace.inopen ||*/ trace.inwater)
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return 9999;
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VectorCopy(trace.endpos, vec);
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VectorSubtract(trace.endpos, playerorigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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if (len < 32 || len > 800)
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return 9999;
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if (checkvis)
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{
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VectorSubtract(trace.endpos, selforigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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trace = Cam_DoTrace(selforigin, vec);
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if (trace.fraction != 1 || trace.inwater)
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return 9999;
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}
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return len;
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}
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// Is player visible?
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static qboolean Cam_IsVisible(vec3_t playerorigin, vec3_t vec)
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{
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trace_t trace;
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vec3_t v;
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float d;
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trace = Cam_DoTrace(playerorigin, vec);
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if (trace.fraction != 1 || /*trace.inopen ||*/ trace.inwater)
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return false;
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// check distance, don't let the player get too far away or too close
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VectorSubtract(playerorigin, vec, v);
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d = vlen(v);
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if (d < 16)
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return false;
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return true;
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}
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static qboolean InitFlyby(playerview_t *pv, vec3_t selforigin, vec3_t playerorigin, vec3_t playerviewangles, int checkvis)
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{
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vec3_t dirs[] = {
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{1,1,1},
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{1,-1,1},
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{1,1,0},
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{1,-1,1},
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{1,0,1},
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{1,0,-1},
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{-1,1,1},
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{-1,-1,1},
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{-1,0,0},
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{1,0,0},
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{0,0,-1},
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{0,0,1}
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};
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int dir;
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float f, max;
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vec3_t vec, vec2;
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vec3_t forward, right, up;
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VectorCopy(playerviewangles, vec);
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vec[0] = 0;
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AngleVectors (vec, forward, right, up);
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// for (i = 0; i < 3; i++)
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// forward[i] *= 3;
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max = 1000;
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for (dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++)
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{
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VectorScale(forward, dirs[dir][0], vec2);
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VectorMA(vec2, dirs[dir][1], right, vec2);
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VectorMA(vec2, dirs[dir][2], up, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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}
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// ack, can't find him
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if (max >= 1000)
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{
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// Cam_Unlock();
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return false;
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}
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pv->cam_locked = true;
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pv->viewentity = pv->playernum+1;//pv->cam_spec_track+1;
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VectorCopy(vec, pv->cam_desired_position);
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return true;
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}
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static void Cam_CheckHighTarget(playerview_t *pv)
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{
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int i, j, max;
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player_info_t *s;
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playerview_t *spv;
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j = -1;
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for (i = 0, max = -9999; i < cl.allocated_client_slots; i++)
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{
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s = &cl.players[i];
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if (s->name[0] && !s->spectator && s->frags > max)
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{
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//skip it if an earlier seat is watching it already
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for (spv = pv-1; spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]; spv--)
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{
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if (Cam_TrackNum(spv) == i)
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break;
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}
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if (!(spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]))
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{
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max = s->frags;
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j = i;
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}
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}
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}
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if (j >= 0)
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{
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if (!pv->cam_locked || cl.players[j].frags > cl.players[pv->cam_spec_track].frags)
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{
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Cam_Lock(pv, j);
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//un-lock any higher seats watching our new target. this keeps things ordered.
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for (spv = pv+1; spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]; spv++)
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{
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if (Cam_TrackNum(spv) == j)
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spv->cam_locked = false;
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}
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}
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}
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else
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Cam_Unlock(pv);
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}
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void Cam_SelfTrack(playerview_t *pv)
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{
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vec3_t vec;
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if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
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return;
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if (selfcam == 1)
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{ //view-from-eyes
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}
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else
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{
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if (selfcam == 2)
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{ //fixme:
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vec3_t forward, right, up;
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trace_t tr;
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AngleVectors(r_refdef.viewangles, forward, right, up);
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VectorMA(pv->simorg, -128, forward, pv->cam_desired_position);
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tr = Cam_DoTrace(pv->simorg, pv->cam_desired_position);
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VectorCopy(tr.endpos, pv->cam_desired_position);
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}
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else
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{ //view from a random wall
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if (!pv->cam_locked || !Cam_IsVisible(pv->simorg, pv->cam_desired_position))
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{
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if (!pv->cam_locked || realtime - pv->cam_lastviewtime > 0.1)
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{
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if (!InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, true))
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InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, false);
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pv->cam_lastviewtime = realtime;
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}
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}
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else
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{
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pv->cam_lastviewtime = realtime;
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}
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//tracking failed.
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if (!pv->cam_locked)
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return;
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}
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// move there locally immediately
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VectorCopy(pv->cam_desired_position, r_refdef.vieworg);
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VectorSubtract(pv->simorg, pv->cam_desired_position, vec);
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VectorAngles(vec, NULL, r_refdef.viewangles);
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r_refdef.viewangles[0] = -r_refdef.viewangles[0];
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}
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}
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// ZOID
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//
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// Take over the user controls and track a player.
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// We find a nice position to watch the player and move there
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void Cam_Track(playerview_t *pv, usercmd_t *cmd)
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{
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player_state_t *player, *self;
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inframe_t *frame;
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vec3_t vec;
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float len;
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if (!cl.spectator || !cl.worldmodel) //can happen when the server changes level
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return;
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if (cl_hightrack.value && !pv->cam_locked)
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Cam_CheckHighTarget(pv);
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if (!pv->cam_auto || cls.state != ca_active || cl.worldmodel->loadstate != MLS_LOADED)
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return;
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if (pv->cam_locked && (!cl.players[pv->cam_spec_track].name[0] || cl.players[pv->cam_spec_track].spectator))
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{
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pv->cam_locked = false;
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if (cl_hightrack.value)
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Cam_CheckHighTarget(pv);
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else
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Cam_Unlock(pv);
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return;
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}
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frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
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player = frame->playerstate + pv->cam_spec_track;
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self = frame->playerstate + pv->playernum;
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if (!cl_chasecam.value && (!pv->cam_locked || !Cam_IsVisible(player->origin, pv->cam_desired_position)))
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{
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if (!pv->cam_locked || realtime - pv->cam_lastviewtime > 0.1)
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{
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if (!InitFlyby(pv, self->origin, player->origin, player->viewangles, true))
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InitFlyby(pv, self->origin, player->origin, player->viewangles, false);
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pv->cam_lastviewtime = realtime;
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}
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}
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else
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{
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pv->cam_lastviewtime = realtime;
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}
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//tracking failed.
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if (!pv->cam_locked || !pv->cam_auto)
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return;
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if (cl_chasecam.value || scr_chatmode == 2)
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{
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float *neworg;
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// float *newang;
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if (pv->nolocalplayer)
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neworg = cl.lerpents[pv->viewentity].origin;
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else
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neworg = player->origin;
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if (scr_chatmode != 2)
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pv->cam_lastviewtime = realtime;
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// VectorCopy(newang, pv->viewangles);
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if (memcmp(neworg, &self->origin, sizeof(vec3_t)) != 0)
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{
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if (!cls.demoplayback)
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{
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MSG_WriteByte (&cls.netchan.message, clc_tmove);
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MSG_WriteCoord (&cls.netchan.message, neworg[0]);
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MSG_WriteCoord (&cls.netchan.message, neworg[1]);
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MSG_WriteCoord (&cls.netchan.message, neworg[2]);
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}
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// move there locally immediately
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VectorCopy(neworg, self->origin);
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}
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self->weaponframe = player->weaponframe;
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VectorCopy(player->viewangles, pv->viewangles);
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return;
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}
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// Ok, move to our desired position and set our angles to view
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// the player
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VectorSubtract(pv->cam_desired_position, self->origin, vec);
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len = vlen(vec);
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cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
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if (len > 16)
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{ // close enough?
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MSG_WriteByte (&cls.netchan.message, clc_tmove);
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MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[0]);
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MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[1]);
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MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[2]);
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}
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// move there locally immediately
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VectorCopy(pv->cam_desired_position, self->origin);
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VectorSubtract(player->origin, pv->cam_desired_position, vec);
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VectorAngles(vec, NULL, pv->viewangles);
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pv->viewangles[0] = -pv->viewangles[0];
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}
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void Cam_SetAutoTrack(int userid)
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{ //this is a hint from the server about who to track
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}
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void Cam_TrackCrosshairedPlayer(playerview_t *pv)
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{
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inframe_t *frame;
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player_state_t *player;
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int i;
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float dot = 0.1, bestdot=0;
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int best = -1;
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vec3_t selforg;
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vec3_t dir;
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frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
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player = frame->playerstate + pv->playernum;
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VectorCopy(player->origin, selforg);
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for (i = 0; i < cl.allocated_client_slots; i++)
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{
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player = frame->playerstate + i;
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VectorSubtract(player->origin, selforg, dir);
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VectorNormalize(dir);
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dot = DotProduct(vpn, dir);
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if (dot > bestdot)
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{
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bestdot = dot;
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best = i;
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}
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}
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// Con_Printf("Track %i? %f\n", best, bestdot);
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if (best != -1) //did we actually get someone?
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{
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pv->cam_auto++;
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Cam_Lock(pv, best);
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}
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}
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void Cam_FinishMove(playerview_t *pv, usercmd_t *cmd)
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{
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int i;
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player_info_t *s;
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int end;
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extern cvar_t cl_demospeed, cl_splitscreen;
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|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (!cl.spectator && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) // only in spectator mode
|
|
return;
|
|
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
int nb;
|
|
nb = (cmd->sidemove<0)?4:0;
|
|
nb |= (cmd->sidemove>0)?8:0;
|
|
nb |= (cmd->forwardmove<0)?16:0;
|
|
nb |= (cmd->forwardmove>0)?32:0;
|
|
nb |= (cmd->upmove<0)?64:0;
|
|
nb |= (cmd->upmove>0)?128:0;
|
|
if (Cam_TrackNum(pv) >= 0)
|
|
{
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 4)
|
|
Cvar_SetValue(&cl_demospeed, max(cl_demospeed.value - 0.1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 8)
|
|
Cvar_SetValue(&cl_demospeed, min(cl_demospeed.value + 0.1, 10));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 16)
|
|
Cbuf_AddText("demo_jump +10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 32)
|
|
Cbuf_AddText("demo_jump -10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 64)
|
|
Cvar_SetValue(&cl_splitscreen, max(cl_splitscreen.ival - 1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 128)
|
|
Cvar_SetValue(&cl_splitscreen, min(cl_splitscreen.ival + 1, MAX_SPLITS-1));
|
|
}
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons & 3) | (nb & ~3);
|
|
if (cmd->impulse)
|
|
{
|
|
int pl = cmd->impulse;
|
|
|
|
#if 1
|
|
do
|
|
{
|
|
Cam_Lock(pv, Cam_FindSortedPlayer(pl));
|
|
pv++;
|
|
pl++;
|
|
} while (pv >= &cl.playerview[0] && pv < &cl.playerview[cl.splitclients]);
|
|
#else
|
|
for (i = 0; ; i++)
|
|
{
|
|
if (i == MAX_CLIENTS)
|
|
{
|
|
if (pl == cmd->impulse)
|
|
break;
|
|
i = 0;
|
|
}
|
|
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
pl--;
|
|
if (!pl)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
if (pv >= &cl.playerview[0] && pv < &cl.playerview[cl.splitclients])
|
|
{
|
|
pl = 1;
|
|
pv++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cmd->buttons & BUTTON_ATTACK)
|
|
{
|
|
if (!(pv->cam_oldbuttons & BUTTON_ATTACK))
|
|
{
|
|
pv->cam_oldbuttons |= BUTTON_ATTACK;
|
|
pv->cam_auto++;
|
|
|
|
if (pv->cam_auto > CAM_TRACK)
|
|
{
|
|
Cam_Unlock(pv);
|
|
VectorCopy(pv->viewangles, cmd->angles);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_ATTACK;
|
|
if (!pv->cam_auto)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && !(pv->cam_oldbuttons & BUTTON_JUMP))
|
|
Cam_TrackCrosshairedPlayer(pv);
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons&~BUTTON_JUMP) | (cmd->buttons & BUTTON_JUMP);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pv->cam_auto && cl_hightrack.ival)
|
|
{
|
|
Cam_CheckHighTarget(pv);
|
|
return;
|
|
}
|
|
|
|
if (pv->cam_locked)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && (pv->cam_oldbuttons & BUTTON_JUMP))
|
|
return; // don't pogo stick
|
|
|
|
if (!(cmd->buttons & BUTTON_JUMP))
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_JUMP;
|
|
return;
|
|
}
|
|
pv->cam_oldbuttons |= BUTTON_JUMP; // don't jump again until released
|
|
}
|
|
|
|
// Con_Printf("Selecting track target...\n");
|
|
|
|
if (pv->cam_locked && pv->cam_auto)
|
|
end = (pv->cam_spec_track + 1) % MAX_CLIENTS;
|
|
else
|
|
end = pv->cam_spec_track;
|
|
i = end;
|
|
do
|
|
{
|
|
s = &cl.players[i];
|
|
//players with userid 0 are typically bots.
|
|
//trying to spectate such bots just does not work (we have no idea which entity slot the bot is actually using, so don't try to track them).
|
|
if (s->name[0] && !s->spectator && s->userid)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
i = (i + 1) % cl.allocated_client_slots;
|
|
} while (i != end);
|
|
// stay on same guy?
|
|
i = pv->cam_spec_track;
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator && s->userid)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
Con_Printf("No target found ...\n");
|
|
pv->cam_auto = pv->cam_locked = false;
|
|
}
|
|
|
|
void Cam_Reset(void)
|
|
{
|
|
int pnum;
|
|
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[pnum];
|
|
pv->cam_auto = CAM_NONE;
|
|
pv->cam_spec_track = 0;
|
|
}
|
|
}
|
|
|
|
static int QDECL Cam_SortPlayers(const void *p1,const void *p2)
|
|
{
|
|
const player_info_t *a = *(player_info_t**)p1;
|
|
const player_info_t *b = *(player_info_t**)p2;
|
|
|
|
if (!*a->team)
|
|
return *b->team;
|
|
if (!*b->team)
|
|
return -*a->team;
|
|
// if (a->spectator || b->spectator)
|
|
// return a->spectator - b->spectator;
|
|
return Q_strcasecmp(a->team, b->team);
|
|
}
|
|
static int Cam_FindSortedPlayer(int number)
|
|
{
|
|
player_info_t *playerlist[MAX_CLIENTS], *s;
|
|
int i;
|
|
int slots;
|
|
number--;
|
|
for (slots = 0, i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
playerlist[slots++] = s;
|
|
}
|
|
if (!slots)
|
|
return 0;
|
|
// if (number > slot)
|
|
// return cl.allocated_client_slots; //error
|
|
|
|
qsort(playerlist, slots, sizeof(playerlist[0]), Cam_SortPlayers);
|
|
return playerlist[number % slots] - cl.players;
|
|
}
|
|
|
|
void Cam_TrackPlayer(int seat, char *cmdname, char *plrarg)
|
|
{
|
|
playerview_t *pv = &cl.playerview[seat];
|
|
int slot, sortednum;
|
|
player_info_t *s;
|
|
char *e;
|
|
|
|
if (seat >= MAX_SPLITS)
|
|
return;
|
|
|
|
if (cls.state <= ca_connected)
|
|
{
|
|
Con_Printf("Not connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (!cl.spectator)
|
|
{
|
|
Con_Printf("Not spectating.\n");
|
|
return;
|
|
}
|
|
|
|
if (!Q_strcasecmp(plrarg, "off"))
|
|
{
|
|
Cam_Unlock(pv);
|
|
return;
|
|
}
|
|
|
|
if (*plrarg == '#' && (slot=strtoul(plrarg+1, &e, 10)) && !*e)
|
|
slot = Cam_FindSortedPlayer(slot);
|
|
else
|
|
{
|
|
// search nicks first
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && !Q_strcasecmp(s->name, plrarg))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
// didn't find nick, so search userids
|
|
int userid;
|
|
char *c;
|
|
|
|
// check if given arg is in fact a number
|
|
c = plrarg;
|
|
while (*c)
|
|
{
|
|
if (*c < '0' || *c > '9')
|
|
{
|
|
Con_Printf("Couldn't find nick %s\n", plrarg);
|
|
return;
|
|
}
|
|
c++;
|
|
}
|
|
|
|
userid = atoi(plrarg);
|
|
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && s->userid == userid)
|
|
break;
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
Con_Printf("Couldn't find userid %i\n", userid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
pv->cam_auto = CAM_TRACK;
|
|
Cam_Lock(pv, slot);
|
|
//and force the lock here and now
|
|
pv->cam_locked = true;
|
|
pv->viewentity = slot+1;
|
|
}
|
|
|
|
void Cam_Track_f(void)
|
|
{
|
|
int i, j;
|
|
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
i = 1;
|
|
j = Cmd_Argc() - 1;
|
|
if (j > MAX_SPLITS)
|
|
j = MAX_SPLITS;
|
|
|
|
while (j > 0)
|
|
{
|
|
Cam_TrackPlayer(i - 1, Cmd_Argv(0), Cmd_Argv(i));
|
|
i++;
|
|
j--;
|
|
}
|
|
}
|
|
|
|
void Cam_Track1_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(0, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track2_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(1, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track3_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(2, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track4_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(3, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void CL_InitCam(void)
|
|
{
|
|
Cvar_Register (&cl_hightrack, cl_spectatorgroup);
|
|
Cvar_Register (&cl_chasecam, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxpitch, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxyaw, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_selfcam, cl_spectatorgroup);
|
|
|
|
Cmd_AddCommand("track", Cam_Track_f);
|
|
Cmd_AddCommand("track1", Cam_Track1_f);
|
|
Cmd_AddCommand("track2", Cam_Track2_f);
|
|
Cmd_AddCommand("track3", Cam_Track3_f);
|
|
Cmd_AddCommand("track4", Cam_Track4_f);
|
|
}
|
|
|
|
|