fteqw/engine
TimeServ 45b4373f68 changes to spikeset and highfps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 23:18:28 +00:00
..
client changes to spikeset and highfps 2006-01-28 23:18:28 +00:00
common Just fixed raz0's pair of bugs (for q3 and q2) 2006-01-28 19:34:21 +00:00
dotnet Getting rid of the version number, now using build numbers only. 2005-10-04 21:08:06 +00:00
dotnet2003 *** empty log message *** 2006-01-22 07:44:22 +00:00
ftequake Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
gas2masm Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
http Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
irc Missing newline at end of error string. 2005-05-17 18:43:00 +00:00
libs Changed spikeset. 2005-04-26 16:04:12 +00:00
partcfgs changes to spikeset and highfps 2006-01-28 23:18:28 +00:00
qclib fastarrays works properly now. 2006-01-28 06:41:20 +00:00
server Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
sw fix warning 2006-01-28 02:43:10 +00:00
.cvsignore Nice to have(TM) 2005-11-29 11:20:25 +00:00
BSDmakefile I'm not really with it today. 2005-04-18 18:33:44 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
makeconfig.sh makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
Makefile Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
Makefile.Linux Lots of stuff. 2004-12-24 08:45:56 +00:00
Makefile.mingw Lots of stuff. 2004-12-24 08:45:56 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.