mirror of
https://github.com/nzp-team/fteqw.git
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2401870b7b
fix r_remapshader command with sv_cheats on. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4678 fc73d0e0-1445-4013-8a0c-d673dee63da5
2300 lines
48 KiB
C
2300 lines
48 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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#ifdef GLQUAKE
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#include "glquake.h"//would prefer not to have this
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#endif
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#include "shader.h"
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//name of the current backdrop for the loading screen
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char levelshotname[MAX_QPATH];
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void RSpeedShow(void)
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{
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int i;
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static int samplerspeeds[RSPEED_MAX];
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static int samplerquant[RQUANT_MAX];
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int savedsamplerquant[RQUANT_MAX]; //so we don't count the r_speeds debug spam in draw counts.
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char *RSpNames[RSPEED_MAX];
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char *RQntNames[RQUANT_MAX];
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char *s;
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static int framecount;
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if (!r_speeds.ival)
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return;
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memset(RSpNames, 0, sizeof(RSpNames));
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RSpNames[RSPEED_TOTALREFRESH] = "Total refresh";
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RSpNames[RSPEED_PROTOCOL] = "Protocol";
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RSpNames[RSPEED_LINKENTITIES] = "Entity setup";
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RSpNames[RSPEED_WORLDNODE] = "World walking";
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RSpNames[RSPEED_WORLD] = "World rendering";
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RSpNames[RSPEED_DYNAMIC] = "Lightmap updates";
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RSpNames[RSPEED_PARTICLES] = "Particle phys/sort";
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RSpNames[RSPEED_PARTICLESDRAW] = "Particle drawing";
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RSpNames[RSPEED_2D] = "2d elements";
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RSpNames[RSPEED_SERVER] = "Server";
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RSpNames[RSPEED_DRAWENTITIES] = "Entity rendering";
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RSpNames[RSPEED_PALETTEFLASHES] = "Palette flashes";
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RSpNames[RSPEED_STENCILSHADOWS] = "Stencil Shadows";
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RSpNames[RSPEED_FULLBRIGHTS] = "World fullbrights";
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RSpNames[RSPEED_FINISH] = "glFinish";
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memset(RQntNames, 0, sizeof(RQntNames));
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RQntNames[RQUANT_MSECS] = "Microseconds";
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#ifdef _DEBUG
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RQntNames[RQUANT_PRIMITIVES] = "Draw Indicies";
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#endif
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RQntNames[RQUANT_DRAWS] = "Draw Calls";
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RQntNames[RQUANT_2DBATCHES] = "2d Batches";
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RQntNames[RQUANT_WORLDBATCHES] = "World Batches";
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RQntNames[RQUANT_ENTBATCHES] = "Ent Batches";
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RQntNames[RQUANT_SHADOWFACES] = "Shadow Faces";
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RQntNames[RQUANT_SHADOWEDGES] = "Shadow Edges";
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RQntNames[RQUANT_SHADOWSIDES] = "Shadowmap Sides";
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RQntNames[RQUANT_LITFACES] = "Lit faces";
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RQntNames[RQUANT_RTLIGHT_DRAWN] = "Lights Drawn";
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RQntNames[RQUANT_RTLIGHT_CULL_FRUSTUM] = "Lights offscreen";
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RQntNames[RQUANT_RTLIGHT_CULL_PVS] = "Lights PVS Culled";
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RQntNames[RQUANT_RTLIGHT_CULL_SCISSOR] = "Lights Scissored";
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memcpy(savedsamplerquant, rquant, sizeof(savedsamplerquant));
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if (r_speeds.ival > 1)
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{
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for (i = 0; i < RSPEED_MAX; i++)
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{
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s = va("%g %-20s", samplerspeeds[i]/100.0, RSpNames[i]);
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Draw_FunString(vid.width-strlen(s)*8, i*8, s);
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}
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}
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for (i = 0; i < RQUANT_MAX; i++)
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{
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s = va("%g %-20s", samplerquant[i]/100.0, RQntNames[i]);
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Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
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}
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if (r_speeds.ival > 1)
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{
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s = va("%f %-20s", 100000000.0f/(samplerspeeds[RSPEED_TOTALREFRESH]+samplerspeeds[RSPEED_FINISH]), "Framerate (refresh only)");
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Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
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}
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memcpy(rquant, savedsamplerquant, sizeof(rquant));
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if (++framecount>=100)
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{
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for (i = 0; i < RSPEED_MAX; i++)
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{
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samplerspeeds[i] = rspeeds[i];
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rspeeds[i] = 0;
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}
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for (i = 0; i < RQUANT_MAX; i++)
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{
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samplerquant[i] = rquant[i];
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rquant[i] = 0;
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}
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framecount=0;
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}
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}
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int scr_chatmode;
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extern cvar_t scr_chatmodecvar;
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float mousecursor_x, mousecursor_y;
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float mousemove_x, mousemove_y;
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float multicursor_x[8], multicursor_y[8];
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qboolean multicursor_active[8];
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float scr_con_current;
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float scr_conlines; // lines of console to display
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qboolean scr_con_forcedraw;
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extern cvar_t scr_viewsize;
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extern cvar_t scr_fov;
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extern cvar_t scr_conspeed;
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extern cvar_t scr_centertime;
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extern cvar_t scr_showturtle;
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extern cvar_t scr_turtlefps;
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extern cvar_t scr_showpause;
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extern cvar_t scr_printspeed;
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extern cvar_t scr_allowsnap;
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extern cvar_t scr_sshot_type;
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extern cvar_t scr_sshot_prefix;
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extern cvar_t scr_sshot_compression;
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extern cvar_t crosshair;
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extern cvar_t scr_consize;
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cvar_t scr_neticontimeout = CVAR("scr_neticontimeout", "0.3");
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qboolean scr_initialized; // ready to draw
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mpic_t *scr_net;
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mpic_t *scr_turtle;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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float oldsbar = 0;
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void SCR_ScreenShot_f (void);
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void SCR_RSShot_f (void);
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void SCR_CPrint_f(void);
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cvar_t show_fps = SCVARF("show_fps", "0", CVAR_ARCHIVE);
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cvar_t show_fps_x = SCVAR("show_fps_x", "-1");
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cvar_t show_fps_y = SCVAR("show_fps_y", "-1");
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cvar_t show_clock = SCVAR("cl_clock", "0");
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cvar_t show_clock_x = SCVAR("cl_clock_x", "0");
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cvar_t show_clock_y = SCVAR("cl_clock_y", "-1");
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cvar_t show_gameclock = SCVAR("cl_gameclock", "0");
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cvar_t show_gameclock_x = SCVAR("cl_gameclock_x", "0");
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cvar_t show_gameclock_y = SCVAR("cl_gameclock_y", "-1");
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cvar_t show_speed = SCVAR("show_speed", "0");
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cvar_t show_speed_x = SCVAR("show_speed_x", "-1");
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cvar_t show_speed_y = SCVAR("show_speed_y", "-9");
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cvar_t scr_loadingrefresh = SCVAR("scr_loadingrefresh", "0");
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extern char cl_screengroup[];
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void CLSCR_Init(void)
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{
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Cmd_AddCommand("cprint", SCR_CPrint_f);
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Cvar_Register(&scr_loadingrefresh, cl_screengroup);
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Cvar_Register(&show_fps, cl_screengroup);
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Cvar_Register(&show_fps_x, cl_screengroup);
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Cvar_Register(&show_fps_y, cl_screengroup);
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Cvar_Register(&show_clock, cl_screengroup);
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Cvar_Register(&show_clock_x, cl_screengroup);
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Cvar_Register(&show_clock_y, cl_screengroup);
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Cvar_Register(&show_gameclock, cl_screengroup);
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Cvar_Register(&show_gameclock_x, cl_screengroup);
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Cvar_Register(&show_gameclock_y, cl_screengroup);
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Cvar_Register(&show_speed, cl_screengroup);
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Cvar_Register(&show_speed_x, cl_screengroup);
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Cvar_Register(&show_speed_y, cl_screengroup);
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Cvar_Register(&scr_neticontimeout, cl_screengroup);
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}
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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typedef struct {
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unsigned int flags;
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conchar_t string[1024];
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char titleimage[MAX_QPATH];
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unsigned int charcount;
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float time_start; // for slow victory printing
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float time_off;
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int erase_lines;
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int erase_center;
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} cprint_t;
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cprint_t scr_centerprint[MAX_SPLITS];
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// SCR_StringToRGB: takes in "<index>" or "<r> <g> <b>" and converts to an RGB vector
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void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale)
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{
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char *t;
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rgbinputscale = 1/rgbinputscale;
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t = strstr(rgbstring, " ");
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if (!t) // use standard coloring
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{
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qbyte *pal;
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int i = atoi(rgbstring);
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i = bound(0, i, 255);
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pal = host_basepal;
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pal += (i * 3);
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// convert r8g8b8 to rgb floats
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rgb[0] = (float)(pal[0]);
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rgb[1] = (float)(pal[1]);
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rgb[2] = (float)(pal[2]);
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VectorScale(rgb, 1/255.0, rgb);
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}
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else // use RGB coloring
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{
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t++;
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rgb[0] = atof(rgbstring);
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rgb[1] = atof(t);
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t = strstr(t, " "); // find last value
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if (t)
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rgb[2] = atof(t+1);
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else
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rgb[2] = 0.0;
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VectorScale(rgb, rgbinputscale, rgb);
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} // i contains the crosshair color
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}
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (int pnum, char *str, qboolean skipgamecode)
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{
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cprint_t *p;
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if (!skipgamecode)
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{
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#ifdef CSQC_DAT
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if (CSQC_CenterPrint(pnum, str)) //csqc nabbed it.
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return;
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#endif
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}
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if (Cmd_AliasExist("f_centerprint", RESTRICT_LOCAL))
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{
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cvar_t *var;
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var = Cvar_FindVar ("scr_centerprinttext");
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if (!var)
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Cvar_Get("scr_centerprinttext", "", 0, "Script Notifications");
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Cvar_Set(var, str);
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Cbuf_AddText("f_centerprint\n", RESTRICT_LOCAL);
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}
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p = &scr_centerprint[pnum];
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p->flags = 0;
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p->titleimage[0] = 0;
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if (cl.intermission)
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{
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p->flags |= CPRINT_TYPEWRITER | CPRINT_PERSIST | CPRINT_TALIGN;
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Q_strncpyz(p->titleimage, "gfx/finale.lmp", sizeof(p->titleimage));
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}
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while (*str == '/')
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{
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if (str[1] == '.')
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{
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/* /. means text actually starts after, no more flags */
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str+=2;
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break;
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}
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else if (str[1] == 'P')
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{
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p->flags |= CPRINT_PERSIST | CPRINT_BACKGROUND;
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p->flags &= ~CPRINT_TALIGN;
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}
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else if (str[1] == 'O')
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p->flags ^= CPRINT_OBITUARTY;
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else if (str[1] == 'B')
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p->flags ^= CPRINT_BALIGN; //Note: you probably want to add some blank lines...
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else if (str[1] == 'T')
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p->flags ^= CPRINT_TALIGN;
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else if (str[1] == 'L')
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p->flags ^= CPRINT_LALIGN;
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else if (str[1] == 'R')
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p->flags ^= CPRINT_RALIGN;
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else if (str[1] == 'I')
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{
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char *e = strchr(str+=2, ':');
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int l = e - str;
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if (l >= sizeof(p->titleimage))
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l = sizeof(p->titleimage)-1;
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strncpy(p->titleimage, str, l);
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p->titleimage[l] = 0;
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str = e+1;
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continue;
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}
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else
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break;
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str += 2;
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}
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p->charcount = COM_ParseFunString(CON_WHITEMASK, str, p->string, sizeof(p->string), false) - p->string;
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p->time_off = scr_centertime.value;
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p->time_start = cl.time;
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}
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void SCR_CPrint_f(void)
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{
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SCR_CenterPrint(0, Cmd_Args(), true);
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}
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void SCR_EraseCenterString (void)
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{
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cprint_t *p;
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int pnum;
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int y;
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if (cl.splitclients>1)
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return; //no viewsize with split
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for (pnum = 0; pnum < cl.splitclients; pnum++)
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{
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p = &scr_centerprint[pnum];
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if (p->erase_center++ > vid.numpages)
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{
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p->erase_lines = 0;
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continue;
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}
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y = vid.height>>1;
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R2D_TileClear (0, y, vid.width, min(8*p->erase_lines, vid.height - y - 1));
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}
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}
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#define MAX_CPRINT_LINES 128
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void SCR_DrawCenterString (vrect_t *rect, cprint_t *p, struct font_s *font)
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{
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int l;
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int y, x;
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int left;
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int right;
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int top;
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int bottom;
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int remaining;
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shader_t *pic;
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conchar_t *line_start[MAX_CPRINT_LINES];
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conchar_t *line_end[MAX_CPRINT_LINES];
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int linecount;
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// the finale prints the characters one at a time
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if (p->flags & CPRINT_TYPEWRITER)
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remaining = scr_printspeed.value * (cl.time - p->time_start);
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else
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remaining = 9999;
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p->erase_center = 0;
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if (*p->titleimage)
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pic = R2D_SafeCachePic (p->titleimage);
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else
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pic = NULL;
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if (p->flags & CPRINT_BACKGROUND)
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{ //hexen2 style plaque.
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if (rect->width > (pic?pic->width:320))
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{
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rect->x = (rect->x + rect->width/2) - ((pic?pic->width:320) / 2);
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rect->width = pic?pic->width:320;
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}
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if (rect->width < 32)
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return;
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rect->x += 16;
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rect->width -= 32;
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/*keep the text inside the image too*/
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if (pic)
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{
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if (rect->height > (pic->height))
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{
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rect->y = (rect->y + rect->height/2) - (pic->height/2);
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rect->height = pic->height;
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}
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rect->y += 16;
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rect->height -= 32;
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}
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}
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y = rect->y;
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if (pic)
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{
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if (!(p->flags & CPRINT_BACKGROUND))
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{
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y+= 16;
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R2D_ScalePic ( (vid.width-pic->width)/2, 16, pic->width, pic->height, pic);
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y+= pic->height;
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y+= 8;
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}
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}
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Font_BeginString(font, rect->x, y, &left, &top);
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Font_BeginString(font, rect->x+rect->width, rect->y+rect->height, &right, &bottom);
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linecount = Font_LineBreaks(p->string, p->string + p->charcount, right - left, MAX_CPRINT_LINES, line_start, line_end);
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if (p->flags & CPRINT_TALIGN)
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y = top;
|
|
else if (p->flags & CPRINT_BALIGN)
|
|
y = bottom - Font_CharHeight()*linecount;
|
|
else if (p->flags & CPRINT_OBITUARTY)
|
|
//'obituary' messages appear at the bottom of the screen
|
|
y = (bottom-top - Font_CharHeight()*linecount) * 0.65 + top;
|
|
else
|
|
{
|
|
if (linecount <= 4)
|
|
{
|
|
//small messages appear above and away from the crosshair
|
|
y = (bottom-top - Font_CharHeight()*linecount) * 0.35 + top;
|
|
}
|
|
else
|
|
{
|
|
//longer messages are fully centered
|
|
y = (bottom-top - Font_CharHeight()*linecount) * 0.5 + top;
|
|
}
|
|
}
|
|
|
|
if (p->flags & CPRINT_BACKGROUND)
|
|
{ //hexen2 style plaque.
|
|
int px, py, pw;
|
|
px = rect->x;
|
|
py = ( y * vid.height) / (float)vid.pixelheight;
|
|
pw = rect->width+8;
|
|
if (*p->titleimage)
|
|
R2D_ScalePic (rect->x + ((int)rect->width - pic->width)/2, rect->y + ((int)rect->height - pic->height)/2, pic->width, pic->height, pic);
|
|
else
|
|
Draw_TextBox(px-16, py-8-8, pw/8, linecount+2);
|
|
}
|
|
|
|
for (l = 0; l < linecount; l++, y += Font_CharHeight())
|
|
{
|
|
if (p->flags & CPRINT_RALIGN)
|
|
{
|
|
x = right - Font_LineWidth(line_start[l], line_end[l]);
|
|
}
|
|
else if (p->flags & CPRINT_LALIGN)
|
|
x = left;
|
|
else
|
|
{
|
|
x = (right + left - Font_LineWidth(line_start[l], line_end[l]))/2;
|
|
}
|
|
|
|
remaining -= line_end[l]-line_start[l];
|
|
if (remaining <= 0)
|
|
{
|
|
line_end[l] += remaining;
|
|
if (line_end[l] <= line_start[l])
|
|
break;
|
|
}
|
|
Font_LineDraw(x, y, line_start[l], line_end[l]);
|
|
}
|
|
Font_EndString(font);
|
|
}
|
|
|
|
void SCR_CheckDrawCenterString (void)
|
|
{
|
|
extern qboolean sb_showscores;
|
|
int pnum;
|
|
cprint_t *p;
|
|
vrect_t rect;
|
|
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
{
|
|
p = &scr_centerprint[pnum];
|
|
|
|
if (p->time_off <= 0 && !cl.intermission && !(p->flags & CPRINT_PERSIST))
|
|
continue; //'/P' prefix doesn't time out
|
|
|
|
p->time_off -= host_frametime;
|
|
|
|
if (Key_Dest_Has(~kdm_game)) //don't let progs guis/centerprints interfere with the game menu
|
|
continue;
|
|
|
|
if (sb_showscores) //this was annoying
|
|
continue;
|
|
|
|
SCR_VRectForPlayer(&rect, pnum);
|
|
SCR_DrawCenterString(&rect, p, font_default);
|
|
}
|
|
}
|
|
|
|
void R_DrawTextField(int x, int y, int w, int h, const char *text, unsigned int defaultmask, unsigned int fieldflags)
|
|
{
|
|
cprint_t p;
|
|
vrect_t r;
|
|
|
|
r.x = x;
|
|
r.y = y;
|
|
r.width = w;
|
|
r.height = h;
|
|
|
|
p.flags = fieldflags;
|
|
p.charcount = COM_ParseFunString(defaultmask, text, p.string, sizeof(p.string), false) - p.string;
|
|
p.time_off = scr_centertime.value;
|
|
p.time_start = cl.time;
|
|
|
|
SCR_DrawCenterString(&r, &p, font_default);
|
|
}
|
|
|
|
void SCR_DrawCursor(int prydoncursornum)
|
|
{
|
|
extern cvar_t cl_cursor, cl_cursorbias, cl_cursorsize;
|
|
mpic_t *p;
|
|
|
|
if (key_dest_absolutemouse & kdm_game)
|
|
{
|
|
//if the game is meant to be drawing a cursor, don't draw one over the top.
|
|
key_dest_absolutemouse &= ~kdm_game;
|
|
if (!Key_MouseShouldBeFree())
|
|
{ //unless something else wants a cursor too.
|
|
key_dest_absolutemouse |= kdm_game;
|
|
return;
|
|
}
|
|
key_dest_absolutemouse |= kdm_game;
|
|
}
|
|
|
|
if (!*cl_cursor.string || prydoncursornum>1)
|
|
p = R2D_SafeCachePic(va("gfx/prydoncursor%03i.lmp", prydoncursornum));
|
|
else
|
|
p = R2D_SafeCachePic(cl_cursor.string);
|
|
if (!p)
|
|
p = R2D_SafeCachePic("gfx/cursor.lmp");
|
|
if (p)
|
|
{
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_Image(mousecursor_x-cl_cursorbias.value, mousecursor_y-cl_cursorbias.value, cl_cursorsize.value, cl_cursorsize.value, 0, 0, 1, 1, p);
|
|
}
|
|
else
|
|
{
|
|
float x, y;
|
|
Font_BeginScaledString(font_default, mousecursor_x, mousecursor_y, 8, 8, &x, &y);
|
|
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
|
|
y -= Font_CharHeight()/2;
|
|
Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
|
|
Font_EndString(font_default);
|
|
}
|
|
}
|
|
static void SCR_DrawSimMTouchCursor(void)
|
|
{
|
|
int i;
|
|
float x, y;
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (multicursor_active[i])
|
|
{
|
|
Font_BeginScaledString(font_default, multicursor_x[i], multicursor_y[i], 8, 8, &x, &y);
|
|
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
|
|
y -= Font_CharHeight()/2;
|
|
Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
|
|
Font_EndString(font_default);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//TEI_SHOWLMP2 (not 3)
|
|
//
|
|
typedef struct showpic_s {
|
|
struct showpic_s *next;
|
|
qbyte zone;
|
|
qboolean persist;
|
|
short x, y, w, h;
|
|
char *name;
|
|
char *picname;
|
|
char *tcommand;
|
|
} showpic_t;
|
|
showpic_t *showpics;
|
|
|
|
static void SP_RecalcXY ( float *xx, float *yy, int origin )
|
|
{
|
|
int midx, midy;
|
|
float x,y;
|
|
|
|
x = xx[0];
|
|
y = yy[0];
|
|
|
|
midy = vid.height * 0.5;// >>1
|
|
midx = vid.width * 0.5;// >>1
|
|
|
|
// Tei - new showlmp
|
|
switch ( origin )
|
|
{
|
|
case SL_ORG_NW:
|
|
break;
|
|
case SL_ORG_NE:
|
|
x = vid.width - x;//Inv
|
|
break;
|
|
case SL_ORG_SW:
|
|
y = vid.height - y;//Inv
|
|
break;
|
|
case SL_ORG_SE:
|
|
y = vid.height - y;//inv
|
|
x = vid.width - x;//Inv
|
|
break;
|
|
case SL_ORG_CC:
|
|
y = midy + (y - 8000);//NegCoded
|
|
x = midx + (x - 8000);//NegCoded
|
|
break;
|
|
case SL_ORG_CN:
|
|
x = midx + (x - 8000);//NegCoded
|
|
break;
|
|
case SL_ORG_CS:
|
|
x = midx + (x - 8000);//NegCoded
|
|
y = vid.height - y;//Inverse
|
|
break;
|
|
case SL_ORG_CW:
|
|
y = midy + (y - 8000);//NegCoded
|
|
break;
|
|
case SL_ORG_CE:
|
|
y = midy + (y - 8000);//NegCoded
|
|
x = vid.height - x; //Inverse
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
xx[0] = x;
|
|
yy[0] = y;
|
|
}
|
|
void SCR_ShowPics_Draw(void)
|
|
{
|
|
downloadlist_t *failed;
|
|
float x, y;
|
|
showpic_t *sp;
|
|
mpic_t *p;
|
|
for (sp = showpics; sp; sp = sp->next)
|
|
{
|
|
x = sp->x;
|
|
y = sp->y;
|
|
SP_RecalcXY(&x, &y, sp->zone);
|
|
if (!*sp->picname)
|
|
continue;
|
|
|
|
for (failed = cl.faileddownloads; failed; failed = failed->next)
|
|
{ //don't try displaying ones that we know to have failed.
|
|
if (!strcmp(failed->rname, sp->picname))
|
|
break;
|
|
}
|
|
if (failed)
|
|
continue;
|
|
|
|
p = R2D_SafeCachePic(sp->picname);
|
|
if (!p)
|
|
continue;
|
|
R2D_ScalePic(x, y, sp->w?sp->w:p->width, sp->h?sp->h:p->height, p);
|
|
}
|
|
}
|
|
char *SCR_ShowPics_ClickCommand(int cx, int cy)
|
|
{
|
|
downloadlist_t *failed;
|
|
float x, y, w, h;
|
|
showpic_t *sp;
|
|
mpic_t *p;
|
|
for (sp = showpics; sp; sp = sp->next)
|
|
{
|
|
if (!sp->tcommand || !*sp->tcommand)
|
|
continue;
|
|
|
|
x = sp->x;
|
|
y = sp->y;
|
|
w = sp->w;
|
|
h = sp->h;
|
|
SP_RecalcXY(&x, &y, sp->zone);
|
|
|
|
if (!w || !h)
|
|
{
|
|
if (!*sp->picname)
|
|
continue;
|
|
for (failed = cl.faileddownloads; failed; failed = failed->next)
|
|
{ //don't try displaying ones that we know to have failed.
|
|
if (!strcmp(failed->rname, sp->picname))
|
|
break;
|
|
}
|
|
if (failed)
|
|
continue;
|
|
p = R2D_SafeCachePic(sp->picname);
|
|
if (!p)
|
|
continue;
|
|
w = w?w:sp->w;
|
|
h = h?h:sp->h;
|
|
}
|
|
if (cx >= x && cx < x+w)
|
|
if (cy >= y && cy < y+h)
|
|
return sp->tcommand; //if they overlap, that's your own damn fault.
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//all=false clears only server pics, not ones from configs.
|
|
void SCR_ShowPic_Clear(qboolean all)
|
|
{
|
|
showpic_t **link, *sp;
|
|
int pnum;
|
|
|
|
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
|
|
{
|
|
scr_centerprint[pnum].flags = 0;
|
|
scr_centerprint[pnum].charcount = 0;
|
|
}
|
|
|
|
for (link = &showpics; (sp=*link); )
|
|
{
|
|
if (sp->persist)
|
|
{
|
|
link = &sp->next;
|
|
continue;
|
|
}
|
|
|
|
*link = sp->next;
|
|
|
|
Z_Free(sp->name);
|
|
Z_Free(sp->picname);
|
|
Z_Free(sp->tcommand);
|
|
Z_Free(sp);
|
|
}
|
|
}
|
|
|
|
showpic_t *SCR_ShowPic_Find(char *name)
|
|
{
|
|
showpic_t *sp, *last;
|
|
for (sp = showpics; sp; sp = sp->next)
|
|
{
|
|
if (!strcmp(sp->name, name))
|
|
return sp;
|
|
}
|
|
|
|
if (showpics)
|
|
{
|
|
for (last = showpics; last->next; last = last->next)
|
|
;
|
|
}
|
|
else
|
|
last = NULL;
|
|
sp = Z_Malloc(sizeof(showpic_t));
|
|
if (last)
|
|
{
|
|
last->next = sp;
|
|
sp->next = NULL;
|
|
}
|
|
else
|
|
{
|
|
sp->next = showpics;
|
|
showpics = sp;
|
|
}
|
|
sp->name = Z_Malloc(strlen(name)+1);
|
|
strcpy(sp->name, name);
|
|
sp->picname = Z_Malloc(1);
|
|
sp->x = 0;
|
|
sp->y = 0;
|
|
sp->zone = 0;
|
|
|
|
return sp;
|
|
}
|
|
|
|
void SCR_ShowPic_Create(void)
|
|
{
|
|
int zone = MSG_ReadByte();
|
|
showpic_t *sp;
|
|
char *s;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
s = MSG_ReadString();
|
|
|
|
Z_Free(sp->picname);
|
|
sp->picname = Z_Malloc(strlen(s)+1);
|
|
strcpy(sp->picname, s);
|
|
sp->zone = zone;
|
|
sp->x = MSG_ReadShort();
|
|
sp->y = MSG_ReadShort();
|
|
|
|
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0);
|
|
}
|
|
|
|
void SCR_ShowPic_Hide(void)
|
|
{
|
|
showpic_t *sp, *prev;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
if (sp == showpics)
|
|
showpics = sp->next;
|
|
else
|
|
{
|
|
for (prev = showpics; prev->next != sp; prev = prev->next)
|
|
;
|
|
prev->next = sp->next;
|
|
}
|
|
|
|
Z_Free(sp->name);
|
|
Z_Free(sp->picname);
|
|
Z_Free(sp);
|
|
}
|
|
|
|
void SCR_ShowPic_Move(void)
|
|
{
|
|
int zone = MSG_ReadByte();
|
|
showpic_t *sp;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
sp->zone = zone;
|
|
sp->x = MSG_ReadShort();
|
|
sp->y = MSG_ReadShort();
|
|
}
|
|
|
|
void SCR_ShowPic_Update(void)
|
|
{
|
|
showpic_t *sp;
|
|
char *s;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
s = MSG_ReadString();
|
|
|
|
Z_Free(sp->picname);
|
|
sp->picname = Z_Malloc(strlen(s)+1);
|
|
strcpy(sp->picname, s);
|
|
|
|
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0);
|
|
}
|
|
|
|
void SCR_ShowPic_Script_f(void)
|
|
{
|
|
char *imgname;
|
|
char *name;
|
|
char *tcommand;
|
|
int x, y, w, h;
|
|
int zone;
|
|
showpic_t *sp;
|
|
|
|
imgname = Cmd_Argv(1);
|
|
name = Cmd_Argv(2);
|
|
x = atoi(Cmd_Argv(3));
|
|
y = atoi(Cmd_Argv(4));
|
|
zone = atoi(Cmd_Argv(5));
|
|
|
|
w = atoi(Cmd_Argv(6));
|
|
h = atoi(Cmd_Argv(7));
|
|
tcommand = Cmd_Argv(8);
|
|
|
|
|
|
sp = SCR_ShowPic_Find(name);
|
|
|
|
Z_Free(sp->picname);
|
|
Z_Free(sp->tcommand);
|
|
sp->picname = Z_StrDup(imgname);
|
|
sp->tcommand = Z_StrDup(tcommand);
|
|
|
|
sp->zone = zone;
|
|
sp->x = x;
|
|
sp->y = y;
|
|
sp->w = w;
|
|
sp->h = h;
|
|
|
|
if (!sp->persist)
|
|
sp->persist = !Cmd_FromGamecode();
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
void SCR_Fov_Callback (struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value < 10)
|
|
{
|
|
Cvar_ForceSet (var, "10");
|
|
return;
|
|
}
|
|
if (var->value > 170)
|
|
{
|
|
Cvar_ForceSet (var, "170");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SCR_Viewsize_Callback (struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value < 30)
|
|
{
|
|
Cvar_ForceSet (var, "30");
|
|
return;
|
|
}
|
|
if (var->value > 120)
|
|
{
|
|
Cvar_ForceSet (var, "120");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CL_Sbar_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
}
|
|
|
|
void SCR_CrosshairPosition(playerview_t *pview, float *x, float *y)
|
|
{
|
|
extern cvar_t cl_crossx, cl_crossy, crosshaircorrect, v_viewheight;
|
|
|
|
vrect_t rect;
|
|
rect = r_refdef.vrect;
|
|
|
|
if (cl.worldmodel && crosshaircorrect.ival)
|
|
{
|
|
float adj;
|
|
trace_t tr;
|
|
vec3_t end;
|
|
vec3_t start;
|
|
vec3_t right, up, fwds;
|
|
|
|
AngleVectors(pview->simangles, fwds, right, up);
|
|
|
|
VectorCopy(pview->simorg, start);
|
|
start[2]+=16;
|
|
VectorMA(start, 100000, fwds, end);
|
|
|
|
memset(&tr, 0, sizeof(tr));
|
|
tr.fraction = 1;
|
|
cl.worldmodel->funcs.NativeTrace(cl.worldmodel, 0, 0, NULL, start, end, vec3_origin, vec3_origin, MASK_WORLDSOLID, &tr);
|
|
start[2]-=16;
|
|
if (tr.fraction == 1)
|
|
{
|
|
*x = rect.x + rect.width/2 + cl_crossx.value;
|
|
*y = rect.y + rect.height/2 + cl_crossy.value;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
adj=pview->viewheight;
|
|
if (v_viewheight.value < -7)
|
|
adj+=-7;
|
|
else if (v_viewheight.value > 4)
|
|
adj+=4;
|
|
else
|
|
adj+=v_viewheight.value;
|
|
|
|
start[2]+=adj;
|
|
Matrix4x4_CM_Project(tr.endpos, end, pview->simangles, start, r_refdef.fov_x, r_refdef.fov_y);
|
|
*x = rect.x+rect.width*end[0];
|
|
*y = rect.y+rect.height*(1-end[1]);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*x = rect.x + rect.width/2 + cl_crossx.value;
|
|
*y = rect.y + rect.height/2 + cl_crossy.value;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeUp_f (void)
|
|
{
|
|
if (Cmd_FromGamecode())
|
|
Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival+10));
|
|
else
|
|
Cvar_SetValue (&scr_viewsize,scr_viewsize.value+10);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeDown_f (void)
|
|
{
|
|
if (Cmd_FromGamecode())
|
|
Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival-10));
|
|
else
|
|
Cvar_SetValue (&scr_viewsize,scr_viewsize.value-10);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void SCR_Init (void)
|
|
{
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
|
|
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
|
|
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
|
|
|
|
scr_net = R2D_SafePicFromWad ("net");
|
|
scr_turtle = R2D_SafePicFromWad ("turtle");
|
|
|
|
scr_initialized = true;
|
|
}
|
|
|
|
void SCR_DeInit (void)
|
|
{
|
|
if (scr_initialized)
|
|
{
|
|
scr_initialized = false;
|
|
|
|
Cmd_RemoveCommand ("screenshot");
|
|
Cmd_RemoveCommand ("sizeup");
|
|
Cmd_RemoveCommand ("sizedown");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawTurtle
|
|
==============
|
|
*/
|
|
void SCR_DrawTurtle (void)
|
|
{
|
|
static int count;
|
|
|
|
if (!scr_showturtle.ival || !scr_turtle)
|
|
return;
|
|
|
|
if (host_frametime <= 1.0/scr_turtlefps.value)
|
|
{
|
|
count = 0;
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
if (count < 3)
|
|
return;
|
|
|
|
R2D_ScalePic (scr_vrect.x, scr_vrect.y, 64, 64, scr_turtle);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawNet
|
|
==============
|
|
*/
|
|
void SCR_DrawNet (void)
|
|
{
|
|
if (realtime - cls.netchan.last_received < scr_neticontimeout.value)
|
|
return;
|
|
if (cls.demoplayback || !scr_net)
|
|
return;
|
|
|
|
R2D_ScalePic (scr_vrect.x+64, scr_vrect.y, 64, 64, scr_net);
|
|
}
|
|
|
|
void SCR_StringXY(char *str, float x, float y)
|
|
{
|
|
char *s2;
|
|
int px, py;
|
|
|
|
Font_BeginString(font_default, ((x<0)?vid.width:x), ((y<0)?vid.height - sb_lines:y), &px, &py);
|
|
|
|
if (x < 0)
|
|
{
|
|
for (s2 = str; *s2; s2++)
|
|
px -= Font_CharWidth(*s2);
|
|
}
|
|
|
|
if (y < 0)
|
|
py += y*Font_CharHeight();
|
|
|
|
while (*str)
|
|
px = Font_DrawChar(px, py, CON_WHITEMASK|*str++);
|
|
Font_EndString(font_default);
|
|
}
|
|
|
|
void SCR_DrawFPS (void)
|
|
{
|
|
extern cvar_t show_fps;
|
|
static double lastupdatetime;
|
|
static double lastsystemtime;
|
|
double t;
|
|
extern int fps_count;
|
|
static float lastfps;
|
|
static float deviationtimes[64];
|
|
static int deviationframe;
|
|
char str[80];
|
|
int sfps, frame;
|
|
qboolean usemsecs = false;
|
|
|
|
float frametime;
|
|
|
|
if (!show_fps.ival)
|
|
return;
|
|
|
|
t = Sys_DoubleTime();
|
|
if ((t - lastupdatetime) >= 1.0)
|
|
{
|
|
lastfps = fps_count/(t - lastupdatetime);
|
|
fps_count = 0;
|
|
lastupdatetime = t;
|
|
}
|
|
frametime = t - lastsystemtime;
|
|
lastsystemtime = t;
|
|
|
|
sfps = show_fps.ival;
|
|
if (sfps < 0)
|
|
{
|
|
sfps = -sfps;
|
|
usemsecs = true;
|
|
}
|
|
|
|
switch (sfps)
|
|
{
|
|
case 2: // lowest FPS, highest MS encountered
|
|
if (lastfps > 1/frametime)
|
|
{
|
|
lastfps = 1/frametime;
|
|
fps_count = 0;
|
|
lastupdatetime = t;
|
|
}
|
|
break;
|
|
case 3: // highest FPS, lowest MS encountered
|
|
if (lastfps < 1/frametime)
|
|
{
|
|
lastfps = 1/frametime;
|
|
fps_count = 0;
|
|
lastupdatetime = t;
|
|
}
|
|
break;
|
|
case 4: // immediate FPS/MS
|
|
lastfps = 1/frametime;
|
|
lastupdatetime = t;
|
|
break;
|
|
case 5:
|
|
R_FrameTimeGraph((int)(1000.0*2*frametime));
|
|
break;
|
|
case 7:
|
|
R_FrameTimeGraph((int)(1000.0*1*frametime));
|
|
break;
|
|
case 6:
|
|
{
|
|
float mean, deviation;
|
|
deviationtimes[deviationframe++&63] = frametime*1000;
|
|
mean = 0;
|
|
for (frame = 0; frame < 64; frame++)
|
|
{
|
|
mean += deviationtimes[frame];
|
|
}
|
|
mean /= 64;
|
|
deviation = 0;
|
|
for (frame = 0; frame < 64; frame++)
|
|
{
|
|
deviation += (deviationtimes[frame] - mean)*(deviationtimes[frame] - mean);
|
|
}
|
|
deviation /= 64;
|
|
deviation = sqrt(deviation);
|
|
|
|
|
|
SCR_StringXY(va("%f deviation", deviation), show_fps_x.value, show_fps_y.value-8);
|
|
}
|
|
break;
|
|
case 8:
|
|
if (cls.timedemo)
|
|
Con_Printf("%f\n", frametime);
|
|
break;
|
|
}
|
|
|
|
if (usemsecs)
|
|
sprintf(str, "%4.1f MS", 1000.0/lastfps);
|
|
else
|
|
sprintf(str, "%3.1f FPS", lastfps);
|
|
SCR_StringXY(str, show_fps_x.value, show_fps_y.value);
|
|
}
|
|
|
|
void SCR_DrawUPS (void)
|
|
{
|
|
extern cvar_t show_speed;
|
|
static double lastupstime;
|
|
double t;
|
|
static float lastups;
|
|
char str[80];
|
|
float *vel;
|
|
int track;
|
|
|
|
if (!show_speed.ival)
|
|
return;
|
|
|
|
t = Sys_DoubleTime();
|
|
if ((t - lastupstime) >= 1.0/20)
|
|
{
|
|
if (cl.spectator)
|
|
track = Cam_TrackNum(&cl.playerview[0]);
|
|
else
|
|
track = -1;
|
|
if (track != -1)
|
|
vel = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[track].velocity;
|
|
else
|
|
vel = cl.playerview[0].simvel;
|
|
lastups = sqrt((vel[0]*vel[0]) + (vel[1]*vel[1]));
|
|
lastupstime = t;
|
|
}
|
|
|
|
sprintf(str, "%3.1f UPS", lastups);
|
|
SCR_StringXY(str, show_speed_x.value, show_speed_y.value);
|
|
}
|
|
|
|
void SCR_DrawClock(void)
|
|
{
|
|
struct tm *newtime;
|
|
time_t long_time;
|
|
char str[16];
|
|
|
|
if (!show_clock.ival)
|
|
return;
|
|
|
|
time( &long_time );
|
|
newtime = localtime( &long_time );
|
|
strftime( str, sizeof(str)-1, "%H:%M ", newtime);
|
|
|
|
SCR_StringXY(str, show_clock_x.value, show_clock_y.value);
|
|
}
|
|
|
|
void SCR_DrawGameClock(void)
|
|
{
|
|
float showtime;
|
|
int minutes;
|
|
int seconds;
|
|
char str[16];
|
|
int flags;
|
|
float timelimit;
|
|
|
|
if (!show_gameclock.ival)
|
|
return;
|
|
|
|
flags = (show_gameclock.value-1);
|
|
if (flags & 1)
|
|
timelimit = 60 * atof(Info_ValueForKey(cl.serverinfo, "timelimit"));
|
|
else
|
|
timelimit = 0;
|
|
|
|
showtime = timelimit - cl.matchgametime;
|
|
|
|
if (showtime < 0)
|
|
{
|
|
showtime *= -1;
|
|
minutes = showtime/60;
|
|
seconds = (int)showtime - (minutes*60);
|
|
}
|
|
else
|
|
{
|
|
minutes = showtime/60;
|
|
seconds = (int)showtime - (minutes*60);
|
|
}
|
|
|
|
sprintf(str, " %02i:%02i", minutes, seconds);
|
|
|
|
SCR_StringXY(str, show_gameclock_x.value, show_gameclock_y.value);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
DrawPause
|
|
==============
|
|
*/
|
|
void SCR_DrawPause (void)
|
|
{
|
|
mpic_t *pic;
|
|
|
|
if (!scr_showpause.ival) // turn off for screenshots
|
|
return;
|
|
|
|
if (!cl.paused)
|
|
return;
|
|
|
|
if (Key_Dest_Has(kdm_menu))
|
|
return;
|
|
|
|
pic = R2D_SafeCachePic ("gfx/pause.lmp");
|
|
if (pic)
|
|
{
|
|
R2D_ScalePic ( (vid.width - pic->width)/2,
|
|
(vid.height - 48 - pic->height)/2, pic->width, pic->height, pic);
|
|
}
|
|
else
|
|
Draw_FunString((vid.width-strlen("Paused")*8)/2, (vid.height-8)/2, "Paused");
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawLoading
|
|
==============
|
|
*/
|
|
|
|
int total_loading_size, current_loading_size, loading_stage;
|
|
char *loadingfile;
|
|
int CL_DownloadRate(void);
|
|
|
|
int SCR_GetLoadingStage(void)
|
|
{
|
|
return loading_stage;
|
|
}
|
|
void SCR_SetLoadingStage(int stage)
|
|
{
|
|
switch(stage)
|
|
{
|
|
case LS_NONE:
|
|
if (loadingfile)
|
|
Z_Free(loadingfile);
|
|
loadingfile = NULL;
|
|
break;
|
|
case LS_CONNECTION:
|
|
SCR_SetLoadingFile("waiting for connection...");
|
|
break;
|
|
case LS_SERVER:
|
|
if (scr_con_current > vid.height*scr_consize.value)
|
|
scr_con_current = vid.height*scr_consize.value;
|
|
SCR_SetLoadingFile("starting server...");
|
|
break;
|
|
case LS_CLIENT:
|
|
SCR_SetLoadingFile("initial state");
|
|
break;
|
|
}
|
|
loading_stage = stage;
|
|
}
|
|
void SCR_SetLoadingFile(char *str)
|
|
{
|
|
if (loadingfile)
|
|
Z_Free(loadingfile);
|
|
loadingfile = Z_Malloc(strlen(str)+1);
|
|
strcpy(loadingfile, str);
|
|
|
|
if (scr_loadingrefresh.ival)
|
|
{
|
|
SCR_UpdateScreen();
|
|
}
|
|
}
|
|
|
|
void SCR_DrawLoading (qboolean opaque)
|
|
{
|
|
int sizex, x, y;
|
|
mpic_t *pic;
|
|
char *s;
|
|
int qdepth;
|
|
int h2depth;
|
|
//int mtype = M_GameType(); //unused variable
|
|
y = vid.height/2;
|
|
|
|
if (*levelshotname)
|
|
{
|
|
pic = R2D_SafeCachePic (levelshotname);
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic (0, 0, vid.width, vid.height, pic);
|
|
}
|
|
else if (opaque)
|
|
R2D_ConsoleBackground (0, vid.height, true);
|
|
|
|
qdepth = COM_FDepthFile("gfx/loading.lmp", true);
|
|
h2depth = COM_FDepthFile("gfx/menu/loading.lmp", true);
|
|
|
|
if (qdepth < h2depth || h2depth > 0xffffff)
|
|
{ //quake files
|
|
|
|
pic = R2D_SafeCachePic ("gfx/loading.lmp");
|
|
if (pic)
|
|
{
|
|
x = (vid.width - pic->width)/2;
|
|
y = (vid.height - 48 - pic->height)/2;
|
|
R2D_ScalePic (x, y, pic->width, pic->height, pic);
|
|
x = (vid.width/2) - 96;
|
|
y += pic->height + 8;
|
|
}
|
|
else
|
|
{
|
|
x = (vid.width/2) - 96;
|
|
y = (vid.height/2) - 8;
|
|
|
|
Draw_FunString((vid.width-7*8)/2, y-16, "Loading");
|
|
}
|
|
|
|
if (!total_loading_size)
|
|
total_loading_size = 1;
|
|
if (loading_stage > LS_CONNECTION)
|
|
{
|
|
sizex = current_loading_size * 192 / total_loading_size;
|
|
if (loading_stage == LS_SERVER)
|
|
{
|
|
R2D_ImageColours(1.0, 0.0, 0.0, 1.0);
|
|
R2D_FillBlock(x, y, sizex, 16);
|
|
R2D_ImageColours(0.0, 0.0, 0.0, 1.0);
|
|
R2D_FillBlock(x+sizex, y, 192-sizex, 16);
|
|
}
|
|
else
|
|
{
|
|
R2D_ImageColours(1.0, 1.0, 0.0, 1.0);
|
|
R2D_FillBlock(x, y, sizex, 16);
|
|
R2D_ImageColours(1.0, 0.0, 0.0, 1.0);
|
|
R2D_FillBlock(x+sizex, y, 192-sizex, 16);
|
|
}
|
|
|
|
Draw_FunString(x+8, y+4, va("Loading %s... %i%%",
|
|
(loading_stage == LS_SERVER) ? "server" : "client",
|
|
current_loading_size * 100 / total_loading_size));
|
|
}
|
|
y += 16;
|
|
|
|
if (loadingfile)
|
|
{
|
|
Draw_FunString(x+8, y+4, loadingfile);
|
|
y+=8;
|
|
}
|
|
}
|
|
else
|
|
{ //hexen2 files
|
|
pic = R2D_SafeCachePic ("gfx/menu/loading.lmp");
|
|
if (pic)
|
|
{
|
|
int size, count, offset;
|
|
|
|
if (!scr_drawloading && loading_stage == 0)
|
|
return;
|
|
|
|
offset = (vid.width - pic->width)/2;
|
|
R2D_ScalePic (offset, 0, pic->width, pic->height, pic);
|
|
|
|
if (loading_stage == LS_NONE)
|
|
return;
|
|
|
|
if (total_loading_size)
|
|
size = current_loading_size * 106 / total_loading_size;
|
|
else
|
|
size = 0;
|
|
|
|
if (loading_stage == LS_CLIENT)
|
|
count = size;
|
|
else
|
|
count = 106;
|
|
|
|
R2D_ImagePaletteColour (136, 1.0);
|
|
R2D_FillBlock (offset+42, 87, count, 1);
|
|
R2D_FillBlock (offset+42, 87+5, count, 1);
|
|
R2D_ImagePaletteColour (138, 1.0);
|
|
R2D_FillBlock (offset+42, 87+1, count, 4);
|
|
|
|
if (loading_stage == LS_SERVER)
|
|
count = size;
|
|
else
|
|
count = 0;
|
|
|
|
R2D_ImagePaletteColour(168, 1.0);
|
|
R2D_FillBlock (offset+42, 97, count, 1);
|
|
R2D_FillBlock (offset+42, 97+5, count, 1);
|
|
R2D_ImagePaletteColour(170, 1.0);
|
|
R2D_FillBlock (offset+42, 97+1, count, 4);
|
|
|
|
y = 104;
|
|
}
|
|
}
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
|
|
if (cl.downloadlist || cls.downloadmethod)
|
|
{
|
|
unsigned int fcount;
|
|
unsigned int tsize;
|
|
qboolean sizeextra;
|
|
|
|
x = vid.width/2 - 160;
|
|
|
|
CL_GetDownloadSizes(&fcount, &tsize, &sizeextra);
|
|
//downloading files?
|
|
if (cls.downloadmethod)
|
|
Draw_FunString(x+8, y+4, va("Downloading %s... %i%%",
|
|
cls.downloadlocalname,
|
|
(int)cls.downloadpercent));
|
|
|
|
if (tsize > 1024*1024*16)
|
|
{
|
|
Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)",
|
|
(unsigned int)(CL_DownloadRate()/1000.0f),
|
|
tsize/(1024*1024),
|
|
sizeextra?"+":"",
|
|
fcount));
|
|
}
|
|
else
|
|
{
|
|
Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)",
|
|
(unsigned int)(CL_DownloadRate()/1000.0f),
|
|
tsize/1024,
|
|
sizeextra?"+":"",
|
|
fcount));
|
|
}
|
|
|
|
y+= 16+8;
|
|
}
|
|
else if (CL_TryingToConnect())
|
|
{
|
|
char dots[4];
|
|
|
|
s = CL_TryingToConnect();
|
|
x = (vid.width - (strlen(s)+15)*8) / 2;
|
|
dots[0] = '.';
|
|
dots[1] = '.';
|
|
dots[2] = '.';
|
|
dots[(int)realtime & 3] = 0;
|
|
Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots));
|
|
}
|
|
}
|
|
|
|
void SCR_BeginLoadingPlaque (void)
|
|
{
|
|
if (cls.state != ca_active && cls.protocol != CP_QUAKE3)
|
|
return;
|
|
|
|
if (!scr_initialized)
|
|
return;
|
|
|
|
// if (key_dest == key_console) //not really appropriate if client is to show it on a remote server.
|
|
// return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Sbar_Changed ();
|
|
scr_drawloading = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm....
|
|
}
|
|
|
|
void SCR_EndLoadingPlaque (void)
|
|
{
|
|
// if (!scr_initialized)
|
|
// return;
|
|
|
|
scr_disabled_for_loading = false;
|
|
*levelshotname = '\0';
|
|
SCR_SetLoadingStage(0);
|
|
scr_drawloading = false;
|
|
}
|
|
|
|
void SCR_ImageName (char *mapname)
|
|
{
|
|
strcpy(levelshotname, "levelshots/");
|
|
COM_FileBase(mapname, levelshotname + strlen(levelshotname), sizeof(levelshotname)-strlen(levelshotname));
|
|
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
if (!R2D_SafeCachePic (levelshotname))
|
|
{
|
|
*levelshotname = '\0';
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*levelshotname = '\0';
|
|
return;
|
|
}
|
|
|
|
scr_disabled_for_loading = false;
|
|
scr_drawloading = true;
|
|
GL_BeginRendering ();
|
|
SCR_DrawLoading(false);
|
|
SCR_SetUpToDrawConsole();
|
|
if (Key_Dest_Has(kdm_console) || !*levelshotname)
|
|
SCR_DrawConsole(!!*levelshotname);
|
|
GL_EndRendering();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm....
|
|
scr_disabled_for_loading = true;
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_SetUpToDrawConsole
|
|
==================
|
|
*/
|
|
void SCR_SetUpToDrawConsole (void)
|
|
{
|
|
#ifdef TEXTEDITOR
|
|
//extern qboolean editoractive; //unused variable
|
|
#endif
|
|
if (scr_drawloading)
|
|
return; // never a console with loading plaque
|
|
|
|
// decide on the height of the console
|
|
if (!scr_disabled_for_loading)
|
|
{
|
|
float fullscreenpercent = 1;
|
|
#ifdef ANDROID
|
|
//android has an onscreen imm that we don't want to obscure
|
|
fullscreenpercent = scr_consize.value;
|
|
#endif
|
|
if ((!Key_Dest_Has(~(kdm_console|kdm_game))) && (!cl.sendprespawn && cl.worldmodel && cl.worldmodel->needload))
|
|
{
|
|
//force console to fullscreen if we're loading stuff
|
|
Key_Dest_Add(kdm_console);
|
|
scr_conlines = scr_con_current = vid.height * fullscreenpercent;
|
|
}
|
|
else if (!Key_Dest_Has(kdm_menu) && (!Key_Dest_Has(~(kdm_console|kdm_game))) && SCR_GetLoadingStage() == LS_NONE && cls.state < ca_active && !Media_PlayingFullScreen() && !CSQC_UnconnectedOkay(false))
|
|
{
|
|
//go fullscreen if we're not doing anything
|
|
#ifdef VM_UI
|
|
if (UI_MenuState() || UI_OpenMenu())
|
|
scr_con_current = scr_conlines = 0;
|
|
else
|
|
#endif
|
|
if (cls.state < ca_demostart)
|
|
Key_Dest_Add(kdm_console);
|
|
if (Key_Dest_Has(kdm_console))
|
|
scr_con_current = scr_conlines = vid.height * fullscreenpercent;
|
|
}
|
|
else if (Key_Dest_Has(kdm_console) || scr_chatmode)
|
|
{
|
|
//go half-screen if we're meant to have the console visible
|
|
scr_conlines = vid.height*scr_consize.value; // half screen
|
|
if (scr_conlines < 32)
|
|
scr_conlines = 32; //prevent total loss of console.
|
|
else if (scr_conlines>vid.height)
|
|
scr_conlines = vid.height;
|
|
}
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current)
|
|
{
|
|
scr_con_current -= scr_conspeed.value*host_frametime * (vid.height/320.0f);
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
}
|
|
else if (scr_conlines > scr_con_current)
|
|
{
|
|
scr_con_current += scr_conspeed.value*host_frametime * (vid.height/320.0f);
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
}
|
|
|
|
if (scr_con_current>vid.height)
|
|
scr_con_current = vid.height;
|
|
|
|
if (clearconsole++ < vid.numpages)
|
|
{
|
|
Sbar_Changed ();
|
|
}
|
|
else if (clearnotify++ < vid.numpages)
|
|
{
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void SCR_DrawConsole (qboolean noback)
|
|
{
|
|
if (scr_con_current)
|
|
{
|
|
Con_DrawConsole (scr_con_current, noback);
|
|
clearconsole = 0;
|
|
}
|
|
else
|
|
{
|
|
if (!Key_Dest_Has(kdm_console|kdm_menu))
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
|
|
#if defined(AVAIL_JPEGLIB) && !defined(NO_JPEG)
|
|
qboolean screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight);
|
|
#endif
|
|
#ifdef AVAIL_PNGLIB
|
|
int Image_WritePNG (char *filename, int compression, qbyte *pixels, int width, int height);
|
|
#endif
|
|
void WriteBMPFile(char *filename, qbyte *in, int width, int height);
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int MipColor(int r, int g, int b)
|
|
{
|
|
int i;
|
|
float dist;
|
|
int best=15;
|
|
float bestdist;
|
|
int r1, g1, b1;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
static int lastbest;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256*256*3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
r1 = host_basepal[i*3] - r;
|
|
g1 = host_basepal[i*3+1] - g;
|
|
b1 = host_basepal[i*3+2] - b;
|
|
dist = r1*r1 + g1*g1 + b1*b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r; lg = g; lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
qboolean SCR_ScreenShot (char *filename, void *rgb_buffer, int width, int height)
|
|
{
|
|
int i, c, temp;
|
|
#if defined(AVAIL_PNGLIB) || defined(AVAIL_JPEGLIB)
|
|
extern cvar_t scr_sshot_compression;
|
|
#endif
|
|
|
|
char *ext;
|
|
|
|
ext = COM_FileExtension(filename);
|
|
|
|
if (!rgb_buffer)
|
|
return false;
|
|
|
|
#ifdef AVAIL_PNGLIB
|
|
if (!Q_strcasecmp(ext, "png"))
|
|
{
|
|
return Image_WritePNG(filename, scr_sshot_compression.value, rgb_buffer, width, height);
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef AVAIL_JPEGLIB
|
|
if (!Q_strcasecmp(ext, "jpeg") || !Q_strcasecmp(ext, "jpg"))
|
|
{
|
|
return screenshotJPEG(filename, scr_sshot_compression.value, rgb_buffer, width, height);
|
|
}
|
|
else
|
|
#endif
|
|
/* if (!Q_strcasecmp(ext, "bmp"))
|
|
{
|
|
WriteBMPFile(pcxname, rgb_buffer, width, height);
|
|
}
|
|
else*/
|
|
if (!Q_strcasecmp(ext, "pcx"))
|
|
{
|
|
int y, x;
|
|
qbyte *src, *dest;
|
|
qbyte *newbuf = rgb_buffer;
|
|
// convert in-place to eight bit
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
src = newbuf + (width * 3 * y);
|
|
dest = newbuf + (width * y);
|
|
|
|
for (x = 0; x < width; x++) {
|
|
*dest++ = MipColor(src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
WritePCXfile (filename, newbuf, width, height, width, host_basepal, false);
|
|
}
|
|
else if (!Q_strcasecmp(ext, "tga")) //tga
|
|
{
|
|
vfsfile_t *vfs;
|
|
FS_CreatePath(filename, FS_GAMEONLY);
|
|
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
|
|
if (vfs)
|
|
{
|
|
unsigned char header[18];
|
|
memset (header, 0, 18);
|
|
header[2] = 2; // uncompressed type
|
|
header[12] = width&255;
|
|
header[13] = width>>8;
|
|
header[14] = height&255;
|
|
header[15] = height>>8;
|
|
header[16] = 24; // pixel size
|
|
VFS_WRITE(vfs, header, sizeof(header));
|
|
|
|
// swap rgb to bgr
|
|
c = width*height*3;
|
|
for (i=0 ; i<c ; i+=3)
|
|
{
|
|
temp = ((qbyte*)rgb_buffer)[i];
|
|
((qbyte*)rgb_buffer)[i] = ((qbyte*)rgb_buffer)[i+2];
|
|
((qbyte*)rgb_buffer)[i+2] = temp;
|
|
}
|
|
VFS_WRITE(vfs, rgb_buffer, c);
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
}
|
|
else //extension / type not recognised.
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
char sysname[1024];
|
|
char pcxname[MAX_QPATH];
|
|
int i;
|
|
vfsfile_t *vfs;
|
|
void *rgbbuffer;
|
|
int width, height;
|
|
|
|
if (!VID_GetRGBInfo)
|
|
{
|
|
Con_Printf("Screenshots are not supported with the current renderer\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() == 2)
|
|
{
|
|
Q_strncpyz(pcxname, Cmd_Argv(1), sizeof(pcxname));
|
|
if (strstr (pcxname, "..") || strchr(pcxname, ':') || *pcxname == '.' || *pcxname == '/')
|
|
{
|
|
Con_Printf("Screenshot name refused\n");
|
|
return;
|
|
}
|
|
COM_DefaultExtension (pcxname, scr_sshot_type.string, sizeof(pcxname));
|
|
}
|
|
else
|
|
{
|
|
int stop = 1000;
|
|
char date[MAX_QPATH];
|
|
time_t tm = time(NULL);
|
|
strftime(date, sizeof(date), "%Y%m%d%H%M%S", localtime(&tm));
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
for (i=0 ; i<stop ; i++)
|
|
{
|
|
Q_snprintfz(pcxname, sizeof(pcxname), "%s-%s-%i.%s", scr_sshot_prefix.string, date, i, scr_sshot_type.string);
|
|
|
|
if (!(vfs = FS_OpenVFS(pcxname, "rb", FS_GAMEONLY)))
|
|
break; // file doesn't exist
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
if (i==stop)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create sequentially named file\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
FS_NativePath(pcxname, FS_GAMEONLY, sysname, sizeof(sysname));
|
|
|
|
rgbbuffer = VID_GetRGBInfo(0, &width, &height);
|
|
if (rgbbuffer)
|
|
{
|
|
if (SCR_ScreenShot(pcxname, rgbbuffer, width, height))
|
|
{
|
|
Con_Printf ("Wrote %s\n", sysname);
|
|
BZ_Free(rgbbuffer);
|
|
return;
|
|
}
|
|
BZ_Free(rgbbuffer);
|
|
}
|
|
Con_Printf ("Couldn't write %s\n", sysname);
|
|
}
|
|
|
|
|
|
// from gl_draw.c
|
|
qbyte *draw_chars; // 8*8 graphic characters
|
|
|
|
void SCR_DrawCharToSnap (int num, qbyte *dest, int width)
|
|
{
|
|
int row, col;
|
|
qbyte *source;
|
|
int drawline;
|
|
int x;
|
|
|
|
if (!draw_chars)
|
|
{
|
|
draw_chars = W_GetLumpName("conchars");
|
|
if (!draw_chars)
|
|
return;
|
|
}
|
|
|
|
row = num>>4;
|
|
col = num&15;
|
|
source = draw_chars + (row<<10) + (col<<3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--)
|
|
{
|
|
for (x=0 ; x<8 ; x++)
|
|
if (source[x]!=255)
|
|
dest[x] = source[x];
|
|
source += 128;
|
|
dest -= width;
|
|
}
|
|
|
|
}
|
|
|
|
void SCR_DrawStringToSnap (const char *s, qbyte *buf, int x, int y, int width)
|
|
{
|
|
qbyte *dest;
|
|
const unsigned char *p;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *)s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap(*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_RSShot
|
|
==================
|
|
*/
|
|
qboolean SCR_RSShot (void)
|
|
{
|
|
int truewidth;
|
|
int trueheight;
|
|
|
|
int x, y;
|
|
unsigned char *src, *dest;
|
|
unsigned char *newbuf;
|
|
int w, h;
|
|
int dx, dy, dex, dey, nx;
|
|
int r, b, g;
|
|
int count;
|
|
float fracw, frach;
|
|
char st[80];
|
|
time_t now;
|
|
|
|
if (!scr_allowsnap.ival)
|
|
return false;
|
|
|
|
if (CL_IsUploading())
|
|
return false; // already one pending
|
|
|
|
if (cls.state < ca_onserver)
|
|
return false; // gotta be connected
|
|
|
|
if (!VID_GetRGBInfo || !scr_initialized)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Con_Printf("Remote screen shot requested.\n");
|
|
|
|
//
|
|
// save the pcx file
|
|
//
|
|
newbuf = VID_GetRGBInfo(0, &truewidth, &trueheight);
|
|
|
|
w = RSSHOT_WIDTH;
|
|
h = RSSHOT_HEIGHT;
|
|
|
|
fracw = (float)truewidth / (float)w;
|
|
frach = (float)trueheight / (float)h;
|
|
|
|
//scale down first.
|
|
for (y = 0; y < h; y++) {
|
|
dest = newbuf + (w*3 * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx) dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy) dey++; // at least one
|
|
|
|
count = 0;
|
|
for (/* */; dy < dey; dy++) {
|
|
src = newbuf + (truewidth * 3 * dy) + dx * 3;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += *src++;
|
|
g += *src++;
|
|
b += *src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = r;
|
|
*dest++ = g;
|
|
*dest++ = b;
|
|
}
|
|
}
|
|
|
|
// convert to eight bit
|
|
for (y = 0; y < h; y++) {
|
|
src = newbuf + (w * 3 * y);
|
|
dest = newbuf + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
*dest++ = MipColor(src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
time(&now);
|
|
strcpy(st, ctime(&now));
|
|
st[strlen(st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w);
|
|
|
|
Q_strncpyz(st, cls.servername, sizeof(st));
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w);
|
|
|
|
Q_strncpyz(st, name.string, sizeof(st));
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w);
|
|
|
|
WritePCXfile ("snap.pcx", newbuf, w, h, w, host_basepal, true);
|
|
|
|
BZ_Free(newbuf);
|
|
|
|
return true;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
int pnum;
|
|
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
scr_centerprint[pnum].charcount = 0;
|
|
|
|
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[CSHIFT_CONTENTS].percent = 0; // no area contents palette on next frame
|
|
}
|
|
|
|
void SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.width < r_refdef.grect.width)
|
|
{
|
|
int w;
|
|
// left
|
|
R2D_TileClear (r_refdef.grect.x, r_refdef.grect.y, r_refdef.vrect.x-r_refdef.grect.x, r_refdef.grect.height - sb_lines);
|
|
// right
|
|
w = (r_refdef.grect.x+r_refdef.grect.width) - (r_refdef.vrect.x+r_refdef.vrect.width);
|
|
R2D_TileClear ((r_refdef.grect.x+r_refdef.grect.width) - (w), r_refdef.grect.y, w, r_refdef.grect.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.height < r_refdef.grect.height)
|
|
{
|
|
// top
|
|
R2D_TileClear (r_refdef.vrect.x, r_refdef.grect.y,
|
|
r_refdef.vrect.width,
|
|
r_refdef.vrect.y - r_refdef.grect.y);
|
|
// bottom
|
|
R2D_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
(r_refdef.grect.y+r_refdef.grect.height) - sb_lines - (r_refdef.vrect.y + r_refdef.vrect.height));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// The 2d refresh stuff.
|
|
void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
|
|
{
|
|
qboolean consolefocused = !!Key_Dest_Has(kdm_console);
|
|
RSpeedMark();
|
|
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
if (r_netgraph.value)
|
|
R_NetGraph ();
|
|
|
|
if (scr_drawloading || loading_stage)
|
|
{
|
|
SCR_DrawLoading(false);
|
|
|
|
SCR_ShowPics_Draw();
|
|
}
|
|
else if (cl.intermission == 1)
|
|
{
|
|
Sbar_IntermissionOverlay ();
|
|
}
|
|
else if (cl.intermission == 2)
|
|
{
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
else if (cl.intermission == 3)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (!nohud)
|
|
{
|
|
R2D_DrawCrosshair();
|
|
|
|
SCR_DrawNet ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawUPS ();
|
|
SCR_DrawClock();
|
|
SCR_DrawGameClock();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_ShowPics_Draw();
|
|
|
|
CL_DrawPrydonCursor();
|
|
}
|
|
else
|
|
{
|
|
SCR_DrawFPS ();
|
|
SCR_DrawUPS ();
|
|
}
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
|
|
#ifdef TEXTEDITOR
|
|
if (editoractive)
|
|
Editor_Draw();
|
|
#endif
|
|
|
|
//if the console is not focused, show it scrolling back up behind the menu
|
|
if (!consolefocused)
|
|
SCR_DrawConsole (false);
|
|
|
|
M_Draw (uimenu);
|
|
#ifdef MENU_DAT
|
|
MP_Draw();
|
|
#endif
|
|
|
|
//but if the console IS focused, then always show it infront.
|
|
if (consolefocused)
|
|
SCR_DrawConsole (false);
|
|
|
|
if (Key_MouseShouldBeFree())
|
|
SCR_DrawCursor(0);
|
|
SCR_DrawSimMTouchCursor();
|
|
|
|
RSpeedEnd(RSPEED_2D);
|
|
}
|