mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
4366f644e5
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1407 fc73d0e0-1445-4013-8a0c-d673dee63da5
2150 lines
43 KiB
C
2150 lines
43 KiB
C
#include "quakedef.h"
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#include <ctype.h>
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#include "hash.h"
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hashtable_t filesystemhash;
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qboolean com_fschanged = true;
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extern cvar_t com_fs_cache;
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int active_fs_cachetype;
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char gamedirfile[MAX_OSPATH];
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//the various COM_LoadFiles set these on return
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int com_filesize;
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qboolean com_file_copyprotected;
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//
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// in memory
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//
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typedef struct
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{
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char name[MAX_QPATH];
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int filepos, filelen;
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bucket_t bucket;
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} packfile_t;
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typedef struct pack_s
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{
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char filename[MAX_OSPATH];
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FILE *handle;
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int numfiles;
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packfile_t *files;
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} pack_t;
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//
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// on disk
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//
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} dpackfile_t;
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typedef struct
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{
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int filepos, filelen;
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char name[8];
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} dwadfile_t;
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typedef struct
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{
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char id[4];
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int dirofs;
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int dirlen;
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} dpackheader_t;
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typedef struct
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{
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char id[4];
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int dirlen;
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int dirofs;
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} dwadheader_t;
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#define MAX_FILES_IN_PACK 2048
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char com_gamedir[MAX_OSPATH];
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char *com_basedir;
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char com_quakedir[MAX_OSPATH];
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char com_homedir[MAX_OSPATH];
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int fs_hash_dups;
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int fs_hash_files;
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typedef struct {
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void (*PrintPath)(void *handle);
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void (*ClosePath)(void *handle);
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void (*BuildHash)(void *handle);
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qboolean (*FindFile)(void *handle, flocation_t *loc, char *name, void *hashedresult); //true if found (hashedresult can be NULL)
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//note that if rawfile and offset are set, many Com_FileOpens will read the raw file
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//otherwise ReadFile will be called instead.
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void (*ReadFile)(void *handle, flocation_t *loc, char *buffer); //reads the entire file
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int (*EnumerateFiles)(void *handle, char *match, int (*func)(char *, int, void *), void *parm);
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void *(*OpenNew)(char *name);
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int (*GeneratePureCRC) (void *handle, int seed, int usepure);
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} searchpathfuncs_t;
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//======================================================================================================
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//STDIO files (OS)
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void FSOS_PrintPath(void *handle)
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{
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Con_Printf("%s\n", handle);
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}
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void FSOS_ClosePath(void *handle)
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{
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Z_Free(handle);
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}
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int FSOS_RebuildFSHash(char *filename, int filesize, void *data)
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{
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if (filename[strlen(filename)-1] == '/')
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{ //this is actually a directory
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char childpath[256];
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sprintf(childpath, "%s*", filename);
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Sys_EnumerateFiles((char*)data, childpath, FSOS_RebuildFSHash, data);
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return true;
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}
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if (!Hash_GetInsensative(&filesystemhash, filename))
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{
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bucket_t *bucket = (bucket_t*)BZ_Malloc(sizeof(bucket_t) + strlen(filename)+1);
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strcpy((char *)(bucket+1), filename);
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#ifdef _WIN32
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Q_strlwr((char *)(bucket+1));
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#endif
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Hash_AddInsensative(&filesystemhash, (char *)(bucket+1), data, bucket);
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fs_hash_files++;
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}
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else
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fs_hash_dups++;
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return true;
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}
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void FSOS_BuildHash(void *handle)
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{
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Sys_EnumerateFiles(handle, "*", FSOS_RebuildFSHash, handle);
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}
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qboolean FSOS_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult)
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{
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FILE *f;
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int len;
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char netpath[MAX_OSPATH];
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if (hashedresult && (void *)hashedresult != handle)
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return -1;
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/*
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if (!static_registered)
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{ // if not a registered version, don't ever go beyond base
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if ( strchr (filename, '/') || strchr (filename,'\\'))
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continue;
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}
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*/
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// check a file in the directory tree
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_snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename);
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f = fopen(netpath, "rb");
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if (!f)
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return -1;
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fseek(f, 0, SEEK_END);
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len = ftell(f);
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fclose(f);
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if (loc)
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{
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loc->len = len;
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loc->offset = 0;
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loc->index = 0;
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Q_strncpyz(loc->rawname, netpath, sizeof(loc->rawname));
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}
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return len;
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}
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void FSOS_ReadFile(void *handle, flocation_t *loc, char *buffer)
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{
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FILE *f;
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f = fopen(loc->rawname, "rb");
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if (!f) //err...
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return;
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fseek(f, loc->offset, SEEK_SET);
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fread(buffer, 1, loc->len, f);
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fclose(f);
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}
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searchpathfuncs_t osfilefuncs = {
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FSOS_PrintPath,
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FSOS_ClosePath,
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FSOS_BuildHash,
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FSOS_FLocate,
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FSOS_ReadFile,
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Sys_EnumerateFiles
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};
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//======================================================================================================
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//PACK files (*.pak)
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void FSPAK_PrintPath(void *handle)
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{
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pack_t *pak = handle;
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Con_Printf("%s\n", pak->filename);
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}
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void FSPAK_ClosePath(void *handle)
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{
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pack_t *pak = handle;
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fclose (pak->handle);
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if (pak->files)
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Z_Free(pak->files);
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Z_Free(pak);
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}
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void FSPAK_BuildHash(void *handle)
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{
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pack_t *pak = handle;
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int i;
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for (i = 0; i < pak->numfiles; i++)
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{
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if (!Hash_GetInsensative(&filesystemhash, pak->files[i].name))
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{
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fs_hash_files++;
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Hash_AddInsensative(&filesystemhash, pak->files[i].name, &pak->files[i], &pak->files[i].bucket);
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}
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else
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fs_hash_dups++;
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}
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}
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qboolean FSPAK_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult)
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{
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packfile_t *pf = hashedresult;
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int i, len;
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pack_t *pak = handle;
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// look through all the pak file elements
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if (pf)
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{ //is this a pointer to a file in this pak?
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if (pf < pak->files || pf > pak->files + pak->numfiles)
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return -1; //was found in a different path
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}
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else
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{
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for (i=0 ; i<pak->numfiles ; i++) //look for the file
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{
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if (!strcmp (pak->files[i].name, filename))
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{
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pf = &pak->files[i];
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break;
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}
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}
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}
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if (pf)
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{
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len = pf->filelen;
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if (loc)
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{
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loc->index = pf - pak->files;
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strcpy(loc->rawname, pak->filename);
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loc->offset = pf->filepos;
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loc->len = pf->filelen;
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}
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return len;
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}
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return -1;
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}
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int FSPAK_EnumerateFiles (void *handle, char *match, int (*func)(char *, int, void *), void *parm)
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{
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pack_t *pak = handle;
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int num;
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for (num = 0; num<(int)pak->numfiles; num++)
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{
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if (wildcmp(match, pak->files[num].name))
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{
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if (!func(pak->files[num].name, pak->files[num].filelen, parm))
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return false;
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}
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}
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return true;
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}
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/*
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=================
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COM_LoadPackFile
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Takes an explicit (not game tree related) path to a pak file.
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Loads the header and directory, adding the files at the beginning
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of the list so they override previous pack files.
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=================
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*/
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void *FSPAK_LoadPackFile (char *packfile)
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{
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dpackheader_t header;
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int i;
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// int j;
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packfile_t *newfiles;
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int numpackfiles;
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pack_t *pack;
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FILE *packhandle;
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dpackfile_t info;
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// unsigned short crc;
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if (COM_FileOpenRead (packfile, &packhandle) == -1)
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return NULL;
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fread (&header, 1, sizeof(header), packhandle);
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if (header.id[0] != 'P' || header.id[1] != 'A'
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|| header.id[2] != 'C' || header.id[3] != 'K')
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{
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return NULL;
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// Sys_Error ("%s is not a packfile", packfile);
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}
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header.dirofs = LittleLong (header.dirofs);
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header.dirlen = LittleLong (header.dirlen);
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numpackfiles = header.dirlen / sizeof(dpackfile_t);
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// if (numpackfiles > MAX_FILES_IN_PACK)
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// Sys_Error ("%s has %i files", packfile, numpackfiles);
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// if (numpackfiles != PAK0_COUNT)
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// com_modified = true; // not the original file
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newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
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fseek (packhandle, header.dirofs, SEEK_SET);
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// fread (&info, 1, header.dirlen, packhandle);
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// crc the directory to check for modifications
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// crc = QCRC_Block((qbyte *)info, header.dirlen);
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// QCRC_Init (&crc);
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pack = (pack_t*)Z_Malloc (sizeof (pack_t));
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// parse the directory
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for (i=0 ; i<numpackfiles ; i++)
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{
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fread (&info, 1, sizeof(info), packhandle);
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/*
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for (j=0 ; j<sizeof(info) ; j++)
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CRC_ProcessByte(&crc, ((qbyte *)&info)[j]);
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*/
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strcpy (newfiles[i].name, info.name);
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COM_CleanUpPath(newfiles[i].name); //blooming tanks.
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newfiles[i].filepos = LittleLong(info.filepos);
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newfiles[i].filelen = LittleLong(info.filelen);
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}
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/*
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if (crc != PAK0_CRC)
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com_modified = true;
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*/
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strcpy (pack->filename, packfile);
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pack->handle = packhandle;
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pack->numfiles = numpackfiles;
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pack->files = newfiles;
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Con_TPrintf (TL_ADDEDPACKFILE, packfile, numpackfiles);
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return pack;
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}
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searchpathfuncs_t packfilefuncs = {
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FSPAK_PrintPath,
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FSPAK_ClosePath,
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FSPAK_BuildHash,
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FSPAK_FLocate,
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FSOS_ReadFile,
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FSPAK_EnumerateFiles,
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FSPAK_LoadPackFile
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};
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//======================================================================================================
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//ZIP files (*.zip *.pk3)
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void *com_pathforfile; //fread and stuff is preferable if null
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#define ZEXPORT VARGS
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#ifdef ZLIB
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#ifdef _WIN32
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#pragma comment( lib, "../libs/zlib.lib" )
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#endif
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//#define uShort ZLIBuShort
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//#define uLong ZLIBuLong
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#include <zlib.h>
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#include "unzip.c"
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typedef struct zipfile_s
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{
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char filename[MAX_QPATH];
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unzFile handle;
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int numfiles;
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packfile_t *files;
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#ifdef HASH_FILESYSTEM
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hashtable_t hash;
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#endif
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} zipfile_t;
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static void FSZIP_PrintPath(void *handle)
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{
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zipfile_t *zip = handle;
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Con_Printf("%s\n", zip->filename);
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}
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static void FSZIP_ClosePath(void *handle)
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{
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zipfile_t *zip = handle;
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unzClose(zip->handle);
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if (zip->files)
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Z_Free(zip->files);
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Z_Free(zip);
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}
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static void FSZIP_BuildHash(void *handle)
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{
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zipfile_t *zip = handle;
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int i;
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for (i = 0; i < zip->numfiles; i++)
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{
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if (!Hash_GetInsensative(&filesystemhash, zip->files[i].name))
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{
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fs_hash_files++;
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Hash_AddInsensative(&filesystemhash, zip->files[i].name, &zip->files[i], &zip->files[i].bucket);
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}
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else
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fs_hash_dups++;
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}
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}
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static qboolean FSZIP_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult)
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{
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packfile_t *pf = hashedresult;
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int i, len;
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zipfile_t *zip = handle;
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// look through all the pak file elements
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if (pf)
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{ //is this a pointer to a file in this pak?
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if (pf < zip->files || pf >= zip->files + zip->numfiles)
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return -1; //was found in a different path
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}
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else
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{
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for (i=0 ; i<zip->numfiles ; i++) //look for the file
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{
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if (!strcmp (zip->files[i].name, filename))
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{
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pf = &zip->files[i];
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break;
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}
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}
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}
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if (pf)
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{
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len = pf->filelen;
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if (loc)
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{
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loc->index = pf - zip->files;
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strcpy(loc->rawname, zip->filename);
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loc->offset = pf->filepos;
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loc->len = pf->filelen;
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unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos);
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loc->offset = unzGetCurrentFileUncompressedPos(zip->handle);
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if (loc->offset<0)
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{ //file not found, or is compressed.
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*loc->rawname = '\0';
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loc->offset=0;
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}
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}
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return len;
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}
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return -1;
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}
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static void FSZIP_ReadFile(void *handle, flocation_t *loc, char *buffer)
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{
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zipfile_t *zip = handle;
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int err;
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unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos);
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unzOpenCurrentFile (zip->handle);
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err = unzReadCurrentFile (zip->handle, buffer, zip->files[loc->index].filelen);
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unzCloseCurrentFile (zip->handle);
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if (err!=zip->files[loc->index].filelen)
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{
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Con_Printf ("Can't extract file \"%s:%s\" (corrupt)\n", zip->filename, zip->files[loc->index].name);
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return;
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}
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return;
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}
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static int FSZIP_EnumerateFiles (void *handle, char *match, int (*func)(char *, int, void *), void *parm)
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{
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zipfile_t *zip = handle;
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int num;
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for (num = 0; num<(int)zip->numfiles; num++)
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{
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if (wildcmp(match, zip->files[num].name))
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{
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if (!func(zip->files[num].name, zip->files[num].filelen, parm))
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return false;
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}
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}
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return true;
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}
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/*
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=================
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COM_LoadZipFile
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Takes an explicit (not game tree related) path to a pak file.
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Loads the header and directory, adding the files at the beginning
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of the list so they override previous pack files.
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=================
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*/
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static void *FSZIP_LoadZipFile (char *filename)
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{
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int i;
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zipfile_t *zip;
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packfile_t *newfiles;
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unz_global_info globalinf;
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unz_file_info file_info;
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FILE *packhandle;
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if (COM_FileOpenRead (filename, &packhandle) == -1)
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return NULL;
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fclose(packhandle);
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zip = Z_Malloc(sizeof(zipfile_t));
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Q_strncpyz(zip->filename, filename, sizeof(zip->filename));
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zip->handle = unzOpen (filename);
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if (!zip->handle)
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{
|
|
Con_TPrintf (TL_COULDNTOPENZIP, filename);
|
|
return NULL;
|
|
}
|
|
|
|
unzGetGlobalInfo (zip->handle, &globalinf);
|
|
|
|
zip->numfiles = globalinf.number_entry;
|
|
|
|
zip->files = newfiles = Z_Malloc (zip->numfiles * sizeof(packfile_t));
|
|
for (i = 0; i < zip->numfiles; i++)
|
|
{
|
|
unzGetCurrentFileInfo (zip->handle, &file_info, newfiles[i].name, sizeof(newfiles[i].name), NULL, 0, NULL, 0);
|
|
Q_strlwr(newfiles[i].name);
|
|
newfiles[i].filelen = file_info.uncompressed_size;
|
|
newfiles[i].filepos = file_info.c_offset;
|
|
unzGoToNextFile (zip->handle);
|
|
}
|
|
|
|
|
|
Con_TPrintf (TL_ADDEDZIPFILE, filename, zip->numfiles);
|
|
return zip;
|
|
}
|
|
|
|
int FSZIP_GeneratePureCRC(void *handle, int seed, int crctype)
|
|
{
|
|
zipfile_t *zip = handle;
|
|
unz_file_info file_info;
|
|
|
|
int *filecrcs;
|
|
int numcrcs=0;
|
|
int i;
|
|
|
|
filecrcs = BZ_Malloc((zip->numfiles+1)*sizeof(int));
|
|
filecrcs[numcrcs++] = seed;
|
|
|
|
unzGoToFirstFile(zip->handle);
|
|
for (i = 0; i < zip->numfiles; i++)
|
|
{
|
|
if (zip->files[i].filelen>0)
|
|
{
|
|
unzGetCurrentFileInfo (zip->handle, &file_info, NULL, 0, NULL, 0, NULL, 0);
|
|
filecrcs[numcrcs++] = file_info.crc;
|
|
}
|
|
unzGoToNextFile (zip->handle);
|
|
}
|
|
|
|
if (crctype)
|
|
return Com_BlockChecksum(filecrcs, numcrcs*sizeof(int));
|
|
else
|
|
return Com_BlockChecksum(filecrcs+1, (numcrcs-1)*sizeof(int));
|
|
}
|
|
|
|
searchpathfuncs_t zipfilefuncs = {
|
|
FSZIP_PrintPath,
|
|
FSZIP_ClosePath,
|
|
FSZIP_BuildHash,
|
|
FSZIP_FLocate,
|
|
FSZIP_ReadFile,
|
|
FSZIP_EnumerateFiles,
|
|
FSZIP_LoadZipFile,
|
|
FSZIP_GeneratePureCRC
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
//======================================================================================================
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct searchpath_s
|
|
{
|
|
searchpathfuncs_t *funcs;
|
|
qboolean copyprotected; //don't allow downloads from here.
|
|
qboolean istemporary;
|
|
void *handle;
|
|
|
|
int crc_check; //client sorts packs according to this checksum
|
|
int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded.
|
|
|
|
struct searchpath_s *next;
|
|
struct searchpath_s *nextpure;
|
|
} searchpath_t;
|
|
|
|
searchpath_t *com_searchpaths;
|
|
searchpath_t *com_purepaths;
|
|
searchpath_t *com_base_searchpaths; // without gamedirs
|
|
|
|
|
|
void COM_AddPathHandle(searchpathfuncs_t *funcs, void *handle, qboolean copyprotect, qboolean istemporary)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->copyprotected = copyprotect;
|
|
search->istemporary = istemporary;
|
|
search->handle = handle;
|
|
search->funcs = funcs;
|
|
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
com_fschanged = true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_filelength
|
|
================
|
|
*/
|
|
int COM_filelength (FILE *f)
|
|
{
|
|
int pos;
|
|
int end;
|
|
|
|
pos = ftell (f);
|
|
fseek (f, 0, SEEK_END);
|
|
end = ftell (f);
|
|
fseek (f, pos, SEEK_SET);
|
|
|
|
return end;
|
|
}
|
|
int COM_FileOpenRead (char *path, FILE **hndl)
|
|
{
|
|
FILE *f;
|
|
|
|
f = fopen(path, "rb");
|
|
if (!f)
|
|
{
|
|
*hndl = NULL;
|
|
return -1;
|
|
}
|
|
*hndl = f;
|
|
|
|
return COM_filelength(f);
|
|
}
|
|
|
|
int COM_FileSize(char *path)
|
|
{
|
|
int len;
|
|
FILE *h;
|
|
len = COM_FOpenFile(path, &h);
|
|
if (len>=0)
|
|
fclose(h);
|
|
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
|
|
============
|
|
*/
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_TPrintf (TL_CURRENTSEARCHPATH);
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (s=com_purepaths ; s ; s=s->nextpure)
|
|
{
|
|
s->funcs->PrintPath(s->handle);
|
|
}
|
|
Con_Printf ("----------\n");
|
|
}
|
|
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s == com_base_searchpaths)
|
|
Con_Printf ("----------\n");
|
|
|
|
s->funcs->PrintPath(s->handle);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_Dir_f
|
|
|
|
============
|
|
*/
|
|
static int COM_Dir_List(char *name, int size, void *parm)
|
|
{
|
|
Con_Printf("%s (%i)\n", name, size);
|
|
return 1;
|
|
}
|
|
|
|
void COM_Dir_f (void)
|
|
{
|
|
char match[MAX_QPATH];
|
|
|
|
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
strncat(match, "/*.", sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
strncat(match, Cmd_Argv(2), sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
}
|
|
else
|
|
strncat(match, "/*", sizeof(match)-1);
|
|
|
|
COM_EnumerateFiles(match, COM_Dir_List, NULL);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Locate_f
|
|
|
|
============
|
|
*/
|
|
void COM_Locate_f (void)
|
|
{
|
|
flocation_t loc;
|
|
if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc))
|
|
{
|
|
if (!*loc.rawname)
|
|
Con_Printf("File is compressed\n");
|
|
else
|
|
Con_Printf("Inside %s\n", loc.rawname);
|
|
}
|
|
else
|
|
Con_Printf("Not found\n");
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (char *filename, void *data, int len)
|
|
{
|
|
FILE *f;
|
|
char name[MAX_OSPATH];
|
|
|
|
sprintf (name, "%s/%s", com_gamedir, filename);
|
|
|
|
COM_CreatePath(name);
|
|
|
|
f = fopen (name, "wb");
|
|
if (!f)
|
|
{
|
|
Sys_mkdir(com_gamedir);
|
|
f = fopen (name, "wb");
|
|
if (!f)
|
|
{
|
|
Con_Printf("Error opening %s for writing\n", filename);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", name);
|
|
fwrite (data, 1, len, f);
|
|
fclose (f);
|
|
|
|
com_fschanged=true;
|
|
}
|
|
|
|
FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's paths.
|
|
{
|
|
FILE *f;
|
|
char name[MAX_OSPATH];
|
|
|
|
sprintf (name, "%s/%s", com_gamedir, filename);
|
|
|
|
COM_CreatePath(name);
|
|
|
|
f = fopen (name, "wb");
|
|
|
|
return f;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
|
|
Only used for CopyFile and download
|
|
============
|
|
*/
|
|
void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
void COM_CopyFile (char *netpath, char *cachepath)
|
|
{
|
|
FILE *in, *out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = COM_FileOpenRead (netpath, &in);
|
|
COM_CreatePath (cachepath); // create directories up to the cache file
|
|
out = fopen(cachepath, "wb");
|
|
if (!out)
|
|
Sys_Error ("Error opening %s", cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
fread (buf, 1, count, in);
|
|
fwrite (buf, 1, count, out);
|
|
remaining -= count;
|
|
}
|
|
|
|
fclose (in);
|
|
fclose (out);
|
|
}
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
void FS_FlushFSHash(void)
|
|
{
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
int i;
|
|
bucket_t *bucket, *next;
|
|
|
|
for (i = 0; i < filesystemhash.numbuckets; i++)
|
|
{
|
|
bucket = filesystemhash.bucket[i];
|
|
filesystemhash.bucket[i] = NULL;
|
|
while(bucket)
|
|
{
|
|
next = bucket->next;
|
|
if (bucket->keystring == (char*)(bucket+1))
|
|
Z_Free(bucket);
|
|
bucket = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
com_fschanged = true;
|
|
}
|
|
|
|
void FS_RebuildFSHash(void)
|
|
{
|
|
searchpath_t *search;
|
|
if (!filesystemhash.numbuckets)
|
|
{
|
|
filesystemhash.numbuckets = 1024;
|
|
filesystemhash.bucket = (bucket_t**)BZ_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
|
|
}
|
|
else
|
|
{
|
|
FS_FlushFSHash();
|
|
}
|
|
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
|
|
|
|
fs_hash_dups = 0;
|
|
fs_hash_files = 0;
|
|
|
|
if (com_purepaths)
|
|
{ //go for the pure paths first.
|
|
for (search = com_purepaths; search; search = search->nextpure)
|
|
{
|
|
search->funcs->BuildHash(search->handle);
|
|
}
|
|
}
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
search->funcs->BuildHash(search->handle);
|
|
}
|
|
|
|
com_fschanged = false;
|
|
|
|
Con_Printf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
|
//returns -1 if couldn't find.
|
|
int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
|
|
{
|
|
int depth=0, len;
|
|
searchpath_t *search;
|
|
|
|
void *pf;
|
|
//Con_Printf("Finding %s: ", filename);
|
|
|
|
if (com_fs_cache.value)
|
|
{
|
|
if (com_fschanged)
|
|
FS_RebuildFSHash();
|
|
pf = Hash_GetInsensative(&filesystemhash, filename);
|
|
if (!pf)
|
|
goto fail;
|
|
}
|
|
else
|
|
pf = NULL;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
len = search->funcs->FindFile(search->handle, loc, filename, pf);
|
|
if (len>=0)
|
|
{
|
|
if (loc)
|
|
loc->search = search;
|
|
goto out;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
len = search->funcs->FindFile(search->handle, loc, filename, pf);
|
|
if (len>=0)
|
|
{
|
|
if (loc)
|
|
loc->search = search;
|
|
goto out;
|
|
}
|
|
}
|
|
fail:
|
|
if (loc)
|
|
loc->search = NULL;
|
|
depth = 0x7fffffff;
|
|
len = -1;
|
|
out:
|
|
|
|
/* if (len>=0)
|
|
{
|
|
if (loc)
|
|
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
|
|
else
|
|
Con_Printf("Found %s\n", filename);
|
|
}
|
|
else
|
|
Con_Printf("Failed\n");
|
|
*/ if (returntype == FSLFRT_LENGTH)
|
|
return len;
|
|
else
|
|
return depth;
|
|
}
|
|
int COM_FOpenLocationFILE(flocation_t *loc, FILE **file)
|
|
{
|
|
if (!*loc->rawname)
|
|
{
|
|
if (!loc->len)
|
|
{
|
|
*file = NULL;
|
|
return -1;
|
|
}
|
|
|
|
if (loc->search->funcs->ReadFile)
|
|
{//create a new, temp file, bung the contents of the compressed file into it, then continue.
|
|
char *buf;
|
|
FILE *f = tmpfile();
|
|
buf = BZ_Malloc(loc->len);
|
|
loc->search->funcs->ReadFile(loc->search->handle, loc, buf);
|
|
fwrite(buf, 1, loc->len, f);
|
|
BZ_Free(buf);
|
|
fseek(f, 0, SEEK_SET);
|
|
|
|
*file = f;
|
|
com_pathforfile = loc->search;
|
|
return loc->len;
|
|
}
|
|
return -1;
|
|
}
|
|
// Con_Printf("Opening %s\n", loc->rawname);
|
|
*file = fopen(loc->rawname, "rb");
|
|
if (!*file)
|
|
return -1;
|
|
fseek(*file, loc->offset, SEEK_SET);
|
|
com_pathforfile = loc->search;
|
|
return loc->len;
|
|
}
|
|
|
|
int COM_FOpenFile(char *filename, FILE **file)
|
|
{
|
|
flocation_t loc;
|
|
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
|
|
|
|
com_filesize = -1;
|
|
if (loc.search)
|
|
{
|
|
com_file_copyprotected = loc.search->copyprotected;
|
|
com_filesize = COM_FOpenLocationFILE(&loc, file);
|
|
}
|
|
else
|
|
*file = NULL;
|
|
return com_filesize;
|
|
}
|
|
int COM_FOpenWriteFile(char *filename, FILE **file)
|
|
{
|
|
COM_CreatePath(filename);
|
|
*file = fopen(filename, "wb");
|
|
return !!*file;
|
|
}
|
|
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY
|
|
|
|
|
|
static cache_user_t *loadcache;
|
|
static qbyte *loadbuf;
|
|
static int loadsize;
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Always appends a 0 qbyte to the loaded data.
|
|
============
|
|
*/
|
|
qbyte *COM_LoadFile (char *path, int usehunk)
|
|
{
|
|
qbyte *buf;
|
|
FILE *f;
|
|
int len;
|
|
char base[32];
|
|
flocation_t loc;
|
|
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
return NULL; //wasn't found
|
|
|
|
if (*loc.rawname)
|
|
{
|
|
// Con_Printf("Opening %s\n", loc.rawname);
|
|
f = fopen(loc.rawname, "rb");
|
|
if (!f)
|
|
return NULL;
|
|
fseek(f, loc.offset, SEEK_SET);
|
|
}
|
|
else
|
|
f = NULL;
|
|
|
|
com_filesize = len = loc.len;
|
|
// extract the filename base name for hunk tag
|
|
COM_FileBase (path, base);
|
|
|
|
if (usehunk == 0)
|
|
buf = (qbyte*)Z_Malloc (len+1);
|
|
else if (usehunk == 1)
|
|
buf = (qbyte*)Hunk_AllocName (len+1, base);
|
|
else if (usehunk == 2)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 3)
|
|
buf = (qbyte*)Cache_Alloc (loadcache, len+1, base);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else if (usehunk == 5)
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
else if (usehunk == 6)
|
|
buf = (qbyte*)Hunk_TempAllocMore (len+1);
|
|
else
|
|
{
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
buf = NULL;
|
|
}
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
#ifndef SERVERONLY
|
|
if (qrenderer)
|
|
if (Draw_BeginDisc)
|
|
Draw_BeginDisc ();
|
|
#endif
|
|
|
|
if (f)
|
|
{
|
|
fread (buf, 1, len, f);
|
|
fclose (f);
|
|
}
|
|
else
|
|
{
|
|
if (loc.search->funcs->ReadFile)
|
|
{
|
|
loc.search->funcs->ReadFile(loc.search->handle, &loc, buf);
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (qrenderer)
|
|
if (Draw_EndDisc)
|
|
Draw_EndDisc ();
|
|
#endif
|
|
|
|
return buf;
|
|
}
|
|
|
|
qbyte *COM_LoadMallocFile (char *path) //used for temp info along side temp hunk
|
|
{
|
|
return COM_LoadFile (path, 5);
|
|
}
|
|
|
|
qbyte *COM_LoadHunkFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 1);
|
|
}
|
|
|
|
qbyte *COM_LoadTempFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 2);
|
|
}
|
|
qbyte *COM_LoadTempFile2 (char *path)
|
|
{
|
|
return COM_LoadFile (path, 6);
|
|
}
|
|
|
|
void COM_LoadCacheFile (char *path, struct cache_user_s *cu)
|
|
{
|
|
loadcache = cu;
|
|
COM_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize)
|
|
{
|
|
qbyte *buf;
|
|
|
|
loadbuf = (qbyte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
|
|
void COM_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm)
|
|
{
|
|
searchpath_t *search;
|
|
for (search = com_searchpaths; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (!search->funcs->EnumerateFiles(search->handle, match, func, parm))
|
|
break;
|
|
}
|
|
}
|
|
|
|
void COM_FlushTempoaryPacks(void)
|
|
{
|
|
searchpath_t *next;
|
|
while (com_searchpaths && com_searchpaths->istemporary)
|
|
{
|
|
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
|
|
com_fschanged = true;
|
|
}
|
|
}
|
|
|
|
qboolean COM_LoadMapPackFile (char *filename, int ofs)
|
|
{
|
|
dpackheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
FILE *packhandle;
|
|
dpackfile_t info;
|
|
int fstart;
|
|
char *ballsup;
|
|
|
|
flocation_t loc;
|
|
|
|
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
{
|
|
Con_Printf("Couldn't refind file\n");
|
|
return false;
|
|
}
|
|
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File %s is compressed\n");
|
|
return false;
|
|
}
|
|
packhandle = fopen(loc.rawname, "rb");
|
|
if (!packhandle)
|
|
{
|
|
Con_Printf("Couldn't reopen file\n");
|
|
return false;
|
|
}
|
|
fseek(packhandle, loc.offset, SEEK_SET);
|
|
|
|
fstart = loc.offset;
|
|
fseek(packhandle, ofs+fstart, SEEK_SET);
|
|
|
|
fread (&header, 1, sizeof(header), packhandle);
|
|
if (header.id[0] != 'P' || header.id[1] != 'A'
|
|
|| header.id[2] != 'C' || header.id[3] != 'K')
|
|
{
|
|
return false;
|
|
}
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
|
|
|
|
fseek (packhandle, header.dirofs+fstart, SEEK_SET);
|
|
|
|
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
|
|
|
|
// parse the directory
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
fread (&info, 1, sizeof(info), packhandle);
|
|
|
|
strcpy (newfiles[i].name, info.name);
|
|
Q_strlwr(newfiles[i].name);
|
|
while ((ballsup = strchr(newfiles[i].name, '\\')))
|
|
*ballsup = '/';
|
|
newfiles[i].filepos = LittleLong(info.filepos)+fstart;
|
|
newfiles[i].filelen = LittleLong(info.filelen);
|
|
}
|
|
|
|
strcpy (pack->filename, loc.rawname);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles);
|
|
|
|
COM_AddPathHandle(&packfilefuncs, pack, true, true);
|
|
return true;
|
|
}
|
|
|
|
#ifdef DOOMWADS
|
|
qboolean COM_LoadWadFile (char *wadname)
|
|
{
|
|
dwadheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
FILE *packhandle;
|
|
dwadfile_t info;
|
|
int fstart;
|
|
|
|
int section=0;
|
|
char sectionname[MAX_QPATH];
|
|
char filename[52];
|
|
char neatwadname[52];
|
|
|
|
searchpath_t *search;
|
|
flocation_t loc;
|
|
|
|
FS_FLocateFile(wadname, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File %s is compressed\n");
|
|
return false;
|
|
}
|
|
packhandle = fopen(loc.rawname, "rb");
|
|
if (!packhandle)
|
|
{
|
|
Con_Printf("Couldn't open file\n");
|
|
return false;
|
|
}
|
|
fseek(packhandle, loc.offset, SEEK_SET);
|
|
|
|
fstart = loc.offset;
|
|
fseek(packhandle, fstart, SEEK_SET);
|
|
|
|
fread (&header, 1, sizeof(header), packhandle);
|
|
if (header.id[1] != 'W'
|
|
|| header.id[2] != 'A' || header.id[3] != 'D')
|
|
{
|
|
return false;
|
|
}
|
|
if (header.id[0] == 'I')
|
|
*neatwadname = '\0';
|
|
else if (header.id[0] == 'P')
|
|
{
|
|
COM_StripExtension(wadname, neatwadname);
|
|
strcat(neatwadname, ":");
|
|
}
|
|
else
|
|
return false;
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen;
|
|
|
|
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
|
|
|
|
fseek (packhandle, header.dirofs+fstart, SEEK_SET);
|
|
|
|
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
|
|
#ifdef HASH_FILESYSTEM
|
|
Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1)));
|
|
#endif
|
|
// parse the directory
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
fread (&info, 1, sizeof(info), packhandle);
|
|
|
|
strcpy (filename, info.name);
|
|
filename[8] = '\0';
|
|
Q_strlwr(filename);
|
|
|
|
newfiles[i].filepos = LittleLong(info.filepos)+fstart;
|
|
newfiles[i].filelen = LittleLong(info.filelen);
|
|
|
|
switch(section) //be prepared to remap filenames.
|
|
{
|
|
newsection:
|
|
case 0:
|
|
if (info.filelen == 0)
|
|
{ //marker for something...
|
|
|
|
if (!strcmp(filename, "s_start"))
|
|
{
|
|
section = 2;
|
|
sprintf (newfiles[i].name, "sprites/%s", filename);
|
|
break;
|
|
}
|
|
if (!strcmp(filename, "p_start"))
|
|
{
|
|
section = 3;
|
|
sprintf (newfiles[i].name, "patches/%s", filename);
|
|
break;
|
|
}
|
|
if (!strcmp(filename, "f_start"))
|
|
{
|
|
section = 4;
|
|
sprintf (newfiles[i].name, "flats/%s", filename);
|
|
break;
|
|
}
|
|
if ((filename[0] == 'e' && filename[2] == 'm') || !strncmp(filename, "map", 3))
|
|
{ //this is the start of a beutiful new map
|
|
section = 1;
|
|
strcpy(sectionname, filename);
|
|
sprintf (newfiles[i].name, "maps/%s%s.bsp", neatwadname, filename);
|
|
newfiles[i].filepos = fstart;
|
|
newfiles[i].filelen = 4;
|
|
break;
|
|
}
|
|
if (!strncmp(filename, "gl_", 3) && ((filename[4] == 'e' && filename[5] == 'm') || !strncmp(filename+3, "map", 3)))
|
|
{ //this is the start of a beutiful new map
|
|
section = 5;
|
|
strcpy(sectionname, filename+3);
|
|
break;
|
|
}
|
|
}
|
|
|
|
sprintf (newfiles[i].name, "wad/%s", filename);
|
|
break;
|
|
case 1: //map section
|
|
if (strcmp(filename, "things") &&
|
|
strcmp(filename, "linedefs") &&
|
|
strcmp(filename, "sidedefs") &&
|
|
strcmp(filename, "vertexes") &&
|
|
strcmp(filename, "segs") &&
|
|
strcmp(filename, "ssectors") &&
|
|
strcmp(filename, "nodes") &&
|
|
strcmp(filename, "sectors") &&
|
|
strcmp(filename, "reject") &&
|
|
strcmp(filename, "blockmap"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
|
|
break;
|
|
case 5: //glbsp output section
|
|
if (strcmp(filename, "gl_vert") &&
|
|
strcmp(filename, "gl_segs") &&
|
|
strcmp(filename, "gl_ssect") &&
|
|
strcmp(filename, "gl_pvs") &&
|
|
strcmp(filename, "gl_nodes"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
|
|
break;
|
|
case 2: //sprite section
|
|
if (!strcmp(filename, "s_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "sprites/%s", filename);
|
|
break;
|
|
case 3: //patches section
|
|
if (!strcmp(filename, "p_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "patches/%s", filename);
|
|
break;
|
|
case 4: //flats section
|
|
if (!strcmp(filename, "f_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "flats/%s", filename);
|
|
break;
|
|
}
|
|
#ifdef HASH_FILESYSTEM
|
|
Hash_AddInsensative(&pack->hash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket);
|
|
#endif
|
|
}
|
|
|
|
strcpy (pack->filename, loc.rawname);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
Con_Printf ("Added wad file %s\n", wadname, numpackfiles);
|
|
|
|
COM_AddPathHandle(&packfilefuncs, pack, true, false);
|
|
|
|
COM_StripExtension(wadname, sectionname);
|
|
strcat(sectionname, ".gwa");
|
|
if (strcmp(sectionname, wadname))
|
|
COM_LoadWadFile(sectionname);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef DOOMWADS
|
|
static int COM_AddWad (char *descriptor)
|
|
{
|
|
searchpath_t *search;
|
|
char pakfile[MAX_OSPATH];
|
|
|
|
sprintf (pakfile, descriptor, com_gamedir);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!stricmp(search->filename, pakfile))
|
|
return true; //already loaded (base paths?)
|
|
}
|
|
|
|
return COM_LoadWadFile (descriptor);
|
|
}
|
|
#endif
|
|
|
|
static int COM_AddWildDataFiles (char *descriptor, int size, void *param)
|
|
{
|
|
searchpathfuncs_t *funcs = param;
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
char pakfile[MAX_OSPATH];
|
|
|
|
sprintf (pakfile, "%s/%s", com_gamedir, descriptor);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (search->funcs != funcs)
|
|
continue;
|
|
if (!stricmp((char*)search->handle, pakfile)) //assumption: first member of structure is a char array
|
|
return true; //already loaded (base paths?)
|
|
}
|
|
|
|
pak = funcs->OpenNew (pakfile);
|
|
if (!pak)
|
|
return true;
|
|
COM_AddPathHandle(funcs, pak, true, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void COM_AddDataFiles(char *extension, searchpathfuncs_t *funcs)
|
|
{
|
|
int i;
|
|
void *handle;
|
|
char pakfile[MAX_OSPATH];
|
|
|
|
for (i=0 ; ; i++)
|
|
{
|
|
sprintf (pakfile, "%s/pak%i.%s", com_gamedir, i, extension);
|
|
handle = funcs->OpenNew (pakfile);
|
|
if (!handle)
|
|
break;
|
|
COM_AddPathHandle(funcs, handle, true, false);
|
|
}
|
|
|
|
sprintf (pakfile, "*.%s", extension);
|
|
Sys_EnumerateFiles(com_gamedir, pakfile, COM_AddWildDataFiles, funcs);
|
|
}
|
|
|
|
void COM_RefreshFSCache_f(void)
|
|
{
|
|
com_fschanged=true;
|
|
}
|
|
|
|
void COM_FlushFSCache(void)
|
|
{
|
|
if (com_fs_cache.value != 2)
|
|
com_fschanged=true;
|
|
}
|
|
/*
|
|
================
|
|
COM_AddGameDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
void COM_AddGameDirectory (char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
char *p;
|
|
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(gamedirfile, ++p);
|
|
else
|
|
strcpy(gamedirfile, p);
|
|
strcpy (com_gamedir, dir);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (search->funcs != &osfilefuncs)
|
|
continue;
|
|
if (!stricmp(search->handle, com_gamedir))
|
|
return; //already loaded (base paths?)
|
|
}
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
p = Z_Malloc(strlen(dir)+1);
|
|
strcpy(p, dir);
|
|
COM_AddPathHandle(&osfilefuncs, p, false, false);
|
|
|
|
//add any data files too
|
|
COM_AddDataFiles("pak", &packfilefuncs);//q1/hl/h2/q2
|
|
//pk2s never existed.
|
|
#ifdef ZLIB
|
|
COM_AddDataFiles("pk3", &zipfilefuncs); //q3 + offspring
|
|
COM_AddDataFiles("pk4", &zipfilefuncs); //q4
|
|
//we could easily add zip, but it's friendlier not to
|
|
#endif
|
|
}
|
|
|
|
char *COM_NextPath (char *prevpath)
|
|
{
|
|
searchpath_t *s;
|
|
char *prev;
|
|
|
|
if (!prevpath)
|
|
return com_gamedir;
|
|
|
|
prev = com_gamedir;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->funcs != &osfilefuncs)
|
|
continue;
|
|
|
|
if (prevpath == prev)
|
|
return s->handle;
|
|
prev = s->handle;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
char *COM_GetPathInfo (int i, int *crc)
|
|
{
|
|
#ifdef WEBSERVER
|
|
extern cvar_t httpserver;
|
|
#endif
|
|
|
|
searchpath_t *s;
|
|
static char name[MAX_OSPATH];
|
|
char *protocol;
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
i--;
|
|
if (!i)
|
|
break;
|
|
}
|
|
if (i) //too high.
|
|
return NULL;
|
|
|
|
#ifdef WEBSERVER
|
|
if (httpserver.value)
|
|
protocol = va("http://%s/", NET_AdrToString (net_local_sv_ipadr));
|
|
else
|
|
#endif
|
|
protocol = "qw://";
|
|
|
|
*crc = 0;//s->crc;
|
|
strcpy(name, "FIXME");
|
|
// Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name));
|
|
return name;
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
================
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
void COM_Gamedir (char *dir)
|
|
{
|
|
searchpath_t *next;
|
|
|
|
if (strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_TPrintf (TL_GAMEDIRAINTPATH);
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(gamedirfile, dir))
|
|
return; // still the same
|
|
|
|
FS_ForceToPure(NULL, NULL, 0);
|
|
|
|
#ifndef SERVERONLY
|
|
Host_WriteConfiguration(); //before we change anything.
|
|
#endif
|
|
|
|
strcpy (gamedirfile, dir);
|
|
|
|
#ifndef CLIENTONLY
|
|
sv.gamedirchanged = true;
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
cl.gamedirchanged = true;
|
|
#endif
|
|
|
|
FS_FlushFSHash();
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths != com_base_searchpaths)
|
|
{
|
|
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
|
|
/*
|
|
switch(com_searchpaths->type)
|
|
{
|
|
case SPT_PACK:
|
|
fclose (com_searchpaths->u.pack->handle);
|
|
Z_Free (com_searchpaths->u.pack->files);
|
|
#ifdef HASH_FILESYSTEM
|
|
Z_Free (com_searchpaths->u.pack->hash.bucket);
|
|
#endif
|
|
Z_Free (com_searchpaths->u.pack);
|
|
break;
|
|
#ifdef ZLIB
|
|
case SPT_ZIP:
|
|
unzClose(com_searchpaths->u.zip->handle);
|
|
Z_Free (com_searchpaths->u.zip->files);
|
|
#ifdef HASH_FILESYSTEM
|
|
Z_Free (com_searchpaths->u.zip->hash.bucket);
|
|
#endif
|
|
Z_Free (com_searchpaths->u.zip);
|
|
break;
|
|
#endif
|
|
case SPT_OS:
|
|
break;
|
|
}*/
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
//
|
|
// flush all data, so it will be forced to reload
|
|
//
|
|
Cache_Flush ();
|
|
|
|
COM_AddGameDirectory(va("%s/%s", com_quakedir, dir));
|
|
if (*com_homedir)
|
|
COM_AddGameDirectory(va("%s/%s", com_homedir, dir));
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
{
|
|
char fn[MAX_OSPATH];
|
|
FILE *f;
|
|
|
|
// if (qrenderer) //only do this if we have already started the renderer
|
|
// Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL);
|
|
|
|
sprintf(fn, "%s/%s", com_gamedir, "config.cfg");
|
|
if ((f = fopen(fn, "r")) != NULL)
|
|
{
|
|
fclose(f);
|
|
Cbuf_InsertText("cl_warncmd 0\n"
|
|
"exec config.cfg\n"
|
|
"exec fte.cfg\n"
|
|
"exec frontend.cfg\n"
|
|
"cl_warncmd 1\n", RESTRICT_LOCAL);
|
|
}
|
|
}
|
|
|
|
#ifdef Q3SHADERS
|
|
{
|
|
extern void Shader_Init(void);
|
|
Shader_Init(); //FIXME!
|
|
}
|
|
#endif
|
|
|
|
Validation_FlushFileList(); //prevent previous hacks from making a difference.
|
|
|
|
//FIXME: load new palette, if different cause a vid_restart.
|
|
|
|
#endif
|
|
}
|
|
|
|
typedef struct {
|
|
char *file;
|
|
char *path;
|
|
} potentialgamepath_t;
|
|
|
|
potentialgamepath_t pgp[] = {
|
|
{"%s/id1/pak0.pak", "%s/id1"}, //quake1
|
|
{"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2
|
|
{"%s/data1/pak0.pak", "%s/data1"}, //hexen2
|
|
{"%s/data/data.pk3", "%s/data"}, //nexuiz
|
|
{"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3
|
|
{"%s/base/assets0.pk3", "%s/base"} //jk2
|
|
};
|
|
|
|
|
|
typedef struct {
|
|
char *gamename; //sent to the master server when this is the current gamemode.
|
|
char *exename; //used if the exe name contains this
|
|
char *argname; //used if this was used as a parameter.
|
|
char *auniquefile; //used if this file is relative from the gamedir
|
|
|
|
char *dir1;
|
|
char *dir2;
|
|
char *dir3;
|
|
char *dir4;
|
|
} gamemode_info_t;
|
|
gamemode_info_t gamemode_info[] = {
|
|
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
|
|
//this is to avoid having too many gamemodes anyway.
|
|
{"Darkplaces-Quake", "darkplaces", "-quake", "id1/pak0.pak", "id1", "qw", "fte"},
|
|
{"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", NULL/*"hipnotic/pak0.pak"*/,"id1", "qw", "hipnotic", "fte"},
|
|
{"Darkplaces-Rogue", "rogue", "-rogue", NULL/*"rogue/pak0.pak", "id1"*/, "qw", "rogue", "fte"},
|
|
{"Nexuiz", "nexuiz", "-nexuiz", "data/cvars.txt", "id1", "qw", "data", "fte"},
|
|
|
|
//supported commercial mods (some are currently only partially supported)
|
|
{"FTE-Hexen2", "hexen", "-hexen2", "data1/pak0.pak", "data1", "fte"},
|
|
{"FTE-Quake2", "q2", "-q2", "baseq2/pak0.pak", "baseq2", "fte"},
|
|
{"FTE-Quake3", "q3", "-q3", "baseq3/pak0.pk3", "baseq3", "fte"},
|
|
|
|
{"FTE-JK2", "jk2", "-jk2", "base/assets0.pk3", "base", "fte"},
|
|
|
|
{NULL}
|
|
};
|
|
|
|
//space-seperate pk3 names followed by space-seperated crcs
|
|
//note that we'll need to reorder and filter out files that don't match the crc.
|
|
void FS_ForceToPure(char *str, char *crcs, int seed)
|
|
{
|
|
//pure files are more important than non-pure.
|
|
|
|
searchpath_t *sp;
|
|
searchpath_t *lastpure = NULL;
|
|
int crc;
|
|
|
|
if (!str)
|
|
{ //pure isn't in use.
|
|
com_purepaths = NULL;
|
|
FS_FlushFSHash();
|
|
return;
|
|
}
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->funcs->GeneratePureCRC)
|
|
{
|
|
sp->nextpure = (void*)0x1;
|
|
sp->crc_check = sp->funcs->GeneratePureCRC(sp->handle, seed, 0);
|
|
sp->crc_reply = sp->funcs->GeneratePureCRC(sp->handle, seed, 1);
|
|
}
|
|
else
|
|
{
|
|
sp->crc_check = 0;
|
|
sp->crc_reply = 0;
|
|
}
|
|
}
|
|
|
|
while(crcs)
|
|
{
|
|
crcs = COM_Parse(crcs);
|
|
crc = atoi(com_token);
|
|
|
|
if (!crc)
|
|
continue;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1) //don't add twice.
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
break;
|
|
}
|
|
}
|
|
if (!sp)
|
|
Con_Printf("Pure crc %i wasn't found\n", crc);
|
|
}
|
|
|
|
/* don't add any extras.
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
*/
|
|
|
|
FS_FlushFSHash();
|
|
}
|
|
|
|
char *FS_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
|
|
{
|
|
flocation_t loc;
|
|
int numpaks = 0;
|
|
searchpath_t *sp;
|
|
|
|
FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
Q_strncatz(buffer, "@ ", maxlen);
|
|
|
|
for (sp = com_purepaths; sp; sp = sp->nextpure)
|
|
{
|
|
if (sp->crc_reply)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
|
|
basechecksum ^= sp->crc_reply;
|
|
numpaks++;
|
|
}
|
|
}
|
|
|
|
basechecksum ^= numpaks;
|
|
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
================
|
|
*/
|
|
void COM_InitFilesystem (void)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
|
|
char *ev;
|
|
|
|
|
|
int gamenum=-1;
|
|
|
|
//
|
|
// -basedir <path>
|
|
// Overrides the system supplied base directory (under id1)
|
|
//
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
strcpy (com_quakedir, com_argv[i+1]);
|
|
else
|
|
strcpy (com_quakedir, host_parms.basedir);
|
|
|
|
|
|
|
|
Cvar_Register(&com_gamename, "evil hacks");
|
|
//identify the game from a telling file
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (!gamemode_info[i].auniquefile)
|
|
continue; //no more
|
|
f = fopen(va("%s/%s", com_quakedir, gamemode_info[i].auniquefile), "rb");
|
|
if (f)
|
|
{
|
|
fclose(f);
|
|
gamenum = i;
|
|
break;
|
|
}
|
|
}
|
|
//use the game based on an exe name over the filesystem one.
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (strstr(com_argv[0], gamemode_info[i].exename))
|
|
gamenum = i;
|
|
}
|
|
//use the game based on an parameter over all else.
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (COM_CheckParm(gamemode_info[i].argname))
|
|
gamenum = i;
|
|
}
|
|
|
|
if (gamenum<0)
|
|
{
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (!strcmp(gamemode_info[i].argname, "-quake"))
|
|
gamenum = i;
|
|
}
|
|
}
|
|
Cvar_Set(&com_gamename, gamemode_info[gamenum].gamename);
|
|
|
|
|
|
#ifdef _WIN32
|
|
{ //win32 sucks.
|
|
ev = getenv("HOMEDRIVE");
|
|
if (ev)
|
|
strcpy(com_homedir, ev);
|
|
else
|
|
strcpy(com_homedir, "");
|
|
ev = getenv("HOMEPATH");
|
|
if (ev)
|
|
strcat(com_homedir, ev);
|
|
else
|
|
strcat(com_homedir, "/");
|
|
}
|
|
#else
|
|
//yay for unix!.
|
|
ev = getenv("HOME");
|
|
if (ev)
|
|
Q_strncpyz(com_homedir, ev, sizeof(com_homedir));
|
|
else
|
|
*com_homedir = '\0';
|
|
#endif
|
|
|
|
if (!COM_CheckParm("-usehome"))
|
|
*com_homedir = '\0';
|
|
|
|
if (*com_homedir)
|
|
{
|
|
strcat(com_homedir, "/.fte/");
|
|
com_basedir = com_homedir;
|
|
}
|
|
else
|
|
{
|
|
com_basedir = com_quakedir;
|
|
}
|
|
|
|
//
|
|
// start up with id1 by default
|
|
//
|
|
i = COM_CheckParm ("-basegame");
|
|
if (i && i < com_argc-1)
|
|
{
|
|
do //use multiple -basegames
|
|
{
|
|
COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
|
|
|
|
i = COM_CheckNextParm ("-basegame", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
else
|
|
{
|
|
if (gamemode_info[gamenum].dir1)
|
|
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir1));
|
|
if (gamemode_info[gamenum].dir2)
|
|
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir2));
|
|
if (gamemode_info[gamenum].dir3)
|
|
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir3));
|
|
if (gamemode_info[gamenum].dir4)
|
|
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir4));
|
|
}
|
|
|
|
if (*com_homedir)
|
|
COM_AddGameDirectory (va("%s/fte", com_homedir) );
|
|
|
|
// any set gamedirs will be freed up to here
|
|
com_base_searchpaths = com_searchpaths;
|
|
|
|
i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable)
|
|
if (i && i < com_argc-1)
|
|
{
|
|
COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
|
|
|
|
#ifndef CLIENTONLY
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING);
|
|
#endif
|
|
}
|
|
}
|
|
|