mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
685404250f
reduced input latency. reworked how internal texture formats work,. added support for LIGHTING_E5BGR9 bspx lump for HDR lighting. updated support for srgb, no longer looks quite so weird. works on glx vid_srgb 3 attempts to use half-float swapchains, where possible. gl: use glTextureStorage where available. d3d11: gave up on using dxgi for fullscreen, was just too buggy. glx: updated gl context creation on linux. server: fix svc_updatefrags not being passed though (fixes frikbot scores) fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful). fixed restart_ents command (restarts the map, but preserving the players as they are) tw: removed 'QWSKINS' featureset from tw config git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
528 lines
7.3 KiB
C
528 lines
7.3 KiB
C
/*
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Copyright (C) 2006-2007 Mark Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <exec/exec.h>
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#include <intuition/intuition.h>
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#include <intuition/extensions.h>
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#include <intuition/intuitionbase.h>
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#include <devices/input.h>
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#include <proto/exec.h>
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#include <proto/intuition.h>
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#include <clib/alib_protos.h>
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#include "quakedef.h"
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#include "input.h"
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#include "in_morphos.h"
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struct InputEvent imsgs[MAXIMSGS];
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extern struct IntuitionBase *IntuitionBase;
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extern struct Window *window;
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extern struct Screen *screen;
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int imsglow = 0;
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int imsghigh = 0;
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extern qboolean mouse_active;
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static struct Interrupt InputHandler;
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static struct Interrupt InputHandler;
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static struct MsgPort *inputport = 0;
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static struct IOStdReq *inputreq = 0;
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static BYTE inputret = -1;
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extern cvar_t _windowed_mouse;
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#define DEBUGRING(x)
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void INS_Shutdown(void)
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{
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if (inputret == 0)
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{
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inputreq->io_Data = (void *)&InputHandler;
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inputreq->io_Command = IND_REMHANDLER;
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DoIO((struct IORequest *)inputreq);
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CloseDevice((struct IORequest *)inputreq);
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inputret = -1;
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}
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if (inputreq)
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{
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DeleteStdIO(inputreq);
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inputreq = 0;
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}
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if (inputport)
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{
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DeletePort(inputport);
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inputport = 0;
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}
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}
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void INS_ReInit()
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{
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/* Cvar_Register (&m_filter, "input controls");*/
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if (inputport)
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return;
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inputport = CreatePort(0, 0);
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if (inputport == 0)
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{
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IN_Shutdown();
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Sys_Error("Unable to create message port");
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}
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inputreq = CreateStdIO(inputport);
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if (inputreq == 0)
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{
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IN_Shutdown();
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Sys_Error("Unable to create IO request");
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}
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inputret = OpenDevice("input.device", 0, (struct IORequest *)inputreq, 0);
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if (inputret != 0)
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{
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IN_Shutdown();
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Sys_Error("Unable to open input.device");
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}
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InputHandler.is_Node.ln_Type = NT_INTERRUPT;
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InputHandler.is_Node.ln_Pri = 100;
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InputHandler.is_Node.ln_Name = "FTEQW input handler";
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InputHandler.is_Data = 0;
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InputHandler.is_Code = (void(*)())&myinputhandler;
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inputreq->io_Data = (void *)&InputHandler;
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inputreq->io_Command = IND_ADDHANDLER;
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DoIO((struct IORequest *)inputreq);
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}
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void INS_Init(void)
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{
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INS_ReInit();
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}
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//IN_KeyEvent is threadsafe (for one other thread, anyway)
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void INS_ProcessInputMessage(struct InputEvent *msg, qboolean consumemotion)
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{
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int key;
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qboolean down;
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int code;
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if ((window->Flags & WFLG_WINDOWACTIVE))
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{
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if (msg->ie_Class == IECLASS_NEWMOUSE)
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{
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key = 0;
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if (msg->ie_Code == NM_WHEEL_UP)
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key = K_MWHEELUP;
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else if (msg->ie_Code == NM_WHEEL_DOWN)
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key = K_MWHEELDOWN;
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if (msg->ie_Code == NM_BUTTON_FOURTH)
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{
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IN_KeyEvent(0, true, K_MOUSE4, 0);
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}
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else if (msg->ie_Code == (NM_BUTTON_FOURTH|IECODE_UP_PREFIX))
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{
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IN_KeyEvent(0, false, K_MOUSE4, 0);
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}
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if (key)
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{
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IN_KeyEvent(0, true, key, 0);
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IN_KeyEvent(0, false, key, 0);
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}
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}
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else if (msg->ie_Class == IECLASS_RAWKEY)
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{
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down = !(msg->ie_Code&IECODE_UP_PREFIX);
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code = msg->ie_Code & ~IECODE_UP_PREFIX;
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key = 0;
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if (code <= 255)
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key = keyconv[code];
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if (key)
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IN_KeyEvent(0, down, key, key);
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else
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{
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// if (developer.value)
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// printf("Unknown key %d\n", msg->ie_Code);
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}
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}
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else if (msg->ie_Class == IECLASS_RAWMOUSE)
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{
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if (msg->ie_Code == IECODE_LBUTTON)
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IN_KeyEvent(0, true, K_MOUSE1, 0);
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else if (msg->ie_Code == (IECODE_LBUTTON|IECODE_UP_PREFIX))
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IN_KeyEvent(0, false, K_MOUSE1, 0);
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else if (msg->ie_Code == IECODE_RBUTTON)
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IN_KeyEvent(0, true, K_MOUSE2, 0);
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else if (msg->ie_Code == (IECODE_RBUTTON|IECODE_UP_PREFIX))
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IN_KeyEvent(0, false, K_MOUSE2, 0);
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else if (msg->ie_Code == IECODE_MBUTTON)
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IN_KeyEvent(0, true, K_MOUSE3, 0);
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else if (msg->ie_Code == (IECODE_MBUTTON|IECODE_UP_PREFIX))
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IN_KeyEvent(0, false, K_MOUSE3, 0);
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if (_windowed_mouse.ival)
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{
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if (consumemotion)
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{
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IN_MouseMove(0, 0, msg->ie_position.ie_xy.ie_x, msg->ie_position.ie_xy.ie_y, 0, 0);
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#if 0
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msg->ie_Class = IECLASS_NULL;
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#else
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msg->ie_position.ie_xy.ie_x = 0;
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msg->ie_position.ie_xy.ie_y = 0;
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#endif
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}
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}
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}
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}
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}
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void INS_Commands(void)
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{
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}
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void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
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{
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}
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void INS_Move (void)
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{
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}
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char keyconv[] =
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{
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'`', /* 0 */
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'1',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'0', /* 10 */
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'-',
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'=',
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0,
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0,
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K_INS,
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'q',
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'w',
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'e',
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'r',
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't', /* 20 */
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'y',
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'u',
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'i',
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'o',
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'p',
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'[',
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']',
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0,
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K_KP_END,
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K_KP_DOWNARROW, /* 30 */
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K_KP_PGDN,
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'a',
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's',
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'd',
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'f',
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'g',
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'h',
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'j',
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'k',
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'l', /* 40 */
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';',
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'\'',
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'\\',
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0,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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'<',
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'z',
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'x', /* 50 */
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'c',
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'v',
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'b',
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'n',
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'm',
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',',
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'.',
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'/',
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0,
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K_KP_DEL, /* 60 */
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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' ',
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K_BACKSPACE,
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K_TAB,
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K_KP_ENTER,
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K_ENTER,
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K_ESCAPE,
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K_DEL, /* 70 */
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K_INS,
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K_PGUP,
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K_PGDN,
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K_KP_MINUS,
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K_F11,
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K_UPARROW,
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K_DOWNARROW,
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K_RIGHTARROW,
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K_LEFTARROW,
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K_F1, /* 80 */
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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0, /* 90 */
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0,
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K_KP_SLASH,
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0,
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K_KP_PLUS,
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0,
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K_SHIFT,
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K_SHIFT,
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K_CAPSLOCK,
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K_CTRL,
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K_ALT, /* 100 */
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K_ALT,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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K_PAUSE, /* 110 */
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K_F12,
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K_HOME,
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K_END,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 120 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 130 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 140 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 150 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 160 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 170 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 180 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 190 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 200 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 210 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 220 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 230 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 240 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 250 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0
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};
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struct InputEvent *myinputhandler_real(void);
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struct EmulLibEntry myinputhandler =
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{
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TRAP_LIB, 0, (void(*)(void))myinputhandler_real
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};
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struct InputEvent *myinputhandler_real()
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{
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struct InputEvent *moo = (struct InputEvent *)REG_A0;
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struct InputEvent *coin;
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int screeninfront;
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coin = moo;
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if (screen)
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{
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#if 0
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if (IntuitionBase->LibNode.lib_Version > 50 || (IntuitionBase == 50 && IntuitionBase->LibNode.lib_Revision >= 56))
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GetAttr(screen, SA_Displayed, &screeninfront);
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else
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#endif
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screeninfront = screen==IntuitionBase->FirstScreen;
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}
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else
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screeninfront = 1;
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do
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{
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if (coin->ie_Class == IECLASS_RAWMOUSE || coin->ie_Class == IECLASS_RAWKEY || coin->ie_Class == IECLASS_NEWMOUSE)
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{
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INS_ProcessInputMessage(coin, screeninfront && window->MouseX > 0 && window->MouseY > 0);
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}
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coin = coin->ie_NextEvent;
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} while(coin);
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return moo;
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}
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