fteqw/fteqtv
Spoike 4262948c3e Changing map download messages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2463 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-01-08 04:18:41 +00:00
..
dotnet2005 added pmove.c to project file 2006-11-17 13:33:04 +00:00
bsp.c cameras start at intermission spots, stream change messages for other users, cleaned up the menu code a little 2007-01-06 09:46:32 +00:00
control.c Rewritted entity parsing, so should work fine with .join now. 2006-12-26 21:26:10 +00:00
crc.c CRC functions to get around the movement command protection found in quakeworld servers. 2006-04-11 22:52:07 +00:00
forward.c Fixed a bug in the html demo listing. Tolerate telnet users spamming the server. 2007-01-06 09:40:57 +00:00
Makefile Added predictable spectator movement. Changed chat to only show to clients on that stream. Added rate limiting. Fixed the stats bug. Added a .clients command. 2006-10-20 14:25:20 +00:00
mdfour.c Now connects nicly to regular qw servers. 2006-02-21 23:25:54 +00:00
netchan.c remove leftover debug code 2006-11-04 19:21:15 +00:00
parse.c Changing map download messages. 2007-01-08 04:18:41 +00:00
pmove.c Added predictable spectator movement. Changed chat to only show to clients on that stream. Added rate limiting. Fixed the stats bug. Added a .clients command. 2006-10-20 14:25:20 +00:00
qtv.h cameras start at intermission spots, stream change messages for other users, cleaned up the menu code a little 2007-01-06 09:46:32 +00:00
qtvprox.dsp Rewritted entity parsing, so should work fine with .join now. 2006-12-26 21:26:10 +00:00
qtvprox.dsw So that msvc6 users can compile it with ease. 2005-09-24 04:48:47 +00:00
qw.c Changing map download messages. 2007-01-08 04:18:41 +00:00
rcon.c cameras start at intermission spots, stream change messages for other users, cleaned up the menu code a little 2007-01-06 09:46:32 +00:00
source.c Changed tracking and commentry a little so it works in ezquake/fuhquake as well as just fte. Additionally forced tracking of leader when the victim has left pvs in udp games. 2007-01-08 03:15:37 +00:00