fteqw/engine/shaders/glsl
Spoike 41b0d993f2 smoother console scrolling (at least with the mouse)
support RLE+luminance+alpha tga files.
support half-float tga files.
recognise hdr astc images.
added appropriate fallbacks for astc support.
load mip-less .astc files (mostly just for debugging stuff).
allow packages to warn about required engine/gpu features.
catch when stdin flags get changed to blocking by external libraries, to avoid fatal stalls.
basic support for .mdx files (kingpin models)
sort packages loaded via wildcards, by datetime then name, to avoid random ordering from certain filesystems.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 08:32:22 +00:00
..
altwater.glsl Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
bloom_blur.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_filter.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_final.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
colourtint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_opaque.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_sky.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
default2d.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultadditivesprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultfill.glsl small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
defaultgammacb.glsl Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
defaultskin.glsl smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
defaultsky.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultskybox.glsl Fix skyrotate glsl compilation error, apparently nvidia are fine with qcish syntax while other drivers are not. 2019-07-21 05:00:29 +00:00
defaultsprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultwall.glsl Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
defaultwarp.glsl Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
depthonly.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
drawflat_wall.glsl Fix some typos from the glsl lazy-loading change. 2018-12-04 08:53:18 +00:00
fixedemu.glsl Fix some typos from the glsl lazy-loading change. 2018-12-04 08:53:18 +00:00
fxaa.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
itemtimer.glsl first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
lpp_light.glsl fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
lpp_wall.glsl fixed crashy race condition when querying master servers. 2017-11-15 12:38:20 +00:00
menutint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_ascii.glsl Fix a glsl type comparison bug 2019-01-13 15:25:13 +00:00
postproc_equirectangular.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_fisheye.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_laea.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_panorama.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_stereographic.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
rtlight.glsl first public attempt at pbr. 2019-03-12 05:04:27 +00:00
terrain.glsl Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
underwaterwarp.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
wireframe.glsl fix wireframe. 2017-03-06 14:06:12 +00:00