..
altwater.glsl
Try to fix up FTE's android port.
2019-04-15 18:43:42 +00:00
bloom_blur.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
bloom_filter.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
bloom_final.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
colourtint.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
crepuscular_opaque.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
crepuscular_sky.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
default2d.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
defaultadditivesprite.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
defaultfill.glsl
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
defaultgammacb.glsl
Try to fix up FTE's android port.
2019-04-15 18:43:42 +00:00
defaultskin.glsl
smoother console scrolling (at least with the mouse)
2019-09-04 08:32:22 +00:00
defaultsky.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
defaultskybox.glsl
Fix skyrotate glsl compilation error, apparently nvidia are fine with qcish syntax while other drivers are not.
2019-07-21 05:00:29 +00:00
defaultsprite.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
defaultwall.glsl
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
defaultwarp.glsl
Fixed crash from too many csqc entities (reported by shpuld)
2019-02-16 19:09:07 +00:00
depthonly.glsl
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
drawflat_wall.glsl
Fix some typos from the glsl lazy-loading change.
2018-12-04 08:53:18 +00:00
fixedemu.glsl
Fix some typos from the glsl lazy-loading change.
2018-12-04 08:53:18 +00:00
fxaa.glsl
vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
2016-07-28 13:18:22 +00:00
itemtimer.glsl
first version with dtls support. disabled for now.
2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl
Updated font code for freecs's benefit.
2017-12-09 21:22:46 +00:00
lpp_light.glsl
fix Q3BSP-without-Q2BSP bug.
2017-10-31 22:52:58 +00:00
lpp_wall.glsl
fixed crashy race condition when querying master servers.
2017-11-15 12:38:20 +00:00
menutint.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
postproc_ascii.glsl
Fix a glsl type comparison bug
2019-01-13 15:25:13 +00:00
postproc_equirectangular.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
postproc_fisheye.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
postproc_laea.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
postproc_panorama.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
postproc_stereographic.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
rtlight.glsl
first public attempt at pbr.
2019-03-12 05:04:27 +00:00
terrain.glsl
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
underwaterwarp.glsl
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
wireframe.glsl
fix wireframe.
2017-03-06 14:06:12 +00:00