..
botlib.h
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
net_preparse.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
pr_cmds.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
pr_q1qvm.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
progdefs.h
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2013-03-12 22:29:40 +00:00
progs.h
couple of issues I spotted that might eventually lead to issues if they're not fixed now.
2013-05-07 19:40:44 +00:00
q2game.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
q3g_public.h
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2013-03-12 22:44:00 +00:00
savegame.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
server.h
Make spec_track internally work off entities, as its 1-based already. This properly fixes the crashing bug onemanclan had.
2013-05-09 02:18:15 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_chat.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_demo.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_ents.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_init.c
Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
2013-04-04 08:08:49 +00:00
sv_main.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_master.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_move.c
try to fix a clientonly-with-csqc build issue.
2012-01-25 04:11:27 +00:00
sv_mvd.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_nchan.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_phys.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_rankin.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_send.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_sql.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_sql.h
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_sys_unix.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sv_sys_win.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sv_user.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
svhl_game.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svhl_gcapi.h
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_phys.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svhl_world.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svmodel.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svq2_ents.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svq2_game.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
svq3_game.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
world.c
Fix various warnings.
2013-05-11 05:03:07 +00:00